/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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Last thread: >>305398
Replies: >>309932
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>QT
>DD
>TOT
Is this thread secretly a child grooming hangout?
Replies: >>309207 >>309208
>>309189
Questions
That
Don't
Deserve
Their
Own
Thread
Replies: >>309218 >>309299
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>>309189
>Cutie
>DD??
>Uooh
What does DD stand for?
Replies: >>309218 >>309219
How are you supposed to survive in Columns?
>>309208
I...I literally just told you: >>309207 . 
You guys got me genuinely scared for the future, holy shit.
Replies: >>309247 >>309299
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>>309208
>What does DD stand for?
Sean Combs.
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>>309218
Don't feel too bad, anon, I think we're just experiencing runoff from halfchan.
Replies: >>309299 >>309361
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>>309207
>>309218
>>309247
>fails to grasp easily understood jargon were you to lurk a bit
>doubles down with condescending post about in-joke he didn't get
>proceeds to pearl-clutch about younger people
>second retard interjects about outside influence
Sleepy hospice at work.
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I have one of these things. I just realized that every game boy game I've played I've played on this instead of on--you know--an actual gameboy. I think it's just because it's easier for me to grip a larger controller and look at a big screen.
I know there's a similar device to play gameboy color games on gamecube, but is there anything similar for DS/3DS, or is the only option really emulation? Particularly the DS because the controls for that touchscreen are ass :/.
Replies: >>309305 >>309307
>>309301
With how DS games were so often copyright infringed, while on it's own native hardware when new, nobody would think it logical to make backwards compatibility for the DS games. No profit in it. People mod(ded) their consoles to make them handheld, like the Dreamcast and the Gamecube and N64, but doing the opposite with something that had a touchscreen and no screen output is kinda impossible. You could make the controller part with buttons modded but lcd screens with how they are with drivers sounds unlikely, though they did have a DsLinux those people are dead now. Monitors with touchscreen input are way more complex than push buttons. You could probably download from Cdromance or something hacked roms that take away the need for the touchscreen at this point? I don't know, I never cared for DS games as GBA and before were better. I think I read that the Castlevania game with Soma in it someone removed the silly magic circles you had to draw when beating a boss so I figure it's possible though perhaps they were meant for emualtors.
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>>309301
I mostly used my DS(Lite) to emulate Gameboy and Gamegear, because I like the old games more, and I never had one of those systems. The only other portable I had was Atari Lynx, but someone borrowed mine and broke it (I guess he got mad at the game or something).
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>>309247
>no Vega
>no Urien
>no Sean
>no Q
>no Necro
>no Twelve
>no Evil Ryu
>censored Tifa
The Japanese can keep it. I'm giving up on this game.
Replies: >>309362
>>309361
You no like Boob girl with bra bigger than shirt?
You no like three little indians?
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Games where you can use road signs as weapons?
>>309393
>Brain instantly lights up.
Oh, I should be able to think of like at least 20!
>Can't think of a single one.
State of Emergency? Dead Rising? GTA?
Did none of them let you pick up a road sign? wh..what?
>>309393
City of heroes, Hisoutensoku.
I cant remember any hack and slashers either.
>>309393
The first Darksiders. Not that they're much good since human-made debris like that has durability (and low durability at that, in a hack and slash) compared to supernatural weaponry, but can still be useful if thrown for range damage prior to getting Mercy.
>>309393
Dead Rising 3, or at least I'm pretty sure you can. You can pick up almost any bit of clutter in that game, it's amazing.
I know there is a mod for Fallout New Vegas that lets you do that too but I'm not sure if that counts. Call of Duty Black Ops 3 (multiplayer) also has a road sign weapon, or at least I am know one of these games does, there is so many now.
Replies: >>309424
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>>309423
Apparently the road signs in Dead Rising 3 are one of the few items you CANNOT pick up
Here is the mod for New Vegas I was talking about
https://www.nexusmods.com/newvegas/mods/78693
The road sign in Call of Duty was apparently added in Black Ops 4, not 3
https://callofduty.fandom.com/wiki/Full_Stop
Not that you will care, since I don't see anyone here lining up to play that game(good zombies mode if you care). 
There have to be more, but I am drawing a blank.
>>309393
Hulk: Ultimate Destruction
WWF: No Mercy
I forget the third one.
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Instead of wondering whether videogames are bad for you, does anyone think videogames are ''good for you? Or at least, better than the alternatives you could reasonably'' do?
Looking back at my youth, I think adults framed videogames as "You either play videogames or you're productive.". However, from my personal experience, it was more "You either play videogames or you self-destruct.". Because half the kids in my town ended up as drug addicts, and the other half as alcoholics. The few of us who didn't, we all played videogames.
In other words, as cringe as it is to say, I really wonder about whether videogames saved me. I mean it. I think the best case I've seen from my graduating class is one guy who's a functioning alcoholic, and another guy who's doing pretty good who plays videogames like me.
What's more than that is the fact that I feel like I have more of my day when I play videogames? Like when I spend the entire day watching...bullshit...it feels like the entire day flew by, I did jack shit, and I don't really feel satisfied at all. There are time when I boot up a game, and then two hours later I feel like I have a gigantic list of accomplishment, and then I look at the clock and like two hours have passed. It's incredibly satisfying. There's just this feeling that I've actually lived more life playing games than any other leisure activity.
It's probably also because when you play a game, it's one of the few activities of consumption that you really can't be passive. You have to physically engage with the content. Part of this might be the quality of videogames, too, though. I've noticed a lot of Gen X/Millennial gamers play solo games that are more akin to a novel (Xenogears picrel), and therefore require a lot of patience, focus, attention, and other generally positive traits of mental aptitude.
Replies: >>309511 >>309536
>>309499
>correlation is causation
Replies: >>309589
This isn't a question, but I found this fascinating:
https://www.quadstick.com/

No arms? No legs? No problem.
I have sympathy for the crippled.
Replies: >>309543
Videogames are definitely better for you than a lot of shit out there (like you said, drug or alcohol addiction). Lots of people say they learned a language, usually English, because they wanted to play games in that language. Sure, some fuckups play videogames, but I wouldn't say the games fucked them up: it's entertainment, most people treat it sensibly as a hobby, a few get way too involved and ruin their lives over the color of Sonic's arms.
Replies: >>309536 >>309589
>>309499
>>309515
There are some games that are intentionally designed to be addictive, like Gatcha games, mmos, and gambling games, and are "bad for you". Aside from that, unless your hobby is educating you with practical knowledge I wouldn't call it good for you.
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>>309513
>spoiler
Counterpoint:
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>>309536
Back in the day, you had to type in the games from a book or magazine listing, and then correct all your typos when it didn't run. Because it would bomb with messages like
> Syntax error on line 370
And then you have to figure why it doesn't work. Sometimes it's obvious, and other times you have to think about it. Ultimately that means you learned how to program in BASIC. And then you could take it a bit further and modify the games to add things you like, or make another game entirely from your own ideas.
There was no google, no web, no internet. There was you, the computer, a BASIC prompt, and a BASIC manual. But BASIC is a simple language, so if you weren't totally retarded, that was enough. And then if you outgrew BASIC, you could get into machine language or something else (Turbo Pascal was a popular choice, but there were many other options).
Replies: >>309585 >>309587
>>309582
>BASIC
Irrelevant, because
>Back in the day
By the time home computers first appeared, moar gaemz were already being played on quarter munchers than on micros or mainframe terminals. Aside from the obviously predatory design of many arcade games, also relevant to >>309536 was a surprisingly large amount of money being raked in through online games (many charging by the minute!), and of course certain genres (*cough* adventure) did fast business in tolled hint phonelines.
Replies: >>309659
>>309582
Oh, and of course 1st-gen consoles were also huge, complete with predatory walled garden devkit licensing tax and loss leader pricing that ultimately gave birth to modern mobile monetization. Though at least in that case the games themselves didn't have weird predatory monetization loops embedded in them.
>>309515
>Lots of people say they learned a language, usually English, because they wanted to play games in that language. 
This is nothing to sneeze at. If you have the option, I would highly recommend changing the language setting on your games. If you're worried about missing anything, and have the option, change the subtitles to a foreign language and the voice to your native language--it's a great way to learn languages. Highly recommend.
t. helped me learn Spanish and now retain the Spanish I learned.
>>309511
It's more of  a hypothesis/question than a concrete argument.
>>309536
Sure. Casino games I could see. But otherwise, at worst, it's just a nice hobby.
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>>309585
There weren't many online games in 1981, outside of PLATO and other university networks. The IBM PC was just being released, and most people were on 8-bit systems of various types, with BASIC as the lingua franca. BASIC was a big deal back then! They even wrote applications in it, like for example this BBS software
https://en.wikipedia.org/wiki/RBBS-PC
that was later ported to the IBM PC, (which of course came with BASIC). In fact, Microsoft kept including their latest version of BASIC with every release of DOS, so well into the mid 90's. You might think it wasn't important, but to a lot of people it was. They even made dialects for microcontrollers (maybe not the case anymore, but it was still a thing in the 90's). Then there was Visual BASIC, which was very common in the office/business world.
But ok, there were also game consoles and arcade machines. I guess those guys didn't learn very much.
Guess what this game was written in? Avalon Hill pretty much did that with all their early computer games.
Replies: >>309665
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>>309659
meds
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Anyoen have the persona 6 image leaks?
Replies: >>309930
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>>309928
From the SGF thread
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>>309185 (OP) 
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I am addicted to a certain set of videogames that is putting me in a dopamine loop. These games I play are no longer rewarding but I can't stop playing it. It is stopping me from exploring other video games, other hobbies, and is actually cutting down on my health. Does anyone have general advice on videogame addiction and how to deal with it?
>>309934
First let's get the bro-dude's answer out of the way: GOTTA EXERCISE BRO. JUST GET OUT AND WALK LMAO.
Alright, now that that's taken care of: force play less addicting games. Some RPG with a heavy grind. It's the equivalent of staring at a wall and will be a sort of weird meditation-brain-reset thing.
Replies: >>309944
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>>309934
I was in a similar rut, but the only way I escaped was because the game basically shut down and I couldn't play it any more / out of my control ¯\(ツ)/¯
I guess I just recognized it shouldn't have been sticking with it for a while, but only when I found an out, I replaced it with a less detrimental + finite genre that was on my backlog, and weaned myself off from there back into a more diversified gaming portfolio.
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>>309934
Might help might not. Reading quality negative reviews could progress you to that state of "why am I playing this", if what you are playing is online that is. If you are addicted this hard to a singleplayer game then I am afraid you are an autist rather than an addict.
Or, you could cut the chase and name the games, I will gladly shit all over them for you! Hey, if you really want to cure it, why conceal it?
Replies: >>309940 >>309942
>>309939
I didn't know the name of the genre before posting but after some quick digging it turns out that the games I'm currently addicted to are auto-battlers, all kinds of them whether it be asynchronous multiplayer or single player. Super Auto Pets is probably the most common example that I'm hooked on. I think the main cause of my addiction is that I'm trying to chase after "that one good game" until I'm satisfied.
>>309939
Fuck me, this not only works, it works so subtly that until you pointed it out, I didn't realize that I'm doing it.
I'll do the inverse of it do, I'll read old magazine reviews of a game to get really hyped up on it.
>why conceal it?
probably henta--
>>309940
>Super Auto Pets
Bro, why the fuck you messing with us like that? I thought this was hentai or gambling addiction or something serious.
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>>309940
>look up Super Auto Pets
I cannot help you
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>>309934
Even if >>309936 called that first piece of advice a bro-dude answer, there's some wisdom there (I'd expand on the neuroplasticity side of that, but that's better left to someone who has more than a hazy memory of the topic). A lot of contemporary web bullshit and newer games are designed to absolutely thrash your attention, since designers try to maximize "engagement" and total time spent on the application instead of your ability to achieve your goals. You're constantly being pulled from one thing to another, and pushed to make certain responses through a bunch of psychological tricks. You're also encouraged to multitask in a way that's an illusion: your brain is just switching between different tasks very quickly in a way that makes you worse at all of them and ultimately wastes more time than you save. The ideal behind a lot of this stuff is to keep you in an agitated state where you receive the odd reward here and there, but remain unsatisfied enough that you'll always crawl back.
In general you want to reset and rebuild your scattered attention. Complicating this is the fact that looking at a glowing electronic screen both puts your eyes under a lot of strain and makes you to try to interpret the screen as a single image instead of, say, ink splotches on a subtly curved page. This makes reading text more of a strain than it is otherwise, and has implications for how your eyes move over text which accelerate a lot of the aforementioned problems and bleed back into your day-to-day life.

