/v/ - Video Games

it's fucking video games, baby

⊖ Thread has reached reply limit.



[Hide] (885.2KB, 1024x1002) Reverse
[Hide] (1.1MB, 1280x720) Reverse
[Hide] (348.8KB, 687x380) Reverse
Sony Replaces The Word “Hard” With “Crime” In ‘Stellar Blade’ After Being Accused Of Racism
Alleged Internal Ubisoft Document Declares “Representation Is Part Of Our DNA” And It “Firmly Stands For Diversity And Inclusion”
>This alleged document was shared to social media by YouTuber TheQuartering. The document begins, “First, we want to make it very clear that we do not accept hate, harassment and other forms of abuse in any way, and we are deeply saddened to see the negativity and hatred currently spreading on our co-workers’ personal profiles, and on our and our partners’ social media platforms.”
>It continues, “We are proud to represent the diversity and inclusion that exists in society as part of our everyday work. Representation is part of our DNA and will remain that way regardless of external pressure or influences.”
>Next, the document instructs, “If you are exposed to or witness any negative behaviours towards your colleagues online, do not hesitate to reach out to your manager, Arcade HR or the Communications Team. We are here to help. Should a situation escalate to a point where you feel unsafe, please contact the Ubisoft Security and Risk Management (SRM) team. SRM has a team of dedicated staff to manage security concerns: they will assess the severity of the situation and provide personalized guidance. As always, report immediate and sever personal safety concerns to your local emergency number.”
>“Given the current polarization of this topic online, we believe that having a respectful and constructive dialogue is difficult – if not impossible – to achieve. In this context, we ask you not to engage in or interact with these conservations, as this could worsen the situation for yourself, our teams and our industry peers. You can also set your accounts to private and/or turn off private messages from people who are no tin your list of trusted friends. Do his across all your social accounts, even if you are only receiving unwelcome messages on certain platforms.”
Games Workshop CFO Sells Two-Thirds Of Her Shares Amid Growing Warhammer Boycott
>Rachel Tongue, the Chief Financial Officer (CFO) of Games Workshop, sold two-thirds of her stake in the company worth approximately $865,000 as hobbyists have begun cancelling their Warhammer+ subscriptions and have indicated they will boycott the company.
A Response To GamesRadar’s Abigail Shannon And Her First Warhammer Experience: This Female Gamer Is A Male Ally
Sweet Baby Inc Detected curator launches DEIDetected website
>HUEHUEHUEHUEHUE. Said the site owner.
‘Grand Theft Auto’ Publisher Take-Two Interactive to Lay Off 5% of Workforce, Scrap Several Games
Discord Is Taking Out Nintendo Switch Emulator Developers And Servers
OpenTable Backtracks, Won't Add Real Names to Old Reviews
Intel axes 13th Gen Core i5, i7, i9 K-series CPUs, lineup to be discontinued by next month
Google fires 28 employees for protesting Israel contract
>>243679 (OP) 
>Google fires 28 employees for protesting Israel contract
You couldn't make this shit up.
Brazillians, I kneel. 
DIEDetected is hilarious.
[Hide] (115.1KB, 887x887) Reverse
>>243679 (OP) 
What did the gooks mean by this?
Replies: >>243692
>>243679 (OP) 
>discucks cucked again
They'll never learn, will they. Has any yuzu fork even progressed beyond changing they name yet?
[Hide] (59.5KB, 395x401) Reverse
>nooooo you can't say hard r that's racist!!!!!!!!!!!!!!!!!!!!!
>they change it to crimer
>people start using crimer as nigger substitute
>it gains popularity to the point it becomes just another synonym 
>nooooooooo you can't say crimer that's racist!!!!!!!!!!!!!
>rinse and repeat
remember when the ok hand sign became a racist nazi dog whistle? you can make anything racist nowadays and that's a good thing.
Replies: >>244028 >>244602
[Hide] (279.4KB, 1280x720) Reverse
>>243679 (OP) 
>Google fires 28 employees for protesting Israel contract
But all is well when their employees create an AI image generator that refuses to generate white people.
Are you hourly or something?
Replies: >>243715
>Stellar Blade – Review

>The developer’s intent could not be clearer: this is for the boys.
Well it's about time. The faggots have left enough shit in the limelight.
[Hide] (932.9KB, 1920x1080) Reverse
>>243679 (OP) 
What's everyone's thoughts on this game anyway? Mine are that I've enjoying how much salt this game is causing by just existing, but I feel like the censorship mentioned in the OP just killed any momentum this game had and/or those who will look past that will consider this game as being Snowy "returning to form" rather than being the exception.
The salt mine is pretty good and they changing Hard R to Crime R which both mean the same thing is just the cherry on top.
>The Simpsons' killed off a 34-year-old character — and fans are shocked
Desperate. Your turn.
It's been pissing off people on both sides of the spectrum somehow and that's impressive. On one hand leftists, on the other deranged imagebaord lunatics.
Replies: >>243739
[Hide] (1014KB, 227x158) Reverse
Anon shits his pants
>On this day, 25th of April, CY+9. I, Anon Vidyawski, shat my pants.
I don't mind the game I mind the incessant fucking clickbait articles spammed in the thread about it.
>there are "anons" copy-pasting entire news articles from journos about some console exclusive Nier Automata knockoff
You know, if I were an executive who wanted people to be demoralized OR an e-celeb grifter, I could not ask for better advertising.

It is a great shame that the average IQ of this board has tanked so hard in the wake of the Sweet Baby Inc stuff and its influx of gamergate niggers.
Replies: >>243741
Hi Eden
Replies: >>243748 >>243754
>Hi Eden
t. Eden
[Hide] (550.6KB, 1200x900) Reverse
AMD pushes forward with its Radeon stack open-sourcing plans — after being prodded by Tiny Corp
Intel Battlemage GPUs to support DisplayPort 2 up to UHBR13.5 mode
Is your Intel Core i9-13900K crashing in games? Your motherboard BIOS settings may be to blame — other high-end Intel CPUs also affected (Updated)
AMD Radeon RX 7000 & NVIDIA GeForce RTX 40 GPUs Available Below MSRP Across All Models In Germany
Replies: >>243750
>AMD Radeon RX 7000 & NVIDIA GeForce RTX 40 GPUs Available Below MSRP Across All Models In Germany
not on amazon that's for sure
[Hide] (611.3KB, 877x671) Reverse
Feel free to provide an argument anytime.
Replies: >>243755
[Hide] (375.6KB, 500x500) Reverse
>Feel free to provide an argument anytime.

Eden Altmeyer
309 W Touhy Ave Apt 1W
Park Ridge, IL 60068-4204
Replies: >>243814
[Hide] (936KB, 1960x1102) Reverse
[Hide] (918.6KB, 1957x1100) Reverse
[Hide] (869.4KB, 1862x1046) Reverse
Butcher babydoll design making her face ugly as Babymetal Su Metal
Butcher graphics so it can run on PS5
Butcher over the top meat physics
Butcher PC portability for reason above and to make Sony look better
Butcher her
Butcher protagonist yet again making her human
and most likely butcher game to sell DLCshit 
Wow that's some great GPU box art!
[Hide] (660.8KB, 640x443) Reverse
[Hide] (5MB, 1280x720, 00:08)
>butcher costume because Soyny
missing my point
game was butchered moment it got into sony hands
she was not even supposed to be female at all but android/robot doll
Replies: >>243791
[Hide] (392.8KB, 600x661) Reverse
oh dear
Who could have foreseen this?
She still is, retard. They only removed some lines from her body.
Replies: >>243792
ah yes
full blown female with a face of a 30 year old without a singular thing on her body showing of that she is not a human
and than i am retarded
a fucking classic
you deserve getting generic trash after generic trash
Replies: >>243795 >>243832
That is EVE-06, I like EVE-07 better, but the cutest girl is that little girl with long hair that appears in one of the trailers.
>she was not even supposed to be female at all but android/robot doll
Where the fuck did you get that info?
Replies: >>243796
>face of a 30 year old
what does this even mean? her face looks fine, it's extremely idealized and has no 3dpd shit.
Replies: >>243796 >>244031
>>243793 look at original art
do you happen to know any females that are clearly put up out of multiple parts like barbie dolls? 
 do not expect anyone knowing shit about this game in first place since even original title  for it got stripped 
are you unironically saying that original design of her face and this copy paste of babymetal su metal have anything in common? 
sony did this just for you not to have face of a plastic 15yo kpop idol 
all there is to it
sony turns everything into generic shit
idk why are u even denying this
Replies: >>243832
[Hide] (1.5MB, 943x2000) Reverse
Nintendo stuff on Steam Workshop
>We're working on removing all Nintendo related stuff from Steam Workshop
>Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo.
>Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can.
>This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.
Replies: >>243821
[Hide] (695.4KB, 1094x800) Reverse
Do you have brain damage?
[Hide] (3.9MB, 600x800, 00:24)
[Hide] (5.1MB, 1280x720, 00:43)
[Hide] (119.8KB, 720x1560) Reverse
Lara Croft Pinups Removed From ‘Tomb Raider I-III Remastered’
IGN And Kotaku Accused Of Coordinating Censorship Campaign Against ‘Stellar Blade’ By Accusing It Of Racism
Normalfags got scammed by the gooks!
>webm related.
I should really start backing up shit that features Nintendo content. Those slant eyed kikes are petty enough to take down anything.
Replies: >>243823
Does she still have that skin-colored outfit?
I find this pointless since that outfit makes her look pretty much naked.
I have all their games up to the N64 gen backed up. Right now I want to find a Wii/Wii U and fill it up with all the Wii and Gamecube games I give a shit about.
Replies: >>243826 >>243874
I'd recommend getting a Wii if you can. The game selection for the Wii U isn't worth it.
>I'd recommend getting a Wii if you can.
Get a Wii U instead, you can turn that thing into the perfect emulation station that can run anything from NES to WiiU.
Replies: >>243874
Yeah, but they are about the same price at this point.
I remember when you could get a Wii for 15$ with all accessories. It was also the most common giveaway prize for a time.
Now, because of nostalgia, a Wii will run you 100$ or more with original controllers. I bet the Wii U's price will start to rise as kids who grew up with it get older.
Replies: >>243874
I don't know where the fuck you blew up from signing your unintelligible posts with your Internet handle as if someone gave a shit.
>>243679 (OP) 
How true is that Gmod is deleting all Nintendo addons due to a dmca troll?
Replies: >>243836
>dmca troll
Unlikely, since a few days ago a huge pokemon repository for 2D stuff got deleted.
[Hide] (26.5MB, 1280x720, 00:43)
[Hide] (535.5KB, 586x565) Reverse
Replies: >>243893 >>243960
The only reason to buy a Wii over a Wii U is if you absolutely need to GC ports to play DDR.
It has a pretty character but I'm not interested in playing it. I am however very interested in the eventual truckloads of porn once the model is ripped.
[Hide] (11.3KB, 320x180) Reverse
[Hide] (61.8KB, 886x670) Reverse
[Hide] (379.7KB, 958x592) Reverse
Looks like the only uncensored version is the physical disc. Soyny and the gooks strike again! Will the normalfags bite the hand that feeds?
I hope RePOP is good. If it and Hella Remastered sell well, we might see a revival of SUDA's non-NMH titles and an end to his Travis wank.
Replies: >>243896 >>243960
Anon you know it is going to be censored like every other modern rerelease these days.
Replies: >>243916 >>243960
[Hide] (319.7KB, 424x712) Reverse
Who knows?
Replies: >>243919 >>243960
Never believe the chink, they lie.
Replies: >>243960
[Hide] (1.5MB, 640x360, 00:47)
Replies: >>243960 >>244031
[Hide] (92.4KB, 1024x1024) Reverse
[Hide] (57.5KB, 591x591) Reverse
Replies: >>243960 >>243976
Too bad. Stellar Blade looked like it might have been worth buying if it ever made it's way to PC. Now I guess I'll just have to sail the high seas and wait for someone to make a mod to fix it.
Replies: >>243960
[Hide] (221KB, 819x1579) Reverse
I don't have an article for this but there's some drama in the Escape From Tarkov space because the developers released a new edition of the game that costs $250 and includes some pay-to-win advantages that you can't get through gameplay, a premade Unity asset as a weapon, and a proper singleplayer mode.

