/v/ - Video Games

it's fucking video games, baby


New Reply[×]
Name
Email
Subject
Message
Files Max 5 files32MB total
Tegaki
Password
Flag
[New Reply]


READ THE RULES


ec875878e3e6097a2ad2bda9e20947c619673b5f97d249925da8fa7590a3cc43.jpg
[Hide] (43.5KB, 526x701) Reverse
bbdb464d26f65b2c63a655798065642ce039706079c5ef336aa5a53e8efe4ac2.jpg
[Hide] (169.1KB, 1290x1549) Reverse
Old one's bumplocked and dead >>302372

Avatar Legends has the enthralled approval of at least one anon
Street Fighter's fourth season will be made entirely of newcomers 
Virtua Fighter 6 Crossroads  to focus heavily on single player content
Bob into Tekken 8
Marvel Tokon open beta July 24-26
Fatal Fury continues with a new character every month

Do you play fighting games? What game are you working on? Have you lost all hope for the future?
>>312875 (OP) 
>Jelly Donut
a7d2e25da0a973b42859d71304939272a467df4d4afa754de62f17ae5ebb9495.jpg
[Hide] (31.6KB, 500x500) Reverse
I'm about to seize Anon by the neck, pin him against the floor and punt his groin area like a football, is this permitted in the fighting game thread?
481703a09991ed4bfc7074a70d50fb69e6621fec3d68bf8aa502e6e8cf7bb795.jpg
[Hide] (139.6KB, 744x1328) Reverse
>>312875 (OP) 
Never been a fan of the series, but Virtua Fighter 6 does look interesting, especially considering the lack of juggle and characters floating in the air like they weight nothing, and the focus on single player stuff.
Unfortunately I don't have a current gen console and my laptop is a toaster, so no chances to play that any time soon.
fatal_fury_cotw_season_3_announcement_trailer_5frjbihtdi4_webm_mp4_480p.mp4
[Hide] (12.5MB, 854x480, 01:38)
The best game out is getting the best treatment there is.
Replies: >>313040
>>313038
Will that one faggot finally stop dumping on the one active fighting game that still respects core gamer values now? no, of course not
>>313040
Paid DLC which adds the rest of the characters is a core gamer value?
Replies: >>313295
f99484e26ed86a9a1f8d63d5f2c805aeb72b2200f6433b77fa6cc60525c121c0.mp4
[Hide] (29.8MB, 1280x720, 01:21)
>>313040
Some people are impossible to please. Maybe they don't want to be pleased. Fuck em
Replies: >>313280
Pancakes.jpg
[Hide] (205.2KB, 816x1356) Reverse
>>313040
>that one faggot 
>>313277
>Some people
7d16fd7379043eaaf546032de76e308c2fc635f958306a798e5f41c04e741896.mp4
[Hide] (1021.7KB, 640x360, 00:17)
Is using macros to execute certain attacks cheating?



>>313060
No, the core gamer value on display is adding a brazil monkey nigger, a techno nigger, a japanese guy, and a squeenix japanese guy. and 2 mystery box charfacters.

On top of them all being DLC.
Replies: >>313297 >>313337
how2macro.pdf
(1006.4KB)
>>313295
If you're hyper-autistic about a level playing field, yes. Good macros really are a superpower in the right hands.
Replies: >>313298 >>313299
>>313297
IACTSN
A good game is a good game, regardless of your opinion on it
Replies: >>313337
b79b3962c09d3e0552a5ad0d32a51a218779b96179753ab50b4d49292ce47e8d.jpg
[Hide] (41.9KB, 720x434) Reverse
522d3f40813d47e9aeb764d107ac0013779ca2b07376797175af5ff4f62e2a73.png
[Hide] (71KB, 978x249) Reverse
>>313297
So everyone should use macros then, as I see it.

I've always felt like the challenge is overcoming unintuitive controls and mastering them so you can actually utilize fighting strategies. Most people never get passed the first part to be able to get to the 2nd. If memorizing button combinations and executing them accurately gives you enough of an advantage to be considered cheating, then they should either simplify the inputs or built macros into the game mechanics.
Replies: >>313326 >>313337
>>313299
There's a couple indie fighting games which have easy specials. Capcom vs SNK 2 EO also had the right stick for specials, which was cool, but of course we're not allowed to have that anymore.
1784444450741-tegaki.png
[Hide] (24.1KB, 500x500) Reverse
b79b3962c09d3e0552a5ad0d32a51a218779b96179753ab50b4d49292ce47e8d.jpg
[Hide] (7.1KB, 250x66) Reverse
>>313311
What is this input command meant to represent? A pretzel?
Replies: >>313339
>>313295
>macros
Binding a button input that the game allows you to bind is not cheating. Most fighting games that require multiple buttons to be pressed simultaneously will let that multi-input be on its own button (Tekken lets players assign a both-punches button, SF4 lets players assign an all-kicks and all-punches button). I can only assume you're asking about this case because it's the only situation with any ambiguity at all, and there are differences between arcade machines and home consoles; arcade machines often only had the basic attack buttons and required any simultaneous inputs to be done manually, such as in Tekken where the arcade machines only have 4 buttons.