Here's a couple things I find helpful. You don't have to aplly all of them, and some of them are definitely more extreme than what most people need. I gotta pay a bit more attention to this stuff than most people, as this crap aggravates some of my health problems and I'm naturally pretty scatter-brained.
>Use a single browser tab when possible
>Focus on whatever page or program you're currently using
>Close background programs when you aren't using them and disable most notifications when they're active
>Disable your computer's network connection when you're doing offline work
>Use your computer's command line more often
>Avoid algorithm-driven sites and ideally the media made for them whenever possible
>Turn off search suggestions and URL suggestions. If you can't remember a site URL, check your browser history
>Disable spellcheck most of the time and consult a physical dictionary when you forget a word's spelling
>Read physical books more often
>Find hobbies that give you something to do with your hands
>Find ways of enjoying time slowly
>If you fap (wish I could say I've completely stopped), avoid actual gooner media like the plague. That crap is made by trannies trying to weaponize all of this garbage to overstimulate themselves and fuck you up.
Replies: >>310548
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>>309940
>Local man dies after shooting 100mg of Super Auto Pets directly into his dick vein
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>>309940
what does it feel like to have a 25 year old "MMORPG" scam game like warrock warframe or destiny or where you go around and collect stupid ass virtual items in special events and quests and level up your stupid character (so it can get stolen when you get hacked lol)?
any of those shit games where theres a bunch of "innovative" "you dont have to just play a game, thats so lame, you're above that, you can work inside the game like your real job"
whats it like to be the main devs or the ceo?
do they cringe at themselves every day? is it like being a drug dealer or something unimaginably worse (like your entire customer base being soyjaks further fucking their lives by wasting all their free time on some insane bullshit they somehow got addictedto)?
ill try to distill this question: whats it like to sell a game where there is no game but you just give a bunch of promises that something cool will happen when your level integer in the database increments? and your devs just make fancy animations and shit each week for the new level up screens?
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>>310115
>do they cringe at themselves every day? is it like being a drug dealer or something unimaginably worse (like your entire customer base being soyjaks further fucking their lives by wasting all their free time on some insane bullshit they somehow got addictedto)?
Yeah I'm sure the fat sweaty nerds wasting their time and money keeps them up at night on their yacht.
Replies: >>310127
>>310115
>>310119
From what I've seen, they're usually either delusional about how good their work is or think that working for a big company excuses them from all responsibility.
>>310115
i think its better than people who play doom for thirty years and have nothing to show for it but wasted time
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>>310173
At least Doom can be played offline, by yourself, however you want. Like, nobody is forced to play modern GZdoom stuff. I never did.
Replies: >>310226
>>310173
I don't think anyone does that, it isn't scientifically designed to be an infinite soulsucking addicting hamster wheel. You play it for a while and it ends. People who play lots of Doom also play other games, unless they're mentally ill speedrunners.
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>>310222
>however you want
This also includes an extensive selection of tools, mods, maps, private servers, alternate metaserver lists, etc.

Something so anathema to the centralized MTX hamsterwheel's basis of "how can we get people to give us more money without making more content?" that only a handful of them have dared so much as scratch the surface of it.
Replies: >>310239
>>310226
Makes you wonder how come nexon hasnt copied it for their other games. Maybe gooks really are an unimaginative bunch.
Child porn
Replies: >>310249 >>310258
>>310247
Please rephrase this in the form of a question.
>>310173
Isn't this a performative contradiction? Why are you posting here? Follow you advice and shut this website down and go outside.
Replies: >>310262
>>310247
Dustborn
>>310255
Because this is the video games board, which is all about sitting around and wasting time; i'm defending MMOs by pointing out that non-MMOs can be just as much of a timesink, but also you have less to show for it other than the enjoyment of wasted time where as i have this sweet ass flying mount and bitchin' wizard staff.

ps ur a nigger
Replies: >>310275 >>310279
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>>310262
Like that other anon said, you can make stuff in Doom also. Not in the game itself, but there's lots of tools for that. And it's nothing new, that started early on in 1994 with DEU. That's why there's so many add-ons for the game since then. But earlier they had similar tools for Wolf3D, and other games too.
Pic is Spear of Bullshit from toastytech.com
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Does anyone have the Cliff Bazinga image this is an edit of?
Preferably the one with the C edited in the shirt and not the one with the background bed action.
Replies: >>310278
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>>310276
Replies: >>310280
>>310262
I hate it when people completely unconvincingly answer a question. At least give me an argument I can walk away thinking, "Fair."
Replies: >>310281
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>>310278
>make another videogame!
asked nobody
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>>310279
I gave you the argument: spending time in an MMO has more to show for it than a number of other games which reset to zero or only have so much to offer. If you disagree, that's on you, and if you're still upset then you can kill yourself to escape the anguish.
Replies: >>310286
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Any new loli games in 2026? Aside from pregnata?
Replies: >>310285
>>310282
H-games or normal games?
Replies: >>310287
>>310281
Counterpoint: SP games store your save data locally in your device. The proof of progress in an MMO rests at best in some dweeb's Debian PC and at worst inside some corporation's perishable servers, corporations which might roll in unwanted updates the player has no control over.
Tell me you'd want to mount your legendary mount in the game's newly added fag month event.
Replies: >>310302
>>310285
Hit me with anything in this year.
Replies: >>310317
>>310286
Any data device is subject to degradation, such as disc rot or batteries drying out. You'll have to constantly change formats of your save data to new devices to show it off, assuming you can easily transfer such data to begin with. That, or have a while youtube channel full of your own recordings, but again, same problem as MMOs, there.
Tell me you'd want to play Gears of War again with cliffy b being a neon faggot, as per eight posts up.
Replies: >>310323
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>>310287
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I think VP got a mod this year if that counts
Replies: >>310322
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>>310317
Arigato!
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>>310302
At least you can backup your files, both locally and somewhere online. For Doom it's really convenient because there's even all the idgames mirrors that have been running since the 90's. Sometimes a mirror goes down (ftp.cdrom.com) and sometimes someone sets up a new server. And there's also snapshots of idgames on archive.org and various players' HDDs.
If MMO admins don't backup the server database or they just pull the plug one day, you're SOL. What you're proposing is to handwave any shred of responsibility and expect the MMO to magically always be around when you need it. This is pure hopium. It reminds me a lot of something else (pic-related).
Replies: >>310324 >>310326
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>>310323
life is pure hopium; one day youre gonna be dead and nobody will give half the shit about your shit that you do. the only people who have any right to talk about not wasting time is those with comfortable jobs and ideally healthy, functioning families, and those sorts of people dont give two fucks about motherfuckers playing games. ive played mmo servers where theyve died and my data has vanished, in the same way ive had SNES carts stop working and all my save data has gone. its all dust in the wind, homes.

