/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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>PLAYAN
Barony
>WATCHAN
Bodycam videos
>LISTENAN
Basshunter
>READAN
Isekai
>EATAN
Pulled pork
>DRINKAN
Lingonberries
>FAPPAN
Already did it
>FEELAN
Sleepy
Replies: >>313182
>PLAYAN
Resident evil revelations 2 going for 100% again
>WATCHAN
History of African countries and how they got pwned
>LISTENAN
Nothing at the moment
>READAN
Nothing
>EATAN
Protein bar
>DRINKAN
Water
>FAPPAN
Maybe later
>FEELAN
Comfy
Replies: >>313182
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>>313167
>Barony
it really looks cool from the pics i found. it's a first person roguelike i guess?
>>313172
i really need to get into resident evil man. never played even one game in the series yet.

>PLAYAN
quake 1, after a long time. trying to find all secrets with no help.
>WATCHAN
jollywangcore
>LISTENAN
late 80s punk rock.
>READAN
reading /k/ threads about current events. i generally need to get back into /k/ things.
>EATAN
ate some pizza
>DRINKAN
water
>FAPPAN
not in the mood.
>FEELAN
empty as always, but i'm slowly trying to get into vidya again after months of depression and inaction. it's really true that even doing stupid things help to pick up the routine back.
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>PLAYAN
I finished Fallout New Vegas on my Xbox 360 today and I started playing Tale of Two Wastelands on my PC. I already wrote about my experience with New Vegas in "What are you playing" thread, I stopped playing at "You Will Know When It Happens" yesterday and finished the game in one go today. Pretty fun experience, one of my favorite playthrus so far. As for TTW, so far I am level 4 and got to Arefu so I can do the vampire quest, similar to the first thing I did in Fallout 3. Doing so earns you a perk that turns otherwise useless Blood Bags into minor healing items, they are more plentiful in DC than in Mojave and also offer both food and water for Hardcore Mode, which has been modded to be much harsher than in New Vegas. Really, with all the mods and NV mechanics as a base, this playthru is going to be very interesting and I am already seeing big improvements in my minute to minute gameplay just from my couple of hours with the game compared to the mechanics in vanilla New Vegas. Even at low level, Unarmed/Melee are still very powerful, but with how Fallout 3 is aimed for combat characters rather than diplomats like New Vegas, and with how hostile and unpredictable the wasteland is in Fallout 3 compared to NV, this playthru is going to be fun without any guns. I got lucky with a few grenade drops and got the armor merchant in Megaton so I already have an armor set that protects me plenty and has real potential of being with me for the rest of the game, meanwhile the biggest problem I had in Fallout 3, which was the nonsensical way Speech checks were handled(percentage based) are solved in TTW via NV styled skill requirements(static, know if I will fail them or not and scale depending on how hard the quest is, meaning no more failed Speech checks left and right for early game quests). Traits are also a wildcard that was not a factor in my Fallout 3 playthru(Good Natured and Claustrophobia), which keeps this new playthru fresh despite being so similar to F3 and NV so far, I've also modded the game to give you perks only every 3 levels like in classic games, altho I had to raise the level cap from 50 to 60 to have a nice, even number(total of 20 perks for max level). Overall, I am happy, no new mods except one companion mod so I don't have to tinker with anything further, just play the game. 

>WATCHAN
Absolute state that is Nolan's Odyssey. It's genuine Idiocracy, "Ow My Balls" level shit filled with niggers and pajeets(no Greeks in any role). They hired Ellen Page in the leading role, and she looks hilarious compared to other big guys in armor, I think her character is called " the greatest soldier ever seen on the battlefield" at one point and I just had to laugh. The movie leaked a day before it released in theaters, could make for a fun watching with other anons(since it's dreadfully boring and awful to watch alone).
>LISTENAN
Unatco remix from Deus Ex
https://inv.nadeko.net/watch?v=sbHy2m9_TfU
>READAN
/v/
>EATAN
Pork roast and rice
>DRINKAN
Coffee
>FEELAN
It was a perfect summer day and I got to enjoy some of my favorite games. Honestly, it's been perfect. Going to make some homemade pizza tomorrow so it's going to be even better.
Replies: >>313234 >>313713
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>PLAYAN
Gonna finish up Homura Hime tonight (at least I hope, pleasantly surprised that it was longer than I expected); then move on to Denshattack (looks cool, but the gameplay sounds like it could be hit-or-miss; described as an on-rails skateboarding game with trains).
If the other Anon who was asking about Homura Hime in a previous Friday Thread is still around, I'll be happy to elaborate.

>WATCHAN
Old clips. Getting OBS working with clips is annoying and I'm still trying to figure out how to not make them a grainy file-oversized mess like how Steam's internal clipping tool does it. I'm pretty sure it's just Bilinear downscale; but I can't quite figure it out. I know you can run games through Steam as external programs, and then still use Steam's tool, but I still wanna get it sorted while I'm thinking about it, for posterity's sake / non-gaming uses. That, and I'm still schizo about running pirated games via Steam, I've just got a bad gut feeling, regardless of how trustworthy Steam is (for now).
Also my CPU is good enough, but I feel like I'm gonna want to upgrade it come the next round of releases, especially if I've got Replay Buffer going on in the background. Lots of games I'm into seem to be heavily leaning on the CPU for some reason recently; and with Dragon's Dogshit Dark Arisen 2 coming down the pipeline, I've reached the point where I'll bite the bullet. I'm just not too warm on the apparent selling point of the next grade being "AI CPU's", so I might just use the shift in prices to go up to a 9800X3D and leave it at that for as long as I can get away with it.
>LISTENAN
Going back over the Wild Hearts OST. I think the set I've got isn't the official release, so I'm trying to look for either direct gamerips or the official soundtrack.
>READAN
Tax documents and other official shit to get them out of the way
>EATAN
Light. I'm not a health nut dietician and never had problems with my weight, but whenever I feel like it on a whim, I do this miraculous thing called "stop eating so much" and I drop a few kilos pretty quick.
Shit's easy as fuck, don't ever let a lardass gaslight you into thinking it's any different.
>DRINKAN
Water, probs a beer later. Worst thing about Summer is having cans of beer / soft drinks in, but having to wait on them to chill in the fridge for a while.
>FAPPAN
Catching up on old favorites with pawchive.pw . It's still getting itself established, has outages and a lot of the stuff carried over from Kemono are just thumbnails, but it's getting there.
>FEELAN
I dunno. On one hand, I'm relaxed, on the other hand, I've got housework that needs doing and it's annoying me in a low-tempo way. Heat's not fun either. At least I've got these videogames though.
Replies: >>313196 >>313264
>>313193
>If the other Anon who was asking about Homura Hime in a previous Friday Thread is still around, I'll be happy to elaborate.
Yeah, I'm here.

>>313182
>i really need to get into resident evil man. never played even one game in the series yet.
You're not really missing out, some of the games are good but they're really overrated. RE4 is a great Third Person Shooter but 5 is mediocre and 6 is dreadful, I would stay away from RE4 Remake since it's inferior in pretty much every way. RE1 is a pretty good survival horror games, 2 is even better and 3 is an interesting experiment, I suggest playing the original RE1 but RE Remake is more accessible and has some really good graphics for the Gamecube. I do not suggest playing RE2 and RE3 remakes as they are inferior and play more like RE4(but worse), they also cut a lot of stuff out and made the story genuinely awful, not to mention they made Jill into a girlboss for some reason. Revelation plays a lot like RE4 but it's a mobile game so it's a lot simpler and shorter. Can't tell you much about RE:R2 or later games, from what I heard they're not all that good either. As I said, very much an overrated franchise, it has a couple of good games but that's about it.
Replies: >>313234 >>313370
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>>313182
>i really need to get into resident evil man. never played even one game in the series yet.
I would recommend playing rev 2, 7, 8, or og 4. These games are pretty self contained so you don't need to know much about resident evil beyond there are bioweapons. If i had to pick one it would be 7 (and it's dlc) as that is a soft reboot to the series. Hope this helps.
>>313199
5 and 6 are great coop games
Replies: >>313206
>>313204
5 has wesker and 6 has everyone.
For someone who has never played an RE game before i imagine it could be a bit confusing. That's why i recommended 7 as it's very beginner friendly.
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>PLAYAN
Probably try Angels Fall First again or fuck with my hacked 3ds. Gonna shove romhacks and hombrew into it like too many types or Pokemon Odyssey 2 
>WATCHAN
Young Ladies Don't Play Fighting Games
>LISTENAN
Dethklok
>READAN
Elden Ring Road to Erdtree. First physical manga I've bought for myself in a long time. Very happy with the direction they picked for it
>EATAN
Salmon and rice bowl
>DRINKAN
Water
>FAPPAN
Not tonight
>FEELAN
Exhausted. Helped a relative with running and getting bee supplies. He spent 3 times what I make in a month and I got no idea how much money he does or doesn't make. Now I just wanna rest tomorrow
Replies: >>313234
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>PLAYAN
Texnoplazm
>WATCHAN
Townsends
>LISTENAN
Machinarium's OST
>READAN
Liturgies of the Wild and a fairy tale book scavenged from a garbage dump
>EATAN
Steak
>DRINKAN
Whiskey
>FEELAN
A sinking feeling that I shouldn't have drank whiskey before playing Texnoplazm
Replies: >>313219 >>313234
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>PLAYAN
Trying Succubus Successor Delilah's Juicy Journey
>WATCHAN
The swirling spots
>LISTENAN
The sound of blood flowing in my ears.
>READAN
Between the lines.
>EATAN
A stereotypical looking pizza.
>DRINKAN
Dr Pepper
>FAPPAN
No, I need my energy.
>FEELAN
Exhausted, and it's only going to get worse. I need to pack for a long trip. I have all tomorrow as well to pack but I have a bunch of things I need to get done before I leave.
Replies: >>313222
>>313213
I'm still mad about libbie
Replies: >>313220
>>313219
So am I, and I don't even post here.
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>>313217
You got this. Last time I packed for a trip it went so well that I was terrified that I missed something, but I didn't miss anything (much).
Replies: >>313226
>>313182
>it's a first person roguelike i guess?
Yeah. Initially i hated it but it grew on me.
>>313222
I'm a simple man.
It's more about time constraints and not oversleeping.
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>>313184
>I finished Fallout New Vegas on my Xbox 360
I read the posts on the other thread. I was a fallout classic purist before, but i think i appreciate these games more after reading your posts. They're not only arcade shooter after all.
>Absolute state that is Nolan's Odyssey. It's genuine Idiocracy, "Ow My Balls" level shit filled with niggers and pajeets(no Greeks in any role).
Thank god i didn't watch this shit. A relative wanted to watch this with me. As soon as i saw the nigger i said no.
>Could make for a fun watching with other anons
Could be fun, are there movie nights on /b/ already?

>>313196
>>313199
thanks guys, i made a list. i'll start with RE1 on gamecube because i had it installed already after i finish with quake and try to follow from there with 2 OG, 3 OG, 4 OG, 7 and 8.

>>313211
>with my hacked 3ds
lucky. when i wanted to get one the prices were still insane (thanks youtube). by the way have you heard about pretendo getting hacked? be careful if you use streetpass or this kind of stuff. i deleted my account months ago because i had a funny feeling the discord furries are not exactly security conscious.

>>313213
>Texnoplazm
is it inspired by texhnolyze or something?
>Townsends
same, one of the few quality channels i still follow
Replies: >>313249 >>313416
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>>313234
>is it inspired by texhnolyze or something?
I'm not sure so far, although visually it sure ain't. The premise so far is that magic is code (I'm kinda sick of that one), and the player is some kind of magitech sexbot who spontaneously snaps and goes on a rampage through the underworld.
Compared to what I remember from the only other first-person brawler I've played, Zeno Clash, the moveset isn't horribly intricate and is more about mobility than giving you a lot of more grounded melee moves. I can't say I'm the best judge of the combat system yet, as I'm pretty consistently getting C and D style rankings on the highest difficulty (I suspect a lot of it is because I'm not using air kicks and parries enough), but I'm enjoying it so far even though I'm often barely scraping by with fuckall health.
It's definitely better so far than Mothership Loudspeakerz' last game, Ghostware: Arena of the Dead. I kind of suspect that one fell apart due to team drama or something. Here he's working solo, and his vision comes through a lot clearer even with the pared-back story.
>same, one of the few quality channels i still follow
One of these days I gotta try at least one of the old recipies he shares. That ginger beer is particularly tempting.
Replies: >>313250
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>>313249
I had an idea for a game just like this but you were a wizard, I was going to make it in GZDoom, Builder, but there was some bug that made GZDoom Builder not start and it was going to take a while to fix, and I got demotivated and never finished it.

I notice things tend to break for no reason when I'm motivated. Probably the forces of evil.
Replies: >>313251
>>313250
Were you that guy on /agdg/ who posted about his Doom engine brawler not working out the way he hoped it would?
Replies: >>313266
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>PLAYAN
Destroy All Humans 1 & 2 remakes. Very fun games. DAH1 is a perfectly paced playable B movie, DAH2 is bigger, better and even funnier. It also looks surprisingly good, Takoshima is genuinely beautiful. I can't really judge them as remakes since I haven't played the originals, but from the gameplay footage I've seen they look like very faithful visual upgrades, DAH2 especially.
>WATCHAN
Sayonara Lara
>LISTENAN
Himitsu
>EATAN
Donu.
>DRINKAN
Water. It's fucking hot.

(late) Webring shilling:
Saturday movie night this week on Homurachan is Wild Child and Baby Assassins 3: Nice Days, starting at 10 PM US eastern time.

https://homurachan.org/mtv/196964?last=500#bottom
https://t.trashchan.xyz/2026-07-19T02:00

Wednesday night anime is the latest episode of Youjo Senki and 3 episodes of Dungeon Meshi, starting at 10 PM US eastern time.

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-07-23T02:00
>>313193
>Homura Hime
How was it? I played the demo a while ago but it didn't really grip me.
Replies: >>313370
>>313251
Probably wasn't me.
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SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, Transformers: Prime, My life as a teenage Robot, Persona 3 Da Movie 01, Uma Musume Cinderella Gray and Reiwa no Dara-san!
Will start 1 hour!
https://cytu.be/r/qtmonstergirls
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>>313196
>>313264
Fuck it, I stuck it in the review thread

>>313369
>>313182
>i really need to get into resident evil man. never played even one game in the series yet.

>>313199
>I would recommend playing rev 2, 7, 8, or og 4. These games are pretty self contained so you don't need to know much about resident evil beyond there are bioweapons. If i had to pick one it would be 7 (and it's dlc) as that is a soft reboot to the series. 
>Suggesting the "RE in name only" titles to someone who never played RE.
You are just going to give him a wrong conception of what a RE game is.
Anon, start with the classic trilogy, RE1 (1996) or the GameCube remake of it, then RE2 (1998) and RE3 (1999) so you get what RE was supposed to be.
Replies: >>313416 >>313465
>>313414
thanks anon, that was my idea >>313234
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>>313416
You might also look into Sweet Home, both the 1989 film and Famicom game (no relation to the 2007 PC eroge "Sweet Home"), to see what inspired the series on the whole, if you're curious about that. Onimusha, the first game anyhow, is similarly a spiritual successor to the first Resident Evil, basically being "Resident Evil in Feudal Japan", but with sword combat and demons ("Genma") as antagonists. Another branch of the family tree there if you want more of the classic style down the road.
>>313414
>"RE in name only
>wrong conception of what a RE game is
I'm sorry to be the one to inform you, but the days of fixed cameras are long gone. Franchises (especially ones that have been around for as long as RE) evolve. Like it or not the 3rd/1st person games are resident evil, and have stopped this series from dying out.
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>>313465
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>>313465
>the days of fixed cameras are long gone
Signalis.
Replies: >>313469
>>313467
I disagree.
If the series did with 0 then it would've been forgotten pretty quickly + we would never have wesker, and all sorts of stuff.
>>313468
>indie game
Isn't that a top down game? Not exactly the same as RE.
Replies: >>313470 >>313490
>>313469
>did 
Died
>>313469
>Isn't that a top down game?
Yes and no. It's vaguely top down the camera angle changes still. Crow Country is a better example. But it keeps the principal of view distance being limited down so you get the same experience as classic resident evil without a possible bad camera angle ruining the experience for people who don't have spacial awareness.
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>>313465
>hurr durr franchises evolve
Funny how you retards who justify the conformity of vidya talk about "evolution" when the over-the-shoulder crap is the most overdone and stale shit in vidya of the past 20 years. 
You are not in favor of evolution, you are in favor of dumbing down games so that they all look and play the same so that retards such as normalfags and yourself can play them too. 
To you retards is either a first person walking simulator or some over-the-shoulder crap, nothing else.
Learn to adapt instead of bitching because you are not used about a different camera angle or control scheme from the same crap AAA studios have regurgitated in the last 20 fucking years.
"Evolution" my ass, what you call evolution is actually pandering to the lowest common denominator.
Replies: >>313506 >>313525
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>>313465
>I'm sorry to be the one to inform you, but the days of fixed cameras are long gone.
Because corporations are pandering to retards such as yourself who are used to play the same shit in a different coat of paint over and over again. 
Franchises (especially ones that have been around for as long as RE) evolve.
People like you are the reason vidya is so shit nowadays, dumbing down is not evolution.
>Like it or not the 3rd/1st person games are resident evil, and have stopped this series from dying out.
The fuck are you even talking about? The series IS dead.
Just because Crapcom slaps the Resident Evil "brand" on every turd they shit out for "brand recognition" doesn't make those Resident Evil games.
At this point it seems to me that people like you don't even care about the soul or identity of the series, but only about the "brand" since for people like you it's not important that a series stays faithful to its roots and identity, what matters to you is that a corporation keeps using "the brand" no matter how badly the series gets bastardized in the process, as long as the games sell well regardless of how they look or play or even their quality. 

