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it's fucking video games, baby


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READ THE RULES


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Isn't there someone you forgot to ask?
Replies: >>318370 >>320531
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>>318368 (OP) 
Konami is releasing the MGS games in pc, do they have multiplayer? Are they censored?
Replies: >>318379 >>318383
>>318370
Is this AI or are you going to give us the sauce?
Replies: >>318383
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>>318370
They stole assets from SaveMGO and couldn't be fucked to port MGO2. Truly Konami is the lowest of the low, they didn't even need to sell their souls to pissrael to start on their downward spiral.
>>318379
look upon my literacy and despair
https://gelbooru.com/index.php?page=post&s=view&id=13843820
Replies: >>318428
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What's your FPS tolerance? I really only care if FPS is stable. I'd rather have 25FPS instead of a jumpy range of 30-60FPS.
>>318414
I vastly prefer >40fps. Though you are right that stability is most important.
>>318383
>They stole assets from SaveMGO and couldn't be fucked to port MGO2
wew, well, I guess I have the opportunity to pirate them and play them in PC.
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How would you fix chainsaws in FPS games from
>1-click visceral combat
cutscene hell? Even original Doom as compared in this video wasn't much other than W+M1.
Games tend to recreate recoil in guns, but chainguns are slow on their tracks and have kickback and yet I've never seen any attempt to recreate that girth and power.
>>318429
Doom chainsaw was perfect.
>>318414
I play mainly retro games so as long as it is playable idc
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>>318429
>Guys how do you fix MELEE combat in a first person SHOOTER game???
Make them throwable.
Replies: >>318434
>>318429
I would remove them, melee action in first-person has always been hot garbage.

>>318433
This poster gets it.
>>318429
Make them function like swords with a 100 percent chance to decapitate.
>>318414
This highly depends on the game. I cannot tolerate below 40-50 fps on fast-paced platformer or shooter type games. But the Elden Ring mod I am playing makes the game run around 40 fps in many places, yet it never bothers me or gameplay flow. In some cases even 60fps is not enough when I play rhythm games, due to its extremely fast nature.
>>318429
Fuel, hurt state, forward momentum and hitstop.
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Anyone have the new nuWolverine spoilers?
Replies: >>318521 >>318525
Who cares? It's garbage.
Replies: >>318491 >>318509
>>318490
Said that for almost 20 years now. The performance won't ever stop.
>>318490
I want to spoil it to normalfags.
>>318489
>bug eyed nigress yet again
How many people has she blown to get so many roles?
Replies: >>318522
>>318521
She knows all the white children the kikes have raped/killed.
>>318489
Even normalfags aren't excited about this slop, all the focus is on GTA 6
I would ask what the fuck happened to Insomniac, but it seems you provided the answer in your own post. Women really are jealous of pixels, aren't they?
Replies: >>318526
>>318525
There wouldn't be anti loli posts if it weren't for faggots and women.
>>318429
Brutal Doom and some older goldsrc mods did the chainsaw correctly. Also, is there some reason polychromatic ceiling-swingers are spamming up the thread?
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alright faggots, that's enough with the autistic slap fight, let's start asking the real questions: in which game did etona have her sexiest design?
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>>318429
I would just delete all the games that came out after Doom II (that also means non-vanilla ports). Oh wait, I already did that! So there's nothing for me to fix.
>>318557
She is always sex
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>>318557
Too flat.
>>318557
Makai Kingdom. The bitch calls herself the "sex beauty queen"
>>318557
>joke with etna is she's so flat she'd never be sexy
>she's actually insanely hot
What a backfire
Replies: >>318577 >>318600
>>318567
Is it really? I never really played the games since I heard the translation was god awful. I assume that would be something some tranny or foid decision because otherwise that doesn't make much sense other than chest envy.
Replies: >>318593 >>318600
>>318577
From what I've heard it's basically breast envy and what makes Etna 100% pure sex is her personality anyway.
Replies: >>318600
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>>318567
>joke

>>318577
>some tranny or foid decision
the lead disgaea artist likes drawing lolis from other media in his free time, so im pretty sure nippon ecchi ichi is just based like that

>>318593
>what makes Etna 100% pure sex is her personality anyway
correct.
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>>318414
Depends on the game.
If it's a turn-based affair, 30 fps or less is acceptable.
A generic babby platformer or AAAAAA ackshin >game should run at 60, though 30 can still be acceptable if it's not worth playing to begin with.

Any other kind of real-taim action game excluding autistically emulated stuff should have 60 at the bare minimum with fps support up to 1000hz, because the memes about muh frames are in fact real I can't find any other way to explain my own absurdly high performance in the last SRB2Kart gamenight.
First time playing with my new 240hz monitor and I was trashing the other Anons in spite of not having played the game outside of sleepy gamenights for the past 4 years. It didn't feel like my driving or reaction time had seen a jump, rather it was as if the not-too-perceptible-but-still-there additional frames simply gave my niggerbrain more data to work with leading to better split second microadjustments and thus slightly better corner lines, more ultra-narrow orbi dodges, better timing on item throws etc.
I've played with Anons before several times on my prior 60hz monitor and tended to be in the upper middle of the pack, there were some Anons I couldn't out-kart without relying on item RNG but last time I was able to routinely beat both Hostfag and Wolfgirls in spite of the 150 ping on my end.