also, yeah, silver and gold are good investments because jews feed on precious metal energy so as long as jew lizardmen control society gold and silver will have significant value
Replies: >>310327 >>310333
>>310323
It's a real mind blast when you realize that 99% of MMOs ever created are shut down and forever unplayable. Thousands of programmers, artists, musicians and writers put thousands of hours of hard work into games that are designed to be destroyed forever for no good reason.
Replies: >>310329
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>>310324
I think you can backup those console save files. After all there's hardware to dump the ROMs, so why not the save memory too? But anyway at this point the ROMs have been dumped, hacked, translated, modded, etc. So there are obviously tools you can use to re-create your old party, if you just wrote down their stats and items. Somes carts just used a password save (pic related).
Also silver/gold was money long before the jews subverted Europe via central banking. Actually they're the ones who demonetised it.
Replies: >>310328
>>310327
You can back it up but the time it happens to matter it will be already gone and pointless. And doing it with cartridge games is next to impossible as far as I am aware and know very little about.
>>310326
All the good ones have private servers
>>310324
>licensed devkit tax even that was a compromise as consoles initially opposed 3rd-party development in its entirety
>loss leader pricing
>proprietary single-source read-only media
>built on gelded pc hw
>locked down hw necessitating replacement each gen
>hw level drm
>lawfare against what was already on the books as fair use even in the 1970s built entirely on fud
Consoles were the seed crystal of everything bad about MMOs & GaAS mobileshit/socialshit. They stand only as a cautionary tale about stamping out evil at its first sign.
>goldbuggerers/silverbuggerers
Fake investment with negative-to-flat long-term APY, just like all commodities. Also, reminder the shift from ancient systems of reputational social debt to money was a scheme by continent-spanning slave empires to force you to pay for the soldiers who conquered you, and barter is an anthropologically unattested historical fabrication.
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Do you remember playing games that have mechanics or atmosphere that's so bizarre that they almost seem...mystical isn't the right word? I can only explain this by example.
>Digimon World for PS1
I don't remember which Digimon World game it was, but I remember playing it for a day as a kid and just being REALLY confused. The mechanics seemed not just bizarre, but the mechanics of the game felt like a weird kind of uncanny valley effect. Like aliens trying to make the mechanics for a game instead of humans.
>Harvest Moon 64
It's normal enough, but just really unsettling. Like everything's over the top kid-friendly cutesy, and then it'll just hit you with a "Ellie's grandma just fucking died outside in her rocking chair." And if you restart the game, the game'll be like, "Lolwut, that didn't happen, haha." Or the elves just give weird, broken dialog. Or the one girl in the winery (I forget her name) just drops that she's dealing with an abusive, alcoholic father and they get divorced. It's not just the reality of the topics, it's the reality of certain themes clashing with how cartoony/fake everything else around it is that's just SUPER jarring.
>Paladin's Quest
I can't explain this one as well as the others, but take FFIV, and then put a cover of "Uncanny Valley" on top of it.
>Link II
Do I need to explain?

I need to stress, all of these aren't just "weird". It's not a matter of good or bad games. They're just weirdly unnerving/mysterious/off/alien/etc..
Replies: >>310350
>>310345
No more than most games being peculiar simulacrums of reality. Like, i played Robopon 2 and thought it was weird, but i just brushed that off as it being a shit game. The thing that strikes me about Paladin's Quest, outside of the world and setting which i believe is based on a larger worldview by the creator, is that it looks and sounds like a genesis game despite being on the SNES.
Replies: >>310355
>>310350
>No more than most games being peculiar simulacrums of reality.
That's not quite it. I mean, I didn't get this "off" feeling with HM for SNES that I got for HM64. I didn't get the "off" feeling in Paladin's Quest that I got for FFIV/2 or FFVI/3.
>it looks and sounds like a genesis game despite being on the SNES.
Holy shit you're right.
What game(s) do you have on your wishlist to get/play/get around to?
Replies: >>310426
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>>310403
I've never played Deus Ex
or Thief
or Mount and Blade
or Gothic
or Jagged Alliance
or any RTS
or Alpha Centauris
or anything 4X
or Uplink
or SWAT 4
or XCOM
or God Hand
or anything Doom
or Unreal
or any CRPG
or Drakengard 1
or learnt any fighting game
or Etrian Odyssey
or any SMT game
or anything grid based strategy
or any RE game barring 4
I'm old enough to drive and drink booze
>>310404
drakengard sucks
>>310404
Doom is fun.
Unreal is fun. https://www.oldunreal.com/downloads/unreal/ <- Freeware.
Mount & Blade is fun for a bit.
SMT on SNES is decent fun, the funny characters make that game.
SWAT 4 is a lot of fun and it makes me sad that they killed the series.
Resident Evil 2, 3, 5 and 6 are the ones I find most fun, not counting the spin offs.
Drakengard is kind of crap as a game, but the story is crazy in a fun way.
I never played God Hand, but I'd like to.
Deus Ex 1 looks fun, I only played 2 which was really fun.

Fun RTS games:
Warcraft III
Total Annihilation and Supreme Commander
World in Conflict
Dawn of War 2
Zero-K
Command & Conquer Generals: Zero Hour
Age of Mythology and Age of Empires III
Starcraft and Starcraft II custom maps
Sacrifice is a really fun third person RTS game
Swarm Rampage

Probably a lot more.
>>310404
Why are you wasting time here bitching about your lack of played titles?
Go play them you miserable sack of shit.
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>>310402
I found this today. I had fun with Harrier Attack back in the day, so this should be interesting (not just for the meme value).
https://www.cpcgamereviews.com/review/1399/
Pic is the Atari ST box, but those graphics don't do any justice to the machine (almost looks like a direct speccy port!)
Replies: >>310503
>>310426
You should try F-15 Strike Eagle by MicroProse.
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Less a question, more of a PSA
pawchive.st seems to be the upcoming replacement.
I remember getting used games and seeing the previous owner's old saves on there. There was ALWAYS two cases:
>Case 1
<Name FUCKBUTT Play time: 2 nanoseconds.
>Case 2
<Name Oreastor Play time: 99:99:99
Case 1 games always were fun and left me with a funny, silly thought before I started for real.
Case 2 always felt so sad. Like I stole someone's soul or was walking by the grave of a King.
Replies: >>310524 >>310525
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>>310521
>no discord
>no subscribestar
>nothing older than 6ish months saved
>no prior revisions so you get "this post has expired but if you gib mone you might see it!!!" bullshit
All those pornos lost. Like... tears in rain.
Replies: >>310527
>>310522
>Like I stole someone's soul or was walking by the grave of a King.
Maybe he was a poorfag vampire with only one game but unlimited time to play it.

I'm old enough to remember renting carts from Blockbuster and finding some kid must have played every game in the store each month because
<Bl00dFst
was on all the damn save lists.
Replies: >>310538
>>310522
And I imagine Case 1 was a 9-year-old who wanted to get the NPCs to address him by something stupid, then laughed about it and went outside.
You must save the kingdom, er.. FUCKBUTT was it?
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Recommended remote desktop program for loonix?
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>>310521
>>310523
I scraped Kemono a little more than a half dozen times about halfway into 2025 which is about the time when most of the artists I was interested in stopped getting updates.
It might be cool if the dev works in DLSite content because that was the only thing I was looking forward to on the last site. Otherwise it's going to take at least a half year for it to become worth paying attention to if ever.
Anyway, it seems like the artists that don't have a pre-established cult of personality want Skeb commissions nowadays.
>>310524
>I'm old enough to remember renting carts from Blockbuster and finding some kid must have played every game in the store each month because
I guarantee you that that was probably the owner's kid.
>>310525
Yeah, of course.
>>310526
Might be better asking that in /tech/?
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Every once in a while, I get entranced by this anime cover, dust this game off, suck at the game, don't "get" the controls, and then put it back on the shelf again. I actually looked up some gameplay of this, and I think this game has lost potential as a "Dark Souls" competitor. Like, the people who have beaten this game are pretty good gamers. I kind of want to see if I can force myself through it finally as a challenge more than as fun now.
>>310539
Saging myself because this post had no question.
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>>310540
its already bumped, a second post with a sage isnt going to do anything
Replies: >>310542
>>310541
It's more about the message of "my bad" thing.
>>310526
Remmina/freerdp (client/server) for general purpose use (make sure to enable HW CODEC acceleration, it can take some tinkering), Apollo/Artemis QT (client/server) for vidya gayz as it has lower latency and better gamepad support.

>>310539 
While it has some of the added technical play of other beat'em'ups/fighters, in spite of being hand-to-hand with grapples, to me it sorta feels more like the straightforward combat of a PC hack & slash with mouselook TPS/FPS roots (e.g.: Rune, F.A.K.K.², Dark Vengeance), in that it's more about circle strafing to keep the best position while peppering opponents, rather than inputting tricky combos or mentally tallying cancels and I-frames while locked onto a target like in soulsbournes.
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>>310539
>Oni
>dark souls
Nigger what? Just punch the other guys and use combos, is not that hard.
>>310544
>Apollo/Artemis QT (client/server) for vidya gayz as it has lower latency and better gamepad support.
Arigato.
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>>309944
>If you fap (wish I could say I've completely stopped), avoid actual gooner media like the plague
What do you mean by "actual gooner media"?
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Is there a way to get free Steam games (as in, actually free on Steam) and demos without Steam?
>>310548
Anything he doesn't like, probably.
>>310549
Goldberg, I think?
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>>310549
>>304702
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>>310555
I'm pretty sure the question was how to get the game files from Steam without using the official client, and afaik the answer to that is that you can't. You have to either create an account and "subscribe" to the demo/game like any other or use SteamCMD which is basically a headless Steam client. The latter supports anonymous login but I have no idea if it works for anything other than dedicated servers when in anonymous mode.
>>310549
https://github.com/SteamRE/DepotDownloader
or SteamCMD
or SteamLite

You can login as anonymous and download certain free games, or just make a throwaway account if you can't.
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Does anyone have a list of all the studios that are dropping like flies this recently?
Replies: >>310631
>>310624
I wish I did, I did just hear that Ubisoft Winnipeg shut down recently.
>>310549
If you have a modicum of piratefag experience, then just use csdotrin. It has clean steam files for most games you can find.
>>310553
That's a steam emulator to make your games LAN and bypass the shitty DRM, and a good companion to the above.
I like game with an aftergame section that's really free. Examples:
Earthbound
After you defeat Giygas, there are no more enemies. You can just roam around everywhere in the map freely and revisit and talk to everyone and everything.
Steambot Chronicles
You can just do whatever the fuck you want. Spare sidequests you never finished. Get an awesome apartment. Rule the stock market. Fuck your gf. Cheat on your gf. Whatever. I remember playing this game a LOT after I had already "finished" the game.

