/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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Last thread: >>305398
Replies: >>309932
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>QT
>DD
>TOT
Is this thread secretly a child grooming hangout?
Replies: >>309207 >>309208
>>309189
Questions
That
Don't
Deserve
Their
Own
Thread
Replies: >>309218 >>309299
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>>309189
>Cutie
>DD??
>Uooh
What does DD stand for?
Replies: >>309218 >>309219
How are you supposed to survive in Columns?
>>309208
I...I literally just told you: >>309207 . 
You guys got me genuinely scared for the future, holy shit.
Replies: >>309247 >>309299
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>>309208
>What does DD stand for?
Sean Combs.
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>>309218
Don't feel too bad, anon, I think we're just experiencing runoff from halfchan.
Replies: >>309299 >>309361
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>>309207
>>309218
>>309247
>fails to grasp easily understood jargon were you to lurk a bit
>doubles down with condescending post about in-joke he didn't get
>proceeds to pearl-clutch about younger people
>second retard interjects about outside influence
Sleepy hospice at work.
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I have one of these things. I just realized that every game boy game I've played I've played on this instead of on--you know--an actual gameboy. I think it's just because it's easier for me to grip a larger controller and look at a big screen.
I know there's a similar device to play gameboy color games on gamecube, but is there anything similar for DS/3DS, or is the only option really emulation? Particularly the DS because the controls for that touchscreen are ass :/.
Replies: >>309305 >>309307
>>309301
With how DS games were so often copyright infringed, while on it's own native hardware when new, nobody would think it logical to make backwards compatibility for the DS games. No profit in it. People mod(ded) their consoles to make them handheld, like the Dreamcast and the Gamecube and N64, but doing the opposite with something that had a touchscreen and no screen output is kinda impossible. You could make the controller part with buttons modded but lcd screens with how they are with drivers sounds unlikely, though they did have a DsLinux those people are dead now. Monitors with touchscreen input are way more complex than push buttons. You could probably download from Cdromance or something hacked roms that take away the need for the touchscreen at this point? I don't know, I never cared for DS games as GBA and before were better. I think I read that the Castlevania game with Soma in it someone removed the silly magic circles you had to draw when beating a boss so I figure it's possible though perhaps they were meant for emualtors.
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>>309301
I mostly used my DS(Lite) to emulate Gameboy and Gamegear, because I like the old games more, and I never had one of those systems. The only other portable I had was Atari Lynx, but someone borrowed mine and broke it (I guess he got mad at the game or something).
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>>309247
>no Vega
>no Urien
>no Sean
>no Q
>no Necro
>no Twelve
>no Evil Ryu
>censored Tifa
The Japanese can keep it. I'm giving up on this game.
Replies: >>309362
>>309361
You no like Boob girl with bra bigger than shirt?
You no like three little indians?
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Games where you can use road signs as weapons?
>>309393
>Brain instantly lights up.
Oh, I should be able to think of like at least 20!
>Can't think of a single one.
State of Emergency? Dead Rising? GTA?
Did none of them let you pick up a road sign? wh..what?
>>309393
City of heroes, Hisoutensoku.
I cant remember any hack and slashers either.
>>309393
The first Darksiders. Not that they're much good since human-made debris like that has durability (and low durability at that, in a hack and slash) compared to supernatural weaponry, but can still be useful if thrown for range damage prior to getting Mercy.
>>309393
Dead Rising 3, or at least I'm pretty sure you can. You can pick up almost any bit of clutter in that game, it's amazing.
I know there is a mod for Fallout New Vegas that lets you do that too but I'm not sure if that counts. Call of Duty Black Ops 3 (multiplayer) also has a road sign weapon, or at least I am know one of these games does, there is so many now.
Replies: >>309424
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>>309423
Apparently the road signs in Dead Rising 3 are one of the few items you CANNOT pick up
Here is the mod for New Vegas I was talking about
https://www.nexusmods.com/newvegas/mods/78693
The road sign in Call of Duty was apparently added in Black Ops 4, not 3
https://callofduty.fandom.com/wiki/Full_Stop
Not that you will care, since I don't see anyone here lining up to play that game(good zombies mode if you care). 
There have to be more, but I am drawing a blank.
>>309393
Hulk: Ultimate Destruction
WWF: No Mercy
I forget the third one.
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Instead of wondering whether videogames are bad for you, does anyone think videogames are ''good for you? Or at least, better than the alternatives you could reasonably'' do?
Looking back at my youth, I think adults framed videogames as "You either play videogames or you're productive.". However, from my personal experience, it was more "You either play videogames or you self-destruct.". Because half the kids in my town ended up as drug addicts, and the other half as alcoholics. The few of us who didn't, we all played videogames.
In other words, as cringe as it is to say, I really wonder about whether videogames saved me. I mean it. I think the best case I've seen from my graduating class is one guy who's a functioning alcoholic, and another guy who's doing pretty good who plays videogames like me.
What's more than that is the fact that I feel like I have more of my day when I play videogames? Like when I spend the entire day watching...bullshit...it feels like the entire day flew by, I did jack shit, and I don't really feel satisfied at all. There are time when I boot up a game, and then two hours later I feel like I have a gigantic list of accomplishment, and then I look at the clock and like two hours have passed. It's incredibly satisfying. There's just this feeling that I've actually lived more life playing games than any other leisure activity.
It's probably also because when you play a game, it's one of the few activities of consumption that you really can't be passive. You have to physically engage with the content. Part of this might be the quality of videogames, too, though. I've noticed a lot of Gen X/Millennial gamers play solo games that are more akin to a novel (Xenogears picrel), and therefore require a lot of patience, focus, attention, and other generally positive traits of mental aptitude.
Replies: >>309511 >>309536
>>309499
>correlation is causation
Replies: >>309589
This isn't a question, but I found this fascinating:
https://www.quadstick.com/

No arms? No legs? No problem.
I have sympathy for the crippled.
Replies: >>309543
Videogames are definitely better for you than a lot of shit out there (like you said, drug or alcohol addiction). Lots of people say they learned a language, usually English, because they wanted to play games in that language. Sure, some fuckups play videogames, but I wouldn't say the games fucked them up: it's entertainment, most people treat it sensibly as a hobby, a few get way too involved and ruin their lives over the color of Sonic's arms.
Replies: >>309536 >>309589
>>309499
>>309515
There are some games that are intentionally designed to be addictive, like Gatcha games, mmos, and gambling games, and are "bad for you". Aside from that, unless your hobby is educating you with practical knowledge I wouldn't call it good for you.
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>>309513
>spoiler
Counterpoint:
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>>309536
Back in the day, you had to type in the games from a book or magazine listing, and then correct all your typos when it didn't run. Because it would bomb with messages like
> Syntax error on line 370
And then you have to figure why it doesn't work. Sometimes it's obvious, and other times you have to think about it. Ultimately that means you learned how to program in BASIC. And then you could take it a bit further and modify the games to add things you like, or make another game entirely from your own ideas.
There was no google, no web, no internet. There was you, the computer, a BASIC prompt, and a BASIC manual. But BASIC is a simple language, so if you weren't totally retarded, that was enough. And then if you outgrew BASIC, you could get into machine language or something else (Turbo Pascal was a popular choice, but there were many other options).
Replies: >>309585 >>309587
>>309582
>BASIC
Irrelevant, because
>Back in the day
By the time home computers first appeared, moar gaemz were already being played on quarter munchers than on micros or mainframe terminals. Aside from the obviously predatory design of many arcade games, also relevant to >>309536 was a surprisingly large amount of money being raked in through online games (many charging by the minute!), and of course certain genres (*cough* adventure) did fast business in tolled hint phonelines.
Replies: >>309659
>>309582
Oh, and of course 1st-gen consoles were also huge, complete with predatory walled garden devkit licensing tax and loss leader pricing that ultimately gave birth to modern mobile monetization. Though at least in that case the games themselves didn't have weird predatory monetization loops embedded in them.
>>309515
>Lots of people say they learned a language, usually English, because they wanted to play games in that language. 
This is nothing to sneeze at. If you have the option, I would highly recommend changing the language setting on your games. If you're worried about missing anything, and have the option, change the subtitles to a foreign language and the voice to your native language--it's a great way to learn languages. Highly recommend.
t. helped me learn Spanish and now retain the Spanish I learned.
>>309511
It's more of  a hypothesis/question than a concrete argument.
>>309536
Sure. Casino games I could see. But otherwise, at worst, it's just a nice hobby.
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>>309585
There weren't many online games in 1981, outside of PLATO and other university networks. The IBM PC was just being released, and most people were on 8-bit systems of various types, with BASIC as the lingua franca. BASIC was a big deal back then! They even wrote applications in it, like for example this BBS software
https://en.wikipedia.org/wiki/RBBS-PC
that was later ported to the IBM PC, (which of course came with BASIC). In fact, Microsoft kept including their latest version of BASIC with every release of DOS, so well into the mid 90's. You might think it wasn't important, but to a lot of people it was. They even made dialects for microcontrollers (maybe not the case anymore, but it was still a thing in the 90's). Then there was Visual BASIC, which was very common in the office/business world.
But ok, there were also game consoles and arcade machines. I guess those guys didn't learn very much.
Guess what this game was written in? Avalon Hill pretty much did that with all their early computer games.
Replies: >>309665
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>>309659
meds
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Anyoen have the persona 6 image leaks?
Replies: >>309930
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>>309928
From the SGF thread
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>>309185 (OP) 
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I am addicted to a certain set of videogames that is putting me in a dopamine loop. These games I play are no longer rewarding but I can't stop playing it. It is stopping me from exploring other video games, other hobbies, and is actually cutting down on my health. Does anyone have general advice on videogame addiction and how to deal with it?
>>309934
First let's get the bro-dude's answer out of the way: GOTTA EXERCISE BRO. JUST GET OUT AND WALK LMAO.
Alright, now that that's taken care of: force play less addicting games. Some RPG with a heavy grind. It's the equivalent of staring at a wall and will be a sort of weird meditation-brain-reset thing.
Replies: >>309944
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>>309934
I was in a similar rut, but the only way I escaped was because the game basically shut down and I couldn't play it any more / out of my control ¯\(ツ)/¯
I guess I just recognized it shouldn't have been sticking with it for a while, but only when I found an out, I replaced it with a less detrimental + finite genre that was on my backlog, and weaned myself off from there back into a more diversified gaming portfolio.
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>>309934
Might help might not. Reading quality negative reviews could progress you to that state of "why am I playing this", if what you are playing is online that is. If you are addicted this hard to a singleplayer game then I am afraid you are an autist rather than an addict.
Or, you could cut the chase and name the games, I will gladly shit all over them for you! Hey, if you really want to cure it, why conceal it?
Replies: >>309940 >>309942
>>309939
I didn't know the name of the genre before posting but after some quick digging it turns out that the games I'm currently addicted to are auto-battlers, all kinds of them whether it be asynchronous multiplayer or single player. Super Auto Pets is probably the most common example that I'm hooked on. I think the main cause of my addiction is that I'm trying to chase after "that one good game" until I'm satisfied.
>>309939
Fuck me, this not only works, it works so subtly that until you pointed it out, I didn't realize that I'm doing it.
I'll do the inverse of it do, I'll read old magazine reviews of a game to get really hyped up on it.
>why conceal it?
probably henta--
>>309940
>Super Auto Pets
Bro, why the fuck you messing with us like that? I thought this was hentai or gambling addiction or something serious.
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>>309940
>look up Super Auto Pets
I cannot help you
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>>309934
Even if >>309936 called that first piece of advice a bro-dude answer, there's some wisdom there (I'd expand on the neuroplasticity side of that, but that's better left to someone who has more than a hazy memory of the topic). A lot of contemporary web bullshit and newer games are designed to absolutely thrash your attention, since designers try to maximize "engagement" and total time spent on the application instead of your ability to achieve your goals. You're constantly being pulled from one thing to another, and pushed to make certain responses through a bunch of psychological tricks. You're also encouraged to multitask in a way that's an illusion: your brain is just switching between different tasks very quickly in a way that makes you worse at all of them and ultimately wastes more time than you save. The ideal behind a lot of this stuff is to keep you in an agitated state where you receive the odd reward here and there, but remain unsatisfied enough that you'll always crawl back.
In general you want to reset and rebuild your scattered attention. Complicating this is the fact that looking at a glowing electronic screen both puts your eyes under a lot of strain and makes you to try to interpret the screen as a single image instead of, say, ink splotches on a subtly curved page. This makes reading text more of a strain than it is otherwise, and has implications for how your eyes move over text which accelerate a lot of the aforementioned problems and bleed back into your day-to-day life.

Here's a couple things I find helpful. You don't have to aplly all of them, and some of them are definitely more extreme than what most people need. I gotta pay a bit more attention to this stuff than most people, as this crap aggravates some of my health problems and I'm naturally pretty scatter-brained.
>Use a single browser tab when possible
>Focus on whatever page or program you're currently using
>Close background programs when you aren't using them and disable most notifications when they're active
>Disable your computer's network connection when you're doing offline work
>Use your computer's command line more often
>Avoid algorithm-driven sites and ideally the media made for them whenever possible
>Turn off search suggestions and URL suggestions. If you can't remember a site URL, check your browser history
>Disable spellcheck most of the time and consult a physical dictionary when you forget a word's spelling
>Read physical books more often
>Find hobbies that give you something to do with your hands
>Find ways of enjoying time slowly
>If you fap (wish I could say I've completely stopped), avoid actual gooner media like the plague. That crap is made by trannies trying to weaponize all of this garbage to overstimulate themselves and fuck you up.
Replies: >>310548
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>>309940
>Local man dies after shooting 100mg of Super Auto Pets directly into his dick vein
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>>309940
what does it feel like to have a 25 year old "MMORPG" scam game like warrock warframe or destiny or where you go around and collect stupid ass virtual items in special events and quests and level up your stupid character (so it can get stolen when you get hacked lol)?
any of those shit games where theres a bunch of "innovative" "you dont have to just play a game, thats so lame, you're above that, you can work inside the game like your real job"
whats it like to be the main devs or the ceo?
do they cringe at themselves every day? is it like being a drug dealer or something unimaginably worse (like your entire customer base being soyjaks further fucking their lives by wasting all their free time on some insane bullshit they somehow got addictedto)?
ill try to distill this question: whats it like to sell a game where there is no game but you just give a bunch of promises that something cool will happen when your level integer in the database increments? and your devs just make fancy animations and shit each week for the new level up screens?
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>>310115
>do they cringe at themselves every day? is it like being a drug dealer or something unimaginably worse (like your entire customer base being soyjaks further fucking their lives by wasting all their free time on some insane bullshit they somehow got addictedto)?
Yeah I'm sure the fat sweaty nerds wasting their time and money keeps them up at night on their yacht.
Replies: >>310127
>>310115
>>310119
From what I've seen, they're usually either delusional about how good their work is or think that working for a big company excuses them from all responsibility.
>>310115
i think its better than people who play doom for thirty years and have nothing to show for it but wasted time
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>>310173
At least Doom can be played offline, by yourself, however you want. Like, nobody is forced to play modern GZdoom stuff. I never did.
Replies: >>310226
>>310173
I don't think anyone does that, it isn't scientifically designed to be an infinite soulsucking addicting hamster wheel. You play it for a while and it ends. People who play lots of Doom also play other games, unless they're mentally ill speedrunners.
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>>310222
>however you want
This also includes an extensive selection of tools, mods, maps, private servers, alternate metaserver lists, etc.