Not sure about stability though, fps wonkyness may be less perceptible above 120 but I'm not sure since the games I play at 240 have lower hardware requirements from the start.
Game from the webm is a great benchmark for this sort of thing.
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Has anyone here ever gone as far even as to try one of them LLM integrator agentic harness mods for Toddler games?
Having seen the depths of idiocy even the latest frontier sloppers that would surely generate infinite money by doing your mom's job can get up to on the regular, I can only imagine a rather poor simulacrum of a >game with them shoved in barring some really good system prompting on the side of harness mod devs.

Referring to shit like Mantella, CHIM, Skyrimnet and so on for those blissfully unenlightened.
Replies: >>318608
>>318607
what
>>318659
>FPS titles with lots of good loot, what are some good ones aside from the fairly obvious? Pic not related.
An actual fps? Then Roboquest. If you want brainless loot farming then you are helpless.
Replies: >>318663
>>318662
I know about Roboquest, great game. I just want a game with lots of guns to choose from, I should have clarified that I don't care about collecting random scrap or whatever.
Replies: >>318667
>>318663
Best alternative for something similar is  Gunfire Reborn otherwise there's not many options for fps games with different types of guns.. Classic fps is all about just a selection upto 9 guns.
>>318659
Unsure if it is exactly what you're looking for, but I remembered playing a couple interesting FPSRPGs called 3079 and 3089 years ago. They're heavy on procedural generation.
what ever happened to that clone event horizon robo dino game?
Small question if anyone still plays m&b BL these days 
How's the state of the game right now? Is it still a sidegrade from m&b WB? And how's the modding scene as well?
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>>319281
BL you say?
Replies: >>319325 >>319327
>>319322
Gei.
>>319322
Mount & Blade BannerLord. I should have been more specific.
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So let's say that I want to be a game dev and an artist, and I want to release games that may contain "ecchi" content including loli fanservice (probably not straight out porn games, though), but lolicon is a legal gray zone/potentially illegal where I live. How can I release commercial games on mainstream platforms like Steam (which obviously requires doxing yourself to the storefront), as opposed to releasing them as freeware or only anonymously selling with crypto, without being at risk of getting v&?
I know, maybe it's several years early to think about this and I should rather first focus on actually getting decent at art and making a game, but I can't help but be bugged by this question.

I have come up with a plan/loophole which revolves around spinning up two separate identities which I'm going to call "Dev" and "Artist" here, who are officially supposed to be separate persons (but in reality are both me), who happen to "collaborate" on games, but the "Dev" does not distribute or possibly even stain his eyes with illegal unkosher ecchi content.
Dev:
- Makes everything in the games other than the in-game art and official art
- Publishes and sells the games and doxes himself as being [my real life self] from [my country] to Steam/etc
- The games published on Steam/etc are cucked censored versions without lewd content, but they are "officially" treated as original uncensored versions that fully fit "Dev's" vision
- Does not endorse "Artist's" website or the content on it in any way and implies that he may not even be aware of what "Artist" does, but does give permission to "Artist" to do whatever he wants with the IP, which implies redistributing/selling the game, and making lewd art of it
Artist:
- Makes the art assets and "official" art for the games, both being "safe for work"
- Mysterious anonymous figure from an unknown country, but owns a website, and maybe has a Pixiv or something
- Makes "fanservice/ecchi patches" for the games and provides downloads on his website, but explicitly states that they are UNOFFICIAL and not verified by "Dev" (even though in reality, those are the "true" versions of the games)
- Possibly sells a pre-patched copy of the game for crypto on his site, treated as basically a bootleg version sold by "Artist" and NOT an alternative official way to buy the game from "Dev", but nonetheless it's not copyright infringement because "Dev" allows "Artist" to resell the game.
- Maybe makes lewder art of the characters and posts them on his website (and Pixiv/etc, if he has one), but states that those artworks are NOT "official art", and were NOT verified by "Dev"

