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it's fucking video games, baby


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READ THE RULES


s4max.png
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s4-beginner-info-video.mp4
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S4Max Gamenight: NEW BENIGGINGS 

Download: https://www.s4max.com/

Start time: 

We usually play around 7PM-12AM UTC, subject to the whims of the hostfag. 
The gamenight runs through the first weekend of the month, on Friday, Saturday and Sunday. Typically Saturday is the most active. 
There are usually a few people who are willing to manage the room, and it's not hard too figure out.
Somebody will start one and announce it in the thread with the room's name and password.

How to set up:
Run the launcher, and you will be able to choose a username and password immediately. There's no need for emails or signups.
See vid related for how to play. There is also a tutorial available in game. (Create an Arcade Room - Scenario)

How do I play it

S4 League is a weaboo arena third-person-shooter with gimmicks. Mechanics are fairly straightforward: run, jump, and shoot. 
The biggest gimmick of all is the wall jump, which you will need to master if you want to move fast and be stylish.
Being stylish is very important in this game. Make sure you spend your PENs in the shop so that anons can stare at your ass admire your taste.

There are three specific game modes that we'll be playing:

>Battle Royale:  What it says on the tin. It's All-VS-All, although it often turns into an All-VS-One cheesefest.
>Deathmatch:    Players are divided into two teams, and whichever gets the most kills wins. Good when there are fewer than 6 players.
>Touchdown:     This is the real game - sportsball with guns. A minimum of 3v3 is ideal to keep it lively and balanced.
Replies: >>318138 >>318150
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>>318137 (OP) 
Hostman pls respond with whatever additional information you have for this weekend. Thank you.
Replies: >>318146 >>318170
Guess I'll repost it here:
Would it be okay to have a macro for sprint so I can sprint with a separate key? Will it get me banned?

>>318138
>Air Gear
There's an anime I need to rewatch one day. Too bad it's from the trapped-in-SD era.
Replies: >>318149 >>318170
>>318146
I really don't see how it would. That stuff is getting handled client-side, so I don't think the server would even be able to tell. I don't think inputting dash faster will even give you a noticeable advantage, and doing wacky stuff with exact input timing is kind of what the game is all about. There all kinds of dash cancelling and reload cancelling that are just considered part of the game
Replies: >>318179
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>>318137 (OP) 
Wine broke for me and I have trouble launching the game (this game used to work), and I was planning to switch to a different distro anyway soon, which would maybe "fix" Wine, but I guess I'll have to switch sooner (tomorrow, as quickly as possible) OR try to fix Wine still on this system.
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Nice infographic, smee.
I also love that song.
Replies: >>318170
>>318150
Consider using umu-launcher. If you're already using dxvk the 32bit vulkan loader might have been messed up and you can manually point it to the right driver using something like VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json with the correct 32bit .json for your GPU.
Replies: >>318158 >>318170
>>318150
System wine isn't something you should be using if that is what you are saying. Otherwise you should be using some sort of Launcher that manages prefixes and ProtonPlus.
Which I cannot recommend anything but Bottles.

>>318157
Arguably I don't see the purpose in Umu. It's too steam focused to be useful yes you can use it outside of steam games however... It's nowhere near as capable as Bottles and Lutris can break functionality just from a update in something like winetricks.
Replies: >>318160
>>318158
That's not the point of umu-launcher at all, it's a runtime environment for Proton. Which in turn is a package containing a game focused fork of wine and a bunch of libraries such as dxvk, updated vkd3d, faudio, etc. meaning you don't need to mess with any of those on a per prefix basis. Not that I even know how you would manage to break a prefix these days.
s4_girls_NAKED_(real).webm
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Reminder,

            S4
    ...is happening...
  2NITE

If no one else makes a room I'll open one in 4~5 hours or so.

