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Regarding recent events: >>>/meta/4978 

READ THE RULES


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I just finished Sonic X Shadow Generations. Twice in fact. 
It has the best gameplay and level design of all the boost games. Base Generations is more dynamic sure, but it's also harder to see what is going on at times, so I prefer this approach. I like the controls more too.
The writing is the best it's been since Unleashed. I'm so glad we're out of that meta era and the stories can take themselves seriously again.
If this is what Team B can do, I can't wait to see what Team A can pull off. I'm looking forward to see what they do with Frontiers 2 now that they have a Yakuza budget.
Overall, bery gud. I still need to go back and S Rank the last stages and collect everything, and so on, but right now I want to play the Sonic Generations "remastered' part and see what they changed dialogue-wise. Good and bad.
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Been playing Wind Waker again and remembering exactly why I hated it when it came out.  Forcing myself to finish it this time though, so I can make a thorough critique of why it sucks so much.
>>261235 (OP) 
Screw the censorship but I'm glad you had fun with it anon. How long did it take you to finish Shadow's campaign in the game?
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>>261240
It's hard to maintain a sense of adventure through all the stuff you have to do before you can explore freely.
Even after your boat stops arguing with you about where to sail, there are an awful lot of islands you can't really do anything on until you get more items from later in the game. The way they're arranged, you'll find some of these locked islands even if you sail straight toward the next main plot point. The game keeps hammering the message of "don't explore yet".

I think they didn't understand how to make Zelda gameplay work with an open overworld. Breath of the Wild fixed this problem by forcing the player to collect the bombs, magnet, ice, and stasis before leaving the tutorial area. Those are enough to access most areas. That game also lets the player mark the map, so if something is inaccessible now, you have a reminder of where it is to come back later.
Replies: >>261282 >>261302
>>261275
>I think they didn't understand how to make Zelda gameplay work with an open overworld.
Literally play the first Zelda game.  Oh but Aonuma is too much of a hack for that.
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Voices of the voids new update. I finally got an omega kerfus so I dont have to spend all day getting hashes.
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>>261268
Like 10 hours, but that's because I kept replaying the stages and challenges to collect everything and get S rank.
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I´ve been playing Red Dead Redemption for the last couple of days
Gunplay is fun, but either the game is a little bit buggy or the port is not the best
I´ve seen a couple of characters flying or stuck in the ground or in the air, some cloth physics are spazzing out even when locking the game to 60FPS and some dialogue doesn´t flow properly, though nothing gamebreaking happened so far
Also horses feel really awkward to use since you need to hammer your shift-key to get them to sprint and they just bleed speed if you are not on a road and despite the game telling me that they will follow the road while aiming they don´t follow shit

>>261286
>new Voices of the Void update
Did something of value get added or just more pointless busywork for streamers/youtubers?
>>261240
>>261275
m8 these games are "video game"-y is the best word to be used. Everything is there for the player, not a fully fleshed out world. Everything is just there as a set piece to keep you moving along. A lot of LoZ games are like this where shit is perfectly down to the wire existent only to help the player instead of again it being a realized world. 
Why I had to stop playing LoZ: TP while I love Midna the game itself is a boring snoozefest with not really much going on.
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>>261299
Slew of bugfixes, little bit of a map update, some new events, entity tweaks,, new setting called extreme combat that allows certain entity spawn. Uhhhhh oh yeah, completely fucked omega kurfus blueprint. I finally went ahead and built it in an old save and ported it into my 8.1 game. Why did I ever wait this long to make one? It frees up so much time by getting hashes and I can actually dick around and explore. 
I need to get a metal detector, a rod, and there are these weird candles I can find around I'm wondering what do. I'm currently on day 8.
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>>261299
>N E G E R
Did this somehow get past the USK or did you mod it?
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>>261306
>Did this somehow get past the USK
Probably, but seeing how the game is USK 18 I´m guessing it was judged accurate to the time period the game plays in
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>>261302
Shut up, moron. Don't reply to posts you can't be bothered to read.
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>>261299
It's nothing really worth doing the whole mailbox shuffle from an old save for. I really wish the dev would sit on these updates more and release more stuff at once. Or hell, just sit on the game entirely until you're ready to launch the finished thing. Tiny updates just burn out the playerbase.

>>261305
I read about the candles on the itch.io comments of all places. They form a perfect circle around the entire map but nobody's figured out if they do anything if they're all lit. I wonder since you can buy candles now if you're supposed to light one yourself in the base at 0:0 or something.
I both love and hate how esoteric the game is with stuff like this. I also had the computer get spammed with mojibake emails at one point. I tried turning it off but emails still get sent and it didn't stop me from pausing or saving either. The only way to get it to stop was to quit and load the save again. I know the dev said he tried to fix the accidental inputs when using the PC so maybe he introduced a new glitch, but it also happened pretty early and it's just the sort of slightly offputting but not outright spooky event that fits well into the earlygame. So in the end I don't even know if that was an intentional event or a glitch.
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I finished playing the citadel. Despite being a game about anime girls getting blown to bits you tend to quickly get used to it after a bit.
The ending was anti-climatic despite dumping loads of ammo and explosives through the final levels
Only thing that was annoying was the engine the dev used which was unreal engine 4? But he seems to have figured it out on is next sequel.
>>261318
Oh that glitch. Yeah so he was testing and needed a way to send emails to himself and forgot to take the trigger out. I don't know if there is a way to fix it but it's good it stopped. 
Other shit that spooked me recently was that weird fern in that cabin. Omega has scared the shit out of me in the basement when I didn't see her walk up on me. I use the pink one so it's not gay. I heard some big random explosion and I'm unsure it's a random event or if it's story. 
I want to explore at night but the thought of getting the ATV around the woods in the dark makes me not want to even try it. All I need is for it to fly off a cliff and fuck off into the woods. There is a new key item that will make the ATV chirp which is useful to help find it not but still. I'll prob eventually give it a shot.

Something about this game really puts me on edge. It's all the little things that come together to make it unsettling. There is something stomping around my vents at night.
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>>261308
>the muh violence and gnahzees racism-hating german state media censorship agency is less historically cucked on negro issues than the US ESGRB
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>>261306
"Neger" translates to "Negro", not "Nigger".
This is a distinction I think many Americans miss.
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>>261324
Kinda funny really

>>261332
Dude is probably the same guy from the /k/ slav slapfight thread that found out that some faggots from 4cuck /lgbt/ are trying to subvert shit here or something 
>(though that is changing)
It changed ages ago when they decided that the names of certain food were racist
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>>261326
It's less of a distinction than one may think, the German language has nowhere near as much of a history with the Negro race than the Anglo tongue does so there never was a separate term for an Africanized African compared to a regular African.
Jew-owned post-1968 "German" media has of course played up da ebul raycisme to the point "Neger"'s ((( modern ))) connotation is somewhat similar to the American "Nigger" depending on the user's age, race and political affiliation/indoctrination, even though the word itself is functionally closer to "Negro".

t. Blutshitler
>>261314
I don't do what faggots tell me.
You do realize that 10 years from now  the children who grew up on the meta era are going to be saying it was "underrated" too right?
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>>261345
Probably. I bet Forces already has its fans. I doubt it will happen to Boom.
Colors and Gens are pretty gud though.
>>261298
Kind of mad the campaign seems so short, but I think I'll give it a try sometime when I'm free. Thanks for the info.
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>>261384
For what is worth, there's an extra level coming a week before the movie and there's a hard modo in the post-game.
Finished Magical Princess Lily last week and started Harvestella.
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That was an enjoyable ride
Time to do Undead Nightmare
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>>261443
Did you get the true ending
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>>261446
What true ending?
If you mean shooting that agent at the river then yes
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>>261448
Yeah that one
>>261443
Undead Nightmare isn't great, I found it more repetitive than the original and the some of the writing made it seem like it was handled by a different team.
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>>261450
It probably was one of their B teams.
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>holy shit Bigfoot real
>quest:go hunt them
>tearjerker ending with last one bawling his eyes out
>asks for death
Oh well, since you asked so nicely

>>261450
The thought of having to clear areas again just to have a place to save already sounds awful
How long is Undead Nightmare?
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>>261452
>Bigfoot
>YOU EAT BABIES!
<we eat mushrooms and berries
>YOU EAT BABIES!
>How long is Undead Nightmare?
If I recall correctly somewhere between half or 1/3rd as long as the main game, but I played it a long time ago and I found it so repetitive it's kind of a blur. If you're already at the Bigfoot mission you should already be nearing the end because if I'm not mistaken that takes place near the snowy mountains which was an endgame area.
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>>261454
>Bigfoot mission you should already be nearing the end because if I'm not mistaken that takes place near the snowy mountains which was an endgame area.
Endgame in the main story yeah, but I just started Undead Nightmare more or less
Cleared Blackwater and Manzanita Trading Post and just finished clearing Thieves Landing while I still have not followed one of the two leads that some townfolk were talking about
>between half or 1/3rd as long as the main game
Alright thanks
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>>261455
>Endgame in the main story yeah, but I just started Undead Nightmare more or less
Huh, I could've sworn that bigfoot one wasn't until a decent bit into it, maybe it's one of the side ones and you did it early? Either that or my memory's all jumbled up.
By the way keep your eyes peeled when you travel from one place to another, especially offroad, if you're lucky you might find something pretty cool, I'm not gonna say what to not spoil it but you'll know when you see it and it'll be super useful.
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>>261457
Its one of those side stories, yeah
>find something pretty cool
I think I already found the thing in question
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>>261459
Yup. Strange, I thought the spawn was randomized and the fact I found it early in the game was just a stroke of luck, but since you also found the same exact one also early in suggests it isn't. Be careful not to lose it like I did, it's by far both the coolest looking and most useful one, and it's one time type deal as you might've guessed.
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>>261460
>and it's one time type deal as you might've guessed
I wasn´t but thanks for the heads up
If its a one time thing, whats the point of the 4 Horses of the Apocalypse challenge or finding the fabled unicorn?
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>>261461
You replace one with the other, like in single player you can only have 1 ride saved at a time. I only ever found 2 of them, War, which I lost at some point, and Famine while searching for another War dupe, which I could not find. I didn't like Famine's special ability much but at least it was still fast and with infinite stamina.
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>>261462
>I only ever found 2 of them
I´ll try finding all of them then
Maybe it will net me something special from it like the other challenges
>infinite stamina
War seems to have infinite too?
Either that or there is some bug or they have ludicrous amounts of stamina to the point that it doesn´t matter
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>>261282
>Literally play the first Zelda game.
>"Literally" play.
You could have wrote "Just play the first Zelda game" and not sound like a reddit faggot.
More voices of the void. I have level 3 signals unlocked and its only day 8. I have a metal detector too and I get to dig up random shit in the woods. Hooray. Still not exploring outside, its safe in my base and nothing can get me.
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>>261486
>its safe in my base and nothing can get me
Put any skulls you find in the emergency shower. It'll be funny.
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I'm playing Silent Hill 2 remake
I don't dislike it as much as I thought I would, still feels completely devoid of any sort personality, I play this and think I might as well be playing RE2 remake, Evil Within, Alone in the Dark remake, last of us, or any recent third person horror shooter with "stealth" mechanics.
>>261496
It is a well made game, but I haven't seen a single person praising it who can establish why it's "good" without referencing the original.
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>>261496
>RE2 remake, Evil Within, Alone in the Dark remake, last of us, or any recent third person horror shooter with "stealth" mechanics.
That's the problem i have with these "remakes", apart from the usual poz or godawful character design, they look and play all the same, dumbing down both gameplay and visuals in order to please those retards who can't play anything different from the same stale shit they played for more than 15 years straight.
>>261497
> I haven't seen a single person praising it who can establish why it's "good" without referencing the original.
That's another reason these remakes suck.
Because they have no merits on their own, and they live off the OG's merits.
The tasteless plebs praising this shit (paid shills aside) are doing it for the story and the characters, that are copied (badly) from the original game.
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Do visual novels count?
Currently, I'm playing Sekien no Inganock ~What a beautiful people~ and I'm almost midway through the story I think. I'm liking it so far, since it has good worldbuilding, good poetic prose (probably even better in Japanese), a unique and nice looking artstyle, and good characterizations. My only complaints are the horrendous mini game in which I looked up a guide for (and while it gives you the option to turn it off, it is highly not recommended since it elaborates on many parts of the story that aren't explained in the main game), and how MC gets this Sailor Moon tier power up that defeats the monster of the week...maybe I'm too early in the story to judge now but hopefully this doesn't happen all the time. Otherwise, this vn is doing a good job of pulling me in so far. I love how the MC has a little quasi-family going on, it's really adorable and heartwarming. The cat girl is cute and very likeable (I usually don't care too much for cat girls), and so is the loli. If this were just a VN about the three of them being a family I think I would still enjoy it a lot.
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currently going through Dragon Ball Sparking zero.
shirtless muscular anime men make my vagina twitch 
I hope they add Launch, she was added to DB legends after all.
currently not interested on PVP i'm just playing the story mode
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I didn't really get Madness Project Nexus at first but now that I've rerolled my character in Arena Mode I realize that it's a very solid top down shooter once you get used to the progression system. That one mission where you fight a ton of zombies solo is one motherfucker of a difficulty spike.
>>261717
>spoiler
Tits or GTFO
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>>261496
I'm watching a playthrough of this now. There's some good and bad, but overall I don't think there's enough improvement over the original to replace it for me...
>more detailed environment
More room for exploration is always nice, but you often just find ammo/health items. I think the polaroids (photographs) are collectibles but I'm not sure if they serve any purpose or unlock anything.
>more world building through notes
I felt the newspapers, journals, and letters were more fleshed out in the remake. I vastly prefer those to cutscenes.
>more challenging enemies
Not sure if this is a positive thing considering SH is not supposed to be an action game, but I loved how unpredictable some of the enemies have become. Especially the ones that rise from the ground some time after you double-stomp them.
>(some) redesigned puzzles
I thought they were surprisingly creative, especially the ones in the apartments.
>glass smashan
Destruction is fun.
<the fucking RE4 engine
This is now a generic action game with the same generic walking+aiming camera used since RE4 (2005). Long gone are the areas with the unique camera angles and the challenging "layman" shooting mechanic. Pic related became true to a tee.
<the cut content and puzzles
They even rub it in your face by changing the camera for a few seconds and playing a jingle anytime you encounter a "relic" from the original game. Maria even uncovers her original dress and ASKS the player if she should wear it, but you can't answer so she puts it away. There are also "references" to Born from a Wish but no gameplay to match.
<the fucking cutscenes
It started out with minimal changes to the dialogue and before you know it entire cutscenes are replaced and dragged out for quadruple the time. The pure walking areas (no combat) have been made longer too.
<character designs
Much has been said about this but I'm most bothered by James and Maria looking like elderly people wearing the skin of young adults. It's hard to describe but they just look uncanny, and not in a good way.
<character personalities
The character personality changes are arguably worse than the visual changes; Maria sounds bored and annoying, Eddie sounds pathetic and non threatening in the least, Angela sounds WAY too deep for a young woman, and Laura is a major brat... James sounds alright though.
<more jumpscares
Most of them are just bullshit. Part of SH's charm is keeping the player guessing and slowly driving him mad, the remake ruins this with too many jumpscares.
<the empty drawers
Why are there so many?
>>261775
>Not sure if this is a positive thing considering SH is not supposed to be an action game
People who wanted a remake arguing that SH2 needed to improve its "combat" clearly don't have a clue of what kind of game Silent Hill is supposed to be.
All the shit i expected from the demake came true, including the RE4 over-the-shoulder camera and gameplay, uglier characters and censorship.
The fan made "Enhanced Edition" is the definitive way to play SH2.
Apart from that, the only acceptable changes would be an increase of polygons for the character models and upscaled textures.
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>>261775
Pretty much my thoughts exactly. It's not really a bad game, it's just not good at being SH2. Makes sense that all the "long time SH2 fans" that never actually played the original love it.
>also "references" to Born from a Wish but no gameplay to match
Surely they're gonna sell that shit as DLC later. The game sold well and the goyim's wallets are desperate to be emptied.
>Laura is a major brat
Of all things they got wrong, this ain't one of them chief.
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>>261775
>Maria looking like elderly people wearing the skin of young adults.
I blame the actress for looking both 30 and 50 simultaneously, both her and James are supposed to be around 30 but she looks much older to me
I'm the anon from this >>261715 post and I just finished the visual novel so I'm going to give a review.

