>>318955
>PLAYAN
Fallout 4, deep into taking over The Commonwealth. I've done enough radiant quests for now and have plenty settlements ready for their eventual take over. I fattened up quite a few good farms(as well as other exotic settlements and plenty of mod settlements). Most of them are vassals for now, but obviously I did set up a few new raider outposts as well. Some, I had to use SKK settlement manager to manually make raider outposts as they couldn't be set up as vassals(fun fact, what determines if a settlement is free, raider or a vassal is based off unused keywords in the main game, meaning that raiding settlements and making nearby settlements your slaves might have been part of the main game at one point, just like ability to make robots that was brought back in Automatron DLC). One such example was taking over Sanctuary, which is notoriously almost impossible to do in the unmodded game without preparation and borderline metagaming ahead of time:
https://inv.nadeko.net/watch?v=ja55Te6fZOw
Other than that, everything is mostly going smoothly, as you can see in pic related. Bunker Hill, the supposed "trade capital" of The Commonwealth that pays off raiders has now been fully buck broken by my raiders to deliver supplies for free, and the ruins of Boston Airport(where the Brotherhood airship was shot down) has now also been claimed as a raider outpost. In the near future, I plan on making The Castle, the Minutemen HQ in the base game, a slave plantation where "settlers" waste away as they farm and fish for the raiders. Speaking of which, this is what setting up "normal" outposts feels like now, setting up sweatshops where settlers produce as much food as possible while living in the minimally acceptable conditions, all for nothing as everything they produce gets taken away anyways at the threat of eating a bullet. Really makes engaging with the system satisfying not only knowing that I am making a tangible change in the game world and supplying my gangs with more and more resources, but that I also get to shit all over the base game's awful settlement mechanics and make them a joke. Hell, I even get to drug the settlers since the raider outposts glitched out and despite being read as raider outposts, a flag to open up raider outpost specific resources never activates(hence why I can't send Shank anywhere, a nuisance that forces me to keep running back to Nuka World between raids but not something that breaks the game). To fix this, I simply removed the faulty requirements and as long as I engaged with the Raider storyline, I unlock these resources for ALL settlements. Reminds me of Redding in Fallout 2, where the miners would also slave away at the mine and then spend what little they earn on Jet that they were all addicted to, putting them in New Reno's pocket(which is what canonically happened in my playthru anyways). So far, most of the Commonwealth, including the area surrounding Nuka World Transit and Boston itself, have been completely taken over and now I am going to take over locations on the outskirts of the game world, like the coastline or the very north of the map(where there is barely anything but Sanctuary). There is also settlements from other maps like Nuka World and Wilderness(on that in a moment) so once I take over The Commonwealth completely, that's where I will be heading.
I should point out that so far, I have used my diplomacy build to just keep speech checking the dumb settlers into giving up their own freedom(Raider Radio beacons that I build in every raider outpost help with intimidation too). There was only one problem person and I promptly solved that by beating the shit out of the settler giving me lip with my bare fists, I even paid him some money to "buy" the farm for at least showing some spine(pittance at this point). Speaking of money, everything is going towards buying raw resources and shipments to keep building up outposts, tens of thousands of caps I saved up are being spend at an alarming rate, but not bad enough that I will ever have any trouble with going broke, especially as each settlement I conquer sends me money regularly, so I am making an actual profit off this whole endeavor. Raider outposts have a ton of useful stuff in them too, that includes brand new vendors and ability to make infinite alcohol(that I can turn into "distilled alcohol" which provides me with oil, antiseptic and glass) by assigning raiders to these new buildings, giving them a purpose in the overall scheme of things rather than just being there for gameplay reasons. Meanwhile, vassals keep producing food and water at an astounding rate, meaning that raiders never have to farm as long as they have enough vassals nearby(funnily enough, they didn't join up to scratch in the dirt all day). It's a nice little system that I enjoy, and makes a whole lot more sense than what shipped with the main game.
Other than capturing outposts, I completed two different mods, just for variety:
Maxwell's World
https://www.nexusmods.com/fallout4/mods/18949
The Wilderness
https://www.nexusmods.com/fallout4/mods/53128
I recommend both of them if you ever plan on playing the game. To summarize, both are horror mods, but each in their own way: Maxwell's World is this game's equivalent of Dead Money as you get locked into a location with no way out until you get to complete the main quest, you have 3 companions whose lives are tied to yours, there is an ever present danger that borders on being haunted and a conspiracy to unfold. The difference here is that you get to bring in everything you can AT THE COST OF THERE BEING NEXT TO NO RESOURCES IN THE MOD ITSELF. This makes it a perfect challenge run mod or a way to burn thru your mid to late game resources in return for some neat unique gear. The mod doesn't take itself too seriously, it's a Halloween special kind of thing with spooky skeletons, haunted rolllercoasters that fight the player and a villain straight out of a children's horror story. There is a good explanation as to why everything is happening, but you won't get it the first time around, the only way to get the "true ending" is so convoluted that even when you know what to do you need a guide. This is my advice, just play the mod the first time around any way you wish and fail the questline(as you will most likely do), and then knowing how the story goes, use the guide to obtain all the "truth points" in order to get the real ending. It's worth it, a pretty good Fallout side story, kind of like a limited run side issue where the hero goes on a self contained adventure(which is what Dead Money was supposed to be as well). I will say that a Leadership build where you bring several companions works really well since the mod is very much combat oriented, I suggest only bringing in two since you will be forced to travel with mod companions in order to progress the story anyways. With the spooky season coming up, this is a perfect thing to play in the dark with headphones on if you have nothing else.
