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Last year zzz celebrated 2004 vidya with a nice anniversary montage, made entirely of gameplay recorded by anons. This year, there was not just one but two montage videos for 2005. Now as we approach 2026, let's celebrate the 20th anniversary of 2006 vidya with another montage by (You).

Wanna contribute? Record gameplay footage of your favorite 2006 games and post it here!
https://en.wikipedia.org/wiki/2006_in_video_games#Games_released_in_2006
https://en.wikipedia.org/wiki/Category:2006_video_games

Previous thread:
https://archive.ph/mcWEw
Replies: >>296538 >>320917
ZZZ_2004_20th_Anniversary_(V2).mp4
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Reposting previous montages
ZZZ_2005_20th_Anniversary_(PS2_Version).webm
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ZZZ_2005_20th_Anniversary_(YT_Version).mp4
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Remember when I said there were two montage videos for 2005? There might just be a third before the end of the year
Replies: >>296526 >>296530
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Some notable 2006 vidya:
>Bully
>Caesar IV
>Call of Duty 3
>Castlevania Portrait of Ruin
>Cooking Mama
>Dead or Alive Xtreme 2
>Destroy All Humans 2
>Dreamfall The Longest Journey
>FFXII
>FlatOut 2
>Forbidden Siren 2
>Garry's Mod
>Ghost Recon Advanced Warfighter
>Grandia III
>GTA Vice City Stories
>Hitman Blood Money
>Just Cause
>New Super Mario Bros
>Okami
>Pokemon Mystery Dungeon Red/Blue Rescue Team
>Prey
>Roblox
>Saints Row
>Scarface The World Is Yours
>Sonic '06
>Sonic Riders
>Splinter Cell Double Agent
>TES Oblivion
>Tomb Raider Legend
>Tony Hawk's Project 8
>Zelda Twilight Princess
Replies: >>296531
>>296518
>Missed my chance to play neopets for internet points
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Honestly 2006 was pretty meh despit some really good releases, too many shit or mediocre ones though.
2007 now, that was the shit, to me it was the last year where gayman was actually good.
Replies: >>296546
>>296518
peak
>>296519
>2006
Aren't >we forgetting someone's arm here?
Replies: >>296546
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>>296515 (OP) 
>Dead Rising
>Elite Beat Agents
>Final Fantasy 3 DS
>Enchanted Arms
>Forbidden Siren 2
>God Hand
>Half Life 2: Episode 1
>Kinnikuman Muscle Grand Prix
>Kirby Squeak Squad
>Loco Roco
>Lost Planet: Extreme Condition
>Metroid Prime Hunters
>Okami
>One Piece: Grand Adventure
>Resistance: Fall of man
>Rule of Rose
>Yggdra Union
>Legend of Zelda: Twilight Princess

I think this was a good year all things considered. Some strong net gen titles from the more powerful consoles, even if not all of them were available in English for me until 2007. And some of the better final sendoffs to the PS2
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>>296527
>2007 now, that was the shit, to me it was the last year where gayman was actually good.
Things have been going downhill since then, I'm sure you're familiar with pic related. But looking back there were still some gems at least around the very end of the decade, maybe worth a mini montage someday.

>>296531
I can't believe I forgot God Hand. Huge apologies.
Replies: >>296605
>>296546
Things had already been going sour before then and 2007 was a fantastic year despite what happened.
It was simply the perfect storm out of the chaos of the finacial crisis, everything way moee consolidated with buyouts and bankrupcies left and right, especially tech and entertainment.

We're only now seeing efforts against that cancer.
Replies: >>296607
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>>296605
>only now seeing efforts
I'll be unc age when it actually comes to when it being fixed
Replies: >>296609 >>296626
>>296607
Just the AAA space, indie and AA are faring really good nowadays and that sector has been improving for a solid 13 years.
AAA is going the way of Hollywood, they got too big too fast and simply couldn't manage while outsourcing out the ass.
>>296607
Fucking Gargland, the amount of regular people that suck his dick as some sort of directive genius is genuinely depressing.
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2005 - 20th Anniversary Montage (Pendulum Version)
After several months of sporadic work and two hard drive failures, I finally bring you the third 2005 montage. Hope you like it!
https://files.catbox.moe/mkacp7.webm

