>>318414
Depends on the game.
If it's a turn-based affair, 30 fps or less is acceptable.
A generic babby platformer or AAAAAA ackshin >game should run at 60, though 30 can still be acceptable if it's not worth playing to begin with.
Any other kind of real-taim action game excluding autistically emulated stuff should have 60 at the bare minimum with fps support up to 1000hz, because the memes about muh frames are in fact real I can't find any other way to explain my own absurdly high performance in the last SRB2Kart gamenight.
First time playing with my new 240hz monitor and I was trashing the other Anons in spite of not having played the game outside of sleepy gamenights for the past 4 years. It didn't feel like my driving or reaction time had seen a jump, rather it was as if the not-too-perceptible-but-still-there additional frames simply gave my niggerbrain more data to work with leading to better split second microadjustments and thus slightly better corner lines, more ultra-narrow orbi dodges, better timing on item throws etc.
I've played with Anons before several times on my prior 60hz monitor and tended to be in the upper middle of the pack, there were some Anons I couldn't out-kart without relying on item RNG but last time I was able to routinely beat both Hostfag and Wolfgirls in spite of the 150 ping on my end.
Not sure about stability though, fps wonkyness may be less perceptible above 120 but I'm not sure since the games I play at 240 have lower hardware requirements from the start.
Game from the webm is a great benchmark for this sort of thing.