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it's fucking video games, baby


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READ THE RULES


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SLEEPY STATION #7 OUT NOW
https://files.catbox.moe/09ke9b.zip

SLEEPY STATION #8 COOKING ITT
Planned release date: Q1 2024

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip

FAQ
>What is this?
Sleepy Station is an e-magazine by anons for anons, made in the spirit of 1990s-2000s gaming magazines back when fun was still allowed.
It's a quarterly e-magazine which means a new issue is released roughly every 3 months.
>Can I contribute?
Of course! Write an article/review about a game you love, a top 10 list, an amusing ad, a comic or art piece, a rant...etc and post it in this thread.
>How do I create an article?
 1. Download Scribus 1.5.x: https://sf.net/projects/scribus/files/scribus-devel/
 2. Download the article template: https://files.catbox.moe/ty9iny.zip
 3. Read the guide provided with the template and watch the videos below.
 4. Start writing! You can share your progress any time by uploading your work folder to the thread.
>How do I create an ad?
Either use the Scribus template above or this GIMP template: https://files.catbox.moe/ryn2zl.xcf (also works with Krita!)

NOTE
Articles must be in Scribus SLA format, this allows the editor to properly merge articles and correct errors.
Ads can be in Scribus SLA or GIMP XCF format.
Comics and art can be in any format.

Remember: Have FUN

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Previous threads:
https://archive.today/x16VB
https://archive.today/Y4mVv
https://archive.today/rqkE6
https://archive.today/EWy7O
https://archive.today/ztMjE
https://archive.today/C3EdG
https://archive.today/oOXla
https://archive.today/FTylQ
https://archive.today/p3RGh
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Scribus how-to
>>221665 (OP) 
Proud to be part of this.
I was working on a Dead Space review that i was tempted to finish in time for this number but thought it would have been better to hold for the next one, as this seemed to have enough content already.
unlike the previous one that i found a bit lacking
I wonder how you guys do stuff like picking the cover behind the scenes though, as there's was no mention of this one nor the previous one and they both came out as a surprise.
How do you get in contact for stuff like that?
Replies: >>221671 >>221672
>>221669
>How do you get in contact for stuff like that?
if only there was a place where everyone could post things related exclusively to the magazine or something like that!!!!!!!!!!!!!!!!!
After many delays, technical problems, and niggerpilling, issue #7 finally sees the light of day. Most of the content is from months ago as you can probably tell however there's some new stuff that I picked up a few days ago. Funnily enough, the day I finished #7 and decided to post it was the day zzzchan went down (the 22nd/23rd), so you can imagine my frustration.

Note that all Sleepy Station issues are permanently archived here: https://archive.org/details/SleepyStation where you can read them online or download them all in one go.
By the way, we have a new Shotgun Rating template! Available for GIMP and Krita here: https://files.catbox.moe/w3dfu6.zip

>>221669
>Dead Space review
I would love to read that, do you have a draft of it?
>picking the cover
It's always art done by anons on the board except in issue #3 usually pulled from the drawthreads unless an artfag intentionally draws something for the magazine.
>came out as a surprise
Covers should be a surprise, showing them early ruins the excitement of seeing a new issue release. Also the cover is always the last thing made after all the articles are finished and counted, so no point showing it by itself. If the cover is done the issue gets released.
>How do you get in contact
We do all the editorfagging in bumplocked /b/ threads away from disturbances, and when zzzchan is down, as it was yesterday, we use homing pigeons.
Replies: >>221676
I only came because of Serious Sam
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>>221672
If i knew, i would have tried releasing something more to reach at least 40 pages like previous issues, maybe a few more fake ads or something, as i think this issue had a good number of reviews.
>>221672
>I would love to read that, do you have a draft of it?
Maybe i will post a preview of it later.
I can't right now as i am shamefully phoneposting
Hope you liked my Xeno Crisis review and the fake Ads.
If i could go back at it, i would rate Xeno Crisis 6.5 rather than 7, as i realized i had too much criticism for it to deserve a full 7, but what's done is done.
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The cover looks lame tbh.
I thought you were going to take notes from picrel.
>>221681
This is a concern I wanted to raise myself, it doesn't have the extra flair of #5 with the original logos included nor any of the suggestions implemented in the 6 mock most of which looked like good ideas.
Replies: >>221691
we just crashed
>>221681
>>221682
I tried adding the original logos but they either had clashing colors or covered up Serious Sam. I did add a barcode and some characters on the back cover though... Screenshots and/or standalone graphics like in >>221681 might be doable but only if the space allows. Covers should have a big prominent character and lots of blurbs and extra graphics, but there's usually very little space.
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>come back from vacation ready to finish up the work on magazine
>literally a day late
I even wrote the Foreword on the plane for this (and somehow forgot which issue we've been working on).
Oh well, there's always the next issue.