Something so anathema to the centralized MTX hamsterwheel's basis of "how can we get people to give us more money without making more content?" that only a handful of them have dared so much as scratch the surface of it.
Replies: >>310239
>>310226
Makes you wonder how come nexon hasnt copied it for their other games. Maybe gooks really are an unimaginative bunch.
Child porn
Replies: >>310249 >>310258
>>310247
Please rephrase this in the form of a question.
>>310173
Isn't this a performative contradiction? Why are you posting here? Follow you advice and shut this website down and go outside.
Replies: >>310262
>>310247
Dustborn
>>310255
Because this is the video games board, which is all about sitting around and wasting time; i'm defending MMOs by pointing out that non-MMOs can be just as much of a timesink, but also you have less to show for it other than the enjoyment of wasted time where as i have this sweet ass flying mount and bitchin' wizard staff.

ps ur a nigger
Replies: >>310275 >>310279
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>>310262
Like that other anon said, you can make stuff in Doom also. Not in the game itself, but there's lots of tools for that. And it's nothing new, that started early on in 1994 with DEU. That's why there's so many add-ons for the game since then. But earlier they had similar tools for Wolf3D, and other games too.
Pic is Spear of Bullshit from toastytech.com
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Does anyone have the Cliff Bazinga image this is an edit of?
Preferably the one with the C edited in the shirt and not the one with the background bed action.
Replies: >>310278
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>>310276
Replies: >>310280
>>310262
I hate it when people completely unconvincingly answer a question. At least give me an argument I can walk away thinking, "Fair."
Replies: >>310281
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>>310278
>make another videogame!
asked nobody
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>>310279
I gave you the argument: spending time in an MMO has more to show for it than a number of other games which reset to zero or only have so much to offer. If you disagree, that's on you, and if you're still upset then you can kill yourself to escape the anguish.
Replies: >>310286
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Any new loli games in 2026? Aside from pregnata?
Replies: >>310285
>>310282
H-games or normal games?
Replies: >>310287
>>310281
Counterpoint: SP games store your save data locally in your device. The proof of progress in an MMO rests at best in some dweeb's Debian PC and at worst inside some corporation's perishable servers, corporations which might roll in unwanted updates the player has no control over.
Tell me you'd want to mount your legendary mount in the game's newly added fag month event.
Replies: >>310302
>>310285
Hit me with anything in this year.
Replies: >>310317
>>310286
Any data device is subject to degradation, such as disc rot or batteries drying out. You'll have to constantly change formats of your save data to new devices to show it off, assuming you can easily transfer such data to begin with. That, or have a while youtube channel full of your own recordings, but again, same problem as MMOs, there.
Tell me you'd want to play Gears of War again with cliffy b being a neon faggot, as per eight posts up.
Replies: >>310323
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>>310287
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I think VP got a mod this year if that counts
Replies: >>310322
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>>310317
Arigato!
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>>310302
At least you can backup your files, both locally and somewhere online. For Doom it's really convenient because there's even all the idgames mirrors that have been running since the 90's. Sometimes a mirror goes down (ftp.cdrom.com) and sometimes someone sets up a new server. And there's also snapshots of idgames on archive.org and various players' HDDs.
If MMO admins don't backup the server database or they just pull the plug one day, you're SOL. What you're proposing is to handwave any shred of responsibility and expect the MMO to magically always be around when you need it. This is pure hopium. It reminds me a lot of something else (pic-related).
Replies: >>310324 >>310326
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>>310323
life is pure hopium; one day youre gonna be dead and nobody will give half the shit about your shit that you do. the only people who have any right to talk about not wasting time is those with comfortable jobs and ideally healthy, functioning families, and those sorts of people dont give two fucks about motherfuckers playing games. ive played mmo servers where theyve died and my data has vanished, in the same way ive had SNES carts stop working and all my save data has gone. its all dust in the wind, homes.

also, yeah, silver and gold are good investments because jews feed on precious metal energy so as long as jew lizardmen control society gold and silver will have significant value
Replies: >>310327 >>310333
>>310323
It's a real mind blast when you realize that 99% of MMOs ever created are shut down and forever unplayable. Thousands of programmers, artists, musicians and writers put thousands of hours of hard work into games that are designed to be destroyed forever for no good reason.
Replies: >>310329
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>>310324
I think you can backup those console save files. After all there's hardware to dump the ROMs, so why not the save memory too? But anyway at this point the ROMs have been dumped, hacked, translated, modded, etc. So there are obviously tools you can use to re-create your old party, if you just wrote down their stats and items. Somes carts just used a password save (pic related).
Also silver/gold was money long before the jews subverted Europe via central banking. Actually they're the ones who demonetised it.
Replies: >>310328
>>310327
You can back it up but the time it happens to matter it will be already gone and pointless. And doing it with cartridge games is next to impossible as far as I am aware and know very little about.
>>310326
All the good ones have private servers
>>310324
>licensed devkit tax even that was a compromise as consoles initially opposed 3rd-party development in its entirety
>loss leader pricing
>proprietary single-source read-only media
>built on gelded pc hw
>locked down hw necessitating replacement each gen
>hw level drm
>lawfare against what was already on the books as fair use even in the 1970s built entirely on fud
Consoles were the seed crystal of everything bad about MMOs & GaAS mobileshit/socialshit. They stand only as a cautionary tale about stamping out evil at its first sign.
>goldbuggerers/silverbuggerers
Fake investment with negative-to-flat long-term APY, just like all commodities. Also, reminder the shift from ancient systems of reputational social debt to money was a scheme by continent-spanning slave empires to force you to pay for the soldiers who conquered you, and barter is an anthropologically unattested historical fabrication.
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Do you remember playing games that have mechanics or atmosphere that's so bizarre that they almost seem...mystical isn't the right word? I can only explain this by example.
>Digimon World for PS1
I don't remember which Digimon World game it was, but I remember playing it for a day as a kid and just being REALLY confused. The mechanics seemed not just bizarre, but the mechanics of the game felt like a weird kind of uncanny valley effect. Like aliens trying to make the mechanics for a game instead of humans.
>Harvest Moon 64
It's normal enough, but just really unsettling. Like everything's over the top kid-friendly cutesy, and then it'll just hit you with a "Ellie's grandma just fucking died outside in her rocking chair." And if you restart the game, the game'll be like, "Lolwut, that didn't happen, haha." Or the elves just give weird, broken dialog. Or the one girl in the winery (I forget her name) just drops that she's dealing with an abusive, alcoholic father and they get divorced. It's not just the reality of the topics, it's the reality of certain themes clashing with how cartoony/fake everything else around it is that's just SUPER jarring.
>Paladin's Quest
I can't explain this one as well as the others, but take FFIV, and then put a cover of "Uncanny Valley" on top of it.
>Link II
Do I need to explain?

I need to stress, all of these aren't just "weird". It's not a matter of good or bad games. They're just weirdly unnerving/mysterious/off/alien/etc..
Replies: >>310350
>>310345
No more than most games being peculiar simulacrums of reality. Like, i played Robopon 2 and thought it was weird, but i just brushed that off as it being a shit game. The thing that strikes me about Paladin's Quest, outside of the world and setting which i believe is based on a larger worldview by the creator, is that it looks and sounds like a genesis game despite being on the SNES.
Replies: >>310355
>>310350
>No more than most games being peculiar simulacrums of reality.
That's not quite it. I mean, I didn't get this "off" feeling with HM for SNES that I got for HM64. I didn't get the "off" feeling in Paladin's Quest that I got for FFIV/2 or FFVI/3.
>it looks and sounds like a genesis game despite being on the SNES.
Holy shit you're right.
What game(s) do you have on your wishlist to get/play/get around to?
Replies: >>310426
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>>310403
I've never played Deus Ex
or Thief
or Mount and Blade
or Gothic
or Jagged Alliance
or any RTS
or Alpha Centauris
or anything 4X
or Uplink
or SWAT 4
or XCOM
or God Hand
or anything Doom
or Unreal
or any CRPG
or Drakengard 1
or learnt any fighting game
or Etrian Odyssey
or any SMT game
or anything grid based strategy
or any RE game barring 4
I'm old enough to drive and drink booze
>>310404
drakengard sucks
>>310404
Doom is fun.
Unreal is fun. https://www.oldunreal.com/downloads/unreal/ <- Freeware.
Mount & Blade is fun for a bit.
SMT on SNES is decent fun, the funny characters make that game.
SWAT 4 is a lot of fun and it makes me sad that they killed the series.
Resident Evil 2, 3, 5 and 6 are the ones I find most fun, not counting the spin offs.
Drakengard is kind of crap as a game, but the story is crazy in a fun way.
I never played God Hand, but I'd like to.
Deus Ex 1 looks fun, I only played 2 which was really fun.

Fun RTS games:
Warcraft III
Total Annihilation and Supreme Commander
World in Conflict
Dawn of War 2
Zero-K
Command & Conquer Generals: Zero Hour
Age of Mythology and Age of Empires III
Starcraft and Starcraft II custom maps
Sacrifice is a really fun third person RTS game
Swarm Rampage

Probably a lot more.
>>310404
Why are you wasting time here bitching about your lack of played titles?
Go play them you miserable sack of shit.
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>>310402
I found this today. I had fun with Harrier Attack back in the day, so this should be interesting (not just for the meme value).
https://www.cpcgamereviews.com/review/1399/
Pic is the Atari ST box, but those graphics don't do any justice to the machine (almost looks like a direct speccy port!)
Replies: >>310503
>>310426
You should try F-15 Strike Eagle by MicroProse.
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Less a question, more of a PSA
pawchive.st seems to be the upcoming replacement.
I remember getting used games and seeing the previous owner's old saves on there. There was ALWAYS two cases:
>Case 1
<Name FUCKBUTT Play time: 2 nanoseconds.
>Case 2
<Name Oreastor Play time: 99:99:99
Case 1 games always were fun and left me with a funny, silly thought before I started for real.
Case 2 always felt so sad. Like I stole someone's soul or was walking by the grave of a King.
Replies: >>310524 >>310525
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>>310521
>no discord
>no subscribestar
>nothing older than 6ish months saved
>no prior revisions so you get "this post has expired but if you gib mone you might see it!!!" bullshit
All those pornos lost. Like... tears in rain.
Replies: >>310527
>>310522
>Like I stole someone's soul or was walking by the grave of a King.
Maybe he was a poorfag vampire with only one game but unlimited time to play it.

I'm old enough to remember renting carts from Blockbuster and finding some kid must have played every game in the store each month because
<Bl00dFst
was on all the damn save lists.
Replies: >>310538
>>310522
And I imagine Case 1 was a 9-year-old who wanted to get the NPCs to address him by something stupid, then laughed about it and went outside.
You must save the kingdom, er.. FUCKBUTT was it?
Replies: >>310538
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Recommended remote desktop program for loonix?
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>>310521
>>310523
I scraped Kemono a little more than a half dozen times about halfway into 2025 which is about the time when most of the artists I was interested in stopped getting updates.
It might be cool if the dev works in DLSite content because that was the only thing I was looking forward to on the last site. Otherwise it's going to take at least a half year for it to become worth paying attention to if ever.
Anyway, it seems like the artists that don't have a pre-established cult of personality want Skeb commissions nowadays.
>>310524
>I'm old enough to remember renting carts from Blockbuster and finding some kid must have played every game in the store each month because
I guarantee you that that was probably the owner's kid.
>>310525
Yeah, of course.
>>310526
Might be better asking that in /tech/?
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Every once in a while, I get entranced by this anime cover, dust this game off, suck at the game, don't "get" the controls, and then put it back on the shelf again. I actually looked up some gameplay of this, and I think this game has lost potential as a "Dark Souls" competitor. Like, the people who have beaten this game are pretty good gamers. I kind of want to see if I can force myself through it finally as a challenge more than as fun now.
>>310539
Saging myself because this post had no question.
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>>310540
its already bumped, a second post with a sage isnt going to do anything
Replies: >>310542
>>310541
It's more about the message of "my bad" thing.
>>310526
Remmina/freerdp (client/server) for general purpose use (make sure to enable HW CODEC acceleration, it can take some tinkering), Apollo/Artemis QT (client/server) for vidya gayz as it has lower latency and better gamepad support.

>>310539 
While it has some of the added technical play of other beat'em'ups/fighters, in spite of being hand-to-hand with grapples, to me it sorta feels more like the straightforward combat of a PC hack & slash with mouselook TPS/FPS roots (e.g.: Rune, F.A.K.K.², Dark Vengeance), in that it's more about circle strafing to keep the best position while peppering opponents, rather than inputting tricky combos or mentally tallying cancels and I-frames while locked onto a target like in soulsbournes.
Replies: >>310545
>>310539
>Oni
>dark souls
Nigger what? Just punch the other guys and use combos, is not that hard.
>>310544
>Apollo/Artemis QT (client/server) for vidya gayz as it has lower latency and better gamepad support.
Arigato.
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>>309944
>If you fap (wish I could say I've completely stopped), avoid actual gooner media like the plague
What do you mean by "actual gooner media"?
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Is there a way to get free Steam games (as in, actually free on Steam) and demos without Steam?
>>310548
Anything he doesn't like, probably.
>>310549
Goldberg, I think?
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>>310549
>>304702
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>>310555
I'm pretty sure the question was how to get the game files from Steam without using the official client, and afaik the answer to that is that you can't. You have to either create an account and "subscribe" to the demo/game like any other or use SteamCMD which is basically a headless Steam client. The latter supports anonymous login but I have no idea if it works for anything other than dedicated servers when in anonymous mode.
>>310549
https://github.com/SteamRE/DepotDownloader
or SteamCMD
or SteamLite

You can login as anonymous and download certain free games, or just make a throwaway account if you can't.
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Does anyone have a list of all the studios that are dropping like flies this recently?
Replies: >>310631
>>310624
I wish I did, I did just hear that Ubisoft Winnipeg shut down recently.
>>310549
If you have a modicum of piratefag experience, then just use csdotrin. It has clean steam files for most games you can find.
>>310553
That's a steam emulator to make your games LAN and bypass the shitty DRM, and a good companion to the above.
I like game with an aftergame section that's really free. Examples:
Earthbound
After you defeat Giygas, there are no more enemies. You can just roam around everywhere in the map freely and revisit and talk to everyone and everything.
Steambot Chronicles
You can just do whatever the fuck you want. Spare sidequests you never finished. Get an awesome apartment. Rule the stock market. Fuck your gf. Cheat on your gf. Whatever. I remember playing this game a LOT after I had already "finished" the game.

Any other neat, freeing aftergame content?
Replies: >>310917 >>310938
>>310913
It's the opposite of freeing but Terranigma has that final segment where you get to free-roam the starter village and talk to everyone when you haven't been back there since the tutorial dungeons.
>>310913
Minecraft.
Summon Night: Swordcraft Story (1 and 2, I don't know about the untranslated one).
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>>311080
>hylics
t. hylic
>>311080
Cover a hole with a tarp and place a brick on each end of the tarp. The fabric with sag over the loosest point and will crease if the fabric isn't well stretched, but at no point will you see a topographic dissection of the hole it's covering. t. has been outside
Replies: >>311157
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>>311080
It's not really a hole, but you can tell where the navel is, especially when wet. It's exaggerated in 2D. IRL there are many factors such as the size of pooch, how deep the belly button is, how thin the fabric is, how tight it is, and most importantly how wet it is.
When the fabric is thick you can see where it is, but there's no divot. When the fabric is thin and wet, it can cling, and you can sometimes see a divot but not nearly as pronounced as 2D.
It would appear much more subtle like pic related.
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So, anyone care to have a go at taking the piss out of the latest update of "Toby Fox's Tumblr Paradise"?
Replies: >>311164 >>311180
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>>311080
The way a lot of artists draw it isn't strictly realistic for the reason >>311094 says, but no one cares because it looks neat. It's a similar situation to the way a lot of anime artists draw clothed boobs, which would require that shirts have breast-shaped pockets on the front for tits to slip into.
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>>311156
Not particularly but any variant of the stonetoss tug of war comic is way funnier than it has a right to be.
>>311157
To be fair, given the absolutely tremendous fucking gazongas women tend to have in anime the boob pockets could just be a normal part of tailoring.
>>311164
Can always have an elastic band or belt under the tit line to achieve the same result.
Replies: >>311169
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>>311164
>Not particularly
Fair enough. I have a sibling that's reluctantly invested in Kris the Human riding the reindeer, so the fact that this latest bit was nearly all about lesbian dating was fairly devastating to that last bit of hope for a normal romance.
>>311164
It could also lead to cosplayers getting tailored boob pockets.
>>311166
The shirt still wouldn't perfectly hug the underboob.
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>>311167
>I have a sibling that's reluctantly invested in Kris the Human riding the reindeer
kek
Now that my curiosity is piqued, why is the heart/soul a separate thing in the tug of war comic? My understanding was the heart was effectively "you" in these games.
Replies: >>311181
>>311167
Is that your sibling's art?
Replies: >>311181
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>>311156
I wanted to, but the more I look into it in the way it was handled, the more I kinda feel bad for the people who shipped Kris with Susie or Noelle
Shit was just cruel 
The weird route ending looked pretty cool though

USER WAS BANNED FOR THIS POST Not this shit again

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>>311175
As I've gathered; the Soul is supposed to be (you) the player, but Kris as an individual that already existed in the game world is seemingly connected to the villain that's trying to bring about the end of that world when he rips (you) out of his chest and shambles off to do nebulous things. But on both the normal and "Weird" (aka actively pursuing the Doe) routes of the game the guy seems to be antagonistic towards (you), whether (you)'re in the normal game playing like an average person trying to save the world, or in the Alt route where you're making him be a dick and "deflower" Noelle of her innocence. Point is, I think that it's another case of the game being purposely vague so that it drums up discussion.
It's also a large part of the general strangeness of the game, because the Doe and the Dude being childhood friends that drifted apart due to "dramatic and vague circumstances oooooo" and their interactions throughout the games instalments have made a lot, and I mean a lot of people intensely invested in seeing pic related come about, and with how much of a yuri-fag old Toby is, I suspect that he's deliberately attempting to shit on anyone that wants a normal romance in the game. This latest instalment, nearly immediately after more or less spending the last one confirming that the Doe's dear dad is dying, immediately has her and Barney's rebellious daughter go out to the local out of place Japanese cultural festival on a date and talk about how much they love each other. Then the normal route ends with them going off to fantasy land together and literally slamming the door in Kris's, and thus (you)r face. Meanwhile the alt route ends with Noelle going full-yandere and drowning both her and Kris in the lake.
Much as >>311180 points out, every thing seems to be spitting in the face of anyone and everyone that wanted Kris to get together with a girl, because all of those people seem to want Kris to be with Noelle or even Susie instead of going along with him trying to do a repeat Masochistic Nerd x Bitch Butch-girl that he did in the last game.


