/2hu/ - Touhou

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Prep work is done.


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As it was mentioned in the meta thread, registrations for the next ICup are underway.
We still have a thread from the last cup with logo and shirt designs.
I do not have much experience with PES and sportsballs in general, if anyone wants to sign up and manage the team please be my guest.

General Thread: https://anon.cafe/icup/res/2934.html
Create-a-Team-thread: https://anon.cafe/icup/res/2945.html
/2hu/ Thread from 2020: https://anon.cafe/icup/res/904.html

Games are now in progress
Wiped out in first stage

rigged Results:
/2hu/ 3 - 4 /monarchy/
/2hu/ 3 - 2 /ac/
/2hu/ 1 - 4 /a/
Last edited by ran
Replies: >>2965
>>1290
Well, damn.
I was hoping to scribble some miko sleeves and witch frills on the shirts, but they're already better than anything I could do.
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Figured we should start planning a bit, but bear in mind I'm not an expert on sportsballs and what is or isn't effective in PES.
My idea would be a balanced 3-4-3 formation. I heard that football teams nowadays mostly rely on offensive formations but I think this one can't go too wrong.


There's also so-called "Team Strategies" (see https://archive.fo/XZPFS ) which dictate how the team acts on the field. I figured we should maximize flexibility and aggression, meaning;
>Attacking Style - Counter Attack: When on the ball, players will burst forward looking to get themselves to threatening areas.
<A quick striking attack with a fast advance, willing to put forward longer passes and stretch players further out around the field.
>Build Up - Long-Pass: Direct playing style involving long balls being played to the front line. Players will pull away opposition players to create space and once a long ball hits its target, they turn to providing support to attackers ahead of them.
<Self-explanatory.
>Attacking Area - Wide: Team attacks from mainly out wide. More links and combinations played in the wings during build up.
<Self-explanatory.
>Positioning - Flexible: Players play free-flowing football, exchanging positions to cover for teammates.
Players are willing to overlap and cover for each other on the field as the flow of play requires.
>Support Range: 9 of 10 
<The first slider setting, this determines how far players tend to spread themselves out when looking to receive passes on offense.
>Defensive Style - Frontline Pressure: When possession is lost, players apply pressure from the front looking to win the ball high up the pitch.
<Aggressive style of defending, with a willingness to try and win the ball back almost as soon as it is taken away.
>Containment Area - Middle: Form a defensive line that cuts out all avenues for forward passes, then force the opposition players towards the middle where the team can defend in numbers.
<Self-explanatory
>Pressuring - Aggressive: The first defender will move in and close down opposition attackers, trying to win back the ball.
<Defenders try to stifle attacks by suffocating the man on the ball.
>Defensive Line: 4 of 10
<The second slider setting. The higher the level, the further up the pitch the defensive line will be. 
>Compactness: 6 of 10
<Last slider. The higher the level, the more compact the team's overall shape becomes when defending. 

Regarding the advanced strategies I'm not sure what to pick, but Centring Targets and Gegenpress sound like they should mix well with our battleplan.
We also still need settle with 16 to 23 2hus that will play and who the starting 11 will be.
On them we can divide 6 medals (1 gold, 2 silver, 3 bronze) and team captaincy which are basically skill boosters.

Input and suggestions to that wall of text?
Replies: >>1486 >>1510 >>2288
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>>1463
>Input and suggestions
Uh... Strongest!
Replies: >>1496 >>1501
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>>1486
Naturally
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>>1486
GK Letty or outfield for Combination Facial Icicle Fall?
Replies: >>1502 >>1504
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>>1501
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>>1501
Sounds good what's outfield?
Replies: >>1506
>>1504
Any player who is not a GK. Letty is the best defender in the main campaign of Touhou Soccer. When she's on the field, she and Cirno can use minus 9, which is pretty weak, and Cirno can use Combination Facial Icicle Fall, a move that is super strong is every match except the final ones, where it's one of the few things that still work. GK Letty was added in the addon/sequel in the final match of its campaign and the only reliable way to beat her is dribbling into her and taking a shot. But Cirno can't use the combination moves when Letty is not on the field. So if you don't include Letty and Cirno in your team in either campaign you're making things much harder and if you don't build your team around Letty's weaknesses in the other final match, you're in trouble.
>>1463
>We also still need settle with 16 to 23 2hus that will play and who the starting 11 will be.
From what I'm seeing in this thread you seem to be thinking about making changes to the roster. Which girls would be replaced then, or is the roster fine as it is?