>>313505
>You are not in favor of evolution, you are in favor of dumbing down games so that they all look and play the same so that retards such as normalfags and yourself can play them too. 
>"Evolution" my ass, what you call evolution is actually pandering to the lowest common denominator.
THIS
>>313506
>At this point it seems to me that people like you don't even care about the soul or identity of the series, but only about the "brand" since for people like you it's not important that a series stays faithful to its roots and identity, what matters to you is that a corporation keeps using "the brand" no matter how badly the series gets bastardized in the process, as long as the games sell well regardless of how they look or play or even their quality. 
Yeah, I never got this normalfag dumb thing about caring if a game sells well to the point that they welcome the dumbing down of games or even the decrease in quality as long as it sells well.
Why the fuck do you even give a fuck about how much money the company makes!? 
That is NOT being a fan of the series, that is being a corporate bootlicker. 
Look at those pictures, you can't almost tell games apart these days.
Look at that shit Silent Hill 2 soulless demake, it looks no different than the last couple of RE demakes or any of those games in those pictures, and yet that raging faggot wants to argue that is "evolving the series".
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>>313506
The sad thing is that devs already figured out way back in the 5th gen how to resolve the problem of seeing things around you while still being able to react to hazards with a sense of your character's boundaries.  You just make your character translucent.  Realism/cinemafags sadly won the day with their insistence on feeling like they're watching a movie.
>>313513
That's not really a be all end all solution. Imagine the character is constantly in a room and the camera is outside of it. The entire game would take place through a semi transparent wall.
>>313513
Deferred renderers can't do translucency.
>>313513
The thing these people seem unable to understand is that the game's point of view and how cameras are used are also part of the game's identity.
Would DOOM still be DOOM is it was in third person?
I don't think so.
Replies: >>313518
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>>313516
The thing certain people seem incapable of understanding is that a "point of view" that changes constantly and forces the game to have clunky unresponsive controls to compensate for directional relations constantly being flipped around is 'objectively bad game design'.  It was bad when 2D/pseudo-3D RPGs had you wander through matte paintings and flip the directional control 90 degrees (or worse) between areas, and it was bad in Resident Evil which tried to work around the same problem with awful indirect tank controls.  Funny how people don't have a lot of sympathy for the former but like to bend over backwards to excuse RE's solution to an unnecessary problem.  Art should be designed around games, not the other way around.

And if we want to play devil's advocate here, a credible argument could be in fact be made that Doom would be better in third person.  Especially given that Doom had strong auto-aim and doesn't focus on aiming very heavily.  The entire first-person shooter genre has always struggled with character-oriented hazards, and Doom is absolutely no exception.  Being hurt by things you weren't entirely sure if you were too close to or not is an occurrence that happens on the regular in just about every level in Doom.  First-person shooters generally should stick to shooting things and avoiding melee and platforming action, because these game mechanics fucking suck without a clear representation of your character's collision zones.  A great example highlighting the limitations of Doom's perspective is the Doom II level The Chasm, where you're forced to walk across tightrope platforms and it isn't fun because there's no intuitive sense of your footing.  This type of level design wouldn't be a problem at all in third person.
Replies: >>313519 >>313521
>>313518
Trackmania forces third person cameras on certain loops, but it's probably because they would be incomprehensible in first person.
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>>313518
>The thing certain people seem incapable of understanding is that a "point of view" that changes constantly and forces the game to have clunky unresponsive controls to compensate for directional relations constantly being flipped around is 'objectively bad game design'
>Funny how people don't have a lot of sympathy for the former but like to bend over backwards to excuse RE's solution to an unnecessary problem.
That's because a lot of so-called "objectively" good game design is bullshit, and produces vastly less interesting games than games where design decisions are made for effect rather than to satisfy a checklist. There are design decisions that will suck balls in one game, but will work just fine in another game, as the effects of game design decisions are often determined by their context and interplay with other design choices.
>Art should be designed around games, not the other way around
Both options are inferior to intertwining their design.

Polite sage because it's Tuesday.
Replies: >>313531
>>313505
>Funny how you retards who justify the conformity of vidya talk about "evolution" when the over-the-shoulder crap is the most overdone and stale shit in vidya of the past 20 years.
You act like all of the games using that method are identical. Idk how bloodborne, RE4, star wars battlefront, god of war, infamous, tony hawk, metal gear, GTA, dead space, or DMC are the same when all of them are different in there own way.
>You are not in favor of evolution, you are in favor of dumbing down games so that they all look and play the same so that retards such as normalfags and yourself can play them too. 
To you retards is either a first person walking simulator or some over-the-shoulder crap, nothing else.
Learn to adapt instead of bitching because you are not used about a different camera angle or control scheme from the same crap AAA studios have regurgitated in the last 20 fucking years.
"Evolution" my ass, what you call evolution is actually pandering to the lowest common denominator.
I'm glad you started attacking the boogieman in your room and felt the need to type out what you said to him. I'm not in favour of everything being the same or appealing to the lowest common denominator. I am just able to see how sticking to the fixed cameras (something Shinji Mikami didn't even want to do) would end up killing the series (the same way the devs realized).
>>313506
>The fuck are you even talking about? The series IS dead.
Yes the demakes are killing the name, but if you read the thread you would see how i was referring to if the games just stopped at 0 or continued with fixed cameras.
>Just because Crapcom slaps the Resident Evil "brand" on every turd they shit out for "brand recognition" doesn't make those Resident Evil games.
At this point it seems to me that people like you don't even care about the soul or identity of the series, but only about the "brand" since for people like you it's not important that a series stays faithful to its roots and identity, what matters to you is that a corporation keeps using "the brand" no matter how badly the series gets bastardized in the process, as long as the games sell well regardless of how they look or play or even their quality.
Stop putting words in my mouth/ thinking me to be a mindless consumer. I am not a fan of those demakes and i don't view them to be superior to the originals just because they have a 3rd person camera or pretty graphics. One of the best newer RE's is 7 because of how similar to the originals while having more modern elements.
I feel as if this should be mainly in the resident evil thread.
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>>313525
Fucked up the green text fuck lol
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>>313526
Nigger even with me fixing it in my mind it's still incoherent niggerbabble
Replies: >>313528
>>313527
I can't fix your illiteracy.
Replies: >>313529
>>313528
No amount of literacy will fix your post.
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>>313529
Because you can't read? i know.
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>>313521
>>313525
Let's try steelmanning the point of contention here: Drakengard is widely regarded, even by its fans, as having awful controls. Its designers, however, contend this is intentional, to further express the miserable tone of its story. Is this a legitimate expression of game design, or bullshit cope?

Regarding RE itself, I've always felt the main difference from RE4 onward wasn't the surface level shift from fixed camera with tank controls to over-the-shoulder with free movement, but the deeper shift from tight resource (ammo/health) constraints and unaffordably dangerous (damaging/tanky) combat, to more of a focus on action and the assurance you can fight everything you encounter. Longer sight lines and less awkward controls are only a part of that.
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>>313530
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>>313532
Why did you post a picture of yourself?
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>>313533
I don't know. Why are you Jewish?
Replies: >>313535
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>>313534
Weird projection but ok
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>>313535
So you are a self hating Jew huh?
Replies: >>313537
>>313536
Are you retarded? Do you even understand what i just said? how would you calling me a jew and then me calling that projection = i'm a jew?
Replies: >>313538
>>313537
I wouldn't know. You're a jew talking to the walls that live rent free inside of his head.
Replies: >>313539
>>313538
You're actually retarded. ok
Replies: >>313540
>>313539
And yet you reply to a brick wall and act like you are higher than some huemonkey
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>>313542
ok but why posting in the friday night thread?
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>>313531
I haven't played Drakengard yet, so I can't speak to that specific example. At least its dragon controls look more responsive than Lair's, which I have played a tiny bit of (yes, I turned off the motion controls), and was so garbage that I still regret donating my copy to a charity shop instead of throwing it in the trash.
Something I will say, now that I'm sober, is that discussions of artistic intent are often trickier than you'd think, as a lot of what makes a work of art really special is often done only semi-consciously, or even flat out accidental. Thus artists, surprisingly enough, often don't fully understand what they make, even though they often to have very good insights into it.
A pretty uncontroversial example around these parts is Uncommon Time's characters. FeralPhoenix's interpretation of her own characters is flat out wrong. She lives in denial of what an awful person she is (despite being aware of aspects of it) and Teagan's real-life basis being right about her, and this carries over to their in-game counterparts. Random anons who encounter her art immediately converge on truths about it and her which she didn't intend and refuses to admit. Her own actions and interpretations only re-enforce just how deeply wrong she is, and in setting out to create a work of art about how right she was, her ineptness and delusion ironically let enough truth slip through that she accidentally achieved the opposite.
>>313526
>Fucked up the green text fuck
Not just the green text, you fucked up in general, because your whole post was reddit-tier
>Fixed cameras would have killed the series 1!1!
And pandering to retarded normalfags didn't?
Better dead than corrupted beyond recognition, not every series need to keep going for ever.
It's like you care more about Crapcom milking the name and making money out of it than anything else.
Look at how Until Dawn (the original) did fixed cameras, it's proof that it can still be done today.
Also the REmakes of 2 and 3 should have been just like Remake on the GameCube, but Capcom wanted to paneer to retards who only play Fifa and COD instead.
If "the series dying" means not getting those people to buy the games then so be it, who cares about those faggots.
>>313547
>Look at how Until Dawn (the original) did fixed cameras, it's proof that it can still be done today.
More effort bad more brain power required bad words words words
I'm not a retard I'm not a retaaaaaard who only cares about numbers
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>>313548
Delete your post and try again.
Replies: >>313553
>>313552
>delete your post
>
>try again.
???
>>313531
>Regarding RE itself, I've always felt the main difference from RE4 onward wasn't the surface level shift from fixed camera with tank controls to over-the-shoulder with free movement, but the deeper shift from tight resource (ammo/health) constraints and unaffordably dangerous (damaging/tanky) combat, to more of a focus on action and the assurance you can fight everything you encounter. 
Why do diehards who despise the remakes (2 and above that is) repeat this so often, without mentioning that Easy Mode is built right into the classics such as RE3? I just got done beating RE3, and let me assure you, they encourage new players to start with with Easy Mode (intentionally or accidentally), which is infinitely worse than the Remakes' casual difficulty settings. These games had cheats and full-on quasi-tutorial level difficulty built right into them, with far less discouragement to use them by the creators.

I've defended the remakes before in the RE thread, got plenty of shit for it, but this is objectively true.
Replies: >>313568
>>313547
>reddit-tier
>Don't agree with your opinion = reddit
Get fucked.
>And pandering to retarded normalfags didn't?
Are you calling Shinji Mikami a normalfag because he changed to a over-the-shoulder camera as soon as he was able to? It's clear he (and many devs) didn't want fixed cameras to remain in the series.
>not every series need to keep going for ever.
They do if they refuse to make more IPs/make more games of existing ones. "Don't hate the player, hate the game" RE is a very recognisable series and capcom would be fools to not capitalise on that success.
>It's like you care more about Crapcom milking the name and making money out of it than anything else.
Did you even read my post? i'm not a fan of those demakes or how they cut,censor,downgrade many things.
>Look at how Until Dawn (the original) did fixed cameras, it's proof that it can still be done today.
Look how every fight is a QTE or how 99% of the game is a walking simulator. That game is not similar to RE beyond the fixed (that still moves like silent hill) camera. A camera the devs didn't even want to put in the game. A camera a lot of people still found to be annoying.
>Also the REmakes of 2 and 3 should have been just like Remake on the GameCube
They tried to do a fixed camera, but they found out it caused too much hassle. I think the problem with the remakes is the amount of cut content as opposed to the camera.
>Capcom wanted to paneer to retards who only play Fifa and COD instead.
Or the many existing RE fans who prefer over-the-shoulder to fixed cameras.
>If "the series dying" means not getting those people to buy the games then so be it, who cares about those faggots.
This is just a childish way of thinking. No company on earth is going to stop making something with a proven track record of success to swapping it out with something divisive at best so they can appeal to a small group of people. The vast majority of people prefer over-the-shoulder or 1st person and they would gladly take that over fixed cameras any day of the week.
I don't really want to continue talking about this because i feel like i'm ruining OP's thread.
>>313547 
Look at how Until Dawn (the original) did fixed cameras
There was one other difference, which is it didn't use tank controls, but camera relative controls. In the opposite direction, though RE4/5 had an over-the-shoulder camera, the aiming didn't transition entirely from tank controls until RE6.

>>313564
My point wasn't that the entire game is easier, but that changes to the balance between combat and other subsystems shifted the emphasis of the game from encouraging the player to avoid fights or scrimp resources, to encouraging the player to attempt wiping out enemies, regardless of how easy or difficult that was.
Replies: >>313573 >>313583
>>313568
>My point wasn't that the entire game is easier, but that changes to the balance between combat and other subsystems shifted the emphasis of the game from encouraging the player to avoid fights or scrimp resources, to encouraging the player to attempt wiping out enemies, regardless of how easy or difficult that was.
But the only thing preventing me from wiping out all the enemies was the camera and clunky controls. Other than that, the classics gave infinitely more fuel and ammunition to do so than the easiest settings for the remakes. Your point is still answered from my previous post.
>>313568
>My point wasn't that the entire game is easier, but that changes to the balance between combat and other subsystems shifted the emphasis of the game from encouraging the player to avoid fights or scrimp resources, to encouraging the player to attempt wiping out enemies, regardless of how easy or difficult that was.
I agree, over-the-shoulder games are designed and set to be played like shooters, regardless of the difficulty or the amount of resources available.
That's the issue.
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>PLAYAN
the binding of isaac
>WATCHAN
neko smoking cat anime and tanya season 2
>LISTENAN
vengaboys boom boom boom
>READAN
pissekai manga. I have like over a thousand in my mihon library so i get at least a couple of updates every day
>EATAN
chocolate and pulled pork and potatoes and bernaise sauce
>DRINKAN
lingonberry juice and water
>FAPPAN
leaked celebrities
>FEELAN
Irritated. I keep dying to fucking bullshit in this fucking game. This stupid fucking bloat boss had no fucking caution before shooting his damned balls of blood. There goes another run to stupid fucking bullshit
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>PLAYAN
Tomb Raider 2013 and Doom 2016. There's not much to say about TR2013 except that it really is an eroguro game. It's so easy to die in sudden QTEs and get a nasty death, plus Lara spends the whole game panting and moaning. She does have a nice butt. The gameplay is unremarkable, you do get small exploration sections but they're super linear and there are no real tombs to raid. The game is really dragged down by the constant QTEs, cinematic (instant death with a special camera) platforming sequences and cutscenes, but it would barely be considered good even without them.

Doom is much better but I still have mixed feelings about it. I like the gameplay loop,  the weapons, the glory kills and chainsaw (especially how optional they are to use) but the game has too many progression systems that distract from the core loop. It's dumb to make the player do challenges to get useful alt fires or basic features like air control after jumping. The level design is also disappointing, the game is just corridors connecting arenas and there is rarely anything interesting outside of the arenas.

>WATCHAN
Nothing but I might catch up on Reiwa no Dara-san.
>LISTENAN
R/a/dio
>READAN
Warslop I guess.
>EATAN
>DRINKAN
Ice cream. It's hot.
>FEELAN
Tired.

