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READ THE RULES


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Old one's bumplocked and dead >>302372

Avatar Legends has the enthralled approval of at least one anon
Street Fighter's fourth season will be made entirely of newcomers 
Virtua Fighter 6 Crossroads  to focus heavily on single player content
Bob into Tekken 8
Marvel Tokon open beta July 24-26
Fatal Fury continues with a new character every month

Do you play fighting games? What game are you working on? Have you lost all hope for the future?
>>312875 (OP) 
>Jelly Donut
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I'm about to seize Anon by the neck, pin him against the floor and punt his groin area like a football, is this permitted in the fighting game thread?
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>>312875 (OP) 
Never been a fan of the series, but Virtua Fighter 6 does look interesting, especially considering the lack of juggle and characters floating in the air like they weight nothing, and the focus on single player stuff.
Unfortunately I don't have a current gen console and my laptop is a toaster, so no chances to play that any time soon.
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The best game out is getting the best treatment there is.
Replies: >>313040
>>313038
Will that one faggot finally stop dumping on the one active fighting game that still respects core gamer values now? no, of course not
>>313040
Paid DLC which adds the rest of the characters is a core gamer value?
Replies: >>313295
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>>313040
Some people are impossible to please. Maybe they don't want to be pleased. Fuck em
Replies: >>313280
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>>313040
>that one faggot 
>>313277
>Some people
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Is using macros to execute certain attacks cheating?



>>313060
No, the core gamer value on display is adding a brazil monkey nigger, a techno nigger, a japanese guy, and a squeenix japanese guy. and 2 mystery box charfacters.

On top of them all being DLC.
Replies: >>313297 >>313337
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>>313295
If you're hyper-autistic about a level playing field, yes. Good macros really are a superpower in the right hands.
Replies: >>313298 >>313299
>>313297
IACTSN
A good game is a good game, regardless of your opinion on it
Replies: >>313337
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>>313297
So everyone should use macros then, as I see it.

I've always felt like the challenge is overcoming unintuitive controls and mastering them so you can actually utilize fighting strategies. Most people never get passed the first part to be able to get to the 2nd. If memorizing button combinations and executing them accurately gives you enough of an advantage to be considered cheating, then they should either simplify the inputs or built macros into the game mechanics.
>>313299
There's a couple indie fighting games which have easy specials. Capcom vs SNK 2 EO also had the right stick for specials, which was cool, but of course we're not allowed to have that anymore.
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>>313311
What is this input command meant to represent? A pretzel?
Replies: >>313339 >>316341
>>313295
>macros
Binding a button input that the game allows you to bind is not cheating. Most fighting games that require multiple buttons to be pressed simultaneously will let that multi-input be on its own button (Tekken lets players assign a both-punches button, SF4 lets players assign an all-kicks and all-punches button). I can only assume you're asking about this case because it's the only situation with any ambiguity at all, and there are differences between arcade machines and home consoles; arcade machines often only had the basic attack buttons and required any simultaneous inputs to be done manually, such as in Tekken where the arcade machines only have 4 buttons.

Using a third party program to play scripts into a fighting game to execute moves and motions for you is obviously cheating and I seriously hope you aren't enough of a drooling monkey to think it's acceptable.

>>313298
>IACTSN
What?

>>313299
>overcoming unintuitive controls
>memorizing button combinations
Grannies can do quarter circle motions, dude.

<"never get passed the first part"
<"they should... built macros into the game mechanics"
I see I shouldn't have gotten my hopes up. What part of Mexico are you from?
Replies: >>313355 >>313631
>>313333
>A pretzel?
That's what people call it, yes. https://glossary.infil.net/?t=Pretzel%20Motion
As to how they came up with it in the first place, I couldn't tell you. SNK has always had some weird motion inputs that demand inconsistent degrees of precision.
Replies: >>316341
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>>313337
>What?
Replies: >>313361
>>313355
Oh. It was just a PDF about programming in Lisp. The usual schizo epic reaction image stuff.
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>>312875 (OP) 
Fighting games have been solved since the 2000s. We are now getting DLCs for decade old games like Central Fiction and even AoF3 is getting two new characters and a rebalance. I'll stick to AC+R
>>313549
>I'll stick to AC+R
I would, if they hadn't sabotaged it with DRM.
Replies: >>313555
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>>313549
Not gonna pretend I have a horse in this race since it's not my genre; but from the outside looking in, there still seems to be some titles trying to reinvent the wheel. Just off of last SGF, Shot One Fighters & and the new Virtua Fighter seems to be "different" right? Also Varvarion's on my eternal backlog watchlog, if it ever wants to leave hyperfocused autistic solodev hell.
Replies: >>318853
>>313549
Nah, there were plenty of fun fighting games released in the 2010s, even if several of them were the last versions of their games that we'd see for literally over a decade. It's just that the SFV era did incalculable damage to the genre and caused all Japanese devs (who would normally make good fighting games) to commit seppuku and destroy what remained of their genre by chasing a mythical audience of newbies - if the game is really easy and shitty and boring, then certainly everyone will play it. Ah, just as I'd expect from the chairman. Much insighto!