Using a third party program to play scripts into a fighting game to execute moves and motions for you is obviously cheating and I seriously hope you aren't enough of a drooling monkey to think it's acceptable.

>>313298
>IACTSN
What?

>>313299
>overcoming unintuitive controls
>memorizing button combinations
Grannies can do quarter circle motions, dude.

<"never get passed the first part"
<"they should... built macros into the game mechanics"
I see I shouldn't have gotten my hopes up. What part of Mexico are you from?
Replies: >>313355 >>313631
>>313333
>A pretzel?
That's what people call it, yes. https://glossary.infil.net/?t=Pretzel%20Motion
As to how they came up with it in the first place, I couldn't tell you. SNK has always had some weird motion inputs that demand inconsistent degrees of precision.
Spoiler File
(15.7KB, 240x240) Reverse
>>313337
>What?
Replies: >>313361
>>313355
Oh. It was just a PDF about programming in Lisp. The usual schizo epic reaction image stuff.
7aad786120e2b5b8f28aca67cf988a4933c94322.jpg
[Hide] (51.9KB, 818x900) Reverse
>>312875 (OP) 
Fighting games have been solved since the 2000s. We are now getting DLCs for decade old games like Central Fiction and even AoF3 is getting two new characters and a rebalance. I'll stick to AC+R
>>313549
>I'll stick to AC+R
I would, if they hadn't sabotaged it with DRM.
Replies: >>313555
d3570e3103d162f97d98e1efc2f5e790653bad25681ac74a0ab8885183477141.png
[Hide] (1.2MB, 1080x1098) Reverse
04840d927d8cac616ff6133c2ccd639f03907e6c8ce7f5affccaafc0a0d39b9c.jpg
[Hide] (342.8KB, 1920x1080) Reverse
>>313549
Not gonna pretend I have a horse in this race since it's not my genre; but from the outside looking in, there still seems to be some titles trying to reinvent the wheel. Just off of last SGF, Shot One Fighters & and the new Virtua Fighter seems to be "different" right? Also Varvarion's on my eternal backlog watchlog, if it ever wants to leave hyperfocused autistic solodev hell.
>>313549
Nah, there were plenty of fun fighting games released in the 2010s, even if several of them were the last versions of their games that we'd see for literally over a decade. It's just that the SFV era did incalculable damage to the genre and caused all Japanese devs (who would normally make good fighting games) to commit seppuku and destroy what remained of their genre by chasing a mythical audience of newbies - if the game is really easy and shitty and boring, then certainly everyone will play it. Ah, just as I'd expect from the chairman. Much insighto!

I love +R a lot too but the lack of buffer makes learning matchups such a huge pain in the ass. I just can't stand being 2-3f too early for a punish/mash only for it not to come out.

>>313550
>i don't play fighting games, but i will pretend that i have an opinion
Replies: >>313560 >>313570
consume.jpeg
[Hide] (114KB, 1920x811) Reverse
>>313555
Yeah I don't play fighting games.  Anymore.  Because everyone stopped playing the ones I like and moved on to latest commercial slop.  It's difficult to have self-respect as a games enthusiast and still enjoy a genre that depends so heavily on the decisions of its community--which have been trained quite extensively to be consumer whores.  There is a high likelihood that I'm better at Guilty Gear (XX #Reload) than you with every single character.
>>313560
>There is a high likelihood that I'm better at Guilty Gear (XX #Reload) than you with every single character.
You aren't. Post a video of you doing a double dustloop, a double Vapor Thrust loop, and converting off TK Bad Moon.
Replies: >>313570
20260722_220848.jpg
[Hide] (485.6KB, 1071x1672) Reverse
>>313555
>>313560
>>313566
Record the match and post it, faggots.
Replies: >>313572
>>313570
If one is willing to do it and the other, the other concedes, whether they cope and deny or not.
Replies: >>313574
youll_cowards_dont_even_dandy_step.png
[Hide] (620.4KB, 640x640) Reverse
>>313572
>he's already lost his ability to type
I hereby challenge you to a FT5. GGXX #Reload works through Flycast in Fightcade, either Naomi or Atomiswave; I just tested Naomi and it runs fine for me.

Name a date and time in EST. I wake up early for my job so I can't whip your ass later than 8:30 PM EST. I won't be free this Saturday but Sunday works.

Your next reply will be an excuse why Fightcade is a DRM platform and you can't do it.
Replies: >>313575
>>313574
Fightcade is intrusive crap and a nuisance to run on Linux systems.

