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What is an indie game and why normalfags seems to obsess over them? I can only see this term with skepticism. A game made by a smaller studio isn't automatically better, for example. Why "indie"? If indie means independent, and also indie=small studio, then all small studios are independent? what does it means to be independent? are indie games truly independent? I don't think so, well, jumping ahead to the schizo conclusion: this term seems like propaganda, then i can speculate that is spread by corporations or someone else to promote shit as independent and unrelated to then, when, in fact they're not. Is so tiresome...
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>>263863 (OP) 
back in the days of Cave Story that shit used to mean something, but nowadays (most) companies just make a tiny subsidiary company and fill it with sweatstop workers, call it an indie company, and throw money and suck some dick as usual to get it at their gayme awards.
actual examples of indie games would be shit like Pizza Tower -- as you can see the devlogs all throughout it's super fucking long dev cycle and who are the devs very easily. however, unless i'm wrong, they never once used that "indie game" bit to their advantage, they just wanted to put out a fucking game. again unless i'm wrong.
Replies: >>263884
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okay retard; Try using google?
>>263876
Sorry for that, i didn't payed too much attention to maintain a proper grammar or structure, what did i wrote wrong, so i can improve?
>>263882
Sure.
>>263865
I think the term started to degrade when Microsoft used it for promoting games like Super Meat Boy for the Xbox360.
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>>263863 (OP) 
In the ancient days before the Internet, what would now be called "Indie" games were shareware vidya distributed as demos in game magazine CDs/Floppies with a mailing address to the developer in case the user wanted to send monies to get a copy of the full game.
This was to bypass the cost of traditional game publishing by many a small developer, if they got enough shekels/too many mail orders a partnership with a publisher for a proper boxed release store was in the realms of possibility.

When Windows 95 the Internets emerged the shareware model remained in use for some time but saw competition in the form of "freeware", fully free games uploaded to and shared over the early Interwebs.
Shareware ultimately faded due to small-time devs either being absorbed by/becoming dependent on hungry publishers wanting in on the rapidly growing PC gayman market, growing too large to be considered "small" anymore or pivoting into esoteric dotcom branches such as german flash-based strategy MMORPGs with microtransactions.
This worked for a time due to the 1995-2006 gayman industry producing scores of absolutely baller AA games despite publishers starting to Jew it up as time went on, but at the eve of the 7th generation enough discontent with the publisher-heavy vidya market had brewed to create the "Indie" label for paid games that were neither classic freeware nor "traditionally" published games.
Sadly with few exceptions these games unlike their shareware ancestors did not operate on a free as in freedums mail-order scheme but were rather dependent on M$, Soyny, Kiketendo and Valve's respective storefronts for distribution and marketing via proxy gayme journos and search+sale algorithms.
With the advent of freemium faggotry the "Indie" label lost much of its meaning as the majority of games released from 2010 onward lacked both a physical release and publisher in their entirety, yet due to advances in fibre infrastructure and MTX payment processing weren't limited to a "niche" like prior "Indie" games both demographically and financially.
Nowadays the term is typically attributed to games developed by "small studios" or any game put out by non-mainstream sub-AA developers that gets algorithmic acclaim.
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An indie game is a 3D platformer where you play as a furry girl without pants trying to escape a dream world. Big butt not necessary but encouraged.
Replies: >>263903
>>263863 (OP) 
indie games don't get made often really unless you mean the random garbage that is uploaded to the internet daily and be it on steam or tumblr io
The best indie games I have played ignoring  pretty much always just copied old games[stardew valley]  I don't really think the name is fitting considering they rarely actually experiment and pretty much essentially make fan service for those who just refuse to open up a emulator. 
I don't really think that modern gaming is saved pretty much by equivalent of otaku fart smelling.
>durr durrrrr indie??? ESL me ESL.... Why indie thing???
Holy shit, you're a fucking moron. Can barely convey an idea in English while complaining about something nebulous like indie games (which is clearly and inherently broad by nature). What a stupid idea for a thread. Die in the favela.
Replies: >>263905
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>>263894
I prefer an indie game that is a 3D platformmer where you play as a funny girl with a skirt trying to invade a dream world.
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>>263902
>IT'S ESLs IT'S ESLs IT'S ESLs
Rent free.
Replies: >>263907 >>263913
>>263863 (OP) 
At this rate its jutst anything that isnt AAA or AA.
>>263905
Wow very original you ugly nigger.
We all know what an indie game is, and what is a good game and not. That's out the question. This is more about the term itself it's usage as propaganda, because reality is shaped by the words we use, so that's why words are used as a manipulation method. Does the term really correspond to a reality? I doubt it. Did the term always had the same meaning? Is this something more than a purely commercial word made with the objective to sell certain kind of games? (i doubt it) Even if that's the case, what is the ulterior motive? After all is not genuine advertising, because instead of plainly selling a product, it's establishing some facts that you accept when you use the term: a game made by small groups is appealing, the opposite of indie game is AAA games etc.. Why the propagandists created these attachments?
Replies: >>263910 >>263945
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>>263908
as far as I AM concerned it's just a way for  vultures to make easy money, throwing out trash made on unity because consumerism has no standards and will  take practically anything and I have seen normalfaggots lose their mind over not getting a sequel of all things or it taking actual time or even worse a game that didn't need one.
imagine you have a community of  X all pretty tightly knit and pretty much all enjoy the same things and make their own content out of enjoyment   then one day one piece of content blows up out of proportion it's pretty easy to see where this is going and where all sense of identity and culture is lost
in 2008 I certainly didn't know what the fuck that it meant and just looking back at games that were made from early-late 00s games made by 6 people at most with a shoe string budget and no premade tools or rpgmaker at best. which you can easily see that someone put care and took time to make it was good as possible.
>>263905
>noooooo dont criticize my stupid ESL grammar and third world opinion nooo look at this image macro it's you!
Diseased mongrel coping hard.
>>263903
This is also good.
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Sadly, the state of Indy games is shit these days.
Replies: >>263939
>>263937
How was the ps2 game? The combat looked interesting
Also OP is an incorrigible summerchild dickhuffer
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>>263908
>Why the propagandists created these attachments?
Demographic containment for marketing purposes and D&C I suppose, it was also an easy "in" to promote proprietary niggerfronts to unenlightened normal people who prior to this had been scouring SMWCentral, Newgrounds, Computer Bild etc. for free gayman content all on their own with no ((( oversight ))), Bill Gates and the Illuminati couldn't let this anti-semitic state of affairs stand so they turned normal people into normalfags.
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>>263943
>((( Staphane Baele )))
Hey look, that's "innovative tactics" niggerpill.
>>263939
I'm still mad about the 360 game being cancelled, that was being made by the old LucasArts crew and had Harrison Ford to voice Indy.
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