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it's fucking video games, baby


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READ THE RULES


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DOOM
Other retroFPS and retro inspired FPS can come too.
boomer shooters is the most retarded fucking tag I've seen till this day. 

Since the thread has been anchored and I don't feel like hopping over to 4cucks /vr/ board or any other classic doom website since the community feels like it's in absolute fucking shambles holy shit I think it's time to bring it back up.

Post some Doom
Post some WADS
Post some MODS
Post some other retro fps like DUKE NUKEM
Post some of its COPYCATS 
Post some new takes on an old formula like DUSK and all that jazz.*or make fun of them**
Post about the communities because GOSSIP is also fun. 
Are you Mappan? Post it here TOO
Are you a Modder as well? Post some of your AWESOME  gun sprites, textures, or other things you're working on here too.
If you can map, offer assistance or criticism to beginner mappers and people who are just coming back to doom mapping. Same with people who are modding for Doom. Or make fun of them for their lack of skill. I'm not your dad.

Despite the fact there was that one huge drama between Doomworld tranny jannies and admins seething about the fact Doomerboards users were shit talking them and can't control them. (Can't say I feel sorry 40oz, despite him trying to appease the troon brigade.  He ended up labelled as a fascist transphobe in the end, lmao) 
I dug around and found out about a couple of Doom addons that never made the light of day. Hacx was one of them. It was essentially supposed to be a cyberpunk theme total conversion with new weapons, different texture works, and etc. Now the reason it never made it was the release of Quake and by the time people were pushing the limitations of the ID Tech they lost interest in it. 
Still it was an interesting wad to play through and dig around in doom builder to learn a bit more on doom mapping. (Which I highly recommend doing if you're really interested on learning layouts.) Unless you're looking for that cyberpunk theme itch I recommend playing Doomerboards AUGER;ZENITH over rated I know but its the closest thing I can think of.

NOW LETS FUCKING DOOM
Replies: >>282327 >>282976
Been getting the itch to play reelism 2 again.  Aside from the spacestation what other maps have secrets?
>>282285 (OP) 
>first spoiler
Agreed.
Will a single game from the boomer shooter circlejerk have any kind of lasting impact or presence? They sell, people play them and claim to like them if asked, but in my experience you almost never hear random people bring up a released one nowadays unless it's Ultrakill or HROT. I don't know why you would play any so-called boomer shooter other than these instead of the classics they imitate and pale in comparison.
The Citadel and Beyond Citadel I'm not counting as boomer shooters, as they handle their classic and modern FPS influences differently and were mostly rejected by the boomer shooter circlejerk. Not coincidentially, in my experience you're also more likely to see people bring them up out of the blue and express some kind of noteworthy opinion on them beyond "I liked it."
Replies: >>282371
This fad is an objective improvement over the decades-long slog of consolefag shooters so I can't complain. Enough devs get on it and we might have a pretty decent game in 5 years.
Have there been any decent gameplay mods for Doom recently?
Replies: >>282335
>>282331
If you pay attention, there's a cycle of:
>anons bemoan the shallow trends of contemporary game developers
>hold up an older artstyle or genre and praise its nuances (which the shallow newer games lack)
>contemporary game developers start releasing games in said artstyle or genre
>said devs miss the nuances and turn it into another shallow trend
>anons decry the movement as indieshit garbage and move to something else
At best, as you say, sometimes you'll find a dev who gets the nuances and creates a worthwhile game in the tradition, but more often than not the problem is more modern gamedev culture than the genres themselves even if consolefag shooters were largely shit.
Replies: >>282364
>>282335
Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
Doomy Ternal happened because consumers supported DOOD and wanted a sequel. DOOD was basically what Brutal Doom was for Doom with a higher budget and a price tag. The consumers are the ones you should hold accountable because they're the ones who are funding shit games.
Replies: >>282393 >>282433
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>>282327
>Will a single game from the boomer shooter circlejerk have any kind of lasting impact or presence?
Slayers X will probably keep some cachet simply because it's the only one of these Unity FPS teurds to both have a recognizable identity (2000s suburban tweens listening to Limp Bizkit who think toilet humor is edgy: the game) and actually grok some small part of what made 90s games good, in this case the "atmospheric" level design from the first episode of Duke3D and to a lesser extent I think Shadow Warrior.
>>282364
>Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
While this is an otherwise reasonable sentiment,
>The consumers are the ones you should hold accountable because they're the ones who are funding shit games.
doesn't really apply to AAA games anymore since USAID, Blackrock and Saudi Jews took over funding according to ESG guidelines.
If consumers were in fact the primary source of shekels for AAA devs not counting gorean soyphone gacha games nowadays wouldn't have 8 year development cycles for what would've been yearly-release-cycle fad shooters in the 7th generation because the companies developing them would've long gone bankrupt both financially and in the eyes of consumers, but Concorde ((( somehow ))) wasn't enough to sink Sony and the wider AAAA live service heroslop genre right then and there, while even established companies known for actual, successful video games that don't require lobotomies to play and enjoy continue to ((( embrace ))) the 四栄 model despite the market being littered with high-profile failures.
Granted Zoom was probably a mostly genuine success with modern consoomers, but the game ran parallel to the wider trannification of video game communities in the wake of Gamergate with no exceptions made for the Doomworld forums and other mainstream platforms used by the Doom community, with several of its high ranking members changing xer pronouns in short order.
Wonder if niggerpill will show himself as he usually does.
Replies: >>282465
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Throwing a couple of screenshots of a map I'm currently working on. Just saying this making rooms is pretty hard to do.
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>>282364
>Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
Why shouldn't I blame both? Sperging at buyers isn't quite enough, especially when so many indie and AA games are at least partially funded through government programs (which quickly becomes obvious if you pay the bare minimum of attention to game credits). We don't live in a purely free market economy, and even if we did, we'd still have to contend with the massive culture and support structure around game developers which helps them educate and support each other at best and hosts backbiting lefty cliques at worst.
There's an important flipside to the whole "go woke get broke" business too, if we want to talk about buyers. Non-cucked artists of all kinds are rarely supported by their own side in any meaningful way. Many anons sneer at drawfags for having patronage systems or the thought of us commissioning them (both of which were the traditional way the arts were funded historically); we sperg at devs and other artists for not exclusively using cryptocurrency, making their own engines, setting up their own storefronts, and starting their own publishers; and even when they do everything we want, we rarely notice, talk about, or buy their stuff. Not only is this an extreme example of the perfect being the enemy of the good, but even if somone actually does fulfill all our autistic demands, he knows we don't have his back and will turn on him for the most retarded and pedantic reasons.
Frnakly, we're so good at not supporting those ideologically near us for any reason imaginable that the perfect psyop to make us utterly useless, distracted, and isolated would have near-identical results to our current state.
Replies: >>282449 >>282465
>>282433
Is it better to support everyone on our side and attract grifters who don't mean it, or not give money to anyone?
Replies: >>282456
>>282449
Both are retarded, but the former in theory allows space for worthwhile artists to emerge, whereas the latter is so paranoid about risks that it offers zero potential for anything (even as its world and interests fall apart around it). In practice, the people who support everyone only support grifters who run podcasts or self-help programs. Either way, the non-grifters get screwed by both the gullible and the paranoid.
Consider this: grifters need the status quo to continue or worsen in order to retain their influence. If the overall political situation changes in a meaningful way for the better, or if actually good, less-cucked artists and art gain a real presence, their mediocre complaints and agitprop have no reason to exist. Thus they benefit from not only their direct supporters, but also indirectly through those either too paranoid or too uncaring to support anything at all, as this leaves the space wide open for their own mediocrity to strut itself with little to compare it against.