>>318146
S4Max doesn't have any client anti-cheat, so it should be fine.
>>318138
Anyone can become The Hostman, all it takes it a few button presses.
>>318156
Appreciate the thought, but I couldn't make something as cool or consistent as OP's guide.
Which means we MUST find and PUNISH the real perpetrator tonight.
>>318150
>>318157
If you want to run the game with umu + Proton, all you have to do is download and extract https://github.com/GloriousEggroll/proton-ge-custom/releases
then run WINEPREFIX=/path/to/.your-wine-prefix PROTONPATH=/path/to/GE-Proton11-06 umu-run MAXLauncher.exe

If you want to use regular Wine, you'll have to run some winetricks installs.
From the previous thread >>>/v/284897:
remove_mono internal
winxp
dotnet40
dotnet48
w_workaround_wine_bug-41618
xact_x64
dotnetdesktop7
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
You don't actually need all of these, I think the corefonts and dotnet48 installers are enough.
>>318149
>>318170
Thanks, that's good cause I already made it.
>I don't think inputting dash faster will even give you a noticeable advantage
I've delayed the key presses so it's not any faster than double tapping anyway, it kept dropping inputs.
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THE ROOM HAS BEEN OPENED

Room name : Big Room
Password : 1488
Anyone having mouse issues with s4? Mine is super choppy. I'm running s4 in my wine bottle
Replies: >>318183
>>318182
Check the old thread to see if that problem came up.
Come back Illl, I love you.
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3V3 IN THE ROOM

G E T I N
E
T
I
N
Be back in a sec.
I will never understand movement for this game.
4v3
--> 4v4 <---
Fuck I missed it. I guess that's what I get for forgetting. Hope I can make it tomorrow.
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>remembered my original account info
YATTA!!1
weirdly, character slots were locked and rank 22 despite only 4 matches recorded. Eh, maybe they broke something while updating. Doesn't matter, the power gain is MASSIVE.
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>>318170
>vid
Replies: >>318297
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fridey shootan
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Oh and reminder...

             S4
       	  STANDS FOR
	 SATURDAY 4(U)

Which must mean that more games will be played tonight in 4 hours.

>>318293
Apologies! There seems to have been a mix up when uploading that video.
I have filled a global report so Sturgeon can investigate and fix this case immediately.
Meanwhile here's the correct video, for your enjoyment:
Replies: >>318309
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>>318297
>
Replies: >>318329
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>>318170
I switched distros and I'm setting up Wine now. I didn't go with Bottles because it's flatshit. Sorry for the stupid question, but what do I do with that list ("remove_mono internal", "winxp", etc)? Can I input that into winetricks somehow so that it automatically installs/configures all that without clicking around in the GUI?
Replies: >>318326
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>>318322
It's a winetricks.log, like he said running:
>winetricks corefonts dotnet48
should be enough.
I've created a room:

Name: BIG ROOM
Pass:  1488

see you soon espers
Replies: >>318452
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3v3
IN THE
 ROOM

Fumbi-ball starts soon.

>>318309
Who are you calling GAY, Mr. 'I-dodged-into-the-enemy's-gate'?
7 in
4
  versus
     4
Guess what...
9 IN THE ROOM
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>>318338
10!
Replies: >>318353
>>318344
el-eve-n
7 still PLAYING
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Who are your high value targets when you essfore?
Replies: >>318367 >>318399
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>>318325
Beautiful... yet terrifying...
It emanates De Goya energy.

>>318360
Fumber
Replies: >>318369
>>318367
Fumbi devouring that man..
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I couldn't make Wine work for this in time yesterday and I got tired and went to bed. I hope I can at least catch the last night of the gamenight.
Here's what I get running Wine:
`
$ wine MAXLauncher.exe 

002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0080:fixme:seh:WerSetFlags (2) stub
0080:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
008c:fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
008c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00006FFFFAAF25B7, 28) stub
008c:fixme:ver:GetCurrentPackageId (00007FFFFF04EB50 0000000000000000): stub
00b8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
00b8:fixme:seh:WerSetFlags (2) stub
00b8:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
00c4:fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
00c4:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 79273241, 28) stub
00c4:fixme:ver:GetCurrentPackageId (0142ECBC 00000000): stub
00fc:fixme:xinput:pdo_pnp code 0xc, not implemented!
00fc:fixme:xinput:pdo_pnp code 0xc, not implemented!
0180:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFA, 0120FF08
0024:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0064FEA8