The other question is if there are models for the rest of the girls in the current roster because in the last cup there were some who hadn't one.
Replies: >>1511 >>2288
>>1510
Do we still have the last cup's roster?
I couldn't find anything on /icup/.
Replies: >>1512
>>1511
http://infinitycup.shoutwiki.com/wiki//2hu//Roster
Replies: >>1514
>>1512
In that case we might as well keep the current roster if there are no complaints, maybe move Yuuka up to center field for some more offensive power.
Let's order our players in the order of the latest popularity vote.
I bet they won't expect that.
Replies: >>1659 >>2288
Is this an actual game, or you just create player skins and call it a day? Are players human controlled individually, one human per team, or everything is ai controlled? Is this a computer game or something else?
Replies: >>1658
>>1657
It's Pro Evolution Soccer 2017 in Computer vs Computer mode.
>>1655
Can be done probably, what numbers should we assign Yukkuri Abuse and Mumei though?
Replies: >>1660
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>>1659
む→6
め→目→th
い→5
Sixth five -> 6*5 = 30
Or just 8 or INFINITY

Yukkuri is harder because ゆ has no readings related to numbers.
Maybe:
ゆかり→紫→17
く→九→⑨
か is 1/3 of ゆかり, so 17/3 = 5.666
17-5.666+⑨ = 20.333
Or combine Reimu and Marisa's places to get 5.
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>Mumei
Replies: >>1668 >>1735
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>>1661
No silly, the other Mumei.
this Mumei looks lame. And old.
Replies: >>1676
>>1671
You look lame and old
true, true...
>>1661
WHERE THE FUCK IS NUE?
Replies: >>1747
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>>1735
right here
Replies: >>1750
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>>1747
Back from the toilet already?
Replies: >>1758
>>1750
How many STDs does Nue have?
Replies: >>1761 >>1768
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>>1758
All the unknown diseases we have yet to discover !
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>>1758
Reasonably sure scp 610 came from her pussy.
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Replies: >>1973 >>1977
>>1964
Where did you get my wedding photo?
Replies: >>2042
>>1964
me on the right
Replies: >>1981
>>1977
Me on the left.
Replies: >>1983
>>1981
Me taking the photo
Replies: >>1986
>>1983
Me manufacturing the camera.
Replies: >>2032
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>>1986
What are you doing here, Nitori?
Replies: >>2042
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>>2032
>>1973 told me there will be steamed pig prostate.
Replies: >>2289
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>>1463
>>1655
The tactics, shirt numbers and player order now match this: https://anon.cafe/icup/res/904.html#3181
Chen is missing.
>>1510
I have models for Patchouli Knowledge, Cirno, Shameimaru Aya, Kazami Yuuka, Clownpiece, Reimu Hakurei, Chen, Fujiwara no Mokou and Kirisame Marisa.
I think there were some sent behind the scenes last time but it seemed like a big mix of /2hu/ and /japan/ that I didn't have time to finish, so if possible it would be great to have those and any other models sent across, with player names in English.
Replies: >>2290
>>2042
what's that turd on her shoulder
Replies: >>2290
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>>2288 [cont]
Here is the current formation and roster, for reference.
I've given Yuuka the same style and skills as Clownpiece (Anchor Man, Weighted Pass, Man Marking)

>>2289
Looks like a cattail plant.
Replies: >>2553
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Hello /2hu/,

ICUP 7 is still being worked on, and progress is still steady, but we need your help. If you have a good PC enough to run PES 2017 and to stream it, or if you are willing to commentate, please contact us at anon.cafe/icup/. Currently we have three potential streamers, but the more the merrier.

In regards to your team, it is currently valid. For extra fun, I recommend uploading portrait images for each player (to replace the empty icons in >>>>2290 ) here or preferably on your roster page:
https://infinitycup.miraheze.org/wiki//2hu//Roster
They will be square (transparency encouraged) and that small in game, so consider pictures that will look good on there.
You can also try and find more 3D models (incl. .mmds) in case we have extra time to add them.