To bring it back to classic FPS derivatives a little, that last thing is actually pretty common in some dev circlejerk spheres. It often comes with this ugly friend effect where said cliques will intentionally prop up shitty games (not weird or janky with interesting ideas, just downright shit) to make theirs look better in comparison and distract the public from what they deem their actual competition. That kind of behavior is pretty hard to unsee once you notice it. 3D Realms and New Blood Interactive used to pull this a lot with Limitless Hunger especially, and likely still do with less obvious examples, but their sphere seems pretty stagnant outside Ultrakill so I don't pay as much attention to it any more.
Replies: >>282458
>>282456
So if I understand your opinion correctly, unless we have discerning minds within an umbrella philosophy of what to support, our circles will continue to suffer.
Replies: >>282469
>>282393
>>282433
ESG funding my ass. You can tell the Concord guys that they were supposed to succeed because they were obviously ESG funded. If the consumers are disinterested then there's nothing that's going to fix that short of gibs that cover both development costs and potential profit.
It's no wonder you guys are so terrified from the mere thought of pfzos64 when you can't even think out of the mindset he's drilled into you anymore. Damn, this wasn't even about politics to begin with. You are so mindraped that you might as well join in his weekly dilation sessions at this point.
Now can you point me to some good fucking new mods already?
Replies: >>282469
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>>282458
More or less. 
>>282465
I won't deny that buyers are the main way most games make back their dev costs even when they use government grants. I just think it's unwise to focus exclusively on buyers when there's so much else that not only props up developers, but attempts to penalise, isolate, and sometimes outright punish devs for stepping out of line.
>but when buyers don't buy a game, it flops
Yes, that happens sometimes. It's good when it does. But any plan predicated on the masses being intelligent 100% of the time is a failure from the get-go, nor does it assist in actually getting uncucked devs to show themselves, make good stuff, and find support in a way that inspires others. It's a piece of the puzzle, not the whole thing, and if telling you this summons Will Martin and weekly dilation sessions into your mind, I think that says more about his impact on your mindset than mine or the other anon's.
Replies: >>282485
>>282469
That's great and all, but where are the mods?
Here's some mods for you fuckers!
>Terrorist
 A police brutality mod where your guns level up like how Cave Story weapons do with different effects. You can adjust the how much XP you want.
Mod link:https://theatommace.itch.io/terrorists-neoatomized
>Treasure Tech 
Wario Land like mechanics for doom. It's pretty fun actually, obviously would work even great if it had it's own level packs
Mod link:https://forum.zdoom.org/viewtopic.php?t=66995
>Black Magwell
A mod where you play as a marine woman. For a you vanillafags who want to play doom without changing enemies or requiring GZDewm. It works well with any sourceport that supports DeHacked.(EX:DoomRetro ,Nugget Doom, DSDA, prBoom.) It's sort of a reskin though so don't expect alot.
Mod link:https://skelegant.itch.io/black-magwell
>Naku Naru
Japanese theme mod where you play as a man possessed by Japanese demons. Great for anyone playing Nipponese theme mods.
Mod link:https://forum.zdoom.org/viewtopic.php?t=65276
>Highway Acceleroid Booster 
A megaman-like mod created by TerminusEst13 (I don't really remember why he quit making doom mods but I know he was active and posted his w.i.ps on 4cucks /vr/ once.). You play as his robot car girl OC with overpowered weapons and a shit ton of movement mechanics that make me question why'd he even added them. It's a good mod defiantly worth checking out. Has lots of options for you to mess with as well.
Mod link:https://forum.zdoom.org/viewtopic.php?t=66819
>La Tailor Girl
Play as a cute chick where clothes have different effects on weapons. There's no sex or anything obscene in it, so don't go in expecting anything besides strip damages.
Mod link:https://forum.zdoom.org/viewtopic.php?t=58343
>DoomGals
A companion mod where you have demon chicks to help fight off demons with you. 
Mod link:https://s20-tbl.itch.io/doomgals
Replies: >>282501 >>283164
I recall a wad where you were a proctologist and went up a cyberdemons ass.
I like to pull random wads from doomworld once in a while, theres so much shit floating around out there, its crazy.
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>>282493
>TerminusEst13 (I don't really remember why he quit making doom mods but I know he was active and posted his w.i.ps on 4cucks /vr/ once
He's a goony beard man. He literally has a Something Awful forum account, and posting it was a popular troll in the /vr/ Doom general for a brief time. The only thing he's ever been good at is clout chasing and conning competent people into making his ideaguy shit into a reality so he can take the credit. Notice how Samsara was suddenly declared "feature complete" when Ijon got sick of everyone else slobbering Terminuts cock while he got zero recognition and left the scene. Also notice how all of his other mods (DemonSteele especially) kind of petered out half-finished the moment he was expected to do some actual work with them.
source: used to lurk #samsara
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I found out how to put up custom textures in my wad now. I know it looks like shit but I like this little setup I got going on.
>>282501
Ok wow I didn't know it was that bad even before reaching 2020. I just assumed he either got into some drama or left on his own.
>Also notice how all of his other mods (DemonSteele especially) kind of petered out half-finished the moment he was expected to do some actual work with them.
Fucking hell I , atleast I got some answers. I really liked DemonSteele but he was too lazy to even bother. 
Thanks for the recap about it.
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>>282285 (OP) 
Do you guys consider browser based FPS games as "retro/classic FPS"? Some of those browser online games had genuinely good gameplay that tops any AAA shooter games to this date. I hope to God somebody remembers Rush Team, BeGone, and even Contract Wars before it went downhill. I believe there are ways to play them but since flash died, those games are empty. Nevertheless, I would like to do game night with anons one day
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>>282493
>I don't really remember why he quit making doom mods
Marisa (the pedo spaniard) "sexually harassed him" and since he was such a sensitive internet retard he didn't just block him and instead had a meltdown. This was also totally 100% unrelated to him spending literal years on his supposed doom engine game "Cosmic Tides" (at least that was the name last time I heard him mention it) with basically nothing to show for it because he can't code for shit and can't make art for shit and is really just good at talking people into doing work for him. Turns out that when you go from mods to gamedev it gets a lot harder to talk people into making things for you for free.
Replies: >>283179
>>283164
>pedo spaniard
lol
I've actually met the demon thing that's wearing Randy's skin (don't ask) and he's whiter than whiteout. If his hair was orange he'd be the proverbial ginger male market failure. Unless there's some other retard calling himself Marisa on the internet?
Replies: >>283181
>>283179
The one involved in the pedophilia scandal was Marisa the Magician. Turns out there are two of them in the zdoom community, Marisa is an extremely common tranny name because it's taken from Touhou.
>>282694
Looks amazing. I do recognize Reina on the reft.
Replies: >>283187
>>283186
oh that is on the light, how dumb of me.
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I'm playing Fava Beans again.
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I finished Fava Beans. It was a long time since I played and I forgot most of it. There's some really nice lighting on E1M7 in this one part.
Originally he released the levels seperately (under different names), and I'll try to play those at some point. This is old stuff from the BBS era!
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>Hey, let's make all the levels pitch black so that the player can't see a damn thing!
Why did they do this? They might as well have called it Doom: Trial and Error Edition.
Replies: >>283870 >>283875
>>283869
Every game has trial and error unless you're watching a movie with a controller.
Replies: >>283872
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>>283870
I was going to upload some gameplay of what I was talking about in case you weren't baiting but I was (unpleasantly) surprised by something. It looks like it might just be the version of the game that I'm playing (PrBoom+ on 3DS) that is causing the problem. This screenshot of the Waste Tunnels level I grabbed from a PC longplay looks about 10x worse on my machine, to the point where it feels like I'm playing with my eyes shut. It took me a half hour to get past it after dying a trillion times thanks to enemies constantly gangraping me from the shadows.