It wasn't bad...I didn't really like the fight scenes, didn't like how many things weren't explained properly, and I didn't like how some of the characters seemed pretty useless and irrelevant to the story overall Looking at you Ruaha.... While I did like the prose of the writing, at times it got too repetitive, and mostly because of the lack of explanation from the plot **and probably my low iq* some of it was extremely cryptic to the point of being nonsensical. This is supposed to be one of those philosophical stories so I didn't let my self become to bothered by the plot and writing, however, it was very, very, confusing at times especially since a few things end up being unanswered. Anyway, I hear there is a webnovel series that expands the plot a little more so I'm going to go try to find and read it. I think on a scale of enjoyment I give it a 6/10. Not bad and pretty creative.
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Finished Undead Nightmare and found all the 4 horses
Had to go to a/the Red Dead wiki to find Pestilence spawn locations, but Death was given for free after finishing the story an level 5 of the horse challenge was pretty easy (trample each type of undead with Death) and nets you the Bloodpacts that allow for free summoning
Repetitive dlc but the few pieces of music that weren´t ambient were pretty good and turning zeds into fine red mist with a blunderbuss never got old
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I've played this game on and off for like 20 years now but never finished it. Just a few days ago I started it again and finally it's complete...
There's still the post-game of course but I'm not sure if it's worth the effort. The missions have been lacking so far and "The Driver" in particular is just too frustrating, might as well throw in the towel.
Replies: >>261869 >>269271
>>261861
Nevermind, this isn't "the post-game" that's just what's left of the missions before the final one.
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Are all Mario games THIS BAD?
I remember playing some Mario game like a decade ago but only recently i played this one and its pretty boring. The only level i liked was some mole level on world 5. And the bowser fights are so bad. I thought you actually had to fight him some way so i mean i lost alot of lives but after completing the fights it just seems like you're supposed to run past him which is retarded. Im definetly not having fun.
Replies: >>262273 >>262275
>>262253
No. Some are actually good, believe it or not. But around the wii era nintendo figured out the quality of bingbingwahoos didn't matter as much as brand recognition to the vast majority of fans. Emulate Super Mario World or 64. Someone decompiled 64 and made a PC port if you can find that. If those don't strike your fancy then the bingbingwahoos might just not be for you.
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>>262253
>Are all Mario games THIS BAD?
No, you just picked the worst one to start with.
>>262273
In all honesty 3D World on the Wii U/Switch is a fair improvement over 3D Bland and the Switch exclusive Bowser's Furry expansion is what 3D Land/World-style Mayro should've been in the first place.
The brand recognition thing certainly applies to the NSMB series and even Galaxy 2 to a degree, those games are souped-up asset flips Galaxy 2 is breddy darn gud in spite of that though.
>playing Factorio
>looking forward to checking other planets
>get to fulgora
>immediately lose interest in playing
I thought this map would be a comfy break from all the alien attacks and I could experiment with quality minmaxing thanks of the recycler, but this just kinda sucks. You need to make some kind of nightmarish item recycling and disposal loop for 100 different items, which wouldn't be bad if the planet wasn't also 80% oil that you can't build on nor landfill over. This seems like the planet where you need to have space the most, but you have the least.
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Pleying edf 6. Im at the 100+ missions and some of these are starting to get unfair, fuck krakens.
Replies: >>262517
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Pacific Drive
Its nice and comfy driving in a different kind of zone and its rare to have a game nowadays that allows import of custom music tracks even if the formats feel rather limited

>>262513
What difficulty?
The shielded ones get worse on inferno
>>262517
I want to listen to some music while I drive around in my shitty car, would you say it's good if I don't care about the story?
Replies: >>262524
>>262517
Hard is what I started on.  Hardest mix it up a lot like they stated doing in 5?
Replies: >>262524
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>>262520
Yeah
I don´t care about the story either and I´m only doing the story because deeper parts of the zone are gated behind it and with it new car parts and upgrades to research and craft
Just get the tranny flag remover mod beforehand and FYI the game only seems to accept .mp3 and.wav files for its ingame radio

>>262522
Mix up of enemies and some get a new fuck you like the shield krakens get reflective shields IIRC
Replies: >>262526
>>262524
Should also note the tracks in game are fucking hot steaming garbage and the voice acting is abysmal.
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Its fun.
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>>262603
Chinese core keeper knockoff with monster waifus.
Replies: >>262626 >>262699
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>>262621
And no niggers.
Replies: >>262723
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Been playing SMT 1 for the SNES.
So far so good.
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>>261775
That SH2 fake Ad turned out to be prophetic anyone with a brain saw that shit coming
>>261794
>long time fans who never played it
Are such retards actually a thing?
I thought it was just a meme, but with all the retards among normalfags i wouldn't be surprised if there's morons claiming they are fans of games they never played.
>>262621
Core Keeper has "body type" tranny shit in it. This chinese knockoff doesnt.
Replies: >>262723
>>262626
>>262699
I'm convinced. Sign me up.
>>262603
>word starts appearing on one line and jumps to the next line when it runs out of room
TRASH
Replies: >>262943
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Still working on BattleTech. After a couple embarrassing pilot deaths and an outright failure during the first Oops! All Urbies Training Day mission, we of the SmekWarriors now have our own socially progressive headscarf-wearing mud woman to fix our new JumpShip. I'm not mad enough to drop the game because the setting always had Arabs farting around the areas where the game takes place and the faction you're working for has a vague Moorish Spain flavor, but I'm still mad because she's obviously there for ESG points.

It's still cool because we have a BattleTech Center now.
>>262758
Read faster, fag.
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I have started Starsector again and this time modded it to shit. There are still more I can do but this is enough, for now anyway. 
Current Fleet. 
Dawn best girl.
Replies: >>262949 >>263011
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>>262948
Oh yes, it begins.
Replies: >>262960 >>263011
>>262949
where's the sex
Replies: >>262980 >>263002
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>>262517
Replies: >>262962
>>262961
https://basedmods.eth.link/mod/DgOx3EUMroMh6JKfxgLziLneuWvX49cQahhNq93z7pE/
Replies: >>262963
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>>262962
>if i mod it out it doesnt exist
>"basedmods"
>donate button
>anti-loli
Replies: >>262991
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>>262960
>>262963
What about https://ayakalounge.me/ ?
>>262517
Hard right now, I think in on edf 8? Its where you get in the robot for that very first mission.

>>262960
Dawn is for petting, handholding, kissing, and then gentle lovemaking.

UAF is installed to satisfy my base desires. I also have secrets of the frontier installed which gives you le quirky ai Sierra but her ship slaps so it's cool.  

I just did the mission that unlocks her cruiser which is a massive pain in the ass because of the damage output it shits and how fast it can move.  I basically needed to catch it when it moved in during initial connect otherwise my formation would break apart and it would rip though individual ships. I did it 4-5 times and the last I thought I fucked up again.  It charged and overloaded me,  I panic dumped a bunch of gazer DMEs and sabots and it peeled off toward my fleet.  After I drove back some of the enemy supporting ships that were tailing the cruiser I went to my command screen to see where it got to.  I thought it just went out of range but after I didn't see it lurking in the corners of the map I realized it was gone. I'm guessing the sabot and dme spam overloaded it and it got killed by my missles and fighters.  Then I cleaned up and won the battle so I was pretty pleased.
>>262948
Me too, my nigger.
Anybody know how to speedrun into buying favonius?
Is it possible without a commission?
>>262949
Stupid fucking jew modder hid all the 0.96 files.
Replies: >>263016
>>263011
>favonius
whats that?
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Replay this shit at least once a year.
>ywn steal shit with rutee and get thrown in jail with her for it
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I finally decided to play SH1 despite being a ps1 game it feels pretty modern, just holding the bumper and the button to keep your weapon out  there's almost nothing that really makes it seem like a ps1 game outside of a few minor things  like the graphics and turning and having to open a menu to reload.
you get a stupid amount of ammo for your handgun and as long as you run past the dogs  you can basically gun down every fleshy flying dinosaur if they get too close
I only gotten past the key hunting for the dog house  I gotten 2 keys out of 3 just by exploring the map  the third which I just didn't bother because I looked around basically everywhere and just looked it up and it was hidden off somewhere that seemed like a dead end.

maybe I'm just stupid or inpatient or both but  to me it seemed like just something  that they did to sell guides or have you make a paid phone call for Hints&tips.
I'm having a good time but I dread if this game  has me checking every nook and cranny for something  again and possibly where the story is going if there even is one other than man trips the fuck out because hes so mentally unstable and is in denial of  reality and makes a mental image of his daughter and him going into a town for a trip.
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>>263149
>I finally decided to play SH1 despite being a ps1 game
And because it is a PS1 game the shooting, for instance, is a lot more twitchy and fun than in the later games. You can immediately stop the running animation by aiming with a gun, which made some bosses like the moth monster pretty frantic.
Only boss I remember being utter garbage was Satan, which had you unloading rifle ammo on it while you kept tanking thunder bolts by going back and forth into the inventory after every hit.
>just looked it up and it was hidden off somewhere that seemed like a dead end
Do you mean the key in the trunk or the one by the hoops? I can't remember whether it happens in 1, but in SH2 and 3 the player character's head tilts in the direction where items are in the room.
If you genuinely don't know what to do just just whip out a notebook and look at the map. Having to write down my thoughts made me realize how plain and simple the piano and the zodiac puzzle were.

>something  that they did to sell guides
Only thing I had to look up were things you'd look for in a second playthrough, such as saving Cybil which isn't the canon ending and how to get the ayy lmao ending.
>because hes so mentally unstable and is in denial of reality
Harry is mentally sound, the town is what's out of the ordinary. What he's seeing is actually happening, and if he saw his adoptive daughter teleporting in front of him it's because she is a supernatural entity herself.
This isn't a "psychological" horror game, it's just plain horror.
Replies: >>263189 >>263224
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>>263149
>despite being a ps1 game
You gotta problem with PS1 games?
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Replaying the original Silent Hill 2 now. For some reason melee combat feels worse than I remember, it needs a certain amount of precision to land hits without taking damage. Firearm combat is ezpz though...
My biggest gripe with this game is the camera defaulting to second person view in certain tight spaces, that just makes no sense. If I can't see what's literally right in front of my face then there's something very wrong.
Other than that I have no complaints. The game is fun and still manages to spook me all these years later.

>>263149
>maybe I'm just stupid or inpatient or both but  to me it seemed like just something  that they did to sell guides
You're impatient. The game shows you where to go on the map, the cutscenes help too but it's mostly the map. When you explore you get rewarded with useful items and maybe a different ending but that's not the proper way to progress through the story.