>>311179
No, but the artist probably does the cutest Noelle art I've found. Toby can't make a forward facing sprite to save his life. You'd almost think he was trying to make these female characters look uglier than their character sprites would imply.

USER WAS BANNED FOR THIS POST Not this shit again

>>311181
>>311180
This whole thing about these games seems to be like those movies where they tell you off for watching them. Why should I bother playing your game if the message is that playing games is bad?
Replies: >>311207 >>311216
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>>311167
>wasting his talent on fucking undertale
the world is a sad place
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>>311181
Jesus fucking christ. I know homestuck boy has been actively pandering to tumblr trannies but it seems like a big leap from dad joke skeletons to this. From what I've gathered the equivalent twist in UT was the XP system was you had a murder ghost inside you that empowers you for killing all the moronic dickheads you're forced to interact with, which is actually a cool concept I wish more games explored.
Replies: >>311199 >>311539
>>311181
The same kind of anti-heterosexual shit is everywhere in anything made by disgusting trannies. It's made by trannies, for trannies; videogames or otherwise.
They're not human, anything "good" that they make has the tinge of their disgusting ideology and mental illness on it and is always distorted and perverted towards making anyone normal feel shunned or left out, because they are disgusting freaks that are rejected out of normal society and can only get back at society by these means.

Troony Fox made one (1) whole good game with Undertale, and it still had bits of that disgusting ideology in it. Accept nothing from the trannies, no matter how appealing it seems on the surface; it is made to spite you
Replies: >>311195 >>311317
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>>311194
I'd take the paper trail a step further: it's not that trannies put gay shit into everything, but that people who idolize gay shit become trannies. Josh Lesnick was an artist who made nearly nothing but lesbo shit, exactly the sort of motherfucker who'd call himself a lesbian in a man's body, and at some point in his mid-late 30s he decided he was some kind of polyqueer, started calling himself Jackie but is now calling himself Jaqueline. motherfuckers idolizing the girl-girl fetish so hard that they want to BE women so they can join in on it. Never go lesbo to begin with.
Replies: >>311196
>>311195
Lesbian shit is mind-pollution, no doubt. Any art website has way too much lesbian/pro-lesbian art, as well as other forms of media. It's all to do with feminization of men and the butchifying of women and distorted relationships and other socioeconomical and sociopolitical things but those aren't video games.
All that matters is that faggots are faggots. Trying to be the Swiss and going "I think EVERYBODY's a little bit right!" just ends up tending you towards mental illness. Best not to mess with that shit at all, nor anyone that likes it. Ticking time bombs, dude
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>yet ANOTHER thread of people positing double digit IQ theories on why everybody pretends to love faggot shit instead of discussing video games
Why do I still come here?
Replies: >>311198 >>311199
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>>311197
lol, lmao even
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>>311190
He does other works, but his Doe is pretty good and he only seems to draw normal male/female stuff, which is kind of admirable doing that kind of thing for a game like this. It's kind of like dosing yourself in blood before hopping into the ocean just for the extra excitement of taunting the sharks.
>>311193
You know, I never really learned much about HS. I'm aware of it, of course, but I've never had the desire to look into it, which seems to have been a blessing. Does it count as a video game in the same way that a visual novel might?
But on the subject of game mechanics, despite it being pretty heavy-handed, I do kind of like the concept of a morality system that's focused around making the characters you kill seem like real people and also effectively making the more violent options the Easy Mode of a game. But that all depends on the ability to actually write a scenario where killing everything and everyone that you meet in the game would make you feel like you're missing out on something, and I don't think our Mr. Fox is quite fantastic enough to pull that off. (It makes me upset that you cannot kill that fucking yellow lizard thing). Moreover, if you place the player in a situation that directly tells him, and shows him in the case of a game over, that the creatures they will encounter are going to try and kill the player, then that's going to immediately break any immersion that said player might have had.
>>311197
I only wanted to complain about a vidya that was causing my sibling emotional damage and possibly compare it to better works. That's talking about video games.
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>>311199
Fun fact: early Homestuck actually had semi-pointlesss walk around combat flash games, to experience Sburb yourself from the point of view of the characters. Eventually that got dulled down to walking sim segments, and then flash died entirely. I got this one saved, at least, but it gets fucky in varying degrees when i play it in the standalone flash player.
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>>311181
>>311186
It does seem like a lot of millennial directors take issue with the "wrong" people getting the "wrong" message out of their creations. So they feel compelled to waste everyone's time and humiliate their own fanbase. Of course, these were probably the same people who were talking about shipping, headcanons, and Death of the Author a decade ago.
I don't mind. The more normalfags realize that they've been licking the boots of a hack who got lucky off a meme game, the better.
Replies: >>311215 >>311216
>>311207
Although it's only hearsay at this point, I do think you're right. From what I've seen so far it looks like this instalment has gotten the most mixed reception of a TF-anything in a long time, and considering the legions of sycophants he has, he must have really slipped up this time.
>>311186
I've noticed this too. The performative belief shit is infuriating. Or maybe it's a luxury belief thing.
In any case, I know that if I didn't have vidya, given where I live it'd be drugs or alcohol instead. Vidya saved my life.
>>311207
>millenial directors
I fucking hate my generation. The art and culture that's come from my gen has been so awful and poisonous. Genuinely made life worse.
>>311201
That artstyle looks really obnoxious. No wonder that the temmies were the only really cute things to come out of Undertale.
>>311180
>>311181
Go back niggers you don’t belong here. Fuck you.
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>>311236
>stop talking about things I don't like that are on topic
lmao
>>311180
>>311181
What were these bans for?
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>>311312
Discussing something janny doesn't like even though the whole conversation was about how bad it is.
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>>311194
>Troony Fox
Did anyone ever find out who he actually is and how he keeps geting into major projects by other companies?
Replies: >>311319
>>311313
True
>>311317
I don't think toby fox is some kind of massive mystery or anything. He made romhacks and homestuck music, eventually made undertale, and then THAT skyrocketed to popularity and he became famous enough to be a noteworthy name. I can't say why he seems to show up more frequently than, say, ZUN or Pixel; maybe he's better at networking.
Replies: >>311324
>>311319
>I can't say why he seems to show up more frequently than, say, ZUN or Pixel; maybe he's better at networking.
Ota-san actually has a family (which is why nu-hu has seemed so bland and lazy) and is the licensing middleman between big game studios and dozens of doujin music circles, while Pixel pretty much got cucked to death by Nicalis and vanished outside of stuff like anniversaries and that Cave Story rap walkthrough. Toby Fox just fell ass-first into a goldmine like Notch did so he has a lot more reason to proactively reach out to companies who want to latch on to the hip new thing, and probably also has buddies in the EDM scene.
Replies: >>311327
>>311324
The most jewish thing I've seen in gaming was nicalis attempting to DMCA the decomp of cave story
I am having a really hard time seeing my gameboy color screen. Any tips?
Replies: >>311334 >>311493
>>311333
The nintoddler's way out is to buy a phone LCD mod. Otherwise you just have to play someplace with bright diffuse light.
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>>311312
Putting a little smile on my face.
>>311313
That seems a little discordant. Wouldn't someone enjoy people shit-talking about games that they hate?
Replies: >>311367
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>>311361
The mind of the janny is unfathomable to mere mortals.
>>311312
Go to 4cuck we don’t play shitty tumblr games.
Replies: >>311479
>>311468
I'm not convinced you play many games at all.
Replies: >>311492
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>>311479
I don't believe he plays any games at all.
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>>311333
checked and here you go bro
>>310521
Functional content and artist name searches when?
Banning is a bit much. Neither of the banned users were at all glorifying Deltatroon beyond saying Weird Route was interesting, and it IS the only noteworthy part of the game. Besides, we had a thread about it that got anchored and had some actual discussion as to its many, many problems which I confess I participated in and nobody had a problem with it.
Besides, if anything should be banned, it's Homestuck. That shit was THE groomer fandom, we don't need it here.
>>311193
>From what I've gathered the equivalent twist in UT was the XP system was you had a murder ghost inside you that empowers you for killing all the moronic dickheads you're forced to interact with, which is actually a cool concept I wish more games explored.
He plagiarized it from Star Wars Knights of the Old Republic 2, much like how he plagiarized Baten Kaitos for Deltacoon's main schtick of "Kris is not you and you're at odds with him."
There is not a single original concept in either Cuckertale or Deltapoon. Hell, I'm willing to bet that the fever dream Toby had that inspired the ending is just copying some other game. Supposedly, he posted about it on his Tumblr long ago, and there's some private message group who has an archive of it or some shit. If this is true, then considering the average Tumblrite's stability? There's a nonzero chance of a huge fight breaking out and the ending leaking. Funny thought.
Replies: >>311540 >>311551
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>>311539
>>311539
I thought he was banned because he was very covertly trying to ask about how to search for cp (the loli pic he posted)? That sounds entirely reasonable to ban someone for.
Replies: >>311552
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>>311551
>very covertly trying to ask about how to search for cp (the loli pic he posted)
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Tumblrfale is gay aids shill troon reddit emo sissy hypno garbage with shitty gameplay and I'm not buying your shitty game, faggot.
Replies: >>311558
>>311557
unteralterbach
Replies: >>311563
Untertale is cute funny witty redpilled paragon of imageboard culture hopeful last bastion of freedom with an awesome story and I will enjoy your freeware game selflessly provided to everyone, Anon.
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>>311558
I think GTA Online will be included with GTA+ with a monthly subscription like MMOs. Because the Ultimate Edition includes a free month, and sure this is not a free gift or for their old games.
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Playstation just removed a bunch of digital titles that people paid for, and people are still going to buy digital only copies of GTA6, huh? They don't see what's going on at all.
Replies: >>311581
>>311578
Anybody who still gives sony money deserves to be robbed of all their money and ridiculed until they hang themselves.
Anyone got any good Civ4 tips?
>>311632
nuke the french
>>311632
You'll have to look up "whipping" guides, and do all sorts of autistic boring ass math and micromanage every unit every turn if you want to do the meta. It's very tedious.

Or you could just play Civ 1 on SNES or Civ 3. Or play Masters of Orion 2.
RTS games move too fast, If I play Age o fmythology I want to actually saturate and live within the ages and not just speed through them and have such a small limited window to both use and enjoy the units of each era. 
Civ in like 20 minutes goes from 3000bce or whatever to 1300s, I want to fully play and enjoy the time and units and for it to be more epic and something I realy build, not rush asian-version of auto-clickers.

When I play Command and Conquer I set the play speed to near the slowest there is and enjoy it buildings and materials wise, and less so but even combat wise, every action feels much more impactful and you can actually take in and manage all your units effectively and actions, something that in a scenario the units themselves and structures in place would take control of but since it's a game you have to do most of it, but not given enough time on real time to do it all with how fast paced these games are. 

I want to saturate and marinate in ages and savor them and the aesthetics of the game instead Im ran along on tight timelines and things being outdated fast, it's nearly worthless doing anything early to mid game in these games other than rush resources and upgrades and skip past the first units and stuff to new ones which you only use moderately before you are at max stuff and then slam them down fast as you can. 

Hell games like Halo reach are some of the better made ones in term of this speed of time
>>311641
Ever tried grand strategy?
Replies: >>311660
>>311632
Assrush as much as you can in the stone age.
Replies: >>311667
>Hell games like Halo reach are some of the better made ones in term of this speed of time
Do you mean Halo Wars or are you actually talking about the Reach campaign?
>>311644
Any recs for someone new to the genre?
Replies: >>311661
>>311641
>>311660
>>311646
Ooga booga African strategy. I remember once playing civ2 I just got insanely luck or I was save scumming of something, and all the other civs were in a row in front of me, half unguarded capitals, and like 2 units just got me a conquest victory in 2000 or 3000 whatever BC. It was the quickest game I ever played of civ. I don't think I even built a single worker or settler. It was just ooga boogaing.
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What's with this dog and mayonnaise? One fag years ago on a Sven gamenight named himself mayonnaise while using her skin.
There's at minimum 10 different images on Gelbooru depicting her with bottles of mayonnaise, I need to know.
Replies: >>311671
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>>311670
heres the results of my two minutes of internet sleuthing, faggot
why is "visions"often translated as глаз бога  (god's eye)  in JRPGs when using the Russian version? Is this a Russian idem? What is the Japanese translation of having a vision?
Replies: >>311834
>>311671
We should make up a name for this category of Anonymous spergs getting angry at lazy fucks and doing the slave work for them so they can feel good
Replies: >>311674 >>311675
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>>311671
>>311673
OK /v/rok, picture the character Japanese Wolf (Kemono Friends) sitting with her legs spread on the floor.
Her body is bare naked, only her nipples and nether region are covered in mayonnaise.
Chop chop.
Replies: >>311675
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>>311673
I like to think of myself as one of those retarded fairys from that one anime.