I love +R a lot too but the lack of buffer makes learning matchups such a huge pain in the ass. I just can't stand being 2-3f too early for a punish/mash only for it not to come out.

>>313550
>i don't play fighting games, but i will pretend that i have an opinion
Replies: >>313560 >>313570
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>>313555
Yeah I don't play fighting games.  Anymore.  Because everyone stopped playing the ones I like and moved on to latest commercial slop.  It's difficult to have self-respect as a games enthusiast and still enjoy a genre that depends so heavily on the decisions of its community--which have been trained quite extensively to be consumer whores.  There is a high likelihood that I'm better at Guilty Gear (XX #Reload) than you with every single character.
>>313560
>There is a high likelihood that I'm better at Guilty Gear (XX #Reload) than you with every single character.
You aren't. Post a video of you doing a double dustloop, a double Vapor Thrust loop, and converting off TK Bad Moon.
Replies: >>313570
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>>313555
>>313560
>>313566
Record the match and post it, faggots.
Replies: >>313572
>>313570
If one is willing to do it and the other, the other concedes, whether they cope and deny or not.
Replies: >>313574
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>>313572
>he's already lost his ability to type
I hereby challenge you to a FT5. GGXX #Reload works through Flycast in Fightcade, either Naomi or Atomiswave; I just tested Naomi and it runs fine for me.

Name a date and time in EST. I wake up early for my job so I can't whip your ass later than 8:30 PM EST. I won't be free this Saturday but Sunday works.

Your next reply will be an excuse why Fightcade is a DRM platform and you can't do it.
Replies: >>313575
>>313574
Fightcade is intrusive crap and a nuisance to run on Linux systems.

It's also completely unnecessary for #Reload, which already has a native PC port with a good homebrew netplay plugin:
http://ggxx.wingdreams.net/

I may need to spend some time figuring out how to make it run at full fps in Wine first though.
Replies: >>313613 >>313616
I should say if I finally get #Reload running nicely in Wine I'll be very grateful for this exchange.  Not being able to play #Reload nicely is one of my sources of immense frustration after dumping Windows years ago, although at that point there was nobody left to play it with me anyway.
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Fairly certain this was a problem last time I tried this a couple years ago too.  Quality software.
Replies: >>313614 >>313616
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>>313575
>Fightcade is intrusive crap and a nuisance to run on Linux systems.
This is the verbal equivalent of me throwing your burst.

>good homebrew netplay plugin
>good
Is it rollback like CCCaster? I'm not going through the trouble of installing a tranny's patch from the fucking Bush years for delay netcode.
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>>313613
Nah, it's you imposing requirement I can't satisfy (see this piece of crap here >>313581) and then using that to justify a logical fallacy ("you're wrong because you don't play X").

And yeah, the input plugin is fine.  Desyncs don't generally happen very often, and it always catches them and cancels a match when they do happen.  Uncorrected desyncs are a much bigger problem in games where a play lasts longer than a few minutes.  Rollback is not the final word in netcode.
Replies: >>313617
>>313613
>Normal/Fairy
fucking fruitcake, what kind of pansy picks normal and fairy
Replies: >>313616
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>>313575
>>313581
Close enough. Good conversation, retards.
>>313615
A tranny, obviously.
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>>313614
>imposing requirement I can't satisfy 
Brazilians on Thinkpad toasters can run Fightcade. This is not an excuse.
>a logical fallacy ("you're wrong because you don't play X").
You're wrong by default because you refuse to step up to the most basic, standard challenge in fighting games.

If you refuse to fight me then you are free to upload yourself doing dustloops, VT loops, and converting off TK Bad Moon. Those are staple combos that anyone who has been playing #Reload since launch could do in his sleep.