Maybe this is kind of paranoid, but if I became Bubba's "loli" in prison, I think I would regret not being "paranoid" enough. I know that even then, people could theorize that "Dev" and "Artist" are the same person, but I would practice decent OPSEC to make sure that there's no real way of "proving" it.
I think this approach is kind of "two birds with one stone" because it also avoids the game being rejected or taken down by Steam and other platforms, which as we all know attack lewd Japanese and anime style games (and there's the payment processor fuckery, etc, etc). It's what some game companies/developers already do, but without the intention of avoiding being v&.
The idea of "Artist" selling the pre-patched game (ie. the actual true version) for crypto is a bit weird and opens legal questions, so maybe I wouldn't do that, and instead I would sell the official cucked version for crypto on the "Dev's" website for people who want to buy with crypto, and leave it to them to get the "unofficial" patch. But I could as well also post pre-patched copies on pirate sites (not with the "Dev" or "Artist" identity, just as a random pirate, obviously) for promotion and to make life easier for piratebros.
What do you think of this?
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What made Plants vs. Zombies so good? Was it the music?
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>>319379
>good
No it wasn't.
>>319377
you sound completely insane and barely capable of stringing two coherent thoughts together. gamedevving is the least of your concern, you should focus on not swallowing your own tongue and staying away from the colored fluids under the kitchen sink.
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>>319398
Ask Grok to turn that post into a 10 second TikTok.
Replies: >>319412
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>>319377
>I want to be a game dev and an artist
<I want to release games that may contain "ecchi" content including loli fanservice
<How can I release [...] on mainstream platforms like Steam [...] without being at risk of getting v&?
<I have come up with a plan/loophole which revolves around spinning up two separate identities [...] (but in reality are both me)
<doxes himself as being [my real life self] from [my country] to Steam
<cucked censored versions without lewd content
<making lewd art of it
<Mysterious anonymous figure from an unknown country, but owns a website, and maybe has a Pixiv or something
<those are the "true" versions of the games
<Maybe makes lewder art of the characters and posts them on his website (and Pixiv/etc, if he has one)
<I think I would regret not being "paranoid" enough
<we all know attack lewd Japanese and anime style games
<I would sell the official cucked version for crypto
<make life easier for piratebros
>What do you think of this?

>>319399
Sick burn in the mental asylum.
Replies: >>319499 >>319571
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>>319377
I've done a small amount of freelance/commission work and have been more or less completely unsuccessful as an online artist. Not sure what your circumstances are, but this is what I would tell myself if I's was you's:

One thing I've seen certain neer-do-wells do is make a subscribestar for a 'friend' making innocuous art and promote that. I'd not even bother trying to make money through official channels for potentially illegal content.  If it were me, which it's not, feds I think it would be easier to make it free and find a reliable way to host it without getting shoah'd immediately, and then just take donations, while doing a bunch of unrelated promotional stuff on the side. 

Do some research into how much small underground artists actually make. I think you'll realize that doing a lot of smaller things on the side will help a lot for getting attention for a larger project. Attention ultimately determines whether you make peanuts or recover a small percentage of the labour/time cost of your project. Money will trickle in and then stop if you don't put in an effort toward marketing. Doubly so for taboo shit, which will not just magically promote itself. Not that it would have anyway. What's the point in worrying about money for this if it only nets you a free pizza after a few years of waiting? Better to do the E-ttention whoring BEFORE you invest time into your potentially uncertain/risky project. Make some fandom slop or whatever it takes, either risque or clean, and use that to get attention for your bigger projects. Then, decide how many months of work are you willing to put in to get underpaid by your audience of 100-10000 people. Hone your skills, have fun, etc. etc. 

I say this not having done it yet, mind you. But those are my thoughts.
Replies: >>319571
>>319379
>Zombies_on_Your_Lawn.mp3
Oh you fucker...
>What made Plants vs. Zombies so good?
The gameplay is easy enough that it makes the game approachable, while also leaving room for multiple strategies and experimentation, which is where the fun is.
Also the art style and zombie shenanigans give the game a lot of charm.
>>319412
This could make an interesting anime. Sort of a Fightclub meets Shimoneta style thing.
Replies: >>319513 >>319571
>>319499
Isnt shimoneta just fahrenheit for the japanese?
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What are some party-oriented RPGs that are really fun to go solo in?
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>>319377
Unless you've lived your entire life in a Faraday cage the system already has a good fingerprint on you and if you defy the system then you will be found and destroyed. Putting money into crypto and withdrawing it requires your real identity anyway, so that isn't much of a smokescreen.