Webring shilling:
Saturday movie night this week on Homurachan is Backrooms and Ju-on The Grudge, starting at 10 PM US eastern time.

https://homurachan.org/mtv/201591?last=500#bottom
https://t.trashchan.xyz/2026-07-26T02:00

Wednesday night anime is the latest episode of Youjo Senki and 3 episodes of Dungeon Meshi, starting at 10 PM US eastern time.

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-07-30T02:00
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>>PLAYAN
Palworld and Angels fall first. 
Palworld is like Ark but not shit, which isn't necessarily a very high bar but still.
 Angels Fall First is like Battlefield/Battlefront. I've heard people compare it to Planetiside as well. The maps are either point control or something like Rush in battlefield where you need to achieve objections to advance split between attackers and defenders. These can start in space and then move to the station where the attacker needs to land a droppod on the station before they can jump in.
It's really cool to run around repairing your cap while the enemy attacks it while you slam your pods into the enemy station. Then you can push back attackers by just blowing up their capital ship or droppods they spawn in on the land maps. It's kewl. 

>>WATCHAN
nothing

>>LISTENAN
Nothing

>>READAN
No, but I need to pick up a good book

>>EATAN 
DICK

>>DRINKAN
Water

>>FAPPAN
Never

>>FEELAN
Just fantastic, truly.
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>>313184
>PLAYAN
Fallout: Tale of Two Wastelands. I started playing last week, but I went into the game proper this week. I did a whole lot of side quests mostly(focusing on finishing one mod in particular) and I only got as far as GNR with the main quest, I haven't talked with Dr. Li yet. I focused on getting gear and companions, not to mention money and experience first, as the game is considerably harder than the last several 3D titles: it combines the balanced mechanics of New Vegas with the unpredictability of Fallout 3, you never know what could be around the next corner and you have to get as much done quickly as possible before you reach higher levels and tougher enemies start spawning in. Thankfully, the build I have been running for all these games is still powerful, melee/unarmed takes care of most enemies and since I am in the Capital Wasteland, I have my Dart Gun back. It works a little differently, the darts aren't poisoned by default so I have to craft poisons meant for melee weapons(one poison works for 20 darts). Of course, since the New Vegas poisons require Mojave exclusive components, I had to add in several poisons which use different components that are more common in DC, like the "COVID vaccine" that gives enemies clots and can be made by combining several potent chems at the same time. Grenades are a godsend, but with how much fighting there is, there are not nearly enough of them, however I am not bothered by the new DT on enemies like Enclave/Mercs/Super Mutants/Robots since melee/unarmed usually goes right thru their armor, I also added a Cattle Prod early on into the game to make knockouts viable in combat and it's working out quite well on tougher opponents(Super Mutant Behemoth at GNR was knocked out and beaten to death with my Brass Knuckles since it has basically no stamina, so it just lay there for a good portion of the fight). Armor wise, Tactical Armor(kevlar suits, military uniforms, ghillie suits, riot armor ect.) is very common in DC since there is Talon Mercs everywhere and I modded to game to have them prefer this kind of armor. I got this nice COD Juggernaut Armor(Reinforced variant) from one, which counts as heavy armor but it gives +1 Strength and DR on top of good DT. Now, for my other playthrus, I ran with light armor so I could close my distance faster and be better at stealth, heavy armor makes that harder so I am going to go with a tank run this time around, just for a change of pace.

Thankfully, since I can have as many companions as I want, Leadership builds are definitely possible in this game. I planned to have 5 companions, as per Fallout 2 cap, 3 in DC and then 2 more in Mojave(same ones from my New California playthru). Clover came back from my Fallout 3 playthru and I got Malibu from a mod, I'm interested in keeping a non-combatant companion along that gives passive diplomatic bonuses with her perk so I also got a mod that adds Cherry as a companion. This idea dates back all the way from my Fallout Tactics playthru, where likewise a companion that was useless in combat somehow was useful and survived all the way to the end of the playthru, in London I also had a similar companion in the form of Archie who couldn't fight but could pick locks for me(no investment in that perk tree needed). Since 5 combat ready companions were more than enough to serve as a mobile firing squad in New California, I decided to give a diplomatic companion a try once again. So far, even with just 3 of them they're more than enough to kill most enemies before I get to them in my slowass Juggernaut armor, and those that survive the gunfire are much weaker by the time I do the punching. So far it works, I will have to see where this goes since I am now at a high enough level to see Deathclaws regularly spawn in the wasteland, up to 3 at a time(these are NV Deathclaws, not the weak ones from Fallout 3, and Dart Gun no longer cripples them so things get interesting when they are around), not only that but in a moment I will start seeing Albino Radscorpions and Feral Ghoul Reavers, might be time to start getting work done on the main quest so I can move on to Mojave chapter where I won't have to deal with them. 

As for the mod I was talking about, I am finishing up "Quo Vagis". It is an adult mod for Fallout 3, ported over into TTW, that is surprisingly well written and lore friendly. It not only makes Canterbury Commons a location worth visiting now but it also injects some much needed sleaze into the game, "tastefully" like in Fallout 2 in a way that made sense for the setting rather than turning the game into a hentai gooner fest like you would see from amateur porn game designers. The premise is simple, you get to run a brothel in Cantenbury, the quest is focused on exploring the wastes for places to put up posters and in search for models, essentially every female NPC can be asked to pose nude for a magazine(3 models per magazine, 12 magazines in total, 36 naked NPCs to complete the quest). Asking women to pose is done thru speech checks(which are back to being percentage based for this mod, but they are based around their relationship with the player and reputation of brothel, meaning that raising your fame by hiring celebrities and doing quests for said NPCs you're asking to pose nude makes it much easier to convince them), which is right up my character's alley since he is a charismatic diplomat. Very good game design right there, it allows non-combatant characters to earn good amount of money without much fighting, and any character that does a lot of questing and exploring gets rewarded as well, going to a town means more than a quest and a shop since now it also introduces a whole set of women you can convince to pose for the magazine as well. The entire way thru you're earning money and upgrading the brothel organically(more posters means more workers, more workers means more money), there is also the main questline which is how I got Malibu as a companion. She's similar to Cass in New Vegas in a sense that she will not follow evil characters, but I actually forgot how much more indepth she is scripted in the mod, she will not only leave if you have bad karma but also if you earn enough in her presence, meaning that the typical stealing, murdering and enslaving is now completely off the table. Likewise, I can't complete several quests, such as "Strictly Business" since I cannot enslave NPCs or "Tenpenny Tower" since I am not helping out those brain shufflers. I don't know if it's intentional or not, but the mod author actually recreated having to walk on eggshells to not make a woman upset if you want to keep her around rather well, she will even leave the player if you have any sexual encounters with the mod NPCs if you start a relationship with her(and you will want to do that if you want to become a CEO of the brothel proper). I planned to do yet another evil playthru, but it looks like for now, I will actually try playing the good guy for once to see what it's like, that should make for a rather interesting run and interactions. Anyways, I completed the New Vegas sequel to this mod, "Coito Ergo Sum" during my New California playthru and once I make it to the Mojave chapter, I will likely do so again since it's also a well designed and lore friendly mod that integrates mechanically into New Vegas just as well as Quo Vagis with Fallout 3, so this entire questline is just part 1 of what's to come. 

>WATCHAN
Nothing
>LISTENAN
Fallout tunes(Kiss to Build a Dream On, Maybe ect.)
>READAN
/v/
>EATAN
Watermelon, snacks
>DRINKAN
Water, Ginger Beer from fridge once I'm done here.
>FAPPAN
already did
>FEELAN
A little sick actually, I think I may have caught something from a family member. Probably nothing.
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>PLAYAN
Fatal Fury, KOF, maybe some TOKON
>WATCHAN
My weight
>LISTENAN
SIDs
>READAN
webring
>EATAN
Breakfast foods like eggs and bacon
>DRINKAN
Sure am
>FAPPAN
Sure ain't
>FEELAN
Pretty alright. Glad to get to head halways across the country and back next week. Gonna stack up some well wanted fiat.
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>PLAYAN
Avatar fight game, haven't delved into it enough yet to pick a main so plan to tonight
>WATCHAN
No idea. Need to pick something new
>LISTENAN
Old (2000s) rock compilations
>READAN
Nothing, need to get back to that too
>EATAN
Chicken stir fry
>DRINKAN
Ginger ale
>FAPPAN
Not tonight
>FEELAN
Very tired despite having an overall slow day. The slow day hasn't stopped me from having to do a dozen time consuming things and not having any time to myself. Its to be expected though. Just hoping I can get some of this evening to myself. 

Part of me wants to work on doing an autistic video project I've got all the supplies for now but any time I have the time to do it, I don't have the energy/autism needed.
Replies: >>313768
>>PLAYAN
Second Sight
>>WATCHAN
12 Angry Men, been working through my Criterion Collection films and this one was first in the bunch. 
>>LISTENAN
Nothing recently
>>READAN
All you need is kill
>>EATAN
Noodles with fried spam and eggs on top
>>DRINKAN
Lemonade 
>>FAPPAN
Nothing tonight
>>FEELAN
Burned my hands a bit in the kitchen tonight. Nothing serious but I'll have some blisters in a bit.
>>313131 (OP) 
>PLAYAN
Modding some short story sidequests into Stalker Anomaly. Got one nearly done, bloodsucker hunt in Truck Cemetery with variable rewards for performance and a working RF transmitter segment. I'm teaching Claude how to do this as well as I go through it, so if I do it right I can just tell the AI to take a basic script and turn it into a similar scripted mission that will only need some touching up instead of needing to be made from scratch.
>WATCHAN
I'm about to put on Commando, haven't seen it in years
>EATAN
Home-cooked fried rice with beef and veggies

All in all a pretty fun night.
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>>313131 (OP)  (checked)
>>PLAYAN
darktide. also recently got back into the 40k tabletop, gonna try and get some games together this week.
>>WATCHAN
babylon 5
>>LISTENAN
vtmb soundtrack and 90's/2000's-era goth/industrial/rock
>>READAN
nothin
>>EATAN
pizza
>>DRINKAN
rum and coke
>>FAPPAN
wife
>>FEELAN
just fine

>>313728
>I'm teaching Claude how to do this as well as I go through it, so if I do it right I can just tell the AI to take a basic script and turn it into a similar scripted mission that will only need some touching up instead of needing to be made from scratch.
That sounds really interesting. So you do a mission yourself, then use that to train the AI to "understand" how to implement something similar? Can it then expand the scope of the mission to incorporate other objectives, triggers, etc? How flexible can it get?

>>313707
>Angels fall first.
I bought this a long time ago but never played. I read somewhere that it just had its 1.0 release. Is it populated? I might reinstall and give it a shot.

>>313565
There is nothing wrong with the RE remakes (other than the cut content) or the over-the-shoulder cameras, the guy you're responding to is either baiting or is letting his autism get the best of him
>>313732
>So you do a mission yourself, then use that to train the AI to "understand" how to implement something similar? Can it then expand the scope of the mission to incorporate other objectives, triggers, etc? How flexible can it get?
It's more like I wrote a starter script (script in the text sense, outlining the dialogue and events and characters and such) and gave it the script (along with an unpacked gamedata for it to use as reference), then told it to make the best quest outline it could. Then, when it fucked that up in every way possible, I unfucked it and gave feedback: First so it would not crash the game on start, then about how the quest events were working/not working, then about the specifics of how certain things spawned, then about how the reward structure and progress tracking should actually work, etc. At each of these I generally did a bunch of manual fixes, but also tested it on stuff that I knew how to fix by asking it to fix them without instruction.

Throughout all of this, I also had it take its own notes on the code of the mod, and sometimes specifically told it to take notes of certain things, or examine other mods I downloaded as reference and take notes based on how they worked versus how mine works. Right now, I'm having it do a big rework of the tracking and reward structure of the quest on its own, and I'm going to see how it does. I have my own, correct version of about ~70% of the rework in another folder (minus the most tedious changes) so if it fucks up, I'll tell it "this is how you do it".

The current quest structure, pre-rework, is
>Butcher in Garbage gives you a task to go look for a guy who went out a few days ago to hunt a bloodsucker
>You can ask for some details and find out that he has an RF transmitter you can track, which updates the objective to include that frequency
>You go to the target area and can find the guy, he's dead
>Also there are two bloodsuckers there, not just one, and they ambush you after you grab the guy's PDA
>You can run or fight, both are valid options
>If you just get away, you get 5000RU
>If you kill one sucker, you get another 5000RU bonus
>If you kill both, you get the 5k+5k and some medical supplies
>There is unique dialogue depending on what you do

Post-rework, instead of the bloodsuckers spawning in when you grab the PDA, they'll already be nearby, but they're custom versions with slightly less aggressive personalities so they may run if you wound them. The quest is intended to track if one or both have seen you (which implies you've seen them), and if you've killed one or both. At the end, the rewards are the same, based on kills, but there are multiple different dialogue outcomes based on what you actually saw, and what you did.
That's if it works though, I'm not entirely sure my method for tracking "did you see them" will function 100% correctly.
Replies: >>313751
>>313732
Double post because I forgot this part
>How flexible can it get?
Ideally, with the codebase and notes as reference, eventually I should be able to just write out a basic description of a quest, hand it to Claude, and get something that's at least functional. It's doing an okay job on the smaller stuff now, like targeted fixes to the scripts or requests to restructure dialogue, but it's still picking very stupid ways to write certain functions or making dumb mistakes like mangling the interior of a DLTX file by forgetting the mark overrides properly and such. Hopefully it improves with time and more notes.
Replies: >>313751
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>>313131 (OP) 
>PLAYAN
PepeWEmx's World Cup 2026 for Winning Eleven 2002 (PS1) on RetroArch.

>WATCHAN
Samsung Galaxy Z Fold 8 Reviews/Unboxings on YouTube.

>LISTENAN
"Wait a Minute!" by Willow on Spotify.

>READAN
zzzChan on Chance.

>EATAN
Chips.

>DRINKAN
Energy Drinks.

>FAPPAN
Anal & Dirty Talk.

>FEELAN
Anxious & Depressed.
Replies: >>313743 >>314740
>>313741
can you say nigger?
Replies: >>313744 >>313745
>>313743
No point in being self deprecating.
>>313743
Well... why?
Replies: >>313746
>>313745
just go ahead and say it
Replies: >>313748
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>>313746
Threadly reminder that race 'tism on niche forums was, much like shittingdicknipples spam, originally meant at least as much to offend the regulars and stave off conformity inside the forum as it was to gatekeep normalfags, rather than the shibboleth of conformity it has become. Honestly, the real bait was the phoneposting, 5/10.
>>313728
>>313738
>>313739
Very interesting read. I myself have done similar modding and scripting in the past, never trained an AI before tho. Something to think about, but right now I'm not doing much modding, let alone mission design. Gamebryo is a piece of shit, janky engine, so making quests is more trouble than it's worth, especially since I already have so much thanks to base game+DLC+mods. Editing in simple things is very easy and accessible tho, I guess that's why Bethesda games have so many mods. How is the AI working out for you, is it getting efficient? Would you recommend it for simple scripting so far?

Speaking of STALKER, I've been meaning to get into this one too. I remember I played one of the entries(Clear Sky, maybe), I must have played it for 6 hours or so and then I played something else and moved on, I didn't hate the game or anything but I just had something else cross my attention. I did like the base mechanics and moment to moment gameplay, I have to go back and actually finish all three games(maybe 2 as well?), then move on to mods, sounds like I am missing out on a lot whenever I hear anons talk about Stalker.
Replies: >>313765
>>313751
If you are looking to get into it, definitely start with Shadow of Chernobyl + ZRP (for bug fixes), then do Clear Sky + SRP (same), and finally Call of Pripyat can pretty much be played with just the official patches without much trouble (though there are a bunch of minor animation bugs). Some people will tell you that CS isn't worth playing, but I disagree. 2 is sort of like if you wanted to make the first game again but also make it more like Far Cry, it's not that bad but I don't really consider it as good as the original trilogy. 
Anomaly isn't as bad as some people say it is, but it's definitely not the game you should play first. It's effectively a sandbox mode + modding platform. In my opinion, the weakest part of anomaly is that it lacks a sufficient volume of story missions because the only story missions included in it out of the box are basically the default Call of Chernobyl (a freeplay mod for CoP) missions which were made by a modder and feel a bit like fanfiction. The whole reason I'm trying to create some kind of ai-powered automatic quest maker thing is so that I can fill out the game in this way, since apparently nobody else has thought to do it. 