Moral of the story:
Never trust a dune coon.
Replies: >>221737
>>221665 (OP) 
No idea why, but the Control review takes forever to render.
Replies: >>221703
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>>221702
Maybe you should upgrade your PC.
and buy a copy of Skyrim, you could always use another one
Replies: >>221704 >>221794
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>>221681
>The cover looks lame tbh.
>I thought you were going to take notes from picrel.
I don't know why the editorfag didn't use the Onirism loli some drawfag did for the cover, since it was ready and done.
I first thought that it had to do with the fact that it was just the character with no background, but the Serious Sam that got the cover in her place is pretty much the same.
>>221703
Thank you for your advice, Todd.
The fact is that no other review in any other issue took that long to render like this one.
So i was simply wondering why was that.
Replies: >>221740
i feel guilty about not contributing anything
i will try next issue
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>>221701
Your passion is appreciated, anon.
No girl on cover? Maybe next issue, then
>>221704
Put a santa hat on the loli and turn the box into a present. Bam, Christmas themed cover for #8.
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>>221740
Sure, but having her as the cover for this issue would have marked the first time Sleepy Station had a cover actually related to its content.
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>>221766
Issue #1 had Samus and Vita-tan on the cover, and there were articles about Metroid Dread and reasons to get a Vita.
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>>221703
The Control review is very well done,  but the anon who did it shouldn't have used 20 Mb png pics as the PDF takes forever to render when you reach that review, quite annoying.
(It's not like anyone is going to read SS on a 4K 80" screen.)
All the other ones load quickly.
<Just upgrade your PC bro
You shouldn't need to upgrade your PC just to read a fucking PDF,  even a windows98 toaster should be able to load it quickly.
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>>221773
The only one so far.
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>>221951
Issue #7 was gonna have Alec Mason on the cover but the drawfag ghosted halfway through the drawing.
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>>221961
The anon who was supposed to draw the Red Faction Guerrilla cover gave up, but the anon who drew the Onirism girl delivered, and was still ignored for some reason.
I think that the lack of communication can also cause the anons who want to give their contribute to lose motivation.
>>221665 (OP) 
>Guerrilla is misspelled on the cover and in the table of contents
Come on, man.
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>>222035
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>>222092
At least the gorilla pasta fits better that way.
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>>222106
I admit that i didn't even notice that until this anon >>222035 pointed that out.
Now i can't unsee it.
Replies: >>222328
Good stuff on getting issue 7 done, everyone.  I was concerned the project might have hit a serious snag and gotten mired but I knew you'd all pull through.
I think that, since this issue had less pages than usual and the No Games comic anon didn't post the continuation, you should have put more pages of Rad Dude comic, since apparently the anon who did those made hundreds of them already.
It was a good issue nonetheless.
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>>222035
>>222092
>>222106
>>222109
Relax fags, the next thread will have the fixed version. It's already on archive.org by the way.

>>222191
I was gonna add the "rad gang vs surf nazis" saga, but I was honestly beat and wanted to get the issue out. Plus I wanted to test the waters with including a new comic that wasn't specifically made for the mag.

>>221794
You overestimate Windows 98 but I agree with the rest of your post. When exporting PDFs from Scribus I try to strike a balance between low filesize and high quality, not just for reading on HD screens but also for printing, so I understand that some pages may be a bit too heavy for some machines... You could try converting the PDF to a series of (low res) images using ImageMagick or similar and reading those, shouldn't take too much memory.
Replies: >>222387
>>222328
>Relax fags, the next thread will have the fixed version. It's already on archive.org by the way.
Great job anon.
We are joking here, but we all make mistakes, don't worry.
>>222328
>You overestimate Windows 98 but I agree with the rest of your post. When exporting PDFs from Scribus I try to strike a balance between low filesize and high quality, not just for reading on HD screens but also for printing, so I understand that some pages may be a bit too heavy for some machines... You could try converting the PDF to a series of (low res) images using ImageMagick or similar and reading those, shouldn't take too much memory.
I don't think that's your (editor?) fault, unless you also made that article yourself.
I think the anon who made the article should have just used JPG pics for the screenshots, i tend to avoid using big file size pictures in my own articles for that very reason.
I mean, apart from when you need transparent pics, that you are forced to use PNGs is alright, but i think that for the game screenshots 1280x720 JPEG pics are good enough, hell put even 1920x1080 pics if you want, but keep them as JPG.
Replies: >>222491
Control_REVIEW_small.pdf
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>>222387
reduced all the image resolutions by 50%-25%, total filesize has been reduced by a whole (whoppin') megabyte.
Tell me if it loads faster on your machine (tm).
Replies: >>222536
>>222491
seems better now.
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Remember that ad from issue #1? 
This is what it looks like now. 
Feel old yet?
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>>222603
You did that?
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>>222641
fuck no
Replies: >>222723
>>222646
Thought you were another artfag showing off his skills for the magazine.
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I never know how to write an ending to these things:

Teenage Mutant Ninja Turtles: Shredder's Revenge

Good old fashioned co-op beat 'em up goodness.
Who says impulse buys are a bad thing? Well... Anybody with with a functioning brain would say that, but I guess this time was a pleasant surprise. Myself and a friend of mine decided to reunite after a long period of absence over a mutual jelking session and a game reminiscent of those near and dear to our hearts: TMNT Shredder's Revenge. While he grew up with an arcade stick up his ass, I was molded by my off-brand "9999in1" NES cartridges. One of those 9999 games was "TMNT 2: The Arcade Game". I remember spending weeks playing it (and sometimes TMNT 3: The Manhattan Project) with my upstairs neighbor. Good times. This re-imagining or spiritual successor or soft re-boot or whatever the fuck you want to call it, is a lot of fun as well. Developed by "Tribute Games", who have at least 6 other pixel-styled games behind their belt. >(You) might be familiar with "Wizorb" or the more recent "FlintHook". Shredder's Revenge looks great, sounds good and feels tight. Even with 200 ping online play I've only encountered some glitches two times, both resulting in my turtle shifting slightly to the left. You can play it solo or with up to 5 other people (hate to see how confusing that gets, especially if everyone picks the same turtle) in story or arcade mode (as well as survival mode if you cough up for the DLC). The difference between the two is that in story mode, you accumulate XP, which expands your HP bar, your lives, your dong and special moves. Arcade mode locks you with a default preset and removes all the cutscenes and side-quests, but allows you to adjust extra mutators. For example: "Enemy death explosions now hurt you", "3 special charges given at the start of a level", "No revives", etc... Each character plays a little differently, even turtles differ in terms of damage, speed and range. We all know Don excels at range, Raph will do the most damage and Mikey will be 3fast5u. Apart from the turtles, you can pick Splinter, April O'Niell and Casey Jones. The aforementioned DLC also adds 2 characters, Usagi (furfag) and Karai (footfag). I had the most fun with fast characters like Mikey, April and Karai. April is especially fun thanks to her use of filming equipment as weaponry. Her super sucks though. In multiplayer, you are allowed to help a co-op buddy up by exposing yourself for about 5 seconds, and lend a single point of health with a simple high-five when you're both up. You can also be a dick and pick up every pizza, which can now also grant additional firepower instead of health. There are a couple of "Family sized" pizzas spruced around levels too, so even if you are a selfish fuck, you'll still heal the entire party.