>>311674
tough shit, all i got is this picture of gilda mars covered in i think sour cream and chives
Replies: >>311676
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>>311675
OK /v/rok, provide the source anime for the first picture.
Replies: >>311677
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>>311676
im tempted to tell you to fuck yourself but i firmly feel the best way to deal with sarcasm or mockery is to be as genuine as possible and faceroll it
Replies: >>311678 >>311687
>>311677
>If your Google account's birthday is blank or set to under 18, advanced generative AI is blocked automatically
Did you give your ID to jewgle?
Replies: >>311679
>>311678
i got a gmail account but i make it a point to almost never log into it, dunno if that affects anything
>>311641
The slowest RTS I know is Warcraft 3.
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>>311671
>>311677
>using jewgle for 2D art and anime screenshot reverse search instead of https://saucenao.com/ and https://iqdb.org/
Replies: >>311701
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>>311687
Neither of those will tell me about the mayo, though, and i've had several occasions where someone couldn't find any info on an image, but only because they DIDN'T use google. I go for what works without being a hipster faggot about it.
Replies: >>311723
>>311701
Then why the fuck don't you post on 4chan or reddit instead of being a hipster faggot posting on sleepychan?
Replies: >>311725
>>311723
Because i'm also not a nigger, QED.
Replies: >>311727
>>311725
I legitimately think 4chan is a better fit for you.
Replies: >>311729 >>311730
>>311727
yeah and i think the street corner is a better fit for you, so get to suckin' dicks already
>>311727
You're supposted to gatekeep tourists not be a nigger faggot.
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Not letting you kill the board again niggers. Tell me what you think the best Final Fantasy game is and why. I like FF8 because everybody in it is a dork, just like me.
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>>311827
The best one is 9, my favorite is 7, 6 is also top tier. 8 is awful for a number of reasons, but i do think it'd be a lot better of Rinoa wasn't in it.
>>311827
I think I've stated this before: 4. Because you fly on a cyborg whale powered by a crystal you stole from dwarves living on the inner shell of the Earth so you can go to the Moon to stop your brother who's being mind controlled by Charles Manson from starting an intergalactic race war.
Replies: >>311833
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>>311831
Is that really any worse than the danganronpa guy or the dude on the right who's only claim to fame is being the son of takeo ishii?
Replies: >>311833
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>>311830
Wait, the whale was a cyborg? I thought it was just shaped like a whale for aesthetic reasons, not actually alive.
>>311832
>replying
should be a ban in itself tbh
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>>311672
I think the term is 霊夢 in japanese. Coincidentally also the protagonist of Touhou.
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>>311827
I only played FF1, long ago. I like how the characters are whatever you want them to be. But I probably won't bother to play the rest, and especially not the post-8-bit ones.
Replies: >>311843
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>>311838
>I like how the characters are whatever you want them to be.
Class tree? Job classes? Did *huff* did someone say job class system? JOB CLASSES??? ARE YOU ALLUDING TO AN RPG *wheezing* JOB CLASS TREE SYSTEM?!!!
Replies: >>311882
What the fuck is going on when you keep thinking about a game you want to play. You literally have the game. But you don't play the game? Like you just keep procrastinating playing it for no goddam reason?
Replies: >>311871
>>311827
1 on the NES 
It's a janky piece of shit that's held by ducttape and dreams with some absolute dogshit balance but the amount of replayability it has is astounding and the class up system/"side quest" sprite change is still something that hasn't been replicated somehow. It is still cool to have your guys beef up to become roid infused war machines to this day.
Otherwise, 5 second and 9 third.
But I also haven't played 7/8/10 and later, so maybe these are better.
They won't be.
>>311828
That picture made me actually laugh. I must be getting old.
Replies: >>311851
>>311828
I wanna fug that rat lady.
Replies: >>311857
>>311828
>>311846
With all the other weirdness going on I always forget 9 had a fucking five foot tall mouse for a party member.
>1 on the NES
You had to be there, I guess. Supposedly FF Randomizer fixes most of the bugs and has a preset to disable the randomness, but I don't think anyone has seriously attempted a romhack that just tries to be "FF1 but fixed", probably because if you want that the GBA and PSP remakes get you 90% of the way.
Replies: >>311857 >>311870
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>>311851
The rat's not the weird part. The rat is dressed like a red mage and acts like a dragoon, that's perfectly fine. The fuckin' weird party member is the fat, frog-eating retard who talks like stoned yoda and fights with a giant fucking fork. 

>>311850
I remember a time when i didn't want that, but i eventually came around to it.
Replies: >>311863 >>311869
>>311828
Someone gave me a gameshark about the same time I played FF9. I remember NOTHING of the plot of FF9. I do remember having a lot of fun absolutely breaking everything though.
...I should replay it properly, huh?
>>311857
I mean isn't your party in FF9 like
>blonde Goku
>lacrosse girl
>tin man
>scarecrow but he can make you fucking explode
>rat dragoon
>Wolverine but with a red afro
>Kirby (forma blanco MAXIMUM)
>obligatory anime catgirl
It's like they started with a fairly tame fantasy party and then started throwing shit at the wall when they ran out of ideas.
>>311857
>not instantly wanting to bang the rat knight & make your own Burmecia
Gay retard.
>>311851
it is rough, and pretty user unfriendly, especially since your characters can miss if you kill the guys so you have to manually target everything.
But ehh, had to be there is a bit of a stretch. I wasn't born before the NES era but rather a bit later, so I technically wasn't there, I just think it offer a straightforward adventure without the plot hindering it big time and having to actually do said manual targeting mean I have to focus on the game instead of just mashing A for 95% of it.
Old MP system is also better and I'll die on that hill.
Haven't tried the randomiser but I did also read somewhere that it fixes most everything. So I really should try it at some point.
>I always forget 9 had a fucking five foot tall mouse for a party member.
Think it's because her actual plot relevance and her time in the party is a bit short. But that apply to most of the later party members as well.
Other than FORMA BLANCO MAXIMUM being almost always available and having almost no plot relevance.
oh yeah, forgive me for the double post faggotry but 
>>311845
I just experienced that with that new mina the trooner game.
I like the graphic and the sound design and the theming but the fact that enemies just don't flinch when you attack them or have any knockback is a fucking dealbreaker and a half. Mean I just don't want to return to it because now all I want to do is avoid combat for the entire game since skipping past everything seem like it's gonna be the optimal way to go.
No idea how you fuck up something so basic in design, especially when you took like 15 gorillion years to develop this shit.
Replies: >>311917
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>>311843
No I just mean that the characters are just generic sprites and a handful of simple, broad classes. I don't need any more than that. I definitely don't want a complicated class system like your pic, or some weird races/personalities like they added in later games. I can just use my own imagination. Like I can have a black mage and call him Darth Vader (ok VADR because you're limited to four characters) and his sprite doesn't have to look exactly like him, and his class doesn't have to match exactly. I don't really care about this.
Replies: >>311883 >>311917
>>311882
You see the problem with that is if I wanted to use my imagination I would just go play D&D and have a lot more freedom to do what I want. If all your PCs are faceless ciphers (so you can customize them) you can't do much in terms of plot because you can't invest the characters into the story, so you end up with a railroad that just sort of happens to you. I think that's why later FF games have gone with a fixed party that has some form of customizable class/ability system instead.
Some WRPGs have tried to work around the issue by adding branching paths to dialogue but limited budget means you still end up tracing a fixed path for the most part, with the consequences of those branches being cosmetic or confined to crunch only.
Replies: >>311887 >>311888
>>311883
The other WRPG trick that's been used is giving you only the protagonist by default to do the full blown Build-A-Bearfucker Workshop thing with, but make your party members pregens typically recruited in-world (Ultima, Fallout, Baldur's Gate, etc.). In theory, the opposite (custom party members, pregen protag) might work even better for a more strongly railroaded story, but I can't think of any examples.
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>>311883
I played a lot of tabletop D&D. You can't just do whatever you want, unless you goal is to make the DM's life miserable after he spent many days of work making a specific dungeon for your party to explore or some kind of plot to participate in. There is some wiggle room, but generally you go along with the flow unless you want to wander around and fight random encounters all night. That will get old pretty quick though.
Canned modules also tend to be railroady on some level. It has to be, because the module describes a specific plot, location, NPCs, and so on. If you're not going to participate in any of that, then the module is fairly useless. Most modules at least offered a variety of paths to choose from and various choices to make. But that's not always the case (Dragonlance was infamous for being a choo-choo train).
Don't forget that D&D evolved directly from wargames, and the focus was on dungeon exploration. So games like Wizardry are actually spot-on, they pretty much nailed the "D&D on computer" experience. And the early JRPGs seem pretty similar to me.
Replies: >>311919
>>311871
>new mina the trooner game
What's that?
>>311882
Ohhhh :(
>Slowly puts FF5 articles back into briefcase.
Replies: >>311924
>>311888
> unless you goal is to make the DM's life miserable after
Hey, don't tempt me.
Replies: >>311931
Sorry for the triple post, but is there any bullshit RPG maker game that has Jesus Christ as the healer in the party?
>>311917
Mina The Hollower
Some top down zelda like with RPG progression and a hard on for castlevania by the fags that made shovelware knight. Delayed about 15 gorillion years because of course.
It sound and look the part. But my main gripe with it is real. I don't like fighting zelda 1 darknuts with dashes and projectiles that somehow animation cancel when you hit them. That's been every enemies other than the bird that put its ass in the ground and the 2 bosses I fought.
Calling it some troon shit because the first part where your boat goes to davy jones sets off some red flags since the character refer to all the unconscious passengers as "they" instead of stuff like "this passenger is..." or "The captain appears to be...". Which make no sense in context as it's implied she knew a good amount of the crew.
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>>311919
If that's your thing, you might enjoy reading KoDT.
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So after years of knowing the man Rance, the one and only, my spirit animal. I have decided that I kinda want to try one of his games. From what I was told they're pretty hit and miss and wanted to know which one I should start with?
Replies: >>311934 >>311944
>>311933
Sengoku rance, it's actually the one in your screencap. 

I think it's good but my only hangup is the game makes you falsely believe you have more control/time than you do and the main storyline events in fact will happen regardless of your actions, I spend a few good blind playthroughs playing trying to delay or prevent them as you logically should be able to do, but it's impossible, so just play and keep pushing forward on your ventures, preservation and playing it safe is not allowed.
Replies: >>311941
>>311934
Thanks boo.
>>311933
>huge rance fan excited to play it for the first time
Replies: >>311946
>>311944
Listen I've been meaning to for a long time, but never got around to it.
Replies: >>311947
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>>311946
What's the best game in the Wizardry series or a similar type of first-person dungeon crawler?  I'm particularly looking for something with good movement controls mapped to the Numpad, so I don't have to click around a mouse pointer hundreds of times per minute to play the game.
Replies: >>312049 >>312056
>>312048
Wizardy 7 and 8 are usually seen as the best, or at least the most accessible. As for dungeon crawlers, Ultima Underworld 1/2 and Elder Scrolls 1 are also pretty good, alongside Might and Magic 4.
Replies: >>312056
>>312048
Alongside what >>312049 said the good versions of the other wizardry titles (the I-II-III trilogy, IV, V, VI) are either on PSX or SNES (depends on your preferences), so you just use whatever controller with whatever emulator. If you want more dungeon crawlers i suggest the CRPG book and the CRPG addict for recs. Eye of the Beholder and Legend of Grimrock are also good starters. Older games don't have automap so you may need to draw maps in real life.
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Has anyone played through Zelda as the official timeline intends? E.g., you start with Skyward Sword, and depending on if you die or not in OoT you have to continue on a different set of games?
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>>312105
no because I'm not gay
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>>312105
I disavow any concept of a zelda timeline and i don't think anybody who makes the games considers it seriously, either. I think they make games and sometimes include references to previous games.

>>312107
Replies: >>312118 >>312179
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>>312107
>>312105
Am I the only one who is not pissed that Skyward Sword is not THE fight between the gods and the demons and it takes place just after the aftermath? It's not an origin story if it is not at its origin.
Replies: >>312120 >>312179
>>312105
The only valid timeline to follow, be in games, movies, books or whatever is the release date, anything else is mental disorder. If you have shit memory to remember some game just play it again.

Vidya shouldn't be a school essay where you need to play all of them in an order and link (heh) them together.
As >>312110 said, timeline shmell line. Who cares if "A Poop To The Past" is before or after "Twilight Poop"? Just play the game you want it and have fun.
Replies: >>312179
>>312116
I better not be reaching the fucking "skyward sword is good actually" era of the internet
Replies: >>312122
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>>312120
As someone who witnessed the 'windwaker is good' and 'twilight princess is good' eras, it's coming.
Replies: >>312123 >>312124
>>312122
Both of those have some redeeming qualities, SS has none.
Replies: >>312125
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>>312122
Wind Waker is good up til the end, at which point like every other chink gook slanty-eyed yellow devil game it becomes a slog. The yellow menace cannot conceive of making a good endgame without it being a bunch of fetchquests or min/max building or unholy grinding or some combination thereof, I tell you. Love the games, but God fucking help them, they have an evil part of them, a flawed space in the fabric of their heart that makes them want to torture the player
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>>312123
Every Zelda game has redeeming qualities because it's a nintendo flagship product. Just because you despise it becuase it wasn't a zelda you played as a kid doesn't mean there aren't motherfucks out there who played it as a kid, didn't mind the wagglin', didn't mind the sky sailing just like you didn't mind windwaker's water sailing, didnt mind ganon not even being a thing. They had a moderate adventure with nice graphics and interesting characters liek that guy with the super tiny face for his retardedly large head. The kids who played and loved Skyward Sword are now old enough to wax nostalgic about it, and they're ready to make textposts and youtube videos about it.
Replies: >>312146
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>>312125
I played Wind Waker as a kid and it was a solid 8/10, and I mean a real 8/10 not a 2/4. The dungeons were cool, the characters were by and large cool for what they were going for, I didn't mind the sailing because I'm not a tiktok addled hyperactive spaz, and the triforce quest was dogshit that even as a kid I could tell was added to fill time. I played Twilight Princess and it was ok/10. Some of the dungeons were frustrating and the early wolf sections kind of sucked, but the Mesopotamian-ish designs on various twilight stuff was the tightest shit.
>a moderate adventure
You typed this but I know you were thinking "a mid adventure."
Replies: >>312149
>>312146
What i was really thinking is 'i never actually played it and only watched some dudes play it once like twelve years ago so im not sure how good my recollection of it is', but also i thought Windwaker was kinda shit and Twilight Princess was pretty OK. Going off of that, i'm fairly sure Skyward Sword was just air-based Windwaker, with tiny islands amidst a whole bunch of empty nothing and relatively few dungeons. I did like the NPCs in Skyward more than Windwaker, like pumpkin girl and himecut Zelda.
Replies: >>312150
>>312149
Skyward Sword's islands are so bad they make Wind Waker's look like it was filled with stuff. Shit like a tiny (and I mean tiny) island with one chest on it and not even any vegetation.
>>312118
>>312107
>>312110
>>312116
O.k., maybe I should generalize. I'm partial to the idea of a "timeline playthrough" because I'm seeing it more as a weird kind of challenge run. I've seen all sorts of challenge runs and different ways to play games--but I've never seen it ''across multiple games''. Zelda is beside the point here. Imagine if you played through:
>Skyward Sword
>Minish Cap
>Four Swords
And then you get to OoT. Yeah, it's easy, but the main point is that the tension would be much higher because you just spent I don't even know how many hours to get to that point.
It doesn't have to be Zelda. I mean, imagine a Nuzlocke where you play across Gen 1, 2, 3--each time you're bringing Pokemon from the previous gen. If one of the Pokemon that was your goto since Gen 1 died in the middle of your Gen 3, that'd really up the stakes.
Any franchise or series, imagine playing through the entire series, one that's crazy hard, and now imagine any time you died you had to go back to the beginning of the series.
I spent the entire weekend trying to get my old copy of Civ3 to run, so I'm going to post here what I had to do.
Here's a list of other stuff you might find that were all dead ends:
>Touch libosmesa.so.8
Nope. Didn't work.
>gdi.dll magic/replacing osmesa with a self compiled version
Didn't work.
>Changing LD_LIBRARY path nonsense
I couldn't find the configuration file to even do this option, so I had no clue what this meant.
>Install some C3X patch
All dead sites. Couldn't find this thing. Even if I did, with the CD copy, I don't know where in the PlayOnLinux file it gets installed.
>Wine config nonsense
None of that worked.

The only thing that worked was in
https://bugs.winehq.org/show_bug.cgi?id=41930
Comment 59
>i added KeepRes=1 to conquests.ini
I couldn't add it to conquests.ini, so instead in the program files folder, I just made a Civilization3.ini to put that in
>and simply uninstalled the libosmesa6:i386
I was worried about this fucking with my actual drivers and causing my whole PC to crash, but it was O.K. because you just have to uninstall the i386 instead of the 64 bit version.
I'm running v.4.0.2 .