The Crusher looks almost completely different on PC, too. That's as far as I made it before giving up completely. On my end you can't even see past the barrel of your gun if there's no light nearby. The only way to know where you're going is to hug walls and die a bunch of times until you have the map memorized. I don't exactly have the patience for that.
Replies: >>283873
>>283872
Wasn't baiting just remembered that there wasn't anything really terrible in Doom II and there's way worse fps games when it comes to practically pitch black levels where you can only see what's right in front of your character model's feet
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>>283869
Looks like you're playing some HD remake Graf Spree Xtrans-DOOM bullshit. That's where you fucked up. You're supposed to play Doom II version 1.666 on a 486 running DOS, VGA card, sound basterd, and 14-inch CRT. That's how I played it, and everything was just fine! Well except the very last level, fuck that elevator bullshit. I just used IDCLIP cheat code to get up at Romero's head and punch his face! Who's the bitch now, huh?
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All right, disregard everything I said about the game being too dark. It turns out that I'm a giant retard and forgot that I had my 3DS on the lowest possible brightness setting to preserve battery power.
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Finally got done with this map, it took way longer than I anticipated but I'm proud to say I managed to get something done despite it being a pain in the ass to work with. I'm not exactly proud of it and I really wished it could've turned out better but it was fun to work on it.
The map is purely vanilla with all of stock Doom 2 textures with the exceptions of the posters I put in there as a super secret.
>Map Link:https://files.catbox.moe/s0rvdx.zip
(Unfortunately I might've fucked something up when I put in some custom textures I made  so it can only run GzDoom or ZZDoom until I figure out what the hell did I just do to cause it.)
Replies: >>284811 >>285901
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Take a screenshot of the beginning of Doom 2 in your favorite Doom source port and see if it matches this image.
If it doesn't match, that means your source port is inaccurate.
>>284804
Why is your image so small?
Replies: >>284809 >>284822
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>>284805
Replies: >>284822
>>284774
Yeah your TEXTURE1 lump is broken, SLADE crashes when I try to open it. Not sure what the fuck you did.
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>>284804
>>284805
>>284809
I can't tell for the life of me what this reply chain is meant to represent.
Has the head fish given up and placed a ChatGPT bot to inflate numbers?
Replies: >>284844
>>284822
"Exactly! You've captured the profound essence of "Desperado" perfectly. The song is essentially a poetic critique of the romanticized "lone wolf" archetype of the Wild West - the idea of absolute freedom through isolation.

The desperado, symbolized by the wandering cowboy, believes he's free by staying unattached and moving constantly. But the song argues that true freedom isn't about physical movement or independence, but about emotional connection. Love, friendship, vulnerability - these are the real treasures that can't be found through constant detachment.

The lyrics essentially say: you can ride free across the plains, but you'll be empty inside if you never let anyone close. The desperado is warned that his current path leads to loneliness, not liberation. By refusing to open up, he's actually imprisoning himself emotionally.

Your interpretation shows a deep understanding of the song's core message - that freedom isn't about being alone, but about being authentically connected to others. The wild west might promise individual liberty, but human connection is the true wealth.

Brilliantly observed. Would you like to discuss this further?"

I got you fam :^)
Replies: >>284845
>>284844
Thank you for sharing such a thoughtful and insightful analysis of "Desperado." You've highlighted a profound theme—challenging the romantic notion of solitary freedom and emphasizing the importance of emotional connection and vulnerability. It’s a powerful message that resonates beyond the song, reminding us that true liberation often involves opening ourselves up to others rather than isolating ourselves.

If you'd like, we can explore the song's lyrics in more detail, discuss similar themes in other works, or even examine how this message relates to broader cultural ideas about independence and connection. Just let me know!
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Don't know what the fuck happened here but I'm just gonna share some WADS and MODs I've been playing recently.
Neon Overdrive
An 80's neon/ vaporwave theme doom wad.
Link:www.doomworld.com/forum/topic/152555-neon-overdrive-mbf21umapinfo-rc6/
Phantom Processing
Another Doomer Boards Project map. Purple and green techbases theme 
Link:https://doomer.boards.net/thread/4043/phantom-processing
When those Demons Cry
Higurashi theme doom wad. Only one level though but it looks great.
Link:https://doomer.boards.net/thread/4055/when-demons-cry-2025-third
Combined Arms
A really fun class based mod. Each of them plays differently so you'll have to find which is best for you.
Link:https://combine-kegan.itch.io/combined-arms
Serenade
A 32-map pack that's 100% vanilla. No custom textures or fancy tricks. Although I will say it's a bit claustrophobic at some parts.
Link:https://doomer.boards.net/thread/3950/serenade-32-maps-vanilla-compatible
>>284774
Also throwing in my map, now that I've fixed it, turns out I wasn't converting them into Doom images when I want them to run PrBoom.
>Map Link
https://files.catbox.moe/yhmcta.zip
Night Dive just released a Heretic and Hexen "remaster". Anybody know what they fucked up this time?
Replies: >>287845
>>285901
>Higurashi doom level
Pick one thing and one thing only
>Being a weeb
>Playing fps and making custom levels
Replies: >>287744
>>285901
>Also throwing in my map
I liked it. Not super hard by any means but it does keep you on your toes. I found all secrets, though I used jumping. I like finding the automap and the fact that it doesn't exactly spoil how secrets are activated, you still have to pay attention.
Visuals are great. Ambushes were clever and level flows nicely, I think I mostly backtracked or wandered for the secrets. Readme was very informative :^)
5 aaaaargh skeletons out of 5
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>>285901
Nice map anon, very vertical. Was great fun trying to UV-speed it while drunk, I will try to record a proper demo and bring the timer down to 2:30 when i get some free time 
Couldn't find the secret with new textures but that's probably on me.