>>263171
>in SH2 and 3 the player character's head tilts in the direction where items are
That's not in SH1, however the poly count is so low and the colors so vibrant that any collectible item sticks out like a sore thumb. You also get alternative camera angles when you approach key items so there's practically no way to miss anything in this game.
>>263171
>Do you mean the key in the trunk or the one by the hoops?
it was the one at Levin St where you had to walk the plank  I didn't think anything of that because it just seemed like a invisible wall to make sure the player  went in the order they intended
the other keys were simple to find because the map pretty much told me that  the keys were in a specific area.
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Downloaded Warcraft 3 cd from archiveorg and then patched it. And downloaded warcraft 1 and 2 from gog
Replies: >>263259
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Soul vs Soulless
Replies: >>263433
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>>263255
I, Anonymous, humbly submit a toast to Anonymous for successfully managing to pirate Warcraft III, so that he may consume the cum chalice. Congratulations, Anon.
Replies: >>263261
>>263259
Who is he? He is cute.
>>263261
He ain't so cute now
>>263261
YandereDev
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>>263261
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>>263273
lol didn't know that Korn was that way
>>263257
I agree, the one on the right looks way better.
Replies: >>263442
>>263433
Until she tries to make an expression and just looks strange
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Oh yes, love can bloom amongst these barren stars. 
Also you know, a perk she gets is nice. 
I'm getting some weird ass crash in game and I think I might have pinned it down to symbiotic void creatures. I saw a pirate try to stake me with a harpoon and then the game crashed. Would explain why it's so hard to pin down, not everyone has them.
Replies: >>263501
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>>263498
>symbiotic void creatures.
What mod?
Replies: >>263503 >>263507
>>263501
That's the name of the mod.
>>263501
Buy it.  It's the sooperspesial oc faction and will bring fat cash. Plus all the rape you want. 
I bought sone card from some gay robot and I have no idea what so do with it, I thought it would open some special market or sonething. The cryptocard or something, any ideas?
Replies: >>263510
>>263507
You're supposed to turn it in for either 60k cakepoints or 1 mil creds.
the whole shop thing isnt in 0.96 though so I can't say for sure how
Please tell me there's an archive of old starsector mod versions
Now i playing a classic doom, i don't have other thing for play, if your give me ideas, i play.
Replies: >>263568
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>>263566
Play The Maiden Rape Assault -Violent Semen Inferno-
Replies: >>263583 >>263701
>>263568
>Group Sex of One Female and Several Males
GAY!
Replies: >>263585
>>263583
How is that gay
Replies: >>263586 >>263675
>>263585
OH WAIT I MISREAD THAT NEVERMIND
>>263585
Letting another mans dick touch yours.
Why is captcha on
Replies: >>263685
>>263675
so basically every person who hasn't fucked  their sister or cousin is gay?
Replies: >>263693
>>263685
Yes
>>263568
if i going to play a weird game from japan, i am going play Morimia or Fear of Hunger, and not this. But you reply make me laugh, thanks.
A random anon, please explain for me, why have many weird games in Japan? Is because the culture?
Replies: >>263705
>>263702
Japan is perfectly normal. The west is weird.
Replies: >>263714
>>263705
I am not say in this sense, but about the indie game scene in Japan!
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I'm playing Sanctum 2, this game is boring, the art style, the gameplay, the towers, the guns, they removed every single feature that made the first game fun and enjoyable, the weapon upgrades, the tower upgrades, the number of enemies, the number of towers you can place in a map, it doesn't feel like a tower defense game, it feels like shooter with some tower defense mechanics.
The art style reminds of that disgusting lesbian webcomic people used post a decade ago to derail threads, Skye in first game was cute, now I have to look at this half eaten beef jerky every time I load a map.
>>263843
So why are you forcing yourself to play it? There must be something good in there.
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>>263843
>The art style reminds of that disgusting lesbian webcomic people used post a decade ago to derail threads
Oh man, I haven't gotten to bust this out in a while. Thanks for the reminder.
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I will play this when it comes out because it looks good and has tomboys in swimsuits
I have once again started pathfinder kingmaker. I was going to start a new save file but I do have a rogue who is at the start of troll trouble. Rogue is ok, lots of skill points and UMD gives him a few things to play with. I've considered dipping into another class but I'm not sure. I'm about to go start the teins quest so I can smother myself in big red ass as a king.
An older file I had that was an alchemic bomber which was a ton of fun, but I have no idea where it  went on my drive. I may remake it. Hucking all the different bombs with crazy effects was to much fun. It took me a long time to find a class I like yet for some reason that one stuck. Used a long spear to avoid attacks of opportunity when I threw bombs.
Replies: >>263962
I just finished Dragon Valor for the first time. I really like how the game lets you keep the spells and rare low stat boost items between generations but not the more common high stat boosters. It captures the sense of progression while still keeping fodder enemies relevant. I hate how the enemy i-frames only flash some of the time, making me overextend myself just to waste an attack and eat shit. The clear save only seems to save the routes completed instead of letting you keep all your loot on restarting, so that sucks too. And that piece of shit shopkeeper only offered 10 VAL for my harp that I've been carrying since Chapter 1. What a cunt.
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I got to stage 3 in Cotton on the PCE CD.
>>263925
Have you finished the campaign before? I keep bouncing off of it. I've completed WotR and love it, but Kingmaker just saps my will to play every time. I've installed and uninstalled like 4 times. I don't get it.
Started playing Crow Country. Probably my favorite modern survival horror game I've played thus far. Great art style and setting. I'd actually recommend this as a good entry into the genre, it's not as hard to get into for new players as the RE trilogy might be.
>>263843
I never played 1, but I really liked 2 back in the day. Maybe I'll go back to the first one.
Replies: >>263990
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>>263969
>Crow Country
I wanted to give that one a try, glad to know it is actually good.
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This absolute motherfucker spawned so close to my wall that even a flamethrower turret directly in front of it can't reach it. I'm busy fixing my shit in Gleba, I can't go all the way back to fix this right now.
Replies: >>264069 >>264090
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>>264065
>repair packs ran out
>this one particular wall has no robot connection to my base
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Been playing Intravenous, is fun.
>>264065
Does this sad unfinished joke of a game have more than three enemy types yet?
Replies: >>264094 >>264095
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>>264090
With Space Age DLC yes, but they're not as interesting as you'd expect.

Currently trying to design version 3 of my attempt to harvest resources on this planet, the enemies are not even fully at tier 2 evolution and they just break my shit every other time they attack. Can't set up research for new weapons for the same reason, I'm not sure what else I'm supposed to do. I don't even want to be here but the enemies destroy everything if I go away for too long.
>>264090
>unfinished
What makes you say that?
Replies: >>264111
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Playing the PS2 Berserk game since I just finished catching up with the manga and now feel depressed and empty because I have no more chapters to read, but also disappointed since the new chapters feel very rushed and the art isn't as good as Miura's.

Despair.
Replies: >>264136
>>264095
The fact that they scrapped their entire developer roadmap, which included things like a full proper campaign with actual level design and multiplayer as a sort of innovative RTS where you issue orders to robotic units from a command center.  Sadly they spent too much time working on mechanical tweaking to please autists on their forums, until finally they just threw their hands up in the air and gave up entirely on ever finishing their game.  We're left with a "game" with a paper-thin goal, no campaign and only a procedural generator, and a pathetic lack of enemy variety.

As if Minecraft wasn't already instructive enough, Factorio was the final conclusive demonstration to me of the broken nature of early access as a game development model. The players you attract when a game isn't finished yet (people who for various reasons are willing to pay money to play with something that has very little content) are bad for future development.  Developers' sense of indebtedness to them compels them to spend all their time and energy refining corners instead of following through with their original ambitions.

When a game is merely a collection of mechanics without content, goals, objectives, etc. to test the player's skill yet, the kind of base attracted to this ends up being one that just wants to play with Legos instead of a coherent game. So you end up with a base of people on your forums who have bought your unfinished game, who are of course very dedicated to the product they are already experiencing. And the large majority of the feedback you get from them comes from a mechanical perspective. These people are very vocal about fine-tuning this or that mechanic, adding this or that mechanic similar to something they've already experienced, but most players (even if their interest is in an actual game more than playing with Legos) don't really have any idea what kind of actual content they would like to see in a game, especially to a degree that's helpful to a game designer. The developers, who have their livelihoods to thank to these benefactors, in turn begin to spend increasingly large amounts of their time fine-tuning mechanics, and slowly lose sight of the original broad development goals and develop a fear of making firm decisions about level design, player objectives, game progression, etc. Eventually the developers abandon their original intentions entirely and give up, having achieved a sufficiently large audience who is perfectly fine with their unfinished game. For the developers it can be described as a successful commercial model for making a living, but it's a failure as a model for producing games.

[spoiler]Also I'm increasingly angry that one of the devs abandoned a very important OpenTTD mod and to this day has left it with very serious unresolved bugs.[/spoiler]
>>264111
>intelligent well thought out reply
>trips
Very nice.
>>264111
if you want to know how to do spoilers and stuff just read the faq at the bottom of the page
Replies: >>264119
>>264118
Dunno which dumbass decided to drop supporting legacy tags, but I'm very annoyed at alternative image boards using divergent markup syntax lately.  I don't post on only one image board and I don't have time to learn which special snowflake syntax variant each one is using.
Replies: >>264128
>>264111
Yep, a lot of functionality of the DLC was intended and advertised to be in the base game, until they just slapped the 1.0 sticker on their unfinished product to justify increasing the price and just called it quits.
https://www.factorio.com/blog/post/fff-71
https://www.factorio.com/blog/post/fff-74
But no, you don't get that content we advertised to you before release goyim. That'll be 35 dollaridoos please.

Meanwhile their retarded fans defend them like they'd be killed if any dishonor befalls their beloved developers. "No no, they're totally based for not doing sales, to avoid FOMO. Oops they just announced they're raising the base game's price for the third time, better get it quick!"
Replies: >>264130 >>264137
>>264119
Never spoil, never hide. If they dont want to see it then they should avert their eyes from your glory.
>>264127
retards will  lap it up because at least it's not EA despite it's the same shit
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Playing through Project Zomboid unstable Build 42.
So far I really hate how they nerfed the combat mechanic. 
In B41 you could take on like 5 zombies or more if you're confident enough. Now with the new "muscle strain mechanic" you can barely take on 2 now. But at the same time the zombies movement have been changed to compensate the new mechanic.
So far there's a couple of nice things they added such as new lighting and a facelift on the spawn map.
Except for the new art for the loading screens and main menu that really don't fit with the game at all Don't get me started on the moodle icons. I don't know what retard approved it but they look like shit to me, unless it's just a place holder till they fix whatever bugs are in the game.
Replies: >>264135 >>264144
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>>264134
>Project Zomboid
>So far I really hate how they nerfed the combat mechanic. 
I don't really post on /v/ since I don't play vidya anymore but this pissed me off enough to stop scrolling the overboard. I can't believe this game is gonna go down the same fun-sapping realism-obsessive route that CDDA went. Hopefully if they do go through with this muscle strain mechanic, a modder will remove it. That's is all for my sperg out, have fun with your zombie survival game anon.
>>264100
Just like Gut's journey, being a fan of Berserk is true suffering.
>>264111
Money doesn't come from nowhere. If you have a project more ambitious than a generic card game then you probably have to do early access or you might never be able to make it in the first place. Nobody likes slaving away in some goy job, but for indie devs it's even worse because you now have only 20% of the day and 10% of your energy left to work on your game. You might cut even more corners for 1.0 because you're desperate to move your focus from shekel goldstein's corporation into your passion project. I'm trying to make games too, I haven't even managed to made a sellable game yet and I'm already feeling the pressure to change my plans and compromise on my ideas so I can change my life situation, I'm writing this comment in the 30 minutes I have after waking up before having to leave for work. How in the fuck am I supposed to make one of the games I want to make all the way up to 1.0 in this situation?

I can't even imagine what it's like for something like Factorio where you're in a team, nobody's going to work for free for 8 years on your epic game. Factorio was in development for a year even before crowdfunding, which then gave like 5 months worth of salary for a team of 2. So you're saying they were supposed to release 1.0 after 2 years of development? For context, those blogs >>264127 would have been released 2 years after 1.0. But instead development continued and the team grew to 30 people over the next 7 years. There's no way you can fund that without early access. Early access also gives motivation because you don't have to work on the game in secrecy for 8 years.

>just make shitty small game that you have 0 passion for to make money first
Yeah? And compete with 200 games-per-day on Steam trying to do the same (or 2000-per-day on mobile)? I've heard stories of people getting stuck in a cycle of making a small game and getting barely enough to fund the next small game.

Releasing a big game straight to 1.0 is fiction for most small developers, but it sure sounds good to people who don't have to be the one making the game. It was more reasonable in the past when the entire development cycle of a game was 1-2 years and a decent job netted you 50x more purchasing power than it does today.

>These people are very vocal about fine-tuning this or that mechanic
Factorio is probably the most well designed and polished game I've ever played, so it's clearly working for them. It's probably one of the reasons why it's so well received, as far as I remember Factorio held the most highly rated game position on steam until some politically motivated review bombing campaign.
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>>264137
You make various well-taken critiques of the difficulty and unfairness of being an independent/hobbyist developer.  In spite of this, however, there are many examples of such developers putting out complete products without subjecting development to the early access process.  Obviously early access isn't the only way to get a game made and be successful.

>So you're saying they were supposed to release 1.0 after 2 years of development?
This is a strange straw man, they've had far longer than two years at this point and still failed to produce a competent campaign or robust enemy variety.  If I remember right the point at which they abandoned their old developer roadmap was actually probably around four or five years of development.  The sorry state of Factorio is not really a question of time or developer resources, you've made the case now that they've had a ton of that.  It's a question of misplaced focus.

For some reason we tend to have a lot of bias when video game discourse is involved, so I think a physical game analogy will help here.  You can spend decades of research and development making the perfect 'rubber ball' that's optimally durable, has the best elasticity, is the perfect weight, etc.  But if that's all you ever do with your time and resources, you haven't gotten any closer to constructing the 'game' of Basketball.

A game is more than a collection of mechanics.  It is also level design, enemy design, objectives, etc.  The problem with early access is it puts a system in place that encourages abandoning the latter in favor of mechanical tweaking.

>some politically motivated review bombing campaign
They got exactly what they deserved when they voluntarily tainted their project with asinine geopolitics.  Turns out not everyone in the world has their brain colonized by NATO.
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>>264134
this is so stupid.
what fucking weakling working on the game cant swing a weapon more than 10 times without getting a muscle strain holy shit
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がんばれゴエモン〜ネオ桃山幕府のおどり〜 ought to be a national treasure of the Nipponese nation, it's so god damn genuine.
The SFC games were good, but this one sticks out because it's arguably one of the closest adaptations of 2D gameplay into 3D without overmuch jank hindering it, the entire game could be demade into an SFC game yet the 3D gameplay is nonetheless just as if not smoother than the 2D games and it just werks unlike many of its competitors.
Even the 1997-tier graphics are charming in their artistically excellent simplicity, sure the textures are low res but almost everything you need to know is conveyed fluidly in a manner even M64 at times can't reach and by god those CRT-dimmed sunsets.
Only genuine problem the game has for one is the camera, it follows your character and automatically recenters itself when you stand still like any proper current day 3D platformer camera does but there's zero manual control over it, this extends to the pre-battle Impact sections as well where the camera is positioned at an awkward angle that coupled with the N64 draw distance and sluggish jumping animations can make it hard to react at times, a problem not present in the SFC games.

OOT probably would not exist as >we know it without this game.
>>264111 (checked)
>[spoiler]
Baka!
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>>264154
That used to work ago a few years back, wonder why it no longer does because nested spoilers were neat.
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>>264140
>there are many examples of such developers putting out complete products without subjecting development to the early access process
Not everyone has the same life situation and opportunities, yes. In this kind of discussions the tone is usually that anyone who does early access is supid/lazy/greedy/etc. Since players themselves are part of the problem for buying unfinished games, from my perspective it feels like people keep going into ghettos in detroit and then complaining about how evil gun owners are when they keep getting shot by niggers.

>This is a strange straw man, they've had far longer than two years at this point and still failed to produce a competent campaign or robust enemy variety
It's also [insert fallacy] to say that early access is to blame for the changes in their plans. Whether they've been as fast as they should is one thing, but how can you KNOW that Factorio would have released with a campaign if they didn't do early access? How do you know they wouldn't have had very similar changes of plans without early access as they did with it? There's countless examples of non-early access games that get changed inbetween announcement and release, sometimes very drastically, nobody has a perfect design document that they will follow 1:1 all the way. Jonathan Blow, who is considered one of the best game designers who are known by name, says that great games are not designed, they are discovered (tl;dr you start with an idea/theory and then explore it to find what kind of things are actually fun/interesting about it). The reason you even know exactly what changed with Factorio is because early access allows you to see the actual development process (and also because they are exceptionally open about the development process in their blog).