There's a fairly popular illegitimate version/mod of the game called Singleplayer Tarkov which has been known to be a thorn in their side, and they put the official version of that behind a $250 paywall.
Replies: >>243965 >>244435
[Hide] (220KB, 1280x720) Reverse
>I hope RePOP is good. If it and Hella Remastered sell well, we might see a revival of SUDA's non-NMH titles and an end to his Travis wank.
Same here.
We just need to wait and see, it's not like you should preorder it or anything.
If they really want to show they are for the customers and against corporate censorship they must put the uncensored costume back, even if the "revision" is "what 'they' wanted to show us" (which i think is bullshit and the fags at Soyny are responsible for).
At this point is not even a matter of quantity of skin being shown on screen anymore, is a matter of principle.
Many of those who were planning to buy Stellar Blade were doing so out of spite, because of the rest of the industry being shit, so this isn't gonna make them look any good.
If you start flip-flopping instead of sticking to your guns, then you are not much better than the rest.
Let's see how things evolve from here.
Anyone got that webm?
>There's a fairly popular illegitimate version/mod of the game called Singleplayer Tarkov
Tell me more, I actually want to play that instead of killing normalfags.
Replies: >>243971
[Hide] (4.3MB, 640x360, 02:48)
>anyone got that webm?
Yes. To this day I still knew nothing more about this game.
>I want to play that
What the hell is the game about? From what I've read from the fag posting about it it looks like they hired more psychologists than programmers.
[Hide] (203.8KB, 1280x720) Reverse
[Hide] (22.6KB, 270x303) Reverse
Those clearly-added-later patches on her hips reminded me of pic related
>What the hell is the game about?
Do you want the real answer or the answer you want to hear?
Replies: >>243983
>What the hell is the game about?
The multiplayer game is an extraction game where you go in, find some items and go out, while trying to fight NPC and normalfags that are doing the same thing. Game is full of hackers last time I checked.
It got me interested at first because it got gun autisum in the gameplay, but dropped it when it was multiplayer only.
Replies: >>243983
>do you want the real answer
Sure. I don't need the meme answer to conform to the cool kids' club.
>you go in, find some items and go out
>trying to fight NPC and normalfags that are doing the same thing
A competitive looter shooter? That sounds boring. Whoever lives wins?
Replies: >>243985 >>243990
>Whoever lives wins?
Whoever gets out alive wins, if you die you lose all your equipment.
Replies: >>243987
>if you die you lose all your equipment
And your better equipment adds up in the next game you're matched in? Hence, if you get lucky a few times you can become an in-game juggernaut and curbstomp better players without needing to be good? If I'm getting this right this system sounds very predatory.
Replies: >>243990
You choose between ~10 maps to go into an instanced raid with ~5-16 other random people, loot and do quests and fight (or avoid) NPCs and those other players, and then leave and bring the spoils back to your hideout, and you lose everything you brought in if you die. Each raid has a timer of about an hour that you can spend in it doing whatever you want. You can also enter an existing raid as an "scav" which has randomly generated gear, and you can keep them if you survive. It's not a PVP game per se, you can sort-of play solo if you manage to avoid players.

The way I see it, the main appeal is that it does looting and inventory management better than any other similar game, and the fact that you can die very easily means you always need and want more stuff. It's also autisticly detailed, you can build guns from scratch and find new gun parts in raids, each bullet is an individual object in each magazine, the character controls are very complex which gives you a lot of control like fine tuning how fast/quietly you walk and how much you're leaning or crouching. It does many things better than any other game which is why nothing has killed it yet despite numerous glaring issues and shitty developers.

>if you get lucky a few times you can become an in-game juggernaut and curbstomp better players without needing to be good
It doesn't really work like that because someone shooting you in the face will kill you instantly and you'll lose all your juggernaut gear, there's not even any armor in the game for arms and legs and many body armors don't cover your neck or sides. It's very easy to die even if you're fully geared with endgame shit, which makes it hard to consistently use endgame gear (unless you're one of those 5000 hour players who play in squads and get their buddies to return their gear every time they die).
Replies: >>244001
Also to clarify, you can leave the raid whenever you want, there's nothing specific you "should" do. Each player has their own goals and go at them at their own pace, it's kinda like an MMO that way.
BlizzCon 2024 canceled, will return “in future years”
>After careful consideration over the last year, we at Blizzard have made the decision not to hold BlizzCon in 2024. This decision was not made lightly as BlizzCon remains a very special event for all of us, and we know many of you look forward to it. While we’re approaching this year differently and as we have explored different event formats in the past, rest assured that we are just as excited as ever to bring BlizzCon back in future years.
>Over the next few months, we’ll be sharing more details about our launches coming later this year, including World of Warcraft: The War Within and Diablo IV’s first expansion, Vessel of Hatred. To celebrate these upcoming releases and to bring our communities together in new and special ways, we will soon share some exciting plans for other industry trade shows and conventions like Gamescom. We can’t wait to tell you more about those plans soon. We’re also looking forward to the Overwatch Champions Series’ stops at both Dreamhack Dallas and Dreamhack Stockholm. And we’re thrilled to be planning multiple, global, in-person events to commemorate the 30th anniversary of Warcraft, which will be held in addition to the in-game celebrations across our Warcraft games throughout 2024. While these events are distinct from BlizzCon, we’re harnessing all of our creativity and imagination to ensure that they carry the same spirit of celebration and togetherness.
>Our hope is that these experiences – alongside several live-streamed industry events where we’ll keep you up to date with what’s happening in our game universes – will capture the essence of what makes the Blizzard community so special.
>No matter how you choose to connect with us at these events this year – whether it be in person or virtually – we can’t wait to see you there!
Did they run out of april fools jokes?
Wow that's a bad good sign. I always assumed blizzcon was free money for them since it's always sold out in minutes. If they're canceling it then shit must be so off the rails they have absolutely nothing to show that wouldn't get torn apart the second someone outside of the journalist cartel/pedophile ring sees it.
Replies: >>244026
What does blizzard even have anymore? WoW is fucking laughable and more and more players leave it every day; nobody's falling for their attempts to milk Diablo anymore; Overwatch 2 is laughed at even by the biggest normalfags on the planet; they lost their pathetic attempts to grabble DotA and are still seething about it to this very day; OG warcraft is so dead that it's down there next to dinosaur bones. They're the company equivalent of a raised skeleton with no legs.
[Hide] (397.7KB, 360x360, 00:18)
Replies: >>244045
It is not coming back. A cost-saving measure at best. 
It just takes the slav abandoned cityscape from STALKER with the gunplay and turns it into a multiplayer pvp "extractor" shooter.
I hope it flops so hard they put it on PC to attempt to reclaim lost sales.

She went from looking young and cute to looking like some hapa bayonetta clone.
There are cuter NPCs in yakuza games.
[Hide] (705.6KB, 220x390, 00:03)
MapleStory Player Niru ends his streak to level 300 at 99.993% xp
>a historic moment: the first level 300 character in the 19-year history of MapleStory. 
>they saw a very different yet still historic moment as the fatigued player slammed the brakes at level 299, exactly 99.993% toward level 300, to rip into the game's economy for an hour straight, all on a stream previously promoted by developer Nexon itself. 
>"Look, guys," Niru said at the start of the Zelda stream. "I'm sorry I had to go that way, I really am, but I genuinely think this is the right thing to do ... If I just leveled up and continued to play the game as it is, they're just gonna be like, 'oh look at this, our player, GMS pride.' Everybody's gonna be focusing on a level, and then I'm gonna have to continue to play with the game in that state, and it's just not worth it, man."
People still play that trash?
[Hide] (2.1MB, 498x412) Reverse
>wastes a lot of time in a game that hasn't been good in decades
>squanders his 15 minutes of fame to complain about the game instead like nexon is seriously going to give a shit what a bunch of foreigners have to think
What a fucking idiot.
I heard he had developers watching his stream and they also had art and items (like a throne for level 300 players) ready to congratulate him.
Replies: >>244105
[Hide] (1.8MB, 2402x3211) Reverse
Yeah bro I'm sure Nexon will get right on that lmao
Replies: >>244081 >>244105
Why are normalfags applauding him exactly?
Replies: >>244081 >>244105
ITT: Missing the point of opportunism
He threw away his 5 minutes of fame to BTFO Nexon and Maplefags forever.
Don't know why you're so booty bothered by it.
He spent thousands of hours if not TENS of thousands of hours for nothing.
Replies: >>244109
>For nothing 
Welcome to videogames.
Replies: >>244134
The guy's spent hundreds of dollars and thousands of hours on the stat treadmill so who has the last laugh here?
Replies: >>244120
[Hide] (18.6MB, 480x360, 05:01)
He did, he did what he wanted and the proof that it wasn't addiction or attention whoring is right there as he pulls the rug from under the people trying to capitalize on his interest.
Replies: >>244133 >>244136
[Hide] (236KB, 1567x1456) Reverse
You're delusional. You know how much money Nexon makes and is continuing to make off retards who play shit like this?
Do you really think the retards who eat this shit up, and they do it eat it up, are just gonna suddenly quit because he went on this tirade? Of course not. They've sunken so much into it that they'll shovel whatever shit gets put out directly into their fucking gob to fill the hole that is their pathetic lives. 
>pulls the rug
There was never any rug to pull because he never had any power. If you actually watched the video he just complains about the servers and the economy for 40 minutes. He doesn't even want the company dead and as I said he gives them money every month.
Replies: >>244136
I play videogames to have fun.
>it wasn't addiction or attention whoring 
<a junkie who says "i'm not a junkie" isn't a junkie

Yes, exactly. If the guy really thought there wasn't a point to this or it was a bad thing to do then he wouldn't have done it.
But he gave Nexon an out. The company can basically memory hole the entire event once somebody actually gets 300, because he technically never did it.
The strategic decision was to do the rant and then get 300 while chanting "fuck you Nexon" so that the achievement is permanently tainted.
I just want to take the moment to laugh at the pathetic idiots and (You) that were boasting+gloating about stellar blade last thread. Being shitted on by the director and snoy must’ve been hard on you considering it got quiet here since launch 

Must suck to live life as a complete retard
Replies: >>244280 >>244282
I'm already assuming nobody isn't even playing that game despite making all the huge fuss about it. 
In fact did anybody in that thread even play the game and discussed anything on the matter of it? 
As in "play" to see if it was any good or not.
Replies: >>244281 >>244282
That would require owning a PS5, and I certainly hope nobody here does.
Replies: >>244298
I can only assume they were all twitterniggers desperate for someplace to signal their virtue with people in it, seeing how kikechan is nothing but twitterniggers, spics, BBC enthusiasts, and behind-the-curve drawfags trying to bilk money from the first two groups.
You would need to actually have a PS5 to try it out. Nobody is going to admit they actually spent money on a PS5 on /v/. I may or may not be winning one in a raffle in May so I may volunteer as tribute if that happens.
Is there even a reason to have one? Can you even hack it?
Replies: >>244299
[Hide] (27.1KB, 1084x289) Reverse
>Is there even a reason to have one?
Replies: >>244300
[Hide] (1.3MB, 590x1278, 00:34)
Why do normalfags buy consoles anymore? Aside from nintendo.
Replies: >>244301 >>244302
To play the flavor of the month online slop I guess.
Normalniggers were calling sony lazy for not announcing the ps6 when microsoft said theyre making a new xbox.
Replies: >>244305
[Hide] (893.5KB, 320x213) Reverse
>they're making a new xbox
What games does the Xsex One Bone have again?
[Hide] (478.9KB, 787x902) Reverse
Sony offering refunds for Stellar Blade:
>As things stand, if you claim false advertisement as the reason, you will get a refund of the digital copy of Stellar Blade from PlayStation Support.
Replies: >>244311
>PlayStation is giving refunds to all the players who have fallen for the false marketing strategy of Shift Up.
Is there any actual proof it was the dev and not a bunch of angry post wall roasties and troons in california that censored the game in the day one patch? Just sounds like they're trying to shift the blame to me.
Replies: >>244313 >>244316
Shift up has a history of censoring their games.
Replies: >>244318
It doesn't matter, they chose to partner with Sony even after years of censorship.
Replies: >>244318
I'm not familiar with the dev. I was just kind of interested in Stellar Blade and might have picked it up if it ever got a PC port. I guess if they're working with soyny it would make sense though. Just out of curiosity what else have the done?

