>>320950
>I miss when new games where a whimsical dream you had watching a blurred CRT video of the game of someone playing in some event or even some poorly literal screenshots in magazines. Now everything is consumed to an exhaust by influencers farming theories, streamers playing, marketing people forcing everywhere... it's like that annoying kid talking about and spoiling everything, but they are everywhere 24/7.
I'd say that the magic back then was due to the fact that publishers and developers were simply trying to develop a cool games that people would want to buy.
Developers used to be guys who were passionate about what they were doing, taking pride in their creation, while the publishers only cared about the game selling, without interfering too much with the devs' work, and when they did, it was usually because the game wasn't good enough and they were worried that in that state it wouldn't sell, not to inject some shitty agenda.
>Most "bad games" from old eras were way more acceptable than modern garbage.
Yeah.
The difference with today's garbage is that back then, bad games were bad due to the developers" incompetence or tight development schedule that didn't allow them to properly test the game and properly tune the gameplay and graphics.
Nowadays, shit games are shit because they are done with malicious intent, either meant to be exploitative for nickle and diming the customers, or filled with off-putting globohomo trash for social engineering, sometimes it's both.