<um no akshually it's not rollback but THAT'S GOOD because ROOLBACK IS BAED because STREET FIGHTER 5V ASDFASJDFHASJDFJASDHF
<an even if there were a desesync then it'd cancel the match like it shoudl!!
Ignoring the fact that cancelling a match isn't a good solution for desyncs, I play games with good rollback rather than in-house dogshit, so it's irrelevant.

Would you like to play a fighting game or continue screaming into the void about things you have no control over?
Replies: >>313618 >>313631
>>313617
Fightcade has had this problem with their shitty fucking Electron software for something like four years now, and that's with the latest Flatpak install!  If you look it up it's a very common problem for Linux users.  What's their excuse?
Replies: >>313619
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>>313618
Replies: >>313649
>>313560
I agree. Fighting games are currently in a very sad state.

>>313617
Rollback is just DLSS for netcode.

>>313337
How did you manage to type all that shit and not make a single coherent point? Incredible.
Theres nothing wrong with macros.
Good job being le ebin grammar nazi though.
Replies: >>313644
>>313631
>Theres nothing wrong with macros.
So you're in favor of cheating because you're a third worlder and you don't know what rollback is or how it works. Okay, great. It's a true accomplishment that this genre attracts the most subhuman mexicans on the internet.
>>313549
Nobody asked faggot. The point of modern games is online retard.
Replies: >>313940
>>313619
I play fightan on the loonux and i have no problems with fightcade that guys just a girl or something gay like that
>Hey let's play a bideo game
<Oh no my linux machine is literally exploding and I can't run anything :((((

Tale as old as time.
Replies: >>313656
>>313653
If you can't get 99% of shit running in wine/proton you shouldn't be using a comouter let alone linux.
Avatar Legends The Fighting Game (ALTFG) launched today.
Marvel Tokon beta is this weekend. Anyone else planning to try it?
Replies: >>313705
>>313699
Tried Tokon, it’s an auto combo and projectiles spamming fest. But looks absolutely gorgeous.
>>313613
The netplay patch wasn't even made by that person you kneejerk moron.  It was made by a Jap dev and only works on the JP version of the game.
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Well I've learned one new thing at least.  Seems the training mode input overlay is the source of a dramatic fps reduction.  That might be a clue to what kind of effects Wine is having such a hard time rendering (transparency/compositing effects?).

Also I guess #Reload is a DirectX v8.1 game.  That means it might be worth trying one of those APIs that converts dx8 calls to dx9 calls to improve performance.
Replies: >>314017
>>313646
>The point of modern games is online
That's why modern games suck.
>>313723
DXVK supports DX8 these days.
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The king returns.
Replies: >>315951
I miss when games were fun
>>315747
Did SNK finally realize that the newcomers were shit and realized that OG characters were much better.
I wish we got those in the base roster and got shit like the real life DJ and Football player as avoidable DLC.
Replies: >>316233
>>315951
I think the DJ has in his story mention that he was invited by Duck King so I figure they were planning on bringing him in from the get go. The soccer guy was for the poors that call soccer football, many of which are SNK fans :^)
Replies: >>316319
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>>316233
Yep, this shit gets planned well before launch these days. For fighting games it's pretty much the next evolution of how Capcom would sell arcades a $1000 upgrade kit for the same damn game but with two new characters and a gimmick feature or two.

The DJ was pretty much tribute paid to the absolute dweeb of a towelhead prince who bought SNK with public money as a birthday present in thanks for letting them make a game with tits and asses in it, while Ronaldo is obviously a love letter to the primates in South America that were the only group to consistently keep SNK games in the zeitgeist, even if 99% of SNK games in that region were bootlegs.
Replies: >>316323
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>>316319
>a love letter to the primates in South America
Ronaldo has been in bed with the arabs since the dawn of man. If the literally who DJ was thrown in to please the prince Ronaldo was doubly so.
Replies: >>316347
>>313299
>>313333
>>313339
This stuff reminds me of the input for the Summon Suffering move in Soul Calibur 2.
>>316323
I wish I was a muslim prince, so that I could entrap devs into my shithole country to make vidya that I like, just like the rich sandniggers entrap good looking 3DPD whores.
Replies: >>316348 >>316366
>>316347
You could also finance whole anime series and the occasional Hollyjew movie made just for you. Those ayyrabs really squander their money the most boring way.
Replies: >>316364
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>>316348
>make a nip town in the middle of the desert
>have everything they need
>they can't escape
>force them to make anime and videogames
>mfw
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>>316347
>entrap devs into my shithole country to make
It worked for North Korea.
Replies: >>316412
>>316366
I want to fuck that fox.
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>>316412
>>316412
You shouldn't post ALL of your Ls. You should keep some of them to yourself.
>>316412
Anon, you don't want to fuck that fox. You want to fuck the fan art version that Captain Jingo made and are projecting that onto the original design.
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A random question to keep the metafagging away: how many trannies are in your local groups? Do you train more specifically to clown on them or do you just try to ignore them?
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Why didn't you support me?
Replies: >>316722
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>>316702
>F2P game
>with locked characters
>no story mode
>no PVE mode at launch
>no per character campaign
>expensive cosmetics
>characters are not cool 
>not on steam