It might not directly, but I wouldn't say that it doesn't matter. Attributing blame to the proper ((( people ))) lets you know where to spend your money or if you should even pay any attention to the devs going forward. If the devs weren't responsible for it; you might be able to trust them if they were to start avoiding soyny. If they did it themselves; you know they'll cuck at the behest of a bunch of angry twitter trannies who don't play games even if they were to put their games on less cucked platforms.
Replies: >>244324 >>244377
[Hide] (460.5KB, 536x765) Reverse
This entire Stellar Blade shit is probably the epitome of this modern internet outrage cycle
>game shows up that the loudest and most annoying creatures don't like for whatever reason
>they screech about it for months on their personal blogs aka "news" sites and twitter
>now everybody knows about it
>two camps form up for an all out brawl about this ultimately trivial shit
>serious internet business ensues
>game finally comes out and is shit or censored to appeal to twitter, nobody likes it and it doesn't meet the hype at all
>everybody forgets about it a month later unless they need it for an argument during the next monthly outrage
Let me off this wild ride mr bones
>If the devs weren't responsible for it; you might be able to trust them
The devs in this case are gachashit devs, you can't trust them.
The lobotomites on Xitter are willing to yap at each other over anything. It'd be stupid to not use them for publicity.
Shift Up created a gachashit game called Nikke that had its own censorship controversy.
I have nothing else to add but I silently agree. Being forced to pick sides on kerfuffles I don't care about is getting staler each passing day.
[Hide] (25.3KB, 171x113) Reverse
[Hide] (8.3MB, 4083x2906) Reverse
Gaming Industry Battles Layoffs – Content Drought Looms
CEO of Saber Interactive Warns of Potential Crisis
>Matthew Karch, Saber Interactive CEO, emphasizes the parallels between the present financial crises the gaming industry is experiencing and Hollywood’s past troubles. He suggests that the rising layoffs and subsequent game cancellations present a difficult landscape. Fears are growing that these labor setback might precipitate a content drought, potentially leading to a scarcity of exciting new releases in the future.
>Massive Layoffs and Cancellation of Games
>From Sega to Microsoft, industry giants are reducing their workforces at an alarming rate, raising concerns about the future continuity of game content. One of the most significant cutbacks came from Microsoft, which laid off approximately 2000 employees post-acquiring Activision, the famous Call of Duty developer.
>Stats paint an alarming picture of the state of the gaming industry. By November 2023, over 60 games were reportedly canceled from several companies. An example of the impact of these layoffs is seen in the disclosure of a pitch for a Spider-Man game by Insomniac that, because of staff cuts, never saw the light of day.
>The Silver Lining in the Gaming Industry
>Despite widespread layoffs and cancellations, not all industry news is unfavorable. Major titles like Fortnite are still seeing significant growth, courtesy of ongoing collaborations. New players on the scene, such as Helldivers 2 and Palworld, are drawing attention and staking their claim in the gaming sector.
>Saber Interactive’s Big Win Amid Challenges
>In spite of industry upheavals, Saber Interactive CEO, Matthew Karch, exudes optimism for his company’s future. With the recent sale of Saber to Beacon Interactive for a staggering $247 million, Saber took on 3,000 employees, preserving 38 game projects in the midst of the deal. In particular, Karch expressed confidence in the continued progress of the Knights of the Old Republic Remake project, which is thriving in the face of industry struggles.
>Even with layoffs and cancellations looming, Karch maintained that Saber Interactive is on solid ground. The company is extensively working on the upcoming game, Warhammer 40,000: Space Marine II, slated for release in September 2024 with a price tag of $70, a pricing strategy aimed to prevent perception of diminished quality.
>Future Outlook of Saber Interactive
>Despite a split from the Embracer Group, which still houses studios like Tripwire Aspyre and Beamdog, Karch remains positive about Saber’s future. Amid potential game cancellations and cutbacks, Saber Interactive is rolling up sleeves and planting seeds for the future. Amid an anticipated content drought, fans eagerly await to see if an emphasis on quality becomes a deciding factor in the industry’s future direction.
>As the industry faces this split, we invite your opinion on whether it’s good or bad. We welcome your comments and perspective to engage in this discussion.
After at least 1,400 layoffs, 7 studios closed, and 29 games canceled, Embracer CEO admits "I deserve a lot of criticism"
>Embracer Group CEO Lars Wingefors is taking the brunt of responsibility when it comes to the company's most recent round of layoffs, studio closures, and game cancelations.
Amid an ongoing period of unprecedented volatility in the video game industry, Embracer laid off 1,400 employees, shuttered seven studios, and canceled 29 games over the course of about nine months in 2023. The restructuring took place after years of high-profile mergers and acquisitions, not to mention the failure of a $2 billion investment deal with Saudi publishing and esports company Savvy Games Group.
>Responding to criticisms fueled by these actions, Wingefors told GamesIndustry: "As a leader and an owner, sometimes you need to take the blame and you need to be humble about if you've made mistakes and if you could have done something differently.
>"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission we set out and that is still valid, and we are now enabling that by doing this [new] structure."
>On Monday, Embracer announced that it's splitting into three separate entities; Coffee Stain, Middle-Earth, and Asmodee; all focusing on different areas of the current business. A few weeks ago, the company sold Borderlands developer Gearbox for $460 million USD after acquiring it for roughly $1.3 billion just over three years ago. Despite all of this movement, Wingefors there's unity between the top dogs of Embracer about the company's direction.
>"I still feel I have the trust from many or all of my key entrepreneurs and CEOs that have joined the group," he said. "It's been difficult, but I think they all believed in the mission of Embracer. They also understand that the world has changed, we need to change. It's painful. 
>"We can't make all the games we wanted to make three years ago, but we need to adapt to it. We will still make games, we still have one of the biggest, if not the biggest, pipeline of games in the industry. And we have great plans over the coming years or decades."
Alone in the Dark dev Pieces lays off staff following revival's release
Work. Crunch. Repeat: Why gaming demands so much of its employees
>Employees at video game companies are known for working long hours to meet product launch deadlines. This pressure, known in the industry as crunch, has only gotten more intense as games have grown more complex. Mounting layoffs in the growing industry have only made things worse on the labor front, inspiring some workers to take matters into their own hands.
>Today, in the next installment of our series on the business of video games, we speak to several workers in the industry about their experiences with crunch and why they feel unionization is the key to preserving their careers.
Maybe they should get a real job.
Replies: >>244383 >>244407
>This pressure, known in the industry as crunch, has only gotten more intense as games have grown more complex.
Yet the mad lad in the video from >>243599 post shows how simple it can be. If you have a brain and talent for coding that is.
[Hide] (93.3KB, 736x920) Reverse
>nobody likes it and it doesn't meet the hype at all
The game is selling well, no?
I saw an article that said it was the highest selling game in the UK this last week and people seem to enjoy the game.
Replies: >>244385 >>244389
Anon hasn't played the game, nor have you for that matter.
Success doesn't equal quality but I think a certain group of people here want to see the game failing
I would've played it if it wasn't on the pisstation. I imagine it's probably just Nier Automata but worse.
>I think a certain group of people here want to see the game failing
You mean everyone? Were you living under a rock when Sony started censoring everything and practically killed Japanese video games for the foreseeable future? Of course I want them to fail.
Replies: >>244393
The game is fun, to bad that there are niggers in the last city of humans, aside from that I'm enjoying it.
Replies: >>244577
Square Enix to report extraordinary 22.1 billion yen loss, canceling games in more selective pipeline
>Nature of the extraordinary losses
>At the meeting convened on March 27, 2024, the Board of Directors of SQUARE ENIX HOLDINGS CO., LTD. (the “Company”) voted, in light of the myriad changes underway in the environment surrounding its Group, to revise the Group’s approach to the development of high-definition (HD) games with the intention of being more selective and focused in the allocation of development resources. As a result of a close examination of the Group’s development pipeline undertaken in keeping with this revised approach, the Company expects to recognize approximately ¥22.1 billion in content abandonment losses on its books for the fiscal year ended March 2024.
>The Company is carefully reviewing its consolidated forecasts for the fiscal year ended March 2024 to assess the potential for impact from the above or other factors. Should revisions to its forecasts prove necessary, the Company will promptly disclose the same.
Replies: >>244392 >>244407
[Hide] (129.8KB, 1920x1080) Reverse
[Hide] (255.7KB, 1881x842) Reverse
Too bad they are never going to fix the real problem with their modern games.
Replies: >>244395
[Hide] (1MB, 2048x1668) Reverse
I don't have strong opinions either way but I prefer the game to sell well.
If it sells poorly we would likely not get a moddable PC port eventually. Another wishful part of me hopes the game's success shows the new CEO that games with attractive protagonist sell well.
It's not like the game selling poorly would burn Soyny to the ground anyways.
Replies: >>244394 >>244396
The only thing it will show them is that games will still sell despite being censored. That idea needs to be stamped out completely before the gaming industry can improve.
>pic 1
Male? Female? As in such things exist? This is still too problematic!
They say that the game is selling well, but if they don't revert the censorship in this game, and if sony ever makes another titties game or let alone a stellar blade 2, it would mean even more censorship and with triple the niggers.
>content drought
Good because this means AAA shit. Indies can more then fill the space.
Not everything needs a sequel and they just didn't want to stop grabbing companies for "growth".
>as games have grown more complex
Only because of the retarded idea that every game needs to be open world and as large as possible with way too many pointless mechanics. A large team can easily crank out smaller games that don't require 100 hours of fetch quests and still be fun.
Square has learned nothing as their shitty NFT game, symbiogenesis, is still being made. They are simply too deep into executives to realize that they could be pumping out smaller and more traditional RPGs that still sell instead of large games that take too long to make that they end up relying entirely on to make or break.
Replies: >>244413
[Hide] (6.4MB, 1527x1904) Reverse
[Hide] (2.7MB, 916x1497) Reverse
[Hide] (5.8MB, 1333x2160) Reverse
[Hide] (943.2KB, 640x1040) Reverse
[Hide] (1.1MB, 640x1042) Reverse
>They are simply too deep into executives to realize that they could be pumping out smaller and more traditional RPG