Music:
>Noise Unit - Submerged
https://www.youtube.com/watch?v=b2rSKYS-cGk
>Pendulum - Hold Your Colour
https://www.youtube.com/watch?v=s5oOYebEknU
>Whoosh sound
https://freesound.org/s/423798/
>>296776
Thank you for the nostalgic inducing kino RADbro, and I hope you got an SSD!
>>296776
Good job anon and thanks for the feels.
>>296776
Excellent work.
How´s the montage for 2006 going?
Replies: >>305687 >>320940
>>305675
It hasn`t started yet because no footage has been submitted. I kinda figured no anons were interested but I could be wrong.
Replies: >>305726
>>305687
If that´s so. I may contribute with some footage of games like HL2: ep1. I don´t have that much experience recording my own footage. But I like the compilations of the last two years and I want this to continue. I will try to play and record some vidya then.
Replies: >>305777
>>305726
Your contribution will be much appreciated. If you need help with recording footage or rendering just ask, I've done plenty of both. 
<TL;DR
Use OBS Studio to record your screen with sound, optimize for recording (not streaming) in the settings, keep your clips short but high quality, and prefer 720p resolution.
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We have to cook.
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I just ran across the 2004 intro theme:
https://youtu.be/kT5eOcTmV8g?t=5135
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>>296515 (OP) 
I miss being excited for upcoming games, now I just don't give a fuck anymore, because I know they are trash before they even come out.
2006 was a good year for Vidya, personally, I mostly remember summer 2006 as the year I got a PSP with Tekken: Dark Resurrection.
Replies: >>320950
This crap again?  Are you seriously going to do this every year?  2006 was one of the worst years in vidya, until we found out things could get even worse.
>>305675
>ps3 debut year
No games
Replies: >>320941
>>320940
Nothing has changed in 20 years.
>Relying on fromsoft to having a system seller
>>320917
>because I know they are trash before they even come out.
I miss when new games where a whimsical dream you had watching a blurred CRT video of  the game of someone playing in some event or even some poorly literal screenshots in magazines. Now everything is consumed to an exhaust by influencers farming theories, streamers playing, marketing people forcing everywhere... it's like that annoying kid talking about and spoiling everything, but they are everywhere 24/7.
Most "bad games" from old eras were way more acceptable than modern garbage.
Yeah, there were some really bad games but most of them were a complete working product with concise structure.
Replies: >>320951 >>320958
>>320950
>it's like that annoying kid talking about and spoiling everything, but they are everywhere 24/7.
This isn't as bad as it seems. It saves you from terrible games.
Otherwise anything story based you can simply just ignore what people say unless it happens to be gender nonsense.
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>>320950
>I miss when new games where a whimsical dream you had watching a blurred CRT video of  the game of someone playing in some event or even some poorly literal screenshots in magazines. Now everything is consumed to an exhaust by influencers farming theories, streamers playing, marketing people forcing everywhere... it's like that annoying kid talking about and spoiling everything, but they are everywhere 24/7.
I'd say that the magic back then was due to the fact that publishers and developers were simply trying to develop a cool games that people would want to buy.
Developers used to be guys who were passionate about what they were doing, taking pride in their creation, while the publishers only cared about the game selling,  without interfering too much with the devs' work, and when they did, it was usually because the game wasn't good enough and they were worried that in that state it wouldn't sell, not to inject some shitty agenda.
>Most "bad games" from old eras were way more acceptable than modern garbage.
Yeah.
The difference with today's garbage is that back then, bad games were bad due to the developers" incompetence or tight development schedule that didn't allow them to properly test the game and properly tune the gameplay and graphics.
Nowadays, shit games are shit because they are done with malicious intent, either meant to be exploitative for nickle and diming the customers, or filled with off-putting globohomo trash for social engineering, sometimes it's both.
Replies: >>320959 >>321215
>>320958
Also, back then we were still witnessing the medium technological evolution.
Now it's been 10 to 15 years of nothing but stagnation.
>>320958
>not to inject some shitty agenda.
I don't think that's ever been true for Sony published titles.
You could argue it a matter of propaganda back then and now and how brainwashed devs were but insomniac and naughty dog were both bitches for Sony.
The original ratchet&clank had the same nonsense but very light and jak went from copying animu and nintendo but western spin to copying GTA3 to making garbage like TLOU.

The worst example out of all these was OG GOW where you could just tell the devs were just a few meters away from troll's remorse where it barely is one step away from all the modern nonsense of today's Sony
And that's not mentioning the fact that Sony pretty much told devs to avoid making 2D games.
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