[IOU an ENDING]
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>>223656
something something april's chest
Replies: >>223720 >>223726
>>223656
>Pleasant, wholesome fist-to-face action isn't just a relic from the era of coin-guzzling stick-and-button arcade machines at the back of your local bowling alley. Who would have thought?
>>223694
This, April was censored by kikelodeon before release. There are two mandatory mods (April butt attack, April sexy cleavage cutscenes) on Nexus that reverse her mastectomy and restore the unused butt attack sprites so she isn't using a phoned-in-at-the-last-minute jumpkick sprite for coop finishers.
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>>223694
>something something april's chest
>>223720
>This, April was censored by kikelodeon before release. There are two mandatory mods (April butt attack, April sexy cleavage cutscenes) on Nexus that reverse her mastectomy and restore the unused butt attack sprites so she isn't using a phoned-in-at-the-last-minute jumpkick sprite for coop finishers.

Just had to check that out, and this is fucking ridiculous!
It's not even that sexy, no reason to cover something so chaste and modest like that.
It's not different from how she used to look in the OG cartoon.
The second pic is even more stupid since her boob area is almost entirely covered.
Replies: >>223742 >>223776
>>223726
Do you have a prompt to generate overblown outrage posts or do you naturally sound like a newfag?
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>>223742
How about you stop trying too hard to fit in instead?
>>223726
>It's not different from how she used to look in the OG cartoon.
Her boobs in the cartoon were bigger.
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>>223776
a bit, but I can't care anymore, I'm so tired
I wanted to talk about how fun the game is
>>223777
COPY THAT
>>223777
>I wanted to talk about how fun the game is
How's the DLC?
Does it add new stages and enemies or it is just the two characters and some lame new mode?
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>>223777
She's so fucking hot.
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>>223904
>new stages
yes and no
the survival mode takes place in new arenas, but arenas are one screen with different backgrounds. Some have falling hazards, some don't, I haven't gotten too far into it. It's has a rouge-lite element where you only get one life and pick between 2 bonuses after you're done with an arena. Your ultimate goal is to collect enough crystal shards to form like 7 different crystals. Takes a while.
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>>223931
there's porn of her in a "game" by akabur
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>>223959
So just survival mode.
That's lame, i thought they were going to add new side-scrolling stages with new enemies and bosses.
>>223963
Which one?
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>>223981
star channel 34
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>>223982
Oh I guess I should finish it, I got bored on episode 8 and never finished it.
What would you consider to be a good page count for splitting up a piece that in total is probably going to be too long for one release?
I was thinking something like six
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>>224307
>What would you consider to be a good page count for splitting up a piece that in total is probably going to be too long for one release?
>I was thinking something like six
Well, The Mario Strikers and Project Zero reviews i did were 8 pages each, and i think the Metroid Dread review someone else did was the same.
I think that is acceptable.
How many pages your article is going to be, in total?
Replies: >>224321
>>224318
>8 pages each
That looks fitting, especially since the font size isn't fixed
>How many pages your article is going to be, in total?
Hard to gage at this point since I am writing it in overleaf for now and that just doesn't translate to a designed page but I think the raw text should get to 15 or so pages.
Replies: >>224322
>>224321
>15 pages
Holy shit anon, is that going to be a walkthrough guide or something like that?
Replies: >>224323
>>224322
No not exactly, I am the anon who wants to talk about vidya AI if anyone remembers that and I found the resources to put it together but now I am trying to condense about 160 pages from one book into the article plus whatever I need from the other sources I have.
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>>224323
Oh I remember you. I'm definitely down to read a 15 page article about procgen mostly out of curiosity but do try to keep the scope from getting too big.
It would be the first /agdg/ article in the zzzine which I think is pretty significant.
Replies: >>224385
>>224326
Good to hear
>procgen
>scope getting too big
about that, what I described so far is mainly concerned with decision making and I am going to stick with that, since this is already ambitious. Of course if it works out I could also cover the procgen like I had in mind inititally.
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Feedback please.
Ending missing because I will have to write something about the DLC.
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this is gonna take a while
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>>224493
it's micromachines
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>>224493
I had this whole thing planned out, but actually doing it is a whole 'nother beast.
Probably gonna have to make the text even smaller to fit everything in, but more importantly, I need to figure out those borders.
>>224483
>Feedback please.
The first page needs more screenshots and renders since it is the one that introduces the review, maybe this way it will end up being one page longer, but it is not a problem, we already had 8 pages reviews, after all.
Try adding a screenshot between every topic treated, for instance between "Dark souls with guns..." and "Some backstory".
Replies: >>224679
>>224630
Yeah, the first page is lacking. I'll move the gun render someplace else as well in addition to what you've suggested.
Does it read ok? It doesn't look too boring, does it?
For as much as I've written down, I still feel like I've failed to do my love for the game justice.
Question about Scribus:
Sometimes when i have to pick the color for either text or shapes, i get a huge list of colors, some other times a very limited list of color, how's that?
What am i doing wrong?
Replies: >>224797
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>>224726
Scribus offers a very short list of colors by default.
Our template is set to offer a much wider range of colors.
To pick your favorite set go to Edit -> Colors and Fills and pick a set from the dropdown menu on the right.
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>>224797
Thanks for the reply anon, much appreciated.
You guys are rad, been reading your mags for a while now.
Keep up the good work.
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bump any updates?
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>>232098
I am the anon who did the Project Zero, Mario Strikers, Takeover, Xeno Crisis reviews and the Daikatana, Hitler drink, Ouya 2, Zelda, Subscribtion ADs.
I think i started too many articles at once, but i am currently working on these reviews:
>Dead Space 
I think i need to replay the game once again to refresh my mind about it
>Gotham Knights
This won't take long to be finished, point is, i haven't touched it in weeks (the review i mean) and need to go back at it asap
>Nier: Automata
This is still in early stages but i like how visually is turning up
>Bud Spencer and Terence Hill: Slaps and Beans
I got the graphical part but still have to finish the written review

So far, the Gotham Knights one is more likely to appear on next issue as it is the one in a more advanced state compared to the other ones.
I would like to have both that and Dead Space to be ready for the next issue but i can't promise anything.
Then i would also like to make some more fake Ads too if i can.
>>232121
I almost forgot that i am also doing a review of 
>Project Zero: Mask of the Lunar Eclipse.
At the moment i mostly did the graphical part while the written review is still in the early phase.
As for the Dead Space one, i think i also need to replay this game again to refresh my mind about it.
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>>232098
I'm planning a review of various homebrew games which will all be covered in the same article, nothing to show yet though.
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>>232121
>>232137

noice
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>>232121
>>232134
Here's the Gotham Knights review
Finally done:

https://litter.catbox.moe/uy95l3.zip

Hope you niggers will enjoy.
This review was basically done weeks ago, but the graphical elements were a pain in the ass to position in a way that made sense, without leaving too much empty space between paragraphs or leaving too much words and not enough pics to break the wall of text.
I was wondering, should we involve other boards not to make the articles but for stuff like the fake ADs?
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>>234217
UPDATED VERSION
https://litter.catbox.moe/lapby0.zip
Sorry, i made a few fixes.
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>>234217
>spoiler
Not sure this is a good idea, what boards do you have in mind?