You can make fun of console players, but I got to give them credit that they don't have to deal with any of this weekend-wasting tech shit just to play a game.
Replies: >>312228
Was Cyberpozz Tranny77 ever any good?
Does the game currently have any merit beyond serving as a fag tracing benchmark?
>>312221
If it's open world it's not worth playing
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>>312221
Never touched it, watched the josh Strife Hayes video and he said it was ok/10. Probably not any worse than GTA6 will be, probably better than the Saint's Row remake was.
>>312221
If you don't talk to Wholesome Chungus like he's your cool older brother the entire time, you get locked out of endings. There isn't much in terms of roleplaying. Adam Smasher is a cool villain I guess, but you see very little of him.
>>312215
Did DXVK (which supports DX8) not work?
It's not advisable to run anything with WineD3D in CY+11 if it's not pre-DX8 (though D7VK increasingly has that covered too), your hardware is older than a GCN 1.0 Radeon from 2012 or it's one of the few games that prefers WineD3D to everything else.
Replies: >>312247
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Is looking at a screen in the dark bad for you're eyes?
Replies: >>312247
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>>312221
The only thing of value from the CDPR Cyberspunk revival was the anime, since Trigger is a westaboo studio at it's core, but was been slacking the fuck off trying to reinvent Gurren Lagann for the 9th time until then. They got some real western nerd shit to sink their teeth into, and they ran with it, making an extremely faithful piece of media that finally got them their mojo back, and gave Pondsmith something to help him sleep at night after CDPR screwed him over for tech-GTA. It's only held back by contractually having to feature the same setting and light aesthetic as the game (which it still manages to do it's best with) and lacking in the setting's deeper lore (which is no different to the game), other than that, it's practically flawless. Other media gets closer to the darker tone (eg Ghost in the Shell, Akira, I'd even say some Warhammer Mechanicus stuff), but Edgerunners is the best possible piece of media that could have been made with the rules it was given.

The game has tried to market itself as a No Man Sky style redemption with le epic amazing Witcher 3 redemption DLC, but the reality is that, as you said, it's a raytracing / pathtracing benchmarking tool (which has since been superceded by Wukong) which doubles up as a Skyrim-lite modbeast game in it's early stages of it's life; and is nothing more than a cheap surface-level GTA clone, developed by the creators of Mass Effect Andromeda (who were sucked up as they were made redundant at the time CDPR had an employment black hole). The content itself is uninspired at best (the kind you glaze your eyes over at for hours, and remember nothing about) and boring at worst, DLC included. The original CDPR devs mostly left after Witcher 3 crunch times, and reformed to make the studio making Blood of the Dawnwalker, and the original Cyberspunk game they made and trialed for Pondsmith's approval (mentioned multiple times to be closer to VtM:B, but slightly shorter and far denser) was scrapped entirely in an unfinished state and remains hidden on a USB drive somewhere in their office, never to see the light of day.
Don't believe their lies.
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Silent Hill 2, Jacob's Ladder and Yume Nikki, caused irreversible damage to the horror genre.
>>312240
Don't forget Zombies Ate My Neighbors. Scared the 'hell' outta me!
Replies: >>312243
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>>312241
What.
Replies: >>312245
>>312238
Liked the post but why the (fantastic) blame panel?
Replies: >>312249
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>>312243
>>312228
I didn't try DXVK, but I did try DDX9 and 11--I don't remember if I tried DDX8.
In the case of Civ3 it's some really bizarre raster bug that happened when the 32 bit version of the mesa drivers got an incorrect type call or something, iirc. Only happens when it tries to show a civilization overlay on the map--which is almost all the time.
>>312237
Maybe eye strain, from what I can read, maybe?
>>312240
Explain.
Replies: >>312248 >>312250
>>312238
So it's not fun?

>>312247
>I didn't try DXVK
Anon.......could it be you are a newfriend to Wine?
DXVK is the absolute minimum for playing any game on Wine since 2018, every single one of my prefixes has it and it runs the OG Crysis flawlessly along with almost anything else I throw at it save for Reshade and ENB as the DXVK head dev considers those to be disgusting and heretical to the DX spec.
Without DXVK Valve's Proton (which is just a slightly modified Wine with game presets, Steam integration and DXVK preinstalled) and the Steam Deck wouldn't exist.
Of course DXVK only handles the DirectX part of the equation so if the game needs additional dependencies you'll have to winetricks those as well but that's not difficult for anyone used to dependency hunting obscure meme libraries the maintainers didn't bother to write down in the readme.
>DDX9-11
Wrappers like those have been made redundant but normally work fine in concert with DXVK anyways if there's a particular mod built around a particular quirk of a specific wrapper DXVK somehow perfectly replicates.

t. has never used PlayonLinux or any meme Wine managers
>>312244
>blame panel
Not sure what you're getting at, but if you're talking about the developer commentary, I though it'd be an informative and relevant tangent. RIP Gwent Open Beta

>>312248
It's a pastime / timewaste game. Goyslop in a more definitive sense. Like I said, your eyes glaze over, and hours later you exit the game and feel like you've achieved or learned nothing. Every subquest is forgettable to pointless, and the only discussion to be had is "which ending did you get and which is the best one?!?!?", which is a fools errand, since they're all unimaginative and kitschily cynical anyways. Any novel attempt at meaningfully interacting with the few shallow mechanics and gameplay elements it has, is either suboptimal + janky or hits you with the equivalent of an invisible wall. You can cross the entire city in under 5 minutes by car, and it's not dense in the slightest.
If you're itching for a modern-grade action-cyberpunk game which is light on the dialogue / lore, play Ghostrunner and it's DLC, Ghostrunner 2. If you're looking for something slower and grittier but still modern-ish, Signalis. If you're looking for an RPG, then the 00's classics of Deus Ex / SysShock.

CP2077 is for the Grand Theft Auto demographic, not the Cyberpunk demopgraphic. It's barely Cyber and it sure as fuck isn't Punk.
Replies: >>312254
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>>312247
>that creature isn't real
>is the manifestation of your depression/addiction/fears/grief/racism/sexual thoughts/whatever
>for you to truly escape this nightmare world
>you must defeat the source of your depression/addiction/fears/racism/sexual thoughts/whatever
>and that source...
>is you!
<BAM BAM BAAAAAM!
>you will only be free when you defeat yourself, your internal demons, when stop running from your problems
<BUMBBUM!
The moment the game/movie/story states that the events are not happening in the physical world but inside the character's head, I lose all the interest I had in the story, it is fucking gay.
I just finished a game called Knock-Knock, it is about a schizo neet having nightmares, the game made me angry because it wasn't a ghost story, that big monster in the background and the weird creatures, is just the past, they aren't physical entities, they don't exist.
If I want to see a depressive story I can just look in the mirror.
>>312248
>Anon.......could it be you are a newfriend to Wine?
It's practically impossible to escape dxvk when using wine unless you are manually playing a game through just sole wine alone...
>>312249
>Not sure what you're getting at, but if you're talking about the developer commentary
No i was talking about fourth pic of >>312238
>>312250
I think you'd like Deadly Premonition.
>>312248
Don't know what to tell you. Never saw it come up in a Google search with any of the games I wanted to play.
Replies: >>312260
>>312255
Deadly Premonition just got a new port.
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>>312250
>>312240
>>312250
It's been years since I played Silent Hill 2, but it wasn't "all in James' head", was it? I'm pretty sure the entire existence of Silent Hill came from nightmares creeping into reality.
Replies: >>312278
>>312250
I feel this phenomenon of losing all interest when the game tries to make you feel for robot/android characters. I refuse to feel anything for a toaster golem and have no sympathy for you if you do.
Schizo monsters are at least real to someone and represent a real person's feelings.
>>312267
There's got to be a name for when you feel a COMPLETE disconnect with the story/character so suddenly that it completely jars you and immediately throws you out of it and makes you not care for the story at all.
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>>312267
<I feel this phenomenon of losing all interest when the game tries to make you feel for robot/android characters. I refuse to feel anything for a toaster golem and have no sympathy for you if you do.
>blocks your path
Replies: >>312273
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>>312272
Ditto.
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>>312264
Silent Hill is a physical place and actively tries to fuck with you, what I'm saying is that SH2 is so fucking good that it changed how writers view horror. 
For example Layers of Fear, the entire game is a schizo trip inside the character's head, nothing there matters, the painting isn't evil, or possessed by the spirit of the wife, the guy is just mad he can't make the perfect painting. 
Even recent SH games reuse this concept, Homecoming, Downpour, Shattered Memories, and now f, it is all about trauma, the town isn't pocket dimension influenced by a cult after sacrificing a child  to summon demon in a spiritually fucked up place, the Silent Hill effect is a global depression fog created by covid-19, I'm not joking, it sends you to a therapy world where you can face you demons and maybe get better, and by the way, the new silent hill game, townfall, basically SH2 but you play as George Floyd.
The Evil Within looks cool, but the whole game is set inside someone's dream.

>>312267
But robots are real, you can touch them, you can tell them to shut up, and they can kill you, a bad dream is just a bad dream.
Replies: >>312287 >>312292
>>312278
>The Evil Within looks cool, but the whole game is set inside someone's dream.
And that's about it. As an actual game? It's shit.
>scripted segment after scripted segment
>waahoooo mario 64 slider
>oh you can actually play the game now after stealthing 
>You didn't kill the guy with the chainsaw first? 
>fuck you
>repeat this nonsense for the whole game
>>312250
This. I want the story and character's actions to have impact, even if it is small. I didn't play to effectively be the character's psychiatrist. It tends to feel like the devs write the story first and have to come up with setting players would find interesting to hide their otherwise boring story. It never helps they tend to hide this fact through obtuse and confusing storytelling just to dump at the end that none of it mattered.
>>312267
That depends. Schizo monsters that are tangible and can interact with the real world are fine, shit like Alex Wake is at the limit of this. The problem is that when the entire setting is in someone's mind, the monsters at best only mindbreak the main character and have no bearing on anything else.
The Sony game no one played, Returnal, is a perfect example. Scifi setting that goes hard into alien planet that follows a Metroid Prime-esque of ancient civilization destroyed with tidbits of lore here and there. Only none of it fucking matters. The entire thing is just the main character's imagination because she has an abusive mom and let her kid die in a car crash and she also happens to be a scifi writer. An othetwise fine setting kneecapped because the devs wanted to make Gone Jome but even less would play that then they did Returnal.
Replies: >>312290
>>312289
>Returnal, is a perfect example. Scifi setting that goes hard into alien planet that follows a Metroid Prime-esque of ancient civilization destroyed with tidbits of lore here and there. Only none of it fucking matters. The entire thing is just the main character's imagination because she has an abusive mom and let her kid die in a car crash
The balls on them to imply a mother could be shit.
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>>312278
I'm playing sh2 right now and I don't see what the fuss is about, so far silent hill 1 seems better both more tense and creepy. all these cutscenes and extra characters I've been meeting in the first 1 hour of gameplay kinda break and suspend the tension, also that whole pyramid head thing is more goofy than it is scary. with that said I only just got to the hospital so maybe it gets good later but so far it's not as good as everyone says it is, imho. with that in mind, I think neither of them is as good as they're cracked up to be, I find the writing kinda ridiculous.
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>>312267
How does it feel being a brownoid with lacking empathy? How would you feel if you didn't eat breakfast today?
Replies: >>312297
>>312296
how would you feel if you had taken your meds today?
Could use a new "What are you playing" thread if anyone cares to make one... Previous one (>>296997) bumplocked.
Replies: >>312301
>>312299
I'll just continue replies from there, here, because the current discussion was kinda OT anyways.
>>312283
>I know. But why not just say Castlevania-like then?
I think it's just because then you aren't paying equal homage to Metroid. Like I said, the idea is that both games came out at nearly the same time, and both were (are still?) incredibly popular, so it was never established in the lexicon which one deserved the "-like" epithet over the other. I think both series have even sold nearly the same number of copies at ~20 mil (don't quote me on that). I'm just shitballing, but I think it's just because neither one really established dominance over the other. 
>>312286 
Nah bro, at the moment I was posting that, I interpreted >>312275 to be that he simply didn't know that the 'vania' came from the game Castlevania. I've been running across [mainly ESL] people who use the suffix 'vania' thinking it functions the same way as the suffix 'mania'.
>>312301
>I interpreted >>312275 to be that he simply didn't know that the 'vania' came from the game Castlevania
Oh, maybe. I didn't even think of that possibility and thought MetroidCastlevania was ubiquitous. Sorry for the misunderstanding.
Replies: >>312303
>>312302
You're good dude, don't worry about it.
>>312301
>I think it's just because then you aren't paying equal homage to Metroid. Like I said, the idea is that both games came out at nearly the same time, and both were (are still?) incredibly popular, so it was never established in the lexicon which one deserved the "-like" epithet over the other. I think both series have even sold nearly the same number of copies at ~20 mil (don't quote me on that). I'm just shitballing, but I think it's just because neither one really established dominance over the other.
Same original anon that asked about Castlevania, Metroid, and compared Metroidvania with the use of Rogue(like). That's actually a good explanation, if true. And yes to other anons, my question(s) were perfectly innocent until the anon called me butthurt and retarded for simply asking about naming practices.
>>312301
>the idea is that both games came out at nearly the same time
Nah, like I said, the term was coined in response to Castlevania moving in a more Metroid-ish direction since SotN, along with the acquisition of lite RPG elements still distinguishing that from Metroid.
Is there a soundtemp discography out there?
Replies: >>312329
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>>312312
There's several sites listing off their official albums, most of which are Ragnarok Online, and last.fm has 185 tracks listed. No idea if there's a FULL AND COMPLETE comprehensive list anywhere; here's Plateau from RO to encourage you, though.
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Do any of you play pretend in videogames? Do things you're not "supposed" to do? Like, sometimes I wish I could go to vacation in a tropical place, so I'll boot up Earthbound and just pretend to go on vacation in Summers.
Replies: >>312377 >>312379
>>312375
Not any more than i consider video games as a general thing to be escapes from reality. Hell, you can't even do in Earthbound what's REALLY important when on vacation: hookers and blow.
Replies: >>312378
>>312377
>3DPD
No way fag.
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>>312375
>Do any of you play pretend in videogames? Do things you're not "supposed" to do?
I'd painstakingly strip and dismember every limb from NPCs in Fallout 3 and New Vegas with sawblades and rippers, before filling the opened dumpsters in towns with the naked body parts. My favorite was placing the heads on top, perfectly balanced, staring back at the player or other still living NPCs as a warning. Does that answer your question?
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Is Lokulo no Mawashimono the Reddit of Japanese loli artists?
I will admit that his "Lokulo-chan" design is pretty hot, though.
Replies: >>312581 >>312595
>>312580
Nah the reddit of japanese artists are the guys who make all that generic shit that are almost identical to what AI outputs
Replies: >>312595
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>>312580
Yes.
>>312581
Thats twitterfags.
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You're having a hard time trying to beat a boss. You're trying to learn what you're doing wrong/learn their patterns/etc.. However, it takes SO LONG to get to them (either a ridiculously long stage before you get to them or multiple forms you have to wade through) that you either can't afford the time sink or forget what you learned by the time you get to them.
It's extra painful if you get killed in like one or two hits. You basically don't end up learning anything because the death happened so quickly.
Replies: >>312708
>>312657
Truly an intriguing question, anon.
can someone bake a new /hgg/ bread I'm too lazy
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What email domains does DLSite accept to sign in with? I've been meaning to buy some small non-porn game off of it.
Right off the bat it refuses Protonmail then flashes you with an option to log in with a Reddit account instead.
>>312765
Try Outlook.
>>312765
Is it really worth it?
Replies: >>312780
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>>312768
Here >>309202
It's a doujin Kemofure mystery dungeon game that does look like something you would boot up in Zsnes.
I miss this franchise and the game oozes soul. If the guy receives 5 bucks for his passion project he released 7 years ago and I get some comfy little game I'm content.
>>312765
>denying a perfectly legitimate and at this point popular email host just because it's not part of the hegemonic Silicon Valley email racket
That's a sign a site isn't worth my business.
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Is palworld fun or is there a better alternative?
>>312797
It's just janky open world survival slop with Pokemon. Nothing noteworthy.
>>312797
Never played it, but i think Palworld IS the alternative to shit like pokemon, and, to a lesser degree, monster rancher or rust. I assume it's as fun as any game is, e.g. it depends on what you want and expect out of a game. I had fun with Palia, for example, but i find it hard to praise it too hard, probably because i'm a broken shell of a man but also because half the characters are purple faggots.
There is a game called Pokewilds that's like a shitty open world Pokemon game and the people who developed that are releasing a similar game called Moncraft 199X soon.
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>>312801
This is what Nintendo should have made twenty years ago, instead of random encounters with thin air and trivial turn based combat.
Replies: >>312819
>>312801
Looks like fun, will give it a pirate.
>>312816
Nintendo is innovative with gimmicks, not with gameplay. They'd be more likely to make a 3d gyroscope attachment for freelook in a 3d game than they would to make Seiken Densetsu Pokemon.
>>312801
Looks like shit.
Replies: >>312828
>>312826
Not disagreeing, but why do you feel that way? Could you specify reasons?
Replies: >>312833
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>>312797
It's ARK Survival Evolved / Ascended but running at a tolerable FPS on acceptable hardware grade for a modern game, with playable progression / grind, devs that give a fuck, with tolerable stability / common bugfixes and with an artstyle that covers up a lot of the jank by ignoring coherence. Aside from the vague aesthetic and Nintendo's legal team screeching that the public saw their IP in a game that wasn't ripping their IP and sued before even playing the game (hence why it's been thrown out of the courts). It has practically nothing to do with Pokemon in the slightest otherwise.
No evolution, Types are extremely basic and have very few interactions, Abilities are completely randomised, Moves are restricted to 3 per Pal and basically boil down to just equipping the hardest hitting nuke + coverage, and general genre-conventions of Starters / Trainers / Gyms are nonexistant.
Even the designs, they started off obviously inspired by Pokemon with some pretty neat ideas, but most of the later added ones are significantly lazier anime-styled designs and very obviously just anthro waifubait. Which even then, if that's what tickles your pickle, it's still oversaturated past a certain point.