0188:err:wgl:egl_init Failed to load libEGL.so.1: libEGL.so.1: cannot open shared object file: No such file or directory
008c:fixme:service:QueryServiceConfig2W Level 6 not implemented
[Line above was repeated a few times]
00c4:fixme:service:QueryServiceConfig2W Level 6 not implemented
[Line above was repeated a few times]
0188:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0188:fixme:d3d:wined3d_device_set_dialog_box_mode Dialogs cannot be disabled yet.
0188:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x80004.
[Line above was repeated many times]
0188:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.
[Line above was repeated a few times]
0188:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x80004.
[Line above was repeated many times]
vkd3d:0188:fixme:vkd3d:D3DCompile2VKD3D Ignoring flags 0x1000.
`
Failed to load libEGL.so.1 looks relevant but I can't find a lot of info on "libegl".
If it matters, the distro is Devuan (un-systemdicked Debian) and I installed winehq-devel following these instructions ( https://gitlab.winehq.org/wine/wine/-/wikis/Debian-Ubuntu ) rather than installing Wine from the Devuan repos. And I'm on integrated Intel graphics.
Wine worked for Touhou and a random old Nip 3D game.
Replies: >>318399 >>318410
>>318397
>libEGL.so.1
Most of the info I can find online link that file to openGL, so I'm gonna assume either you didn't install a full graphic driver or your shit-tel integrated scam from 2005 doesn't support the particular openGL libraries this need.
But someone more versed in loonix fuckery might have the actual answer.

Anyway, bit miffed that I missed the two previous days since I wasn't available but I do hope I can make it tonight.
>>318360
The fumbi itself. as it need to be gently cuddled before we proceed to the 7 hours of nonstop onahole sex.
Replies: >>318425
>>318397
>Failed to load libEGL.so.1 looks relevant but I can't find a lot of info on "libegl".
It's usually part of the libglvnd package, a dependency of the mesa and nvidia drivers.
I.e. you didn't install your GPU drivers properly (mesa for Intel/AMD), don't forget to install the 32bit drivers too.
I wouldn't recommend debian/devuan for a desktop, you're gonna have to use a lot of backports if you want newer packages (including mesa updates). Unless you're already using the unstable branch I guess.
Replies: >>318425
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>>318399
>>318410
After installing a million different things and getting rid of the libEGL error, I still couldn't get the game to launch, but in the end, what did the trick was installing d3dx9 on Winetricks. See you tonight, bros.
>I wouldn't recommend debian/devuan for a desktop, you're gonna have to use a lot of backports if you want newer packages (including mesa updates).
I switched from a rolling release distro to Devuan precisely because I wanted to go yukkuri with a stable system without being forced to update everything to install new software and said updates triggering my autism.
I play most games on emulators, an old offline Windows computer, and jailbroken consoles, so I don't have a need for the latest PC gaming-related software. Stuff like S4Max is more of an exception than anything.
Replies: >>318436
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Yesterday was a good day to be an esper...
(I should start making proper, continuous montages some day.)
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Shall we play in 1 hour?
The socialist side of the big pond doesn't have labor day tomorrow.

>>318425
>debian on desktop
Yimach shmo, do goyim really?
Replies: >>318451
>>318436
>1 hour?
well?
Replies: >>318452
>>318451
>>318327
room is up
Replies: >>318453
>>318452
my fumbi is ready
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make it louder, the hell I am already sleepy and there is just four of you in ther. Get someone who can handle some fumballs in
you double niggers you set the room limit to 8
Replies: >>318457 >>318458
>Room is full.
Replies: >>318458
>>318455
sorry, will fix
>>318455
>>318456
TD NOW
8 FAGS IN THE ROOM
Replies: >>318459
>>318458
Scratch that make that
----------------------->10
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>scored 3 times this weekend
Yeah, it was a pretty gud essfore.
Replies: >>318469
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>>318468
I discovered that pressing F8 hides the UI, good for screenshots.
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>missed everything
fuck this weekend
Replies: >>318512
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S-s-s-sunday clips

>>318472
Curse of the americano
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See you on October 2nd where we will debate philosophical questions such as "Who is that man?"
Replies: >>321021 >>321023
Mall_grand_opening_coming_soon....._-_S4MAX_Team_(446p).mp4
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Stealth posting to say: the devs took a break from their gay furry orgy to make some dang OC for once. And, honestly it looks pretty freaking fun
Replies: >>320987
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So... we playan this FRIDEY?