Basically, if you play Call of Pripyat, the kind of missions I want to create for the first wave of content are like the side missions in that game. I probably can't do anything custom with spoken dialogue or custom character models, but everything else is on the table.
Replies: >>313766
>>313765
I like to play my games in the chronological order of events, not releases, so I played the one that takes place first in the timeline(the one where you play as an Ukraine soldier). Thanks for the suggestion, once I finish the vanilla games I will definitely look into mods.
Replies: >>313767
>>313766
Ah, well then: chronologically it's CS > SoC >CoP > 2, with Anomaly being after CoP but before 2 (and non-canon).
If you played as a soldier and the name Major Degtyarev rings a bell, you actually played CoP first. In CS you're just some guy named Scar, and in SoC you're also not a soldier.

Playing CS first is mostly fine, I actually played CS first back in like 2009 or so, but there is a slight mechanical regression/change when going to SoC. Mainly
>Artifact detectors don't exist in SoC, the artifacts are just on the ground
>Blowouts aren't in SoC
>Faction War isn't in SoC (or CoP)
>Pistols actually have iron sights in SoC (I can't remember if SRP changes this in CS or not)
>Clear Sky isn't in SoC, Renegades aren't in SoC
>Some of Clear Sky's maps aren't in SoC
It's not that big of a deal, the main thing to know is that they changed how artifacts work after SoC, and they never got the faction war working again after CS (modders did add it to Anomaly).
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>>313720
Been playing avatars story mode. Highly recommend it. The fights are good and interesting and the plot is fucking goofy but in a good way. 

Everyone gets pulled into korras time and their history and characters are rewritten. Kyoshi is the avatar defending basing se with katarra from the unstoppable conquerer toph, korra is also an avatar at the same time and is a bad influence on her friend azula, an innocent little princess whos over protective dad and brother are trying to lovingly protect, zaheer is a friendly pro bending nerd despite no one else knowing what probending is. Sokka is a heavenly guru. 
Aang is normal post main story aang and is trying to snap out everyone else but theres a malevelent force keeping it going. Everyone gets little purseowner battles with their normal self verse their "riftbent" self and sometimes it gets surprisingly heavy with zaheer actively trying to keep the illusion so he doesn't have to face his evil actions, or the real azula trying to take her innocent friendly persona over, ("No! i don't want to be you!" "Oh silly girl, you should know no one cares what you want.")

The apparentt main villain reveal puts it back to wacky and I hope they don't back out of it though
Replies: >>313775
>>313768
Damn, they did back out. It was the evil vaatu USING cabbage merchant
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>>313548
Go back to cuckchan
>>313565
>The vast majority of people prefer over-the-shoulder or 1st person and they would gladly take that over fixed cameras any day of the week.
Basically you are confirming that you care more about the games selling to braindead normalfags than staying true to their roots and genre.
>>313565
>Look how every fight is a QTE or how 99% of the game is a walking simulator. That game is not similar to RE beyond the fixed (that still moves like silent hill) camera. A camera the devs didn't even want to put in the game. A camera a lot of people still found to be annoying.
The point was only the cameras, nobody here said Until Dawn's gameplay was good.
>>313565
>Are you calling Shinji Mikami a normalfag because he changed to a over-the-shoulder camera as soon as he was able to?
Shinji Mikami made RE4 because REmake didn't sell well on the GameCube and he thought it was due to game not being appreciated rather that because it released of the worst selling console of the gen. 
Also game creators turn into faggots and make dumb decision all the time, look at Kojimbo.
>>313565
>>313565
>Don't agree with your opinion = reddit
Your opinion is Reddit, and not because you disagree on things, but because your arguments are normalfag-tier retarded
<But it's current year! Every game must look and play the same!
<Capcom wouldn't make as much money otherwise!
<If you don't change the series to the point of being unrecognizable, the series would die, the most important thing is that Capcom uses the RE brand, who cares about staying true to their roots,.
<Everyone hates fixed cameras!
Everyone who? The normalfags who only played the last REmakes? the actual "Resident Evil fans plays a Resident Evil game for the first time"?
Your opinion is shit and you should be ashamed of yourself for being such a dumb faggot.
Go back to reddit.
Replies: >>313783
<313777
Whilst checked. the irony of saying "Go back to reddit and/or cuckchan" and posting that image shows an amazing lack of self awareness.
Replies: >>313779 >>313780
>>313778
Yeah it's really something.  4cucks is where mods ban you for having the wrong opinion, while reddit's entire upvote system is designed to enforce groupthink.  The irony is always stunning being told to go to these hugboxes whenever anon disagrees with an opinion.
>>313565
>This is just a childish way of thinking. No company on earth is going to stop making something with a proven track record of success to swapping it out with something divisive at best so they can appeal to a small group of people. The vast majority of people prefer over-the-shoulder or 1st person and they would gladly take that over fixed cameras any day of the week.
That the most retarded thing I have read here.
You basically advocating for companies to pander to the retarded mob, then maybe you have the nerve to complain that vidya is going to shit.
>>313565
>Or the many existing RE fans who prefer over-the-shoulder to fixed cameras.
Those are not fans, but compulsive buyer retards who just read "famous name" on a game box and buy it regardless of what it is.
There's always this retarded misconception that being a "fan" means supporting and defending every shit with X name, which is bullshit, being an actual fan means liking something but also criticizing when it changes too much in order the "broad the appeal" and goes to shit

>>313778
>You used THAT picture therefore you argument in invalid, tough luck, pal!
Nice non argument, you felt called out?
>>313777
Get a job niggerpill
Replies: >>313784 >>313789
>>313783
Nice deflection, is this yet another kind of "innovative tactics"
Replies: >>313785
>>313784
No argument only demotivation tactics so get fucked
Replies: >>313789
>>313783
>>313785
>being this butthurt because his tastes and dumb opinions are pleb-tier 
Stop sucking cock for a second, redditor.
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SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, Transformers: Prime, My life as a teenage Robot, Persona 3 Da Movie 01, Uma Musume Cinderella Gray and Reiwa no Dara-san!
Will start 1 hour!
https://cytu.be/r/qtmonstergirls
>>313732
>I bought this a long time ago but never played. I read somewhere that it just had its 1.0 release. Is it populated? I might reinstall and give it a shot.

They had their 1.0 release and it's been pretty alive. 300 on at the moment. Give it a go.
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>>313713
>PLAYAN
Fallout: Tale of Two Wastelands. I've done pretty much everything I am planning to do in Capital Wasteland and am ready to move on to the second half of the game in The Mojave. Last week, I made a big deal about how my new companion was going to force me to go on the straight and narrow for once, well that fell thru almost immediately once she got taken out by a Deathclaw who attacked us from behind. As a matter of fact, there were two other Deathclaws just chilling in that same area, and due to how Fallout 3 enemy spawns work, the entire wasteland is now filled to the brim with them since I am leveled up enough to get the highest encounters in the game almost every time. This might be the first time I've seen more Deathclaws than Albino Radscorpions in my run, and these aren't the pussy Fallout 3 Deathclaws but the deadly New Vegas ones, not to mention I don't have the crutch of being able to cripple them easily with the Dart Gun anymore. Suffice it to say, my character's mental state was ruined by this senseless murder, and death of Cherry in Point Lookout via Smuggler ambush didn't help matters. Last straw came during the main quest, when Enclave killed Dad, at that point my character decided that nothing good happens in Capital Wasteland and he's leaving this shitheap behind. This essentially letting The Enclave win, but frankly, why should I care? The water purifier and Brotherhood are forced onto the player in 3, glad that I have an option of ignoring them altogether once Citadel opens up and Enclave starts spawning in. There were mentions of democracy and proper civilization out West from several sources, so that's where he will be heading next. This means that not only is my character back to being evil, he has been broken more than any other one of my protagonists so far, with the exception of my London and Fallout 3 characters that were living filth. He's not quite there yet, but he's on that path, the way he figures there is no point in trying to do right or help anyone since The Wasteland will just take it all away from you when you least expect it, might as well screw over others and give in to your own petty pleasures and sadistic urges. This means stealing, murdering and enslaving is back on the menu, I've been targeting young women in settlements as my character's justification is that if he's not happy, neither should anyone else.


Malibu's spot has been taken by the second companion from that same mod, ironically enough her rival(of sorts) if she was still alive. Zen is a very interesting companion, she has a good companion perk and an ability to repair all your gear on the go for free(you can take your caps back, so it's essentially free if you have enough), the downside is that she has the stupid Fallout 3 companion AI, which means she will engage in any and all fights if she's close enough to an enemy, meaning stealth is much harder. Companion Wheel also doesn't work with her, which means I have to engage in a conversation with her or use third party mods that control companions when I want to give her commands or open inventory. She is a very powerful companion but annoying to manage in comparison to the more professionally done vanilla companions, regardless she is something of a mix between a personal field assistant and a rebound GF. My character has a complex about keeping her alive as to not let the Deathclaw Incident happen again, so that's another reason to get out of The Capital Wasteland as soon as possible. Thankfully, an Enclave Soldier was gracious enough to lend her a Gauss Rifle(semi auto one from Fallout 2, not the one shot from Fallout 3/New Vegas, so it's even more OP) so if anything, I need to start worrying about Clover since her Riot Shotgun doesn't really penetrate armor too well. 

Speaking of gear, I am loving the Juggernaut Armor look. Cattle Prod and Stun Baton goes well with it, alongside a Riot Shield I found in Vault 101 when I did Trouble on the Homefront. My playstyle this run fits the bill as well, I'm a big hunk of shit that charges(slowly) at the enemy, keeping them at bay from my companions, while they fire at them from behind. Clover's shotgun does good work against unarmored enemies and Zen's Gauss Rifle from the back pretty much clears out anything that isn't immediately murdered at close quarters. I absolutely do not miss using guns or even the Fallout 3 Dart Gun, grenades and thrown weapons are good enough for me, meanwhile fighting in close quarters is immensely satisfying(and effective), especially now that I am so heavily armored. Leadership build like this means I got to have a ton of stimpacks on hand, sometimes it's better to hang in the back and heal my companions rather than joining in the fight, so I found that more often than not I turn in tech for the Outcasts for Stimpacks rather than Frag Grenades, which is the exact opposite of what I did back in my Fallout 3 playthru. I modded in a whole bunch of makeshift weapon recipes, that includes thrown and grenades, so most of my throwing weapons come from scavenged crap(for example, Baseball Grenades made using Baseballs and Frag Mines, Makeshift Throwing Spears made from Pool Cue+Duct Tape+Knife combo ect.). This adds a new element to exploring, since now rather than looking out for grenades and meds I am also actively looking out for key scrap components to make more thrown weapons. The biggest problem with Fallout 3's loot table was that there was too much useless trash lying around so most of the items you found were left on the ground(unless you were using them as ammo for the Rock It Launcher), this problem has thankfully been solved now and a junk pile can potentially be just as useful as a first aid kit. 

Overall, I am still having a blast and I feel like this build is now finally bearing fruit after all this time. The other runs I had so far feel like a build up to this one, and this run feels like the final exam of everything I've learned. This is as far as I am going to go in The Capital Wasteland chapter, unfortunately, unless I want to continue doing the main quest or do some DLCs. This means that I will likely head straight into The Mojave and begin the second half of the game next week, hell maybe even over the weekened. 

>WATCHAN
Nothing
>LISTENAN
COD MW2 tunes, since this playthru is putting me in the mood for it. Maybe I will replay one of those games at some point, the campaign is only about 5-6 hours long on average. 
>READAN
News
>EATAN
Pancakes and sandwiches since I'm too lazy to make anything else
>DRINKAN
Water
>FAPPAN
Probably not
>FEELAN 
Busy, as usual, but I've got interesting projects in the works. Looking forward to working on them as much as I am to doing this Fallout marathon.
Replies: >>314626
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>PLAYAN
I was fucking around in palworld but I'm tired of it right now so I'm playing Cataclysm DDA Bright Nights. Might play EchoNight later tonight. 
Palworld is entertaining enough, has stuff I don't like but considering it's this horrid hodgepodge of weird halfbaked ideas it comes together well enough. 
Was also playing a lot of Angels Fall first which is fun if you haven't played it. I hope it has enough staying power to keep some full lobbies. 

>WATCHAN
Random shit on youtube

>LISTENAN
The deafening Silence

>READAN
Nothing

>EATAN
Already eatted dinnah

>DRINKAN
Water of course

>FAPPAN
I'll never tell

>FEELAN
Shit and good at the same time. It's quite the feeling I assure you.
Replies: >>314163
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>PLAYAN
LA Noire. I've nearly beaten the game but I may as well post the famous funny screenshots from early on. Mixed feelings about this game, it doesn't do anything technically wrong and I would struggle to cut any content to improve pacing, but I don't think that the intended gimmick of reading facial expressions in interviews holds up for a 40 hour AAA game.
>WATCHAN
Just finished Ninja to Koroshiya today.
>LISTENAN
>READAN
Nothan.
>EATAN
Steak.
>FEELAN
Genki.

Webring shilling:
Saturday movie night this week on Homurachan is Alita: Battle Angel and Obsession, starting at 10 PM US eastern time.

https://homurachan.org/mtv/205538?last=500#bottom
https://t.trashchan.xyz/2026-08-02T02:00

Wednesday night anime is the latest episode of Youjo Senki and 3 episodes of Dungeon Meshi, starting at 10 PM US eastern time.

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-08-06T02:00
Replies: >>314626
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>PLAYAN
OoT for the gorrilionth time, for some reason.
>WATCHAN
Maybe Drive over the weekend.
>LISTENAN
Synth whatevers
>READAN
/tg/ rulebooks
>EATAN
Pizza
>DRINKAN
Cola
>FAPPAN
Already did
>FEELAN
Piggish
>PLAYAN
I was trying out Fug Bables with the Plus mod since it updated a couple months ago. I like the new status effect medals. The stuff the game could let you do with poison in the original game was really cool and I like the idea of needing to give yourself debuffs to trigger powerful effects.
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>PLAYAN
Not sure yet. Something passive and relaxing maybe. I havn't played rimworld or kenshi in a while. Or maybe american truck simulator.
>WATCHAN
the back of my eyelids
>LISTENAN
japanese jazz/summer city pop
>READAN
Books? what is this? school?
>EATAN
Pizza with pepperoni, olives, hot peppers, diced tomato, onion slices, anchovies if i have any left.
>DRINKAN
sweet iced green tea
>FAPPAN
Saving up for something good.
>FEELAN
Listless, but content. Also exhausted and sunburnt.
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>>PLAYAN
Just grinding Mahjong Soul ranked
>>WATCHAN
/vhs/
>>LISTENAN
A video on scoring in riichi mahjong when under 5 han for when I'm playing IRL. Fuck mini points but also, they make the hands matter. 
>>READAN
Riichi Book 1
>>EATAN
Spam fried rice
>>DRINKAN
Lemonade
>>FAPPAN
Too locked in tonight so probably not.
>>FEELAN
I've been dog sitting for a relative and I gotta say, French Bulldogs really are apartment dogs. Just a short walk and a little tug-of-war with a chew toy and they're laid out. Low stamina but also not a fussy dog. So this is an easy task.
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>>PLAYAN
Cyberpunk 2077 Phantom Liberty. Despite being into cyberpunk and actively trying to get the tabletop game going, I have never played the dlc. Real good so far
Also AVATAR FIGHT GAME. Think I'm gonna focus on the loving FIRE DAD tonight as he looks like an SNK boss. 
>>WATCHAN
Nothing but going to spidaman tomorrow with fsmily
>>LISTENAN
the original CONAN THE BARBARIAN stories. They're absurdly good and I can see why they became so popular 100 years ago
>>READAN
Same as listenan
>>EATAN
Hot dawg
>>DRINKAN
Mountain dew
>>FAPPAN
No
>>FEELAN
Had a hard week but have most of next week off. Hoping to get stuff done but also want at least one day of DO NOTHING. 