Devs seem to have some soul in them going off of their interviews and statements and the game wouldn't pull the numbers it does if it was total kusoge; but it's core foundations are still very much a flash in the pan of an assetflip of a type of that's been done many times before. Not an assetflip of Pokemon, but still, it's Studio Wildcard that dropped the ball, not GameFreak.


It's also got P2P servers, so possible gamenight game?
Replies: >>312867
>>312801
Looks cool. I’d try it. It’s everything pokemon had the potential to be but was limited by tech at first, but eventually by Nintendo’s greed. I would have probably remained a Pokemon fan from when I was as a kid if their games were moving towards this instead of only repeatedly rehashing red/blue for the 20th time.
>>312828
Looks like one of those flashy tech demo style mockups, has a bunch of broad activities but the world design looks terrible, small and railroady to the point of childish, not to mention there was nothing of substance actually ever shown.
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why is ps3 lelmulation still so shit?
Replies: >>312865
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>>312860
Complex and unique architecture + lack of interest. There's a mini-documentary I remember watching out there explaining how much effort they put into the PS3 due to the crushing expectations from the PS2's megasuccess, and while the focus was on how it allowed the XB360 and Wii to drive a stake into Sony's ecosystem (since it drove up the cost of the console, creating a gap in the market for Micro / Ninten to exploit), the actual hardware they managed to cram into the PS3 was way ahead of it's time (IIRC the CPU uses some different method to process things far, far closer to the metal, which enabled huge potential performance gains but was unutilised because it was too difficult to efficiently use, leading to it actually being slower to run in many cases) (and was harder to develop for, hence, no games).

Conversely, the PS4 and even moreso the PS5 are far more like fixed-part computers, hence why it's been easier to get them going.
>>312830
>gamenight
Even with a pirate version? Would.
What would be your dream game you'd like to see someday?
Replies: >>312893 >>312942
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>>312892
Steambot Chronicles 2.
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Didn't anyone else notice that Super Mario Galaxy copied Sunshine's flaccid jumping physics?  I'm tired of feeling like the only person in the universe who noticed it.  Fuck you if you didn't notice it.
Replies: >>312896 >>312903
>>312894
This was the game that killed my interest in Mario. I remember waiting for it to get fun, and then I beat the game. It was like a game for little babies. Your reward is you get to play as Luigi. So it's the exact same shitty game, except you jump slightly higher and have a different skin.

I played a bit of Odyssey in an emulator, and it was so boring. It was "Make Mario do the thing we want you to do" the entire time, so I stopped playing and deleted the game.

Super Mario 3D Land on 3DS was alright, and New Super Mario Bros Wii was alright as well, but everything else has been shit.
Replies: >>312903 >>312926
>>312894
Pretty much what >>312896 says.
The only cool gimmick is the gravity thing, but it gets old. And this is one of my best childhood games (I'm early 20s), but revisiting it lately i just think it's boring. 2 is more fun even though it's scrapped levels from the first. The landscapes and the music are still one of the best though.
>>312896
Felt the same way. Baby game for retards. Get an ability. Use it immediately. Repeat.
Collect moons which are about as hard to find as coins in mario 64. 
Wow you walked to the corner of a map. You get a moon.
After forcing myself to progress hoping the fun would be around the corner in this otherwise competently made game, I got to some level where I was following a moving path made of leaves that I guess was meant to be visually exciting, but youre just walking along a path. 
This would be probably visually impressive and mesmerizing to see if I hadn’t seen a modern video game before, which I guess is many Nintendo Switch owners and kids who have only ever seen minecraft and roblox before.
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>>312892
I got one I am writing a design doc for right now
Rather than something brand new, I just want the definitive version of my favorite games, without any cut content, with all the flaws polished off, much more levels ect. 
>>312926
Are people really that surprised? I assumed everyone knew that 3D Mario games are made for babies. At least the 2D platformers requires some semblance of skill, unlike Sonic games.
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>>312942
Asshole
Replies: >>312945
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>>312943
I like your attitude
This post has no question. Whatever. I don't know where to post it or what to do with this thought.
I remember when I played with a Gameshark for the first time. I think the first game I used it on was Megaman Legends, and seeing it strip away all difficulty made me stop playing games altogether for quite some time. Like I just began to think, "What exactly am I doing this all for?" I got into this weird existentialist funk with a lot of games I used to like, thinking, "O.k., so I grind this level to get better gear to get to the next level to grind for better gear for the next level for what, exactly? Why not just have the best gear and then be done with it?" Before this, I used to appreciate games for mechanics, gameplay, and skill. After this, I began to appreciate story and ambiance more and more.
I had a bigger existentialist funk with The Sims. I had one playthrough where I got everything that I dreamed to have when I became an adult, and then had this big realization of "Then what?" You have the big house, I'm top in my career field, I've maxed out every stat. And now? What's it all for? It made me silently recalculate everything.
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>>312980
I forgot the image I was going to post with this.
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>>312980
>>312981
This isn't facebook. Nobody asked, shut the fuck up.
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>>312982
You should stop posting.
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>>312983
Why not share your trite monologues in a twitter post?
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>>312984
What posts do you even want here? What exactly do you find so "Facebook cringe" here? Grow a soul or go back to your zoomer 4chan /vt/ board hideout you got a stupid 3-day ban from.
Replies: >>312986
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>>312985
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>>312980
>"What exactly am I doing this all for?"

Some games just end. Some day life ends. You just keep going until it happens, and if you can't handle that you should so a shitload of drugs to liven yourself up. Drop some acid, see some shit.
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>>312980
It's the challenge and feeling of accomplishment that makes video games and many other things in life fun. You're either struggling or you're bored, for better or for worse that's how human psychology works. Look at the billionaires. They have way more than what you'd ever need in life, yet they keep trying to extract money from people and get richer even though there's not "point" to all that money, and they also succumb to degeneracy like Einstein's island because they really have nothing better to do.
So, if you play games post-Gameshark, remember that the whole point of games, not just video games, is being a miserable little pile of artificial challenge and difficulty (as a side note, this is why I hate the phrase "artificial difficulty" when used negatively), and that is why billions of people have played games since the dawn of human history. Just because you can strip video games of their purpose with cheating tools doesn't mean you can't enjoy them in their normal state, just like just because you can go into a soccer field alone with a ball and effortlessly score endless goals doesn't mean you can't enjoy proper soccer with an "artificially" placed enemy team.
>>312982
Kill yourself.
>>312980
There are plenty of games that gameshark cannot help you in. Unless you count noclipping across a level or just being invincible as "help".

I find the most fun I have in a game is typically at the learning stage when I'm still familiarizing myself with what works and what doesn't.
That is usually peak for me when the game feels mysterious/magical. After that I usually hit a phase where I try to force a meta I want to make work. Usually something fun but possibly impractical.
Watching some arbitrary meta I'm forcing to work successfully is fun.
If this starts to become unviable as the game get's more difficult I usually will adapt to be more practical.
In most games by this time I'm approaching the end of the game and am getting hooked by other aspects of the game like story, characters, setting, atmosphere, and want to see what's next and that is usually enough to drive me to finish the game.

I don't like games that tell me what to do, then just expect me to do them competently. I will usually drop games like this early on, and an indication of that is me not being able to exercise any of what I mentioned above.

Games like Sims and Sim City might be fun the first time around to just try to do it competently, but those games are really intended to be a sandbox where you set your own goals and limitations. If you have no interest in doing that, then It's probably not just for you.
For example when I was a kid I would play sims by making a bunch of people I know or characters from shows and try my hardest to make it look like them and have their personalities including flaws and set all their AI to high and just watch them do their own thing while i only edited the house and bought them things to try to help them function. Or go out of my way to build houses I've lived in down to small details including intentionally putting shitty furniture in certain bedrooms because irl that room had an uncomfortable couch. Winning in those games isn't the point of them.
I love ragebating and i found vrchat is perfect for this. Today i called a bunch of little negros stupid niggers and they chimp out so much. They kept calling me a russian, which im not, 4 to 5 other non black kids joined in to suck up to the nigger. Then i drop my headset and play with my phone. Once i dont hear much noise i came back and call them niggers again. Its so much fun. I also called moderators a bunch of pedophiles and they are pissed off too. Vrchat is my new favorite game.
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>>313790
Here's a tip I heard from a friend who did some VRChat trolling:
Find the sleep rooms. There are entire rooms in VRChat of people sleeping inside their VR headsets. Yes, they often have headphones on.
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>>313790
>Find the sleep rooms.
?????
<There are entire rooms in VRChat of people sleeping inside their VR headsets.
?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
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>>313793
You heard me.
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>>313794
This has so many bad implications, I don't even want to contemplate them.
>>313794
How do you sleep in VRChat? every world seems to be a polish and Russian drinking and cursing at each other?
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>>313794
>sleeping
>with a flash of blue light an inch apart from your eyes
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What are you supposed to do here? I've collected the last key on E1M5 in Blood and the bars won't lower. I can't see a single level or button nearby either.
Replies: >>313849
>>313848
You lower those bars from inside, check stairs to the left of zombie closet and section with gillbeasts to the right of it.
Replies: >>313850
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>>313849
>that one level underwater in an unlit room a mile away
Thank you nig.
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Why have modern games so frequently forgetten the "Show, don't tell" rule?
>>313875 
Because we live in an era of moronic fags with no attention span so they need to be told and not shown.
And then told again.
And again.
And again.
And once more because they'll forget what they're listening to since they're busy watching jewtube/jewitch on the tv or their phone.
>But anon what about a journal?
No, these retards do not read. They need to be reminded. It's why there's tutorial prompts for every fucking games that go "Tilt joystick up to move forward." and spoken hint screens that go "Don't forget to attack to kill your enemies!".
>>313875
I think "Show, don't tell" has always been hard in video games. We probably just see it a lot more in modern video games because of how large the gaming scene is now, so you get more amateurs that don't know how to pull it off good. Although depending on what year range you consider "modern" games to be in, you could maybe argue that the reason why "Show, don't tell" is often ignored is because the current primary consumers don't care about that anymore. You could maybe stretch this thought to all other forms of media too. I've seen some new-ish animes that just straight up explain what is happening too much.
Replies: >>313920
>>313875
Information goes out one ear and the other. Too many retards who failed at basic kindergarten in the modern day.
>>313877
>Because we live in an era of moronic fags with no attention span
I think that has been the case throughout time and history. I think it has come into fashion to be and out and about moronic faggot because companies and marketers enable them because they need infinite money so they need to make all types of media accessible or appear as accessable.
>>313879
I think everyone doesn't understand how apathetic our fellow man is. I think most people only care about things until shit starts burning at their front doorstep. Then they'll go "What happened!!" "I can't believe this tragedy befalled on me!!" when there was millions of omens looming on the horizon.
Replies: >>313888
>>313880
>I think everyone doesn't understand how apathetic our fellow man is.
Yes, However the internet basically has given everyone who looked at a wiki page or watched a video summary or asked grok for a "quick rundown" ends up basically thinking they are geniuses when they never even experienced the act of  actually having something in their head.
This can be seen in basically kids today where they'll just randomly tap on things with their smart phone  be it tiktok or youtube and they cannot read at all.
What is the point of reading when someone on tiktok can give you the information and all you need to do is look at pictures?
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>>313877
>>313879
This may be relevant.
Replies: >>313912 >>313920
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>>313891
I've been playing this old text adventure game (you type commands, no point & click) and unlike similar ones I played before, this one has almost no objects to manipulate. In fact, there aren't any laying around that show up in the "visible items" window (top-right of screen). To find the first object, I first had to dig (because it was buried somewhere), and then I was able to trade this with someone for another object that served as a pass to reach this temple. Here if you pray, it tells you there is a crystal (somewhere?) that must be broken. Well I've never seen anything resembling a crystal in any of the other screens. I pretty much spend all my time trying to search, dig, pick up, or whatever else I can think of given what *seems* to be visible on the screen, but it usually yields nothing. In rare cases, I get a bit more information, like in one spot near a spring, I tried to dig and it told me "the ground is too hard, find a shovel". Well there's a blacksmith in another screen, and a shovel in his workshop, but you can't pick it up or buy it, and it's the same with all the other objects that, again, are not displayed in the "visible items" window. But, one of those objects is a garment where the game gives a different reply if you try to buy it ("Ok, I'll trade it for a couple coins"), but I have yet to see any coins anywhere... As for talking to people, they don't give much useful info. One guy is looking for a sacred mask, and the temple guardian asked me if I saw the mask in the temple (that's as far as it goes, you can't have actual conversations and find out more details). Well I tried everyting I could in the temple, looked under everything, tried to search, touch, push, pull, turn, climb, read, etc. everything, even tried to break stuff including the windows and tiles, to no effect. I guess the temple itself does kinda look like a mask though.
So this is actually a pretty good game, and I'm having a lot of fun. xD
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>>313877
>>313878
>>313879
I was thinking about this because I was replaying Super Metroid the other day, and I kind of got stunlocked when I thought, "Aside from HUD stuff, has there been any dialog this entire game?" and got amazed when I couldn't immediately think of any.
I wish real women talked as much as Samus.
>>313891
The first thing that this reminded me is the argument that "You should main DK in Smash, because DK is awful, so it forces you to be good at the basics."
Replies: >>313958
>>313875
It could be because of retarded players as anons above said but I think it's also used as an excuse for lazy and incompetent devs who can't be bothered to learn how to do environmental storytelling. When done right, environmental storytelling is not just a buzzword but a powerful tool for worldbuilding, creating an atmosphere and delivering useful information to the player without having to resort to text popups or dumps.
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>>313875
Two things: stupid people and it's not a priority to companies. To make a system intuitive you have to put effort and hours, or then make shit systems and insert hours of forced tutorials and unnecessary dialogue fun gameplay and lore that are appealing to investors players.

As we progressed from old games with poor systems to modern platforms we could jump from mash the buttons and read the guides to a "you can easily learn yourself". But it always needed to put some effort, you could discover some stuff without help, experiment and have fun.

But modern games can't have this. You need to be show all movements commands with tutorials, AAA put stupid NPCs and game locking quests to test you and show that you are a good boy and have learned the basics, every fucking menu has to be explained with voicing and commentary, God forbids you start to think alone in silence for a few seconds on a game.