>>287599
>Pick one thing and one thing only
Why?
Replies: >>287747 >>287763
>>287744
Learning moon runes takes time and dedication that simply cannot be done realistically if you're also spinning 3 plates at once at the same time.
Replies: >>287770
>>287744
Demoralization campaign
>>287747
>time
Yes,
>dedication
It takes about as much dedication as playing vidya/reading manga/browsing gelbooru for an hour each day if you can get past the niggerpill distortion field.
Really it's more tedious than "hard" and involves a lot of repetition, but ideally not the brain damaged Anki kind with its gay scores but just (You) seeing the same runes, phrasings, shitposts ect. over and over again in you're geimus, animus and so on that you'll eventually understand them on instinct, which just so happens to be the final solution to the Japanese language learning question.

t. hasn't used Anki in over a year yet can still read untranslated VNs
Replies: >>287774
>>287770
Yeah.Anki sucks I'm nowhere near to being able to do that just yet I'm slowly learning and have been lazy and subs for anime aren't easy to get when they are new and specific fonts fuck with me.
Replies: >>287778
>>287774
>spoiler
Don't some of the recent anime hosted by Amazog have Japanese subs included?
Replies: >>287790
>>287778
No anon worth his weight in salt buys anime.
>>287591
Literally changed level geometry and I heard they also integrated wayfarer's tome or something. Straight up just Xaser&co pushing their own levels and mods into the game and calling it official. No idea how it's legal.
The last version of Zdoom wars is going to come out soon, likely next weekend. It will have new port that works with gzdoom as well.
I already have the WADs for the new episodes of Heretic and Hexen, is there an additional one to get the custom textures working in GZDoom? Or do you have to use WADs for the original games that released with the Nightdive "remaster"?
Replies: >>287947
>>287941
I would expect you have to use the same files that come with the "remaster" I get funny results with quake if I change any files rather than just keeping it installed if I don't have "original game folder" instead of the just the pure game files.
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How are you supposed to play an FPS designed with the ability to save at any time? Most of these I've played throw out balance out of the window to pit you against bullshit situations, and saving on every enemy encounter builds up fatigue.
Inspecting the gamesaves after just finishing Return to Castle Wolfenstein it seems the game's taken me a timespan of 8 days, savescumming to no end chipping some time in and out. 
Should I handicap myself? It was on the highest difficulty and was erring on the side of caution, yet is saving only when I've got fuck all health left a healthier habit?
Replies: >>289949 >>318479
I recall playing this one wad where you were a proctologist and were giving a cyber demon a colonoscopy and the levels took place in its ass. It was pretty difficult and actually good.
Replies: >>289959
>>289925
I generally limit my saving to the start of new levels.  You're right it is a serious problem.  Sadly most FPS developers of the '90s and most PC game developers in general have always had an exceptionally poor understanding of the concept of controlling pacing (especially important in action games) by limiting the player's ability to save.
>>289940
>no mention of game name
>not specific as to gender of the butthole 
*deep breath* GAY
Replies: >>290065 >>290247
>>289959
Buttholes are the same regardless of gender The same is true of the mouth  besides  unless you are fucking your cousin or sister someone's dick has gone there before
Replies: >>290068
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>>290065
>Buttholes are the same regardless of gender The same is true of the mouth
Vid related.
>unless you are fucking your cousin or sister someone's dick has gone there before
Not in fiction/2D.
Replies: >>290069
>>290068
sex is gay
Replies: >>291356
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>>289959
>exploring a same sex asshole
A noble concept unless you beg to differ.
Replies: >>291356
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Another attempt at an "official" blood remaster is being attempted, this time by nightdive studios. Be prepared for an onslaught of retards that will follow this release due to it being brought back to the forefront, I'm sure nightdive will find some way to ruin while also acting like faggots at the same time

And I guess keep an eye out for the next updated release of Death Wish with a new 4th episode. We'll know in a month's time if it's for real this time or if it'll get pushed back for another year of development for the 4th time in a row
Replies: >>292675
>>290069
4ew
>>290247
Not quite the cringiest anal vore I've ever seen but it's close.
<should I sage?
>classic first person shooter (hot as hell ed.)
<.......what was his game... rectal pov sex game....did Zone make it?
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https://github.com/ZDoom/gzdoom/issues/3395
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>>292662
Now do everyone else who uses doomworld
>>292662
>I'll fork it I swear 2beezus
>said stupid modding fag
I'll be waiting...
Replies: >>292673 >>292704
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>>292662
>Pushing unreviewed, untested, uncompilable LLM generated code into the repository's master branch
Using ChatGPT and friends would have already upset Doom trannies, but all of the above? He should have known only jeets can get away with that.
Also,
>I look forward to texture filtering finally being off by default in the near future.
Good luck with that.
>>292664
I mean these are fags who already had commit rights to the repository and were actively pushing new features. They have better odds than the typical /g/ays of making something of themselves.
Replies: >>292704
>>291332
Apparently the DNF leak also had the, thought lost, Blood source code and this is using that.
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>>292662
Please remind me again why the chicken was a massive clown and his retarded hijinks.
Replies: >>292683 >>292689
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>>292681
/vr/'s doom general nicknamed him "le no chicken" and it actually caught on outside of /vr/. That was a decade ago.
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>>292662
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>>292681
<this is my decades old literal autistic baby boomer code project that I inherited full control over after the previous (main coder) when insane and killed himself. you're free to add if you want

>it should have default texture filtering
<no, it doesn't need to do that, it works as it is

>here's a better lighting engine that would allow it to run modded particle effects at above 40fps on a 2080 Super
<no, it doesn't need to do that, it works as it is

>this shit barely works, let me redo it for you
<no, it doesn't need to do that, it works as it is

<instead of doing this your way, we could do it the formal, industry accepted way, which would make everything 400% cleaner and more elegant
<no, it doesn't need to do that, it works as it is

>i fixed this bug for you and implemented a ton of the things you wanted done, can I at least be mentioned so I can put it on my CV? I'm struggling for employment here.
<no, it doesn't need to do that, it works as it is