>>314158
I have never been able to majhong so I am glad to hear it requires book learning and video tutorials to get good

>>314147
If I didn't have a slew of other games to play, I feel like I'd just be playing AFF. Probably should while the player count is high
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>>314163
>I have never been able to majhong so I am glad to hear it requires book learning and video tutorials to get good
Online clients are where I cut my teeth and they are automated so that I could internalize a lot of rules and concepts. The books are because there is plenty of theory on defense and offense that I want to learn to improve my game. RB1 is a recommended starting point. The video is because pic related is how you score hands and anything under 5 points (han) requires understanding what parts of a hand add up to your fu (mini points) so you can get your final score. The hand value also changes depending on if you are the dealer or not. It's a process, but I'm committed to learning this game properly so I'll put in the effort.
>WORKAN ON
Correcting a massive amount of typos and inconsistencies of names in the only non-hearing impaired English subtitle set for an old Japanese movie. I really don’t know if they’re accurate to the original script (not sure if there’s a dump of it out there to readily compare against), but at least now they won’t be an annoyance just to try to read. Seriously, I don’t know how some of this shit happens in the first place. Letters that should be “t” winding up as “f” (“Lefs go”), “H” being written as “l-l”, constantly having the exclamation “What!?” written as “Wh atl?", etc.
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>>314173
There was a similar issue with this localization of an entry in this major franchise where the "d" was replaced by "ol" in some instances. What's funnier is that I never noticed it until someone on a forum pointed it out and said something along the lines of "I thought they were talking about X and I was confused as fuck but it was just this typo"
Replies: >>314178
>>314176
With typesetting, some fonts admittedly don't have certain characters, or have them paywalled unless you fork over money for a license. I remember having to fudge a hyphen out of another character that was reasonable to convert, and then using it as a resizable image of a hyphen where needed. Obviously the best idea there is to just choose another font, but sometimes it's too late but the time that realization kicks in and things have to be consistent. That said, I don't think I've ever personally seen a font that locked free users out of actual letters. Numbers are bad enough, but at least those can be typed out if need be.

Part of me wonders if it the prior subs were made via some sort of algorithm to try to convert a handwritten or printed transcript into digital text, but in those cases, and especially the latter, just, why even do that in the first place? And these subs also predate the modern AI crazy by like a decade, so it can't be due to that either.

Timing feels a bit off. Not horrible, and actually seems to correct itself to some degree as it goes on, but I'm guessing they were originally made around for a different upload than the multi-audio one most people go for as a torrent these days.
>>314163
Fire dad > fire mom
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>PLAYAN
Still playing Onimusha 2 and having fun.
>WATCHAN
Nothing.
>LISTENAN
Both Sonic Rush games ost
>READAN
Clive Barker´s Books of Blood. Just finished the first volume this week and I like it (last story was ass though) so I will continue reading the next volumes. I´m also reading the Patlabor manga.
>EATAN
Lunchmeat.
>DRINKAN
Water.
>FAPPAN
Lewd CYOA about creating a gyaru girlfriend.
>FEELAN
With a bit more energy. These last two weeks I´ve felt very tired and lazy so didn´t really do any of my hobbies. Not even lurking here or any other site I visit. This week I feel better so I hope I can make up for the time lost.
Replies: >>314626
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>PLAYAN
RE8 Village. It's an amusement park ride that only holds up on your first playthrough. Possibly the epitome of Capcom making disposable cinematic product games with wasted potential, but I haven't played RE9 yet. The game is however hilarious with touhou mods and japanese voices.
>WATCHAN
Canaan. Listening to Jouji Nakata sing jpop is hilarious.
>LISTENAN
>READAN
Nothan.
>EATAN
Donuts.
>FEELAN
Tired.

Webring shilling:
Saturday movie night this week on Homurachan is Resident Evil and Sweet Home, starting at 10 PM US eastern time.

https://homurachan.org/mtv/209829?last=500#bottom
https://t.trashchan.xyz/2026-08-09T02:00

As usual, Wednesday night anime is the latest episode of Youjo Senki and 3 episodes of Dungeon Meshi, starting at 10 PM US eastern time. We also watch a lot of other stuff now, never mentioned it before.

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-08-13T02:00
Replies: >>314651
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>>314144
>PLAYAN
Fallout Tale of Two Wastelands, finally in the Mojave chapter. Since I already have all the gear and levels I want, I am mostly focusing on the main quest rather than going out of my way to do content. Still, I did help out the Powder Gangers for free Dynamite, among a few other side quests, and finally having access to unarmed moves is a blessing, pretty much switched to unarmed full stop because of that. TTW is usually pretty well balanced, but I do wish that some content, like unarmed moves, were available earlier in the DC chapter as well, by the time you unlock them you're more than halfway thru the game, unless you rush to Vegas first and then come back to DC. Speaking of unarmed, I got access to Love & Hate again, this set of playthrus really made me fall in love with this weapon and I think I will make it my main again. I'm dropping enemies left and right as is, don't really need more damage, altho I do have a Micro Sledge from Tactics saved up for special occasion via mod. Other than that, I have a mod that massively increases spawn rate for certain encounters to make the game more lively(and increase difficulty for TTW players like myself), this let me grind enough dead Legion(killed by NCR since I don't want their hitsquads) to have as many Throwing Spears as I want, much like in New California playthru. Throwing weapons in this game are pretty cool, but in vanilla New Vegas you will never have enough of them to use them as your main weapon, unless you go to Dead Money and bring in a hundred spears maybe. Other than that, Outcasts and Legion keep me supplied with pretty much endless supply of Frags and Powder Gangers supplement me with Dynamite, so life is good. 

I got a new companion to replace the dead ones from DC chapter, one of them is Daria. It's a new mod I installed, the writing and voice acting is...not very good. I've always had very low expectations from Nexus companion mods and this one is about right, she is a very good companion from the mechanics standpoint for explosives players like myself, however. She supplements this playstyle perfectly and she's a demon with a launcher, gave her a Grenade Machinegun and she tears ass with it. Too much, maybe, since her friendly fire did cost me, with a few innocent NPCs turning aggro(most notably turning NCR hit squads against me yet again, altho that was early on and I still had a pardon so this wasn't a big deal). I like having a Powder Ganger around, altho it's best not to think too hard on how there was a woman in the all male penitentiary, it was either her or that asshole Oliver Swanick as far as companion mods went so the choice was clear. I've also had another companion briefly, a close friend from my New California playthru, but she suffered a tragic end at the hands of a super mutant with an RPG. I've got a replacement for her, but I think I got to do a few quests elsewhere first. Right now, my current crew is pretty good anyways, between Clover doing great work at close range with her Riot Shotgun and Zen picking off targets at range with her Gauss Rifle, if anything is still alive by the time Daria gets out her Grenade Machinegun, that problem is soon fixed. I rarely have to get involved these days, unless I want to throw a frag or a spear here or there.


I'm about halfway thru with the Mojave chapter, I am at the point where if I do one more quest for House I will turn Legion hostile and lose the ability to do the main quest for NCR so I am doing as much as I can while I can. I was briefly considering doing a Legion run this time around, my character not only sees the wisdom of an entity like Ceasar civilizing lawless lands thanks to his upbringing in the Capital Wasteland and witnessing first hand how much of a shithole that region was, but he's also a sadistic prick so he enjoys what he they do to prisoners and slaves, women in particular. However, House just offers a better alternative, with his promise of bringing back the pre-war glory days, maybe even space travel, not to mention comfy digs and good pay. I think I will do some side questing before I continue with the main questline, but I am gunning for the finish line. Of note is that I still haven't gone to Zion, so I still haven't gotten neither War Club or Compliance Regulator, the two most powerful tools at my arsenal during my New California and New Vegas playthrus. I simply don't need either, I'm fine on the melee weapons front and my MVP as far as ranged utility weapons go is The Dart Gun, but I might just visit the DLC solely because I like exploring the canyon. 

>WATCHAN
Nothing
>LISTENAN
Dead Rising 3 music, kind of in the mood to play a Capcom game
>READAN
News
>EATAN
Banana
>DRINKAN
Water
>FAPPAN
Tired
>FEELAN
Excited, got a wedding for my close family coming up so I will take a welcome break. Everything is going well with my game and the weather outside is perfect, honestly it's pretty good. 

>>314149
>LA Noire. I've nearly beaten the game but I may as well post the famous funny screenshots from early on. Mixed feelings about this game, it doesn't do anything technically wrong and I would struggle to cut any content to improve pacing, but I don't think that the intended gimmick of reading facial expressions in interviews holds up for a 40 hour AAA game.

I really wanted to like this game, but I just can't. The story is ass, gameplay is ass, it's pretty overrated. I do applaud them for getting the atmosphere down pretty well, but everything else is a pass for me. It was an interesting experiment for sure, if nothing else. 

>>314615
>Both Sonic Rush games ost
These games have some decent music, but I just couldn't get into the games themselves. People say that Sonic is just "press right - the game" and I think Sonic Rush games are the worst examples of this. New Super Mario Bros was a much better choice and I ended up just playing that game back in the day.
>>314626
>I really wanted to like this game, but I just can't. The story is ass, gameplay is ass, it's pretty overrated.
I agree. The late 40s atmosphere when you're driving around is really well done sometimes, but the game is a barely interactive prewritten TV show with a story that is either not present (Traffic and Homicide desks) or retarded (the rest). Some cases are interesting but they don't hold up on a replay since the cases and the story always plays out the same way. It's too long for me to recommend playing it just for the experimental value. At most it's a curiosity because the crazy risk taking in development could never happen for a AAA game made in the last decade.
Replies: >>314628
>>314627
Something tells me that GTA 6 will also be a pre-scripted TV show with barely any gameplay. GTA 5 was already heading in that direction and with how dumb the current generation of casual console gamers is, there is zero demand for something that is actually good. Hell, I bet the brand is enough to make back the money, pretty depressing. For better or for worse, LA Noire and Max Payne 3 were the last time Rockstar did something original, since then it's just been GTA 5 slop with a small break to ruin Red Dead Redemption and shit out some of the worst remasters in gaming history with the Definitive Edition.
>>314625
Need a link to that mod please
Replies: >>314664
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>>314651
Here's all the mods I've used for RE8. They're all compatible except for the vampire fangs one. I don't think the bald daughters fix does anything with the touhou daughters mod.
https://www.filemail.com/d/lzyoozxcrdlhwtp

You need fluffy mod manager to install them and reframework to run some of them.
https://fluffyquack.com/tools/modmanager.zip
https://github.com/praydog/REFramework/releases/download/v1.5.9.1/RE8.zip
Replies: >>314764
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>>314626
>These games have some decent music, but I just couldn't get into the games themselves. People say that Sonic is just "press right - the game" and I think Sonic Rush games are the worst examples of this. New Super Mario Bros was a much better choice and I ended up just playing that game back in the day.
I have nostalgia from both games, as the first one was one of my first DS games. But I adknowledge they have major flaws. 
I wouldn´t call the first Rush game "hold right to win". If anything after the first two levels it becomes hard as hell in a bullshit way with a ridiculous amoint of bottomless pits. That tipical DIMPS level design shit and making you stop to fight enemies were the major problems with the game.
Rush Adventure has less bullshit like that level design-wise. But it became way too easy. Still liked the game and I remember the different ship minigames being surprisingly entertaining and the crafting stuff not as tedious as it could have become.
It probably helped in my enjoyment of both games that I want to pet Blaze.
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>>314665
I want to fuck that cat.
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>PLAYAN
Looking out the window or frog game.
>WATCHAN
Paw patrol
>LISTENAN
Beeping
>READAN
Mindless phone content
>EATAN
Bread with the texture of sponge. 
Meat that tastes sweet
Vending machine food.
>DRINKAN
Green tea
>FAPPAN
No
>FEELAN
Good. Im alright. Im not ok. Ill be just fine
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>>313741
>PLAYAN
Coraline (DS) on RetroArch.

>WATCHAN
"SEGA Saturn: The Price of Victory" by Wreith on YouTube.

>LISTENAN
"All The Things She Said" by t.A.T.u. on Spotify.

>READAN
zzzChan on Chance.

>EATAN
Toast w/ Cheese & Ham.

>DRINKAN
Soda & Iced Tea.

>FAPPAN
"Kelsi Monroe's Booty Gets Drilled" by TRUEANAL.

>FEELAN
Mixed.
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>>314664
Thank you
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>>314626
>PLAYAN
Fallout 4, the final Fallout game I plan on playing in my year long marathon. So far I am having a great time, it is a nice change of pace to play a different style of action RPG after playing the same game 3 times in a row, especially when 2 of those times were on an aging 7th gen console. Despite the game being over 10 years old now, it's nice to play something with a more advanced engine and more modernized FPS mechanics, and yet the game still feels similar to the other 3D titles at the same time. I already played this kind of Fallout before with this built recently, during my London run. While that game has much more polished encounters and actual RPG mechanics, the moment to moment gameplay is largely the same, so you could say I know what to expect from this playthru. My character(Bell), thanks to Emil Pagliarulo, has a rather interesting backstory. It's been confirmed to be canon that Nate is the guy in the Fallout 1 intro that laughs at the Canadian being executed on TV, which is to say he finds war crimes funny. I integrated that into his backstory, during the annexation of Canada he did some fucked up shit, and a lot of that was under the effects of Psycho since they gave that out to soldiers before the war. When Bell came back to the States, he got PTSD and started campaigning against US aggression, hoping to settle down and live a normal life, he would have probably followed thru with it too if the bombs didn't fell. Soon after, he found his wife murdered, his son kidnapped in the vault and on top of that, he was once again behind the enemy lines, forced to use his military training to find his family. There is no law to speak of, so he is once again free to start cracking skulls, now without any central authority to keep him in check, and with as much Psycho and other drugs as he can get his hands on. Only time will tell if he gets broken and turns into an absolute monster, or resists the tyranny of the Commonwealth and tries to retain his sanity and humanity, considering his world is gone and his one hope for a happy family life with his wife is also gone. Hell of an upgrade over the typical "Vault Dweller leaves his home for the first time and is a fish out of water" character archetype.  



The early game in Fallout 4 is surprisingly difficult, enemies deal a ton of damage and there are a lot of powerful boss type enemies roaming the early game areas. I actually didn't bother going to the museum this time around and instead skipped straight to Goodneighbour and later Diamond City, meaning that Preston and Minutemen are disabled for this playthru, I plan on doing a different faction run anyways. The first few hours were fantastic, the game is open ended and lets me go wherever I want while forcing me to scavenge for as many resources as possible and preserve them for as long as possible, since I don't know when I will need them. After a while, as I gained more money and experience, the difficulty was more stabilized, but due to how I modded the game, it will always be difficult no matter how far in the game I get(I had similar mods installed for London). So far, I got thru the first act of the game with Kellogg, got some decent weapons and armor(including legendaries), got my first companion(one of many, as this is going to be another Leadership run) and am currently doing quests for money and XP while I collect junk, grenades and drugs to get prepared for tougher content down the line. I've already beaten a Deathclaw to death with a set of Spiked Knuckles and another one with a Walking Cane before I even reached level 15, so I think I'm good. Only problem I have with this build so far is that I don't think I will have a ranged utility weapon like I did back in Fallout 3/New Vegas, at best I will have a Paddle Ball from Nuka World that has a limited reach(which I've used in London), I guess that's better than nothing but I will miss having a ranged option that aren't grenades or throwing spears. Other than that, I am doing well so far, I already got a similar suit of armor that I ran with in London so I got that taken care of early, I even got the broken Duelist armor piece which means every attack, including ranged ones, have a 10% chance to disarm enemies and force them to go bare knuckle boxing with me, which is hilarious and a callback to my Jinxed runs. My melee weapons got some pretty good legendary effects, once I get a good set of Knuckles or a Meat Hook I will be set for the entire game(Power Fists are for pussies).

>WATCHAN
Nothing
>LISTENAN
Fallout Miami OST. Playing Fallout 4 made me check up on them again, with London released and Frontier flopping, Miami is the most promising total conversion mod around in development. It looks like a good deal of it is already completed, that includes all of the music on the radio(which I will attach in my next post).  
>READAN
Work and news
>EATAN
Waffles
>DRINKAN
Coffee
>FAPPAN
No
>FEELAN
I got a family wedding tomorrow, so I'm pretty excited. I will probably get drunk tomorrow, thank goodness I'm not the one driving.
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>>315153
Here are some choice Fallout Miami tracks, the rest you can find on Youtube easily.
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>PLAYAN
Armored Core 6. I've finished 2 out of 3 routes and I'm kind of disappointed in the game. It's my first Armored Core, but AC6 seems to have a major problem with build diversity. Incredibly short engagement ranges and the emphasis on building up stagger to do major damage make most weapons feel shit to use against bosses, a lot of them will straight up miss at those ranges even before factoring in the typical input reading and the rest are going to be heavily outclassed in damage and stagger by the handful of weapons (like shotguns) actually built for short range combat. AC parts have a balance problem too, most of them are so well balanced against each other that very few parts are really good at a niche and it's really boring to try pick between +5%/-3% stat tradeoffs. This also means that gear progression is shit, I used more or less the same build from 1/3rd through NG to NG+ and I'll probably use it for NG++ too. The only thing I changed was using reverse jointed legs, but I unlock my current ones about halfway through NG.

I also think the bosses are pretty annoying and often made the game feel like robot souls, but apparently enemy ACs cheat less in this game than in previous ones in the franchise.