The Wilderness is a much simpler experience, it is a giant open map with no NPCs and only wildlife(think: Fallout 76). There is a horror element to it, but I won't spoil it for you, what gimmick and what little story the mod has are pretty good and fit the world rather well. The star of the show are all the new settlements out in the middle of nowhere, perfect place to set up more plantations and raider outposts to control yet another piece of land without a contest. This mod also has Far Harbor creatures and plants in it, which means that if you don't plan to do the DLC(like me since it has zero gear I am interested in and I am level 70+ already, no need to level up) you can still get the meat and herbs for recipes anyways. The music for both mods is pretty good, but I absolutely love The Wilderness one, altho that is because I am playing the older version that has tracks made by X3nus that perfectly set the tone. I am not sure what the new tracks are like but from what little I heard they are much more generic and don't fit the haunted, abandoned apocalyptic wilderness as well. Apparently the version which overhauled the music is 2.0 so I would recommend playing anything below that(I have 1.7 I think).
Over the next week, I will continue taking over all 3 available landmasses to me(Commonwealth, Nuka World, Wilderness). Many of my earlier settlements I took over or established pretty much run themselves now, so it's mostly a matter of starting new ones and waiting for settlers to trickle in, then establish a nice little prison for them to sleep in and plenty of crops to harvest before I inform them of their new role in life.
>LISTENAN
X3nus tracks from above
>WATCHAN
https://inv.nadeko.net/watch?v=qb8uqJESGfM
So I am reaching bottom of the barrel stuff when it comes to Fallout 4/Nuka World content on youtube and I remembered that Patrician TV did "good" video essays on Bethesda games. He doesn't have anything on Nuka World, but he does have a stream where he plays it, linked above.
I will save you the trouble, it's 7 hours of DSP playing around with a cheat menu. For someone who spends hours upon hours talking about shit nobody cares about in Bethesda games, boy he can't even play those games properly. Just off the top of my head, he
>sucks and keeps dying(Everything is Bethesda's fault, of course, not his, in typical Phil fashion)
>has to drop difficulty to very easy at one point(still keeps dying)
>keeps toggling ghost mode because he can't be bothered to play the game, keeps missing quest triggers and doesn't listen to anything the game tells him and still complains that the areas are "badly designed" because he can't figure out what to do("bugged level mechanics").
>Doesn't have quest objectives open or quests active, begs chat to help him out by telling him what to do or what commands to use to skip content
>Keeps complaining that the content is "not good" when he isn't even engaging with it
>At one point, his game breaks(probably due to all the console command shittery) and he is forced to do the "good ending"(kill the raiders) instead of siding with them
>Cheats in some OP Alien Blaster weapon he paid money for(lol) and he still sucks in combat. Cheats in ammo for his other gun, too. Clearly didn't make a build, just optimized his loadout so he can skip content as fast as possible.
I could go on, but you get the point. The only reason I finished watching this whole thing was because I was unlucky enough to have to work on something for about as long, so I didn't bother switching to something else to see just how bad it got. I stopped taking him seriously around the part in Safari Adventure where the game straight up tells him where he has to go, but instead of going there he keeps bumbling around killing random creatures, activates holotapes(doesn't listen, keeps skipping past text) and then just cheats the door to open without looking for the password(that the tapes openly tells him where it is located). I got more time to burn tomorrow so I was hoping to see some sort of analysis on Starfield on how that game is so bad, but I won't take v-tuber Phil's word on anything here, knowing him he probably cheated the entire way thru so what are his opinions worth? I can't believe anyone takes these video essay jokers seriously, I could make a better analysis than this if I didn't have a real job.
Oh, and he has his gay boyfriend on the entire time, who is also annoying. The interview they play at the start is the most interesting part, but you can just watch that separately, it really shines a light on just how fucked modern Bethesda really is.
https://inv.nadeko.net/watch?v=PCYpt9Zg7cM
>READAN
News, work
>EATAN
Burritos and nutella croissants I made today
>DRINKAN
Coca Cola
>FAPPAN
No
>FEELAN
A bit sick, whenever autumn starts I always catch something that usually knocks me out for at least a week. Hoping to get this out of the way early this year.