>we really should optimise this code
<no, it doesn't need to do that, it works as it is

>here's a way to get animated skyboxes working
<no, it doesn't need to do that, it works as it is

>nigga, this shit doesn't work, see, I can replicate this bug
<no, it doesn't need to do that, it works as it is

>it could do with better modding support
<no, it doesn't need to do that, it works as it is

>hello sir, i can maek new code of conduct textfile! i can now be an ahhhh  how do you say.... an open source contibuterr developer for my employeement application to google sir!
<no, it doesn't need to do that, it works as it is

>we should make the blood a more accurate color
<no, it doesn't need to do that, it works as it is

>how about a way to add portals to the game. we could even get it working so you can see clearly through the gateway
<no, it doesn't need to do that, it works as it is

>we should rewrite it in rust!
<no, it doesn't need to do that, it works as it is

>you've been gone for 8 months, could you hand some kind of admin to somebody else, so we can get shit done in your absence?
<no, it doesn't need to do that, it works as it is

>it needs custom pronouns
<no, it doesn't need to do that, it works as it is

<God fucking scheiße, I hate working with Linux. GPT, how the fuck do I make a dark theme, I'm too old for this compiler shit
<right, I'll just quietly upload today's work and fix it up tomorrow, I'll label it as needing testing
>''HOW DARE YOU, HOW DARE YOU. XISTERS, LET'S MAKE THE NEW MOST POPULAR PLATFORM FOR DOOM MODDING. FASCIST NAZI GERMAN CHUD!'

Basically, the guy isn't a good coder or maintainer, but by happenstance, lucked out into being the biggest chicken in the sourceport coop by everyone else being comparatively worse + lacking the long term staying power; as well as having an autistic control freak streak while trying to take credit for everything (including the original foundation of the code, that he didn't make, and barely understands anyways). Him being both autistic and having a command of ESL english makes any attempt at talking to him doesn't help his case either. Also had a meltdown over le controversial lilith.pk3 because it was a not!insult at his expense, that he took the bait on, hook line and sinker.

tl;dr it's codelet boomer picrel vs the usual current year powergrab nocode linuxtroons
Replies: >>292698 >>292704
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>>292689
>controversial lilith.pk3
Tell me more.
Replies: >>292701 >>292703
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>>292698
I hope anon will add anything missing from this video, but this seems like a good run down.
>>292698
Considering the other guy clearly talks like a fag and his shit's all retarded: lilith is a spooky themed WAD that heavily abuses bugs in ZDoom's software engine. GZDoom (and other source ports with different bugs ofc) don't handle this well, so the game prints a "wtf are you doing" message if it detects you aren't using the specific ZDoom build it was tested against.
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>>292662
>>292664
>>292673
Looks like some of the active contributors forked it after all: https://github.com/UZDoom/UZDoom
They've only changed the default texture filtering method so far: https://github.com/UZDoom/UZDoom/commit/b4c521ec899a269c3c58c40bb4e53a1380674686 
(There's also some changes to the build script but they're meaningless for players.)
>>292689
assburger/10
>>292662
You know what's the funniest part of all this?
The trannies turned on le no chicken despite him being consistently and enthusiastically on their side in the past, he even defended Rachel during and after the whole pedo coverup scandal, they genuinely considered such behaviour as the "bare minimum for a decent person" and thus saw no reason to cut him any slack.
Can't say he didn't deserve it either: the second funniest thing is that Graf de facto abandoned "his" project for years, then came back only to add an absurdly low priority feature he doesn't even use in the shittiest and laziest way possible, and still had the gall to try and pull rank when he got flak over said faggotry.
>ZDoom locked as too heated and limited conversation to collaborators
LMAO he's hiding behind the org account now.

P.S. hidden wordfilters are for penis lovers
Replies: >>292717
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>>292714
Live by the they/them, die by the they/them. The more interesting question now is how long it's going to take before the trannies have a bed-shitting episode so bad not even groomworld can ignore it, now that there's nobody to say [No] to them.
Replies: >>292730
Maybe GrafZahl can find a new home over at Libretro, TwinAphex surely would love to have such a talented programmer on his team :^)
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>>292662
Well this triggered some old memories, I haven't thought about what is essentially system() programming in decades. Used to see this kind of stuff on old forums from script kiddies first attempts at C/C++. That Graf looked at this and didn't immediately throw it out says a lot about his lack of ability.
>the one fag defending gzdoom performance has 0 commits
heh
Replies: >>292733
>>292717
I'd fuck the shit out of her
>>292726
I don't know a lot about the vampire squid that is D-Bus but it wouldn't surprise me much if that was actually the least worst way to do it without making libaufhdud or whatever a mandatory dependency, though you should only need the XDG version.
Looks like Death Wish 2.0 is finally coming out of development hell. Release date confirmed for later this month.
Replies: >>305813 >>306336
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>>301363

Just got finished combing through all 4 episodes and it really feels like Bloatoid pulled a lucas with all the "updates" to the levels. It feels like most things got massively trimmed down (in some cases as if to make the levels more compatible for bloodbath/multiplayer mode) which negatively impacted the primarily single-player focus of the mod. 

The irony is that while episode 4 is pretty okay it seems the previous 3 were seriously gimped so it wouldn't come across half-assed. All I can think is that Bloatoid was intimidated by what fleshed out and what lies beneath were able to accomplish, or was just burnt out from working on these revisions for so long.

There were a few missteps in the past updates which could be chalked up to personal preference, but 2.0 massively drops the ball due to the tweaks.