>WATCHAN
Catching up on Dungeon Meshi.
>LISTENAN
SHVDV
>READAN
Nothan.
>EATAN
Chinese.
>FEELAN
Annoyed.

Webring shilling:
Saturday movie night this week on Homurachan is Resident Evil: Apocalypse and Throne of Blood, starting at 10 PM US eastern time.

https://homurachan.org/mtv/214801?last=500#bottom
https://t.trashchan.xyz/2026-08-16T02:00

Wednesday night anime is the latest episode of Youjo Senki and the last 2 episodes of Dungeon Meshi, starting at 10 PM US eastern time. Check the schedule for the rest of the shows we're watching!

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-08-20T02:00
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>PLAYAN
Pragmata, let's see if I can finally finish this
>WATCHAN
Senritsu Kaiki File Kowasugi episode 4
>LISTENAN
Was listening to nujabes
>READAN
Nothing
>EATAN
pizza
>DRINKAN
Coca Cola
>FAPPAN
No
>FEELAN
tired as fuck
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>PLAYAN
American Truck Simulator
>WATCHAN
Security camera guy videos
>LISTENAN
My favorite genre; weeb
>READAN
If you blink alot and squeeze your eyes just right you can see the book you were meant to write.
>EATAN
Pizza with ham 
>DRINKAN
Green tea with burgermutt oil
>FAPPAN
furiously
>FEELAN
i feel strange. I think I had too much stress going on this week. I should post some weird videos that make me feel ways about stuff.
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>PLAYAN
Helldivers 2 with a friend for a bit then either palworld or Avatar legends
>WATCHAN
CEO fighting game tournament i think
>LISTENAN
Kirby Orchestra music
>READAN
THE WORMS OF THE EARTH and other some short stories by robert e howard
>EATAN
Fish n chips
>DRINKAN
I WANNA but probably water
>FAPPAN
Nah
>FEELAN
I have a weekend of none of my usual responsibilities. No childrans, no work, no major tasks. I am however completely exhausted so I don't think I can summon up the will to do all the shit I've been wanting to do and will probably rest for tonight at least. Need to tegain some aitistic focus so I can work on at least one of my variety of projects I've been wanting to do.
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>PLAYAN
palworld
>WATCHAN
vagrant holiday
>LISTENAN
streets of rage 2 ost
>READAN
i actually got finished reading tsukihime, i can see why you're encouraged to actually learn japanese considering only a dude who can read japanese can properly get some of the distinctions
that being said though, goddamn what have i been missing out on and how deep should i bury myself in this autism? i know it crosses into the fate series eventually
>EATAN
pumpkin bread, unfortunately came out like ass
>DRINKAN
water
>FAPPAN
wouldn't YOU like to know weather boy Ciel
>FEELAN
stuck but at least i have mounds of entertainment to drown out the thoughts while waiting.
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>>314740
>PLAYAN
Need For Speed II (PS1) on RetroArch.

>WATCHAN
"Beating Bubble Booble (NES)" by Angry Video Game Nerd (AVGN) on YouTube.

>LISTENAN
Willow Smith. on Spotify.

>READAN
zzzChan on Chance.

>EATAN
Chips.

>DRINKAN
Energy Drinks.

>FAPPAN
Anal & Leash/Petplay.

>FEELAN
Tired.
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SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, Transformers: Prime, My life as a teenage Robot, Persona 3 Da Movie 03, Uma Musume Cinderella Gray and Reiwa no Dara-san!
Will start 1 hour!
https://cytu.be/r/qtmonstergirls
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>>315153
Just want to confirm, the wedding was great and I indeed got plastered. One family from out in the country even brought over moonshine. Here is another screenshot to prove it was me(if ID changes).
I'm double checking if anyone has the fallback bunker link for any of /smug/'s boards, I'm a lazy idiot, so I keep forgetting to grab them every time it goes back up.
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>>315321
just wait a few hours
if it's still down check #8/a/ on rizon and see if Tenicu finally ragequit or not
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>>315335
This would be funnier if it had an ifunny watermark at the bottom.
>>315335
...What's rizon?
Replies: >>315350
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>>315349
An IRC network
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>>315321
>Fallback map v1.3

>*Save this document locally!*

>Primary Board: https://smuglo.li/
>Darknet: http://bhm5koavobq353j54qichcvzr6uhtri6x4bjjy4xkybgvxkzuslzcqid.onion/ The Hidden >Service will come up again under the same address even if we lose the server.
>In case access to the primary board is turned off because of journalists: https://notso.smuglo.li/ >(Thanks to Kohlchan for the idea.)
I>n case of domain loss: https://smugloli.net/
>In case that domain is lost too: https://smug.nepu.moe/ (inactive until needed)
>In case of server loss: Wait a few hours, we have daily full disk backups! Then start this list from the top.
>Information during downtime can be found on #8/a/ on Rizon IRC. This should be joined as soon as a problem starts.
>If all else fails: https://varishangout.net/users/nepfag will post the new URL.

>If things go so pear-shaped that none of the above is effective, don't forget that /a/ is a community, not a website. Continue looking for places where anons seem to be congregating, and try to work out via discussion what the best place to set up permanently is. Don't give up on finding each other, and trust that other anons are also working to the same goal.

And that's all the fallback there is for smug. For the time being I'd err on the side of waiting until tomorrow.
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>>315355
>>315321
Apparently the server's down and only nepfag can reset/turn it back on, but he's asleep right now.
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>>315371
The datacenter it's hosted on is experiencing a power outage.
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>PLAYAN
Valkyria Chronicles 4
I really liked the first game and played through it in a couple of days, but for some reason I kept dropping this one, so now I'm getting back into it.
>WATCHAN
nothan
>LISTENAN
Brahms and the VA-11 HALL-A soundtrack earlier
>READAN
imageboard posts
>EATAN
had some leftover pizza
>DRINKAN
tea
>FAPPAN
nah
>FEELAN
awful
Replies: >>316078
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>Nothing for weeks.
>Nothing for years.
>Air conditioner, overpriced keyboard clacks.
>Memes.
>Oats + protein powder + peanut butter + chia + kefir.
>Nofap feels good, man. 
>Depressed but less so than before.
Replies: >>316070 >>316143
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>>315153
>PLAYAN
Fallout 4, I focused on doing the main quest and got to the point where I can start playing alliances with various factions. So far, I decided to ignore the Minutemen(never went to the museum, the game actually accounts for this later on), ignore the Brotherhood, join The Railroad and infiltrate The Institute. I never actually completed the Railroad path before, the farthest I got was destroying The Prydwen and then betraying them at the last minute because I wasn't going to kill my own son. This time around, my character deeply, personally, hates The Institute and finds that his son is a sick psychopath, so there is a lot less sympathy involved. I actually still don't plan on blowing up The Institute, or killing Shaun for that matter, I got a couple of quest mods that change the main quest in a big way, but I will get to that once the time comes. Other than that, I also started Raider route in Nuka World DLC. It's been ages since I've done a Raider playthru, last few times I played I wiped them out because this happens to be one of the toughest, if not the toughest fight in the entire game, if you want to kill all the raiders on their own home turf. My character is a former war criminal and an amoral psychopath so being a raider warlord suits him just fine. I plan on siding with Disciples and Pack this time around, I never sided with Disciples because I find them the cringiest of the lot, but they fit my character rather well so I will side with them for once. I am planning on betraying The Operators, whom I actually like the most out of the three, but I do not need their unique gun or perk since I am a melee only character, so they're out. Besides, I installed a decent Disciple companion so it wouldn't feel right to betray them this playthru.

Speaking of companions, I got two good ones I was pleasantly surprised by. I was evaluating which companions in my game would fit a Railroad/Raider playthru and not many came to mind, so I sought them out from the cesspool known as Nexus Mods. Most companion mods there are absolute garbage, but I happened to find two that are pretty decent and fit my character perfectly. I already mentioned Dixie, she's a perfect raider companion. She acts like a typical Disciple, whatever you see in the DLC she says and does exactly what you would expect, she almost feels like a DLC companion Bethesda themselves would make quality wise. She's got a quirk to her, she actually acts independently compared to other companions, this means she might kill random NPCs or exit power armor or steal your drugs or booze if she disrespects you, as you earn her trust points she eventually acts more like a regular companion. I initially did not like this, but I came around to this feature, I guess it doesn't make sense that some ruthless raider would just listen to some green level 1 vault dweller the moment she met them. As expected, she got a lot of interactions with various Nuka World characters, usually threatening to stab them, and everything is rather well AI voiced so once again, it feels like a natural part of the game. As I continue down the Raider path, I expect she will feel even more natural, but she also has a lot to say about main game Commonwealth stuff as well. Her perk brought back Terrifying Presence into the game, which has a hilarious effect of forcing most enemies to run away from you, not to mention let you do more damage. Pretty damn useful and I might hire her in my future playthrus just for this perk alone. 

The other rather decent companion I had no expectations for is Skarlet. The one from Mortal Kombat, she literally came thru a portal over to Fallout world and decides to hook up with you since you seem powerful enough to hold your ground(she finds you in a forced combat encounter so this level gates early game characters). I expected this mod to be really cringy and uninstall it really quickly, but surprisingly enough, the dialogue is pretty much what I would expect from a Mortal Kombat crossover, most of it makes sense. She acts like a weirdo outsider, as expected, but since she's from Outworld, she's extremely ruthless and constantly talks about fighting, murdering and conquering. A brute/amazon type companion that's perfect for a Raider playthru, in other words. As you earn her relationship points, she opens up about what's been going on in Outworld and why she came to Earthrealm in the first place, it's a pretty neat little self contained story and I guess if you like Mortal Kombat lore you will like this mod. I wouldn't know, I stopped paying attention to it the moment it got really convoluted, and Skarlet is apparently from MK9(last game I played but I was checked out of lore long before that). This one is not voiced by AI and instead mod author got themselves or their girlfriend or whatever to voice Skarlet and then themselves/someone else to voice the male character lines. Her perk is pretty much perfect since it increases unarmed and one handed melee weapon damage, which is pretty much what I use exclusively, so I guess it was meant to be. The only thing I hate about this mod is that Skarlet seems to know what radiation is, for some reason, which is retarded considering she came from a world that's stuck in the feudal ages, filled with magic and monsters, and she doesn't even know what a computer terminal is. Other than that, not a lot of complaints, altho I do wish that unarmed in power armor was viable so she could actually fight with her bare fists like in the games. 


As for side questing, I only did a few, usually bothering with most of them is a waste of time in this game since they barely award anything. I certainly didn't fuck around with settlements either, but that's only because they are part of the Raider or Minutemen questlines, so sooner or later I will have to start building them up but I can't be bothered now. For now, I am scouting all of them(that includes dozens I added via mods) so I can immediately start taking them over once that part of the main quest starts. As for side quests I actually did:

>Cabot House questline that actually has some of the best writing in the entire game. I wish it was present in a previous Fallout game where you could have proper skill checks and more than 3-4 dialogue options. The reward is also pretty great so it's always worth doing
>Vault 81, aside from having a safehouse at the end of the quest, the mole rat dungeon is an interesting challenge since you cannot get bitten even once without a major consequence. I actually had to redo this one several times since my stealth skills sucked at the time, so I had to improvise by buying a bunch of explosives and using them and my limited stealth boys as tactically as possible. I needed an item that's in the vault, it's needed later for the main quest
>Hallucigen building, it's a typical dungeon but I like the fun twist that all the enemies have gone insane and there is an active chemical leak. The crazy shit the company was up to was also a funny read on the terminals, altho the unique grenades you get from this quest are beyond useless, what a disappointment. Some dipshit drug dealer wanted a canister of the stuff in Goodneighbour or whatever, but that was just an excuse for me
>Guilded Grasshopper was another good dungeon I always do, aside from the novelty of exploring an IRL location I like how the reward for this quest is a bunch of resources rather than guns or medicine, altho the game gives you a unique sword for completing the quest(not completely useless but very situational, you need to know the mechanics of the game inside and out and even then it is only useful in a handful of instances. This is less fault of the weapon and more how useless radiation weapons are in general in this game). 

I am having a lot of fun, for as much as the game lacks in proper RPG mechanics compared to previous games, there is actually a lot of roleplaying to be had here. Didn't expect to be able to play as a straight up evil character, but I was wrong. Now that I found Shaun and gotten over the tedium of finding The Institute, the game actually opens up and the main quest starts to become fun, and whenever it will get boring again, I can head back to Nuka World to continue the Raider questline. Overall, pretty positive about the whole thing, I guess I will end this marathon on a high note(hopefully).

>WATCHAN
Some random Fallout videos
>LISTENAN
Techno
>READAN
GTA 6 leak outrage from consoomerist niggercattle
>EATAN
Mini pizzas for supper and berries for dessert
>DRINKAN
Coffee and tea
>FAPPAN
No
>FEELAN
Pretty good, I am enjoying my Fallout 4 playthru and my Fallout London package arrived. The modders sold similar limited edition items to the ones from New Vegas limited edition, that includes a set of playing cards and a giant compendium that is part art book, part dev commentary, part actual guide for the mod. There is even a cool prequel comic inside like the one New Vegas got. I also got one of those Cutethulu dolls which is pretty cool, I'm not one for collecting gamer merch like this but I love the idea of a bunch of fans getting together and making their own unofficial official limited edition for a mod, hell London might as well be an official game at this point with how much effort the modders went thru to get released, and they're still not done with it, there is still free DLC sized updates coming. One is very significant, so when that drops, I will 100% come back to the game, looking forward to it.
>PLAYAN
>WATCHAN
Which has more minutes of cutscenes and audio conversations. MGS2 or MGS3
>LISTENAN
>READAN
Erotic lolicon audio books as read by Tara Strong
>EATAN
>DRINKAN
Saur kraut kimchi yogurt smoothie with coffee.
>FAPPAN
>FEELAN
I sharted so hard I blew a blood vessel. Now I have a headache.
Will an intense masterbation session (the kind that makes you feel like youre gonna have a cramp in the pubic area at the moment of climax) make this worse?
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>>316061
As a zoomer who mostly plays games released before I was born, I relate to that Tweet. "You only like retro games because of nostalgia" shills BTFO.
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>>316070
>"You only like retro games because of nostalgia" shills BTFO.
This chart here? Pure coincidence, surely.
>>316062
>Fallout 4
I dropped it right after going through that memory dream sequence thing. I started managing settlements so much that I realized I wasn't playing the game, I was sitting around in menus like I was working a job, and I quit.
>>316070
I'm sorry my generation hasn't made anything good you can call your own.
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>PLAYAN
Finishing up Wo Long; been slowly chugging through it over summer in the few loose days I've had free between being busy with back-to-back work contracts. Got a week off by coincidence (not out of choice, and it's costed me, but... silver linings), but one more week and I should be free of it all until next year.
>WATCHAN
Got Dorohedoro S2 in the folder whenever I've got time.
>LISTENAN
Related, but I've just downloaded / queueueued up a ton of this /a/ season's music to get through before an end of year r/a/dio.
>READAN
Some financial stuff, some imageboard history stuff for something for somewhere else on my lurk, but I wanna focus more on typing up a few megaposts that have been in the pipelines for a while that've needed to be done.
>EATAN
Handmade sammich, medium bread, thick on the fillings. Fresh Ham + Lettuce + Tomatos + Burger Sauce.
>DRINKAN
Got a ton of soft drinks for free (enough to stock me for another year) but I might just go for watuh.
>FEELAN
I wanna get some offbrand pringles, but I don't have it in me to go to the shop just for them. Other than that, feels like another impasse on deciding on what to do for the next year, now my time's freed up again.
Should be able to resume my Anon-activities soon enough however.

>>316056
>OST
Nice, have one of my personal choices
>>316062
>Merch for a mod
Is Bethesda not trying to take their lump of flesh, or is it an out of sight out of mind deal?
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>>316077
That's precisely why I stopped bothering with settlements too. It's busy work with no payoff and kills the pacing entirely, the only reason to ever deal with settlements is if the game tells you to use them, in Minutemen or Raider paths. Fortunately, Nuka World kinda sorta fixed the settlement system by making it interesting, it's still boring but at least now there is more involvement from the player and there is a payoff. Still, I had to tinker quite a bit with it myself to get it working just right, in a typical Bethesda fashion it's janky, underbaked and barely works, but I made sure it's good enough to make my playthru interesting, I will be quite literally able to take over the entire game world map(including DLCs and modded areas), which is not something you can do in any other Fallout game. Still can't beat the main game with The Raiders, will have to side with one of the vanilla factions for that, which is a shame but there is a story reason for that once you finish Nuka World. Anyways, I would say you aren't missing much from the second half of the game unless you really liked the main gameplay loop(combat, crafting and exploration, not settlements). Around the time you get out of the dream sequence and infiltrate The Institute, the game finally starts resembling the older titles by giving you limited freedom of choice and factions to side with. 