>>320565
Nice, is it live?
>Stealth posting
It's bump worthy though
>gay furry orgy
Hmm... interesting...
Replies: >>321015 >>321019
>>320987
no idea, and I wanted to avoid drawing attention away from karts
Replies: >>321103
>>320987
And braap was never seen again
>>318513
LONELY LONELY LONELY
MR. LONELY!!
Replies: >>321023
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>>321021
>>318513
Here is an extended version where you can see how we floundered our way to a glorious victory.
Fug I missd it
Replies: >>321058
>>321052
but... it's this upcoming weekend
Replies: >>321103
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>>321015
It's live, got a 100mb update when running MAXLauncher.
...and my settings got reset.

>>321058
He's posting from the future
Are we gaming, gamers?
Replies: >>321364
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>>321360
Oh yes

ESFOR IN 3 HOURS
(probably)
(whenever someone makes a room)
Where are the video games
Room: Bigger Room
Password: 1488
Replies: >>321403
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I can't fucking launch the game.
>>321400
Finishing cleaning and I'll be in.
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The room has:
5 NIGGAS
JOIN NAO
!!!!!!! TD HAS STARTEDED !!!!!!!
!!!! 4v4 !!!!
9 in da rooooom
5v5
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>it's ogre
Replies: >>321462
>>321428
We usually play in (late) european hours.
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I'll open a room in about 2 hours.
Replies: >>321494 >>321508
>>321493
What if I make one in 1 hour
Replies: >>321495 >>321496
>>321494
Then you're gonna have to wait for me to show up.
>>321494
I'll be there
Room: Premium Room
Pass: 1488
>Game suddenly won't launch today. 
Fucking grand.
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Espers are now:
--> 4v4ing <--

(Also late clips)
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>>321493
Good taste
5v5
Brother... it's a...
6v6
What do does stats mean? AP and the like
Replies: >>321523 >>321526
>>321521
monies for buying skirts and guns
Replies: >>321568
>>321521
AP was the real money currency when S4 league was still officially ran. When talking about gear, AP gear was gear that was bought with AP, which had better stats than gear that was bought with PEN (the normal free currency). Generally, AP gear would just give the same type of stats as PEN gear just in greater amounts. Like +4 hp on PEN gear while AP gear gives +8. Probably not relevant to the server, I wouldn't know as I haven't played on it, but there were were also FP weapons, which not only gave AP attack bonus, but also HP, SP, and movement speed. A person with full AP/FP gear had like 30 more hp than a person in just PEN gear.
So you ended up with 4 tiers of gear. No stat, PEN stat, AP stat, and FP stat (which is just AP stat + FP weapons).
Since I'm on the subject of S4 league gear bullshit history and feeling talkative:
There was also a difference between PEN skills and AP skills, though this was just a difference in duration. PEN skills came in two flavors, permanent or duration. Permanent were, as named, permanent but they had durability that you had to repair with pen. Duration lasts a certain amount of match time (though thankfully they would last the entire match even if the duration ran out mid match). The PEN economy was terrible and unless you were top scoring and playing long matches, you could very well run out of PEN and have to do with the free +15 hp skill or no stats. AP skills were only duration but they last days of real time.
There were also FP skills, like toy block, sausage bind, surfboard anchor, or fp shield which cost less sp (bind and anchor might have had more range). detect is still the best skill. If you were around at the time, you might know who I am as I was one of the few detect mains
There were "chips" which were special set items you could install on your gear that gave extra stats and if you had a full set you got a special activatable ability like a short range beam that did like 150 damage (yes a one shot on anyone that didn't have HP+) or a, iirc, forward slide evade that didn't cost SP or an omni directional shield. Pretty sure there was another set but I don't remember what it did.
There were enchants which were semi random bonuses you could put on your gear. You could have like 5 enchants per enchantable gear ot of a pool of say 10 which differed per gear type, and those enchants themselves could be improved, with a chance of failure of course. These are whale territory pretty much and put them above even FP stats. I'll never forget landing a critical fist right click + wall slam on the local whale and them surviving with a couple hp even though I was in FP gear because they went hard on enchants.
Replies: >>321537
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>>321526
>Probably not relevant to the server, I wouldn't know as I haven't played on it
wait, you are a hidden super secret s4 GAMER and you don't even play this gamenight?
Replies: >>321579
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Yesterday cleeps
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Since some fags complained about time last night, shall we play in around 2~3 HOURS?