Enemies: On one hand I agree about enemy variety (and enemies in general, I hate that a straight line of turrets is the best defense, but even I don't know how to fix that), but on another hand maybe they never came up with enemies that are interesting enough to be worth adding. If they add a new enemy to Nauvis, they'd inevitably come along the same paths as biters and spitters and then you need to use the same copypaste turret wall everywhere anyway and nothing has changed. If you add a flying enemy that goes over water then you'd just need turret walls everywhere and that would only make the game less interesting because you can't take advantage of shoreline bottlenecks. If you add special enemies that only appear at late-game, that would just be annoying because suddenly all your walls start breaking at once and you weren't prepared. The developers seem to be very conservative about adding things that aren't actually worthy additions, they've even removed features that weren't interesting enough, like pickaxes. You can list a whole bunch of mechanical differences with the spiders on Gleba, but in practice you don't do anything new to fight them, it's mostly the planet itself that makes fighting different because you have new constraints and needs.

Space platform: In my opinion space age is better than what their original plans with the space platform sounded like, so the game might have been worse if they went with the original plan. Maybe they could already sense that it's not interesting enough, so they put it on the shelf until they came up with the idea to make space platforms basically be trains between planets.

Campaign: Maybe they just found the sandbox gameplay to be far more appealing and lost interest in the campaign. Maybe they thought it would split the game in 2 and didn't want that. Maybe they didn't have good enough ideas for it and they just couldn't make it fun and interesting enough.

>Basketball
They changed their mind and wanted the perfect bouncy ball to bounce around (sandbox gameplay) and lost interest in making a team game around it (campaign), is that wrong? You don't get to be the most highly rated PC game if you don't do something extremely right.
>but they promised
According to you the players are the ones who wanted the perfect bouncy ball. There's a lot of developers that change into a direction that nobody likes (which may be happening to Zomboid right now), but this seems like the opposite: they planned to go to a certain direction but instead focused on the parts that people already liked. Whether or not they should have kept on the original course regardless gets philosophical, but as far as objectively measurable things go, the opinions around the game have remained extremely positive.

>tainted their project with asinine geopolitics
If I remember right it was because they quoted some programmer who, unknown to the developers at the time, also happens to hate the gays or something, and the developers told reddit to shove cancel culture up their asses because the quote is good regardless of who said it. Not 100% sure if that drama was the first one though.
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GAMER
Replaying MGS4. If you skip most of the cutscenes it's a good 6-8 hour romp. Sunny is cute and Raiden is a huge faggot for not sticking around to protect her smile.
>at the frog ambush in South America
>despite Big Boss Hard making enemies more sensitive to sound you can still hide under the desk and noscope them all with the Mk.22 as they breach the building
>caution disappears
>huh? I thought there was a cutscene here
>I guess you have to try to leave first
>walk out and turn the corner
>SNAAAAAKE
Can't believe that still got me. Also can't believe I did the photo shoot easter egg and still forgot to pick up the doll.
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miside is pretty cute and funny.
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I hate this fucking planet, these enemies are impossible to deal with without artillery. It's not like I can't defend against normal attacks, but the game is a bugged piece of shit so the enemies freeze and keep stacking up into this kind of massive piles until one of my turrets causes the enemies to update and the entire pile unfreezes and attacks all at once. This image is immediately after an attack so the enemy pile is smaller than it gets.
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>>265274
Here's a video. The actual attack group is gathering on the left, but there's just a huge pile of frozen enemies in the middle, and I guess my tesla turret beam jumps from the attackers into this pile and unfreezes them.
Replies: >>265302
>>264160
I’ve only ever seen nested spoilers work on 4chan, not even 8chan had them.
Welcome back, I suppose
>>265274
>>265275
Go to Fulgora first and get the lighting turrets from there, enemies on Gleba have zero resistances to lighting. Alternatively invest in rocket turrets.
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Finished MiSide, this game has no happy ending, which is weird, i don't remember playing any visual novel type game without a happy ending. But I guess this is normal for Russians? It's a walking simulator but i do enjoy playing it.
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>>265302
I have both and all my turrets are purple quality, but they don't help when 20 medium/large stompers and strafers all attack as a solid mass of enemies. I can't add more lightning turrets because I can't generate enough electricity on this planet. Maybe I need to replace all my solar panels and accumulators with purple quality ones too and and/or redesign this wall to be mostly rocket turrets.
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Played and completed the demo for Tactical Breach Wizards, which released last year. It's a neat experience that is more like a puzzle game wearing a tactics skin than any actual kind of tactics game, and while the writing has a bit too much unnecessary snark you can at least choose dialog options to minimize that. The real reason I don't want to play it is the upgrade and perk system; I'm just tired of games which pretend to have gameplay with limitations (actions per turn, damage per attack, etc.) and then let you either flat-out upgrade the damage or boost your characters' capabilities in so many ways that it becomes redundant.

The optimal play pattern in any game like this is to nuke all your enemy units into the ground as fast as possible, and then hunker down in cover for a turn if possible. Having the ability to rewind and fast-forward through each turn as much as you want and try every possible combination of outcomes is certainly helpful for discouraging players to stare at the screen and theorycraft for minutes before moving, but it does turn most encounters into single-turn puzzle boxes where there is definitely an optimal way to clear them.

If I weren't so picky when it comes to turn-based strategy games then I'd probably enjoy it, but I'm not going to get the full game.
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Beyond Citadel
Fun improvement over the previous game, though there still is no v-sync option and the durability mechanic is stupid and pointless

>>265312
>this is normal for Russians?
Pretty much
Depression is woven into their DNA
Replies: >>265338 >>265340
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>>265314
>can't generate enough electricity on this planet
Turns out I'm retarded. I never realized until now that the farmable fruits themselves are way more efficient fuel than spoilage or carbon.
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>>265189
>>265312
Is this shit just another ((( DDLC )))?
Replies: >>265335 >>265470
>>265334
if by that you mean subversive western slop with an eastern aesthetic that is also popular with youtubers, yes, yes it is
>>265322
>>265314
I was gonna post earlier but forgot, Gleba's burners for power generation are essentially free, infinite power and frankly they outpace nuclear power if you set it up right.

Glad you're figuring it out, that planet is not as bad as it seems even with the spoilage mechanic and the mobs because there's technically no waste at all because you're generating resources out of the soil which are basically infinite as long as they're properly protected.
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AI War Fleet Command
I like it, its a 4x game mixed with RTS, it has a steep learning curve compared to other RTS, but I prefer this style over the classic RTS gameplay.
>>265316
What do the ex levels do?
Replies: >>265347
>>265316
Can you atleast disable the durability? Irc the first game had that option.
Replies: >>265347
>>265312
I don't know jack shit about this game but it looks like it has an ending where you just stay with the girl. Which already rises it above the majority of "yandere horror" games (so fucking stupid).
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>>265338
They are harder but offer you a findable whetstone (permanent melee damage upgrade) and an upgrade for the player

>>265340
>Can you atleast disable the durability?
Its not something you can disable sadly
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>>265347
Is this cute girls doing doom things?
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>>265348
Yes
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Reached Aquilo and this is by far my favorite planet concept. I thought the heating requirement would be cancer, but in reality it makes the design part of the game much more elaborate and feels almost like an open world puzzle game. You can't just haphazardly brute force things. That said, this planet is ruined by the fact that there seems to be almost nothing to do here, you can't craft anything without shipping all the materials from other planets, and the fact that you require unique products of every planet feels kinda forced.

I'm not sure what you're supposed to do with all this excess ice, you can't dump it into the ocean (like you can in space and with lava) and I can't come up with a way to consume it in large quantities. I'm just turning them into ice platforms for now. I can put them into a recycler loop to delete them, but that becomes less viable as I research recycler productivity.
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Finally got around to beating the original Castlevania, and I'm getting close to no-continue clearing both loops.  I was expecting a somewhat less refined game since this was the first game in the series, but actually this is pretty good.  The bosses could be better, but you could also argue that they're not really the focus o the game.  It was a surprise to me to realize that the holy water is actually the best subweapon for half of the game, for the primary reason that it trivializes half the bosses.

Like a lot of other early console Konami game this has some pretty trivial 1up exploits.  Only took me a few days to figure out the best one: chaining five projectiles and enemies in a row with a cross toss to get like 15,000 points.  You get an extra life every 80,000, so it takes hardly any time at all to roll the score counter over and get the maximum of 20 extra lives for a playthrough.  I appreciate that the 2nd loop is a lot more interesting than Contra's braindead loops.  Although it also throws so many enemies at you that you can get enormous amounts of points from subweapon chains without even leaning into an exploit.
Replies: >>265394
>>265393
Also I have much greater appreciation for how much of a remake Super Castlevania IV was now.
>>265312
>this game has no happy ending
What is the point then?
Replies: >>265415
>>265411
clout
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>>265334
I used to be addicted to visual novels and only cured by running out of games to play, ddlc bored me to fucking dead. But miside is pretty cute, I don't think it is subversive or ((( deconstruct ))) or whatever. Cute and funny.
Replies: >>265477
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>>265470
>running out of games to play
EOP problems!
Replies: >>265658
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Fun fact: Oishii Two-Han Seikatsu is almost exactly the same length as the second cutscene phase of the Vamp fight in MGS4, the part where you shoot at Gekko with the railgun while Raiden and Vamp beta test Blade Mode on each other. If you push play on Snake's iPod when the fight starts the song will end right as you lose control. Knowing Kojima this was probably done on purpose.

Speaking of Kojimbo, the fanboys who insist MGR isn't canon because it breaks the setting have obviously never really watched what's going on in the right half of the screen during that fight. It's not RULES OF NATURE level bullshit but it's pretty close.
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>>265477
You're not wrong anon. There are many untranslated visual novels that i really want to play. I need to study Japanese.
Replies: >>265681
>>265658
>I need to study Japanese.
If/when you do, don't fall for the runology meme (ie. the reason why 99.9% of "learners" fail/quit). See >>253791
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What is with Nip loicense games having so much soul.
>>265792
That doesn't look like a loli. Also turn off that disgusting filter.
>>265792
That looks like a loli. Also keep that amazing filter.
>>265792
Explain what you mean, that is not a medabot therefore nothing like a loli, and your filter looks worse than an HDCRT.
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I'm playing Ocarina of Time for the first time of my entire life. Truth be told I decided to do it after watching a jewtuber don't worry he didn't splurge on about nostalgia or sucking on miyamotos cock for hours.  I'm somewhat enjoying it at my own pace. I would've played the 3Ds version but I don't really have the money at the moment to even buy another 3DS nor do I want to even jailbreak mine since I don't really trust myself.
I can see why this game is overhyped as fuck and beyond. It's not the best looking game  The camera is really weird to me since I'm used to games either having a camera in place or letting me move around freely, but never having to press a button to look straight ahead.
So far the only thing that's not doing it for me is the hyrule field (which wouldn't be a problem if I didn't get a fucking horse till I reach adult link.)
But still I like the innovation aspect of it, you can really see that nintendo pulled out all the stocks on this and wanted this game to be really fun experience for whoever is playing it. 
Also Malon is cute I don't fucking care what you niggers say, I appreciate a hard working girl.
Replies: >>266109 >>266117
>>266105
Please tell me that first image is not how you are playing the game.
Replies: >>266111
>>266109
I don't know shit about emulators sorry
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>>266111
You poor soul, that looks awful. Please search up some recommended settings. You deserve better, man.
>>266105
>first pic
The fuck am I looking?
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>>266117
A picture of a new person playing an N64 emulator in fullscreen
>>266117
One of about 3 areas in the entirety of Ocarina of Time with prerendered low resolution backgrounds that fags are sperging out about because ???
Those are always gonna look like shit on anything that isn't native res on a CRT but it doesn't really matter because 98% of the game is full 3D environments that don't have any issue rendering at high res.
Replies: >>266123
>>266111
It was meant for 4:3. You can probably make your emulator do 4:3 and or temporarily make your computer have 4:3 without regard to emualtor settings. Sometiems an emulator will glitch windows and force it into 4:3 when an emulator crashes just to warn you. Could mess with ur resolution so don't panic if that happens. Mupen is everyone's fav n64 emu if I recall but windows has project64 (the newest verison might have a sort of childlock where it begs for money for a few seconds when the game starts). Also, oot was fully ported to PC so using an emulator is no longer necessary. It's like Tomb Raider or Mario 64 or Doom. Everything should be native by now if you wanted the best performance (on a potato).
>>266120
I liked the flat background thing RE2 did and FF7 and such. OOT sucked at it, lucky it was only there a small amount, indeed. 3d objects on flat background and character sprites  on a 3d background like in  Xenogears were cool to me. Then again I'm old enough to have found black things being red to be cool with shitty old emulators like epsxe/psxeven/etc. I often use older software on older and or shittier hardware for shits and giggles. That and I"m just used to potatoes due to being neet most of my life. Blog over. Oh, about shtity PC's, I remember one time getting all the way near to the end and the lagging made me get wrecked by Gannon when you have to bounce back his attack the second time. Shit made me mad because the computer handled it okayish all the way up to then but in between input lag and lagging in general you end up wasting a lot of time trying to get pas that part. Fucker laughin his ass off... anywho, blog over....
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>>266123
>Also, oot was fully ported to PC so using an emulator is no longer necessary. It's like Tomb Raider or Mario 64 or Doom. Everything should be native by now if you wanted the best performance (on a potato).
No kidding? That sounds great, although I'm sure it's somewhere on the internet since nintendo likes being a bitch and have probably been sending DMCA's after them. I'll check it out thanks dude.
>>266123
>oot was fully ported to PC
Got a link to that?
>there are bois who don't know bout my ship of Harkinian
Nintendo hasn't sent a C&D and Cuckcuckshlomo isn't censoring results, c'mon.
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Wat now?
maybe I should fuck around with the colony crises.
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>>266173
Hope much rape have you done? Went into the abyss yet? Colony crisis are pretty fun of only because of the combat. I'm done the persean league one so far and it was pretty crazy you can also cheese the fuck out of it.
I see you have Sierra, what other mods you running?
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>>266192
How did you know I have that mod?
I don't think 0.96 has the abyss sadly, I'm hoping to be able to rape the persean armada directly, but I'm also partial to not cap spamming which makes things pretty hard for me.
>What mods
Just the a bunch of the waifu mods and dependencies.
I've been looking for the izanami but no luck so far.
Runi is mad OP by the way
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>>266266
You can see sierra's officer portrait at the bottom of the second and third screenshot
Izanami is ridiculously rare. It can show up in scavengers, legio, and independent fleets but the ship has a really low appearance rate and the odds of those factions pulling from the knights bp pool is also low. You can't buy it anywhere. If you really want to play around with it, cheat it in or start a new game with it, it is one of the starting options in nex for great houses.
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>>266270
You and I both know that question wasn't about sierra.
> it is one of the starting options in nex for great houses.
I was hoping prism would have it stocked.
Did you have to do an arcade mission for it? because I didn't have that option.
Look at her go
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I've been going between lots of games recently. Not exactly going through all of them at once, just picking one, play 30 minutes to one hour, and then just change to another one the next day.
I was on a big Half-life binge last month though, went though Half-life, Opposing Force, HL2 and its episodes, and very good mods like Delta Particles, Dark Interval and Raising the Bar Redux. Only thing I didn't bother with was Blue Shift since it was the only thing from HL1 I ever finished. I used this opportunity to complete the rest.
Otherwise I've been going between Onirism, Neverwinter Nights, Necrodome, Chasm: The Rift, Serious Sam II, CyClones, Metro Exodus, TF2 and more.
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>>266278
How do you find the time for all of this?
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>>266286
You don't have 30 minutes to one hour a day for vidya?
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>>266287
For all those in a month? I call bull.
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>>266278
>>266291
Meanwhile, all I accomplished last month was getting Marie Rose's satisfaction up in DOA Xtreme 3 and drive around in NFS: Hot Pursuit. Played a bit of AC6 and DS3 too I guess.
I'm terrible at finishing games lol.
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>>266291
I got a week off during Christmas, it helped.
I didn't finish all of these yet, you know. I'm working on it.
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Been playing something called Svarogs Dream
Kinda easy, kinda jank, but still a neat little RPG
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Playing Legend of Legaia, its your classic jrpg plot about the chosen ones saving the world from the great satan, however the setting and the character interactions are great.
Its an apocalyptic setting where a strange mist turns the spirits that humans used in their daily lives into malevolent creatures, some of these spirits can possess humans like a facehugger by wrapping themselves into the human body, not many jrpg have this type of setting, I think whoever wrote this was clearly inspired by aliens and the mist story.
The best part of the game is the party, the main the character is kind autistic, there is a feral child who was raised by a wolf, she is retarded and keep saying stupid shit to NPCs, and the last one is a serious amish monk who is forced to bond with a spirit to save the world and kill his traitorous brother, his order refuses to use the spirits believing it corrupts the body or something.
The is game is awesome, however there is one problem, its slow, dips into 15-14 FPS during certain areas of the game, I don't know if its because I'm using the PAL version, or something on the emulator, I tested other games they are working fine, I had to overclock the emulator to 90hz to make sure the game has stable framerates, its not an action game so I think its fine.
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>>266320
You could try the North American version and see if that runs any better (and the game itself will be faster as a default, since everything was hard coded to be about 16% slower for PAL, aside from the audio). Just note that the North American version awards half the gold and a quarter less EXP per kill than the original Japanese and later PAL versions. There is a patch to restore the parameters to what Prokion originally intended though.
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YOU GOTTA WASH YO ASS IF YOU MUST
YOU GOTTA WASH YO HAIR IF YOU MUST
OR ELSE YOU'LL BE FUNKY
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>>266324
Isn't the main character of that game a tranny?
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>>266336
of Tony Hawk?
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>>266323
When will the translators ever stop fucking with games?
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>>266339
My bad, I thought based on the image it was that PaRappa clone that came out after Friday Night Funkin proved there was still a market for Rhythm games. Melody something or other.
>>266340
It was probably their handlers going
>ok bro rentals are lowering our sales make it so it's bullshit and grindy to play so they buy it instead
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Slayers X: Terminal Aftermath: Vengeance of the Slayer. It's fun and surprisingly good. I never played Hypnospace Outlaw since it seemed like a quirky indie game with no substance, but the accuracy of Slayers X as a period piece that both parodies and pays genuine homage to the 90s/00s edgelords is only the kind of thing that could come from a place of true sincerity.

Also mildly surprised that the giant werewolf gf with a rocket launcher hasn't gotten any fanart.
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>>266347
>fellow Slayers X enjoyer
The thing that really puts it over for me is the level design. There's almost no enemy variety between "Doom zombieman" and " damage firehose", the weapons are slightly awkward, but whoever did the maps understood the "pseudorealism" that made the first episode of Duke3D great better than fucking 3D Realms did. It's better than a lot of wads that go for that style, even. At the same time they still managed to be faithful to the 2000s edgetard attitude; I distinctly remember one point where you could make a wrong turn, you would walk that way long enough to think there was a secret at the end only for a freaky mspaint monster to spawn and slowly walk up to kill you. That's exactly the kind of bullshit trap I fantasized about adding to a game when I was a kid and they nailed it. It makes the moments when the mask slips and you remember you're playing a Unity game roughly imitating Build all the more irritating.
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>>266340
Possibility of rentals were usually the reason that parameters got fucked with (in terms of being made harder), and it's more on the higher ups at the publisher than anyone touching the script. Apparently that's the price we as customers had to pay for Nintendo failing to get game rentals banned out here, the way they did in Japan. Just make the games take longer so they'll be less rental-friendly. Even though RPGs were less rental friendly than other games as is.
>>266277
Anon, I just KNOW you have it installed. OK?
>>266348
The levels are the best part for me, too, and it does seem very accurate to the source material of the time (I was a bit too young to play Doom and Quake when their mapmaking scenes were in their prime) even down to the bullshit invisible walls hidden out in the middle of nowhere. The rocket launcher hidden in the dark forest in Dollar$haver is something that probably would have taken me hours to find, but I am only mildly ashamed to admit that I looked up a guide for help on my 100% Inzane run.

I have to wonder, is there something I'm missing in Cult Die Sack? The max enemy number is around 400 but I can only kill about 230 enemies after doing everything in the level.
Been playing battletech with the rogue tech mod and just lost a mechwarrior to some event where all of the bolts in my dropshit are shitty and shear off. Of course the creator of the ship in lore is boeing so I can't tell if this is some shitty roguetech meme or if its base game. 
I liked that faggot too, he was a real can opener using a hover craft with a thunderbolt 15 and a heavy rifle with special ammo.

I've finally managed to piece together three heavies, acustom Grasshopper, a crossbow,  and a crusader.  I'm going to shelf the Crossbow and just roll with the Crusader now, a handsome upgrade for my trebuchet pilot. The grasshopper is my guys ride but I may take a seat back in the Griffin.
I also put together a Stinger LAM because I need more pilots and Lams are cool. Now I'm poking around for good contacts as I have a fair amount of armor to throw on the field.
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Playing Marvel Ultimate Alliance. Pretty standard hack-and-slash, but you can effectively turn what little skillpoint/itemization wank is there, and it has Deadpool from when he was actually funny and not just spouting memes all the goddamn time. There was also this gem:
>Wait, do I really want to free [NPC] now? He could die when he lands in that molten metal.
<No, I'll wait until I can find a way to cool the metal.
<Yes, I want this mission to end in failure.

>>266488
Roguetech is a shitty meme, yes. The devs are confirmed trannies and the cancer that is killing BattleTech.
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>>266495
It is a shitty meme but I was doing BTA for a while and wanted to mix it up. Plus BTA wont let me hold a lbx/20 in a handheld slot and run around with a shotgun.
I just had a choice betwwen a thantos and a thunderbolt for salvage and I went with the Thantos and now I am mildly regretting it. The Thantos without an XL engine has like no tonnage left over after max armor so I had to downgrade the engine to make some space. 
Speaking of Battletech things. No, a brawler should not have an XL engine, that is called a liability and I wont argue this.
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>>261235 (OP) 
I'm playing with my wiener.
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>>266623
Is your wiener a good game
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American McGee's Alice. I tried starting on Nightmare mode and I think it was a mistake. There's a part early on where three boojums gangbang Alice with mid ranged attacks the moment she enters a room. There is no cover, they cannot be outrun, and it takes a lot of hits with your cards just to kill one. You can save anywhere so I've already tried to get passed them a couple dozen times. Is there any reason to play the harder difficulties beyond making sure the game isn't too easy?
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Nuclear Option
Getting clapped by beyond-visual-range missiles gets annoying pretty fast but dropping a bunch of nukes in revenge is pretty satisfying
>>266634
No, but My Wiener is!
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Working on 100%ing Amagami. I'm about 50% so far, judging by my map coverage. Mopping up the last 5% of events will probably take a while though, since they seem to have specific conditions.

I wish they still made complex dating sims like this.
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I've been playing doom for the first time. I only liked chapter 1 of the first game. But i have now completed the first 3 chapters of the game and moved on to doom 2. Now my first problem with doom 2 is that its just too dark initially. I mean so dark wherein i could barely see anything the first few levels and had to gamma correct it. I had no such issues with the first doom. I dont really have much to say except it feels like ammo is very scarce in some levels. Take this level that i just played for instance. I started it with maybe 4 or 6 shotgun ammo. There are so many fucking enemies in this map and so little ammo. I basically had to kite and savescum and find most of the secrets to complete it. And even then i had to make sure i didnt miss my shots because then i would be fucked because no ammo.
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>>267320
You're not playing on the KEX engine port are you? I know I'm being a faggot about but the KEX port is pretty shit.
>I only liked chapter 1 of the first game.
Almost everybody loves E1 so much so you have people straight up trying to copy it in whatever techbase inspired maps they've created. Somehow Romero managed to strike a fine balance with it.
>I had no such issues with the first doom. I dont really have much to say except it feels like ammo is very scarce in some levels. 
As for Doom 2 I don't really blame you since the level development of Doom 2 was mainly dropped on Sandy Peterson who isn't exactly as good as Romero (who only contributed like 6 levels but fucked around acting like a rockstar)
Hopefully you get to No Rest For the Living which is really good Doom 2 expansion made by a studio that ported it on the Xbox 360. (Won't make any comment on the other new expansion since it involves Doomworld shenanigans) 
I would talk more about other expansions but I would rather the doom thread on here become more active again.
>>266697
>Is there any reason to play the harder difficulties beyond making sure the game isn't too easy?
No. The game is plain unfun on harder difficulties.
>>266697
I made the same exact mistake years ago, I think I got to the point where I had some kind of bridge crossing and I was getting gang raped by a bunch of flying niggers that's where I dropped the game
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Doom Evilution. This level was pretty good. There was whole other part of the map basically hidden. You could complete the level almost instantly because there was a exit at the starting room but then you would miss out on 80% of the map
I have one again started xpirates but this time I have a nifty starter guide that should help me out.  It has things like the captain personality stuff and what you get for different regions.  Like if you start in the pacific you can get a human hero right off the bat. Even more hilarious is that one of the paper dolls is john Rameros head from doom and it looks just as hilarious as you think it would. 

I think I'll stick with it this time now that I'm armed with more knowledge.
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Almost, almost finished Nier: Automata. Holy fuck this game is good, it just pitches the perfect spot for me. Everything in this game is pain and bittersweet, the story is weird as shit, Yoko Taro is a fucking weirdo I like him. Why did it take me this long to take a good look at this game? Normal Difficulty is a walk in the park, but Hard is really hard, and Very Hard is idk i dont even wanna know. Im planning to replay this game in Hard, but it is really fucking hard. 

Started with Nier Replicant right away, the nier and drakengard universe are so interesting for me. 

Note: This is what happens when you run game in linux. Apparently wine dont work, and using Steam Proton might fix, but it creates a separate environment and lost all my saved files. It's not that games don't run in linux, but just prepare to fix things constantly. But I will stick to linux for the rest of my life, because linux is cooler than windows. Just know that running triple AAA games on linux ain't that easy, especially if you pirate them.
Replies: >>268066 >>268067
>>268065
Will the online content work at all if I pirate it?
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>>268065
>Apparently wine dont work, and using Steam Proton might fix, but it creates a separate environment and lost all my saved files
Just copy over the savefiles from your wine prefix to the one Proton made for the game? This isn't exactly rocket science.
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>>268066
you mean the other post i made about people sacrificing their own saved files to help you? No it wont work, but I heard you can make a few dummy saves, sacrifice those and that might work. 
>>268067
That's just what I did, kinda a pain in the ass. But that's not all, now the game freeze everytime I alt tab. Took a while but apparently x11 caused it, i switched to wayland that somehow that fixed it, somehow. Random fucking fix as you can see. Using arch kde btw.
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>>268086
Good luck
>>268074
They made Kaine so ugly in that demake.
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Almost done with Devil May Cry 3. I'm playing the HD version because I already downloaded it along with 4 for PS3. Did they nerf the ranking system for the special edition and/or HD Collection? I read that 4 was the first game that didn't zero your style meter when you got hit, but if I start swinging immediately after taking damage in 3 I see the same two-rank penalty as in 4.

>>268098
Isn't kaine some kind of weird mutant?
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im retodded
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>>268136
A video of standing in place for 30 seconds doesn't say much.
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God bless vidyagaems.
>>268144
hey that's neat; A nude mod for the first DoA: volleyball right?
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>>268145
>>268144
Seeing your filenames made me realize it is; where'd you get it? I can only find stuff for DoAX2 & beyond
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>>268146
https://archive.org/details/dead-or-alive-xbv-nude-mod
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>>268147
Oh hey, cool. That iso works out of the box. Though I forgot DoAX1 lacks many characters & the boobs got bigger in later games. Oh well i guess
so are the elden ring dlc bosses harder than the base game bosses? I wanna play it and be done with it so I can free 100gb of space but I'm scared it's gonna take me forever
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The Initial D Arcade Stage games for Sega's Naomi PCBs are another proofs of the superiority of the Japanese game industry and Sega in terms of Deluxe cabinet autism, peak Arcade racers at the peak of Arcade racing and just sublimely beautiful on a higher spiritual level.

These games feature neither hyper-realistic F355 Challenge-style driving physics nor w*stern PGR/NFS/Midnight club etc. hard-quantified game mechanics where you get points for drifting, slipstreaming etc.
No, instead the games are bury pure and direct - (You) vs. a challenger from the 頭文字D漫画, whoever reaches the goal first wins.
The use of a simple two-way shift lever with no clutch might lead one to the conclusion that 'tis be one of dem dumb annie may gayums cheaply made to cash in on a popular trend, and while the budget for these probably wasn't the highest there is no doubt in my mind they were made with LOVE and PASSION.

The driving physics are wholly unique to those games, instead of handbraking to enter powerslides "drifting" happens largely automatically due to a certain in-built floatiness to each car, the game's primary objective for defeating your opponent isn't to out-style him but rather to maintain the highest cornering speed+gear possible with the tools at your disposal.
True to the masters of the Arcades the gameplay density is exceedingly high, for what might seem simple at first glance has a surprising degree of nuance and depth to it thanks to the lovingly modelled handling characteristics of the many available vehicles from Nippon's golden age of automobile design.
Some cars have meme top speed but can easily retain that speed through most corners provided the angle and entrance speed are right, some cars are great at entering and passing through tight corners but suffer in zig-zag hairpins due to strong inertia making it hard to bring the front around the opposite direction in time for the next turn, some barely drift at all on dry roads but unleash their hidden potential in rain/snow, and so on.
One of the biggest idiosyncracies I haven't spotted in any other racing game with a manual transmission option is that the cars accelerate like you'd expect when going uphill with quick and easy gear changes, but once they go downhill it's as if you're fighting engine braking/drag inducing faeries that don't want your car to accelerate forcing you to shift at 20-30% higher speeds than you would when going uphill lest your RPMs simply plateau while your opponent zooms away.
Speaking of opponents, the game has either no or a very simple AI with opposing cars showing no reaction to collisions or you trying to pass them, the collisions are rather strange in that they have almost no physical effect on your car outside of changes in wheel trajectory with the opponent car being invulnerable to any external influence.
On tight tracks this can be really annoying as you can't push them out of the way to pass, but at the same time you can also abuse the opponent's invulnerability to get them to push you forward all the way to the goal provided you don't slip up some opponents even comment that the "race" felt like a plain time attack to them when you lose. Granted this also happens in the manga but it fits nonetheless.
Winning or losing against an opponent gives you experience points, which over time unlock upgrades for your chosen car to make it go faster (provided you have a magnetic card to save your progress), get enough points and you may challenge Initial D's final boss 藤原文太 right from the main menu.
On the way there are plenty of tracks and rivals to beat, the games also have support for LAN vs. play as it would've been an utterly shamefur dispray not to include such.

From a technical and artistic perspective many of the observations regarding gameplay density apply just as much to the visuals, the game prefers to stick to pre-baked lighting and only simple effects in order to maintain a consisted 60fps and a decently high draw distance, but as usual with Dreamcast/Naomi games the textures are fantastic and of slightly higher resolutions than one would expect at first glance.
Despite many of the game's track assets and textures repeating frequently the tracks themselves have a high level of detail, with things like small gaggles of 2D crowds at certain corners like in the mango and overall well-placed trees, signs etc. that when underlaid with beautiful licensed Eurobeats turn the game into a downright magical experience.
Effortlessly drifting up or down a Nipponese mountain at night in spite of the drifting not being effortless but feeling like it while Love is in Danger emits from your speakers is pure vidya zen and should be experienced at least once in the life of any man of proper taste.

Speaking of textures, the first Arcade Stage game from 2002 for some bizarre reason has colored manga portrait scans+cutouts used in cutscenes at 1080p resolution in spite of the Naomi hardware natively outputting 640x480 over VGA.
I don't know what they meant by this but it's nice nonetheless.


If (You) want to experience the beautiful (You) can do so right now as the Flycast emulator has great Naomi+Naomi2+Atomiswave support, all you'll need are the baseline Dreamcast+Naomi BIOS files plus the game ROMs+CHDs which you can easily find over on myrient's Internet Archive section or in any other proper MAME set, as for getting the proper ROMs and avoiding the inferior l*ft-hand drive export versions Arcadeitalia is your friend provided you use a VPN or Tor.
However be aware that emulated card save data is only written upon the card being ejected.
>>268172
They balanced it around end-game for ER yeah. It reuses a lot of stuff. ER sucks anyway just play BB.
Replies: >>268238
>>268232
I beat bb a couple of weeks ago, wanna finish this, it's the only "souls" fromsoft game I have left
Playing drakengard 3, Zero is a whore. Literally.
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>>268144
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Playing Madness Returns now. Alice just starting thinking "It can't have been the cat knocking over the lamp in my room, the lamp was upstairs and the cat was in my room." However, this contradicts The opening cutscene of the first game. Was it a delusion then, or is she deluding herself now? I guess I'll find out. What do you think American McGee was thinking when he designed pic related? Was he down for wasp pussy?

>>266697
Beat the game on, I think, the normal difficulty. Can't recall. Bretty good. Despite being clunky, I feel like I fight the controls a lot more in the sequel. I heard somewhere that you can unlock the blunderbuss before the final fight. I'm a bit curious where, but I'm not playing the game again.
Replies: >>268419 >>268448
>>268293
I've noticed now that in Black Souls 2, some parts are actually references to Madness Returns, such as the section where you move from lamppost to lamppost in a dark park and if you stray too far you die/get returned to the start.
>>268278
now do a cum tribute all over your TV.
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>>268444
>>268444
That is a guy, isn't?
>>268293
Finished the game. It was pretty gud. Could use some more polish, and fuck EA or whoever the hell denied licensing the IP for the third game.
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Super Robot Wars 30
Pretty fun game even if the dlc makes things way too easy
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I'm starting Xenogears, is there anything I should know?
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Just now starting Pseudoregalia (bottomless bunnygirl 3D action platform furshit game). Had a giggle at the only "accessibility" option.

>>268453
I've never played any of the gears games, but I plan too, I've heard you should be wary of the series being incomplete or something.
Replies: >>268470
>>268453
Make sure you always have at least one Gear focusing on Agility and Response; there are some bosses that rely on you getting a ton of turns to do consistent damage. A few of the dungeons are both complex and samey-looking, so don't feel bad about using maps. Also, the official translation is serviceable, but you might want to check out the 2.0 retranslation. Read Perfect Works afterward.
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>>268454
Fucking hell it's hard to figure out where to go next in the bunnygoat ass game. I got so lost I accidently sequence broke into some areas just trying to find the next movement upgrade. I actually unlocked +1 wall jumps before I unlocked the base x3 wall jumping ability. It lets you use it too, as single wall jump, which enabled even more sequence breaking. I had this thing for ages before I got the actual wall jump ability.
Replies: >>268490 >>268493
>>268470
Sounds like you're playing it as intended. Half the fun is trying to get to places that you don't necessarily have the "correct" upgrade for. The game is very open ended when it comes to progression.
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>>268470
>>268490
What's really open is how I wannt hug & fug that jackelope goat-lady thing as much & often as possible tbh.
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Playing dragoon drag on 3. 
https://nhentai.net/g/138753/
>>268490
Yeah, but now that I have enough abilities to get the last big key, the only thing left is backtracking for little missable keys, aspects and outfits. Since there's no way to place markers on the map as you go besides tedious screenshotting, I'm probably just going to look up a guide. Any hints on how to reach the aspect by the bell?

>>268493
It's shame there's not good nude mods. The only one I could find gives her a bright neon pink gash. Someone made a texture with a better jackelope pussy first, but it was never added to the completed mod, and there's one guy in the Loverslab thread asking for it years later, just recently.
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>>268493
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>>268500
Im a xenophiliac. Don't lump me in with those worthless faggots.
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>>268513
Nobody was? Why did you bring it up? Methinks milady doth protest too much.
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>>268514
Kill yourself.
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>>268515
No U
Replies: >>268518
>>268513
>>268514
>>268515
>>268516
Gentlemen please,  we can all agree that sybil has a fat goat ass.
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Playing Onimusha for the first time. 
The tank controls are a bit awkward at the beggining but I used to it quickly. The camera though can have very annoying angles at times while fighting, especially when it changes mid combo. The fighting is fun overall and all the weapons I have by now, while basic, are enjoyable to use.
I like also the classic RE vibe it has, though the fact that the cutscenes are unskippable made a certain section the drowning puzzle in pic related really annoying. But overall I´m having a good time.
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>>261235 (OP) 
AYO IMMA PLAYIN DAYBREAK II RIZZIN UP SOME BITCHES FR FR HONKEY ASS NIGGAS
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Love it when people pretend this game is hard
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>>268533
>Using a mimic instead of going solo
Well, of course it's it's easy when you play on easy mode. May as well play online and summon help too. The real issue though is the difficulty curve is all over the place. The game doesn't train you to fight its bosses, and Malenia was an average difficulty boss surrounded by much easier encounters.
Replies: >>268535 >>268542
>>268534
>Well, of course it's it's easy when you play on easy mode
that's my point, the game is as hard as you make it, I know I'm cheesing it, I don't care anymore at this point
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>>268535
No, easy mode is for children and the infirm.
You dont give give a driving license to a baby just because he has a wheel on his baby seat.
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>>268539
well I don't have a drivers license either so
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>>268534
Mimic chads stay winning.  Best part is now neither of us will be virgins.
>>268533
Man what level are you? I had a tough time with my awful spellsword build at level 130.
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>>268493
The big shame is when you realize she's only a bunny goat lady because of the dream world she entered and it's not her true form.
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>>268540
Bro living on easy mode makes your life rot
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>>268519
From what I recall, that's pretty much the worst part of the game behind you. Be aware that enemies killed by Kaede don't grant any souls, so fighting them as her when you don't absolutely need to is likely to just result in a waste of good resources.
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>>268543
I was 124 I think
>>268546
I'm too far gone now, all I can do is embrace the rot
>>268519
this game looks really cool, would you say it's closer to classic RE or more like an action game like DMC
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>>268545
Not exactly. She is absolutely a tall sexy bunny girl. All the inhabitants of the dream are short little goat people save for the princess, who is the dreamer. So her "paper thin disguise", is just the horns/antlers to appear like the goats, which make her into a jackelope instead of a just a bunny girl with a cat tail.
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I was going to make a post about how despite being a broken, boring, padded, unoptimized and unfinished mess, the game was still worth it because of the sheer autism and writing involved.
Until this shit happened on a story mission with no way to fix it.
I cant even use console commands because there aren't any quest IDs available like Bethesda games.
I didn't even mind when I had to restart the marching star missions. Fuck underspace and fuck half-/v/ devs
Replies: >>268911
>>268560
I thought that the black and white outfit was the disguise, and the "joke" was that she had to go bottomless because all the goat butlers were bottomless too.
>>268559
It came out the same year as the first DMC, so the basics in the hack and slash genre had not been yet stablished. The combat it's not as complex or smooth as DMC, but still fun and engaging while not being too easy despite tank controls and a sometimes not very helpful camera angles.
I would say it has more action elements that survival horror, but the latter aspects help it stand out with some puzzles and a bit of exploration and backtracking, but just the right amount to add variety but not step in the way of combat (except that stupid water trap puzzle). It has some light rationing elements too with medicines and magic but as long as you dont waste it like a nigger is not a hard game, at least the parts that I played by now.
>>268497
>I'm probably just going to look up a guide
Disgraceful. I got all but one thing before the game even had a map, using only my memory and a notepad to keep track of things.
>by the bell
In the Empty Bailey? You just climb up along the high platforms along the wall and jump over.

>nude mod
Plebeian taste. She's perfect the way she is.
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>>268570
>In the Empty Bailey? You just climb up along the high platforms along the wall and jump over.
Yeah, I was just approaching it wrong.
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>>268519
>spoiler
It ruined the game for me, if it wasn't for that part i would have rated the game much higher.
Annoying as fuck.
I also felt it was too short, but apart from that, it is still a solid game, the likes of which they don't do anymore, unfortunately.
I liked the sequel much more than the first.
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I'm playing Sakuna of Rice and Ruin. It's comfy, but I'm irritated by the fact that processing food for storage doesn't take into account conflicts with your dinner plan. When shit is constantly going bad, it's really annoying jumping back and forth between the dinner plan and the list of potentially processible foods. Just let me set aside what's for dinner so I can process everything else perishable, damn it.
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>>268560
>tfw Sybil isn't real
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>>268607
She's real in your dreams. :^)
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>>268593
>Finish planting seeds
>Haven't added water yet
>Something comes up, save and quit for the day
>Load save the next day
>Instant cutscene that skips time forward so my rice hasn't had any water for a while
God damn it. It sure would be nice know what things will skip time forward and what things actually only take as long you take to do them.
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I just beat Mystic Quest. This was probably the third game I ever owned and played as a kid. I got to the mines of the fire area and then stopped and never picked it back up until...now...30 years later. I won't get into why I picked it up again.
I can tell they really tried their hardest to make this an "easy" Final Fantasy game, some notes of what makes it super easy:
- Item chest restock by leaving the area and coming back.
- If you die in a fight you can just...restart the fight. No backtracking.
(it's actually really easy to die, even if you're over-leveled, because you can just have bad RNG and two monsters petrify both your characters and you're dead)
- Some bosses you can instakill with life/exit spells.
- No random encounters.
- Equipment doesn't "reduce blind/petrify/etc." chance like other JRPGs, it just removes the chance altogether.
etc.
The game is so simple. Like early, early NES simple, not something I'd expect from Squaresoft on a SNES title. The characters and dialog don't have any depth, but they're still charming. How they coordinate the characters to be in all different parts of the world doing their bit, or how you'd constantly reencounter party members did a lot for how little dialog and simple the characters are.
I think I stopped playing it when I was a kid because holy shit is it grinnnnnnnnnnnnnnnndy.

But overall, this feels like a demo game made in RPG Maker, not a full-fledged title deserving "Final Fantasy" as part of the title.
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>>268681
>mfw had dream about cute tomboy in a red dress last night
Sometimes life has mercy on me
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>>268818
>I think I stopped playing it when I was a kid because holy shit is it grinnnnnnnnnnnnnnnndy.
Same here. I had it for the gameboy I think.
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>>268820
Tomboys in red dresses?
>>268821
You probably had one of the SaGa (Final Fantasy Legend) games, which are pretty hardcore compared to the FF games. Mystic Quest was directed by the same guy who directed SaGa III, the easiest and most straightforward one in the series.
>>268820
What'd she look like?
Replies: >>268843
>>268827
Short brown hair, cute face, short.
Peripetia came out so I'm giving it a shot. I liked the demo a while back.
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anyone try that vg memegame its out now
>>268898
>unplug life support
>old man dies
Wooooooooooooow
>>268898
The first level is massive, what the fuck.
I ran up like 20 flights of stairs just to run into a qt sweeping her apartment. The buildings feel, if I may be an artistic faggot about it, cyclopean and oppressive. 
The gimmick where you can grab ledges is fun to play with, if you can see it then odds are you can cling to it. I know there has to be something hidden around somewhere but I'm currently in a shoot out with sewer people while trying to steal a lightbulb. It's jank, but I like the jank.
Also silenced mosin lamo.
Replies: >>268912
>>268898
Friendly reminder >>268564
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>>268910
>silenced mosin
Never mind.
>>268911
What's this? 
Also you can yank the silencer off but it seems like it's supposed to be a meme anyway.
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>>268497
>It's shame there's not good nude mods
Nevermind this. Nexus mods requires an account see explicit mods. There is a nude mod with a better gash, but only for full nudity, not for her default bottomless outfit, and it only comes with giving her fatter and making her her thicker overall. Pic related is max thickness. There's also a no gash version, and a no nipples & no gash version. I think the idea of a furry girl who's naughty bits are hidden by the fur is pretty hot. So I got all three in all three sizes.
Replies: >>268920 >>268921
>>268918
I dunno it's kinda hotter when it's hidden, for me at least. It's the ecchi effect; no artist can beat your imagination.
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>>268918
I downloaded the movement school map to try and get a hang of all these hidden techniques the game doesn't tell you about. I spent about 20 or so minutes on the ultra slide hop section. I can get it to happen about once every couple of dozen attempts, sometimes twice in a row, and when I do, I don't even always get full jump height. There is no way I'll ever be able to do it with with enough consistency to control my direction mid-starting the jump animation. I think I have a terminal case of being bad at videogames. Is there any solution other than suicide?
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>>268921
I did it. I pulled off the third slide cancel skid jump that requires directional control. And apparently things actually get easier from here, because the solar wind ability, slide jumping, removes the ability to slide cancel, and skid jumps are now accomplished with much easier timing upon landing a slide jump, albeit now requiring more space to pull off. However, any challenge maps that force you to do a bunch of slide cancel skid jumps before unlocking solar wind will probably filter the fuck out of me. I feel only slightly better.
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>>268926
I did it. I finished Schmoovement School. Including climbing back out of the last area, and getting up in those two damn ceiling corner lights that each require a forward ultra slide hop -> air break -> triple wall kick to get into, and that goat on top of the balcony outside the building. However, I see three cylindrical structures on top of the island from the roof of the balcony, and I have no idea if they can be accessed.
>>268913
I’m currently downloading it.
>What’s this?
Name is in the filename.
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Dragon Marked for Death
Finishing this game left me in a shitty mood, imagine a good game, with good music, fun combat, fun character design and overall good aesthetics, but at half point turns into a grindan MMO, with bosses that can take 1/3 of your health in a single attack because the game was design as a coop first game and not a single player experience, and to reach the credits you have to complete hidden objectives in certain levels, and to get the true ending you have to finish the game 4 fucking times with different characters, and every new character has to start from scratch.
The worst part is that there is good game behind the shitty fucking design, a little bit of balancing, add some interconnected levels, reduce the grindan aspect, and let the player swap characters in real time, it would have been a really good game.
Fuck Init, I should have learned my lesson when I tried Azure Volt thinking it was some kind of Megaman game and not a shitty speedrun game.
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Still playing the first Onimusha. I already maxxed out all the weapons and magic and I think I´m near the final level. 
Thank god the game gives you an arena mode where you can farm souls so you don´t need to grind a lot to have access to some doors, if not this could have become a chore.
The game also ramps up a bit on difficulty, with tougher enemies and bosses (specially the Samanosuke doppelgänger boss) and with increasingly less sources of health, but still perfectly beatable.
Overall, I mantain the same impressions as my first post, positive (good combat and nice RE style exploration and resource manegement) and negative (some really bad camera angles to fight).

>>268551
Yeah, I already played as her. I still fought most enemies on my way because she is fun to use. And if you are in any trouble most enemies are easy to kill with her two instakill combos.
>>268572
Thank god I got lucky and solved that part relatively quickly, if not it would sour me way more that it has.
As of now is having an appropiate lenght for a game of it´s genre, in my opinion. I´m around 6-7 hours in and probably will finish it in my next session. After that, yeah, I will play the sequel in the future.
>>268987
You should have learned your lesson from all those trash tier Mega Man Zero games.  Those games are nothing but flat straight lines and spike beds, and the half-assed RPG mechanics were always a mess.  Inti cannot design good levels to save their lives.
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>>269015
I liked Card-en-Ciel but every other game I've played from them ranges from mid to shit
>>268954
>>268898
Eats a shit load of vram shit why are games like this now I have 30 fps and worse in fights on a 1070 this ps1 looking shit should not run that badly.
Replies: >>269047
>>269031
Unity. IIRC they're using the least efficient rendering backend too. The dev who posted here (before the local barneyfag wannabe ran him out of town) said they didn't realize how bad it was until it was too late to refactor.
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>>269047
>The dev who posted here
As in sleepychan? When?
>barneyfag
Also since when did we get one of those?
I read that he changed the rendering backend  recently but god damn this trend.
Replies: >>269064
>>269061
At least one of the devs was posting since 8chan if I recall and would post updates here, also made another demo with anons. Some other anon made it his lifes mission, self admitted in a post, to shit up their game. The guy stopped posting after a while.   Such is life I suppose.
Dev likes Teagan so hes ok in my book. 

The game can be janky but I like the style, you are just set into a massive level and told to figure it out. You can cling to just about any ledge so with enough persistence you can get just about anywhere and there are secrets scattered about to find.  It's not perfect but but I can overlook it. Also mc a acute.
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>>268898
Its jank but fun so far
The ledge grabbing takes some getting used to but works pretty well with the massive as fuck levels
The light detection meter is a bit fucky though and I swear the lights from the other side of a wall can actually illuminate you
Replies: >>269159
Filemon had a cute robot wife and he just left her man, how could he do that?  Also wtf is the hacking minigame in Peripetia? I'm sure there is a high iq way to do it but I just mash the keyboard like I'm that guy with the hand implants in ghost in the shell.
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Playing Salt and Sanctuary, this is a good game, it has great pacing, great mood, the combat is really good, the balance is okay, I don't know if I'm overleveled or the game is easy, I'm not a fan of the skill tree, the GUI is too small, I can't highlight node types, and it puts multiple weapons types into a single node.
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>>268898
I've played through the five levels available in the Early Access build, and overall it was fun, I'm thinking about doing another playthrough. 
However, the problems of the first few levels only become worse and worse as you get further, especially during and after the Belgrade level. If you do something that the level designer didn't think you could do, which is pretty easy considering the mobility you have, it will completely break the level's quest, once into a softlock.

>>269047
Did you save the shitty "I Love Poland" marketable plushie that the dev drew in the demo thread?
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Got the the second level by saving the droid. Having fun so far. Also you can talk to your cactus.
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>>261235 (OP) 
>What are you playing? 
KOF XV
It's pretty good, but i just wish it had more single player content, a "world tour" ala SF Alpha 3 would have been awesome.
Why no other fighting game ever attempted that!?
Something like MK9 challenge tower would have been cool too.
By the way, Sylvie Paula Paula, Kim, B.Jenet, Gato, Billy Kane, Yamazaki, Geese, Mature and Vice should have been in the base roster.
I blame those retards who ask for DLC before the base game is even out for that shit.
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I just beat the Nipponese Super Mario Bros 2 (aka. The Lost Levels), original Famicom Disk System version.
I concluded that it's not the Hitler of video games like people make it out to be, but it was more challenging and fun than your usual bing bing wahoo.
I did a lot of game overs, but the game is too generous with continues even on the FDS version.
Are the A-D worlds interesting enough for it to be worth to beat the game 7 more times? I know that I can use warps (I didn't for the first playthrough), but still...
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>>269109
>>269133
>>269143
I have to ask, what GPUs?
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>>269159
Radeon RX 6700 xt
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>>269155
No idea if they're fun enough to be worth the effort. But if you're playing in an emulator, you should be able to add a gamegenie code somewhere (probably labeled cheats). If you add the code VXEGZGAV it should allow you to hold A then press start on the title screen to go to world A, same as when you played it 8 times.
If you're on physical hardware, you'd either have to have a physical game genie (do those exist for famicom?) or get good at speedrunning those warp pipes I guess. I can't imagine it being fun enough to be worth the slog, personally.
>>269163
>needs 12gb
Of fucking course.
Thank you for delivering, Anon.
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I yam having fun. The previous level I didn't even need to blast my way through, just found some nice blackmail hanging around. I'll have to play it again and go loud the next time.
Protip, if you shift click in an enemies inventory it strips the mag or shells if a gun has it.
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Went back to Pseudoregalia again. Tried the randomization mod. You ever drop a game and then pick it up again later and suddenly you're much better at it? I've had to rely on direction controlled slide cancel ultra side hops a lot since I have no idea where the fuck Solar Wind is. Without any practice my consistency shot way up. It's like my skill and my efforts aren't wholly tied to eachother. Pulled off some tricky shit though. I think I'll try Atlyss next when I'm done with this. Really in the mood for somewhat lewd furshit platformers lately.
>>269201
Atlyss platforming isn't very important. It's basically just padding (and there aren't many different prefabs yet, so you will see the same platforming layouts about every run or every other run) between battles and for reaching a few secrets in the hub. It's kind of like a 3rd-person Diablo. There are tits and ass sliders, but otherwise nothing that is actually sexual gameplay-wise unless you count smacking Angela's ass when she bends over as lewd.
>>269201
>>269201
>You ever drop a game and then pick it up again later and suddenly you're much better at it? 
That is exactly how I improve in Osu
I think since I turned 30 a couple of years ago I'm only getting worse
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>>269213
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>>269213
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>>269213
Welcome to the club.
>>269213
I've accomplished some of my greatest arcade game feats in my '30s.  Don't be discouraged by reaction time losses anon.  Even most high level action games are far more about memorization than raw reactions.  Practice is everything.
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>>269220
Old men are the future.
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>>269213
It only gets worse from here
the worst part is realizing the older women from your hentais are now your age
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>>269233
Oh yeah?
>>269233
The good part is realizing the ugly bastard that fucks them is also your age
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>>269228
>you dunn need height to be good at basketball, nigga!
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>>269238
>videogames are physical sports
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>>269213
>30 a couple of years ago
>>269233
>Not lusting after christmas cakes to  begin with
>>269236
Become the fat ugly bastard. No, surpass the fat ugly bastard.
>>269242
>too retarded to get the analogy
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>>269201
Your brain works on solving problems while you're asleep or busy with low brain activity in other things. Getting a good night's sleep and taking a bit of a break is one of the best ways to improve at anything.
>direction controlled slide cancel ultra side hops
I kind of hate that I comprehend this.
>randomizer mod
I never felt the urge to try that out. How severe is the randomization?
>atlyss
Neat game, but not a platformer by any stretch of the belly slider imagination. It's basically a sixth-gen MMO with some standard 3D movement options like a double jump and airdash. And when I say it's basically an MMO, I mean it has infinitely repeating quests that don't affect the game world

>lewd furshit platformers
Lunistice is getting a big update/overhaul soon, with a community raffle for a new playable character. Dig up your old DA fursona and submit it so the sparkledogs have less chance of winning.

>>269213
I had the exact same feelings when I was 28, but last summer I took up martial arts, and once I actually turned 30 I realized I'm healthier than I've ever been and my mental focus is sharper than ever when I'm actually focused on something. My reactions in particular have actually gotten better because I'm more capable of learning what I actually need to react to, and how to compartmentalize different parts of game systems.
>>269247
Once I went to sleep after being stumped on an in-game puzzle, and immediately knew the solution upon waking up. It worked.
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>>269247
>I never felt the urge to try that out
The game was far too short for my liking and I was far from getting proficient in even the non-advanced moment ability. Wall kicking really got me a for a while. Felt like the direct you jump off was semi-random. I needed more. The only real custom maps are Castle Tower and Cozy Citadel of Death. Haven't touched the latter yet, but Castle Tower is fucking hard. The first section is entirely slide cancel ultra side hops. The second section is a bit of wall kicking where a direction controlled slide cancel ultra side hop might help, and the third section (second pic related with only slide and sun greaves) just seems impossible to me. I know there's a trick to wall kicking straight up a wall, but I can hardly do it, I don't think it's possible on a surface as thin as those posts, and I think it requires being against the wall before the kick and the posts are too far apart. Maybe you need to do a direction controlled slide cancel ultra side hop onto one of the posts and then bunny hop from post to post? I can't fucking land anywhere near that precisely, let alone repeatedly following a move I can only pull off 20% of the time. Farthest I can get is landing on the second post on the left. But I can't get from post to post. I made it to the third left post thrice now. The jutting platform is a guide. Stand on the end and slide toward the screen to do a slide cancel ultra hop, no direction control needed. Toss in a kick and you can land on the second left post with enough momentum to bunny hop. However, I can't land on the third left post to bunny hop again. I keep grabbing the edge. That item has to be the damn Dream Breaker. I can fucking 'FEEL IT'. This fucking level needs some music. He could have at least used one of the game's tracks.
> How severe is the randomization?
You can control it. Allegedly it's impossible to get stuck, but some of these options really need explanation.
>Lunistice is getting a big update/overhaul soon, with a community raffle for a new playable character. Dig up your old DA fursona and submit it so the sparkledogs have less chance of winning.
Ain't got no fusona. I just want to bang fluffy girls with my big human dick. kemono > furry
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>>269251
I FUCKING DID IT!
Slide cancel ultra hop off the platform and kick for distance, bunny hop off two posts in a row, kicking for for distance after the first hop, and don't kick when approaching the last post. I made it to the last post four times, two of them in a row, without managing to stick the landing because I overshot it. Thank fucking god this level has a save point. I pray that Solar Wind comes soon. When I saw those posts the other day, I pretty much gave up on this level, and only attempted it again to show anon how bullshit it looked since I went through the trouble of reaching it again.
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>>269247
>kemono > furry
I knew I saved this image for a reason.
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>>269258
>/kemono/ is basically dead
>same with the /animu/ thread
Still hurts.
>>269258
Literally, yes, but culturally, no, and it's in the culture that that fucking sparkledog otherkin shit happens. Without that, it's basically being a xenofag but more adjacent to bestiality.
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Been bouncing between Stardew Valley, Snezhinka, and Sengoku Rance. Unrelated, but has there ever been a game exactly like Alchemy Meister/Sengoku Rance but just as good? They don't even have to have h scenes and don't have to be from Japan either but I've got this itch for both of these games that no other game have managed to scratch
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>>261861
It was never good but everyone was mesmerized by it being a 3d open world and in a city that it blinded them to the fact that it is totally lackluster. I however have no idea how you couldn't have completed it by now, the game is very short and took me about 4 hours to complete the last time I played it
>>269258
Who the fuck is philotes?