Finally, if you are capable of doing 3D modelling, creating OC, working on the wiki or just helping in any way possible feel free to reach out as well.
Replies: >>2577 >>2585 >>2979
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>>2553
>that small in game
So, 50x50?
Replies: >>2611
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Replies: >>2585
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>>2584
Clownpiece, Sanae, Koishi, Junko and Okuu are left without a picture.
It's possible to make portraits from https://kemono.party/fanbox/user/113758 or some not-alphes on pixiv, but I don't know.
>>2553
>more 3D models (incl. .mmds)
Wait, so I can just point you to any mmd model, and you'll add it?
Are there any rules or standards? Because there certainly shouldn't be a shortage of mmd touhous.
Are valve models ok?
>>2577
128x128 is preferred. I should have said that, sorry.
>Wait, so I can just point you to any mmd model, and you'll add it?
It's much easier if it's already downloaded, rather than pointing me to a website. Also, tell me which version if there are (for example) multiple outfits. Apart from that, I'll try and add it, and let you know if I have issues.
>valve
I honestly don't know. I can give it a try but no guarantees.
Replies: >>2620 >>2865
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>>2611
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This should be right. (Missing Clownpiece, Kochinya Sanae, Reisen and Junko)
Replies: >>2667
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>>2664
This is Reisen, not Utsuho
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Replies: >>2671
>>2670
Why is Sanae naked?
Replies: >>2678
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>>2671
Why wouldn't Sanae be naked?
Replies: >>2679
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>>2678
Because her huge boobs, ass, cock and balls would jiggle around like mad and impair her ability to play the game of soccer
>rod and balls
Those are Reimu's weapons, not Sanae.
Replies: >>2683
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>>2681
Sanae can have the rod and balls too!
Replies: >>2685
>>2683
Why does Sanae's rod have a flappy thing on the tip and Reimu's doesn't?
I thought it was supposed to be the other way around.
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>>2611
Here's what I've stolen thus far.
https://anonfiles.com/64Hbc020y2/_done_7z
I assume morphs are an MMD-specific feature, so I took the liberty of giving the models some expressions using the morph-reverse plugin. Tell me if you want this undone.
Also, couldn't decide between two versions for Chen and Yuuka.
And Sakuya has a bunch of normal maps, and such, don't know if they'll be useful for you.
I really hope jiggle bones can be carried over, otherwise most models other than Mokou will be basically unusable.
Replies: >>2866
>>2865
I think the deadline was august 1st fam
Replies: >>2867 >>2868
>>2866
Too bad. Another year, then.
>>2866
It's been moved to Aug 12th.
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The draw stream is going to happen on Friday this week, 18:00 UTC at https://cytu.be/r/infinitycup
The attached image shows the start time in various timezones (from https://www.timeanddate.com/worldclock/fixedtime.html?p1=1440&iso=20220812T18&msg=Draw%20Stream ). End time is unknown, but it should last an hour or two at least because it will be used to run test matches, and will probably fail catastrophically at some point.
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RAN PAWPADS
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After a disastrous draw stream that started an hour late, we now have the group stage draw.

I'm not seeing any of the predicted rivalries. Group B appears to be the Group of Death.

Here is the test/draw stream, be warned that it starts off horribly due to a missing noise reducer on the microphone.
https://fedimovie.com/c/icup_stream7/videos?s=1
Fair warning, this is a PeerTube instance, so if the P2P bothers you then click My Settings on the left, then unselect "Help share videos being played" (you don't need to login). This isn't necessary for the stream, just the replay.
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Here is the schedule for this weekend.
>>1262 (OP) 
Please update your roster wiki
Replies: >>2966 >>2969
>>2965
https://infinitycup.miraheze.org/wiki//2hu//Roster
Replies: >>2969
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>>2966
>>2965
I tried but Miraheze doesn't let me create an account. I accidentally wrote them a support ticket introducing myself as "/2hu/ BO", thinking the Cup organisators are getting that ticket, oops.
Replies: >>2970 >>2972
>>2969
Were you using a VPN? If so then Miraheze blocks those.
Replies: >>2971
>>2970
No VPN
>>2969
I can create an account no problem, have you tried it again? They were in the middle of server migration.
Replies: >>2974
>>2972
Still not working, but someone else started updating it thankfully.
Shirt numbers are still off though, new ones are here https://anon.cafe/icup/res/904.html#3181
Replies: >>2975
>>2974
Fixed
Starting in one hour
https://cytu.be/r/infinitycup
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>>2553
https://files.catbox.moe/ak2ykj.7z
Replay for the /2hu/ vs /monarchy/ match if you're interested
https://archive.org/download/ICUP7/Day%201%20Part%202.mp4 (Starts at 12:47)
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Here is the schedule for the next set of matches.
Starting in 47 minutes. You'll be playing against /ac/ in the seventh match of the day.
https://cytu.be/r/infinitycup
/2hu/ 3 - 2 /ac/
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Here is the schedule for this weekend's matches.
Starting in one hour. You guys will be fighting for your tournament lives against /a/ in the ninth match of the day.
https://cytu.be/r/infinitycup
/2hu/ 1 - 4 /a/
Replies: >>3100
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u tried
>>3090
damn owned
please watch us lose at the designated time tomorrow sosu
>>>/japan/10183
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Infinity Cup 7 is now complete! Congratulations to /eris/ who joins the ranks of champions as they defeated /japan/ 3-1 in the Final! Stay tuned for the award winners over at our /icup/ board.
Thank you to every anon who chipped in throughout the Cup, and thank you especially to all the anons who took the time to tune in. We'll see you in the next one!
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