The problem is SE has been doing smaller low budget titles, but their design process is so fucked up they ruin them with basic mistakes that shouldn't be possible for anyone that has made a video game before.
>make a game focused around risk vs. reward of combining all your monsters into a single stack for more power or splitting them for more actions, but make it so that the power gap is massive that splitting up is insanity 
<also the PC port was shit on release and somehow got worse because rather than actually fix the port SE decided to dedicate a patch to making the game not run the config utility the first time the game is launched anymore so the game will auto crash on most systems unless you manually launch the config menu from the game's files first
<somehow got an E10 game marked as age restricted on Steam and just left it like that with no explanation
>make a game focused around recruiting monsters as allies, then give no way to control them, force half the party to be dedicated to HM slaves, and include less than 75 monsters despite reusing models (also less than 20 hours for mains story)
>shitton of microtransactions in full priced game
>ethics department censors it to be completely bland corporate extruded garbage after last game was shit on for you censoring it
>ethics department forces tranny shit in
Replies: >>244415 >>244448
[Hide] (6MB, 1280x720, 00:29)
[Hide] (6.1MB, 1280x720, 00:29)
[Hide] (4.3MB, 1280x720, 00:29)
[Hide] (5MB, 1280x720, 00:29)
World of Final Fantasy was great though, definitely the best FF game since 10, you can tell they had a lot of fun making it. I heard the localization was shit though, so I'm not sure how well that came off to EOPs.
This is an English language image board.
Replies: >>244439
[Hide] (567.1KB, 1037x654) Reverse
Could have been way better if not for SE's "ethics department"
Replies: >>244419 >>244433
I think 2016 was before the ethics department.
>I heard the localization was shit
It seemed okay to me, apart from a couple odd lines. What have you heard?
Replies: >>244422 >>244423
I heard Tama was butchered.
Replies: >>244423
From what I remember is that they changed Tamas speech tick (desu at the end of every sentence) to the word "the" and was spoken every couple of words
Though it was at the very minimum only in the english translation
Replies: >>244473
[Hide] (225.6KB, 369x526) Reverse
Rydia is the cutest
Looks like just cutting corners because it was a vita game or something
Replies: >>244442 >>244463
>>243955 (checked)
The funny thing about Brand New™ PvE feature is that it cannot be played offline (there's offline mode in normal tarkov, but it's here just for test runs or map exploration, and will not save your progress), and you still have to wait for match to load even if you going solo. And cheaters can still enter PvE matches somehow. Meanwhile, SPT-AKI is truly offline with progression saving, ability to configure shit and also a fucking mod support.
There's also SIT and Project Fika (MPT), which are SPT-AKI -like but actually allows for Co-Op, since AKI fags refuse to make anything MP-related and denounce piracy (to not get shutdown by Tarkov devs I imagine).
Back in the day EmuTarkov also was a thing (was primarily used for cheat creation though), but it's dead now.
also sturg fix the goddamn onion please
You're an English language homosexual.
You can make serviceable looking panties with 30 verts and a 16,6KB texture. The black hole is always a deliberate choice, though pantsu in non-fanservice games isn't very common come to think of it.
Goddamn I hate those Nomura faces on the characters. To this day I haven't met a single person that cared about Final Fantasy, or understood why it was popular to begin with.
Replies: >>244463
>Trans in DQ Treasures?
Where? All I remember from playing the game is how annoying everyone's voice got after the first hour and the extremely grindy post game.
Replies: >>244450
[Hide] (284.3KB, 1280x720) Reverse
The > are in order as pictures. That's Harvestella.
Looked it up: WoFF FeMC's model has ~16,500 verts and ~20,000 tris. A PS2/GCN era player character model could have ~6000 tris (for a 1v1 fighting game) while most had closer to 4000 or even 3000. The biggest model ever put in a video game at the GCN's launch, the ~130,000 tri Star Destroyer, was only shown in full in cutscenes and otherwise makes heavy use of segmented models (bottom isn't rendered if you're on top of it etc.) and low detail versions. Absolutely had room to put in pantsu.
That's a perfectly reasonable the way to translate that. It sounded cute.
Replies: >>244482
>It sounded cute.
Have any examples?
Replies: >>244484 >>244511
Replies: >>244511
‘Farm Folks’ Apologizes For Asking For Player Feedback On Its Female Character Physics
Games Workshop Doubles Down On Gaslighting Its Hobbyists Over Female Adeptus Custodes In Warhammer 40K
>The posts received backlash from a number of individuals including consultancy Black Girl Gamers. The outlet posted on X, “This ain’t it.”
>In a follow-up it added, “As you can imagine boobs are sensitive subject especially since women have been subject to a lot of vitriol in gaming lately and the latest discourse regarding sexualisation of characters. If this is indeed has body positivity intention then in future it may be worth changing the copy of the tweet to reflect that I.e.”
>“Additionally if your bio disclosed that the game is meant to be an adult farming simulator then that might curb people’s reactions to this post a little bit,” the company added.
Nintendo Censors Scene Of Enemy Goombas Cat-Calling Female Party Member From ‘Paper Mario: The Thousand-Year Door’ Remake
‘Stellar Blade’ Is Now The Highest User Scored PS5 Game Ever Which Is…A Bit Excessive
Replies: >>244500 >>244502
>Stellar Blade’ Is Now The Highest User Scored PS5 Game Ever Which Is…A Bit Excessive
That is cheating since they list 10 games but only 3 are exclusives.
>Stellar Blade’ Is Now The Highest User Scored PS5 Game Ever
More like it's only game. Everything else on the the PS5 is a movie.
[Hide] (74.6KB, 680x680) Reverse
Sony is censoring the art book for Tsukihime: A Piece of Blue Glass Moon
Replies: >>244509 >>244532
Is ESRB HQ an office in Sony's San Mateo Commifornia building? The past week has been nothing but Sony censoring news.
>actual overlapping audio that's properly timed for three characters
I have genuinely almost never seen this in English dubs.
I wonder which pages. Would be nice if NG did literally any journalism and found out.
[Hide] (142KB, 1200x1611) Reverse
has been recently forced onto all league players, they're doing damage control on Reddit (as always) to keep the people from whining about it.

Don't you like having Chinese rootkits on your device?
[Hide] (261.9KB, 700x556) Reverse
League players are so braindead that they won't even give a shit in the first place.
[Hide] (4.7MB, 294x180) Reverse
Anyone still playing this piece of shit deserves it.
Replies: >>244570
I thought chink shit was getting banned left and right.
Replies: >>244550
I thought it was just twitch under the guise of "bad for kids". And while that's true the real reason is that it's one of -if not the only- big site on the internet that you can be openly critical of the jews without catching a permaban. Trying the same with the CCP would probably do it though.
Replies: >>244553 >>244555
[Hide] (433.3KB, 800x450) Reverse
EDF 6 is finally getting its western release
Replies: >>244553 >>244559
Tiktok. Twitch is owned by Bezos.

For Soyny's nogamesstation 4 and 5. Kind of an important detail, may as well not have a western release.
Replies: >>244554
>For Soyny's nogamesstation 4 and 5. Kind of an important detail, may as well not have a western release.
I got that info from the steam page
[Hide] (1.8MB, 155x155) Reverse
>the real reason it's big is because a small subst of people are critical about Jewish people
Are you sure that's the real reason, and not the mindnumbing, brainrotting nature of the platform?
From what I've seen retards simply want to swipe their phones endlessly awaiting for the next set of loud sounds and flashing colors tailored just for them by an algorhythm.
Do (You) use that shit? I'm re-reading your post and realized I've misinterpreted what you were talking about. I'm posting it regardless.
Replies: >>244557
>couldn't understand the post at first
I think it's my mind that's rotting away.
Damn, finally.
Source of the gif?
Replies: >>244575 >>244587
Ahh beat me to it. APPARENTLY even after you remove from your computer there’s still shit lingering someone on reddit was compiling a guide on completely removing it
It's extremely easy to find anon
[Hide] (105.5KB, 680x697) Reverse
>that there are niggers
Into the trash it goes.
[Hide] (58.9KB, 704x544) Reverse
>social media nigger gets told
>actual news gets posted in the news thread
>walk away for a day
>social media nigger comes crawling back
It's all so tiresome.

Generation Z in Japan favors PC and mobile over PS5 and Xbox, spends an average of less than $70 on games annually: survey
>Mobile 94.7% 
>Nintendo Switch 38.5% 
>PC 33.2% 
>Tablet (26.5%) 
>DS (12.2%)
>(The answers do not add up to 100% as the question allowed multiple choices).
Will "phzos64" Michaels is no doubt copypasting some questionable college survey about the gays already, but this is actually good news because it suggests Japan's garbage economy (combined with sonykore of course) is finally breaking the japs' consolewarring faggotry out of sheer necessity and pushing them away from AAA:
>[...] the very same survey cited above also states that Gen Z gamers spend an average of 10,446 yen on games yearly, which is under 70 dollars – the amount a single full-price console game can cost.
>According to Gen Z commenters, free-to-play games, FPS titles and affordable small-scale games popularized by streamers enjoy far more popularity than AAA titles.
Replies: >>244588 >>244591
poppy 3d animated first_person trees
The survey, unfortunately, does not elaborate on what "DS" here means. Could be 3DS+DS or anything else,