It also depends if you want to make "loli" lewds (20yo petite girls) or actual loli lewds (drawings of characters who are meant to be children). The former is generally fine and won't get you shut down by payment processors or faggots on bluesky, but the latter will eventually attract somebody's ire sooner or later.
Replies: >>319571
>>319520
None, i assume, but i'll toss out Legend of Grimrock as a vague suggestion. Not exactly an RPG, though.
>>319412
>>319499
I guess my post may have been confusing, but I don't mean that I would develop some weird schizo split personality thing. I mean basically doing "sockpuppeting" and pretending to be two different people online, where one is "clean" and associated with my real identity and doesn't publish risky content, and the other makes and shares risky content but isn't associated with my real identity.
>>319497
I don't intend to be the kind of artist who tries to make money off of illustrations through subscriptions or commissions, and in 2026+ you have to be really good at it to compete with the artificial kike. Really, the big thing that I want to be is a game developer, and my main motivator for wanting to learn to draw is to have decent art for my games rather than doing ugly pixelshit like most "indie devs". But it's not just that (if I only wanted art for my games, I would just look for some drawfag I could hire, or maybe do the dishonorabru act of using the artificial kike), I also just think it would be neat to draw moe girls and a bit of spicier art as a hobby thing and have a Pixiv or something, but again, without the intention of being very good at it or making money off of it. And in this case, there are no concerns at all over being v& for something like lewd loli art, because posting artwork online by itself doesn't require doxing yourself to anything.
As for video games, I still want to make them first and foremost as a hobby/"passion" thing, but I would also want to make money off of them if I could, even if I don't expect to make a living out of it, especially if my games are niche and not going for mass appeal and trying to be the next streamer bait. I don't want to make erogames or games overtly focused on fanservice, but I think it would be neat to have some fanservice in them, it's part of my broad "artistic vision". To use an example, it's like being able to upskirt girls with the camera in a 3D game. However, that little bit of fanservice is what could get me in trouble if I had my real identity associated with the game (which is necessary to sell a game), and I wouldn't like straight up gutting my artistic vision and unrecoverably censoring my creations, which is why I had the idea of officially selling the games fanservice-free, and fabricating a separate online identity for the games' artist who's going to "unofficially" share the fanservice (restoration) patches.
But at the end of the day, realistically, it would take years before I had enough game dev experience and art skill to put out something worthy of being sold, and until then, I would just make freeware games and publish them anonymously (maybe asking for crypto donations), in which case there is zero concern over being vanned. And who knows, maybe in a few years when I can finally produce something that people would buy, I will need Elon Musk's brain chip to use the internet, or I will be in the frontlines dying for Israel, or something, in which case I wouldn't be too concerned about how to safely sell games with loli fanservice.
>>319523
>Unless you've lived your entire life in a Faraday cage the system already has a good fingerprint on you and if you defy the system then you will be found and destroyed.
I don't think Mossad would care enough to go after indie game developers associated with unkosher 2D content. If I were actually that paranoid, I wouldn't be talking about this on a public board. I'm more concerned about Steam itself (or another storefront) reporting me to my country's authorities, or some random Sharty nigger trying to dox me and report me.
>It also depends if you want to make "loli" lewds (20yo petite girls) or actual loli lewds (drawings of characters who are meant to be children). The former is generally fine and won't get you shut down by payment processors or faggots on bluesky, but the latter will eventually attract somebody's ire sooner or later.
Both, and the latter is almost non-negotiable. I know that it would "attract somebody's ire", but my goal is that there would be no way for individuals or companies to prove that the game's artist who makes unkosher content on the side is the same person as the main developer and publisher, which includes OPSEC such as not sharing accounts and IP addresses between the two identities. But my games would probably be niche and self-gatekeeping enough that there wouldn't be a whole army of KiwiFarms "amateur glowniggers" trying to dox me, and much less would actual glowniggers be interested in me.
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>>319571
>Mossad
Nigger even PAYPAL would fuck you over for that shit.
where the hell were you when that was the scandal of the month?
If you want money, scam paypigs off of patreon/subscribestar. 
If you want to make your art, just do it.
Replies: >>319734
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>>319571
Yes that part was the only confusing part of your post, thank you for clarifying.

Yes you should absolutely pursuit your plan to make your ecchi content game (including loli fanservice) undercover.
Don't forget to document your progress here extensively in order to help others who want to make real uncucked vidya follow through your path.

Do not listen to newfag fed shills from 4cuck like >>319398 as they're paid to stop folks like you from red-pilling the masses.