Any other neat, freeing aftergame content?
Replies: >>310917 >>310938
>>310913
It's the opposite of freeing but Terranigma has that final segment where you get to free-roam the starter village and talk to everyone when you haven't been back there since the tutorial dungeons.
>>310913
Minecraft.
Summon Night: Swordcraft Story (1 and 2, I don't know about the untranslated one).
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>>311080
>hylics
t. hylic
>>311080
Cover a hole with a tarp and place a brick on each end of the tarp. The fabric with sag over the loosest point and will crease if the fabric isn't well stretched, but at no point will you see a topographic dissection of the hole it's covering. t. has been outside
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>>311080
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>>311080
It's not really a hole, but you can tell where the navel is, especially when wet. It's exaggerated in 2D. IRL there are many factors such as the size of pooch, how deep the belly button is, how thin the fabric is, how tight it is, and most importantly how wet it is.
When the fabric is thick you can see where it is, but there's no divot. When the fabric is thin and wet, it can cling, and you can sometimes see a divot but not nearly as pronounced as 2D.
It would appear much more subtle like pic related.
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So, anyone care to have a go at taking the piss out of the latest update of "Toby Fox's Tumblr Paradise"?
Replies: >>311164 >>311180
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>>311080
The way a lot of artists draw it isn't strictly realistic for the reason >>311094 says, but no one cares because it looks neat. It's a similar situation to the way a lot of anime artists draw clothed boobs, which would require that shirts have breast-shaped pockets on the front for tits to slip into.
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>>311156
Not particularly but any variant of the stonetoss tug of war comic is way funnier than it has a right to be.
>>311157
To be fair, given the absolutely tremendous fucking gazongas women tend to have in anime the boob pockets could just be a normal part of tailoring.
>>311164
Can always have an elastic band or belt under the tit line to achieve the same result.
Replies: >>311169
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>>311164
>Not particularly
Fair enough. I have a sibling that's reluctantly invested in Kris the Human riding the reindeer, so the fact that this latest bit was nearly all about lesbian dating was fairly devastating to that last bit of hope for a normal romance.
>>311164
It could also lead to cosplayers getting tailored boob pockets.
>>311166
The shirt still wouldn't perfectly hug the underboob.
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>>311167
>I have a sibling that's reluctantly invested in Kris the Human riding the reindeer
kek
Now that my curiosity is piqued, why is the heart/soul a separate thing in the tug of war comic? My understanding was the heart was effectively "you" in these games.
Replies: >>311181
>>311167
Is that your sibling's art?
Replies: >>311181
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>>311156
I wanted to, but the more I look into it in the way it was handled, the more I kinda feel bad for the people who shipped Kris with Susie or Noelle
Shit was just cruel 
The weird route ending looked pretty cool though

USER WAS BANNED FOR THIS POST Not this shit again

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>>311175
As I've gathered; the Soul is supposed to be (you) the player, but Kris as an individual that already existed in the game world is seemingly connected to the villain that's trying to bring about the end of that world when he rips (you) out of his chest and shambles off to do nebulous things. But on both the normal and "Weird" (aka actively pursuing the Doe) routes of the game the guy seems to be antagonistic towards (you), whether (you)'re in the normal game playing like an average person trying to save the world, or in the Alt route where you're making him be a dick and "deflower" Noelle of her innocence. Point is, I think that it's another case of the game being purposely vague so that it drums up discussion.
It's also a large part of the general strangeness of the game, because the Doe and the Dude being childhood friends that drifted apart due to "dramatic and vague circumstances oooooo" and their interactions throughout the games instalments have made a lot, and I mean a lot of people intensely invested in seeing pic related come about, and with how much of a yuri-fag old Toby is, I suspect that he's deliberately attempting to shit on anyone that wants a normal romance in the game. This latest instalment, nearly immediately after more or less spending the last one confirming that the Doe's dear dad is dying, immediately has her and Barney's rebellious daughter go out to the local out of place Japanese cultural festival on a date and talk about how much they love each other. Then the normal route ends with them going off to fantasy land together and literally slamming the door in Kris's, and thus (you)r face. Meanwhile the alt route ends with Noelle going full-yandere and drowning both her and Kris in the lake.
Much as >>311180 points out, every thing seems to be spitting in the face of anyone and everyone that wanted Kris to get together with a girl, because all of those people seem to want Kris to be with Noelle or even Susie instead of going along with him trying to do a repeat Masochistic Nerd x Bitch Butch-girl that he did in the last game.


>>311179
No, but the artist probably does the cutest Noelle art I've found. Toby can't make a forward facing sprite to save his life. You'd almost think he was trying to make these female characters look uglier than their character sprites would imply.

USER WAS BANNED FOR THIS POST Not this shit again

>>311181
>>311180
This whole thing about these games seems to be like those movies where they tell you off for watching them. Why should I bother playing your game if the message is that playing games is bad?
Replies: >>311207 >>311216
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>>311167
>wasting his talent on fucking undertale
the world is a sad place
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>>311181
Jesus fucking christ. I know homestuck boy has been actively pandering to tumblr trannies but it seems like a big leap from dad joke skeletons to this. From what I've gathered the equivalent twist in UT was the XP system was you had a murder ghost inside you that empowers you for killing all the moronic dickheads you're forced to interact with, which is actually a cool concept I wish more games explored.
Replies: >>311199 >>311539
>>311181
The same kind of anti-heterosexual shit is everywhere in anything made by disgusting trannies. It's made by trannies, for trannies; videogames or otherwise.
They're not human, anything "good" that they make has the tinge of their disgusting ideology and mental illness on it and is always distorted and perverted towards making anyone normal feel shunned or left out, because they are disgusting freaks that are rejected out of normal society and can only get back at society by these means.