Every new fighting game fails because they refuse to add a cool campaign like mortal kombat and soulcalibur, you are not KoF or Tekken, you need a story campaign and per character story mode, and challenges, and random ladder, and maybe dungeon crawling mode like Tobal, and maybe strategy mode like soul calibur 3, and a rpg mode, the point is, casuals don't play competitive, I don't play competitive, I want to play a single player focused fighting game, that is it.

Characters, they all suck in different way, you have waifu bait, you have homo bait, a closet homo bait, a fur faggot bait, and two cute characters, and that is it, none of them are cool, they are all safe, none of them have an edge to them.
I don't really care how cool your tech if none of the characters on the screen are cool.
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>>316722
>F2P game
>with locked characters
I really hate this has became the standard in any type of game, fighters, moba, shooters, pc, console, mobile.....
I remember the many Street Fighters and Mortal Kombat on the 360 but at least they weren't selling game part by part, just skins and shit.
The mobile model of gameplay ransom by locking basic stuff with paywalls should be dead more than a decade ago.
Crazy how Fortnite gets a better fair game model than most of games.
IIRC Jewtendo execs really wanted to make Wii Sports paid instead of a free game. One of the reasons of how big success it was and everyone, kids to grandmas, played this. 

Companies trying to milk every coin out of something makes me laugh, most of the time they fail.
A lot of games wouldn't die (at least so fast) if they gave at least the basics for free.
Replies: >>318830
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>>316722
>expensive cosmetics
I gladly paid 40~50bux in the past for Soul Blade, Soul Calibur, DOA, etc and had all my shit on 1 disk with 100+ hours of playtime per game. I parked Soul Calibur at 300 hours. Dems da days. Fightans today are just fake and gay. No soulhah
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>>318802
As a former ranked monster in games with swimsuits: What fucking planet does this dude live on?
Replies: >>318819
>>318802
Iuchi needs to open up Nexus mods for any game and sort by most popular.
Replies: >>318826
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>>318816
>What fucking planet does this dude live on?
The FGC echo chamber, swimsuits and fan-service costumes are not advertisement friendly.
FGC is a fucking cancer in the fighting gaming community, I don't want to defend Riot, but, its because of the FGC that Riot wasted millions on a pile trash of a fighting game, just to appease to the 0.01% of the fighting game community.
Replies: >>318830 >>318852
>>318817
He knows. He just doesn't care and wants to push the pro ad wheel.
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>>318819
EVO and tourneyfags are a cancer for fighting games, it's these faggots' fault if they stopped being fun.

>>316722
>Every new fighting game fails because they refuse to add a cool campaign like mortal kombat and soulcalibur, you are not KoF or Tekken, you need a story campaign and per character story mode, and challenges, and random ladder, and maybe dungeon crawling mode like Tobal, and maybe strategy mode like soul calibur 3, and a rpg mode, the point is, casuals don't play competitive, I don't play 
>Characters, they all suck in different way, you have waifu bait, you have homo bait, a closet homo bait, a fur faggot bait, and two cute characters, and that is it, none of them are cool, they are all safe, none of them have an edge to them.
>I don't really care how cool your tech if none of the characters on the screen are cool.
That's another reason tourneyniggers are cancer.
I don't give a fuck about frame data, if the game looks like shit, there's nothing to do besides training and online, and the characters are lame (like, they don't make me think: "This character is cool, i want to play as him") i don't want to play it, couldn't care less about frame data.
>>316755
>I really hate this has became the standard in any type of game, fighters, moba, shooters, pc, console, mobile.....
>I remember the many Street Fighters and Mortal Kombat on the 360 but at least they weren't selling game part by part, just skins and shit.
>The mobile model of gameplay ransom by locking basic stuff with paywalls should be dead more than a decade ago.
>Crazy how Fortnite gets a better fair game model than most of games.
>IIRC Jewtendo execs really wanted to make Wii Sports paid instead of a free game. One of the reasons of how big success it was and everyone, kids to grandmas, played this. 