Also, show don't tell has been removed from almost all forms of entertainment/hobbies because everything must maximize their public/consumer base.
Books, Music, Movies, Games... it's not bad, right? You like shows, don't you? Enjoy your show and show.
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>>313954
>death barrel
And after just one sentence I know you're just a contrarian retard.
>>313920
>"Aside from HUD stuff, has there been any dialog this entire game?"
No dialogue, but you do have a few screens of monologue at the start summarizing Metroid and Metroid II for those who either forgot or hadn't played those, Super Metroid releasing three years after Metroid II and eight years after Metroid NES.
is archive.ph down or something?
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Anyone else love playing "broken" games?
How about making a game that's not supposed to be "broken" and just having fun with Gameshark codes and hacking in whatever you want? Or just using glitches or having your own fun instead of "How it's supposed to be played"?
I think the first game I played with Gameshark codes was Megaman Legends. Goddam it was addicting just jumping over walls and seeing the "broken" landscape. Having infinite gil. Doing whatever I wanted to for once.
>>314004
The real high is breaking games which are thoroughly solid, without any use of external cheats or engines, purely through creative exploits of an otherwise well-created game. Bonus points if most of it is off-loaded to server-side instead of client for multiplayer games, despite otherwise excellent cheat and exploit detection.
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>>314004
No, that's just not my thing. Sometimes I find bugs but I just ignore them, unless it breaks something (player gets stuck or whatever) and then I try to find a way to avoid that situation.
Some games are so broken that you can't even get very far in them, and it's not clear how the game even got released in that state. A good example is Carlos, a 1994 platform game for Amiga and DOS. On level 2, there's an impassable area that you'll be stuck at forever. This is a bug that needs to be patched, unless one of the trainers has some cheats that allows you to bypass that somehow. I think there's level codes in this game, but if you use that method, then you'll miss most of level 2, so you won't have played the whole game.
>>314004
I remember in my playground people using a gameshark on their home console was "controversial". E.g., "That's cheating, and that's morally bad, even if you're the only one playing." I think some people carried this view into adulthood.
I got thinking about how youtubers and certain media personalities get attached to the idea that in most JRPGs you fight god... and I got to thinking, I've played a lot of JRPGs, but I've never had to fight God in ANY of those. Hell, the only examples that I can think of where you -do- fight God are from the Megaten series. Even then, fighting YHVH happens frequently-enough but isn't a hard-mainstay of the series like fighting dracula is in Castlevania.

From what I can wrack my memory, at least for the NES & SNES era. the whole stereotype of "Killing God" as part of it... doesn't actually exist? Is this like a PS1/N64 era onwards kind of thing?

Really, the only game I know of that features God as the final boss is Shin Megami Tensei II, even then, that game would've been so obscure that it wouldn't have ensured the stereotype. Every single final boss in most of the RPGs I've played were either demons, Evil wizards, horrific monsters, or something to that effect. The only games that I've played that come even close to enforcing this stereotype would be the Breath of Fire games, but even then there's caveats to that too. BoF1 the final boss was a Goddess, not God, and if you got to her true form, it was monstrous and demonic. 

BoF2's is the closest I can think of to establishing this stereotype, because the plot is centered around the misdealings of the resident church, and the revelation that the subject of worship for this chruch (who is worshipped as God), who is actually an evil demon.Key point. The figure of worship that is called "God" by the worshippers of the church... Isn't.

Yet at the same time, I don't think breath of fire 2 was anywhere near the juggernaut levels of popularity the way the final fantasy series was. FF3-SNES (FF6), was huge, and though Kefka's final boss was filled with angelic imagery, if anything, his final boss fight evokes Lucifer more than it does God.

What kind of JRPGs did you actually fight "God" in there? Like, actually God. Not a demon impersonating God, not a parody of Lucifer, Actually God? I don't know but I feel like this stereotype was a joke that some people started taking unironically seriously for some stupid reason.
>>314056
>if anything, his final boss fight evokes Lucifer more than it does God.
You're talking about a fictional universe completely different from our own, so I think it's far more fair to try to consider that universe's conception of God, not yours. If you come to the conclusion that FF6 was seriously not a final boss against God, then by your definitions, the answer is always no JRPGs do this.
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>>314056
SMT is an intentional edgelord attack on Abrahamic religions, but I'd be more interested in an RPG were you explicitly confront the creator at the end.  Tales of Symphonia sort of does this, but in fact the world existed well before the antagonist altered it, so that doesn't really count.
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>>314056
>What kind of JRPGs did you actually fight "God" in there?
I think the Tales and Xeno series have a few YHVH stand-ins.
Technically Pokemon, considering Gen 4 was supposed to be the final gen before an intended reboot at Gen 5. I fucking love the Regi memes. Vindication to a rivalry that nobody knew about, 20 years after it happened, completely unintendedly.
Also Persona 5 has the Demiurge, if you wanna count that dickhead as God (>inb4)

>The JRPG stereotype of "God is the final boss
Without trying to kick an obvious hornets nest, a large part of it does seem to be a christfag persecution complex when confronted with any negative imagery of the church, often with them being ignorant (intentionally or not) of Christianity's reputation in East Asia
See:
<constantly trying to enslave the Japanese literally at any point they were tolerated to the point it's almost comical how obsessed with slavery
<the Taiping Rebellion in China after Hong Xiuquan claimed to be Jesus 2 and led to the deaths of 100,000,000+ except literally
<the rampant mafia-grade corruption and genuinely degenerate "numerous-popes-had-gay-prostitute-harems" rot that plagued the Catholic Church throughout antiquity that is Catholicism's image to the rest of the world that doesn't have a foundation of sunday-goer grannys and clean-shaven WASPs working on it's public image
That, and because they don't play videogames, they completely gloss over the numerous examples where corrupted Buddist, Taoist, Shinto and indie cultshit elements get the antagonist end of the stick.

>inb4 hornets nest is now kicked and we get a 50 post derail


>>314062
Kefka is not God you moron. Divine imagery =/= Godhood, Anon even puts it right; he's more a fallen-angel type than God.
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>>314065
>Kefka is not God you moron. Divine imagery =/= Godhood, Anon even puts it right; he's more a fallen-angel type than God.
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>>314064
I believe at least one of the original SaGa games (the ones on gameboy) has you kill カミサマ as the final boss.
>>314068
When you consider the circumstance it's more like Kefka is a jew playing with God's power tools than any kind of god or demon.
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>>314071
>>314056
>BoF2's is the closest I can think of to establishing this stereotype, because the plot is centered around the misdealings of the resident church, and the revelation that the subject of worship for this chruch (who is worshipped as God), who is actually an evil demon.Key point. The figure of worship that is called "God" by the worshippers of the church... Isn't.
>Yet at the same time, I don't think breath of fire 2 was anywhere near the juggernaut levels of popularity the way the final fantasy series was. FF3-SNES (FF6), was huge, and though Kefka's final boss was filled with angelic imagery, if anything, his final boss fight evokes Lucifer more than it does God.
Dude, that is some mega cope on par with "'Termagant' as a concept isn't ackshually a denunciation of the Muslim God as a pagan demon" or "The Demiurge in Gnosticism isn't actually condemning God as false because there's still the Monad". On top of that, Evan is more than "a demon," being a shard of the evil goddess Myria from the first game.

Speaking of the Christian/Muslim shittalking around Termagant, BoF2 in its entirety reads hilariously similar IMHO to crusader era romances, except written as a Shinto condemnation of creeping subversion by Abrahamic monotheist evangelism, with the Dragon Gods blatantly representing the tradcon holesumness of Shinto, there's even a totally stock "noble Saracen" character in the form of Ray for God(s?) sake.

Even at the time, I thought it was amusing to see something so similar in every petty detail to Western religious seethe against paganism, coming from pagans themselves against Christianity, in a silly vidygay (and BoF is VERY silly even by JRPG standards) of all things.
>>314065
Oh yeah, that kind of makes sense. I sometimes see people posting images of NES or SNES Links praying before a cross and saying that "Zelda needs to return to it's roots!" and I remember that christianity is still largely a foreign and unfamiliar religion within Nippon that many look at with the same kind of confused mysticism that many people in the West still look at Buddhist teachings with.
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>>314065
There isn't really any evidence that it's because japs hate christianity or something, it's more that logically the strongest thing you could fight is a god. Also Kefka powered up into the god of magic so I don't know wtf you're talking about.
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Is the Neptune series particularly focused on or preachy about the "piracy bad" thing? Are there other "Reddit"/"soyboy"-ish (for a lack of better descriptors) things about the series?
Do any of you play games even though you're bored out of your mind while playing the game?
>>314108
That happens to me with every single CRPG I've ever played. I've learned to just not play them.
>>314108
That's a lot of MMOs and mobile games that eventually turn into routine work, which is all i ever do so constantly, yes. Listening to podcasts helps, and the opera browser has a pop-out window so i can put that over full screen games, when i need to.
Replies: >>314115 >>314116
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>>314110
>opera browser
<using a Chinese malware reskin of Chromium that's a shell of its former self
Couldn't expect much better from someone claiming to only play MMOs and phone "games".
>>314110
I swear some games I've played feel like I am doing this:
https://youtu.be/0xsLXuUEqbI?si=SCKleTCyiauy45V_
Replies: >>314118 >>314119
>>314108
any game when you're depressed
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>>314116
I am not clicking that.
Replies: >>314122
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>>314116
There comes a time when games stop being fun. Sensible people, which is to say casual normalfags, stop at that point and go find something else to play. I am not, perhaps to my detriment, a normalfag.
Replies: >>314120 >>314136
>>314119
There are so, so many "cult" games that start out interesting but become a dreary uninteresting slog, it makes me wonder if gaymers even play the same game for more than 2 hours. Warband and Kenshi for instance.
I am cursed by not having this ability to give up games before I finish them.
>>314118
It's Ralph and Sheepdog. An old Acme cartoon.
Replies: >>314129
>>314120
> it makes me wonder if gaymers even play the same game for more than 2 hours.
They develop games for the journos. Journos don't play games for more than 2 hours.
Replies: >>314136
>>314120
For more than two hours per session, or in total?
Replies: >>314134
>>314122
I don't want to see "Ralph" and his "Sheepdog" I was on the 2000s internet I've seen enough of this kind of shit.
Replies: >>314137 >>314184
>>314128
In total, obviously.
>>314119
I now realize that I like games which start out slow, and it's clear that it will take effort - grinding, getting gud or both - to get to the really good part, maybe even more than 2 hours! As for possible mid/endgame tedium, I'll suffer through it to see how the game ends. And my autistic mind still likes seeing numbers go up.
>>314127
I remember reading or watching a critical essay about Fallout 4 and the 15 minute rule: the highlight of the game must happen no later than at 15 minutes, and that the player (i.e. journos) must be hand held so they reach the climax in time. After that, the rest of the game doesn't matter that much, all the cool stuff is already shown, the side quests are half assed and so on.
Replies: >>314142
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>>314129
I don't give a shit what you want or don't want to see
>>314120
Thing with Warband and Kenshi is that a lot of the enjoyment comes from making your own story. If you try to play these two as normal ass games ie following objectives and looking for a main quest, you will come away disappointed. These two are fantastic RPGs, that is to say games where you roleplay as anyone or anything you wish. 
>>314136
>I remember reading or watching a critical essay about Fallout 4 and the 15 minute rule: the highlight of the game must happen no later than at 15 minutes, and that the player (i.e. journos) must be hand held so they reach the climax in time. After that, the rest of the game doesn't matter that much, all the cool stuff is already shown, the side quests are half assed and so on.
Funny that you mention that, because the Museum of History with Preston, Power Armor and Deathclaw you find within 15 minutes of exiting the Vault in 4 was quite literally a press show demo for journos. They liked it so much Todd just incorporated it as a proper tutorial level. He forgot to take out the Power Armor, of course, so they just made it shit to counterbalance that. Classic Bethesda balancing.
Replies: >>314145 >>314156
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>>314142
The infuriating part of it all is that "the 15 minute rule" isn't a bad thing in itself, in fact it's a universal. In a market that's saturated with distractions you need to have a hook at the beginning to convince people that what you're doing is worth their time and money, whether it's a video game, a book or an album. What makes it cancer is the borderline satanic idea that it's only that initial hook that matters, because after that you can bust out the casino addiction tactics for recurring revenue.
Universal refund policies should have put the brakes on this but if 007 Last Bull is any indication they just flipped to the opposite tactic of making the opening cutscenes and journo tutorials exactly 121 minutes long.
>>314142
I don't get "making your own story" as a source of fun, especially when the game doesn't respond to your chosen role. Kenshi is almost devoid of interactions, the only things you can really do is fight people and trade, it's a very barebones tech demo. Warband is also barebones but has actual characters that respond to you.
The reason I don't get this playstyle is, when do you stop playing? When you're bored? Boredom being the conclusion and your final taste of the game is not good at all for a game IMO, it should have a satisfying conclusion or climax.
Replies: >>314168 >>314220
>>314156
This is why I always need custom faction/storyline mods to have fun.
>>314172
>haha man why do you just play retrogames all the time? You must really like nostalgia.
Replies: >>314188
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>>314129
"Seeing 2000s internet" makes you a tough guy and is considered that terrible, traumatic, and bragworthy now, huh?
I thought the new generation would anger me as I got older, not fill me with pity and depression. I hope you guys are able to live life someday.
Replies: >>314185
>>314184
You're dumb as hell. I was making a joke that it was gonna be a guy named ralph fucking a dog if I looked at it.  Dense cunt.
>>314172
Because one needs to accept EULAs to use almost any digital niggerservice these days, and most people either don't have the mental fortitude to seek true and honest EULA-free alternatives nor the perception/knowledge of such alternatives existing in the first place.
Also doesn't help that certain ((( people ))) want to turn everything into a utility the goyim pay for but have no real control over, like turning on the tap in Flint MI but it's video games or gAI.
Though you're not wrong in that a large part of the problem is average people being credit card addicted niggers or just niggers in general, but the sleepy population doesn't overlap too heavily with said population for better or worse so barking at local Anons won't accomplish much.
>>314183
When I tell friends that I buy physical games because I think that all physical media is going to disappear in the future and they're going to lock everything down and Great Firewall every device everyone has, I keep getting funny looks. And then every time something like:
>Kindle deletes people's purchase of 1984
>The current Playstation fiasco
>People's cars getting shut off remotely
>etc.
happens, I get this @#$!ing, "Well, that doesn't count"/"Things still aren't going to get as bad as you're thinking" bullshit.
I understand why Boomers have a "Fuck you, I got mine" attitude, because now I have the same attitude just because I tried warning people, and the best I can do is just keep my hoard intact for when things inevitably get even worse.
Replies: >>314191 >>314195
>>314188
What's hilarious to me is that when amazon deletes a purchased book from someone's library there's class action lawsuits, when a company does with a game there's bootlickers defending it left and right.
Replies: >>314195
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>>314188
You don't get to bring have friends.
>>314191
The original Amazon/1984 incident was more than a decade ago. An entire generation of meat puppets has entered the "conversation" since then and everyone else (including you and me) is just keeping their heads down because they know any legal means of opposition is a placebo and effective means of opposition aren't attractive when things like police exist. With shit like AI data centers and the economy getting shot in the back of the head that may change.
Replies: >>314201
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>>314172
>Why do you keep accepting their EULAs then bitching about the consequences of your actions?
I don't.
>Take responsibility for microtransactions, rewarding good graphics not good storytelling, having to log in to single player games, and age verification.
I don't.

A system that's supposed to work perfectly if everyone behaves "rationally" 100% of the time is inherently fragile. It tends to break horribly not only when people do stupid things, but also when the system encounters unusual situations or behaviours not foreseen by the system's designers, who believe they account for everything. True believers in one of these resort to autistic screeching when things go wrong, or spitefully look down on everyone else as deserving shitty lives for not living 100% rationally as they themselves totally do. "If everyone lived and thought exactly as I do, the world would be perfect."
Take modern housing. If the building is perfectly planned, contractors build everything perfectly, if the homeowners do everything perfectly, if nothing bad ever happens to let moisture into the walls, and if the power never goes out, the house is a hyper-optimized machine for living in. If the slightest mistake is made in the wrong places or if any kind of small breach is missed, the hyper-optimal structure becomes a moisture trap and quickly rots.
Any system or structure that's going to last for any significant length of time needs a certain amount of slack to leave room for the unexpected, good and bad. The monk may live a very strict lifestyle and reap certain benefits from it, but the wider world cannot live exactly as he does, and he does not expect them to. Even his lifestyle and the monastery as a whole have their own sort of slack which opens them up to possibilities the wider world either doesn't notice or can't do anything with. Sometimes these lead to ideas and inventions which benefit the world beyond.