Troony Fox made one (1) whole good game with Undertale, and it still had bits of that disgusting ideology in it. Accept nothing from the trannies, no matter how appealing it seems on the surface; it is made to spite you
Replies: >>311195 >>311317
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>>311194
I'd take the paper trail a step further: it's not that trannies put gay shit into everything, but that people who idolize gay shit become trannies. Josh Lesnick was an artist who made nearly nothing but lesbo shit, exactly the sort of motherfucker who'd call himself a lesbian in a man's body, and at some point in his mid-late 30s he decided he was some kind of polyqueer, started calling himself Jackie but is now calling himself Jaqueline. motherfuckers idolizing the girl-girl fetish so hard that they want to BE women so they can join in on it. Never go lesbo to begin with.
Replies: >>311196
>>311195
Lesbian shit is mind-pollution, no doubt. Any art website has way too much lesbian/pro-lesbian art, as well as other forms of media. It's all to do with feminization of men and the butchifying of women and distorted relationships and other socioeconomical and sociopolitical things but those aren't video games.
All that matters is that faggots are faggots. Trying to be the Swiss and going "I think EVERYBODY's a little bit right!" just ends up tending you towards mental illness. Best not to mess with that shit at all, nor anyone that likes it. Ticking time bombs, dude
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>yet ANOTHER thread of people positing double digit IQ theories on why everybody pretends to love faggot shit instead of discussing video games
Why do I still come here?
Replies: >>311198 >>311199
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>>311197
lol, lmao even
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>>311190
He does other works, but his Doe is pretty good and he only seems to draw normal male/female stuff, which is kind of admirable doing that kind of thing for a game like this. It's kind of like dosing yourself in blood before hopping into the ocean just for the extra excitement of taunting the sharks.
>>311193
You know, I never really learned much about HS. I'm aware of it, of course, but I've never had the desire to look into it, which seems to have been a blessing. Does it count as a video game in the same way that a visual novel might?
But on the subject of game mechanics, despite it being pretty heavy-handed, I do kind of like the concept of a morality system that's focused around making the characters you kill seem like real people and also effectively making the more violent options the Easy Mode of a game. But that all depends on the ability to actually write a scenario where killing everything and everyone that you meet in the game would make you feel like you're missing out on something, and I don't think our Mr. Fox is quite fantastic enough to pull that off. (It makes me upset that you cannot kill that fucking yellow lizard thing). Moreover, if you place the player in a situation that directly tells him, and shows him in the case of a game over, that the creatures they will encounter are going to try and kill the player, then that's going to immediately break any immersion that said player might have had.
>>311197
I only wanted to complain about a vidya that was causing my sibling emotional damage and possibly compare it to better works. That's talking about video games.
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>>311199
Fun fact: early Homestuck actually had semi-pointlesss walk around combat flash games, to experience Sburb yourself from the point of view of the characters. Eventually that got dulled down to walking sim segments, and then flash died entirely. I got this one saved, at least, but it gets fucky in varying degrees when i play it in the standalone flash player.
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>>311181
>>311186
It does seem like a lot of millennial directors take issue with the "wrong" people getting the "wrong" message out of their creations. So they feel compelled to waste everyone's time and humiliate their own fanbase. Of course, these were probably the same people who were talking about shipping, headcanons, and Death of the Author a decade ago.
I don't mind. The more normalfags realize that they've been licking the boots of a hack who got lucky off a meme game, the better.
Replies: >>311215 >>311216
>>311207
Although it's only hearsay at this point, I do think you're right. From what I've seen so far it looks like this instalment has gotten the most mixed reception of a TF-anything in a long time, and considering the legions of sycophants he has, he must have really slipped up this time.
>>311186
I've noticed this too. The performative belief shit is infuriating. Or maybe it's a luxury belief thing.
In any case, I know that if I didn't have vidya, given where I live it'd be drugs or alcohol instead. Vidya saved my life.
>>311207
>millenial directors
I fucking hate my generation. The art and culture that's come from my gen has been so awful and poisonous. Genuinely made life worse.
>>311201
That artstyle looks really obnoxious. No wonder that the temmies were the only really cute things to come out of Undertale.
>>311180
>>311181
Go back niggers you don’t belong here. Fuck you.
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>>311236
>stop talking about things I don't like that are on topic
lmao
>>311180
>>311181
What were these bans for?
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>>311312
Discussing something janny doesn't like even though the whole conversation was about how bad it is.
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>>311194
>Troony Fox
Did anyone ever find out who he actually is and how he keeps geting into major projects by other companies?
Replies: >>311319
>>311313
True
>>311317
I don't think toby fox is some kind of massive mystery or anything. He made romhacks and homestuck music, eventually made undertale, and then THAT skyrocketed to popularity and he became famous enough to be a noteworthy name. I can't say why he seems to show up more frequently than, say, ZUN or Pixel; maybe he's better at networking.
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>>311319
>I can't say why he seems to show up more frequently than, say, ZUN or Pixel; maybe he's better at networking.
Ota-san actually has a family (which is why nu-hu has seemed so bland and lazy) and is the licensing middleman between big game studios and dozens of doujin music circles, while Pixel pretty much got cucked to death by Nicalis and vanished outside of stuff like anniversaries and that Cave Story rap walkthrough. Toby Fox just fell ass-first into a goldmine like Notch did so he has a lot more reason to proactively reach out to companies who want to latch on to the hip new thing, and probably also has buddies in the EDM scene.
Replies: >>311327
>>311324
The most jewish thing I've seen in gaming was nicalis attempting to DMCA the decomp of cave story
I am having a really hard time seeing my gameboy color screen. Any tips?
Replies: >>311334 >>311493
>>311333
The nintoddler's way out is to buy a phone LCD mod. Otherwise you just have to play someplace with bright diffuse light.
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>>311312
Putting a little smile on my face.
>>311313
That seems a little discordant. Wouldn't someone enjoy people shit-talking about games that they hate?
Replies: >>311367
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>>311361
The mind of the janny is unfathomable to mere mortals.
>>311312
Go to 4cuck we don’t play shitty tumblr games.
Replies: >>311479
>>311468
I'm not convinced you play many games at all.
Replies: >>311492
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>>311479
I don't believe he plays any games at all.
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>>311333
checked and here you go bro
>>310521
Functional content and artist name searches when?
Banning is a bit much. Neither of the banned users were at all glorifying Deltatroon beyond saying Weird Route was interesting, and it IS the only noteworthy part of the game. Besides, we had a thread about it that got anchored and had some actual discussion as to its many, many problems which I confess I participated in and nobody had a problem with it.
Besides, if anything should be banned, it's Homestuck. That shit was THE groomer fandom, we don't need it here.
>>311193
>From what I've gathered the equivalent twist in UT was the XP system was you had a murder ghost inside you that empowers you for killing all the moronic dickheads you're forced to interact with, which is actually a cool concept I wish more games explored.
He plagiarized it from Star Wars Knights of the Old Republic 2, much like how he plagiarized Baten Kaitos for Deltacoon's main schtick of "Kris is not you and you're at odds with him."
There is not a single original concept in either Cuckertale or Deltapoon. Hell, I'm willing to bet that the fever dream Toby had that inspired the ending is just copying some other game. Supposedly, he posted about it on his Tumblr long ago, and there's some private message group who has an archive of it or some shit. If this is true, then considering the average Tumblrite's stability? There's a nonzero chance of a huge fight breaking out and the ending leaking. Funny thought.
Replies: >>311540 >>311551
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>>311539
>>311539
I thought he was banned because he was very covertly trying to ask about how to search for cp (the loli pic he posted)? That sounds entirely reasonable to ban someone for.
Replies: >>311552
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>>311551
>very covertly trying to ask about how to search for cp (the loli pic he posted)
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Tumblrfale is gay aids shill troon reddit emo sissy hypno garbage with shitty gameplay and I'm not buying your shitty game, faggot.
Replies: >>311558
>>311557
unteralterbach
Replies: >>311563
Untertale is cute funny witty redpilled paragon of imageboard culture hopeful last bastion of freedom with an awesome story and I will enjoy your freeware game selflessly provided to everyone, Anon.
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>>311558
I think GTA Online will be included with GTA+ with a monthly subscription like MMOs. Because the Ultimate Edition includes a free month, and sure this is not a free gift or for their old games.
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Playstation just removed a bunch of digital titles that people paid for, and people are still going to buy digital only copies of GTA6, huh? They don't see what's going on at all.
Replies: >>311581
>>311578
Anybody who still gives sony money deserves to be robbed of all their money and ridiculed until they hang themselves.
Anyone got any good Civ4 tips?
>>311632
nuke the french
>>311632
You'll have to look up "whipping" guides, and do all sorts of autistic boring ass math and micromanage every unit every turn if you want to do the meta. It's very tedious.

Or you could just play Civ 1 on SNES or Civ 3. Or play Masters of Orion 2.
RTS games move too fast, If I play Age o fmythology I want to actually saturate and live within the ages and not just speed through them and have such a small limited window to both use and enjoy the units of each era. 
Civ in like 20 minutes goes from 3000bce or whatever to 1300s, I want to fully play and enjoy the time and units and for it to be more epic and something I realy build, not rush asian-version of auto-clickers.

When I play Command and Conquer I set the play speed to near the slowest there is and enjoy it buildings and materials wise, and less so but even combat wise, every action feels much more impactful and you can actually take in and manage all your units effectively and actions, something that in a scenario the units themselves and structures in place would take control of but since it's a game you have to do most of it, but not given enough time on real time to do it all with how fast paced these games are. 

I want to saturate and marinate in ages and savor them and the aesthetics of the game instead Im ran along on tight timelines and things being outdated fast, it's nearly worthless doing anything early to mid game in these games other than rush resources and upgrades and skip past the first units and stuff to new ones which you only use moderately before you are at max stuff and then slam them down fast as you can. 

Hell games like Halo reach are some of the better made ones in term of this speed of time
>>311641
Ever tried grand strategy?
Replies: >>311660
>>311632
Assrush as much as you can in the stone age.
Replies: >>311667
>Hell games like Halo reach are some of the better made ones in term of this speed of time
Do you mean Halo Wars or are you actually talking about the Reach campaign?
>>311644
Any recs for someone new to the genre?
Replies: >>311661
>>311641
>>311660
>>311646
Ooga booga African strategy. I remember once playing civ2 I just got insanely luck or I was save scumming of something, and all the other civs were in a row in front of me, half unguarded capitals, and like 2 units just got me a conquest victory in 2000 or 3000 whatever BC. It was the quickest game I ever played of civ. I don't think I even built a single worker or settler. It was just ooga boogaing.
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What's with this dog and mayonnaise? One fag years ago on a Sven gamenight named himself mayonnaise while using her skin.
There's at minimum 10 different images on Gelbooru depicting her with bottles of mayonnaise, I need to know.
Replies: >>311671
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>>311670
heres the results of my two minutes of internet sleuthing, faggot
why is "visions"often translated as глаз бога  (god's eye)  in JRPGs when using the Russian version? Is this a Russian idem? What is the Japanese translation of having a vision?
Replies: >>311834
>>311671
We should make up a name for this category of Anonymous spergs getting angry at lazy fucks and doing the slave work for them so they can feel good
Replies: >>311674 >>311675
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>>311671
>>311673
OK /v/rok, picture the character Japanese Wolf (Kemono Friends) sitting with her legs spread on the floor.
Her body is bare naked, only her nipples and nether region are covered in mayonnaise.
Chop chop.
Replies: >>311675
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>>311673
I like to think of myself as one of those retarded fairys from that one anime.