DS stuff is super cheap in Nippon, with only genuinely rare DS and GBA games (Advance Wars) reaching more than ~$15 (Days of Ruin/Dark Conflict looks like there's a few import copies floating around since an AR code can force it into Japanese). Even a new old stock DSi console is only ~$100. Even most PS1 era stuff isn't expensive.
>but this is actually good news
<Mobile 94.7% 
Not really. I don't understand why they are so enamored with gachashit, but if they don't straighten that out then there will be no future for the Japanese game industry.
Replies: >>244599 >>244606
[Hide] (58.1KB, 1024x576) Reverse
After Purchasing Gearbox, Take-Two Interactive Reportedly Shuts Down Two Developers
Matthew Bromberg becomes new CEO of Unity
Limited Run Games under fire for burning games to low quality CD-R
>Limited Run Games has been called out by critics for releasing games for the 3DO console using burned CD-R disks instead of higher quality pressed disks.
>Typically, when software is released on disk format, it comes in a pressed disk which is made off of a glass master copy. This ensures that the disk is created with quality in mind, as the process allegedly results in a more reliable disk.
>Meanwhile the burned CD-R disks that Limited Run Games is using are allegedly no different than the spools of disks you can buy at Office Depot in packs of 100. Although the LRG release will at least look a little prettier.
>Since the news broke, other users began sharing their quality concerns with not just 3DO products, but also releases on other hardware such as PC.
>Plumbers Don’t Wear Ties pc edition shipped on DVD-R. And replacement disc for Monkey Island Anthology, a $200 set that they didn’t even check you could correctly install from the discs, was also a DVD-R. I was furious.
>Anecdotally, burned CD-Rs tend to not last as long as pressed disks and it’s possible that when a disk unsuited for the hardware is used, it can result in damage to both the disk and possibly the system.
>What has fans most upset, is that this unexpected lack of quality isn’t disclosed on the site.
Replies: >>244599
[Hide] (159.1KB, 450x450) Reverse
>I don't understand why they are so enamored with gachashit
You can play it on the train.
>if they don't straighten that out then there will be no future for the Japanese game industry.
People keep saying that about the western game industry but indie and small devs still exist. The same will be true of Japan, and arguably is right now with shit like Palworld (which is the product of a small studio despite the obscene hype) and Heroine of the Sniper, you just don't hear about it because there's no money in telling you.
Burn-on-demand has precedent (Warner Bros does it to sell their massive back catalog on disc without pressing 100k DVDs, of which 90% will end up landfill because nobody bought them) but they should be using CMC Pro media and industrial writers that are built to better standards than commodity PC shit. If they aren't doing that it's just another reason to wish ruin upon LRG, if they are then this is just more internet outrage bait with no purpose.
Replies: >>244612
[Hide] (34.4KB, 375x325) Reverse
>remember when the ok hand sign became a racist nazi dog whistle?
I do
The mobile market dominates the world. Fucking Monopoly Go has made 2 billion dollars because retards hand over money when you add casino elements in cheap mobile apps. By this trend games should only be some form of mobileshit but instead there still exists devs wanting to make actual games.
[Hide] (15.7KB, 615x123) Reverse
>shit like Palworld
Which is indeed shit, so I'm not sure why people keep using that as a good example.
Replies: >>244639 >>244819
[Hide] (82.6KB, 1138x686) Reverse
Replies: >>244628
What does a piece of shit site like reddit really need 150 million dollars for? Should make you think.
Replies: >>244630 >>244637
Probably server bills for the next 5 years, since everyone figured out you can just have your unpaid interns shill for you instead of paying reddit for ad space.
Replies: >>244632
There's no fucking way the servers are 30 million dollars a year
[Hide] (25KB, 1855x171) Reverse
Here's a hint.
Welcome to the tranny era of gaming, anon. That is the new ((( normal. )))
[Hide] (794.4KB, 1938x1837) Reverse
[Hide] (210.2KB, 982x403) Reverse
[Hide] (38.6KB, 976x186) Reverse
[Hide] (457.2KB, 1280x697) Reverse
[Hide] (310.3KB, 1280x607) Reverse
Hatsune Miku appears in Magic: the Gathering
Nintendo shuts down 8500+ Yuzu emulator clones
‘Helldivers 2’ Community Manager Claims Negative Feedback Regarding PlayStation Network Account Requirement Will Not Make A Difference
Helldivers 2 Community Manager Spitz claims that negative feedback from players regarding the game requiring a PlayStation Network account in order to play it on Steam will not make a difference.
Sony announced on the official Helldivers 2 forums on Steam that the game would require players to have a PlayStation Network account linked to their Steam account in order to play the game beginning on June 4th.
Sony stated, “Due to technical issues at the launch of HELLDIVERS™ 2, we allowed the linking requirements for Steam accounts to a PlayStation Network account to be temporarily optional. That grace period will now expire. See details below in this post.”
“Account linking plays a critical role in protecting our players and upholding the values of safety and security provided on PlayStation and PlayStation Studios games,” the company posited. “This is our main way to protect players from griefing and abuse by enabling the banning of players that engage in that type of behaviour. It also allows those players that have been banned the right to appeal.”
It then declared, “As such, as of May 6th, all new HELLDIVERS 2 players on Steam will be required to connect their Steam account to a PlayStation Network account. Current players on Steam will start to see the mandatory login from May 30th and will be required to have linked a Steam and PlayStation Network account by June 4th.”
This reasoning for the account linking was reiterated by Helldivers 2 Community Manager Spitz, who stated, “sony is the publisher and needs a way to ban PC players right now they can only do that by having to send a name to valve and wait for Valve to action the ban if players are required to have a PSN linked to their Steam, Sony can just ban the PSN to keep them off the game instead of having to go through Valve.”
He previously elaborated, “If a Sony account isn’t required to play the game / isn’t connected to Steam, it’s very hard for Sony to track player accounts. Steam doesn’t allow us to have any way to keep track of unique player IDs through our systems, and since players on Steam can all have duplicate usernames, if we get a report for a user named ‘John’ for example, we have no idea which of the 450,000 players named John we’re trying to ban. But if they have a unique Sony ID linked to their Steam account we can tell exactly which John it is and ban them easily.”
Nevertheless, numerous players have indicated they will stop playing the game due to the requirement to link their Steam account to a PlayStation Network account. In response to a number of players expressing their dislike of this new policy, Community Manager Spitz has noted that the PlayStation Network account linking was required at launch, but was disabled 36 hours after the game was available.
The Community Manager also noted that the account linking had been listed as a requirement on Steam since it was listed. He wrote, “This panel has been unchanged since the game was listed on Steam, and making an account with an email/pass in five minutes to link it and forget about it forever really isn’t a huge deal tbh.”
Spitz also encouraged players to express their dislike of the update writing, “If you dislike the requirement to link your account, you’re more than welcome to change your Steam review to negative or do whatever it takes to make that dislike known, but attacking AH devs, the community team, our moderators or any other person who has no control or input into the change isn’t going to help anyone.”
However, he also added that the negative feedback regarding the account linking would likely not have any affect, “Feedback is always listened to, most of it is passed on, and most of what is passed on is considered and goes into what changes we make When it comes to a requirement from Sony that has existed since pre-launch, I don’t think feedback is going to change much.”
Not only has Spitz claimed the feedback will not matter, but in what appear to be deleted posts, Spitz mocked at least one player expressing his dislike of the change. X user SnowBallBoy777 shared screenshots of Spitz writing, “It’s not like this is the first or even the fourteenth mainstream game to require a third-party account that takes a couple minutes to create, but if it’s a dealbreaker to have to take 120 seconds out of your day to enter an email and password and then forget about it, change your Steam review and make your displeasure known on a platform where it matters.”
In another screenshot, Spitz responded to a player that said, “This will kill helldivers 2 on steam. Backpedal or lose your playerbase.” Spitz replied, “I thought you were refunding and leaving.”
[Hide] (132.3KB, 1362x1333) Reverse
Guy in the comments has a point: why even hire a community manager? Name one time these retards didn't just make shit instantly worse in the name of damage control.
[Hide] (340.6KB, 795x1110) Reverse
[Hide] (356.1KB, 795x1110) Reverse
Replies: >>245308
>Nintendo has shut down (via Torrentfreak) over 8,500 clones of the Switch emulator Yuzu in a single DMCA
>all originally found on Github as clones of the original Yuzu emulator code.
Absolute mongs nintendies are, imagine still trying to host it on github. Kind of reminds me how these idiots are addicted to discord and always get caught because they refuse to switch platforms and diversify.
Replies: >>244803
[Hide] (23MB, 1280x720, 01:25)
>patch the .bin file with this xdelta
>in Retroarch's video settings under "Scaling", ensure integer scaling is turned off and that the aspect ratio is set to "Core provided"
>Set DuckStation's core-provided aspect ratio to 16:9
>Set overclock to 400%
The patched files can be combined into a .CHD file, and this works with previous saves. Only problem I noticed was that some polygons meant to be de-rendered off-screen would still flicker a lot, but it's not to the point of being distracting. It also works with internal resolution scaling and internal run-ahead. I haven't applied the gameplay mods available for the PSX version and tested them yet.
Replies: >>244802
same people doing the pc port and the netplay thing right?
i wouldnt mind having a ctr gamenight
[Hide] (34.3KB, 474x547) Reverse
>Kind of reminds me how these idiots are addicted to discord and always get caught because they refuse to switch platforms and diversify.
I really can't understand how faggots have to do anything through discord.
They are probably the same kind or retards that think that jewgle, jewtube, xitter and instagram are the whole internet.
Replies: >>244815
[Hide] (184.9KB, 329x354) Reverse
>Negative Feedback Regarding PlayStation Network Account Requirement Will Not Make A Difference
yeah nah fuck Sony
Imagine being retarded enough to buy a game published by Playstation of California in the first place.
Discord has a lot of nice features but their TOS and privacy is absolutely horrendous. I would only 'force' myself to use it for career specific purposes (a lot of places are moving away from slack to discuck) or if it involves professional work like open source development. 
>kind or retards that think that jewgle, jewtube, xitter and instagram are the whole internet.
Yeah, that's a normalfag for ya
Replies: >>244820
Do you think that community manager is still in that position?
Replies: >>244818
depends how black and/or trans it is
It's pretty fun for what it is but they should've leaned more into the guns.
You can't unlock them until the later levels.
I really don't get why people haven't moved from that shithole when matrix is a thing. Hell you can connect dicksord, Slack, and like 23 other networks if you wanted to your own server.
Replies: >>244880
[Hide] (94.8KB, 1183x1021) Reverse
‘Helldivers 2’ Community Manager Claims Players In Countries Where PlayStation Network Is Not Available Will Not Need To Link Steam Accounts
Replies: >>244881
Imagine being stupid enough to buy a p2p game that has global player limits and requires the publisher's central servers to function.
There's some psychological effect I forget the name of that pretty much amounts to
>well everybody else is already there I might as well use it
combined with
>I don't care about privacy or quality at all because I'm a normalnigger
Because they literally blocked sales of the game in those countries, lol
[Hide] (7.4MB, 8100x12000) Reverse
Hey, did you guys know that one of the top films currently being viewed in the United States is a film called Civil War?
<What does this have to do with video games?
Well since I figured this be a fun note of trivia for you, the writer and director for Civil War, Alex Garland, is also the lovely person that wrote the video game masterpiece and Mexican soap opera Fuck You! A DMC Production: https://archive.ph/XkmLQ#selection-3782.0-3992.0
No wonder it sucks
Replies: >>244915
You saw it? Care to provide the deets?
[Hide] (9.4KB, 707x247) Reverse
>Hey, did you guys know that one of the top films currently being viewed in the United States is a film called Civil War?
No one is watching this crap. It made a modest amount of money in the box office and now it is dead.
>Nintendo shuts down 8500+ Yuzu emulator clones
lol that's all? Niptendo is fucking stupid if they think they can close that Pandora's box this late in the game, people will just keep reuploading or making their own forks.
[Hide] (77.1KB, 576x430) Reverse
>the video game masterpiece and Mexican soap opera Fuck You! A DMC Production
[Hide] (28.6MB, 426x240, 14:12)
[Hide] (612.5KB, 1920x1080) Reverse
The long-anticipated LET IT DIE sequel just got a development news update, and a screenshot reveal.
[Hide] (216.9KB, 1676x1200) Reverse
Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
Tango deserved better than this, HiFi was great wtf man
Why Tango?
I get a feeling that Microsoft wants completely out of the development game aside from owning Activision, I think they really want to push for cloud streaming shit as the new standard.
But again, why Tango?
Replies: >>245030 >>245101
[Hide] (1.5MB, 320x220) Reverse
I wish I knew
what I do know is that this industry is fucking dead. Game was a reported success, had a PlayStation port release AND a Switch port on the way and your studio STILL gets shut down? Bullshit. Fucking bullshit.
Replies: >>245100
Arkane Austin and Redfall was literally just there to look attractive to buyers and not be an actual game people would want to play, Alpha Dog Studios was mobile trash, and Roundhouse never appears to have made any games so those all make sense to close. I can't understand Tango Gameworks unless Hi-Fi rush was secretly stupidly massive budget.
Im betting tango is due to other shit like Ghostwire or some creative differences. Mikami leaving last year was probably due to him sensing the shit hitting the fan. I can’t imagine Hi-Fi being a commercial failure, you can tel how efficient they were with the budget as they straight up make jokes about multiple things that were cut. Maybe the main bad guys were too simillar to bethesda execs. I mean some of their dialogue felt like personal jabs
[Hide] (258.1KB, 1280x1024) Reverse
Princess Peach: Showtime and Mario vs. Donkey Kong remake have already sold over 1 million copies
>Also in Tuesday’s financial results, Nintendo confirmed that it will announce its next console during the current financial year, year ends in March 2025. 
>A Nintendo Direct has been scheduled for June.
>In a short statement, Nintendo president Shuntaro Furkawa said: “We will be holding a Nintendo Direct this June regarding the Nintendo Switch software lineup for the latter half of 2024, but please be aware that there will be no mention of the Nintendo Switch successor during that presentation.”
Activision forced Vicarious Visions to work on Call of Duty over a potential Tony Hawk's Pro Skater 3+4: report
>“We settled on adding some handling features from the later games to reflect the way people remember the old Tony Hawk’s Pro Skater games. The improvements from 3 seemed to bleed into people’s memories of the first 2,” claimed one Vicarious Visions source to Robertson.
>“Eventually it became clear that we didn’t have time for more than 1 + 2, so the idea that we’d continue on and release 3+4 in some fashion was on the table.”
>A pitch for Tony Hawk’s 3+4 was presented to Activision following the commercial and critical success of the first remake, it’s claimed, however, this was declined.
>[Tony Hawk] added: “The truth of it is [Activision] were trying to find somebody to do 3 and 4 but they just didn’t really trust anyone the way they did Vicarious.
>“So they took other pitches from other studios, like, ‘what would you do with the THPS title?’ And they didn’t like anything they heard, and then that was it.
>“Who knows? Maybe when the dust settles, we’ll figure it out. You never know. I never would’ve thought we were going to do 1 and 2 20 years later.”
Replies: >>245039 >>245112
It's because of Starfield and Fallout (TV), and we don't have to pretend it's not. You have to be illiterate to not see it.
<These changes are grounded in prioritizing high-impact titles and further investing in Bethesda's portfolio of blockbuster games and beloved worlds which you have nurtured over many decades [read: more Bethesdashit that isn't Starfield because the Eurofags saved 76]
>Arcane Austin
<This studio will close with some members of the team joining other studios to work on projects across Bethesda. [Read: We're sending you to Bethesda Austin to be 76 slaves.]
>Alpha Dog and Tango
<This studio will close. [Read: Nobody knows who you are, we can cut you without a problem, you fucking mobile game studio.]
<This studio will also close. [Read: We put our name first on Hi-Fi Rush for a reason. Don't expect yours to be there on the remaster. Who even cares about Ghostwire 2?]
<The team at Roundhouse Games will be joining Zenimax Online Studios (ZOS). [Read: We're going whole hog on online titles. These are our CoD mines, and this is what you get for going corporate, Human Head. GoD was always dead.]
So, what's left? The shambling corpses of id, the DOOM studio and Quake Champions (funny, another online game) now because they totally fucked up Rage 2, MachineGames, the gay slave for Disney licensed games because they drove Wolfenstein into the ground, and Arkane, the gay slave for Marvel licensed games because some retard thought it was a good idea to attach Arkane's name to Redfall, nobody wanted to play Nigloop, and Bethesda forced them to work with MachineGames on the worst Wolfenstein games rather than make Prey 2 or something new.
[Hide] (406.5KB, 640x480) Reverse
>Activision forced Vicarious Visions to work on Call of Duty over a potential Tony Hawk's Pro Skater 3+4: report
imagine killing good games for this
Replies: >>245072
[Hide] (14.1MB, 1280x720, 01:24)
[Hide] (15.8KB, 550x309) Reverse
>HiFi was great wtf man
It was great if you didn't mind niggers and shitty hair cuts on women.
Metaphor: ReFantazio shows off battle system, party mechanics, and more
Putting Microsoft’s cratering Xbox console sales in context
Cyber Citizen Shockman 3 now available on modern platforms
These Helldivers 2 review bomb capes actually go pretty hard
Replies: >>245048
[Hide] (755.2KB, 1800x1361) Reverse
This is why I can't bring myself to get mad at the Helldivers devs, because unlike every other fuckpit that has worked with Sony so far they actually seem to want to make a good game and not take fat shits on the players despite being forced to do jew shit like body types and battlepasses to get funding.
>b-but they chose to work with soynyggercuckifornia!!!
You're right, they could be slaving for amazog or doing code monkey work for some disgusting mobileshit, but they chose to make the best of a shitty fucking industry instead and actually create a video game. Where's your video game?
Replies: >>245049 >>245058
you should be mad at them for hiring a tranny as community manager
Replies: >>245050
That is a good reason to be mad. Proofs?
Replies: >>245053
[Hide] (2.5MB, 1980x2979) Reverse
I would say Microsoft is setting Bethesda up to fail but then I remembered how retarded Bethesda fans are.
Replies: >>245052
>I would say Microsoft is setting Bethesda up to fail but then I remembered how retarded Bethesda fans are.
Well, it depends, how many mods does Starfield have?
Replies: >>245054
[Hide] (470.2KB, 897x1085) Reverse
i would be ashamed to ever buy anything from a bunch of leftist tranny lovers making a verhoeven tier satire on le eebul right wingers
Replies: >>245079
[Hide] (64.6KB, 504x728) Reverse
Going off Nexus numbers:
Starfield (released September 6, 2023; 8 months ago)
Searching all mods on Nexus gives me

Skyrim & Skyrim SE (released November 11th, 2011; 12 years, 5 months and 26 days ago)
duplicates here so assume about 1.5x total numbers
Combing both "all" searches here gives me 
Not gonna even try to account accurately for duplicates here so lets just say about 90k mods total to be generous.