>>316078
The way I understand it, London team already reached out to Bethesda way before the mod was released to make sure there would be no problems and they said that everything was fine as long as the mod was free and you needed Fallout 4 to play it(conditions which the mod met, obviously). The merch was a kickstarter thing, I doubt they were making much money, it all went directly towards production and shipping. The merch is pretty damn good, if anyone here actually played the mod and liked it I would grab the stuff since they recently opened the store, you can now grab the items individually(they're expensive, but well worth it, quality of materials is good as far as I can tell). If anyone here hasn't played the mod, I would recommend going back and trying it when the last update(Wild Card) drops since by then, you will have a free game with a Game of the Year Edition worth of free content updates AND a brand new main quest path, akin to Yes Man or Minutemen like independent ending(currently missing since the logistics made it impossible to implement when the game launched, so it's cut content and very ironic one at that since Wild Card was the very first planned main quest path at the start of development). Once the game is "complete" it should eclipse Fallout 4 itself, which is crazy, hell right now the first DLC is out and they already added in gambling ala New Vegas, several new companions, a couple of new factions, a new set of dual wielded pistols and a new self contained location and that's just the appetizer(that's not mentioning fixing all the bugs the game had at launch, which was an undertaking in it's own right). 
Oh, and the nice thing about the compendium book, it includes an indepth strategy guide(I have an old Prima guide for Fallout 3 laying around, it's essentially the same quality if not better), but not just for the main game right now but also for all the planned DLC content, so the book will still be up to date even a year or two from now when the final update drops and you can get yourself spoiled on what that content is going to be right now. Say what you want about these guys, but they got this figured out, probably have it together better than Bethesda themselves at this point, Starfield was a mess and so was Fallout 76. The same dev studio will be working on their own original game they can actually sell when Fallout London is finally shelved and finished, so that should be interesting.
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>PLAYAN
Armored Core 6 and Armored Core For Answer. There's not much else to say about AC6, I stand by my criticisms of it after finishing the ALLMIND route, but I do like it a bit more now.

For Answer was pretty fun, though it has its own issues. First off, I liked that long range is actually long range and that the AI can fight at all ranges, being fairly good at maintaining the right distance from you. Unfortunately AC duels kind of suck, your NEXT melts when your primal armor is gone so that 40k AP lasts less than 10k AP in AC6. This gets really bad when you're up against a super mobile NEXT because the movement in this game is stiff but very fast, so an enemy that is effectively on rails bunny hopping and flying around is disproportionately dangerous to short and mid range builds. The campaign is okay. I liked that most builds were viable, but I wish that the enemy oldgen ACs had better AI. They literally just stand in place like an MT and the only real difference is the slightly higher damage they do. In general, zooming around fighting generic enemies is fun, arms forts are really fun (and easy) but AC bosses aren't fun unless it's a boss only stage and not the end of the genocide route. It would be nice if the League/ORCA routes were more differentiated, as you do the same corpo missions in both for most of the playthrough.

>WATCHAN
RWBY anime.
>LISTENAN
Doun.
>READAN
Fanfic
>EATAN
Steak.
>DRINKAN
Water.
>FEELAN
Nemui.

Webring shilling:
Saturday movie night this week on Homurachan is Ugetsu and Holy Mountain, starting at 10 PM US eastern time.

https://homurachan.org/mtv/219401?last=500#bottom
https://t.trashchan.xyz/2026-08-23T02:00

Wednesday night anime is the latest episode of Youjo Senki, starting at 10 PM US eastern time. Check the schedule for the rest of the shows we're watching!

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-08-27T02:00
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>>316078
>end of year r/a/dio
Smug or shamiko?
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>PLAYAN 
Palworld, friends serb seems to be poppin off and I may actually play WITH a person 
>WATCHAN
Looking for a new anime
>LISTENAN
Phantom Planet
>READAN
Robert E Howard 
>EATAN
Stirfry
>DRINKAN
Water
>FAPPAN
Maybe tomorrow
>FEELAN
I got a free weekend again. Wasted last one, may waste this one as I feel a bit sick and exhausted. Not sure yet. 

>>316069
>READAN/LISTENAN
The fact she records those is somehow bith kind if shocking but also checks out
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>PLAYAN
Just finished GoodBoy Galaxy on the Game Boy Advance.
Technically, might be one of the best GBA games ever release, graphics are nice, detailed and colorful, and the animations are fantastic.
But:
It can get pretty dispersive at times, and honestly the gimmick of losing one of your abilities once you enter a level gets tiresome soon.
Still, it surprised me how deep and packed of content the game was, unlike many new games for old consoles that are usually shallow, glorified mini games.
So very nice, but with some better balancing could have been better.
>WATCHAN
Nothing
>LISTENAN
Ambient 
>READAN
Nothing at the moment, will probably resumed reading Lovecraft soon.
>EATAN
Legumes soup and stewed chicken
>DRINKAN
Red fruits juice, but mostly water
>FAPPAN
No
>FEELAN
I am about to go back to work soon and I dread that day.
Glad about the GTA6 leaks ruining the day of those normalfags who are the cause of Vidya going to shit by blindly supporting and defending corporations for all these years.
Fuck them.

>>316061
>>316070
The "nostalgia glasses" was always a braindead argument.
No matter how in depth you argue why some older game is better than a new one or it's shitty remake, these retards will keep on repeating the "nostalgia" argument ad nauseam, without reasoning.
I never had a SNES as a child, and played  Super Metroid for the first time ever only recently, yet I got accused of "nostalgia" for saying that it was far better than Dread.
These people are braindead.
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SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, Transformers: Prime, My life as a teenage Robot, Persona 3 Da Movie 04, Uma Musume Cinderella Gray and Reiwa no Dara-san!
Will start 1 hour!
https://cytu.be/r/qtmonstergirls
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>>316108
Funny, since all I'm reminded of in terms of Bethesda + merch is the snippet in the Sweet Little Lies music video pointing out the pip-boy that just had a cardboard insert as the "screen".

>>316132
Last picrel should be all you need to know
What's the deal with shamiko / homu anyways? They both splinters of meguca, or distinct from one another? Not got time to keep on top of the goings on outside of my lurks, and it doesn't help that homu is in wingdings while in indexed view (I assume while logged out), so I can't just ask myself.
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>>316263
>What's the deal with shamiko / homu anyways? They both splinters of meguca, or distinct from one another?
Something like that. A long time ago on meguca.org, /homu/ was /pol/ and then /meadhall/. We left and meguca.org became shamiko.org for various reasons, and eventually the original admin quit. It's a ship of theseus thing, so much has changed since dotorg on shamiko between users, staff and (active) r/a/dio DJs that it's hard for me to consider shamiko 'the' meguca even though a few homus who came from /a/ likeme.jpg still use it.
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>>316267
Is that Luke whatshisname on Lain's body?
sage for off-topic lol
>>316269
Ah, okay. Couldn't tell. Just saw the five'o'clock shadow and assumed.
>>316263
>Funny, since all I'm reminded of in terms of Bethesda + merch is the snippet in the Sweet Little Lies music video pointing out the pip-boy that just had a cardboard insert as the "screen".
Yeah, it's funny how a few hobbyists are able to get better merch than a AAA studio. Hell, one of their sold items is a real canvas bag, now that's a blast from the past for anyone who remembers launch of Fallout 76.
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>>316062
>PLAYAN 
Fallout 4, focused on doing main quests this week. I am doing a modded main quest playthru, so my run is a bit different than usual. Rather than three acts, I got four: First one is identical, that's leaving the vault and looking for Shaun, it ends when you kill Kellog. Second one is mostly similar to the vanilla experience, that's where you look for the Institute. The difference here is that I couldn't be bothered to build the teleporter, easily the most tedious part of the game, so after I did everything up until that point I went into Institute directly via a tunnel that takes you there. It re-uses the same one that you use for Minutemen ending, you can technically go there at any time to skip the main quest but there is a hurdle to stop level 1 characters from going straight to Institute: you need to hack a door, lockpick it or get into a difficult combat encounter in order to get a computer password first and the former two require ranks that you only get around level 15 or so. This finishes act 2 and starts act 3, where you side with various factions to finish the game. In this case, I infiltrated Institute while working for The Railroad, and also became Overboss over at Nuka World to get started with Raider questline. My experience differentiates starting when you have to either betray The Railroad or Institute, with a mod to subvert the latter, I don't have to do either. As far as I am concerned, vanilla game Railroad questline is for combat players, where as I am a diplomat that tries to solve every problem as peacefully as possible. This is why the subversion questline is perfectly suited for my character as it is full of speech checks, instead of betraying either side I talk to the leader of The Railroad and convince her that I can take over as the leader of Institute and reform it(with several very difficult speech checks). 

After that, I destroy The Brotherhood for Institute(there is an additional option added by the mod to replace Maxson with a synth but that requires mingling with them, which I didn't do. This technically enables peace between all four factions, something that is impossible in the main game). After that is taken care of, I cure Shaun's cancer via another mod that lets you save him(you need to find Vault 81 research data, find a dose of Mysterious Serum from Cabot House questline and pass a very difficult speech check for an Institute doctor to convince him to develop the cure). This starts the post game, or in my case act four, as the game is far from over. I held a directorate meeting to either blackmail or convince various leaders at Institute to fall in line with freeing the synths and ending all the mad scientist bullshit so they can start working with The Commonwealth instead. The setpiece is filled with various dialogue checks, I only have to end up banishing one scientist and killing two, everybody else knows their place. The voice splicing was done rather well, minimal use of AI and instead lines of dialogue from various quests and interaction are reused to make sense in the context of the meeting, it feels rather natural. This enables a whole lot of other content that is new to the mod, with the most satisfying being telling that reporter in Diamond City to write a new propaganda article brown nosing the Institute by convincing her that it was reformed, which a rather satisfying conclusion to the whole arc with people being paranoid. This only leaves finishing the Raider plotline and taking over the Commonwealth completely, one settlement at a time, as well as meeting up with Shaun and having him as my companion so he can be there for me every step of the way. There is a rather clever way for Shaun to fake his own death so that the game doesn't have to bend over and pretend he's still alive, which fits his ass backwards narcissistic character. 

All in all, a much more satisfying conclusion to the game than what was originally intended, both from narrative and mechanical point of view. Looking forward to being a Raider, Bell's main goal of working with The Railroad was to put an end to mad science of The Institute and he originally intended to blow the whole thing up...that is, until he realized he would become their leader, which put thoughts of having them help him conquer the entire region. The Raider gangs are the muscle, Institute with their new great PR are the equivalent of shadowy government and R&D working behind the scenes on whatever projects I choose now that synths are taking the backseat(Bell doesn't really care about synth rights, but it sounds nice to say he does and works towards his goals), and I exploit The Railroad by using their intel, uncompromising nature and resources for my own ends, as long as I pretend to work with them. See, and there are people who say that you can't roleplay as an evil character in this game. 

>WATCHAN
I reviewed Operation: Darkness here a while back. Some of you may remember that, in that case you will know I had very mixed opinions on it. Well, I found a perfect review that also has very mixed opinion on the game. 
https://invidious.nerdvpn.de/watch?v=wnQHmQ1Qb5A
A nice solid hour long video that explains pretty much everything about the game, that includes spoilers. The only section I would have given more attention to would be stressing just how useless conventional weapons are past a certain point(the moment you unlock magic) and how important lowering the weight of your units to the absolute minimum is, since he barely touched on it. Of course, it's not that simple since every mission has vehicles and almost every mission has boss type enemies so you also have to bring a few bazooka units that will be slower than everyone else, so there is no optimal builds here. 

>LISTENAN
Fallout Miami OST
>READAN
News, disappointed that so much niggercattle has fallen for GTA 6 hype and that there are no more leaks coming.
>EATAN
Cake
>DRINKAN
Coffee
>FAPPAN
Nah
>FEELAN
My Fallout marathon is coming to an end, I am having a lot more fun with Fallout 4 than I thought. Bell has a lot more depth to him than I planned, I just wish that this game's horrid dialogue system could reflect that. I am planning a little something extra after I finish Fallout 4, but I need to set it up first. Either way, I'm starting to look back on the whole thing and I think this might be one of my best set of runs I ever had, great character build and not using any guns really does make things interesting.
Replies: >>317512 >>318185
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>PLAYAN
Resident Evil Revelations and F.E.A.R. 2 Project Origin + Reborn. I don't have a lot to say about either. I'm not done with RE Revelations yet, so I'll withhold judgement except to say that there a lot of instant kill attacks in this game and a janky ass dodge mechanic. Annoying.

There isn't much to say about F.E.A.R. 2 either. It really is a downgrade in every sense from the original. It's an okay game because of the mechanics held over from the first game but the AI is dumb as shit because of the corridor shooter level design and the frequent jump scare sections are just boring. I did think it was funny how Alma QTEs there are in the game, she's constantly trying to rape you. 

>WATCHAN
Just the usual RWBY anime. Might watch Elf 17 soon.
>LISTENAN
R/a/dio.
>READAN
Nothing.
>EATAN
Noodles.
>DRINKAN
Coke.
>FEELAN
Excited.

Webring shilling:
Saturday movie night this week on Homurachan is Africa Addio and Tomb Raider, starting at 10 PM US eastern time.

https://homurachan.org/mtv/218917?last=500#bottom
https://t.trashchan.xyz/2026-08-30T02:00

Wednesday night anime is the latest episode of Youjo Senki, starting at 10 PM US eastern time. Check the schedule for the rest of the shows we're watching.

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-09-3T02:00
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>PLAYAN
PEAK. Played through it once fully and enjoyed it, may try to fuck around some more. If I cannot find anyone to play it I will do something productive or play an old game. 
>WATCHAN
Not sure
>LISTENAN
Phantom Planet
>READAN
Theres a new TRAZYN AND ORIKAN BOOK out! Gonna find it and read one of my favourite 40k authors
>EATAN
Chiggun
>DRINKAN
Slurpee
>FAPPAN
Not tonight i think
>FEELAN
I have had 3 weeks of almost entirely work, now I have a weekend off and gotta catch up in what I need to do

>>317485
>READAN
I've never had a game I was hoping would somehow fail badly more than this, despite knowing it'll sell. I want them to somehow screw the pooch, bu t it'll take a miracle of indian engineering or female writing to shoot themselves in the foot hard enough.
Anything is possible
>>PLAYAN
Nothing tonight, tired
>>WATCHAN
Reacher Season 2
>>LISTENAN
horror game longform videos
>>READAN
cookbooks to try and get new recipes so I stop eating the same stuff
>>EATAN
BBQ shrimp and some fries
>>DRINKAN
Lemonade
>>FAPPAN
eh
>>FEELAN
Fine. Went and had dinner with my dad which we haven't done in a while.
Replies: >>318185
>>PLAYAN
I feel obligated to grind out wows games now thanks to the longform event theyre doing
>>WATCHAN
relapsing into wows videos
>>LISTENAN
fnaf theories (i only find fnaf slop interesting for some reason)
>>READAN
kaji kun society a rigged 21390583456 million dead gamblers
>>EATAN
chicken and potate
>>DRINKAN
costco brand Lemonade. could be more tart
>>FAPPAN
ew Its smelly
>>FEELAN
need to feel more, days going by too fast
>>317511
Yeah, F.E.A.R. 2 got a really bad case of consolities, as many games got in that era.
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>>317540
It felt like there were a few areas where the replica AI was as good as in the first game, they just completely fucked up the level design.
Replies: >>317576
>>317565
IIRC the biggest reason why F.E.A.R. 2's AI was usually worse was because it stopped flanking as much after an intern fixed a bunch of small memory leaks in the game's code.
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>>317485
>PLAYAN 
Fallout 4, almost done with the game. What would normally be the post game is now my fourth act, where I tie up loose ends and solidify my control of Commonwealth and beyond. I reformed The Institute last week, this week I've seen all the little interactions that happen when you do so. There is a surprising amount of them, I could randomly come up to a random important NPC like Nick Valentine and he would have a brand new conversation where I could convince him Institute isn't a threat anymore after the reforms, with dialogue being organic enough that I had to do a half second take to ask if I missed some post game conversation all these years. Of course, there is also a few extra quests after reforming The Institute, the most important one being meeting up with West Coast Brotherhood who want to negotiate peace. This is actually a really nice touch, this way you could technically have peace with all four factions, if you don't have a problem with The Brotherhood you could also blame the hostilities on Maxson and his little misadventure and once he's gone, make peace with the rest of it out West. I guess you could compare his little campaign to W's War on Terror or more appropriately, Kimball's Mojave annexation, or in my case the lack there of, a one man escapade that doesn't represent the rest of the people back home. This is very good writing, since the number two complaint I've heard over the years, aside from how retarded base game Institute is and how ridiculous it is you can't reform them, was the portrayal of The Brotherhood in this game compared to all the others. There is no way they would just blow up The Institute, they would take it over and kill the eggheads Fallout Tactics style, and now you could potentially allow some sort of a peace treaty with them if you are an absolute pacifist character or simply like them. I didn't go for that option, since one of their demands(from a defeated army, no less) was full access to The Institute so they could "inspect" highly classified secret tech to see if we weren't trying to take over the world with it. I called the West Coast representative a crazy bitch and sicced my companions, as well as a small platoon of coursers and synths the game lets you summon, to eradicate her and the escorts. Very much worthwhile for combat characters, since it seems the Brotherhood drops guaranteed explosive minigun and auto combat shotgun, some of the most powerful weapons in the game. If for whatever reason your RNG was shit until this point, at least the game gives you an option to play around with these overpowered toys at the very end, yet another good bit of game design. This mod does everything right, you even get a nice, short New Vegas styled ending cutscene at the very end of the mod to let you know you've completed it.  Here is a link to it, if for whatever reason anyone here wants to play/replay Fallout 4, I consider this mod to be essential from now on, it's ridiculous that the main quest routes here aren't just part of the base game. https://www.nexusmods.com/fallout4/mods/50975 

The same guy also uploaded another mod that lets you save your son, I talked about it last week. I managed to meet up with him and hire him as my companion, normally you would have to pass some very hard speech checks for him to forgive you if you disappointed him(such as destroying The Institute or otherwise betraying it or his beliefs), but since I made him happy this run, he more or less told me that I made all his dreams come true and joined up right away. Here is the mod link, yet another recommendation that I would not even bother playing the game without
https://www.nexusmods.com/fallout4/mods/35198
Oh, and if that isn't enough, after you get Shaun as your companion(or he forsakes you and you never see him again) you get an even longer New Vegas type slideshow that actually goes over some of your actions thru out the rest of the game, more indepth than the one from Subversion. It isn't long, but it blows over the minute long video you get at the end of the base game. Hell, there is even an alternative ending cutscene if you decide to ignore the main quest or join up with Nuka World raiders and completely sidetrack the "save your son" story. 