>>311674
tough shit, all i got is this picture of gilda mars covered in i think sour cream and chives
Replies: >>311676
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>>311675
OK /v/rok, provide the source anime for the first picture.
Replies: >>311677
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>>311676
im tempted to tell you to fuck yourself but i firmly feel the best way to deal with sarcasm or mockery is to be as genuine as possible and faceroll it
Replies: >>311678 >>311687
>>311677
>If your Google account's birthday is blank or set to under 18, advanced generative AI is blocked automatically
Did you give your ID to jewgle?
Replies: >>311679
>>311678
i got a gmail account but i make it a point to almost never log into it, dunno if that affects anything
>>311641
The slowest RTS I know is Warcraft 3.
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>>311671
>>311677
>using jewgle for 2D art and anime screenshot reverse search instead of https://saucenao.com/ and https://iqdb.org/
Replies: >>311701
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>>311687
Neither of those will tell me about the mayo, though, and i've had several occasions where someone couldn't find any info on an image, but only because they DIDN'T use google. I go for what works without being a hipster faggot about it.
Replies: >>311723
>>311701
Then why the fuck don't you post on 4chan or reddit instead of being a hipster faggot posting on sleepychan?
Replies: >>311725
>>311723
Because i'm also not a nigger, QED.
Replies: >>311727
>>311725
I legitimately think 4chan is a better fit for you.
Replies: >>311729 >>311730
>>311727
yeah and i think the street corner is a better fit for you, so get to suckin' dicks already
>>311727
You're supposted to gatekeep tourists not be a nigger faggot.
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Not letting you kill the board again niggers. Tell me what you think the best Final Fantasy game is and why. I like FF8 because everybody in it is a dork, just like me.
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>>311827
The best one is 9, my favorite is 7, 6 is also top tier. 8 is awful for a number of reasons, but i do think it'd be a lot better of Rinoa wasn't in it.
>>311827
I think I've stated this before: 4. Because you fly on a cyborg whale powered by a crystal you stole from dwarves living on the inner shell of the Earth so you can go to the Moon to stop your brother who's being mind controlled by Charles Manson from starting an intergalactic race war.
Replies: >>311833
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>>311831
Is that really any worse than the danganronpa guy or the dude on the right who's only claim to fame is being the son of takeo ishii?
Replies: >>311833
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>>311830
Wait, the whale was a cyborg? I thought it was just shaped like a whale for aesthetic reasons, not actually alive.
>>311832
>replying
should be a ban in itself tbh
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>>311672
I think the term is 霊夢 in japanese. Coincidentally also the protagonist of Touhou.
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>>311827
I only played FF1, long ago. I like how the characters are whatever you want them to be. But I probably won't bother to play the rest, and especially not the post-8-bit ones.
Replies: >>311843
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>>311838
>I like how the characters are whatever you want them to be.
Class tree? Job classes? Did *huff* did someone say job class system? JOB CLASSES??? ARE YOU ALLUDING TO AN RPG *wheezing* JOB CLASS TREE SYSTEM?!!!
Replies: >>311882
What the fuck is going on when you keep thinking about a game you want to play. You literally have the game. But you don't play the game? Like you just keep procrastinating playing it for no goddam reason?
Replies: >>311871
>>311827
1 on the NES 
It's a janky piece of shit that's held by ducttape and dreams with some absolute dogshit balance but the amount of replayability it has is astounding and the class up system/"side quest" sprite change is still something that hasn't been replicated somehow. It is still cool to have your guys beef up to become roid infused war machines to this day.
Otherwise, 5 second and 9 third.
But I also haven't played 7/8/10 and later, so maybe these are better.
They won't be.
>>311828
That picture made me actually laugh. I must be getting old.
Replies: >>311851
>>311828
I wanna fug that rat lady.
Replies: >>311857
>>311828
>>311846
With all the other weirdness going on I always forget 9 had a fucking five foot tall mouse for a party member.
>1 on the NES
You had to be there, I guess. Supposedly FF Randomizer fixes most of the bugs and has a preset to disable the randomness, but I don't think anyone has seriously attempted a romhack that just tries to be "FF1 but fixed", probably because if you want that the GBA and PSP remakes get you 90% of the way.
Replies: >>311857 >>311870
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>>311851
The rat's not the weird part. The rat is dressed like a red mage and acts like a dragoon, that's perfectly fine. The fuckin' weird party member is the fat, frog-eating retard who talks like stoned yoda and fights with a giant fucking fork. 

>>311850
I remember a time when i didn't want that, but i eventually came around to it.
Replies: >>311863 >>311869
>>311828
Someone gave me a gameshark about the same time I played FF9. I remember NOTHING of the plot of FF9. I do remember having a lot of fun absolutely breaking everything though.
...I should replay it properly, huh?
>>311857
I mean isn't your party in FF9 like
>blonde Goku
>lacrosse girl
>tin man
>scarecrow but he can make you fucking explode
>rat dragoon
>Wolverine but with a red afro
>Kirby (forma blanco MAXIMUM)
>obligatory anime catgirl
It's like they started with a fairly tame fantasy party and then started throwing shit at the wall when they ran out of ideas.
>>311857
>not instantly wanting to bang the rat knight & make your own Burmecia
Gay retard.
>>311851
it is rough, and pretty user unfriendly, especially since your characters can miss if you kill the guys so you have to manually target everything.
But ehh, had to be there is a bit of a stretch. I wasn't born before the NES era but rather a bit later, so I technically wasn't there, I just think it offer a straightforward adventure without the plot hindering it big time and having to actually do said manual targeting mean I have to focus on the game instead of just mashing A for 95% of it.
Old MP system is also better and I'll die on that hill.
Haven't tried the randomiser but I did also read somewhere that it fixes most everything. So I really should try it at some point.
>I always forget 9 had a fucking five foot tall mouse for a party member.
Think it's because her actual plot relevance and her time in the party is a bit short. But that apply to most of the later party members as well.
Other than FORMA BLANCO MAXIMUM being almost always available and having almost no plot relevance.
oh yeah, forgive me for the double post faggotry but 
>>311845
I just experienced that with that new mina the trooner game.
I like the graphic and the sound design and the theming but the fact that enemies just don't flinch when you attack them or have any knockback is a fucking dealbreaker and a half. Mean I just don't want to return to it because now all I want to do is avoid combat for the entire game since skipping past everything seem like it's gonna be the optimal way to go.
No idea how you fuck up something so basic in design, especially when you took like 15 gorillion years to develop this shit.
Replies: >>311917
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>>311843
No I just mean that the characters are just generic sprites and a handful of simple, broad classes. I don't need any more than that. I definitely don't want a complicated class system like your pic, or some weird races/personalities like they added in later games. I can just use my own imagination. Like I can have a black mage and call him Darth Vader (ok VADR because you're limited to four characters) and his sprite doesn't have to look exactly like him, and his class doesn't have to match exactly. I don't really care about this.
Replies: >>311883 >>311917
>>311882
You see the problem with that is if I wanted to use my imagination I would just go play D&D and have a lot more freedom to do what I want. If all your PCs are faceless ciphers (so you can customize them) you can't do much in terms of plot because you can't invest the characters into the story, so you end up with a railroad that just sort of happens to you. I think that's why later FF games have gone with a fixed party that has some form of customizable class/ability system instead.
Some WRPGs have tried to work around the issue by adding branching paths to dialogue but limited budget means you still end up tracing a fixed path for the most part, with the consequences of those branches being cosmetic or confined to crunch only.
Replies: >>311887 >>311888
>>311883
The other WRPG trick that's been used is giving you only the protagonist by default to do the full blown Build-A-Bearfucker Workshop thing with, but make your party members pregens typically recruited in-world (Ultima, Fallout, Baldur's Gate, etc.). In theory, the opposite (custom party members, pregen protag) might work even better for a more strongly railroaded story, but I can't think of any examples.
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>>311883
I played a lot of tabletop D&D. You can't just do whatever you want, unless you goal is to make the DM's life miserable after he spent many days of work making a specific dungeon for your party to explore or some kind of plot to participate in. There is some wiggle room, but generally you go along with the flow unless you want to wander around and fight random encounters all night. That will get old pretty quick though.
Canned modules also tend to be railroady on some level. It has to be, because the module describes a specific plot, location, NPCs, and so on. If you're not going to participate in any of that, then the module is fairly useless. Most modules at least offered a variety of paths to choose from and various choices to make. But that's not always the case (Dragonlance was infamous for being a choo-choo train).
Don't forget that D&D evolved directly from wargames, and the focus was on dungeon exploration. So games like Wizardry are actually spot-on, they pretty much nailed the "D&D on computer" experience. And the early JRPGs seem pretty similar to me.
Replies: >>311919
>>311871
>new mina the trooner game
What's that?
>>311882
Ohhhh :(
>Slowly puts FF5 articles back into briefcase.
Replies: >>311924
>>311888
> unless you goal is to make the DM's life miserable after
Hey, don't tempt me.
Replies: >>311931
Sorry for the triple post, but is there any bullshit RPG maker game that has Jesus Christ as the healer in the party?
>>311917
Mina The Hollower
Some top down zelda like with RPG progression and a hard on for castlevania by the fags that made shovelware knight. Delayed about 15 gorillion years because of course.
It sound and look the part. But my main gripe with it is real. I don't like fighting zelda 1 darknuts with dashes and projectiles that somehow animation cancel when you hit them. That's been every enemies other than the bird that put its ass in the ground and the 2 bosses I fought.
Calling it some troon shit because the first part where your boat goes to davy jones sets off some red flags since the character refer to all the unconscious passengers as "they" instead of stuff like "this passenger is..." or "The captain appears to be...". Which make no sense in context as it's implied she knew a good amount of the crew.
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>>311919
If that's your thing, you might enjoy reading KoDT.
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So after years of knowing the man Rance, the one and only, my spirit animal. I have decided that I kinda want to try one of his games. From what I was told they're pretty hit and miss and wanted to know which one I should start with?
Replies: >>311934 >>311944
>>311933
Sengoku rance, it's actually the one in your screencap. 

I think it's good but my only hangup is the game makes you falsely believe you have more control/time than you do and the main storyline events in fact will happen regardless of your actions, I spend a few good blind playthroughs playing trying to delay or prevent them as you logically should be able to do, but it's impossible, so just play and keep pushing forward on your ventures, preservation and playing it safe is not allowed.
Replies: >>311941
>>311934
Thanks boo.
>>311933
>huge rance fan excited to play it for the first time
Replies: >>311946
>>311944
Listen I've been meaning to for a long time, but never got around to it.
Replies: >>311947
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>>311946
What's the best game in the Wizardry series or a similar type of first-person dungeon crawler?  I'm particularly looking for something with good movement controls mapped to the Numpad, so I don't have to click around a mouse pointer hundreds of times per minute to play the game.
Replies: >>312049 >>312056
>>312048
Wizardy 7 and 8 are usually seen as the best, or at least the most accessible. As for dungeon crawlers, Ultima Underworld 1/2 and Elder Scrolls 1 are also pretty good, alongside Might and Magic 4.
Replies: >>312056
>>312048
Alongside what >>312049 said the good versions of the other wizardry titles (the I-II-III trilogy, IV, V, VI) are either on PSX or SNES (depends on your preferences), so you just use whatever controller with whatever emulator. If you want more dungeon crawlers i suggest the CRPG book and the CRPG addict for recs. Eye of the Beholder and Legend of Grimrock are also good starters. Older games don't have automap so you may need to draw maps in real life.
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Has anyone played through Zelda as the official timeline intends? E.g., you start with Skyward Sword, and depending on if you die or not in OoT you have to continue on a different set of games?
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>>312105
no because I'm not gay
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>>312105
I disavow any concept of a zelda timeline and i don't think anybody who makes the games considers it seriously, either. I think they make games and sometimes include references to previous games.