>>234220
Great...
Replies: >>234329 >>234330
>>234320
sending again, give me a second
Replies: >>234331
>>234320
Here, let me know if there's still any problem:
https://litter.catbox.moe/jwqj17.zip
Replies: >>234331
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>>234329
>>234330
Nevermind, I got it fixed by renaming the folder Gotham Knights to gotham knights linux is autistic
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>>234331
Man, honestly i had no idea what was wrong with it, i thought that maybe it didn't open the pics because i had the "your work folder" folder on the desktop and you had it located elsewhere.
Once i moved the pics of the Battle League review in another folder, and when i opened the sla file again the pics were gone, so i thought that was the reason.
Replies: >>234578
>>234332
Scribus always stores the location of images/fonts relative to the location of the SLA file. So to make it easy on yourself, move all images into the images/ subfolder before importing them into the article you're designing. That's the advice I would give anyone using Scribus...
Another piece of advice is trying to export your article as PDF and seeing if any errors or warnings pop up, those are always helpful.
Replies: >>234636
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>>234578
working on some fake Ads now.
thoughts
Replies: >>234640 >>234660
>>234636
Very good. You need to add drop shadow to the logo at the top, and make the tracklist stand out from the text surrounding it somehow (change font size, apply italics/bold, add color?)
Also the background doesn't cover the bottom edge of the page, I can see a thin white line there. Enlarge the background to fit the page, the exact page dimensions are 210 x 297 mm², you might have to enter either of those numbers by hand if the scaling tool fails you.
Replies: >>234641 >>234667
>>234640
Sure, it was just a preview.
I am not done with it yet, in fact, i am still working on it right now.
For instance, i already cleaned Moonman's outline and already looks better.
I am also thinking about a different position for the tack list and i will post it again when i am done for other feedbacks.
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>>234636
Make the bottom text smaller, otherwise I like it
Replies: >>234667
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>>234640
>>234660
what about now?
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>>234667
Windmills of friendship might be a bridge too far, but yeah, looks neato
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>>234671
Do i take the windmills off?
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>>234672
yeah, put the minimum wage arches up instead, so can finally get sued
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>>234673
Sorry for disappearing.
Here's the moonman album Ad and yet another updated version of the gotham knights review sorry about that.