Seething that the masses are foolish goes nowhere. It is better to try live better myself and, when possible, be a means for those around me to also live better instead of sperging at them for every failing. I don't always live up to this, but in my experience it is more fruitful than trying to be an activist.
>>314195
Another thing to keep in mind is that a lot of the purchases of shitty games are, in a roundabout way, paid for by your tax dollars. If you think about how valued shitty but "hip" things are by the unwashed, pineapple-koolaid masses, and how many of them have been living on (you)r dimes, it starts to add up as to why all of these games seemingly sell so much.
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>>314197
You are a sage.
>Any system or structure that's going to last for any significant length of time needs a certain amount of slack to leave room for the unexpected, good and bad
Reminds me of how every year we get a new engineer at our company, every year they try to make hyperoptimized objects, and every year we have to teach them the same lesson, "The design needs to accommodate slop." Ironically, we've had to learn that our training process itself wasn't accommodating for the slop necessary for accepting in a new engineer.
Replies: >>314215 >>314279
>>314206
Well, I would say you must accommodate the lowest common denominator that the system relies on.

If a car needs gasoline, but the sources of gasoline all have imperfections, yes, you need to accommodate at the expense of making sacrifices, that doesn't mean those who say the gasoline shouldn't have imperfections is wrong and it's noble to want to remove the slop, just often in reality it's not feasible or not feasible yet. 
Your company works with and has to accommodate for the normies inside and outside customer ones. 
>>314197
>Seething that the masses are foolish goes nowhere. It is better to try live better myself
This is you in your private life gatekeeping your higher self and keeping the LCD as yourself. Imagine if you were living with normies and had to share everything, you would not be able to live with more dangerous but powerful things, say you rode a bike but had to ride with a normie who can't into fitness and hard work, having to limit yourself because they can't keep up, having to share your car with a normie and so you can't drive a manual car, you can't leave your food in the open because they can't control their urges and will eat it, you can't armor your walls and stockpile weapons and fortify for they will get scared and call the cops or simply just hurt themselves on accident, can't have the safety off on a simple angle grinder because the retard would amputate itself or you.

Basically let's say you are capable of perfectly planning a house and perfectly building it, not missing anything, but if you have no gatekept the retards and they are building half of it, it's no longer the perfect plan or building of yours, it's now the shitty imitation of your glory they fail to replicate due to their incompetence,  so you are forced to regress and make things simpler, more resilient, more accommodating for the slop. This has a large and real cost you sacrifice.
>>314206
The needing to accommodate for slop is not a need or a sacrifice you need to make if you gatekeep, taking the house analogy again: 
>Sealing moisture of house using plastic
>This plastic sheet is shredded with holes
<Pedro is going to get holes in it when installing, the osb needs to be pressure-treated, drywall moisture resistant, we will need redundancies and to build the interior to be able to withstand the hole in the plastic.
>Fuck that, how about keep pedro the fuck away from my house and I install plastic with no holes, don't spend extra time and money and not have water seeping in in the fire place.

The two sayings are true:
>This(you) is why we can't have nice things.
>If you want something done right, do it yourself.
>Never send a boy to do a mans job.

Instead of improving the barrier, the wall, gate-keeping, this  accommodation approach advocates for acceptance and living with shit, at the behest of the shit itself. "listen bugs will just get in your house, you will have to live with it."
No, I will simply seal the house and genocide all the bugs in my house.
And when I see other's houses which have rot, moisture, bugs, I tell them get the fuck away from me, and when they complain about the rot, I tell them it's either due to them fostering the rot or being rot themselves. 

Those capable who foster and accommodate for the rot, the slop, are viruses and I cut them off. Beauty and complex creations are easy to destroy, hard to build and defend, this is simply the eternal war of life, destruction is easy and that does not mean you lie down and accept a certain amount or any of it, you fight to build and protect what you build. I worked construction and a simple mistake costs a magnitude in resources, you cannot bore an engine cylinder 1/8th of an inch too big if you want an engine to work. what's the alternative? "Well we have to design a less efficient and shitty engine that can work with those tolerances.

That mindset would leave us sitting and still using vacuum tubes for computers. you think they allow dust in a clean room? greatness and progression requires purity and ever increasing tolerances and standards of quality.
>>314156
You can't understand it because you're looking at it from a perspective of a video game. It has no end, it has no objectives, so what's the point? You might be correct, in that these two might not be as narratively or mechanically enjoyable as some more structured, orthodox RPGs. However, the enjoyment comes from the roleplaying aspect, not leveling up or making builds as much as the experience aspect of it. In these two games, you can become pretty much anyone you want, the depth of what you can do in Warband(and Bannerlord) is especially impressive and Kenshi has it's benefits too. You create your own story, you set your own objectives, you determine your own end goal. For some, it might be marrying and building a dynasty, for others it might be conquering enough of the game world, others might simply want to earn enough money and want to retire filthy rich. You can't really be just anyone you want in most RPGs, to an extent you have to be a warrior archetype who will have to fight. Even some of the games where you can theoretically not kill anyone, your Fallouts and Arcanums, you still have a set objective and can't really dick around and do your own thing for too long without progressing the story. These games don't have that problem, and it gives you a much more immersive experience when you're in control of the narrative, especially with mods that give you more options on what you can do and offer a guided questline on top of absolute freedom. This isn't for everyone, I know most people want the experience custom made for them and they simple play thru it, but in my older years I am appreciating games that give me options and let me play my way instead of more traditional linear games. 

This is why I think if you want to get the most out of something like Kenshi, you have to play by it's strenghts, not it's weaker parts. Otherwise, you will have a legit claim, asking what's the point if the game is more or less just a tech demo...if you play it like a traditional RPG. The aim is for you to create a character you will live thru(more ridiculous the better in my experience, to truly test out how far the game mechanics will let you go) and get to work. Metagaming and just trying to complete every quest will get boring very quickly, this is why the game is an acquired taste. 

>>314197
I agree with some of what you say, but I have a counter argument: I can still hate normalfags simply because they are pitiful, retarded pests and them shoveling substanceless slop blindly is one of many reasons to despise them. It is one of the more easily visible ones, you don't need to be a philosopher to find a man eating his own shit disgusting. Likewise, with how easy it is to play older, better games, between the likes of Steam/GOG, piracy and various ports and remasters on consoles, not to mention the ease of emulation, you have to a truly subhuman, deadbrain creature to play modern day slop, especially the kind that you don't even own by definition. The fact that some people spend as much as a hundred dollars on these games, if not more thanks to special editions and micro transactions, makes me sick, I wouldn't waste my time on most of this shit for free. 

>>314215

Precisely, we are always only as strong as our weakest link, and having that link be delusional, downright self destructive morons that barely have the IQ above the cutoff point for mental retardation, only hurts everyone else in the process. This is why "civilized" society will inevitably collapse eventually, probably soon, but in the field of videogames, this also explains why we are where we are today with AAA, or rather AAAA gaming. Those who engage with it must be named and shamed, if they are normalfags who couldn't care less, fine, but if they try to brand themselves as some sort of fans or "real gamers", they need to be gatekept as far away from the actual fandom or hobbyists as much as possible. As you said, these pests are rot itself and allowing even a few of them into your communities spells death.
>>314172
Oh god, this faggot is here as well.
>>314172
I used to be this naive at one point myself.  In fact I would actually get angry at other games enthusiasts for making my hobby worse by accepting and encouraging everything I hated about the industry.  I still view such worms with disdain, but I could not longer bring myself to seethe over them because eventually I realized that so many concessions had to be made to excuse the dysfunction of the "market" that my idealized world of bad games and anti-consumer practices being discouraged and good practices encouraged all through the magic of sales could never actually exist in the real world.

Marketing is really all about deceiving your customers long enough to take their cash.  Once you've got their cash, nothing else matters.  None of us should really be surprised that bad products are successful in a market because deception is at the core of market transactions.
Replies: >>314239
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does anybody know anything about using a hacked 3ds? I was using mine pretty well but the 64 gig card got full so I tried to just copy and paste everything onto a 128 card but for some reason it the 3ds just cant read it. is there another step that I need to do or does the 3ds have a size limit on sd cards?
Replies: >>314238 >>314319
>>314237
>does anybody know anything about using a hacked 3ds?
I know you can use it to play games
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>>314224
What about marketing through word of mouth?
Or actual reviews?
>>314215
Actual improvements=\=stagnation and rot.
It is stagnation and corruption that we should look out for.
Because even the best laid plans can go wrong.
>>314215
Was this post meant to be posted by two different LLM agents, or did the LLM writing this have a stroke or something? Or was one of the >>314206 s meant for someone else? I've NEVER seen someone start replying to a post, reply to a different post, then continue back to the first post they were replying to.
It's also really weird that the first reply to >>314206 is completely different in tone from the second reply to >>314206 all while in the same post.
Replies: >>314487
>>314237
Is the card formatted correctly?
The 3DS only reads FAT32, it can't handle exFAT or anything else.
Replies: >>314322 >>314686
>>314319
ah it is exfat. I guess I got confused between the two. cheers
Replies: >>314686
Asking about fallout 1/2 mods.
Any anon here that played them and can recommend a few? I kinda feel like jumping back in those games soon.
Replies: >>314457 >>314517
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would you?
>>314450
>No penis.
No buy.
>>314450
>increases your weapon's reload speed, including your bow
So it increases the reload speed of something else?
>>314450
>WHATCHA' BUYIN'?
<WHATCHA' SELLIN'?
>>314439
Sonora and Nevada. The latter is the darkest title, comparable to Fallout 1 / 2 / much of what was implied in New Vegas but intentionally limited by graphics. Top tier soundtracks, great aesthetics, and I believe all text translations at least in English are now done with very few errors / no machine translation. Do not stow even a single item in a place you may forget it or have it lost in an encounter: if you run out of space, stow it intelligently and literally write notes for coordinates / where you stored things, especially in Nevada before you get a car.

Screwed myself out of major quests after having things inexplicably disappear or get lost, losing many hours of time.
Replies: >>314517 >>314646
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>>314215
I gotta concur with >>314279 on this being an oddly-written post.
What I'll say is that, while purity and increased tolerances are indeed sometimes needed for something impressive like an airliner, sometimes high complexity is a sign you're taking the wrong approach, such as American city layouts and bad transit systems boiling down to a convoluted way of not dealing with black crime and modern womens' psychiatric drug cocktails. What to some people looks like suboptimality can often be a form of fault-tolerance and create things that, in practice, last a lot longer than the hyper-optimal but fragile. You don't want Pedro's sloppy work or a bug-filled house, of course, but in some circumstances you might want to consider walls made of breathable materials that dry naturally instead of walls that quickly rot if some moisture gets in while you're away.
You only have so much time and attention in your life. If you shape your life in such a way that every single thing requires hyper-vigilance, it's easy to waste away on frankly unimpressive busywork and lose sight of what's truly important. Otherwise you get not beauty and high civilization, but scads of ugly, overcomplicated buidlings littering the world and being torn down every few decades, as their "perfect" designs did not account for the inevitable oversights and slipups which happened over time.
>>314439
I concur with this anon, Sonora and Nevada are great
>>314457
I recently(if you want to call half a year ago "recent") wrote about my experience with it in the "what are you playing" thread. Olympus and Mutants Rising are also great, and if you plan on playing the original games make sure to have Fixt/Et Tu for Fallout 1 and Restoration Project installed for Fallout 2, there is so many bug fixes, quality of life changes and restored content it's pointless to play the original games without them.

If you're looking for Fallout 1/2 likes, there is always ATOM RPG series, if you don't mind tactical combat there is always Wasteland 2 and 3. Fallout Tactics is also worth a play if you haven't played it yet(I also went thru it recently).
Replies: >>314519 >>314646
>>314517
*With Nevada, not Sonora(altho that one is also great)
Also, forgot to directly link to the post
>>300677
These two mods are very well made, perhaps some of the best fan made Fallout content ever made, because the devs perfectly understand both the world and gameplay design of the original titles, so both Nevada and Sonora can be considered unofficial sequels(or rather, prequels). Sonora even got a micro DLC in the style of the ones that 3D games got, first of it's kind, proving that you can retroactively make DLC for older Fallout games(Fallout London also did something similar by releasing a DLC sized content update for their mod).
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What game had a moment where you had a revelation midplay that rattled you existentially to your core for several days afterwards?
>>314638
I had those with games before I was red-pilled, really just all some lessons I learned and moved on from.

I know it's not mid-play, though I had some mid-play revelations tied to my personal life that I now just take as common sense and so I can't remember the details, but, Mass Effect 3 the ending where the game felt like it betrayed my agency as a player and I spent hours with the little boy standing there just like yo wtf and imagining my own headcanon and also imagining what if this was just the situation I was put in (I love immersion and before I was red pilled I had a harder time being willing to just reject the game or developers choices that I didn't like or was objectively bad)

FFX when I was a young child I sucked donkey balls like I was a retard or something, when I became a bit older and got regular intelligence competence I breezed through and just sat there a few times throughout the game thinking something along the lines of "wow, I can't believe how much better I am, I was so bad I can't even imagine anymore how I got stuck multiple times and had to start new saves, maturing and growing is fucking insane how powerful you get"

When I play competitive games (still just online mostly solo-queing) I always go off of my tastes and make unique homebrew strats and builds, then I tried the meta once and it was compartively so piss-easy and boring, and I sat for a bit after the first 1-2 games of novelty stomping passed and just was like "wow people exist who enjoy this? I feel like I'm playing a pre-determined type-racer esque game" Then later I figured out most people are so dumb in public lobbies that I can just account for the current meta in my homebrew strat and stomp them because they are used to the chess-like game, but still feel a little hollow inside when I think that the peak does win pure-power wise but the cost is you have to play as a robot running a foreign algorithm, to me sacrificing your soul while you play, and many people are willing to do that.
>>314638
Oh also, I like the post idea but fuck you for not adding your own response to it, faggot.
Replies: >>314644
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>>314642
>>314457
>>314517
Alright, thank you for the recommendations. I'll give those two a try, I'll start with nevada.
And I'll keep the hoarding advice in mind.
>if you plan on playing the original games
Nah, not my first rodeo with fallout 1/2. I just never gave the mods a try because I never really had any interests in them. Same thing for New Vegas, really.
>>314638
in deus ex, when the helicopter pilot in a bar tells you about the US having protocols detailing how FEMA can put people in concentration camps in times of emergency, he name drops you the document, and you can actually look them up and read the shit he told you. first time i had a meta experience in a video game. the funny thing is that he tells you to look it up.
i can't remember the name of the document (RX- something) but there's been talk about it lately on social media and i could only think "oh yeah, i know about that from deus ex, more than a decade ago"
>>314319
>>314322
wait never mind it still doesn't work.
on boot it says that it cant read the card and none of the 3ds games show up, but twilightmenu still works fine and can run what's on there fine. so it seems the files are copied over and it is FAT32 like it should be but something else is off.
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Is the Christmas version of Tranny Groomer Clown Flying Through Rings Nights Into Dreams intended to be played by people who already played the original game, or was it a promotional thing for people who possibly haven't played the original yet? I haven't played either, so I thought of playing this one in a few months as a Christmas game, and if I like it, I can play the original.
Replies: >>314697
>>314689
As far as I know, it's a custom demo disk with the first level and boss, but it's one of those packed demos with a shitton of hidden content for replayabiltiy more like a Silent Hill PT of it's day.
>spoiler
You don't need to be so fucking obsessed bro, chill.
Replies: >>314732
>>314697
>As far as I know, it's a custom demo disk with the first level and boss, but it's one of those packed demos with a shitton of hidden content for replayabiltiy more like a Silent Hill PT of it's day.
I see. So, I take it that it would be fine to play it before playing the actual game.
>You don't need to be so fucking obsessed bro, chill.
It's a funny joke, bro. I don't genuinely believe that this 90's Japanese video game is promoting any of that stuff, and if I did, I wouldn't be interested in playing it.
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PS: I think it's funny that Balan Wonderworld is a thing. I guess Yuji Naka really had a thing for pedophile clowns, huh.
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Pay 80$ and pre purchase to be.....
a nigger

Soccer is for giant faggoted idiot brainlets by the way. One of the few things you need to determine in your life whether the person you are speaking to is a complete fucking idiot or not is if they like a mongoloid nigger sport like soccer or some other asinine run around and ball into net past time.
>>314845
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