>Companies trying to milk every coin out of something makes me laugh, most of the time they fail.
>A lot of games wouldn't die (at least so fast) if they gave at least the basics for free.
This.
Mortal Kombat 2011 in particular surprised me in positive because it came out in an era where other games were nickle and diming players with DLC's and releasing empty games at full price.
Mortal Kombat was a FULL GAME with plenty of content, fun modes and unlockables.
Then they released just FOUR additional characters (though i wished they added a few stages too, and Skarlet was in the base game instead of Quan Chi) and moved on, they didn't milk that shit for years.
>>316722
>casuals don't play competitive, I don't play competitive, I want to play a single player focused fighting game, that is it.
While I respect your dislike of fighting games with too few modes and too little content, not interacting with the core of a social multiplayer genre is nothing to brag about. Fighting games are awesome, and playing them against real people is the purest form of video gaming.

>>318802
Seeing all the shit that has transpired to DOA since DOA6 first launched, it seems that Itagaki was living like an iconoclast for something like 20 years just to sell DOA and give it a distinct personality. I've learned recently that much (perhaps most) of Japanese corporate culture and their mindset of PR is driven by questions like "ah, that would be kind of out there, wouldn't it? people might get the wrong idea..." which is why many productions above a certain dollar value are regurgitated sludge with no ambition or drive and why big companies keep long-running series going for so long without changing the premise. That general cultural idea is why Japanese otaku are so protective of billion-dollar companies, even when the companies treat them like cattle: see the Square Enix-published smartphone game that was shut down earlier this year and the outraged response from otaku when a Westerner figured out how to spoof the server connection and continue playing on his own.

Shame that all the stuffy corporate suits who run/ruin Japanese companies can't understand that DOA was built and succeeded on being an eye-catching, daring, not-your-dad's fighting game with a ton of sex appeal and a fluidity to the core gameplay that outdid all of its competitors. It speaks volumes about the 3D fighting game wars of the 2000s that Tekken 4 is the game in its series that is the most fondly remembered for its aesthetics and music, the most beloved among non-FG heads, the most hated among Tekken players, and the most like DOA.
Replies: >>318861
>>318819
With so many niggers within the fighting community now its odd that there isn't more practically naked women skins.
>>313551
>Shot One Fighters & and the new Virtua Fighter seems to be "different" right?
I missed replying to this when you posted it, but I appreciate you peeking your head into the genre.
>Virtua Fighter XRD
While I am not a lover of some details in the graphical stylization and the general abundance of mystery meat humanoids, it is indeed a promising title. Making the single player game a Yakuza experience with the core combat systems being classic VF is a pretty smart decision and I hope it works out for them. Normally Sega would have fucked this up by releasing it too early but the developers clearly appreciate the VF legacy and they've been given time to work properly.

>Shot One Fighters
It's a "roguelite" which means it's a slot machine with more steps. I suppose it's good that fighting games can be a big enough genre they get shitty ideas like this, but I'm skeptical of anyone buying it. The art style is also right in the middle of the uncanny valley between Fortnite and 3D porn, while having only the most sanitized kind of sex appeal.

They put a blue wolf girl with a bodysuit in the game and managed not only to make her ugly, but to find some square-faced brown asian woman to voice her. It's unbelievable.
>>318851
I don't like to play games during the release window, I usually check games years after the release, by that point nobody is playing the game anymore, and because the community moves to the next new release I will never experience the social aspect of fighting games.
I'm not bragging about not interacting with the social aspect of the game, why bother even trying something like GGXDR when you cannot find a match anymore, the game was built with the idea that you would invest your time in the online mode, not on the arcade mode, at least with a single player mode you have a reason to play beyond just experiencing the characters, also, not all fighting games have a community around them, who the fuck is playing digimon rumble or gundam battle assault or bust a groove ?
That is why I keep insisting that fighting games need a campaign and different single player modes, a post-campaign campaign, and a campaign for each character, because it gives the game a reason to exist beyond the release window.
Mortal Kombat Armageddon, Mortal Kombat Shaolin Monks, KoF99, Soulcalibur 3, Spawn The Eternal, Princess Crown, Naruto Ultimate Ninja, these are examples of fighting games that people will still be able to get the complete experience 25 years from now.
Replies: >>318870
>>318861
>why bother even trying something like GGXDR when you cannot find a match anymore
You can reliably find online matches in both Guilty Gear Xrd and Guilty Gear XXAC+R, even without using Discord. +R is a bit easier since everyone is funnelled into a universal quickplay lobby and it allows people to wait for ranked matches too.