>>269270
Crusader Kings is kinda like Sengoku Rance, with the diplomacy and map painting. And Shining Force is kinda like Kamidori. I don't think anything is exactly like them except maybe other games from the same developers.
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Still playing Super Robot Wars 30
This game is way longer than I expected but man is it fun
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>>269292
I almost finished one out of five routes in SRW OGs once, PCSX2 claimed I had over 60 hours in game. Hated how everyone had hidden retreat triggers and how map terrain and positioning basically meant nothing except for setting up combo attacks. Kept questioning why I wasn't playing FE instead. The animations were very cool though and Sänger Sombold will probably be my favorite super robot pilot for a very long time.
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>>269308
>hidden retreat triggers
Happens a bunch of times in SRW30 too
Caused me to lose a bunch of juicy targets because I didn´t kill them in the right order or because the cannonfodder enemies kept suiciding into the 2 guys that could easily instagib them in a counter attack causing story to advance
>map terrain and positioning basically meant nothing except for setting up combo attacks
How does it work in the older SRW games?
In SRW30 combo attacks can be done regardless of whether the other combo partner is even on the field, it just gives them a boost to attack power if they are next to each other
>Sänger Sombold
He is a dlc character in SRW30, though in a different mech with a co-pilot in tow
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Finally played the first Bioshock and I think it has to be one of the best games I've ever played. My only complaints are some janky physics, small quality of life things, and minor balancing issues. The basic ammo for the pistol, machine gun, and shotgun feel too weak starting at mid game, and I was frequently maxed out on every resource starting around the same time despite playing on hard. I would have preferred a difficulty where ammo stays more lethal throughout the game but also is a lot less common.
Other than that, I enjoyed the core gameplay a lot, both early on when I was playing like a survival horror and later on when I had so many resources that I could play it like a conventional FPS. I also think it does its story well, both its linear narrative and the exploration-based background exposition. I think it is the only game I've ever played that explores these themes and manages to be both fair and interesting; I understand why Ryan and Atlus are so enduringly relevant. 
I'm going to do the trial rooms and then move on to Bioshock 2; I can't wait. I'll probably play Infinite too since I got it in a bundle, but I expect to be disappointed because I haven't heard anything good about it since the year after it released.
>>269354
Bioshock isn't bad despite all the Jewniggering from Levine or claims thereof, but its AI felt far too basic and predictable compared to that of Crysis in my opinion.
>>269354
I really liked the challenge rooms they added with Remastered. Just wish there were more. Infinite is a lot worse, both in gameplay and narrative. I haven't played it since the week it released (so I never looked at Burial at Sea or whatever the BioShock 1 pandering DLC is called), but I recall the level design feeling surprisingly linear for how open the setting appears to be at a glance. You are surrounded by the sky, but much of the game is just literal corridors and rails. I'm not gonna say BioShock 1 has anything profound to say to anyone who made it past middle school, but Infinite felt like lazy pseud shit in comparison. From what I remember, it leaned pretty hard into crap like AmeriKKKan imperialism, race/class conflict and soy multiverse woo.
I finished FF1 on the PSX. It was my first FF, and, despite the simplistic story, I liked it a lot. I ran the normal party but juiced their levels to very high numbers after I started hitting my head on dungeons because I didn't work elemental weaknesses until the end of the game. My fighter was almost level 50. I have a strong urge to play FF2, but it'd be a time sink. It took me ages to finish the first game.

Other than this, I've been playing Thief with TFix and the Universal Ultimate Difficulty Mod on the hardest difficulty. I've never played Thief before, but it's a lot of fun. Too bad I have to savescum a lot.

Does anyone know the best way to play Fallout 2 on Linux? When I try to play it through WINE, it's slow and choppy. However, I want to play with the RPU.
>>269194
I wish I still had a PC strong enough to run this. The demo was empty, but I liked it.
>>269270
I think Castle Meister was translated some time ago.
>>269354
I have infinite gripes with Bioshock 2. The gameplay is fun, but the story and characters don't mesh with the first game at all, and the DLCs are like cut content. There are some obvious areas where things were cut due to fears of being chewed out by playtesters.
>>269354
>first Bioshock and I think it has to be one of the best games I've ever played
you have shit taste, bioshock is incredibly boring, repetitive and grossly overrated. the only half interesting thing it has going for it is the unique art and overall design direction, everything else is painfully average 7th gen console slop.
>>269354
Play more games anon.
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>>269354
> I'll probably play Infinite too since I got it in a bundle, but I expect to be disappointed because I haven't heard anything good about it since the year after it released.
And there's a solid reason for it. It was highly praised by those "Video games are ART!"-fags who couldn't ignore that washed out artist who said they weren't.
And development behind this game was also a clusterfuck since they wanted to expand the gameplay with some npcs but had to completely scrap it to a single corridor shooter. Which is a fucking shame since I wouldn't mind actually walking around the flying city 
Only thing people know about is the shitload of SFM porn of Elizabeth
Replies: >>269401
>>269400
Walking around with Elizabeth is definitely the best part of the game, it pretty much goes downhill after that. Really, they should have made an adventure game instead of an FPS, that setting is wasted on that game.
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>>269354
>Finally played the first Bioshock and I think it has to be one of the best games I've ever played
This is the "good ending" by the way.
https://youtu.be/B4g2WWc2kOo?t=32
Replies: >>269424
>>269406
I didn't even notice the dark skin when I got the ending. Still, I can't be too bothered because for one,  the little sisters are going to be beyond fucked up mentally to the point that it's a miracle anyone married them (I was probably so surprised by the idea that anyone would want to marry them that I didn't notice who was doing it), and two, the very next shot shows one with a white child anyway.
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>>269424
>>269155
Ok now play cat mario
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Just finished the first Onimusha. I must say I am quite dissapointed by the ending.
After defeating a fairly easy final boss. The game not only shows us a powerful "demon" form in a cutscene while not letting us actually play as it. But Nobunaga, who the game tease us constantly, ended up doing nothing in the story, appearing only in cutscenes and never fighting him at least once.
I know this has sequels that probably solves at least partially those problems, but I imagine playing this before those came out and I imagine others would have the same complains.
Still, the game has good combat and exploration, a nice atmosphere and a fine soundtrack "made" by that one jap who faked being deaf and talented. Recommended to those who want to experience a mix between hack and slash and classic survival horror.
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>play granblue fantasy relink
>this is pretty fun
>spend an hour and a half trying to see up lyria's skirt
>close game
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>>269555
>Not just using Djeeta
>>269555
Was that game censored?
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>>269563
Compared to their art in other games yes. Their justification was fucking esports of all things for why they were censoring it. There's fan patches to fix it though.
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>>269565
>esports
relink is not the fighting game, is an adventure game
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>>269566
The designs were originally censored in the fighting game and carried over into relink.
>>269331
>How does it work in the older SRW games?
There's the Support Attack skill anyone can learn that requires units to be next to each other when you attack, special combo attacks only some get later which have a slightly larger collection area and then you can also combine both of these in various ways. So at some point positioning became entirely about "how do I dogpile this boss for a 4-5 way attack without scaring him away like a baby deer". I wish they'd get rid of the retreat trigger guessing and make the games harder instead.
>best character relegated to DLC
Sad.
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>>269587
>"how do I dogpile this boss for a 4-5 way attack without scaring him away like a baby deer"
In SRW 30 you dont even have to do that
You can just take a high skill character like Quattro or Ernie, give them the skills for a second attack, better support attacks (the one that allows support attacks to do full damage) and attacker (more damage at 130 morale) and then further boost them during combat with skills like analyze and valor or the stuff from a supporter or ExC menu
That just one-shots bosses
>get rid of the retreat trigger guessing and make the games harder instead
Yeah the trigger guessing is absolute ass sometimes
As for difficulty: the game comes with an expert mode and one of the dlc added super expert+ mode that is way harder but gives some unique rewards but cannot be switched off from and comes with some extra rules
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>>269588
This looks like absolute garbage.  Are all SRW games like this?
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>>269590
Mostly yes but especially the newer ones
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>Q-SIDE / 初音ミク
Bite-sized shmup featuring Miku. Pretty easy, but It's well polished. The bullet hits even synch with the music! If you beat the game, you'll even unlock a download link to the OST as a bonus.
https://unityroom.com/games/qside
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I started a Factorio playthrough with 100x science cost, and it's kinda ruined by the robot research.

You want to scale things up a LOT, I really want a proper green circuit factory but I'm not producing enough resources for one, I need to make better smelteries that can take/deliver lots of resources by train. However it's extremely tedious to build things like that by hand, and it's even worse when you make a mistake and have to redo some of it. I don't even have blue science or a proper oil processing setup yet, I'm so far away from robot research and I can't speed it up without scaling things up significantly.

I've always thought there should be some kind of manual blueprint building mechanic, something that allows you to stand next to a blueprint and hold a key and your characters will automatically fill blueprint objects that are in hand-building reach. I already placed down all the ghost buildings and connected the belts and shit, doing it again is not fun.
>>269595
Can I play it locally?
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>>269621
There doesn't seem to be an actual download link for the game itself and I don't know if there's a good way to extract the game either...
>>261240
An update by the way.  I ended up getting distracted by other games and before I knew it I had stopped playing.  Amazingly it has happened at roughly exactly the spot where I lost interest and stopped playing 15 years ago last time: right after getting out of Hyrule castle when it's time to start fishing up triforce pieces.  I swear I wasn't intending this.  The game just sucks that much.
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I just completed the adventure mode for CTR: Crash Team Racing at 101%, I only need to unlock N.Tropy and get one last platinum relic. I didn't expect for them to play a montage of photographs of regular people just having fun developing games. What the fuck happened?
>>269806
feminism.
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>>269806
Naughty Dog no longer does fun.
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Hopped on some EDF 6 the other night and met some pretty chill dudes. I need to get some armor grinded out for some of the later missions, getting my shit slapped.
Also fuck excavators with a rake.
>>269806
Jews turned their society-wide D&C up to max, everyone hates everyone for the most miniscule reasons, and everyone with sufficient IQ to make good games have their fight or flight response flared up due to their country being under invasion and freedoms being eroded and being constantly under attack socially.

You can't go anywhere even on the internet without constantly having to interact with people whose lives revolve around trying to get under other people's skin, how in the fuck are you supposed to find chill likeminded people with a creative mindset to group up with? There's no natural or even forced way to do that. The only people who make games are indies who are practically alone, groups of soulless soy golems from some kind of communist city hive, and design-by-committee corporations.
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I need to get back to playing FFVII.
I'm in the middle of Disc 2 and it's a fun ride, but real life got in the way and I have a bad habit of dropping something because I forgot about it.
I like Yuffie.
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I finally managed to get Mystia's izakaya working on linux, it's pretty fun too so I guess I'll be getting back to slinging lampreys for a while.
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Started Prey (2017) and it's pretty good actually
fuck poltergeists though
>>270080
Hey hey people
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>>269885
>a female ninja that looks nothing like a ninja that is actually an underage pirate that is immodest as much as she is hyper
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>>269885
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>>270085
Did yuffie had a boyfriend in the game?
>>270082
I did watch his video but I was planning on playing the game before, I even played the first Prey that has nothing to do with this
>>270080
lol?
That game was so damned generic for what it was. Found a bug where I could get infinite blackhole grenades so I just abused those the whole game.
Partway I got utterly bored because the game was too easy lol I used wrench and was basically naked the whole game. The grenade bug let me cheese but I only saved those for emergencies or was completely surrounded.. which only happened a few times if I recall
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>>270117
>I used an exploit to make the game easier
>I got bored because the game was too easy
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>>270132
...Are you like perhaps a tinge mentally retarded?
Nice reading comprehension m8.
I was playing Pathfinder Kingmaker but I switched over to wrath. I find the whole kingdom management thing to be a pain in the ass. This has nothing to do with me constantly wanting to change classes. 
Maybe I'll hop back to it if I feel guilty for leaving it after finally finishing troll trouble.
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Playing through Bioshock 2 and I have to ask, how in the fuck has Rapture's population not been reduced by 95% after 10 years of Redditopian anarchy with patchwork structural maintenance and no food production or industry?
How the fuck are there still operational vending machines or first aid kit dispensers?
The splicers still possess enough intelligence to use said dispensers when injured and also retain their ability to read and write, so after 10 years anything lootable and usable to deep sea goyim should either be used up or autistically prized and guarded by the few survivors.

Also the lack of spatial audio is really gay when dealing with enemies on multiple floors.
>>270080
Didn't you have to play a lesbian bugwoman in that and it had a 'le capitalizm bad' message?
Replies: >>270198
>>270190
not play as one but there's a lesbian that asks you to avenge her gf
I won't lol
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>>270198
The Blackhole grenade can kill anything. Since it literally sucks anything into itself. You can kill everyone lmao
Replies: >>270211
>>270210
>>270198
It uses that trolley argument or moral fallacy argument as a "psychology" question and if you answer it all being an asshole you'll automatically get the bad end. You're a space alien, one of the ayy's in a human suit living a life in a simulation. It's such a fucking stupid game lmao. And I meant you can kill the lesbo too.
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>>270211
yeah I just finished it, don't know what's up with that ending, it was pretty lame
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I´ve started playing Haydee 3
Its okay I guess, but nothing more than Haydee 2.5 with the janky swimming and climbing re-added on a new map
Replies: >>270299
>>270239
Those look like some interesting mods, anon.
Will the game run on 8gb vram or is it one of those newfangled memory guzzlers too?
Replies: >>270303
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>>270299
The only mods I´m using are player model ones (which are just taken from the Haydee 2 page since WorkshopDL doesn´t work with 3) and the camera one
The rest of the game is just that horny and stupid
>8gb VRAM
Runs smooth on my decade old setup that has 4gb VRAM
I'm playing SD Gundam G Generation Overworld, and, having played some Super Robot Wars and VS Zeta before this, I think the G Generation series is a massive waste of potential. I know that Genesis contains everything to the end of Early UC, but I haven't played it. What I do know is that it and Overworld don't have real stories. There are scenarios that play out, but the plots are just about killing the bad guy. In a game where all of the technology of the Gundam series to that point are available and have some sort of inter-dimensional interaction, I don't understand why there aren't more OC suits. Similarly, I don't understand why there are no alternate history scenarios. Overworld has G-Unit of all things but can't offer one of the what if scenarios from Gihren's Greed or VS Zeta. I'm sure that Genesis is even more egregious. It has a full timeline of events all the way to Hathaway, but, from what I can tell, no alternate history. There are so many characters who could interact with each other like they do in SRW or comment on the suits they're wearing or the enemies they're fighting, but they don't. If I put CCA Char in one suit and Quattro in another, there's almost no difference in how they play other than stats. G Generation could take the idea of the timeline being warped and run with it, having alternate events occur which the player has to solve while pursuing the big bad while heroes and villains from across universes and points in history connect, but it's just Skinner Box SRW for Gundam autists. There is no reason to wonder why gacha became so popular. Gacha games put in only slightly more effort than this to far greater payoff.
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