>>312107
Replies: >>312118 >>312179
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>>312107
>>312105
Am I the only one who is not pissed that Skyward Sword is not THE fight between the gods and the demons and it takes place just after the aftermath? It's not an origin story if it is not at its origin.
Replies: >>312120 >>312179
>>312105
The only valid timeline to follow, be in games, movies, books or whatever is the release date, anything else is mental disorder. If you have shit memory to remember some game just play it again.

Vidya shouldn't be a school essay where you need to play all of them in an order and link (heh) them together.
As >>312110 said, timeline shmell line. Who cares if "A Poop To The Past" is before or after "Twilight Poop"? Just play the game you want it and have fun.
Replies: >>312179
>>312116
I better not be reaching the fucking "skyward sword is good actually" era of the internet
Replies: >>312122
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>>312120
As someone who witnessed the 'windwaker is good' and 'twilight princess is good' eras, it's coming.
Replies: >>312123 >>312124
>>312122
Both of those have some redeeming qualities, SS has none.
Replies: >>312125
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>>312122
Wind Waker is good up til the end, at which point like every other chink gook slanty-eyed yellow devil game it becomes a slog. The yellow menace cannot conceive of making a good endgame without it being a bunch of fetchquests or min/max building or unholy grinding or some combination thereof, I tell you. Love the games, but God fucking help them, they have an evil part of them, a flawed space in the fabric of their heart that makes them want to torture the player
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>>312123
Every Zelda game has redeeming qualities because it's a nintendo flagship product. Just because you despise it becuase it wasn't a zelda you played as a kid doesn't mean there aren't motherfucks out there who played it as a kid, didn't mind the wagglin', didn't mind the sky sailing just like you didn't mind windwaker's water sailing, didnt mind ganon not even being a thing. They had a moderate adventure with nice graphics and interesting characters liek that guy with the super tiny face for his retardedly large head. The kids who played and loved Skyward Sword are now old enough to wax nostalgic about it, and they're ready to make textposts and youtube videos about it.
Replies: >>312146
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>>312125
I played Wind Waker as a kid and it was a solid 8/10, and I mean a real 8/10 not a 2/4. The dungeons were cool, the characters were by and large cool for what they were going for, I didn't mind the sailing because I'm not a tiktok addled hyperactive spaz, and the triforce quest was dogshit that even as a kid I could tell was added to fill time. I played Twilight Princess and it was ok/10. Some of the dungeons were frustrating and the early wolf sections kind of sucked, but the Mesopotamian-ish designs on various twilight stuff was the tightest shit.
>a moderate adventure
You typed this but I know you were thinking "a mid adventure."
Replies: >>312149
>>312146
What i was really thinking is 'i never actually played it and only watched some dudes play it once like twelve years ago so im not sure how good my recollection of it is', but also i thought Windwaker was kinda shit and Twilight Princess was pretty OK. Going off of that, i'm fairly sure Skyward Sword was just air-based Windwaker, with tiny islands amidst a whole bunch of empty nothing and relatively few dungeons. I did like the NPCs in Skyward more than Windwaker, like pumpkin girl and himecut Zelda.
Replies: >>312150
>>312149
Skyward Sword's islands are so bad they make Wind Waker's look like it was filled with stuff. Shit like a tiny (and I mean tiny) island with one chest on it and not even any vegetation.
>>312118
>>312107
>>312110
>>312116
O.k., maybe I should generalize. I'm partial to the idea of a "timeline playthrough" because I'm seeing it more as a weird kind of challenge run. I've seen all sorts of challenge runs and different ways to play games--but I've never seen it ''across multiple games''. Zelda is beside the point here. Imagine if you played through:
>Skyward Sword
>Minish Cap
>Four Swords
And then you get to OoT. Yeah, it's easy, but the main point is that the tension would be much higher because you just spent I don't even know how many hours to get to that point.
It doesn't have to be Zelda. I mean, imagine a Nuzlocke where you play across Gen 1, 2, 3--each time you're bringing Pokemon from the previous gen. If one of the Pokemon that was your goto since Gen 1 died in the middle of your Gen 3, that'd really up the stakes.
Any franchise or series, imagine playing through the entire series, one that's crazy hard, and now imagine any time you died you had to go back to the beginning of the series.
I spent the entire weekend trying to get my old copy of Civ3 to run, so I'm going to post here what I had to do.
Here's a list of other stuff you might find that were all dead ends:
>Touch libosmesa.so.8
Nope. Didn't work.
>gdi.dll magic/replacing osmesa with a self compiled version
Didn't work.
>Changing LD_LIBRARY path nonsense
I couldn't find the configuration file to even do this option, so I had no clue what this meant.
>Install some C3X patch
All dead sites. Couldn't find this thing. Even if I did, with the CD copy, I don't know where in the PlayOnLinux file it gets installed.
>Wine config nonsense
None of that worked.

The only thing that worked was in
https://bugs.winehq.org/show_bug.cgi?id=41930
Comment 59
>i added KeepRes=1 to conquests.ini
I couldn't add it to conquests.ini, so instead in the program files folder, I just made a Civilization3.ini to put that in
>and simply uninstalled the libosmesa6:i386
I was worried about this fucking with my actual drivers and causing my whole PC to crash, but it was O.K. because you just have to uninstall the i386 instead of the 64 bit version.
I'm running v.4.0.2 .

You can make fun of console players, but I got to give them credit that they don't have to deal with any of this weekend-wasting tech shit just to play a game.
Replies: >>312228
Was Cyberpozz Tranny77 ever any good?
Does the game currently have any merit beyond serving as a fag tracing benchmark?
>>312221
If it's open world it's not worth playing
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>>312221
Never touched it, watched the josh Strife Hayes video and he said it was ok/10. Probably not any worse than GTA6 will be, probably better than the Saint's Row remake was.
>>312221
If you don't talk to Wholesome Chungus like he's your cool older brother the entire time, you get locked out of endings. There isn't much in terms of roleplaying. Adam Smasher is a cool villain I guess, but you see very little of him.
>>312215
Did DXVK (which supports DX8) not work?
It's not advisable to run anything with WineD3D in CY+11 if it's not pre-DX8 (though D7VK increasingly has that covered too), your hardware is older than a GCN 1.0 Radeon from 2012 or it's one of the few games that prefers WineD3D to everything else.
Replies: >>312247
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Is looking at a screen in the dark bad for you're eyes?
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>>312221
The only thing of value from the CDPR Cyberspunk revival was the anime, since Trigger is a westaboo studio at it's core, but was been slacking the fuck off trying to reinvent Gurren Lagann for the 9th time until then. They got some real western nerd shit to sink their teeth into, and they ran with it, making an extremely faithful piece of media that finally got them their mojo back, and gave Pondsmith something to help him sleep at night after CDPR screwed him over for tech-GTA. It's only held back by contractually having to feature the same setting and light aesthetic as the game (which it still manages to do it's best with) and lacking in the setting's deeper lore (which is no different to the game), other than that, it's practically flawless. Other media gets closer to the darker tone (eg Ghost in the Shell, Akira, I'd even say some Warhammer Mechanicus stuff), but Edgerunners is the best possible piece of media that could have been made with the rules it was given.

The game has tried to market itself as a No Man Sky style redemption with le epic amazing Witcher 3 redemption DLC, but the reality is that, as you said, it's a raytracing / pathtracing benchmarking tool (which has since been superceded by Wukong) which doubles up as a Skyrim-lite modbeast game in it's early stages of it's life; and is nothing more than a cheap surface-level GTA clone, developed by the creators of Mass Effect Andromeda (who were sucked up as they were made redundant at the time CDPR had an employment black hole). The content itself is uninspired at best (the kind you glaze your eyes over at for hours, and remember nothing about) and boring at worst, DLC included. The original CDPR devs mostly left after Witcher 3 crunch times, and reformed to make the studio making Blood of the Dawnwalker, and the original Cyberspunk game they made and trialed for Pondsmith's approval (mentioned multiple times to be closer to VtM:B, but slightly shorter and far denser) was scrapped entirely in an unfinished state and remains hidden on a USB drive somewhere in their office, never to see the light of day.
Don't believe their lies.
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Silent Hill 2, Jacob's Ladder and Yume Nikki, caused irreversible damage to the horror genre.
>>312240
Don't forget Zombies Ate My Neighbors. Scared the 'hell' outta me!
Replies: >>312243
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>>312241
What.
Replies: >>312245
>>312238
Liked the post but why the (fantastic) blame panel?
Replies: >>312249
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>>312243
>>312228
I didn't try DXVK, but I did try DDX9 and 11--I don't remember if I tried DDX8.
In the case of Civ3 it's some really bizarre raster bug that happened when the 32 bit version of the mesa drivers got an incorrect type call or something, iirc. Only happens when it tries to show a civilization overlay on the map--which is almost all the time.
>>312237
Maybe eye strain, from what I can read, maybe?
>>312240
Explain.
Replies: >>312248 >>312250
>>312238
So it's not fun?