All you need to have fun in fighting games is one other guy around your skill level and a willingness to learn. There's a lot of work that has been done by wiki editors to help collect information regarding combos and inputs, so even if you want to grind training mode stuff you aren't working in the dark.

But as I said, I agree with you that most fighting games don't have nearly enough stuff to do.
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Two characters for the price of one. 13 new characters in a year. Thems are some good numbers.
Replies: >>321127 >>322204
>>320646
At least they're picking licenses that match the aesthetic of the franchise after they finished appeasing their murderous towelhead of a boss.
Replies: >>321250
>>321127
You made me realize that the new boss over there really is a true villain. That's fuckin cool.
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Demos are nice
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Anyone played this? I heard this music track in an SRB2 Kart track and I found the music SkyDaddy-tier, but I don't know anything about the game. Never played any fighting game in general either.
>>321368
It's yet another weeaboo poverty fighter in the vein of Melty Blood, just not anywhere near as well known because it doesn't have neco arc in it. Despite that I think it actually got a sequel before Type Lumina was even announced.
Replies: >>321371
>>321370
>poverty fighter
Sorry for the stupid question, but what do you mean by poverty fighter?
Replies: >>321443
>>321368
I played it. Lots of combo depth. Lots of system mechanics. Designs go from generic anime to really cool. I have heard the first one had bad netcode cause this was before 2020 when there wasn't a standard set for rollback. then Celes had a rough release for some reason. It has a great tutorial with its mechanics and in general fighting game concepts. It doesn't have the audience, and lower production values, and now that Melty Blood twi is coming out, french bread is most likely going to focus on that slowly relegating it to a poverty fighter if I'm guessing right with what the other anon is thinking.
I bought it, played it, and liked it for the few hours I played it. Enkidu caught my eye and it was fun playing with him. I wouldn't complain if I was forced to sit down and play it again, I got other games to play. I would tell others to buy it if they saw something in the game that caught their eye. For me, if there is a cool character I'm all in.
Replies: >>321443
>>321368
>SkyDaddy-tier
Is this how atheists call something God-tier? Pitiful.
I have a personal disdain for Under Night because its fundamentals run contrary to the things I like in fighting games (strong mixups, short combos, powerful defensive mechanics, lots of freedom to play scrappy) and generally funnel people into a much more rigid and dry style (weak mixups, long combos, weak-but-very-annoying defensive mechanics, less freedom to be scrambly). It also has problem all fighting games developed by Soft Circle French Bread do, which is having way too many system mechanics that are almost never relevant.

That said, the community for it is very dedicated even outside of discord trannies and they supported it for years in the West while the devs dragged their feet porting the arcade versions to consoles, so I respect that. For what the game is, it's good. You could do a hell of a lot worse than UNI for fighting games.

If you're interested, bear in mind that the current version is Under Night 2: Sys Celes. Anything with a longer/weirder title is an older version with unplayable netcode.
>Under Night In-Birth - 2011
>Under Night In-Birth: Exe Late - 2012/13(?)
>Under Night In-Birth: Exe Late [st] - 2015 (Western console port delayed by 3 years)
>Under Night In-Birth: clr - 2022(?)
>Under Night In-Birth: Sys Celes (2024)

Yes, the version titles are all stupid word salad based on Japanese phonetics (In-Birth is phonetically identical to "inverse") and computer puns (exe = executable, late = later version).

>>321413
>Celes had a rough release for some reason
Because Sys Celes is simply UNI rebuilt in the engine the devs used for Melty Blood Type Lumina, which was their first game to be built with rollback netcode in mind. The PC port of Sys Celes was also outsourced to a third party company, who completely bungled it as is typical for retarded Japanese programmers who don't know what computers are.