https://litter.catbox.moe/iwd0jc.zip
Replies: >>234917 >>235768
>>234893
I miss Moonman and his racist ways.
Replies: >>234935
>>234917
why? is nobody making moonman songs anymore?
Replies: >>235164
bump
>>221665 (OP) 
If there are they're probably hidden behind ((( Telegram ))) or some shit.
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>>235161
wrong thread?
Replies: >>235164
>>235162
probably meant to reply to >>234935 but retardation took over
Is the "no games" comic anon still around, or did he give up for good?
Replies: >>235251
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>>235250
I'm here.
I've been busy with stuff as well as working on a cartoon but since you asked so nicely I'll go back to making more pages.
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>>235251
Good to see you are still around anon.
I asked because the no game comics ended without a proper conclusion and last number were replaced by Rad Dude with no explanation.
I think both comix can coesist actually, but not having a proper conclusion to your comic sucked.
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>>234893
Here's another fake ad i am working on.
I think i'll probably make it into two pages so i can list the games on the bottom as the upcoming releases.
Thoughts?
Also, i said that i wanted to also finish the Dead Space review in time, but i will probably release the Project Zero 4 review instead, if i manage of course.
>>235768
Looks good. The only suggestion I have is left aligning the "And don't forget..." text and making it fit without squeezing in between game covers.
Replies: >>235787
>>235779
Yeah, as i wrote before, i will probably make another page for those game covers under "upcoming titles"
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>>235768
>doing a fake listing ad with the covers from the photoshop thread
Genius idea. Problem is though this edit seems more spiteful and cantakerous than fun. I can't imagine anyone laughing at
<GameScam - power to the crooks
<we can give you peanuts for them and then resell them for a few bucks less than new!
<*If you give us your console, twenty games of our 	choice, your car, your wallet...
no matter how much you think fits Gamestop. It sounds like you're ranting, not telling a joke. The fake game covers alone should carry the humor through the entire ad, and if you then want to add some just try something silly instead:
<GameStoop - power to GameStoop
or perhaps being more subtle with the jokes, like selling Natsoc Dinosaur for $88.14 or $88.41; or changing the used listing from $50 -> $49.98 to $50 -> less.
The fake Silent Hill 2 remake ad was so good.
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>>235768
Cool idea. Why did you add both the dollar and euro sign though? They have different values and it makes it look weird.
I know it's a WIP but try to make it as close as possible to a real gamestop ad for ultimate funnies. Throw Buck the Bunny in there too saying "Buying a nigger is cheaper than a copy of Cubivore for the Gamecube!" or something.
Replies: >>235794
>>235792
>Why did you add both the dollar and euro sign though? They have different values and it makes it look weird.
Because despite having different values what costs 60$ in the US usually gets "converted" to exactly 60€ in Europe.
Replies: >>235795 >>235797
>>235794
Daym. Truly awful.
Replies: >>235796
>>235795
Not for everything though, but for vidya is often the case.
>>235794
I've seen that happening to retailers as well, when they expect you to pay 80E for a triple gay console game nowadays. Pretty funny and subtle once I noticed it.
>>235791
You can't never be way too suble, otherwise some people may get the wrong impression and think that you are actually praising that shit.
You also must think about the chance that someone from outside here may read the magazzzine.
>spoiler
That was exactly way too suble.
Some could even think: is this promoting a game mod or something?
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>>235856
>some people may get the wrong impression and think that you are actually praising that shit
No, why should they? In what way would you be praising second hand game retailers if not every second sentence in your ad was about beheading its employees?
If anything it should be the exact opposite, just lighthearted fun at the expense of shitty businesses. Reminds me of how everyone's complaining the webring's too bitter and cantakerous to be fun to be around anymore.
>that was exactly way too suble
>is this promoting a game mod or something?
No you fucking idiot; everyone knows there's a SH2 remake coming out. No one would believe Ada with a photoshopped wig is a serious attempt at modding 2001 SH2, but most obviously a jab at Konami outsourcing that SH2 remake.
Humor's meant to be about poking fun at something, not screaming at the reader he should really hate this or that. Let him or her connect the dots and let the punchline kick in. Best of all about that fake ad, it aged like fine wine now that more footage of the remake has come out, from the Unreal Engine logo down to the QTEs.
I've been lurking the Jackbox thread and it's not like there aren't anons still capable of humor around here. You've got a great ad idea, don't go out of your way to ruin it.
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>>235791
> if you then want to add some just try something silly instead:
><GameStoop - power to GameStoop
>or perhaps being more subtle with the jokes, like selling Natsoc Dinosaur for $88.14 or $88.41; or changing the used listing from $50 -> $49.98 to $50 -> less.
Omg dude ur sooo funny!
You seriously have no reason to criticize other people's work with those shitty suggestions of yours.
Hope nobody here ever listen to your lame opinions.
>>235897
>No you fucking idiot; everyone knows there's a SH2 remake coming out. No one would believe Ada with a photoshopped wig is a serious attempt at modding 2001 SH2, but most obviously a jab at Konami outsourcing that SH2 remake.
Yeah, sure, because the average normalfag gets that level of subtlety and there's now way he might think otherwise.
If you really think any of those suggestion of yours were in way, shape or form, any good, you are actually retarded.
TL;DR
You are a faggot and your shit is all retarded
>>235856
>>235898
This is a magazine with nigger written at the end of every third sentence. Why would a normalfag be reading it?
Anyone who touched /v/ should get the joke. The mag should not worry about outsiders 'not getting it'.
Replies: >>235900 >>235902
>>235899
>This is a magazine with nigger written at the end of every third sentence. 
>Why would a normalfag be reading it?
Why wouldn't he?
You might be surprised by how many normalfags actually hate niggers.
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>>235898 
>Gamestoop
Yes, I laugh at stupid shit like that, just like I laughed at the laser cheese comic for being bumfuck retarded. Sure is better than the passive outrage in the fake game listing ad.
>making the price tag and price gouging not as obvious is a shitty suggestion
>people are fucking stupid and need to be told what to think
On par with Xwitter webcomic >artists who believe stating their retarded ideals is >humor. Reminds me of why Stonetoss became popular in the first place.
>you are actually retarded
>TL;DR you are a faggot
No need to get this defensive. You're not even e26c83 but Yesman Deepthroat taking up in the ass for the only guy still doing something for the zine. If he didn't want any feedback he should not have asked for it.
>>235899
I don't understand it either, why turn down nuance and subtlety for an outside public that doesn't exist? The joke's already obvious as it is, and a normalfag would get immediately turned off by the content of the magazine or reading for that matter.
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>>235902
>Yes, I laugh at stupid shit like that
I don't, and the rest of those suggestions were actually unfunny garbage.
>No need to get this defensive.
That is not being defensive, that is calling out a retard for what he is, because he got butthurt at some joke for not pandering to his "refined" (shit) taste.
>I don't understand it either, why turn down nuance and subtlety
Who said that things HAS TO be subtle?
If some anon even wants to write a rant ala old school AVGN then fucking let him.
Also, if subtle means the kind of godawful pretentious crap that >>235791 suggested, then it's definitely better taking the opposite approach.
>project going to shit because of autistic control freaks
lol
>>235902
That comic never gets old
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>>235897
>Reminds me of how everyone's complaining the webring's too bitter and cantakerous to be fun to be around anymore.
I would say that's split between a handful of failed normalfags lashing out because making "own the libs" the sole basis of their identity didn't get them pussy and rapefugees waiting for their bans to expire elsewhere who say that we're "bitter" because we aren't total niggerbrains like they are.
>>235898
Here we have an example of the former.

>>235902
Stonetoss became "popular" because, like Ben Garrison, it was snowcloned to death. The reason it got far enough to get that kind of attention at all is because unlike (You), that fag who did the original ad, and every other political cartoonist in history, the artist has some basic understanding of how to do comedy in a visual medium.
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>>235932
<you can't dislike constantly being one step away from getting screeched at and called a boogeyman unless you're a boogeyman too
Using this board makes me feel like I enter a class full of retarded children.
The best part about a proper 8chan successor will be that I'll be able to leave this place for good.
>>235949
I've found it's best to just attempt conversation and then drop it entirely the moment some autist's faggot gland starts going into overdrive. As in don't even open the thread again for a couple of days so the sperg feels like he won something and you can try again with a different IP.
This is what I do at least when I'm just trying to talk to people and some faggot has a conniption I wasn't even trying to goad him into.
Replies: >>235984
>>235932
Stonetoss became popular because he gets the point across by using a universal launguage that reaches everyone, from the board user who knows what's up to the average normalfag who's mostly clueless.
His goal is obviously trying to open the eyes of the most oblivious of the normalfags while giving a chuckle to those who are more aware of things, and like him or not, he does that well.
>failed normalfags lashing out because making "own the libs" the sole basis of their identity didn't get them pussy and rapefugees waiting for their bans to expire elsewhere who say that we're "bitter" because we aren't total niggerbrains like they are.
Nice pasta, let me know when you'll come up with some original thought.
>>235949
>The best part about a proper 8chan successor will be that I'll be able to leave this place for good.
You don't have to wait for a proper 8chan successor, you can leave right now.
Bye.
>>235976
The best course of action was probably just ignore that sperg's "ideas" and let him laugh at his own crappy "subtle humor" like the autist he is.
Replies: >>235986
>>235949
Who are you quoting? I was trying to say that there are two groups of loud retards and a lot of people who just want to discuss their hobbies in peace in the middle. I'm agreeing with you, faggot.