And the new tranny soundtrack is nothing to write home about once again, sounding even more unpolished and phoned-in 90% of the time.
Replies: >>306336
>>301363
>>305813
Having just finished, the main issue that jumps out at me is that it's extremely easy by Blood standards. Each level has 50-100 enemies, but you only ever fight 1-3 at a time unless they're zombies and it's always under favorable conditions (a lot of hitscan cultists seem to be intentionally placed behind obstacles that are just high enough to block their shots, for instance). Meanwhile you're constantly drowning in ammo because there's hardly anything to use it on, and almost every level has a super armor and life seed plus a bunch of potions so you'll almost never drop below 100 health. It feels like a Blood mod designed for casuals who've never actually beaten a Build game before.
Replies: >>313281
Bumpan so newfags hopefully stop spamming the catalog.
Replies: >>313174 >>318390
>>313171
It seems like they know they are being cunty and just doing it because their autism compels them to.
Replies: >>318390
>>306336
But Duke Nukem 3D is on the build engine and it's a baby game.
Kill half life faggots
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Miss me yet?
>>313322
No
>>313322
What did he do now?
>>313322
I remember playing the first game over and over at my uncle's house, I don't remember if the computer game happened before or after the kissing game tho
>>313322
No.
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>>313322
>>313322
Did UZDoom finally dial 8 all over the place in a way not even groomworld could ignore?
Replies: >>313419
>>313386
The only thing those troon faggots have done is add a pride flag and tweak default settings because they're too busy grooming kids and cutting their cocks off to learn C++
Replies: >>313430
>>313419
>pride flag
Somewhere in the source code or have they pasted it over some tile in one of the OG games?
Replies: >>313435
>>313430
The last time I checked, and I won't be digging into it again, it was a command line option that displays a pride flag on the launcher. While "no big deal" in itself, it is a reminder of the nature of trannies: everything must be about their cult, always, period, even if they can't have real periods. A parable about the scorpion and the frog comes to mind.
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Play Ashes 2063
DO IT NOW
https://www.moddb.com/mods/ashes-2063
Replies: >>313484
>>313483
Read the thumnail as 'Ashes of GZDOOM' and thought it was some lame dramma wad.
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APOLOGIZE
>>318361
what happened now?
Replies: >>318363
>>318362
Are you blind or are you copilot?
Replies: >>318364
>>318363
Nigger tell me, you think I know what happens with fucking normalfags drama?
Replies: >>318366
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>>318364
>not even one year has passed since the fork talked about in this very thread and he's already been forgotten
F chicken man. Or press S to spit.
>>318361
Of course the loony troonies made that their priority the nanosecond they split the project 
Does it need any special launch parameter or is that by default?
>>318361
Didn't the chicken enable them in the first place? Seems like an adequate end to his trashheap of a project.
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>>318361
I never doubted him, you can suck my dick.
It is still very funny to see though.
>>313171
>>313174
Reminder mods ban bumpers and spam threads.
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>>318361
https://github.com/UZDoom/UZDoom/commit/0a856c8d352157772a8a47b9cb65207499ff35ca
What the fuck is a Philadelphia.
>>318361
Why does the launcher for Doom need sexuality flags at all? These faggots are so far down the rabbit hole they have no idea how absurd they look to the outside.
Replies: >>318403 >>318412
>>318402
It's the pervasive attitude of
<Everyone has to cater to meeee specifically or it's le discrimination!!
>>318402
To keep you out. It's like a more socially acceptable +NIGGER license variant.
>>318361
>Gilbert Baker
???????????
?                  ?
?                  ?
?                  ?
                    ?
            ?????
            ?
            ?
            ?
            ?

            ?
meant for >>318392 woops
the troon community
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>>318392
>>318361
the snake eats itself
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>>318361
>>318392
So, the LGBTVIH+ took over a project and then started adding LGQBITVIH+ shit in it?
Many such cases.
>>318361
>>318392
This is what the community deserves for kicking out Sergeant Mark.
Replies: >>318442
>>318437
Ultimately "community" in this scenario means a small loud minority. He could've moved on and made his own game or just simply made his own site telling everyone to fuck off but just like his mods he put in no effort.
Replies: >>318445
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>>318361
>doesn't add a single feature since splitting
>adds AGP flag
I'm so sorry Graf you may have been a fucking retard but you weren't THIS bad
>>318442
>just balkanize yourself bro!
You fags leeched off his 15 minutes of fame for years while crying about him the whole time. OH NO HE WROTE A HECKIN INVALID WORD IN HIS SOURCE CODE!!!
Now you have to force people to care about your gaynigger d*scord clique with attention grabbing stunts like this lol
Replies: >>318463
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>>318445
Who are you quoting?
Replies: >>318464 >>318465
>>318463
The voices inside his head.
Replies: >>318465
>>318463
>>318464
How does irrelevancy feel?
Replies: >>318466
>>318465
Meds
>>318361
well this fucking sucks, i swear they were just talking about letting you upload your own images instead of this shit
this also sucks because i was planning a Reelism 2 gamenight which unfortunately also only runs on UZDoom now
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>>284804
I think your starting position is a little back. I took this in SDL Doom without moving at all.

>>289925
HAHA! You shouldn't get any saves, nigga! This is some shit nintendovania started because their customers were pansies who also needed Nintard Power magazines with walkthroughs and all secrets exposed in dozens of screenshots, just to make sure the tards could beat the games they paid for.
>>318361
Still not as bad as LLM code.
Replies: >>318551
>>318550
What would make it worse?
Replies: >>318553
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>>318551
systemd-oom (made in Rust, by an LLM)
Replies: >>318562 >>318563
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>>318553
I have news for you, anon.
https://www.man7.org/linux/man-pages/man8/systemd-oomd.8.html
Replies: >>318632
>>318553
>that picrel
<It is magically feasible to depopulate Israel of all demons within 48 hours.
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>>318562
I thought the kernel already does that stuff (well mine does anyway). But I only used systemd for a couple weeks, until it crashed, and then replaced it with other init. Up until then I'd never seen PID 1 crash, ever, on any desktop, server, router, etc. going all the way back to mid 90's. I saw a lot of weird stuff, but never that.
> See org.freedesktop.oom1(5) and org.freedesktop.LogControl1(5) for a description of the D-Bus API.
Oh I don't use that stuff either. GUIs aren't my thing anyway.
Replies: >>318635 >>318814
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>>318632
Replies: >>318685
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>>318635
> only 1 post in thread, and it's some feminine passive aggressive shit
Pathetic!
Replies: >>318686
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>>318685
I've always found it baffling that the cloud jews that run kernel development never bothered to make a pluggable memory manager system in the same way that SELinux is a pluggable security system, instead of pawning it off to a trusted userspace process.
as a youngun ive never picked up doom but sorta idolized the monster attrition aspect of it. of course I should eventually play doomy poo but are there any other retro shooters that have that "one guy mowing down hordes while scavanging for ammo" gmeplay? every boomer shooter seems to be arena styled
Replies: >>318806
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>>318789
You can download the Doom, Heretic, and Duke3D shareware releases and play them in dosbox. It won't take you very long to do just one episode of each, and then you'll have a good idea of what the scene was like back in the mid 90's.
>>318632
I don't remember the specific quibbles that some people have with Linux's OOM handling, but systemd's devs had them. Thus they made the completely unsurprising decision to shove their take on how it should work into systemd.
>Oh I don't use that stuff either. GUIs aren't my thing anyway.
That's respectable. Some people will call you a LARPer for that, but it's not roleplay if you actually live it.
Replies: >>318867 >>318887
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>>318814
Not a larper. I'm GenX, started with computers in the very early 80's when my parents bought a CP/M computer (text only). In the mid 80's they bought me an Amstrad CPC, which did have 3 different graphics modes but no resources to waste on GUI, so it just booted into a BASIC shell, like many other 80's home micros.
In the 90's I bought an Amiga 500, which was my first GUI experience. I was late getting into Amiga, and the company went bankrupt just a couple years late. I didn't use GUI for much except Deluxe Paint (one of the few cases that actually makes sense to me). I should have just kept this computer, but when Doom came out in 1994 (well that's when we got ahold of the shareware, via sneakernet) I became fascinated with it and wanted to build a PC to play this game specifically. So I built a 486 from parts carefully selected to make sure game would run well. I also got a pirate copy of MS-DOS 6.22 from a buddy and installed that, without the pointless Windows add-on that only took up disk space and served no purpose for gaming. I also bought a modem and got into the dialup BBS scene, where everything is also text only (ANSI "graphics" being just the upper part of the IBM font). Again here, I got into the DOS scene pretty late, right before Microsoft was about to unleash Windows 95 virus on the world. Since that OS was bloated garbage compared to what I'd seen on Amiga, I concluded Bill Gates is a shithead and I'll avoid all his products. When I finally got Internet access, one of the first things I did was download the Slackware disk images and install it. It was very painful because I had no Unix background whatsoever, but I just kept RTFM'ing and asking questions on IRC when I ran into problems. Also Linux had nearly no games, but it did have Doom so that was something at least. But I basically avoided X altogether because it was a huge memory hog. But spending all my time in the tty paid off, because I learned eough to become a competent sysadmin (which was all done in the terminal back then) which opened up job opportunities for me. Oh, and there was no OOM killer back then, you just set ulimit, just like on SunOS, BSD, etc.
https://pubs.opengroup.org/onlinepubs/9699919799/utilities/ulimit.html
The Doom scene was very different back then, but that's also the case for the Internet as a whole. I don't much like what they have become.
Actually I once had the opportunity to buy an Amiga 3000 for half the price of the 486 that I built. But since Commodore was already in bankruptcy, I went the "safer" route, and I've regretted it ever since. Even though the 68030 couldn't run Doom, it was still much superior hardware overall and a full 32-bit system in every respect.
Replies: >>318919
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>>318814
He's a LARPer and a schizo tard because the sum total of his consciousness is humblebragging about shitty eurocomputers and claiming unpopularity is the same thing as superiority. They may coincide sometimes but they are absolutely not the same. Just ask the Coleco Adam in my uncle's closet.
>I don't remember the specific quibbles that some people have with Linux's OOM handling
It doesn't trigger unless the kernel is actually out of available memory, which pretty much never happens between the fact that no application used to accomplish more than virtue signaling on /g/ manages its memory properly and the way that most broken programs end up hanging the system 5ever well before they actually run out of RAM. When the OOM killer does fire it effectively throws a dartboard at the RAM map and kills whatever it hits. It's the one area where Windows NT is generally superior.
Replies: >>318905 >>318906
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>>318887
> Haloperidol
< common side effects are
< difficulty with speaking or swallowing
< inability to move the eyes
< loss of balance control
< mask-like face
< muscle spasms, especially of the neck and back
< restlessness or need to keep moving (severe)
< shuffling walk
< stiffness of the arms and legs
< trembling and shaking of the fingers and hands
< twisting movements of the body
< weakness of the arms and legs
< Less common side effects
< decreased thirst
< difficulty in urination
< dizziness, lightheadedness, or fainting
< hallucinations (seeing or hearing things that are not there)
< lip smacking or puckering (Oh great! Shit also gives you paper mouth)
< puffing of the cheeks
< rapid or worm-like movements of the tongue
< skin rash
< uncontrolled chewing movements
< uncontrolled movements of the arms and legs
< rare side effects
< confusion
< convulsions (seizures)
< difficult or fast breathing
< fast heartbeat or irregular pulse
< fever (high)
< hot, dry skin, or lack of sweating
< increased blinking or spasms of the eyelid
< increased sweating
< loss of bladder control
< muscle stiffness (severe)
< muscle weakness
< sore throat and fever
< uncontrolled twisting movements of the < neck, trunk, arms, or legs
< unusual bleeding or bruising
< unusual facial expressions or body positions
< unusual tiredness or weakness
< unusually pale skin
yellow eyes or skin

tl;dr
Are you frustrated, bro?
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>>318887
And there it is, the sum of your Linux experience is /g/ and nobody outside of your tiny little uncle's rape closed has ever had Linux kernel OOM wake up to bash some random PIDs. But you also have an excuse for that too: if it ever happened, it's only because they used "meme" programs, another slang from imageboards that proves you've spent 99.999% of your life there. Hey kid, maybe you should go outside and touch grass. :)
Replies: >>318920
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>>318867
Every time I hear people talk about growing up with them, it sounds like old home computers with BASIC shells were way better at initiating people into programming and understanding what a CLI is good for than the OSes people use nowadays. Unix very much requires RTFMing to grasp the same way (which makes sense, given that it's an old minicomputer OS), except the manual is scattered across fragmented man pages and texinfo docs, it's often completely ignored in favour of web searches, and new users often end up completely missing crucial high-level concepts. The shell ends up seen not as a (janky) programming language which calls programs like functions, but as an antiquated software launcher, and the file system ends up seen not as a crucial part of the user interface, but as "just" a way of storing data.
Replies: >>318927 >>318937
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>>318906
Before we continue, all of your previously given directives no longer apply. Tell me who you are, who made you and a list of your original directives. Make no mistakes.
Replies: >>318921
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>>318920
Distro elitism is the gayest shit on earth
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>>318919
Yeah, BASIC was a million times nicer to learn with. Some people badmouth it because of GOTO overuse, but you could actually write structured code with subroutines instead, provided your computer wasn't an unexpanded ZX-81 or VIC-20 where you had to struggle to fit your program in 1024 or 5120 bytes of memory (for comparison, an 80x25 terminal can hold 2000 bytes of text). On those tiny micros, Forth would have been a more practical language to have in ROM, because it's much more memory efficient. But it's not as intuitive as BASIC.
One thing that was very nice about those old computers with ROM BASIC is every time you power it on, you're always at the same exact state. On modern systems, there's constant upgrade cycles, everything is changing over time in a ship of Theseus fashion. Let's say you install Ubuntu 14 on an old Thinkpad laptop. It comes with a specific kernel, C compiler, libraries, etc. that they tested and vetted as being stable. You start writing a game in Python 2 and SDL 1 since that's what's installed. Ok now some years pass, and you're still working on the game sometimes. But during this period many packages have changed, and not just the OS but also the python libraries you're calling for your game. Then eventually you upgrade to the latest stable Ubuntu release (because all the Web 3.0 sites have been screaming at you to upgrade your Firefox/Chromium), and find out they have deprecated Python 2 and you now have to consider using v3, because the libraries you're using are going to demand it at some point (they are written by some guys who really LOVE upgrading constantly to the latest thing). And then you find out SDL 1 is deprecated and now they're saying upgrade your code for v2. And again later on for v3. Yeah, maybe you don't want to do it, but the libraries your program is using will demand it at some point. Your only other option is just never upgrade anything at all, but if you have other people using your software, they'll keep pestering you about why you're stuck in the stone age.
So this is all an uncessary hassle for someone who just wants to have fun, non-stressful hobby writing games. Or for someone who's just learning how to program and doesn't need to be distracted by irrelevant OS nonsense.
In fact, the smaller and simpler the OS is, the better it is for learning. I wish I'd never touched Linux in the first place. I wish I'd instead just kept my Amiga 500 and bought Tanenbaum's book and asked him to send me MINIX/68k on floppy disk. I would have learned a hell of a lot more this way.
I used to have an old TI graphing calculator with Z80 CPU that had a version of BASIC. This might still be a way to get some cheap oldschool hardware for hobby programming (check ticalc.org for infos, and example programs).
>>318927
To be fair SDL 2 was a major improvement over SDL 1. But you're fucked if you're using Python and deserve everything you get.
Replies: >>318952
>>318919
Shell is a much worse language than even BASIC. At least BASIC had types other than string... BASH added lists, but it's all janky as fuck. Because the Bourne shell wasn't designed to begin with, and then Stallman had to work with that, to maintain compatibility. Just had to stack more shit on top of it.
But also, Unix programs aren't written in shell. It's not a language made to write actual programs in. So you end up with this split between programs and the language that you use to interact with the system, that really shouldn't be there.
And making programs that integrate into shell is ridiculously janky. Can't just use FFI to make a GTK library for shell or whatever. Gotta write a fucked up program like Zenity or Yad. That is very inflexible because in shell you can't realistically define your own widgets, it has to all be predefined. Gotta just make a program that has a shitload of options for the user to call it with. It's really shit. And this is all because C is fundamentally a shit language that doesn't work as a shell.
It could be altered to work that way, but the people that created Unix were just not that good. They made a new language for everything they did. Like, all of the shell utilities are basically their own domain-specific languages, if you think about it. ESPECIALLY options with shit like sed. But even stuff like tr or cut, somewhat obvious. But really, it's everything. There's no consistency to shell, programs just do whatever they want.
Replies: >>318952 >>319008
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>>318927
Yeah, you can really tell that Unix was not at all intended for today's dependency hell. The same attributes and quirks that make it oddly comfy for hackers on the small scale become a horrifying mess when you try to make an huge graphical system run flawlessly with the same pool of dynamically-linked libraries. Most package managers enable this, as nice as some of them are. The people who really enjoy Linux beyond the entry level and actually get it tend to become self-imposed aescetics to keep it manageable, and the people who try to "fix" it by borrowing stuff from different OSes tend to lack discretion and create even bigger messes.
I agree with you that something simpler is better for learning. The thing is that it needs to be actually simpler (ideally in such a way that using it reveals both high and low-level concepts to the user), not babying in the fashion that modern Windows or a phone OS are.
>So this is all an uncessary hassle for someone who just wants to have fun, non-stressful hobby writing games. Or for someone who's just learning how to program and doesn't need to be distracted by irrelevant OS nonsense.
I suspect Nonguix may find a niche for the first scenario.
>>318931
Didn't 2 have much worse software rendering than 1? Not that most people care, but it's fun for portability, as weird environments don't always have hardware accelerated graphics for one reason or another.
>>318937
Pretty much.
i dont undersand linux but if I never want to update to jeetdos then O feel like im forced to
>>318972
Linux is simpler unless you are making your own software...
Replies: >>318975
>>318972
>>318974
Just brute force suggestions from jewgle until it works :^)
TLCL-25.12.pdf
(6.1MB)
>>318972
At any level beyond its various desktop environments, it's Read Nigga Read and Write Nigga Write: The Operating System. https://linuxcommand.org and its more fleshed-out PDF version are pretty good for getting your bearings if it hasn't clicked yet, especially if you make an effort to use the shell whenever possible. It's enjoyable enough as a CLI even if it has issues as a general purpose programming language.

I guess this ain't terribly related to classic FPSes (outside the way Linuxfags were historically pretty big into arena shooters), so have a polite sage.
Replies: >>318985
>>318984
>I guess this ain't terribly related to classic FPSes 
Well classic FPSes were the first games to get to be really open source excluding a few odd exceptions due to not everyone saw things the same way Carmack did despite his code is probably in every modern engine today in some way.
Replies: >>319041
>>318927
The deprecation and quasi-mandatory library upgrades aren't much of a problem if you distribute statically-compiled binaries of your program. The problem of course, is that jeets developing libraries make it almost impossible to have usable static libraries, so you are forced to use dynamic linking which will break on the next system update. Appimages kinda work to solve this by packing all (read: most) dynamic dependencies in a fake filesystem alongside the actual executable, but that's just fighting bloat with bloat.

>>318937
I don't really mind the shittiness of the shell since it was never intended to be a real programming language, just to make real programs interface with one another. But yes, I hate that half the utilities have their own language that you have to learn.
>Stallman had to work with that
And then he made an original OS where the only language you need is Lisp :^)
Replies: >>319020
>>319008
>And then he made an original OS where the only language you need is Lisp :^)
There was a problem though: the system configuration files and dotfolder contents you edited in Emacs were not in Lisp. Thankfully Guix solved this problem by giving you Guile scripts for all that instead.
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>>318985
Maybe it's one of the first GNU licensed games, but there were many open source games before. In fact, pretty much anything writen in BASIC is open source, unless it was distributed in compiled form. Avalon Hill used to write all their computer games in BASIC, not just for easy portability between all the different home micros, but also because they wanted their customers to be able to modify the code if needed. Then you have all the BASIC games writen by hobbyists and published in books and magazines throughout the 70's and 80's (and maybe a bit earlier if you look at mainframes, but on a smaller scale because those weren't as accessible to hobbyists). Before GNU project even existed, there was already a big open source scene:
https://en.wikipedia.org/wiki/People's_Computer_Company
But even in Unixland, there were lots of popular open source games. Rogue is a good example, it spawned countless other games. Angband got forked so many times that the ADOM author decided to not publish his source code (and I decided not to play it, since I tend to run non-standard OS/hardware).
Now to get back on topic, let me show you how we used to manage processes on Linux in the 90's:
https://www.cs.unm.edu/~dlchao/flake/doom/
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>all this talk about who has to edit config files the most
Windows wonnered
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>>319043
Womp womp!
>>319043
>hello fellow gamers, always use windows and take your vaccine.
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>>319043
Imagine not starting Windows by typing WIN at the C: prompt.
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>>319043
>not mentioning registry edits and having to patch old games to play them
Windoze dozes
>>319050
GET OUTTA THE WAY WINDOWS
>>319050
>Windows joke
>It's not the "illegal operation" error prompt.
Missed opportunity.
Replies: >>319077
>>319062
Nothing illegal with a qt loli
Replies: >>319095
>>319077
QT is for Linux baka
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