>>312247
>I didn't try DXVK
Anon.......could it be you are a newfriend to Wine?
DXVK is the absolute minimum for playing any game on Wine since 2018, every single one of my prefixes has it and it runs the OG Crysis flawlessly along with almost anything else I throw at it save for Reshade and ENB as the DXVK head dev considers those to be disgusting and heretical to the DX spec.
Without DXVK Valve's Proton (which is just a slightly modified Wine with game presets, Steam integration and DXVK preinstalled) and the Steam Deck wouldn't exist.
Of course DXVK only handles the DirectX part of the equation so if the game needs additional dependencies you'll have to winetricks those as well but that's not difficult for anyone used to dependency hunting obscure meme libraries the maintainers didn't bother to write down in the readme.
>DDX9-11
Wrappers like those have been made redundant but normally work fine in concert with DXVK anyways if there's a particular mod built around a particular quirk of a specific wrapper DXVK somehow perfectly replicates.

t. has never used PlayonLinux or any meme Wine managers
>>312244
>blame panel
Not sure what you're getting at, but if you're talking about the developer commentary, I though it'd be an informative and relevant tangent. RIP Gwent Open Beta

>>312248
It's a pastime / timewaste game. Goyslop in a more definitive sense. Like I said, your eyes glaze over, and hours later you exit the game and feel like you've achieved or learned nothing. Every subquest is forgettable to pointless, and the only discussion to be had is "which ending did you get and which is the best one?!?!?", which is a fools errand, since they're all unimaginative and kitschily cynical anyways. Any novel attempt at meaningfully interacting with the few shallow mechanics and gameplay elements it has, is either suboptimal + janky or hits you with the equivalent of an invisible wall. You can cross the entire city in under 5 minutes by car, and it's not dense in the slightest.
If you're itching for a modern-grade action-cyberpunk game which is light on the dialogue / lore, play Ghostrunner and it's DLC, Ghostrunner 2. If you're looking for something slower and grittier but still modern-ish, Signalis. If you're looking for an RPG, then the 00's classics of Deus Ex / SysShock.

CP2077 is for the Grand Theft Auto demographic, not the Cyberpunk demopgraphic. It's barely Cyber and it sure as fuck isn't Punk.
Replies: >>312254
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>>312247
>that creature isn't real
>is the manifestation of your depression/addiction/fears/grief/racism/sexual thoughts/whatever
>for you to truly escape this nightmare world
>you must defeat the source of your depression/addiction/fears/racism/sexual thoughts/whatever
>and that source...
>is you!
<BAM BAM BAAAAAM!
>you will only be free when you defeat yourself, your internal demons, when stop running from your problems
<BUMBBUM!
The moment the game/movie/story states that the events are not happening in the physical world but inside the character's head, I lose all the interest I had in the story, it is fucking gay.
I just finished a game called Knock-Knock, it is about a schizo neet having nightmares, the game made me angry because it wasn't a ghost story, that big monster in the background and the weird creatures, is just the past, they aren't physical entities, they don't exist.
If I want to see a depressive story I can just look in the mirror.
>>312248
>Anon.......could it be you are a newfriend to Wine?
It's practically impossible to escape dxvk when using wine unless you are manually playing a game through just sole wine alone...
>>312249
>Not sure what you're getting at, but if you're talking about the developer commentary
No i was talking about fourth pic of >>312238
>>312250
I think you'd like Deadly Premonition.
>>312248
Don't know what to tell you. Never saw it come up in a Google search with any of the games I wanted to play.
Replies: >>312260
>>312255
Deadly Premonition just got a new port.
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>>312250
>>312240
>>312250
It's been years since I played Silent Hill 2, but it wasn't "all in James' head", was it? I'm pretty sure the entire existence of Silent Hill came from nightmares creeping into reality.
Replies: >>312278
>>312250
I feel this phenomenon of losing all interest when the game tries to make you feel for robot/android characters. I refuse to feel anything for a toaster golem and have no sympathy for you if you do.
Schizo monsters are at least real to someone and represent a real person's feelings.
>>312267
There's got to be a name for when you feel a COMPLETE disconnect with the story/character so suddenly that it completely jars you and immediately throws you out of it and makes you not care for the story at all.
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>>312267
<I feel this phenomenon of losing all interest when the game tries to make you feel for robot/android characters. I refuse to feel anything for a toaster golem and have no sympathy for you if you do.
>blocks your path
Replies: >>312273
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>>312272
Ditto.
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>>312264
Silent Hill is a physical place and actively tries to fuck with you, what I'm saying is that SH2 is so fucking good that it changed how writers view horror. 
For example Layers of Fear, the entire game is a schizo trip inside the character's head, nothing there matters, the painting isn't evil, or possessed by the spirit of the wife, the guy is just mad he can't make the perfect painting. 
Even recent SH games reuse this concept, Homecoming, Downpour, Shattered Memories, and now f, it is all about trauma, the town isn't pocket dimension influenced by a cult after sacrificing a child  to summon demon in a spiritually fucked up place, the Silent Hill effect is a global depression fog created by covid-19, I'm not joking, it sends you to a therapy world where you can face you demons and maybe get better, and by the way, the new silent hill game, townfall, basically SH2 but you play as George Floyd.
The Evil Within looks cool, but the whole game is set inside someone's dream.

>>312267
But robots are real, you can touch them, you can tell them to shut up, and they can kill you, a bad dream is just a bad dream.
Replies: >>312287 >>312292
>>312278
>The Evil Within looks cool, but the whole game is set inside someone's dream.
And that's about it. As an actual game? It's shit.
>scripted segment after scripted segment
>waahoooo mario 64 slider
>oh you can actually play the game now after stealthing 
>You didn't kill the guy with the chainsaw first? 
>fuck you
>repeat this nonsense for the whole game
>>312250
This. I want the story and character's actions to have impact, even if it is small. I didn't play to effectively be the character's psychiatrist. It tends to feel like the devs write the story first and have to come up with setting players would find interesting to hide their otherwise boring story. It never helps they tend to hide this fact through obtuse and confusing storytelling just to dump at the end that none of it mattered.
>>312267
That depends. Schizo monsters that are tangible and can interact with the real world are fine, shit like Alex Wake is at the limit of this. The problem is that when the entire setting is in someone's mind, the monsters at best only mindbreak the main character and have no bearing on anything else.
The Sony game no one played, Returnal, is a perfect example. Scifi setting that goes hard into alien planet that follows a Metroid Prime-esque of ancient civilization destroyed with tidbits of lore here and there. Only none of it fucking matters. The entire thing is just the main character's imagination because she has an abusive mom and let her kid die in a car crash and she also happens to be a scifi writer. An othetwise fine setting kneecapped because the devs wanted to make Gone Jome but even less would play that then they did Returnal.
Replies: >>312290
>>312289
>Returnal, is a perfect example. Scifi setting that goes hard into alien planet that follows a Metroid Prime-esque of ancient civilization destroyed with tidbits of lore here and there. Only none of it fucking matters. The entire thing is just the main character's imagination because she has an abusive mom and let her kid die in a car crash
The balls on them to imply a mother could be shit.
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>>312278
I'm playing sh2 right now and I don't see what the fuss is about, so far silent hill 1 seems better both more tense and creepy. all these cutscenes and extra characters I've been meeting in the first 1 hour of gameplay kinda break and suspend the tension, also that whole pyramid head thing is more goofy than it is scary. with that said I only just got to the hospital so maybe it gets good later but so far it's not as good as everyone says it is, imho. with that in mind, I think neither of them is as good as they're cracked up to be, I find the writing kinda ridiculous.
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>>312267
How does it feel being a brownoid with lacking empathy? How would you feel if you didn't eat breakfast today?
Replies: >>312297
>>312296
how would you feel if you had taken your meds today?
Could use a new "What are you playing" thread if anyone cares to make one... Previous one (>>296997) bumplocked.
Replies: >>312301
>>312299
I'll just continue replies from there, here, because the current discussion was kinda OT anyways.
>>312283
>I know. But why not just say Castlevania-like then?
I think it's just because then you aren't paying equal homage to Metroid. Like I said, the idea is that both games came out at nearly the same time, and both were (are still?) incredibly popular, so it was never established in the lexicon which one deserved the "-like" epithet over the other. I think both series have even sold nearly the same number of copies at ~20 mil (don't quote me on that). I'm just shitballing, but I think it's just because neither one really established dominance over the other. 
>>312286 
Nah bro, at the moment I was posting that, I interpreted >>312275 to be that he simply didn't know that the 'vania' came from the game Castlevania. I've been running across [mainly ESL] people who use the suffix 'vania' thinking it functions the same way as the suffix 'mania'.
>>312301
>I interpreted >>312275 to be that he simply didn't know that the 'vania' came from the game Castlevania
Oh, maybe. I didn't even think of that possibility and thought MetroidCastlevania was ubiquitous. Sorry for the misunderstanding.
Replies: >>312303
>>312302
You're good dude, don't worry about it.
>>312301
>I think it's just because then you aren't paying equal homage to Metroid. Like I said, the idea is that both games came out at nearly the same time, and both were (are still?) incredibly popular, so it was never established in the lexicon which one deserved the "-like" epithet over the other. I think both series have even sold nearly the same number of copies at ~20 mil (don't quote me on that). I'm just shitballing, but I think it's just because neither one really established dominance over the other.
Same original anon that asked about Castlevania, Metroid, and compared Metroidvania with the use of Rogue(like). That's actually a good explanation, if true. And yes to other anons, my question(s) were perfectly innocent until the anon called me butthurt and retarded for simply asking about naming practices.
>>312301
>the idea is that both games came out at nearly the same time
Nah, like I said, the term was coined in response to Castlevania moving in a more Metroid-ish direction since SotN, along with the acquisition of lite RPG elements still distinguishing that from Metroid.
Is there a soundtemp discography out there?
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