>>235984
>nice pasta
Post the original then. Preferably without IP hopping this time.
Replies: >>235987
>>235986
"failed normalfags lashing out because making "own the libs" the sole basis of their identity didn't get them pussy"
I must have read this shit thousands of times already, only with some slight difference here and there, but substantially the same shit.
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>>235791
>I can't imagine anyone laughing at you wrote, but they will SURELY laugh at my very funny shit like:
<GameStoop - power to GameStoop
>i am pissing my pants laughing just writing it XD
<being more subtle with the jokes, like selling Natsoc Dinosaur for $88.14 or $88.41
>because instead of being 14.88 it is 88.14, Get it? It is the opposite!
<or changing the used listing from $50 -> $49.98 to $50 -> less
>because that make a HUGE difference and it is WAY FUNNIER!!!
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here's a bumper or somethin'
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Hello guys, I have a request. Can you dedicate a whole page in the magazine just an image of Cataphract from Armored Core 6? Thanks.
>>236920
Top notch work anon, can you post the first pic without the background and text? We'll be using that.
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>>236924
What background are you going to use?
I'm not that big a fan of the ones in the covers.
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>>236926
>What background are you going to use?
No idea, I'll do some experimentation like every time. Do you have something in mind?
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>>236934
Something flashy and Y2Kish I suppose.
Remember to post progress of the cover in the thread before settling on one though. I know you like it being a surprise but I think It's better if anons can give critique in order to improve it.
Replies: >>236941
>>236939
Alright, will do. Thanks for the pic.
>>236920
are the characters supposed to look really stupid like that?
Replies: >>236965 >>237030
>>236963
they used your face as reference
>>236920
what's with the giant tongue?
Is she retarded?
Don't answer that
Rhetorical question
Replies: >>237029
>>237025
With a tongue that big. Imagine how good a kiss on your forehead would feel.
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>>236963
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Alright anons, we're now in April which means time to work on the quarterly Sleepy Station release. This coming release is issue #8.
Here's what I have gathered so far...

Done:
>gotham knights review
>rad dude comic
>moonman greatest hits ad

Done? but no SLA:
>gamescam ad (gamestop parody)
>remnant ii review

WIP:
>cover
>gondola cards
>NES homebrew review
Replies: >>241645
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>>241639
I'd take a second lookie-loo if I were you:
https://litter.catbox.moe/hd8q0z.zip
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I finally got some free time to work on the comic.
Hopefully I can get faster at it.
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>>243298
Welcome back anon! What's the ETA on the upcoming part? I'm asking to know if the comic will make it to SS#8 or if it'll be postponed to SS#9.
>last panel
Is the finger supposed to bend like that? There's something wrong with this picture.
Replies: >>243303
>>243299
When is issue 8 set to release? If it's 5/5 I may be able to pull it off.
>Is the finger supposed to bend like that?
I messed up. The hand position makes no sense. I'll fix it.
Replies: >>243324
>>243303
There is no set date yet, although 5/5 sounds like a good first estimate. Don't rush yourself, there's always next issue.
Work in progress cover, feedback appreciated.
Feels just like old times, eh anons?
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>>244207
I think the logos being scattered like that makes it look weird. Magazine covers are cluttered but they still follow a grid so it works. It also helps that they are next to each other usually.
The font color could use more variety too and the top feels empty with only the logo, with no mention of it being a videogame magazine or headers above it.
You should also use something else for the artwork. I don't like how that one looks. Maybe the God Hand drawing from the draw thread. t. drawfag that drew both.
>>244208
>Magazine covers are cluttered but they still follow a grid so it works
Noted, I'll move all the blurbs to the sides. I might try the one column layout in the future if I found an illustration that works with it.
>The font color could use more variety
As in more than 2 colors or different colors altogether?
>spoiler
It's cropped from the left and right so it won't do, I need something with characters that are fully visible or at least only cropped from the bottom.
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>>244211
>As in more than 2 colors or different colors altogether?
More than 2 colors.
>I need something with characters that are fully visible or at least only cropped from the bottom.
Here you go. You could make the left side the main grid for titles and maybe use the space above ztan for extra ones.
Try adding a barcode for the fun of it too.
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>>244208
>>244207
One thing the anons drawing the cover should keep in mind is that they should try to break out of the "magazine cover" box. What the cover should be is a cool action shot of whatever game character/s that's relevant to the contents of the specific issue, framed in a way it has a minimum amount of negative space to account for headlines. I think the Gravity Rush cover was the best example of this concept. Most, if not all of the other ones look more like they asked characters to pose in front of a green screen "to be on a magazine cover", which is fine if you wanna be lazy for an issue every now and then, but gets boring quickly.
Replies: >>244224
>>244221
>Here you go.
You actually delivered, thanks! I'll play around with this a bit and see how it turns out.
>Try adding a barcode for the fun of it too.
We've had barcodes on the (back) cover since #6 anon. Each one is different, too.
>More than 2 colors.
I tried that before and the visual noise was too much, and this cover is already cluttered as it is.

>>244223
The Gravity Rush illustration was the only piece of art made for a cover, all other pieces of cover art were salvaged from the draw threads. Having dedicated art for each cover would be nice, however it's not always feasible.
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>>244224
>Gotham Knights Faggots
>not Gotham City FAGGOTS
Missed opportunity.
>Gravity Rush illustration was the only piece of art made for a cover
The Gravity Rush cover was the most professional out of the bunch. Really good shit, could go on a real magazine.
>feedback appreciated
The left side of the cover is very lonely. On a real magazine that's where the hand goes, and the PSM covers here >>244208 already tried to do something with it with the bright triangle strip.
Otherwise the colors and the layout feel very barren and sterile, but I assume you're terminally autistic and anything resembling negative feedback will make you blow a gasket, so keep it like it is.
>>244225
>Missed opportunity.
Well the game's original title is Gotham Knights, not Gotham City Knights.
>>244225
>The left side of the cover is very lonely.
I agree. There should be more blurbs there, but the characters' hands and guns obscure what little space there is... Got any specific ideas in mind? (other than the triangles)
>Otherwise the colors and the layout feel very barren and sterile
Sorry to hear that. Feel free to make practical suggestions anytime.

