>>319412
>>319499
I guess my post may have been confusing, but I don't mean that I would develop some weird schizo split personality thing. I mean basically doing "sockpuppeting" and pretending to be two different people online, where one is "clean" and associated with my real identity and doesn't publish risky content, and the other makes and shares risky content but isn't associated with my real identity.
>>319497
I don't intend to be the kind of artist who tries to make money off of illustrations through subscriptions or commissions, and in 2026+ you have to be really good at it to compete with the artificial kike. Really, the big thing that I want to be is a game developer, and my main motivator for wanting to learn to draw is to have decent art for my games rather than doing ugly pixelshit like most "indie devs". But it's not just that (if I only wanted art for my games, I would just look for some drawfag I could hire, or maybe do the dishonorabru act of using the artificial kike), I also just think it would be neat to draw moe girls and a bit of spicier art as a hobby thing and have a Pixiv or something, but again, without the intention of being very good at it or making money off of it. And in this case, there are no concerns at all over being v& for something like lewd loli art, because posting artwork online by itself doesn't require doxing yourself to anything.
As for video games, I still want to make them first and foremost as a hobby/"passion" thing, but I would also want to make money off of them if I could, even if I don't expect to make a living out of it, especially if my games are niche and not going for mass appeal and trying to be the next streamer bait. I don't want to make erogames or games overtly focused on fanservice, but I think it would be neat to have some fanservice in them, it's part of my broad "artistic vision". To use an example, it's like being able to upskirt girls with the camera in a 3D game. However, that little bit of fanservice is what could get me in trouble if I had my real identity associated with the game (which is necessary to sell a game), and I wouldn't like straight up gutting my artistic vision and unrecoverably censoring my creations, which is why I had the idea of officially selling the games fanservice-free, and fabricating a separate online identity for the games' artist who's going to "unofficially" share the fanservice (restoration) patches.
But at the end of the day, realistically, it would take years before I had enough game dev experience and art skill to put out something worthy of being sold, and until then, I would just make freeware games and publish them anonymously (maybe asking for crypto donations), in which case there is zero concern over being vanned. And who knows, maybe in a few years when I can finally produce something that people would buy, I will need Elon Musk's brain chip to use the internet, or I will be in the frontlines dying for Israel, or something, in which case I wouldn't be too concerned about how to safely sell games with loli fanservice.
>>319523
>Unless you've lived your entire life in a Faraday cage the system already has a good fingerprint on you and if you defy the system then you will be found and destroyed.
I don't think Mossad would care enough to go after indie game developers associated with unkosher 2D content. If I were actually that paranoid, I wouldn't be talking about this on a public board. I'm more concerned about Steam itself (or another storefront) reporting me to my country's authorities, or some random Sharty nigger trying to dox me and report me.
>It also depends if you want to make "loli" lewds (20yo petite girls) or actual loli lewds (drawings of characters who are meant to be children). The former is generally fine and won't get you shut down by payment processors or faggots on bluesky, but the latter will eventually attract somebody's ire sooner or later.
Both, and the latter is almost non-negotiable. I know that it would "attract somebody's ire", but my goal is that there would be no way for individuals or companies to prove that the game's artist who makes unkosher content on the side is the same person as the main developer and publisher, which includes OPSEC such as not sharing accounts and IP addresses between the two identities. But my games would probably be niche and self-gatekeeping enough that there wouldn't be a whole army of KiwiFarms "amateur glowniggers" trying to dox me, and much less would actual glowniggers be interested in me.