>>321523
>skirts and guns
That's heckin valid
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I'll make a room in probably less than an hour.
>>321537
I played enough official s4 to last a lifetime, and also I only care for DM. Chaser, captain, and BR are alright. I don't like TD.
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>>321579
>I don't like the only good game mode
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>>321580
don't make me come kick your ass
Replies: >>321589
Room: Battlepass Room
Pass: 1488
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>>321583
I'll be there in a few.
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TD SOON
8 fags in the room!

>>321581
Is that a challenge?
5v5
--> 6v6 <--
>The connection with the game server has been terminated.
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>>321594
You've been kicked for being a bad goy.
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>>321595
>You are kicked out of this room.
>You cannot re-enter this room.
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>>321596
we'll remake
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>>321597
>connection terminated again
W-what's going on
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I take my job very seriously.
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>>321616
>>321615
>didn't get the shimapan on my alt char
weak
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Alright one more for this batch. I had a few dupes, I try to get everyone 

>>321617
I didnt' do a very good job this S4 time, but there is always next time.
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>>321610
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bideosday
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>>321674
>dashes in with dagger
>misses
>switches to rifle and reloads for no reason
>switches back to dagger
>misses again
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And that ends October's S4, next month's commences on NOVEMBER 6.

What did you fags think about this S4MAX update?
Everyone's connection looked better to me.