>>244221
After plugging in the God Hand art the cover layout changed considerably. Most of the empty space is now on the top right, above ztan's head, with little room for blurbs elsewhere. I don't mind this arrangement but I would prefer to keep it for #9, so I can organize the blurbs from scratch and change the color theme so it's more fitting.
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>>244224
>>244225
I think I finally understand why the cover grabs me the wrong way. My eyes don't know what to read first because of how spread out everything is.
The best videogame magazine covers usually follow this layout of a space reserved for text (usually the top and left one because that's where your eyes go first) and a space reserved for the artwork.
Compare pic 2 to pic 3.
Pic 2 feels very cluttered as a whole, the layout makes no sense, the text is too small and hard too read and is overall a very ugly and boring cover.
Compare it to pic 3 which is very neatly organized. The text space is filled to the brim with information and is categorized by sub-titles with a nice color palette. The artwork gets to shine on its own. It's look very pleasing to the eyes.
Something else I think could be improved is the screenshots could be more creative. See pic 4 for reference.
>>244229
That's looks quite better.. 
It's fine, you can use the other artwork if you want but try to make it more organized.
I also think the top feels pretty barren. You could add headers and a "videogame magazine" subtitle to the logo.

You shouldn't be afraid to copy what old covers to understand what made them so good. We can differentiate them from the rest as we go on but we first need a solid base to work with.
Replies: >>244237
>>244231
>space reserved for text
>space reserved for the artwork
That makes sense... Here's my attempt at separating text and artwork.
I didn't want to turn most/all blurbs into text like in pic 3, so I wrestled as many screenshots/icons as possible into the available space. The layout could probably be improved, but that's as far as I'm going tonight. Let me know what (You) think.
Replies: >>244239 >>244260
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>>244237
That's pretty good.
Since there aren't that many articles to fill the left side to the brim. You could add context to each article. For Example:
<GOTHAM FAGGOTS
>"This shit was so bad it gave me Superman 64 flashbacks!"
<Remnant Review
>"You will get wiped. You will get angry. You will improve your build. And you will push that boss's shit in afterwards."
<TOP NES Hombrew
>+Witch n’ Wiz
>+Dungeons & Doomknights
>+Anguna: Scourge of the Goblin King
>+And More!
As well as adding a small PNG of an NES around the text or something.
>>244237
>I didn't want to turn most/all blurbs into text like in pic 3
You don't have to. I just praised how organized it looks but you can add little images as long as they compliment the text.
If anything I think they could use more flair like adding a small Rad Dude's face next to the word "Rad Dude" and the same for the Surf Nazis.
Replies: >>244260 >>244461
>>244237
>>244239
Looking at this now with fresh eyes, I hate it. This layout will never work and here's why...
- The single column layout lends itself to one thing only; a single column of text. Specifically wide text with minimum height to fill up as much space as possible.
- Adding images to the mix breaks the layout completely. Images don't flow gracefully into empty space like text does, so you have to do some tetris magic to fit them all in one contiguous area, and not without compromises.
- One option is greedily cramming as many blurb images as possible into the same space. This creates a "blurb soup" that is difficult to read, as you'll end up with different blurbs next to each other, sometimes even overlapping.
- Another option is separating blurb images and giving them room to breath, if you have room. This wastes space and only gives you a slightly less chaotic soup, or a grid at best. Either way you don't end up with a column.
- The "blurbs orbiting artwork" layout works better. Each blurb gets its own space at one of the page edges, and when space is tight it can overlap the central artwork without harming legibility. Also the non-uniform countour of the artwork implicitly separates blurbs, resulting in a much more natural looking layout.

I should also mention that the JFG artwork especially is a poor fit for the single column layout. The character poses are vertically symmetric, so they should be centered in the page. Pushing them to the side ruins the artwork and chops Juno's arm off.
For now I'm going back to the original layout of #8, but I'll work on decluttering it as much as possible so it's more legible. Will post progress.
Replies: >>244342
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It'd be better if this magazine contained more homebrew content. Maybe retro game reviews, and reviews of new indie projects, as well as previews of /agdg/ games.
Replies: >>244265
>>244261
The zzzine had all of these except maybe /agdg/ games. Any you'd like to recommend?
Replies: >>244270
>>244265
I'm not sure what anyone else is cooking up but it would probably be a good idea to check in on /agdg/ threads around demo days. I think the next demo day is on the 8th.

I got a game you can preview here. It isnt much at the moment but the core game loop is there.
https://psychojosh.itch.io/kasha-vs-kritters-alpha-demo
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>>244284
How about something like this?
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>>244307
Yes, yes. Something like that.
Coverfag will ditch it just like what happened to the other mockup cover in issue 6.
Replies: >>244310
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>>244309
Why is Ootsuki looking at me like that?
Replies: >>244314
>>244310
He knows he's going to get a good roll on the dice and you'll be paying up with your monthly beer.
>>244307
I like the background and blurb colors, but otherwise this mockup suffers from the same problems outlined in >>244260
<blurbs bleeding into each other, "blurb soup"
<only 2 images, crammed together in the same space and pushed to the background
<wasted space above and to the right of the cover artwork
<cover artwork is tiny, off-center, and doesn't touch the magazine logo
<clutter around magazine logo
<barcode on front cover despite already having one on the back cover
<tiny non-uniform margins
Replies: >>244359
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>>244284
>>244307
This is might be very well be your worst drawing by far, which is surprising because it seemed as your art had been improving little by little in the past few months. If I could describe you with a song it'd be "One Step Forward" by the Desert Rose Band. And before you ask me to point out what's wrong with it in fine details, I'm gonna anticipate you by saying I don't fucking know because I'm no artist, still it looks bonkers to me.
Replies: >>244359 >>244372
>244353
>This is might be very well be 
You tried
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>>244342
>clutter around magazine logo
>barcode on front cover despite already having one on the back cover
I see these as positives. I think they add charm to the cover.
Here you can give it a try with the new background and color palette.
>>244353
That drawing is a year old.
Replies: >>244366 >>244470
>>244359
>you can give it a try with the new background
That background's pretty sweet, how did you make it? It looks like old CRT static zoomed in.
Replies: >>244373
>>244353
That drawing is very old.
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>>244366
I didn't make it.
It's this image I found on pinterest by searching "Y2K background" ovelayed on a blue ocean picture I don't have no more.
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>>244307
>>244284
h'WEAUGH SHIT, you're putting in the Nig Chawhunga arc in the next sleepy station? Nice!
If you guys need any resources or have questions, feel free to ask.