It's also completely unnecessary for #Reload, which already has a native PC port with a good homebrew netplay plugin:
http://ggxx.wingdreams.net/

I may need to spend some time figuring out how to make it run at full fps in Wine first though.
Replies: >>313613 >>313616
I should say if I finally get #Reload running nicely in Wine I'll be very grateful for this exchange.  Not being able to play #Reload nicely is one of my sources of immense frustration after dumping Windows years ago, although at that point there was nobody left to play it with me anyway.
kay.png
[Hide] (74.1KB, 1119x135) Reverse
Fairly certain this was a problem last time I tried this a couple years ago too.  Quality software.
Replies: >>313614 >>313616
ClipboardImage.png
[Hide] (573.1KB, 596x968) Reverse
>>313575
>Fightcade is intrusive crap and a nuisance to run on Linux systems.
This is the verbal equivalent of me throwing your burst.

>good homebrew netplay plugin
>good
Is it rollback like CCCaster? I'm not going through the trouble of installing a tranny's patch from the fucking Bush years for delay netcode.
ROLLBACK.mp4
[Hide] (4.4MB, 600x338, 00:26)
>>313613
Nah, it's you imposing requirement I can't satisfy (see this piece of crap here >>313581) and then using that to justify a logical fallacy ("you're wrong because you don't play X").

And yeah, the input plugin is fine.  Desyncs don't generally happen very often, and it always catches them and cancels a match when they do happen.  Uncorrected desyncs are a much bigger problem in games where a play lasts longer than a few minutes.  Rollback is not the final word in netcode.
Replies: >>313617
>>313613
>Normal/Fairy
fucking fruitcake, what kind of pansy picks normal and fairy
Replies: >>313616
a24581cfc6e6644e0b15de3d46391531fb30613a3e86f75a43f18b5d9327a756.png
[Hide] (142.9KB, 501x501) Reverse
>>313575
>>313581
Close enough. Good conversation, retards.
>>313615
A tranny, obviously.
haehyun_DESYNC_DETECTED.png
[Hide] (599.3KB, 1823x906) Reverse
>>313614
>imposing requirement I can't satisfy 
Brazilians on Thinkpad toasters can run Fightcade. This is not an excuse.
>a logical fallacy ("you're wrong because you don't play X").
You're wrong by default because you refuse to step up to the most basic, standard challenge in fighting games.

If you refuse to fight me then you are free to upload yourself doing dustloops, VT loops, and converting off TK Bad Moon. Those are staple combos that anyone who has been playing #Reload since launch could do in his sleep.

<um no akshually it's not rollback but THAT'S GOOD because ROOLBACK IS BAED because STREET FIGHTER 5V ASDFASJDFHASJDFJASDHF
<an even if there were a desesync then it'd cancel the match like it shoudl!!
Ignoring the fact that cancelling a match isn't a good solution for desyncs, I play games with good rollback rather than in-house dogshit, so it's irrelevant.

Would you like to play a fighting game or continue screaming into the void about things you have no control over?
Replies: >>313618 >>313631
>>313617
Fightcade has had this problem with their shitty fucking Electron software for something like four years now, and that's with the latest Flatpak install!  If you look it up it's a very common problem for Linux users.  What's their excuse?
Replies: >>313619
aof1-Nobody_plays_fighting_games_on_linux_retard.png
[Hide] (286.2KB, 608x384) Reverse
>>313618
Replies: >>313649
>>313560
I agree. Fighting games are currently in a very sad state.

>>313617
Rollback is just DLSS for netcode.

>>313337
How did you manage to type all that shit and not make a single coherent point? Incredible.
Theres nothing wrong with macros.
Good job being le ebin grammar nazi though.
Replies: >>313644
>>313631
>Theres nothing wrong with macros.
So you're in favor of cheating because you're a third worlder and you don't know what rollback is or how it works. Okay, great. It's a true accomplishment that this genre attracts the most subhuman mexicans on the internet.
>>313549
Nobody asked faggot. The point of modern games is online retard.
>>313619
I play fightan on the loonux and i have no problems with fightcade that guys just a girl or something gay like that
>Hey let's play a bideo game
<Oh no my linux machine is literally exploding and I can't run anything :((((

Tale as old as time.
Replies: >>313656
>>313653
If you can't get 99% of shit running in wine/proton you shouldn't be using a comouter let alone linux.
Avatar Legends The Fighting Game (ALTFG) launched today.
Marvel Tokon beta is this weekend. Anyone else planning to try it?
Replies: >>313705
>>313699
Tried Tokon, it’s an auto combo and projectiles spamming fest. But looks absolutely gorgeous.
>>313613
The netplay patch wasn't even made by that person you kneejerk moron.  It was made by a Jap dev and only works on the JP version of the game.
test.mp4
[Hide] (2.8MB, 640x512, 00:06)
Well I've learned one new thing at least.  Seems the training mode input overlay is the source of a dramatic fps reduction.  That might be a clue to what kind of effects Wine is having such a hard time rendering (transparency/compositing effects?).

Also I guess #Reload is a DirectX v8.1 game.  That means it might be worth trying one of those APIs that converts dx8 calls to dx9 calls to improve performance.
[New Reply]
47 replies | 27 files | 31 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3