>>321371
>poverty fighter
Games played by niggas what ain't got no cash money, mang.
The term originates from side tournaments of Melty Blood run at larger events - I think mostly Battle at the Bay, which later became EVO. IIRC, there was Battle at the Gazebo, which was a free tournament, so people who didn't have the registration money for the main event would hang out there. The games played there were mostly doujin anime/airdasher games, which is why that type of fighting game had negative connotations applied to it by Street Fighter/mainstream players.
Replies: >>321449 >>321465
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>>321443
>Is this how atheists call something God-tier? Pitiful.
Every time I hear it used, the speaker reeks of dad issues.
Replies: >>321465
>>321443
>>321449
>>SkyDaddy-tier
>Is this how atheists call something God-tier? Pitiful.
I just thought that that wording is funny, and my relationship with my own father is fine (he's agnostic/atheist if that matters).
Replies: >>321481
>>321368
Oh, I should also have clarified that the track you shared is a remix of the main theme (Blood Drain) from Melty Blood Actress Again. Eltnum Atlasia from Melty Blood/Tsukihime is a guest character in UNI since Type Moon and French Bread have a good relationship.
>>321465
>my relationship with my own father is fine
I don't recall asking you to share that particular piece of information, anon. You trying to be Rock Howard or something?
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First they take their staff, then their characters. What's next? Their retirement accounts??
Replies: >>321956
>>321931
>While it is yet to be officially confirmed, it certainly seems that Reina Mishima will be taking a trip to South Town. The daughter of Heihachi Mishima, Reina uses a custom form of Mishima-Ryu Karate, and will no doubt come to South Town with her signature Mishima-style techniques, ready for the next battle.
It's a shame that a cool novel characters like Reina get ignored by their own games. She's an evolution of Heihachi's gameplay and the Mishima style with a design that isn't the typical Tekken porcelain doll girl - only for her dad to come back from the dead, again.
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Rape has come to Tekken.
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>>320646
The BOGO bros
Replies: >>322205
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>>322204
>>322189
Based. Might just pirate Tekken 8 just to play as Hanma (I heard it's crap tho)
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>>322189
>Roger
>topical, menacing crossover character that's also goofy looking
>not leaving Bob behind
Has fun come back to Tekken?
Replies: >>322264
>>322189
Why does that second video feel like AI that was edited at the end to flow into gameplay poorly?
Replies: >>322252
>>322251
Because it is a meme-reference animation / cutscene that abruptly cuts into gameplay, because it's a trailer, you fucking retard.
Stop giving LLM's credit and worship for basic functions of life.
>They put the cake batter in the oven and then a second later they took a cake out. Did AI do this?
Replies: >>322253
>>322252
I meant that the cadence, stilted dialogue, and the way it transitioned felt like how an AI would do it.
I have no idea what "meme" it reference. And most of the fighting shit I've played/seen where they do cutscene>gameplay usually has the guys lock whatever arms/weapons they're using in a pose before backing off and starting the fight.
This one just feel like some lazy shit that someone would have input in a program instead.
You got anything for that reference? I'm curious as to what they're trying to copy.
I never played tekkken, so if it's joking about some old cutscene, then I wouldn't know.
Replies: >>322262
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>>322253
Rest of the context is the black dude is Leroy Smith, who's the only member of the cast with a pet dog who fights with him, so it's not just niggawashing the scene. Kazumi had a Tiger
Replies: >>322294
>>322247
>Has fun come back to Tekken?
Too early to say, I am just glad Harada finally fucked off.
Replies: >>322306
>>322262
Oh that's actually funny.
Wonder why the 'roo became confused when he got slapped. Like he couldn't believe anyone would have the gall to come up to him and do it like that.
That trailer still look like shit though. My stance won't change on that.
Replies: >>322584
>>322264
Hopefully SNK can keep him on a leash.
>>322294
>That trailer still look like shit though. My stance won't change on that.
I'm sorry that you've been so thoroughly psyopped by AI tiktok videos that you forgot what a jump cut looks like.

Anyway, Tekken 6 got a recomp build and is now playable natively on PC with rollback netcode, automatic matchmaking, and frame data display. You need to provide your own ISO, though.
https://github.com/Ekspym/Tekken6-native-online
Replies: >>322603
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>>322584
>Tekken 6 got a recomp build and is now playable natively on PC with rollback netcode, automatic matchmaking, and frame data display. You need to provide your own ISO, though.
YO
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