>>244239
>If anything I think they could use more flair like adding a small Rad Dude's face next to the word "Rad Dude" and the same for the Surf Nazis.
here, have these
>>244461
Dudette in white lingerie would be cool haha...
Replies: >>244468
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I forgot to add.
There is a part in the surf nazis comic that is a page that takes up 2 pages, so be careful. 
Sorry that these comics are not in a standardized format: the comic is from last year and I was (and still am) still learning much about the comic making process.
>>244464
I'll see what  I can do, gotta work my next batch of comics and also getting ready for work.
Replies: >>244470
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>>244461
>here, have these
>If you guys need any resources
Don't need any resources.
>>244359
>Here you can give it a try with the new background and color palette.
I probably won't create any more mockups for this issue since we're running out of time, however I promise to give this layout another try with the next issue and we'll take it from there.
>That drawing is a year old.
Don't reply to that idiot. I like your art and the cartoony style, they fit the theme of SS quite nicely.

>>244461
>>244468
>you're putting in the Nig Chawhunga arc in the next sleepy station? Nice!
Yep, the entire comic has been arranged in Scribus and is ready to go. The double-page spread has been taken care of.
>here, have these
Thanks a lot for these mugshots, I'll try to add them to the cover but if that didn't work I'll go with >>244284
>If you guys need any resources or have questions, feel free to ask.
Happy to have you here anon. I have two magazine-related suggestions, you don't need to take them but they would make my job significantly easier and faster:
1. When I was arranging the comic pages into Scribus, I had to remove the background with the blue controllers, making it pure white instead. That's because opposing pages' backgrounds clash at the border, so a solid color background works better than a non-seamless background pattern... My suggestion is provide a copy of your comics without the background, so it's either solid white or transparent.
2. Your comic page ratio is pretty close to A4, which SS uses. In the future, if you could shave a few pixels off the R/L sides of the pages, they would fit perfectly into A4 paper. That's 210 x 297 mm^2.
Replies: >>244471 >>244472
>>244470
>we're running out of time
Just push the release date for next month. There's only 2 reviews and 2 ads finished anyways.
If you must publish it this month. At least touch up this >>244307 cover and use it.
Here's the .psd file so you don't have to do it from scratch: https://files.catbox.moe/mhu4fv.psd
Replies: >>244472 >>244474
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>>244470
>Yep, the entire comic has been arranged in Scribus and is ready to go. The double-page spread has been taken care of.
sweet, I as a bit worried about that.
As for the backgrounds I can search around for the master file and provide them without the backgrounds or painstakingly edit them for next time.
>>244471
If you need an extra ad, feel free to use this from my last story arc, I have permission for the in the top left, although it's probably not fitting since these are ads for a comic book and not a gaming magazine. (also while removing the halftoning and making it in color again I remembered I intended this to not be in color because the B&W and half toning hid the imperfectiosn and mistakes)
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>>244471
The NES homebrew article is finished, plus I already yanked the >>244472 ad from the draw thread. That's 3 articles + 3 ads + the comic and poster, should be enough for a single issue of less than 50 pages.

>>244472
>As for the backgrounds I can search around for the master file and provide them without the backgrounds or painstakingly edit them for next time.
No need, I'm just making suggestions for the future when you make new comics. Thanks though!
>I have permission for the in the top left
The what?
Replies: >>244475
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>>244474
>The what?
*the top right ad, my bad.
the art there is by coco, who makes all the super busty art of Freya and Danielle.
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>>244472
found this too
Replies: >>244524
>>244523
Heh, where did you get this?
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>>244524
I'd rather not say because people will bully me and I have a very thin skin
Replies: >>244529
>>244524
That's just the official Terraria April Fools ad. Though they did actually release it.
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>>244524
If you couldn't tell by the filename he found it in Funnyjunk, den to the stankiest maymers.
Judging by >>244526 he's also admitting he uses the site frequently. Bully him.
Replies: >>244536
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>>244529
nooooooo
my career as an anon is ruined!
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>>244536
How have you not killed yourself yet, nerd?
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>>244537
I leave this pit of negativity to laugh at other memes sometimes, that's how.
Replies: >>244546
>>244538
What the fuck you don't sit here and shove your nose into your own asshole and then complain about how everything stinks? You must be cattle or a nigger or something.
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>>244472
>2nd pic
>giving the fat retard kike any consideration
Replies: >>244593
>>244578
This faggot posts his shit everywhere, not just here, specially on Xitter and 8moe, which is where he's from. He'll turn over every rock in order to get the tiniest amount of attention.
Hello niggers.
I am sorry for disappearing, but i burned out and stopped working on my articles for a while, then some shit in real life took my time.
Anyway, i don't know if i'll get the GameScam Ad done in time, but i almost finished my "Bud Spencer and Terence Hill: Slaps and Beans" review, that i will post between today and tomorrow, if i am still in time of course.
Replies: >>244642
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>>244641
Just keep it for #9, because this issue is more or less done.
Unless you post it in the next 5 second and the carpet bomber isn't asleep.
Replies: >>244643
>>244642
> this issue is more or less done.
Are we always around the 40 pages?
>>244642
>Unless you post it in the next 5 second and the carpet bomber isn't asleep.
I said between today and tomorrow, but let's see i am able to get it done once i came back home.
i am out and shamefully phoneposting
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