The ratio of time from release to now for each game is 8:149
If magically Starfield released the same amount of mods each 8 months until it reached the same timeframe Skyrim is now in it would have 130,804 mods. In reality though it'll probably get around 10-15k and then everybody on earth will forget it even existed outside of making fun of it.
>forced to do jew shit like body types
Where's the source that they were forced?

>they chose to make the best of a shitty fucking industry instead and actually create a video game
They chose to make live service slop. You act as if there aren't a million games released on PC daily. They had options other than teaming up with the most cancerous publisher of them all.
Replies: >>245059 >>245060
They applied a coating of western slop and live service bullshit to EDF and called it a day.
There are better reasons to call them out than this. What other options did they have for their budget? Can you list them?
[Hide] (25.6KB, 606x290) Reverse
Replies: >>245070
>9 years
Jesus Christ it felt like less than that.
Replies: >>245071 >>245308
I knew someone who told me that a Switch launch title was "their childhood" and then I realized that this person is effectively almost 20, it made me feel fucking old
Replies: >>245075 >>245308
[Hide] (1.2MB, 1221x656) Reverse
>that pic
What the hell am I looking at.
ghetto nigger hood rat famous for singing about her vagina and dating a rapist was added to call of duty as a "dlc operator"
>I knew someone who told me that a Switch launch title was "their childhood" and then I realized that this person is effectively almost 20, it made me feel fucking old
To be fair there's plenty of retards who go with the clichè "muh childhood" for games that they played only 1-2 years before.
I remember years ago a comment on jewtube that said something like "muh childhood muh nostalgia" about a Gravity Rush video and someone told this retard: "The game came out barely a year ago, what the fuck are you even talking about!?"
I don't know if these retards think that writing "muh childhood" will make them appear "deep" or what else.
a baboon with a half melted tootsie roll on its chest
[Hide] (211.1KB, 618x444) Reverse
He changed his twitter URL. Here's a more up to date image.
Replies: >>245092
The end game.
>soyny gayme with 'body type' faggotry in it
>men in dresses are involved
I'm so surprised by this completely unforeseeable twist.
From what I understand Evil Within 2 wasn't successful, but Tango showed it can adapt and make more then just 1 type of game easily. I hope the devs can get together and make their own studio.
>High-impact titles
So...Minecraft? Because they just killed Tango who literally gave Xbox the 15 minutes of fame it needed and is still highly regarded while shit like Starfield fizzled and died.
[Hide] (240.4KB, 498x498) Reverse
Corporations enforce this religious devotion to consolidation, to the point they do it with things that really shouldn't even be consolidated in the first place i.e. game studios. You WILL adhere to our commands and shuffle on over to develop our proven properties and (that definitely aren't gonna give diminishing returns in the next decade) the niggercattle will lap it up like good little retards. Any remotely risky venture runs contrary to our Lord Mammon's will.
[Hide] (406.5KB, 399x1079) Reverse
>Why Tango?
>I get a feeling that Microsoft wants completely out of the development game aside from owning Activision, I think they really want to push for cloud streaming shit as the new standard.
>But again, why Tango?
Usually when these acquisitions happen (see EA) the bigger company doesn't give a fuck about the talent they are purchasing, it only cares about getting their filthy paws on their IPs.
So as soon as the acquisition happen, they fire everyone and keep the IPs, so they can let some cheaper or in-house studio develop those IPs instead and whore them out and milk them to the fullest.
For this reason, Oddworld Inhabitants told EA to fuck off when they tried to acquire them, because they knew what they were up to.
Replies: >>245112
Isn't Oddworld very community driven, too? >>245036
>Peach Showtime
Has anyone even played this game at all? I have seen zero marketing, zero shilling and zero discussion online. I don't even know what genre it is.
Replies: >>245113
> I don't even know what genre it is.
I heard another anon saying a while back it seemed like a riff on PS3 platformer Puppeteer.
Isn't KSP 2 also kill? Or are we still waiting on confirmation that Take2 gutted the studio and cut their losses like everyone assumes they did.
Replies: >>245125
Again? This already happened 3 years ago.
So many fucking words and yet he said almost nothing. No wonder he works for disney.
Replies: >>245168
It's the things he does say and how. Typical propaganda/corporate speak. The most annoying part is the Orwellian "this is not shit, but gold" gobbledygook.
Two atom bombs simply was the wrong amount. It should have been 50 or zero.
Replies: >>245169
[Hide] (11.6KB, 223x273) Reverse
This is where I remind people of a few things
>one spiritual jew is not the entire Japanese entertainment industry
>press releases like these are done to market to useful idiot fear/outrage porn sites and kike investors, not to communicate any kind of truth
>otaku hate this shit just as much as Americans do, you just aren't made aware of that fact because it doesn't benefit the Learned Elders to do so
>series like Interspecies Reviewers are still around
>most of the "core anime values" series cumbrains always hold as shining examples were either made in the 70s and 80s (so look to then for when it all went wrong, not now) or were censored for broadcast because they were only shown as commercials for the DVD/BD release
>do not respond to niggerpill
Replies: >>245171 >>245176
>the "core anime values" series cumbrains always hold as shining examples
The what?
You forgot one 
>this isn't even video games
[Hide] (617KB, 768x576) Reverse
>Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
As a follow-up to this:
Microsoft closed Tango and Arkane Austin because they don't have the money to sustain them
<The sudden closure of several video-game studios at Microsoft Corp.’s Xbox division was the result of a widespread cost-cutting initiative that still isn’t finished.
<Speaking about the closures more broadly, Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.
<Jill Braff, head of ZeniMax studios, said in the town hall that she hoped the reorganization would allow the division, which also develops Fallout and Doom, to put more focus on fewer projects. “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,” she said, according to audio of the meeting reviewed by Bloomberg.
<“I think we were about to topple over,” she added.
<These cuts at Xbox come amid a wider contraction in the video-game industry due to economic shifts following a period of rapid growth during the pandemic. Recently, Microsoft’s gaming division has expanded more than any of its competitors via the acquisitions of ZeniMax and Activision Blizzard for more than $76 billion combined.
And, they're not done: https://nitter.poast.org/theswweet/status/1788309030638899265
<This explicitly tells us that Ninja Theory and Obsidian are directly in danger as soon as they release Hellblade II and Avowed. It doesn't matter if they're successful, if they suddenly want to start pitching projects management sees that as a liability.

I don't know whether I should laugh at how stupid this all is or be angry that people will allow them to do this again in the future and get away with it.
Replies: >>245183
[Hide] (448.4KB, 846x900) Reverse
>Microsoft doesn't have enough money
Not News but it makes one think about then and now
This Strip Mahjong Game Saved Capcom From Bankruptcy
>Capcom is behind some of the most beloved video game titles, from Street Fighter II to Resident Evil. However, both of those games might not even exist today, if it were not for the adult-themed mahjong game named Mahjong Gakuen, which allegedly saved the company from bankruptcy in the late 80s.
>This strange piece of video game trivia comes courtesy of a variety of former Capcom sources, including the artist Akira "AKIMAN" Yasuda, who recently took to Twitter to share the story (as spotted by VGDensetsu), and the former producer Yoshiki Okamoto, who was the lead developer on the project.
>Okamoto has spoken about the topic twice before on his YouTube channel but decided last week to revisit the subject once again in a new interview with former Capcom programmer Takashi Aoki, who also worked on the title.
>According to these various accounts, Capcom was facing bankruptcy towards the end of the 80s, when Okamoto decided to secretly start developing a strip version of mahjong (the tile-based parlor game). When it was finished, Capcom's president Kenzo Tsujimoto refused to release it under the company's banner, with the explicit title eventually being distributed under another publisher named Yuga instead.
>As AKIMAN states, the game sold tremendously well for the company. So well, in fact, it outsold Capcom's Ghouls 'n Ghosts, which was also released in 1988. Okamoto even credits it with saving the company from its financial crisis, proving that yes, sex does indeed sell.
Replies: >>245202 >>245216
If only they would go back to doing stuff like that instead of making western games masquerading as Japanese games.
[Hide] (1.1MB, 1075x1502) Reverse
[Hide] (11.6KB, 384x240) Reverse
[Hide] (11.1KB, 384x240) Reverse
[Hide] (7.6KB, 384x240) Reverse
Found some images of the game.
‘Helldivers 2’ Community Manager Spitz Fired
In the Helldivers 2 Discord, Spitz or Spitzerfx no longer has the Community Manager badge and he’s made a number of comments indicating he no longer has any kind of authority or leverage in the Discord and game.
As can be seen below, Spitz is no longer listed in the Discord’s Community Manager tab. It only includes Baskinator and Twinbeard.
Grummz Calls For ‘Helldivers 2’ Community Manager Team To Be Fired After Moderator Accuses Him Of Sexual Assault
Nintendo President Shuntaro Furukawa Announces Switch Successor To Be Revealed Later This Year
Warhammer 40K Novelist James Swallow Confirms He Included “Gender Transition” Propaganda Into His ‘Iron & Bone’ Story
Replies: >>245227 >>245277
>mindless outrage porn
>mindless outrage porn
>mindless outrage porn
Shouldn't you be eating some used cake over at 8moe, goy?
Replies: >>245246
I'm not talking about acronyms but the rest of the post. Do not tolerate this.
What the hell is up with warhammer going full tranny all of a sudden?
Replies: >>245229 >>245233
>all of a sudden 
Have you been living in the woods for the past several years or something? It's been building up to this for awhile now.
[Hide] (504.6KB, 3144x1528) Reverse
>all of a sudden
It's been almost 20 years in the making, starting with the wussification of Slaanesh in the 2000s to sell to parents easier. Age of Smegma was used to all but squat the fucker and replace him with a jew on the Fab Four roster, though I believe that's been slowly walked back on the Fantasy front. AoS itself and the equivalent in 40k are clearly trying to ape Marvel Movie extruded entertainment product and push out the traditional hobbyists. 40k novels have had gendermutant AdMech in Titansdeath, a Fenrisian woman questioning the absence of female space marines in a space furries novel, and Amar Astarte, a Horus Heresy character the fandom immediately nicknamed "Space Karen" who managed to make Erebus (the sickest of sick fucks and the real First Heretic) look like the hero. GW has been riven with chaos taint (ironic) for a long time due to jewish investment and the culture rot of the UK, this is just them finally taking the mask off due to the broader culture war and the GW oldfags who would call them out like Bryan Ansell dying.
Replies: >>245246
WB Blames ‘Suicide Squad: Kill The Justice League’ For Quarterly Miss
>While there’s a lot of talk right now about Redfall, the high-profile, poorly-reviewed game from Arkane Austin, the studio Microsoft just shut down, pound for pound, I would argue that Suicide Squad: Kill the Justice League is the worse industry failure. And in fact probably one of the worst AAA failures I’ve ever seen. Now, WB is making it well known just how true that is.
>WB Discovery CEO just said on an earnings call this morning that contributing to losses in the company’s quarterly financials was the “disappointing release of Suicide Squad,” and actually took an impairment charge for it. Earnings have crashed year over year given that in 2023, the megahit Hogwarts Legacy was out. And despite this disparity, David Zaslav has previously said WB plans to double down on live service games.
>We don’t know Suicide Squad’s full budget nor its full scope of sales, but given what we do know, a tremendous loss is likely, and in the current video game industry climate, it seems like there may be some very bad news for developer Rocksteady in the near future, even as they try to maintain the game as a live service. What went wrong? Where to start:
<Sweet baby inc.? Oh vey goy!
>I have given Suicide Squad dozens of hours of my time, and have enjoyed many aspects of it. But as my 6/10 review indicates, it is utterly lacking on the whole, and I am not whatsoever surprised it has been received the way it has. If the game is being singled out by WB Discovery as making a significant dent in their earnings, I am very, very much concerned for the future of Rocksteady going forward after this.
>no mention of the second company that worked on suicide squad
What will happen to rocksteady and the second dev company they outsourced that turd to? Who takes the fall?
[Hide] (1.4MB, 916x544) Reverse
[Hide] (1.8MB, 420x200) Reverse
>Major company mandates some retarded input in their product
>Employees can't do nothing but obey orders
>Product fails due the major company's retarded input
<shareholders want to know why the product didn't make money
>major company blames their employees for simply following orders
Can't the company at least get some feedback from the devs on their stupid decisions, or are dev teams just meant to buckle up and take it?
>fire competent white developers
>replace them with DEI 
>shocked when final product is beyond shit 
Latinx, jeets and cunty kike women are the cause of this next video game crash 