>>321675
In this team we just fuck this shit up together.
>>321676
New map is dogshit but it seems more stable yeah
I am only disappointed that scythe is nerfed. Other than that, those were some good close games.
>>321676
WOOHOO
O--
DANGEROUS
WOOHOO CRITICAL
WOOHOO CHANCE RUN
>>321675
In my defense, I didn't want to use the dagger after I stunned him since there was a chance it pushed him in. And the assault riffle has higher DPS but the reload took too long, forcing me to try and shank him in the last second.
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>>321712
You didn't have a primary melee?
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>>321715
Nope, had the nell, backstab dagger and assault riffle.
>>321676
>Everyone's connection looked better to me.
Not sure if it was due to me hosting but I saw no relayed connections all weekend. No weird laggy interactions at all.
Also grabbing fumbi was a lot more consistent but again I don't know if that was due to me hosting or something the update did (higher tickrate? improved netcode? placebo?).
Did you know the real version had costumes that fucking expired with no way to buy permanent versions?
>>321748
I did, since unfortunately, I played since the summer of 2008, I was there at EU release.
>>321748
Wow, (t)it's no surprise that this shit failed and went under.
I was also too busy and couldn't make it this month. Fuggin life, man.
Kinda starting to have the shakes as well
I need to molest someone soon
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>>321748
You could get permanent version eventually. IIRC it was mainly from the gacha capsules. Permanent versions were required so they could implement the chip and enchant systems which of course were monetized by things like success rate ups and reset protection.
>>321755
More like it failed because of rampant cheating, lack of public rooms, imbalanced weapons, latency issues, lack of updates (turns out publishers kinda suck at developing).
Here's another history lesson. At one point they implemented country codes beside the latency column on the score screen. After that everyone learned Egypt was the worst, most common offender. At one point, it was pretty common to just kick users with EG beside their name, or have "no EG" (among many other unofficial rules like no healing or no rocket launcher or no mind shock) in the room title.
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>>321901
Thank you for that piece of history.
How badly unbalanced were the weapons?
And why didn't they have a rotating cast of employees just checking for cheating reports and banning people since they didn't afford an anticheat? Not that these things ever helped.
Also, man do gacha capsules and p2w elements sound like an asinine prospect in an action game where your build matter a lot.
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Hey niggers there's an s4 room is you wanna play
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>>322102
>is you
IF IF IF IF IF IF IF IF
Room Name: 6+ TD
No pass, I was gonna play in the public room but it was gone when I got back fuugg
>>321944
>How badly unbalanced were the weapons?
Really unbalanced, particularly the newer guns. The last few months/year of S4 was a real clusterfuck of balance. From all angles. Unrelated to specific weapons, they tried things such as damage fall off from range and limited ammo on all weapons (which could actually lead to draws in DM if the map had no death pits and neither side brought melee weapons). Neither of those went over very well with the playerbase.
They also had this weird fixation of releasing strong weapons with limited ammo, as if that would balance them. You had things like bombs, rocket launcher, mk2 versions of weapons, and homing rifles. Bombs and rocket launchers were especially bad because of their wide range and high damage. Ammo didn't really matter since you'd usually die quickly anyway. IIRC rocket launcher's alt fire did around 90 damage and you had 5 shots. Bombs had the annoying "feature" of exploding immediately if the user died. This lead to people throwing bombs and then throwing themselves off the map for an early detonation. Homing weapons weren't actually homing, they just had very generous hit detection which made them impossible to dodge at close-medium range. Mk2 weapons were often just straight upgrades to the normal version (for example, the mk2 turret gave massive damage reduction while in turret form. Didn't save them from wallshooting though), except the lightning bomb which actually went in a completely different direction to being a utility weapon. Still really strong, imagine an aoe bind that also drained all sp. The last couple melee weapons I'd say weren't that imba. Maybe iron boots were pretty crazy in TD with their special sprint that let you cover like 4 PS dashes of distance in less than a second for just 50 sp. Runners wet dream. Fists were annoying left click spam but not any worse than spy dagger right click spam.
>And why didn't they have a rotating cast of employees just checking for cheating reports and banning people since they didn't afford an anticheat? Not that these things ever helped.
There was an anticheat, it just wasn't very good. 
I think there was only like 5 GMs at most and they weren't always online and they had to cover multiple servers and channels. Cheaters were just so prolific, there was no way they were going to catch them all and even if they did, it was trivial to just make a new account (I ran though like 10 accounts myself when starting out just because the pen economy was so bad and I wanted to try different loadouts). They tried to combat this by restricting accounts from certain channels based on level but I imagine that just made new people put off from the game when the low level channels were filled with cheaters.
Also, let me elaborate on the cheats a bit. There were all kinds of cheats. Of course, there was the standard ones like infinite health, ammo, sp, super speed, etc. But there were also ones like changing the hitbox on your melee weapons to cover the entire map, or modifying aspects of your skills such as being able to place infinite number of walls. Camera angle cheats were also effective since for most guns (all but hmg I think), your bullets ignore terrain as long as you have los from your camera. There was one that put your camera way up high so you could shoot people from anywhere. Some cheaters were even impossible to kick. Even if you had a successful vote, the system wouldn't kick them. Some cheats were really weird in how they worked. I remember one time there was a cheater one shotting people but for some reason he did normal damage to me so I just stunlocked him the whole match.
>Also, man do gacha capsules and p2w elements sound like an asinine prospect in an action game where your build matter a lot.
It's korea, what do you expect. It's actually kind of surprising they gave pen users access to fp weapons at all, even if you couldn't get all weapons in fp form. That said, early on, you could actually turn off stats for the entire room as a room option. Of course they did away with that eventually.
Replies: >>322245
ONE POINT ONE POINT LEAD
>>322122
Ah, that cleared up quite a few questions I had in the back of my mind.
Limited ammo for your main guns sound like one of the most retarded idea they could cook up for this game.
I'm guessing that the healing aoe lobber with 12 shots is a remnant of these awful early ideas.
>Mk2 weapons were just better upgrades
What is it with f2p bugman shit and p2w mechanics always being present. How the fuck are you supposed to have fun or win as a new player that doesn't want to drop 200 bucks in this trash fest immediately?
>Camera angle cheats were also effective since for most guns (all but hmg I think), your bullets ignore terrain as long as you have los from your camera.
Oh, so THAT's why people can sometime shoot me from behind a rock/wall while I can't retaliate.
Looking at you Daiv ya fucking cunt 
The game being such jank shit that cheats don't even work properly half the time is the cherry on the shit sundae.
>It's korea, what do you expect.
Better, but that's because I always expect more from people and end up disappointed all the time.
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>>322245
>Looking at you Daiv ya fucking cunt 

EHEHEHEHE. Just hide behind a wall yourself and press Z it's that easy ψ(`∇´)ψ
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