Bon voyage, Anon, and may your quest be eventful.
>>318606
>I can't find any other way to explain my own absurdly high performance in the last SRB2Kart gamenight.
>First time playing with my new 240hz monitor and I was trashing the other Anons [...] It didn't feel like my driving or reaction time had seen a jump, rather it was as if the not-too-perceptible-but-still-there additional frames simply gave my niggerbrain more data to work with leading to better split second microadjustments and thus slightly better corner lines, more ultra-narrow orbi dodges, better timing on item throws etc.
Sounds like superstition. When you have at least a couple tens of milliseconds of latency inherent to an online game, I don't think the potential 3/240ths of a second of extra reaction time you gain by going from 60 FPS to 240 FPS change much. Or maybe it could be a self-fulfilling prophecy or psychological (emotional) effect.
>>319572
I've been wondering if one could get around patreon's increasingly prudish standards (for some) by just having the page set up support the artist rather than giving any specific benefits to the subscribers.
>>319732
It most likely is nonsense given that online games have their own refresh rate which is whatever the server upload rate is and how frequent it is updated.
Most games have a limit on how fast they update even singleplayer which is typically 60-30 fps in game logic and games typically break in some way or sense from going above this unless game logic is completely decoupled from fps but that's depends on game engine and company.
Replies: >>320179
The only other thing that would make sense is just simply blur reduction which made it easier to tell which direction someone was going.
>>319732
>latency
Are you sure there's >20ms latency clientside? My understanding is that most client-server games like this will allow the client to  maintain some authority on it's own local player position and only intervene if it gets out of sync. In a game with a panning/rotating camera, going from 20ms to 10ms is often the threshold between something having a noticeable timing offset vs being perceptually instant.
Replies: >>320179
>>319377
Brother they didn't even let dungeon travelers 2 on steam just use a different site or learn jap and post it on dlsite with a fake identity.
>>319732
60 to 240 is a massive difference. You're also confusing network latency with input latency. Higher framerate means less input latency.
Replies: >>319791 >>320179
>>319771
>Higher framerate means less input latency.
Only if game logic updates allows it. It merely just looks nicer otherwise
Replies: >>319864 >>320179
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>>319377
interesting opsec schizo plan, but i see some problems with this
even if the dev persona is squeaky clean, the rabid twitter masses will still consider him guilty by association for giving the pedo artist permission to distribute his pedo version instead of doxxing/cockblocking/suing him
if you practice good opsec as the aritst like you said, people will be powerless to do anything against him and will scapegoat all their pedohysteria anger onto the dev
good luck trying to appeal to freeze peach or whatever when ppl start demanding that you (as the dev) fuck the artist over because they know you could if you wanted to, and if you refuse that means you are a pedo yourself and also deserve the rope
and another thing
>I could as well also post pre-patched copies on pirate sites for promotion and to make life easier for piratebros.
if you are gonna distribute your own stuff for free and basically make it optional to pay for it, it is gonna be much easier if you skip all this fight club schizo split personality non-sense and instead go rogue and publish everything yourself on imageboards/public file shares/self hosted site and take donations in crypto
bonus points if you also release the game's source
>>319791
You must not play many action games. I went from 60 to 120 a few years ago and it changed my perspective on almost everything in every game I play. Any kind of game that uses smooth animations (as opposed to keyframed snaps) will have a distinct upgrade in overall feel and responsiveness. Even in snapping games there are elements like screen scrolling that become clearer.
Replies: >>319871
>>319864
I play all sorts of games except for strategy and rpgs. High refresh rate is useless in practically anything you emulate except for the screen clarity and lack of visual tearing and when it comes to Japanese games you're stuck to either 30 or 60 or 300 fps with no in between.
Replies: >>320179
>cp
<warmcum the gay pedo faps for 2-3 hours then another mod deletes
>personal criticism
<ARGHHHH DELETE THIS!!! WTF!
Is yugioh master duel worth putting time in? Does it do a good job of teaching noobs? I've done my research and I know how much the game has changed over the years. I think I am okay with learning the ropes from the start. What I hope to get out of the game is break opponent boards going second and force a very grindy game afterwards. The problem is that I don't know if this playstyle exists in modern day yugioh or if it's now an outdated concept from the past.
Replies: >>320060 >>320107
>>320059
I don't think control/prison has been viable in YGO for a very long time. That said I believe Master Duel is still viable and you can make a competitive deck or two for free if you know what's good. Just keep in mind it's still a game of who can get their OTK off after blowing through the other guy's negates and the banlist for MD is separate from the TCG.
Replies: >>320068
>>320060
I think I can make do with board breaking OTK but I'm guessing that it's far away from being competitive. So does master duel do a good job of teaching beginners or do I just need to get my ass beat a ton?
>>320059
Short answer: no.
Long answer:
Download EDOPro. Netdeck whatever is Tier 1 or Tier 0 (go for Tier 0 if it's available) on Master Duel Meta. Play singles only because Master Duel doesn't do best-of-3 matches.
Are you having fun with any of those decks?
Also keep in mind that you're probably going to have to roll gacha for 3 copies each of Ash Blossom, Fuwalos, Effect Veiler/Infinite Impermanence (interchangeable), whatever else handtraps are hot shit at that moment, and potentially multiple key cards in the archetype depending on how jewish kikenami was feeling that quarter concerning rarity distribution.
>>319732
>>319749
>>319764
>>319771
>>319791
>muh latency
In case (You) didn't read my post >>318606
I already said that it wasn't a "latency" issue but rather one of perception and its effects on split-second decision making.
For whatever reason having 4x the frames when seeing an incoming orbi or an approaching corner just does shit to the brain that makes it work fucking better.
Also SRB2K is internally capped to 35fps which I presume is also the server tick rate.