>can’t they say anything 
a no bullshit dev studio can definitely tell off shareholders and suits when they begin interfering with the product(dark souls)
Replies: >>245255
[Hide] (721KB, 1299x656) Reverse
hows that working for from these days...yeah right
More like.
>major retarded company madates retarded input in their product
>retarded diverse and inclusive devs hire diverse and inclusive consultation company
>do retarded shit
>retarded normalfags don't buy it
>no profits
>major retarded company blames retarded devs
They will keep going until the normalfags buy something and then milk that to the ground.
[Hide] (22.6KB, 270x303) Reverse
>Can't the company at least get some feedback from the devs on their stupid decisions, or are dev teams just meant to buckle up and take it?
I am pretty sure feedback regarding gameplay aspects or technical, is allowed, it's when devs start questioning the agenda that the company fires them.
Why do you think Naughty Dog lost like their 70% of employees during TLOU2 development and Soyny had to hire people that worked on movies (how fitting) to finish the job?
Because those devs reportedly had enough the Neil Kikemann's faggotry and the garbage he insisted to put into the game.
Or look at Ed Boon, every time he has to present a new MK after MK2011 he just looks depressed, like he's not happy at all to what MK has become but can't say anything because WB hold him by the balls somehow.
[Hide] (22.1KB, 474x247) Reverse
>my 6/10 review
giving this slop anything above zero immediately reveals vermin
Replies: >>245766
Have you never worked in a large company before? Have you never seen how bad local/regional/federal governments in any country always find a way to fuck up? The developer team's boss is themselves low on the totem pole. Large companies also love to hand down directives from the top that are  themselves impossible to achieve but the manager at each level simply feels compelled to make it their mission and push it down. The pressure from above is so bad that no one wants to talk back. And assume you did fight the shitty decision. If weren't fired and managed to win one battle, unless the culture of the workplace changed, it is more likely that you would have to be putting your neck on the line every single day. So in a way the whole system eventually either changes or the team will buckle up by force.
>Nintendo President Shuntaro Furukawa Announces Switch Successor To Be Revealed Later This Year
Calling it right now they already said something to the effect that the successor is the "Next in the Switch family" so most likely they want to call it the Switch NEXT.
>The ugly women and forced inclusivity in mortal kombat are the least of that franchises problems.
Not the only issue, but still one of the main problems.
Hot females and skimpy outfits were part of MK's identity.
Regarding Boon, i really don't know what's stopping him from leaving WB, getting some of his most talented and trustworthy devs with him, and make a MK spiritual successor with the new studio.
And bring back John Tobias too
Replies: >>245306
>Hot females and skimpy outfits were part of MK's identity.
MK has always been about chinese ninjas and 4 armed monsters ripping each other's spines out. I haven't played any of the 3D zoomer releases but the clumps of pixels in the 90s MK games had as much sex appeal as tetris.

>most of the modern audience for japshit is no longer otakus, it's niggercattle who want Japan to completely sanitize its content
The audience is not the customer the ((( investors ))) are the real customers.
[Hide] (115.9KB, 1420x1096) Reverse
[Hide] (542.9KB, 2560x1677) Reverse
[Hide] (391.1KB, 2560x1677) Reverse
Cotton got another game announced before RnR 2 even got footage shown.
The game is a sequel is Reboot despite not being a remake supposedly, two new characters for the game were revealed, with Willow being the antagonist of the game.
It comes out Spring 2025.
[Hide] (4.1KB, 294x229) Reverse
Switch launched like 7 years ago. Not 9. they "announced the existence" of it 9 years ago.

This really disgusts me. MTG used to have great artists. Now i can see they failed to make even Miku cute. Anons using mspaint manage to make her cute, but these faggots failed. I was going to buy these until i saw she's only cute in 1 card (Harmonize) and maybe 1 other card. The rest look absolutely terrible.

While i dont agree hot females or skimpy outfits were part of its identity, i think the females were never meant to be ugly like they are now. the game is straight up ugly and the women are unappealing. fixing that is a huge step to making it more appealing.  Putting a fresh coat of paint on a beat up car isnt going to make it drive better, but youre more likely to sell it and a coat of paint sure can make something look 10x improved even if it isnt. I wouldnt know how broken MKs gameplay is because it just looks so unappealing why the hell would i ever try it in the first place?
Replies: >>245314 >>245328
[Hide] (45.2KB, 418x472) Reverse
She needs rape correction.
Replies: >>245315
This looks nothing like cotton, these look like generic isekai trash characters.
there's clearly going to be zero artistic cohesion here with the old designs, fucking hate when japs bring back old franchises for cheap reboots like what they did to umihara kawase
Replies: >>245315
[Hide] (16.4KB, 300x466) Reverse
well here's a design from a 'zoomer release'...from 13 years ago.
Replies: >>245328
>While i dont agree hot females or skimpy outfits were part of its identity
Both you and that guy are idiots. MK sold exclusively on gore, babes, and outrage with an Oriental flavor.
Replies: >>245316 >>245367
[Hide] (136.9KB, 492x768) Reverse
[Hide] (227KB, 1117x619) Reverse
[Hide] (162.4KB, 409x542) Reverse
[Hide] (154.7KB, 357x597) Reverse
They're definitely more detailed and modern compared to the other characters and villains from the series. I hope they get Tamura on board for designing characters since he's essential when it comes to Cotton.
Ironically I don't think they're that bad compared to Tacoot, who looks like a character from Genshin Impact.
She's getting fire dragon correction if anything.
There are like 2 female characters it's hardly Dead or Alive.
Replies: >>245349
[Hide] (85.5KB, 875x1024) Reverse
[Hide] (1.9MB, 320x240, 00:43)
[Hide] (6.3MB, 1280x720, 00:39)
[Hide] (1.2MB, 532x360, 00:18)
[Hide] (238.4KB, 1920x1200) Reverse
>While i dont agree hot females or skimpy outfits were part of its identity, i think the females were never meant to be ugly like they are now. the game is straight up ugly and the women are unappealing. fixing that is a huge step to making it more appealing.
I saw some Mortal Kombat 1 (not the OG, for some retarded reason they decided to name "1" what is supposed to be MK12) gameplay, and the characters look like those lame cosplayers you would find at convention rather than the actual characters.
Making the characters look good is the first step to make people want to play as them.
So yeah, it is not the only problem, but on the main ones.
>MK has always been about chinese ninjas and 4 armed monsters ripping each other's spines out.
That, but it was also fit female ninjas in skimpy outfit, unless you stopped playing MK after the first one, of course.
>well here's a design from a 'zoomer release'...from 13 years ago.
And that is still leagues better than the crap they are doing nowadays.
Replies: >>245345 >>245367
They are persistent and will try to probe every point to figure out your weakness but falter when people are aware of them. Make no mistake the tactics they use are same ones they’ve developed over decades and only succeeded due to the ignorance or lack of experience of the target. This is why they look like idiots, people here know how they work.
[Hide] (89.5KB, 214x466) Reverse
>it was also fit female ninjas in skimpy outfit
Maybe I'm projecting my own bias here. The ninjas with chinese weapons always wear masks and the ones that don't wear masks have literal monster faces with shark teeth. And Sonya is a soccer mom who looks like solid snake in drag.

You can do the math yourself, I make it out to be a ratio of 1/10 female to male characters in the early games. Maybe they started making more of an effort with sex appeal later on but I still think it's a stretch to say it's "always" been pillar of the franchise.
Replies: >>245367 >>245398
[Hide] (37.4KB, 375x480) Reverse
[Hide] (37.6KB, 640x480) Reverse
[Hide] (13.1KB, 172x328) Reverse
Spoiler File
(114KB, 853x1280) Reverse
Spoiler File
(128KB, 853x1280) Reverse
>the 3D zoomer releases
Many of Sonya's MK1 sprites were edited to enlarge her tits even when it didn't make sense, then a Playboy model was cast to play as her on MK3.
The games may not have been as explicit back then but sex appeal has always been a main draw for the female characters, faggot.
Replies: >>245354 >>245367
[Hide] (379.3KB, 720x1280) Reverse
[Hide] (439.9KB, 720x1281) Reverse
[Hide] (439.9KB, 720x1281) Reverse
Also, sex appeal aside, fatalities are much less impactful when done on overdressed characters, unlike when you see the bare skin being slashed, chopped, burned and so on.
That's another reason skimpy outfit were part of MK's identity.
Replies: >>245355 >>245367
[Hide] (454.3KB, 720x1280) Reverse
posted the same pic twice
[Hide] (63.8KB, 680x383) Reverse
[Hide] (423.6KB, 1000x563) Reverse
[Hide] (121.7KB, 400x274) Reverse
[Hide] (189.3KB, 365x273) Reverse
[Hide] (70.8KB, 543x419) Reverse
>MK sold exclusively on gore, babes, and outrage.
Gore yes, babes? no. You have no idea what you're talking about.
First game had 1 unsexy female character.
Second game had 2 unsexy female characters.
Third game had 5 unsexy female characters.

and it got even worse at 4. The game having an attractive model doesnt mean the game was made or even characterized by that. It wasnt. And this was back when they used sex to sell every kind of game. Just thumb through any gaming mag from the 90s and early 2000s and its nothing but using sex to sell. Mortal Kombat was sexually tame for the time. With all the outrage around mortal kombat sexual content wasnt even part of the controversy.

You zoomers have no idea what youre talking about and using your uptight femenist infested values and projecting them to the times. MK was never known for its sexual content.

>I still think it's a stretch to say it's "always" been pillar of the franchise.
flat out delusional.
[Hide] (50.2KB, 600x481) Reverse
For (You)
i would make a full sized family with mk4 sonya
>it's not to my tastes so it doesn't count
>the roster needs to be 50% women in order for sex appeal to be present
>sonya blade and the ninja girls aren't hot
>"every game used sex to sell at that time, so it doesn't count"
Is this what micrplastics have done to the younger generation? Castrate yourself for having the temerity to calla anyone else a zoomer.
[Hide] (196.5KB, 616x702) Reverse
>Is this what micrplastics have done to the younger generation?
No, it's what mindless contrarianism has done to /v/.
Replies: >>245410
Shameful post
[Hide] (138.9KB, 1280x720) Reverse
[Hide] (333.7KB, 1908x2247) Reverse
>Is this what microplastics have done to the younger generation? Castrate yourself for having the temerity to calla anyone else a zoomer.
>No, it's what mindless contrarianism has done to /v/.
I also agree it's just contrarianism.
To say that MK never had sex appeal is flat out delusional, hell even Sheeva that was supposed to be a fucking monster had huge boobs and wore next to nothing.
And here's what Kitana used to wear on MK3, you wouldn't call this sexy?
Replies: >>245417
what the fuck did they do to sheeva, fucking hell
Replies: >>245422
[Hide] (65.2KB, 418x628) Reverse
Uh, it's current year shitlord?
[Hide] (132.1KB, 680x562) Reverse
And then they say "unrealistic standards of beauty" or "unrealistic body proportions".
That Mileena cosplayer got pretty close to the original character.
Replies: >>245426
[Hide] (171.6KB, 759x1062) Reverse
Unrealistic in that context is just doublethink for "takes my lazy ass effort therefore it isn't real to me". It's like when fags and fat cunts were trying to pretend that the fitness movement started with the third reich so that they could have an excuse to never work out.
Ed boon shouldn’t have to suffer like that. 

The fgc is a laughing stock and a far cry from what it used to be. Nowadays,degenerate fat niggers,retarded spics and jewish shills(max) make up its greater audience. there’s no integrity whatsoever in the scene. In contrast to the 2000s, thuggish blacks gatekept the scene from these faggots and whites/asians were winning tournaments (mk3, cvs2, sf3, my, mvc2). the fact that furries along with trannies can pull their weight and bully players and sponsors into playing along with their bullshit is disgusting yet hilarious. Not only that, but these freaks are winning tournaments so everyone in the scene is forced to comply which makes it even funnier. 

