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Sources: Ape Escape revival in the works from Sonic Mania team
<The studio behind Sonic Mania and Penny’s Big Breakaway will reportedly helm PlayStation’s Ape Escape revival
https://web.archive.org/web/20261007144942/https://www.videogameschronicle.com/news/sources-ape-escape-revival-in-the-works-from-sonic-mania-team/
>That’s according to veteran journalist Jeff Gerstmann, which matches what VGC has heard from our own sources. The game is reportedly in development at Evening Star, the team behind the much-loved Sonic Mania, which would later form Evening Star and develop Penny’s Big Breakaway. Gerstmann’s claim follows social media reports linking Evening Star with the PlayStation franchise.
>Speaking on his podcast, The Jeff Gerstmann show, Gerstmann said, “So yeah, some other folks have kind of said that they also heard that Ape Escape is being made. “I don’t think this game is close to being out or anything like that, but I guess it’s been almost a year since we started talking about Ape Escape.
>“Who is making it? That’s a good question. My understanding is that it’s an external studio. You know, because people were immediately like, ‘Oh, Team Asobi (Astro Bot) is making it.’ My understanding is that an external team has been working on that. “What do they make… Penny’s Big Breakaway. Evening Star. I heard that they were working on it.”
<Sony is looking to license dormant franchises
>VGC has heard from multiple sources that Ape Escape isn’t the only PlayStation franchise Sony is looking to revive via licensing to smaller third-party studios. Sony previously experimented with this when it licensed the Everybody’s Golf franchise to Bandai Namco for 2025’s Everybody’s Golf: Hot Shots. Sony Interactive Entertainment is also reportedly planning to revive the Killzone series, with a new remaster or remake currently in the early stages of development.

Sega Is Resurrecting 'House Of The Dead' In Arcades Using VR
<Sega's arcade division has teased a new entry in the House of the Dead series.
https://web.archive.org/web/20261007151723/https://www.timeextension.com/news/2026/10/sega-is-resurrecting-house-of-the-dead-in-arcades-using-vr
>As spotted by Arcade Heroes, Sega Amusements posted a 30-second teaser for a new game to be announced at the upcoming IAAPA 2026, which takes place in November. The gothic trailer showed two guns that, according to Arcade Heroes, were also used in the 2022 coin-op VR Agent, a collaboration between Sega and 3MindWave. The site also says it has confirmed the game will use VR tech.
>Arcade Heroes did some more digging and found that Sega Amusements’ official website has a page for House of the Dead Reawakened. The site also notes that Attractions Magazine has referenced the game's title and stated that it will be running on Unreal Engine 5.
>The same magazine notes that the game will include "a miniature themed façade", complete with an "85-inch display functioning as its front door and two 43-inch vertical displays serving as shuttered windows." Sega's light gun series kicked off all the way back in 1997. Since then, it has received four arcade sequels, with the most recent entry being 2018's House of the Dead: Scarlet Dawn.

Ultra Street Fighter IV Mods Bring Rollback Netcode To The Classic Capcom Scrapper
https://web.archive.org/web/20261007151857/https://www.timeextension.com/news/2026/09/ultra-street-fighter-iv-mods-bring-rollback-netcode-to-the-classic-capcom-scrapper
>Modders are in the process of overhauling the online component of Capcom's legendary fighter Street Fighter IV - or, more specifically, its final iteration, Ultra Street Fighter IV, which launched back in 2014. The mods are looking to bring rollback netcode to the Steam edition of the one-on-one fighter, along with overhauled lobbies and additional updates in efforts to bring new life to a retired classic.
>Currently, two mods are nearing completion: "SF4Enhanced" from coder Faabi, (built on the "SFE" mod by Anthony Danducci), and "SFEmbers", from coder Kabiefox. Both projects are looking at the same goal: delivering fast, modernised, and consistent rollback netcode, without the need for port forwarding and replacing the native delay-based system. It should also be clearly noted that both projects list the Anthropic AI tool Claude among their contributors on GitHub.
>A small cabal of World Warriors has spent time experimenting with the two mods, and results have been generally positive. Pro-player Chris Tatarian said he was "blown away" by the experience, while former TO OmegaTomHanks referred to the mods as "incredible". Other players suggested their own experience was less than stellar, with some saying that they had laggy netplay worse than native USFIV.

New Footage From Xbox's Cancelled Perfect Dark Reboot Surfaces Online
https://web.archive.org/web/20261007151602/https://www.timeextension.com/news/2026/10/new-footage-from-xboxs-cancelled-perfect-dark-reboot-surfaces-online
>Gameplay footage from the cancelled reboot of Rare's N64 icon Perfect Dark has surfaced online, offering the world a teasing glimpse at the further adventures of the Carrington Institute and its finest agent, Joanna Dark.
>Perfect Dark was in development at Xbox subsidiary studio The Initiative, a "super studio" of sorts that featured a team of veteran developers with lineage from Crystal Dynamics, Rockstar Games, BioWare, and Naughty Dog. Perfect Dark, first revealed at The Game Awards in 2020, was expected to be the studio's first release, but was unceremoniously cancelled in 2025, (along with The Initiative's closure), as one of innumerable casualties in Xbox's round of layoffs that continues to this day.
>The new, two-minute video - first posted by gaming outlet Mp1st - is comprised of several short clips, reportedly from a developmental build of Perfect Dark. The footage includes several locations, with futuristic sci-fi settings appearing alongside more ordinary locales. An exploding industrial complex, a sunlit, contemporary town, and a complex exterior swept up in a vicious red sandstorm are included in the mix.
>What we can only assume to be protagonist Joanna Dark is seen experimenting with a selection of weapons, including a rotary grenade launcher and her trusty, standard Carrington-issue pistol, The Falcon. Some brief split-screen gameplay is shown, as well as a hand-based hacking mechanic - reminiscent of Overwatch's Sombra or even Pragmata's Diana. Given that the video supposedly came from a member of the VFX team, it stands to reason that the clips focus on explosions, gunshots, and remarkable fruit-killing skills.
>It has been whispered by several team members that Perfect Dark was far along in its development cycle, with Joanna Dark voice actor Alix Wilton Regan noting that they had completed several chapters of in-game dialogue. Quite how much of the unfinished project remains, and whether it will ever see completion, is a truth that lies only with Xbox and the former members of The Initiative.
>>321774 (OP) 
>Ape Escape revival 
<Team that worked on a 2d sonic game working on a 3d game
Nonsense. If ever a ape escape gets released today it will be infected by gender madness and fail to even have it's basic identity remain because it will be replaced by shit flinging Indians instead of Japs..
Replies: >>321785
>>321774 (OP) 
>Perfect Dark was in development at Xbox subsidiary studio The Initiative, a "super studio" of sorts that featured a team of veteran developers with lineage from Crystal Dynamics, Rockstar Games, BioWare, and Naughty Dog
Well, there is your problem, a colossal turd from 4 of the biggest slop factories in the west? No wonder they got nothing done, this project was doomed from the start. At least Zero was shat out just in time for a new console generation so it could be promptly forgotten about the moment Xbox got some new games, this reboot couldn't even do that. 

It's amazing how a studio this big couldn't release a game that was made by a platformer studio for an outdated, underpowered console 26 years ago, even when they had 5 years to do so. What a ridiculous farce modern day gaming has become.
Replies: >>321782 >>321788
>>321781
Forgot to add, gameplay looks really boring, something like a mix of gaylo and COD, likely wouldn't have raised the bar. I do like the environments and the animations, might have been a decent 7/10 if handed over to a proper team of developers, not shit flinging talentless AAAA howler monkeys.
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>>321779
They've made one (1) more game though. It happens to be a 3D platformer, and its character design's the reason why I'm afraid of this announcement, disregarding Snoy.
Replies: >>321786
>>321785
I completely forgot this game existed, it was such a mixed bag. 
I don't trust modern day Sega not to fuck things up, they will ruin this game somehow even if the devs won't.
Replies: >>321788
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>>321774 (OP) 
>>321781
<Xbox subsidiary studio The Initiative, a "super studio" of sorts that featured a team of veteran developers with lineage from Crystal Dynamics, Rockstar Games, BioWare, and Naughty Dog
>Well, there is your problem, a colossal turd from 4 of the biggest slop factories in the west? No wonder they got nothing done, this project was doomed from the start.
The fact that this so-called "super studio" had former Naughty Dog, Rockstar, Crystal Dynamics and BioWare deve means nothing, if those devs were the dead weight of those companies.
It's not like that if somebody worked at Naughty Dog then must be good, just look at ((( Neil Kikemann ))) that started working at ND for Uncharted 2, when the studio still wasn't pozzed by himself

>>321786
>I completely forgot this game existed, it was such a mixed bag. 
I remember when it was announced and I saw the reveal trailer I thought: "This looks pretty cool" and I was keen on buying it when heavily discounted then I played the demo, and honestly I wasn't impressed.
Sure the visuals were not bad and SEGA-like, wasn't as fun or good as it looked like.
Replies: >>321790
>>321788
I played the demo and it seemed dumb. Then I read the reviews and people said it was shit or buggy. The developers only made a few updates before the publisher stopped supporting them.

But I ended up playing the full game later, and it was actually quite fun. It's really more of a momentum game, like if you were just Sonic rolling everywhere, and using hills and slopes to gain speed. Although there is combat, it is secondary to the fun rolling around and the platforming, which is why the demo was so misleading. The levels are also extremely nice looking.
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New stellar blade game will have niggers, thank you for your attention.
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>>321815
Look at the top of his head
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BREAKING NEWS
>>321815
Is that The Weeknd?
Replies: >>321865
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>>321774 (OP) 
News news news news, I want you in my room.
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>>321815
>niggers
>>321842
Yes, and he fucked the dev's wife.
Replies: >>321939
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>>321774 (OP) 
> Your request is being blocked because our system has flagged it as suspected abusive bot traffic that is degrading the performance of the Wayback Machine.
> We recognize this might be a false positive designation, that you might be a normal human and browser just trying to use our service. We apologize if that is the case.
> Please know we are actively working to provide better service to humans and block high-volume robotic traffic that is overloading our systems. We wish that was an easier task.
> Please email [email protected] with your OS/Browser and IP number if you would like us to look into this.
Now that they slurped up the entire web with their bots, they will play this game.
>>321910
The nintendo botnet always wins
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>>321910
try using a real computer
Replies: >>321920
>>321914
By definition a real computer in the eye of the general population*normalfaggot that a real computer is a phone.
>>321910
>fbdev fag gets blocked 
Good. Maybe stop spamming your shitty 640x480 screenshots across the webring and life will get better for you.
Replies: >>321950
>>321865
He didn't.
He just fucked (You)
>>321901
Clearly you're being paranoid... 
They're just doing that for your own good.
I feel you. Fuck this modern botnet bloatware bullshit.
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>>321935
It's like you're a miner in a coal mine, and the canary just died, and you're making fun of it. This does not bode well.
So anybody care about vibemodding?
https://github.com/RyanCraighead/SkyCraft
Replies: >>321953
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>>321951
The AI modding thing and the reverse engineering made me realize something, code and programming is effectively dead as of right now, the machines are doing things at a pace beyond a single human can do or understand in a life time, any software stored in the user's computer is effectively open as of right now, and it is only a matter of time before the machines will be able to write entire mechanics based on video input.
>well but the code is going to look like trash
Yes, but think like this, the code is not for you, the code is for them, there is no reason to keep the code clean when the objective is just to solve the problem.
Humans have been ejected from an entire field by their own creation simply because we are unable to keep up with the machine's pace, I curious about what will happen to CompSci as a field. 

Right now, I hope someone burn a few thousand dollars reverse engineering Vampire Masquerade Bloodlines.
Replies: >>321957 >>321964
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>>321953
This block lifting and temple construction made me realize something, pushing by hand is effectively dead as of right now, the machines are pulling weight beyond what a single human could manage in a life time, any quarry is effectively open as of right now, and it is only a matter of time before the machines will be able to pull entire carts out of mineshafts.
>well but the scaffolding is going to look like trash
Yes, but think like this, the scaffolding is not for you, the scaffolding is for them, there is no reason to keep the these many stairs when the objective is just to pull blocks.
Humans have been ejected from an entire field by their own creation simply because we are unable to keep up with the machine's pace, I'm curious about what will happen to architecture as a field.

Right now, I hope someone burn a few thousand sestertii remodeling Juno's temple.
Replies: >>321964
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>>321953
>>321957
The AI is so supreme that it doesn't even need human investors. It has exploited the financial system to create a circular feedback loop where Nvidia, Oracle, and OpenAI pump each others' bags.
This "value" is a lot of nonsense, but ultimately the actual computing must be paid for, in the physical world (hardware and energy). They seeded it with everyone's tax money (Big Beautiful Bill) but the money has to keep coming. So that means AI users are going to have to pay for it. Now that they handed out freebies like a drug dealer does to get people hooked, they're going to cut you off unless you pay. And if you don't, you just get to keep AI slop code and unfuck it yourself. Or maybe just rewrite it from scratch.
Replies: >>321968
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>>321964
>AI users are going to have to pay for it.
>And if you don't, you just get to keep AI slop code and unfuck it yourself.
Or, you know, just move to a free model provided by non less pozzed companies.
Replies: >>321971 >>321993
>>321968
that'd be cool if any local model could do what the current ones are doing right now, but right now the closest you have that can run on like 12gb vram is Qwen3.8 and it's like 6 months behind (and i'm assuming will be at least another 6 months before it gets to claude levels unless everything implodes)
Replies: >>321973
>>321971
>pay for the privilege of having all your inputs being analysed by big tech
<or run a local model that is 6 (six) whole MONTHS behind cutting edge
Choices, choices...
Replies: >>321978
>>321973
well yeah, the thing is that right now it can't do the cool shit that the local corpo models can do at like even half the speed. 
it might in the future of course, but now's a better time than ever to keep your eye on anything coming out since there are many many people gonna be pissed about this
>>321968
>chink model
I consider taiwan a country so thats going to bar me from using it.
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