>>319871
Emulated games stick to a fixed target Hz rate for a reason, though ports and high-fps hacks exist.
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Is this still reflective of the absolute state of fungame or did Nintendo finally releasing an official battle sim destroy them?
Replies: >>320223 >>320227
>>320179
Some of it is probably the extra motion clarity, which is similar to the benefit you get from disabling motion blur or switching to a CRT.
Latency-wise, it's funny that a guy called you superstitious because he momentarily forgot about client-side prediction. The concept of superstition really seems to one-shot midwits because it gives them an excuse to quickly dismiss anything even slightly outside their mental models of the world. Without it, they'd have to slow down and ask themselves if they were missing something important or if their models were flawed, neither of which lend themselves to quick, authoritiative pronouncements.
>>320179
> muh > muh latency
You're not wrong, but there is still latency in the round trip time between button press and logic/render pass. I don't doubt that the in-between frames help your eyes track motion too though.
>>320192
Ever since Dexit the game went to complete shit because the meta game wasn't determined by viability of all Pokemon but by the selection of Pokemon themselves, leading to some real horrible selections in some tiers and some meme tier metas. As of Gen 9, everything is overpowered to a ridiculous degree and Smogon banned sleep altogether. Competitive is definitely a joke compared to how it used to be, I suggest playing in more open formats on Showdown or something rather than the official games or current Smogon meta.
Replies: >>320225
>>320223
Oh yeah, forgot to add, Nintendo releasing the official sim did not, in fact, destroy anything since it's awful and barely anybody aside from actual VGC players and normalfags plays that shit. As awful as modern Showdown might be(I don't know, I checked out after Gen 7) it's still better than whatever is going on with official games.
>>320192
Pretty much still reflective and then some.
The local jew council on Smogon is also extremely ban happy more so than the old days, in terms of banning people AND banning mons.
Since Finch retired though it's a toss-up between a new hope for metagames or if the community inherits his jewishness.
Champions for the most part did nothing since it released like shit. No Megas vs. Teras, a very shoddy open release window, but some people still play it. Alongside 6v6 absolutely not being a thing, and we still don't fucking have Triples/Rotation battles there.
>>320179
>having 4x the frames when seeing an incoming orbi or an approaching corner just does shit to the brain that makes it work fucking better
This is the heart of the difference, and it's not "whatever reason", it's a natural conclusion for the human senses.
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What is better blazium or redot?
Replies: >>320477 >>320578
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>>320469
well no. Obviously the best thing is impregnating a Gardevoir OL
Replies: >>320479
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>>320477 (checked)
Naruhodo.
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>>320479
this is the superior sequel
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You fags want me to stream nuResident Evil 2026 movie in cytube?
Replies: >>320527
>>320524
>Live action
0 action all drama?
Replies: >>320529
>>320527
I have only seen the trailer, it looks bad, but should be a fun watch with anons.
Replies: >>320544 >>320578
>>318414
I'd much rather have an instable 30-60fps than a cinematic framerate in the same way that I'd rather gruel with some actual food in it instead of pure shit.

>>318368 (OP) 
I don't need her permission to rape her. In fact, I require her explicit refusal.
>>320529
>it looks bad, but should be a fun watch
From what I read, that's basically it. "Enjoyable" horror movie with retarded characters and plot that has nothing to do with Resident Evil.
Replies: >>320578
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>>320479
>Second image
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OK, fags, I will be streaming the nuResident Evil movie in https://cytu.be/r/qtmonstergirls
>At 12 PM PST / 3 PM EST / 19 UTC, Saturday 26
>>320469
Never heard of Blazium, but Redot is good since they're making real progress on adding features that Godot is missing.

>>320529
>it looks bad
>>320544
>"Enjoyable" horror movie
It looked really good from what I saw. Real merging of classic RE tropes and cinematography.
Replies: >>320583
>>320578
>Real merging of classic RE tropes and cinematography.
Only one way to find out.
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>>320555
Will start in 30 minutes
Replies: >>320836
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>>320555
>>320822
it was ok
Replies: >>320837
>>320836
I liked the ending, everybody dying was fucking great.
If you missed the movie you can watch it here
https://uguu.neco.lol/files/RP9Q9rTBTxbIve-HpVDNKKMF.mp4
Replies: >>320842
>>320839
>25 minutes into the movie don't smoke in the bottom right
Wao
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>>320555
Official art here, do not open unless ur gay.
Seriously
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>>320853
why would you post this shit? are you a faggot? kill yourself nigger
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>>320853
>>320876
nigga_u_gay.mp4
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>>320876
>He clicked it.
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>>320853
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>>320853
This is also official art. Seems more like the author just draws whatever he feels like, including lewding his entire cast, the only one male (girl) nonwithstanding.
>>320887
>taking advantage of Madara like that
Bah. Madara is the snake woman.
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>>320887
Replies: >>320906 >>321064
>>320903
>>320886
>>320876
On the flipside he's jacking off into a rather attractive snake woman's panties.
>>320887
>>320853
Continue.
Replies: >>320933
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>>320931
>Continue.
Femboy appreciators and trans should be gassed, but yes.
Replies: >>320945
>>320887
moar
>>320933
ESL much? The kid is jacking off to a serpent woman with cow tits.
You ever notice how Asians born in the USA look gaunt, but Asians born in Japan look soft and thick? I notice this a lot when looking at face textures in video games. It probably is due to diet.
Replies: >>320956 >>320957
>>320955
Hard to notice anything real with how makeup and surgery addicted Asians are these days.
>>320955
That is a odd thing to notice. But then again I notice how soft the asses and breasts look in comparison.
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Are you going to preorder?
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>>320998
...is that a foid protagonist on God Of fucking War?
Replies: >>321000
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>>320999 (checked)
Excuse me, that is his WIFE.
Replies: >>321006
>>320998
the new D&D game looks like shit.
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>>320998
>>321000
More like third wife at this point.
It has been quite the trip for Kratos:
>Great Spartan conqueror.
>Ghost of Sparta.
>Slayer of the furies.
>God of war.
>Killer of the sisters of destiny.
>Destroyer of Olympus.
>Scandinavian peasant.
>Passable father figure.
>Emasculated cuck.
It does feel like an allegory of the modern man lifecycle.
Replies: >>321007
>>321006
Only if kratos would kill the family again.
Replies: >>321010
>>321007
He only did it the first time because he was magically put into a berserker rage. If he did it again it'd have to be because Loki tickled his taint with mistletoe or some shit.
Replies: >>321011
>>321010
It would be a cool plot point to have him doing once again the great evil that set off the entire story. Which is why I highly doubt it will even be broached.
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>>320903
hoo boy, i sure like discussing video games on the video games board
does anyone wanna talk about the gameplay mechanics around nanachi from the critically acclaimed made in abyss game?
Replies: >>321082 >>321420
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>>321064
if you get her pregnant, you can make her have a miscarriage by pushing her UP a flight of stairs
Replies: >>321085 >>321087
>>321082
>pushing her UP a flight of stairs
I don't think that how it works...
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>>321082
>Nanachi
>Her
Debatable.
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>>321087
This is what happens when you get popular with degens, you end up getting pushed to not mess with their delusions out of fear of them fucking your shit up.
Replies: >>321090
>>321089
>This is what happens when you get popular with degens,
Degen and delusional are different categories.
>>321087
Akihito just doesn't want to say no to shotafags. Please understand.
>>321087
More like was/were
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>>321087
>Debatable
not really, nanachi is obviously a boy
the naysayers are just trying to force their heterofaggotry into him
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>>321108
>>321108
Is this why everyone draws him with a ten inch cock?
Replies: >>321117 >>321118
>>321116
And a big, juicy pussy?
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>>321116
I never really understood why people do that. Sure, he had a 10-incher bitch-breaker when he was human (that's how he managed to pull Mitty) but then the furrification process shrank it down to a fun-sized candy bar. Yes, that also happened to Bondrewd.
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>>321118
They make pills for people like you.
>>321118
whenever i consider getting into Made in Abyss i read shit like this and decide i'm better off not knowing wtf you're talking about
>>321177
To be fair you're better off not ever reading it because it has a worse time to chapter than HXH
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>>321177
youre missing out
>>321177
Its like a cutesy anime that got taken over by a 13 year old edge lord, everything dies horribly and violently.
Replies: >>321186
>>321183
*A perverted 13 year old edge lord
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>>321177
tl;dr one of the characters is a rabbit-creature who technically hasn't actually been confirmed either way if it's a boy or a girl, so despite the obvious mannerisms & behaviors of a girl, and being treated as a girl by all the characters (as well as being voiced by a female VA), it's treated as a "tease" if it's one way or the other once it was pointed out
this is because the author is a very honest, open, direct, and aggressive by-definition bisexual pedophile with a scat fetish who is getting on by because he's never been nailed on owning any infringing CSAM material; and the entire series is an analogy of children passing through a digestive system

if you want to watch TOPGORE™, it's not even really good for that, there's one watershed scene early on where the lead girl gets poisoned after being mauled by a tiger-scorpion attack and graphically starts to bleed through her eyes and choke on her own blood, but past that it just focuses on bullying and tormenting kids in completely plot-contrived ways that pseudointellectuals mistake for mature writing.
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>>321188
(Checked)
Not sure if I should be glad I never heard of this or concerned it's so popular.
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>>321192
Odd choice of reaction image to be concerned over franchises where children are sexualised, ripped apart and bullied by plot contrivances - but that was your call not mine.
>>321192
>>321188
The only reason people even like as much as they do it is the setting and the guy making is a genuinely a good artist, he did work on a bunch of games under a pseudonym before doing manga.
Replies: >>321211
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>>321192
Its initial exposure came from the artist being legitimately almost Ghibli-tier good and the imagery looking kind of almost like a cuddly Berserk (if you squint while drunk) at a time when Guts still hadn't gotten off that damn boat. The only reason it was even given the time of day outside of Japan was because the kikes and the artist share a lot of the same fetishes. Anons tend to like it because the artist and his antics tend to be almost endearingly fucked up in the manner of old /b/tards.
Replies: >>321211 >>321224
>>321194
>>321197
The artist is a weird degenerate but his art and world-building are genuinely great.
Replies: >>321218
>>321211
We need more weird degenerates in anime. They are the life blood of good anime and artistic potential.
Replies: >>321221
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>>321218
No "we" dont, and the vast majority of them are CWC-tier deviantartists with a fetish for babyfurs in filled diapers with a machete driven through their head; and the vast majority of the creators for the timeless classics were hyperconservatives (see Miyazaki almost single-handedly shuttering down a zombie project that offended him).
You are a useless degenerate, and if you had a point you'd be out there proving us wrong yourself.
Replies: >>321226 >>321233
*Picrel is some SFW podesta "art", since you're so into shameless gore-pedo art.
Replies: >>321254
>>321197
>Ghibli-tier good
So he's shit?
Replies: >>321254
>>321221
>unironic miyazaki apologism
Did somebody link the shounenggers to this site or something?
Replies: >>321227 >>321256
Vibe coding is fucking ruining things so badly that you can play modern warfare 2 in Minecraft or is it the other way around I'm not sure anymore...