My point is, I don’t blame Boon for making these disgusting looking games, it’s out of his control. I’m sure the moment he makes a skimpy jade or Kitana model, he’d get an earful from some fat bitch telling him to correct it
[Hide] (2.2MB, 1927x2719) Reverse
EA boss thinks ads in triple-A games would be 'meaningful' growth driver
>What could help triple-A games get even bigger right now? According to EA CEO Andrew Wilson, the answer lies in ads.
>During a recent earnings call Q&A, Wilson was asked by an analyst about "dynamic ad insertion" in triple-A titles as a means of revenue. While he thinks it's "still early" for that, he noted its potential as a "meaningful driver of growth" for the publisher.
>In fact, internal teams at EA are already exploring "very thoughtful [ad] implentations," Wilson revealed. For him, the important thing is to build up communities in games, then figure out how ads are potential growth drivers.
>"We have looked over the course of our history to be very thoughtful about advertising in the context of our play experiences. [...] As we start to build community and harness the power of community beyond the bounds of our games, how do we think about advertising as a growth driver in those types of experiences?"
>Do video games (and EA) really need ads?
>EA's not the only company considering placing ads in games. Back in January, it was reported Netflix was eyeing in-game ads for its game service, but only for customers on Netflix's ad-included tier.
>Netflix Games is a small (and free) arm of the streamer, and the ads are one of many options Netflix is considering. It was also looking at in-app purchases and simply charging money for "more sophisticated" titles.
>It's worth noting that live-service titles like EA Sports FC (née FIFA) and Madden have consistently brought revenue to the publisher on a yearly basis. In fact, EA ended its 2023-2024 year with revenue of $7.56 billion, up two percent from last year.
>Full game (read: not live-service) titles like Star Wars Jedi: Survivor was said to have made up $2.02 billion of that revenue. Unlike TV, it appears that games are doing fine sans ads, despite how "thoughtful" they're intended to be.
>Game Developer reached out to EA to ask about which games the publisher would put ads in, such as Apex Legends or its next live-service Battlefield title. We'll update when a response is given.
[Hide] (150.5KB, 768x768) Reverse
>My point is, I don’t blame Boon for making these disgusting looking games, it’s out of his control. I’m sure the moment he makes a skimpy jade or Kitana model, he’d get an earful from some fat bitch telling him to correct it
Anon, i think we are way past the "It's the SJWs fault" period.
Do you really think that the censorship and poz it's because some tranny faggot has a meltdown on twatter?
Or because it's kikes who are using these to take the blame in ((( their ))) place?
I agree with you about Boon not being in control of that, that's why i pointed out how with every game after MK9 he clearly fakes enthusiasm but it's obviously unhappy when he talks about the latest MK games, as if someone is pointing a gun to his head.
That shit is 100% due to the kikes at WB and not because of a few terminally online faggots on social media.
Replies: >>245472
Remedy Entertainment cancels planned co-op multiplayer game
>“Codename Kestrel showed early promise, but the project was still in its early concept stage,” said Remedy CEO Tero Virtala. “Our other projects have advanced well and are moving to the next stages of development, and increasing focus on them provides us with benefits. We can reallocate talented Kestrel developers to these other game projects, and many of our support functions get additional focus on their operations. This is yet another means to ensure that our game projects continue advancing well. I want to thank our Kestrel development team. Though we decided to discontinue the project for wider Remedy benefits, our team has done good work and provided us with valuable learnings. I also want to thank Tencent for their partnership so far. They have been very professional and supportive.”
I love it when the despair in a picture is so apparent it becomes funny.
Replies: >>245450
The bottom picture's edited unfortunately
Replies: >>245453 >>245461
Why would they add a sodomite furry in the picture?
Replies: >>245454
I meant his mouth
unless you're joking or something
That's a shame, a forced smile would make it even funnier.
>for sex appeal to be present
So is the argument about sex being a main aspect of MKs identity? or just that it doesnt have ANY sex appeal.

You've all lost the plot. It's an unsexy game and was never marketed that way. get over it.
Replies: >>245480
>I’m sure the moment he makes a skimpy jade or Kitana model, he’d get an earful from some fat bitch telling him to correct it
So ignore people like that instead of cucking. As far as I'm concerned you are just as culpable if you cuck to a vocal minority.
Replies: >>245472
If he guy actually cared about the quality of the games, he could have left at any time and made "Not Mortal Kombat" without the pressure made by WB's HR department.
Replies: >>245535
Not making the female cast intentionally ugly (see Sheeva above) should be MK's and every game's identity. Also,
>reddit spacing
Replies: >>245575
[Hide] (46.4KB, 610x407) Reverse
>If he guy actually cared about the quality of the games, he could have left at any time and made "Not Mortal Kombat" without the pressure made by WB's HR department.
Exactly, leave those assholes at ((( WB ))) take his most trusted people and make a spiritual successor to MK.
But putting up with this shit!?
Yes. But just because you want to fuck dixie kong and candy kong doesnt mean sexy characters are central to donkey kong's identity.

>Separating the reply to quoted text and a general reply is reddit spacing.
Whatever you say, summerfriend.
[Hide] (3.8MB, 496x360) Reverse
>still going at it
Now you are just being disingenuous.
You are seriously comparing realistic human female characters in skimpy outfits to fucking cartoon chimps?
Replies: >>245606 >>245618
[Hide] (2.7MB, 2480x2165) Reverse
The bar for post quality is so low at this point that I can't tell with certainty if this post is genuine or bait.
Replies: >>245608
meant for >>245575
[Hide] (69.4KB, 950x790) Reverse
>just because you want to fuck dixie kong and candy kong
What the fuck is this argument about anymore I've lost track of it.
[Hide] (20.8MB, 1280x720, 01:56)
[Hide] (7.2KB, 635x198) Reverse
Marvel Rivals terms of service has "non-disparagement" clause to prevent players giving "negative reviews"
Well, finally that shit posted, for some strange reason I was getting an autoban for something.
Sounds like they're saying just because you find the characters attractive doesn't mean it's central to the game's identity, which was the original claim for MK that a few people took issue with. The overall argument people used in response to people saying that scantily clad sexy women is not central to MKs identity was that MK contains scantily clad attractive women, which is fine, but doesn't mean it's central to the game's identity.
Alot of games have attractive characters, but that doesn't mean attractive characters are central to the game's identity.

Seems obvious if you read the thread.
also, Donkey Kong Country is best known for platforming, monkey business, and sexy scantily clad apes.
Replies: >>245681
>sexy scantily clad apes
Like Diddy?
>created by chink devs NetEase
Sounds like the standard shit they pull over there accidentally leaked west.
[Hide] (17.8KB, 480x348) Reverse
Substantially "please don't mock our game" because they know it's garbage.
Sony announces two PlayStation CEOs to replace Jim Ryan
>“Sony Interactive Entertainment is a dynamic and growing business that delivers incredible entertainment experiences through the connection of content and technology,” said Hiroki Totoki. “These two leaders will have clear responsibilities and will manage strategic direction to ensure the focus remains on deepening engagement with existing PlayStation users and expanding experiences to new audiences.”
>Hideaki Nishino added, “We will continue to connect players and creators through world-class products, services, and technology. We always strive to grow our community even bigger with innovation in every area at Sony Interactive Entertainment. I am honored to be appointed such an important role alongside Hermen. By working more closely together, we will be positioned to build incredible experiences for an ever-expanding audience now and in the future.”
>Hermen Hulst commented as well, “I am thrilled to lead the studio business group and continue to build on our success with PlayStation 5, while preparing for the future. The video game industry is one of the largest entertainment industries in the world and has been built on the marriage of content and technology, and I look forward to continuing to push the boundaries of play and entertainment.”
Square Enix stock price plummets after confirming 70% profit drop
>This massive plunge in stock value comes within a day of the company announcing a massive 70% drop in net revenue, roughly 14.9 billion yen (roughly $95.4 million USD). The shocking drop in profits was large enough for the company to also announce a massive shift to drop console exclusive games.
[Hide] (1.3MB, 600x333) Reverse
Square Enix share price drops 16% after disappointing yearly financial results
FF7 Rebirth, FF16 and Foamstars all sold less than expected
>Explaining in more detail in a post on X, Mochizuki reports that Kiryu said sales of all three games fell short of expectations. Final Fantasy 16’s sales were reportedly in line with expectations when it was released, but it couldn’t keep momentum and eventually failed to reach Square Enix’s total goal for the financial year.
>Final Fantasy 7 Rebirth and Foamstars, meanwhile, failed to reach internal targets from day one.
>Kiryu also reportedly said the publisher was confident Final Fantasy 16 would be able to achieve its goal over its 18-month plan, and that while Final Fantasy 7 Rebirth and Foamstars weren’t as much as expected, that didn’t mean they were bad.
Square Enix confirms US, Europe layoffs as part of restructuring
>The scale of the layoffs wasn’t shared, but staff were told that people working in publishing, IT, and Square Enix’s Collective indie games division will be predominantly affected.
>Those impacted will be informed this week, staff were told. In the UK, employees will enter into a one-month consultancy period, as per local employment law, while US-based staff could leave their roles before June.
>Following the internal meetings on Monday, many of Square Enix’s main Slack channels were locked, VGC was told.

Let us pray Squeenix gives up and sticks to publishing manga like Uzaki-chan, it's the only thing they seem to be good at.
I'd hope they drop all the DEI shit they've been doing and at least try to make good games again, but they've been shit for a long time just for different reasons before they started taking Blackrock's money.
Replies: >>245720
>but they've been shit for a long time just for different reasons before they started taking Blackrock's money.
From what I've seen, SE's problems seemed to begin around 2005 during the development of FF13 and just spread like a cancer to every other division of the company.
[Hide] (82.5KB, 453x477) Reverse
>during the development of FF13
Funny Femdom 13?
I'd say it was even before that. Personally I think 11 was kind of where things started turning. It might not have been anywhere near as pronounced and damaging as the complete pile of shit that was the 13 games, but I think it was a sign that they were going to start relying heavily on the series' brand recognition to milk fans instead of trying to make something good.
>rare occurrence of go woke go broke actually working
What the FUCK were they thinking trying so hard to force players to play some latinx goblina/nigger in forspoken?
Not only that, but what was their end goal with separating that piece of shit final fantasy vii game into three pieces? Of course people aren’t going to buy the fucking game. Many are going to wait for the inevitable all in one full release even if it is a couple years from now
SE problems started right after the merger.
Also didn't SE themselves admit that they were going to remake FFVII only if they found themselves in deep shit?
Replies: >>245737 >>245739
I want to give the FF7 remakes a try since the combat looks fun but I still need to finish the original.
Attractive girls? In my Marvel products?
Too bad the gameplay looks like Overwatch garbage.
Replies: >>245790
[Hide] (133.3KB, 900x600) Reverse
>rare occurrence
Shut the fuck up shill.

>Also didn't SE themselves admit that they were going to remake FFVII only if they found themselves in deep shit?
I believe so, it's always been their ace in the hole since they remade the intro as a tech demo for the PS3 around 2006.
My understanding is that Square has followed the path of McDonnell-Douglas: have your execs smoke crack and make terrible business decisions, get bought out by a more successful company in the same niche, con and bribe the shareholders into putting your incompetent execs at the top of the merged company, who proceed to run both companies into the ground making the same terrible decisions that sunk them the first time.
‘No Rest For The Wicked’ CEO Thomas Mahler Rebukes Game Journalist And Defends Gamers Fighting Back Against Woke Ideology
>No Rest for the Wicked CEO Thomas Mahler rebuked German game journalist Maurice Weber and issued a defense of gamers fighting back against woke ideology.
>Mahler took to X on May 13th where he detailed he was contacted by Weber for an article that will likely be published in the German outlet Gamestar.
>He wrote, “I already know I might get myself into trouble once again by posting this, but I just replied to Maurice Weber, a German journalist who is affiliated with the German outlet Gamestar. I do think it’s especially important these days that we always remind ourselves to try to keep an open mind and try to understand even those who think differently than we do.”
>He then shared a response he sent to Weber regarding “people who are apparently fed up by ‘Woke Culture.’
>Mahler wrote, “I think it all makes sense, Maurice. This is basically a backlash against cancel culture and similar phenomena because everyone has had enough of that nonsense. I’d suggest you take a more nuanced view, especially since you position yourself as a journalist. Yet, you often display a narrow-minded attitude and don’t seem to question what’s actually going on. And that is something we should expect from a journalist!”
>“Just because you personally haven’t been affected by cancel culture doesn’t mean there hasn’t been a lot of foolishness happening, and it’s still ongoing,” he continued, “And it’s only a matter of time before it impacts you, too. ”
>Mahler then shared famous words from Pastor Martin Niemöller, “Consider this famous statement: ‘First they came for the socialists, and I did not speak out—because I was not a socialist. Then they came for the trade unionists, and I did not speak out— because I was not a trade unionist. Then they came for the Jews, and I did not speak out—because I was not a Jew. Then they came for me—and there was no one left to speak for me.’
>“Instead of allowing artists to just be artists, