GameInfo { game "Jabroni Brawl: Episode 3" icon resource/icon/icon // Zero: seems to be used for sourcemods only [13.05.2020] developer "Team Jabroni" developer_url "https://jabronibrawl.com/" manual "" // Mod info settings type "" // Can be 'singleplayer_only', 'multiplayer_only', or anything else to indicate support for both nodifficulty 1 // Disables difficulty options tab (for singleplayer_only mods) hasportals 0 // Enables portals options tab nomodels 1 // Disables player model customization nohimodel 1 // Hides a checkbox that controls cl_himodels convar (unused) hashdcontent 0 // When enabled, enables Use HD Content checkbox on Video tab in options dialog, enabling which would make the game to try and load content from game_hd path ID nocrosshair 1 // Disables crosshair customization settings advcrosshair 1 // 0 - no color/size/appearance customization, 1 - TF2 kind of crosshair customization, 2 - DoD:S kind of crosshair customization supportsvr 0 // Enables VR settings on video options tab bots 0 // Adds fields controlling bot_quota and bot_difficulty convars to the server creation dialog nodegraph 0 // When disabled, *.ain files will be excluded from downloadtables SupportsDX8 0 // (L4D branch) When disabled, the game will not try to load VTX files compiled for DirectX 8 SupportsXbox360 0 // (L4D branch) When disabled, the game will not try to load VTX files compiled for Xbox 360, and VTex tool will not try to compile .pwl.vtf files // GameUI menu settings gamelogo 0 title "" title2 "" FileSystem { SearchPaths { // First mount custom VPKs/subdirectories game |gameinfo_path|custom/* // Then any loose files mod+mod_write+default_write_path+game+game_write+usrlocal |gameinfo_path|. // Then mount the main content VPKs mod+game |gameinfo_path|jbep3_misc.vpk mod+game |gameinfo_path|jbep3_sound_misc.vpk mod+game |gameinfo_path|jbep3_textures.vpk // Then third-party Source content game |all_source_engine_paths|sourceengine/hl1_misc.vpk game |all_source_engine_paths|sourceengine/ep2_misc.vpk game |all_source_engine_paths|sourceengine/ep1_misc.vpk game |all_source_engine_paths|sourceengine/hl2_misc.vpk game |all_source_engine_paths|sourceengine/cstrike_misc.vpk game |all_source_engine_paths|sourceengine/cstrike15_misc.vpk game |all_source_engine_paths|sourceengine/dod_misc.vpk game |all_source_engine_paths|sourceengine/tf_misc.vpk game |all_source_engine_paths|sourceengine/cstrike_sound_vo_english.vpk game |all_source_engine_paths|sourceengine/cstrike_sound_misc.vpk game |all_source_engine_paths|sourceengine/cstrike15_sound_misc.vpk game |all_source_engine_paths|sourceengine/ep2_sound_vo_english.vpk game |all_source_engine_paths|sourceengine/ep2_sound_misc.vpk game |all_source_engine_paths|sourceengine/ep1_sound_vo_english.vpk game |all_source_engine_paths|sourceengine/ep1_sound_misc.vpk game |all_source_engine_paths|sourceengine/hl2_sound_vo_english.vpk game |all_source_engine_paths|sourceengine/hl2_sound_misc.vpk game |all_source_engine_paths|sourceengine/hl1_sound_misc.vpk game |all_source_engine_paths|sourceengine/dod_sound_misc.vpk // Zero: must be overriden by HL1 sounds game |all_source_engine_paths|sourceengine/tf_sound_misc.vpk game |all_source_engine_paths|sourceengine/hl1_textures.vpk // Zero: must override HL2 textures game |all_source_engine_paths|sourceengine/ep2_textures.vpk game |all_source_engine_paths|sourceengine/ep1_textures.vpk game |all_source_engine_paths|sourceengine/hl2_textures.vpk game |all_source_engine_paths|sourceengine/cstrike_textures.vpk game |all_source_engine_paths|sourceengine/cstrike15_textures.vpk game |all_source_engine_paths|sourceengine/dod_textures.vpk game |all_source_engine_paths|sourceengine/tf_textures.vpk // Sleepy EDIT: manually add Half-Life 1 Source's content through here instead of relying on Steam API/Goldberg to mount the game. // It's more convenient and less messy this way, and it's how client.so/client.dll is basically doing it anyway. game hl1/. // Finally, the community servers content game+download |gameinfo_path|download } } Hammer { fgd jbep3.fgd DefaultPointEntity jb_spawn_all DefaultSolidEntity func_detail } }