>>321226
I'm not sure but it sure does seem like it.
>>321221
I'm all for degenerates if they can make cool shit. MIA was really gay and obnoxious to me (I watched one of the films at someone else's behest). Now I don't remember my exact complaints since it was a long time ago, but it was bad enough to plant disdain in my mind for anyone who enjoys this garbage.
>>321108
I don't give a fuck about MIA I just want to fuck a girl that looks like nanachi
Replies: >>321253
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>>321249
>girl
it's a fucking rabbit sloth goat furry thing and if you fucked her you would probably get abyss AIDS
Replies: >>321279
>>321224
Shit opinion.

>>321222
He's trying to link loli and satanic pedophiles.
Replies: >>321307
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>>321188
That's a fun summation.
>>321192
Remember anon, anime is only worthy of being called 'true art' when it involves horrible things happening to cute characters and pretentious fags making essays on why that is deeper than all of Homer's works put together.
Replies: >>321262
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>>321226
I have a soft spot for Miyazaki (people mistake him for a generic hippie when he's more like an extremely blackpilled /k/ autist trying to make children's stories), and I don't think these weird fucks talk like imageboard weebs at all.
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>>321255
>Remember anon, anime is only worthy of being called 'true art' when it involves horrible things happening to cute characters and pretentious fags making essays on why that is deeper than all of Homer's works put together.
Yes.
>>321188
>as well as being voiced by a female VA
The irony of writing this while also posting a dragonball gif.
>>321262
If it's deeper than the Simpsons it must be good.

t. elite anime connoisseur
>>321253
If it's female then worth
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>>321188
>the obvious mannerisms & behaviors of a girl
>obvious
I beg to differ. The impression I had of Nanachi is that he is male and much older than the kids. The latter is probably because he is a skilled healer and the only person with any sense of being in control of the situation while Riko was dying, so I assumed he had been honing his survivalist skills in the Abyss for years after escaping the orphan holocaust and that abyss furries lose the biology for puberty alongside the rest of their humanity so he is permanently stuck in a small body. As for the male part... Look, I know the author is a relentless pervert, but Nanachi is always going topless and my heart is too pure to assume that was supposed to be a female character. Also he wouldn't be the first girly boy in the story.
And I'm not sure what you mean by
>being treated as a girl by all the characters
other than Reg constantly trying to rape him (relatable)
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I know this isn't exactly vidya but I was looking into getting the piece of shit that is tyranoscript running better on linux and was going to test out arc_unpacker and found pic related in CMakeLists.txt when going to build.
Was the guy writing this retarded or is there something that can actually run two else statements in a row like this?
>>321254
Coming from a ghiblifag that's a compliment
>>321262
It was shit until episode 11 and rebellion.
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What is it about Nanachi that never fails to derail vidya threads?
>>321330
Homosexuals projecting onto a boyish girl who never had the chance to grow a pair of tits..
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>>321262
I wonder if this is favorite anime of Chris Avellone?
It has tortured lesbians in spades, should be right up his alley.
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>>321330
the desire for a Konata-tier gf thats also a furry like amy rose or isabelle
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>>321330
Nanachi exists at an intersection that makes it very easy for people to start arguing: furry + loli/shota + gender ambiguity. These are the sort of things all gamers have at least a passing familiarity with, and a lot of them have strong opinions on.
Look at the first post (>>321064) it was fairly weak bait, but then >>321087 brought up the Gender Question and >we were off to the races.
Also mentioning MiA inevitably gets people talking about the lore and you get schizos like >>321118 sharing their unhinged headcanons, which has the potential to inflame the thread even more.
And if you don't feel like arguing, you can always just post cute&funny fluffy bunny to keep the fire going. I sometimes also see the Nanachi derail getting derailed by cunnychads discussing all the unholy things they'd do to Riko.
>>321425
>epstein obsession
>AI
Yep it's a brown
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>>321425
>mfw I have that skin tone but a jew face
It ain't easy bein' a jarty sephardi
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