Speaking of Raiders, the only bit of content left ahead of me is actually completing Nuka World as one. I captured all the parks and am ready to actually start conquering The Commonwealth(and the rest of Nuka World since I have a bunch of modded in settlements there). I will consider the game done once I control every bit of the world map, something I am very much capable of doing. This is something I will focus on next week as I wrap up loose ends, I very much enjoyed Nuka World and love what it adds to the game. Many people complain about Bethesda style of Fallout, where it is more of a theme park than an organic RPG experience, and they're right. This DLC actually plays up to their strengths by actually pitting you in a literal theme park, you get a set of big dungeons in unique settings and quite a few stand alone adventures, with an over arcing Raider questline, it's easily some of the best content in the entire game and the level/encounter design is also great, challenging even end game players like me(not to mention giving players who come early a hell of a difficulty curve). I don't get why people don't like it, I guess they were expecting return of good writing and genuine RPG choices or some sort of Cyberpunk esque 2.0 reboot, which...I mean, you're only setting yourself up for disappointment if you expect anything more out of Bethesda, especially post Starfield. Nuka World is Fallout 4 at it's best, but it also isn't much more than that. Since it was the last big DLC drop before the endless deluge of paid mod slop and game breaking updates that came years later, I would say it was a good way to go out, shame that they didn't release one more DLC on the way out if they kept this level of quality up. 

Before I complete the game, all I got left are all the sidequests I can be bothered to do. The most interesting ones so far was a callback to Fallout 2 of all things where you meet The Hubologists again(game glitched out which lead to the horror show you see in one of pic related attached), a nice haunted house tourist trap kind of place filled with actual traps(that gave me a cool weapon), and a scavenger hunt quest where you get a cameo appearance from a Fallout 3 character, not to mention an ability to actually craft your own colas from raw ingredients(vegetables and fruits have little use in the base game). Even the radiant generic quests are better in Nuka World since they let you collar NPCs and enslave them like in the old days, or just straight up do some raiding on innocent NPCs, where as most radiant quests in the vanilla game are just generic "kill some ghouls or mutants" like garbage for every faction that are barely worth your time. I am scraping the bottom of the barrel and have pretty much done everything I can with this character, which I am very happy with, so I think I will start to wrap up this playthru over the next week. 

>WATCHAN
In the spirit of a no-gun playthru, I started watching some other ones, to see if I missed out on any tips or tricks when playing the game this way myself. I found a really good playthru of Fallout 4(without mods) that also doesn't use any guns to give you the idea of how powerful melee is in this game
https://yewtu.be/playlist?list=PLwH1xJhcXG0cR4MJvurj5bU60dfC9HC87
Granted, I have a slightly different build, am a diplomat character where as his is absolutely useless in speech, and I didn't even get to use Blitz perk due to not maxing out Agility, but you get a general idea of how overpowered melee can really be. I can attest to that, I absolutely did not need to use a gun and it made the playthru that much more interesting, even if I had to play "the traditional" way of getting close to enemies. This playthru also goes over DLCs as it was being filmed concurrently with their release(this was 10 years ago BTW), so if you don't plan on playing Fallout 4 or it's DLCs, you can at least see what I am talking about with his Nuka World playthru, probably the last good(or at least decent) bit of content Bethesda ever released
https://yewtu.be/playlist?list=PLwH1xJhcXG0eZw4uakCEj_oq7SQ8ER7Ku

>LISTENAN
Deafhaven-Doberman
>READAN
News, work
>EATAN
Potato salad
>DRINKAN
Water now, grape soda later
>FAPPAN
No
>FEELAN
Work is starting to pile up again, and my Fallout marathon is almost over, so I am wondering what I am going to play next. Maybe I will take a break and focus on IRL stuff, I dunno. Either way, I had a hell of a blast, and I am glad I am going out on a good note. With Fallout 4, you never know, but I made it work. 

>>317511
FEAR 2 was a bit of a disappointment, but I could swallow most of it. What I can't understand is why in the world they included these boring ass mech sections, they were a retarded waste of time. I guess pointless vehicle sections were the style at the time, but still, they stick out like a sore thumb. The game could be OK, if not great, if it weren't for them. 

>>317513
>horror game longform videos
Got anything to recommend? I am going to need to fill in some dead air soon and I am running out of Fallout content to listen to.
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>>318188
>That mod sounds INTERESTING AS HELL and your posts here have made me genuinely want to give fallout 4 another (heavily modded) try
Fallout 4 can't really be modded into something else, it will always be Fallout 4. If you're expecting one of these mods to magically turn it into an RPG, it ain't gonna happen, the foundations are way too restrictive for it, but you can add a few mods to improve the gameplay(mostly combat or weapon/armor mods tho). I would give it another go with these two mods I listed and all DLC(if you never tried it), but know what to expect, the game never becomes as indepth or open to roleplaying as older titles but the game will still have it's moments(especially in DLC), plus combat is much more enjoyable than in the janky Gamebryo titles(altho that's not a high bar). If you DO want a Fallout 4 like experience that plays a lot more like an RPG, I recommend Fallout London instead, especially since the devs are still working on it even now and will eventually add a brand new main quest route in a couple of updates. I already talked about Fallout London in great detail here before, otherwise there is several great videos about it on Youtube if you're not familiar with it. 

Oh, and I would recommend doing a no guns playthru. With guns, the game is a mediocre FPS, but when you take them out, you got to be a bit more tactical with your encounters. I would recommend either playing as a sneaking character if you plan on playing solo, or download this mod to allow a Leadership build where you can hire up to 5 companions(just like in Fallout 2, as opposed to just one in vanilla Fallout 4/London) and let them do most of the heavy fighting
https://www.nexusmods.com/fallout4/mods/59699
that's what I did in many of my recent playthrus since this character is build for diplomacy, not combat. Being great at melee and unarmed was a coincidence and I usually leveled these skills up late in the game, but I can confirm that Leadership builds are very much doable in both London/Fallout 4. 

Oh, and another thing for modern Fallout 4 playthrus, never play on the newest version. If you hear about anniversary or next gen updates, stay away and downgrade to 1.10.163, just like with Skyrim Bethesda breaks the game more and more until it becomes unplayable with each new patch, not to mention break all the mods as well. 163 is what I am playing on and as far as I know, it was the last stable update. I pirated the game and therefore don't have to deal with the constant hell of forced updates, so I have no clue how you will go about this yourself unless your favorite repack site has a downgraded copy ready to go.
Replies: >>318204
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>>318194
Sorry deleted post as it was incomplete. Got snuck up on and pressed post by accident. Will keep those tips in mind. 

>PLAYAN
Wardogs if i can get it working on steam deck. It looks like it steals all the best parts of planetside, foxhole, arma, and battlefield and adds in MONEY so I'm hopeful for it
>WATCHAN
May find a new anime
>LISTENAN
Splatoon raiders ost. 
>READAN
Just finished THE WICKED AND THE WARPED which is a new Trazyn and Orikan book. Was good. 
>EATAN 
Maple wafer cookies
>DRINKAN
Water
>FAPPAN
Nah
>FEELAN
Hoping its a quiet weekend. Promised to help someone with a thing that takes a lot of time and autism, but computer was falling apart. Reinstalled windows so hoping that solves my problems.
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>PLAYAN
First Berzerker Khazan. Surprisingly, despite the Korean developers, it lets you dress like a pretty traditional western Conan berzerker instead of only the usual JPRG / KMMO style armors, and the MC is a no-fucks-given mountain of a man instead of a boyband twink. Not what I thought it'd be (or what it was hyped up to me as being), but it's still excellent quality.
>WATCHAN
Finishing off Sopranos. If I don't now, I'll put it down and won't return to it for a year. Nearly finished, after that, it'll be working on the /a/ backlog.
>LISTENAN
Getting tomorrow's r/a/dio in order (depending on if there's not another host), I'm long overdue for doing one. *Turns out I got a lot of tracks in my sort folder that already were sorted.**
that, and the rain...'
>READAN
bosts :DD
>EATAN
Really need to head down to the shops to get some staple stuff in, but can't be assed. So the last two biscuits in my cupboard and an old piece of carrot cake.
>DRINKAN
Kohi
>FEELAN
Obligate, I gotta finish off some mega-posts and get em posted, for my own sake. Probably will get distracted soon. Just realised I could be typing them up while I do the r/a/dio so now I'm distracted (again).

>>318185
>longform
NTA, but based on that playlist, you checked out ymfah's stuff? I know it's a popular channel (especially by my neck of the woods), but I know he does Bethesda stuff too, a quick search has some FO4 ones too if you haven't binged them.
Either ways, you're a month early to ホラーゲーム for me.

>>318204
<there's a new nucron book for secondaries to latch onto
At this point I only feel pity for cronfags. Yeah, I'm sure it's a good read if you're in on their faction and the context, but it's gotta be disheartening to know the kind of flies that shit attracts.
Makes me glad /myfaction/ (/bestfaction/) shuts the fuck up and lets the screaming do the work as being the awesome looking ancient-evil strong, silent types. Speaking of which at least we're spared the curse of the first in terms of Codexes this ED around, but I still dread to see what we've got to deal with. I've held off finishing picrel until then, since I may as well up it for 11e (but I'm still open to corrections / additions).
I swear to god if we're not out of Octarius yet by the 'IRL 30 YEAR ANNIVERSARY OF IT STARTING.
what the HECK bros its friday AGAIN? who keeps making this happen where did my week go
>>318204
>Wardogs if i can get it working on steam deck. It looks like it steals all the best parts of planetside, foxhole, arma, and battlefield and adds in MONEY so I'm hopeful for it
Playing it right now. The maps are way too big, which is why everyone is doing taxi and logistics with helis (and crashing a lot), it takes too long to get to the combat area with land vehicles, and if you want to do logi you'll be running back and forth. Gunplay itself is very good, but combined with the aforementioned it can be rather frustrating to get double-tapped out of nowhere or die after a prolonged firefight only to be faced with another 5 minute commute again. I hope they will add another game mode, like a team deathmatch that'd be similar to old school CS, or at least a smaller map.

People are also complaining a lot about snipers, but the bigger issue for me is that you can place mortars in FOBs and bomb enemy FOBs with them, which makes logi and builder players miserable. It's annoying and turns you into a sitting duck, because there's nothing you can do about it.
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>>318221
>Snipers and mortars are OP against infantry and players are complaining
Yes but that's accurate to real life and I believe the dev advertises it as a milsim. Why complain?
Replies: >>318275
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>PLAYAN
Nothing, but I played Terminator: Resistance and Robocop: Rogue City earlier this week. I dropped them both after a few hours. The core gameplay is competent enough, but it's like Teyon were insecure about making just a shooter movie adaptation so they added pointless bloat like an XP system, a skill tree and a collecthon, for crafting in Terminator and case score in Robocop.
>WATCHAN
RWBY. Just finished Volume 1. It was fun but I've got to say that Ice Queendom handled it much better.
>LISTENAN
>READAN
>EATAN
Nothing.
>DRINKAN
Water.
>FEELAN
Tired.

Webring shilling:
Saturday movie night this week on Homurachan is Robocop and Gate of Hell, starting at 10 PM US eastern time.

https://homurachan.org/mtv/229249?last=500#bottom
https://t.trashchan.xyz/2026-09-06T02:00

Wednesday night anime is the latest episode of Youjo Senki, starting at 10 PM US eastern time and Cyber City Uedo 808. Check the schedule for the rest of the shows we're watching.

https://homurachan.org/mtv/193358?last=100#bottom
https://t.trashchan.xyz/2026-09-10T02:00
Replies: >>318225 >>318236
>>318224
>Terminator: Resistance
It was a fun game, I did finish it and went with the happy ending, but it needed more enemy variety and enemies inside buildings.
I did like you starting like a nobody and at the end of the game you turned into an unstoppable human God that no machine could kill.
Replies: >>318226
>>318225
I kind of want to try it again later, because I got to the hospital and crafting didn't matter so much by that point,  but it's still a pretty average game imo. Just one that feels somewhat compelling because of the IP. At least it ran better than Robocop, that's one of the worst performing games I've ever played.
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>>318224
How is the actual firearms gameplay and gunplay, with the albino George Droid game?
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>>318236
>How is the actual firearms gameplay and gunplay
Like shooting a water gun. Ballistic weapons are justifiably shitty in Terminator (doesn't mean much because of explosive barreles everywhere) but you unlock plasma weapons quickly and they have no impact to shooting them, even compared to obvious inspirations for the game like Fallout 3. There's an upgrade system that is more annoying than anything else, the upgrades are uninteresting stat boosts balanced by the fact they're all random drops and you need to match shapes on the chips to fit them together. Only terminators react to getting shot and they just fall down on their back sometimes and slowly get up. Also a lot of enemies engagement range is less than the maximum range of your weapons, so you can plink them to death. Some that is nice about the combat is that you can die very quick, although the game does drown you in medkits after a few hours.

Robocop is even more barebones. You have an infinite ammo burst fire pistol that is good against fodder and will blow up their heads and mark the environment. You can also swap your gun with whatever the enemies use, but it felt pointless to me. Your pistol is enough for the flood of goons and I didn't find anything that was effective against the random masked guys that have a big health pool except shooting off the mask and killing them with the pistol anyway. One thing I really didn't like is that you take a surprising amount of damage from normal enemies due to the large groups you fight them in. I guess it's because you have to unlock proper damage resistance and a shield through the skill tree.
>>318223
Because it's a video game and it can be a pain in the ass. Did you read the part about having to commute back from spawn? You drive for several minutes through the same, empty landscape with nothing going on along the way.
Replies: >>318279
>>318275
Ah, I thought you could make spawn points closer that could be taken out. I did not end up playing it as I ended up focusing on computer rebuildan, watching old bugs bunny with some kid relatives, and later invasion usa with online friends. 

I'll give it a go at somepoint this weekend though I'm still plenty up for refunding.
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>>317511
>I'm not done with RE Revelations yet, so I'll withhold judgement except to say that there a lot of instant kill attacks in this game and a janky ass dodge mechanic. Annoying.
I remember saying "fuck that" to playing the game more than once because i found there was too many miserable sections in it. I usually 100% any RE game i play, but REV1 just feels like a chore from my experience. Doesn't help that the final boss sucks
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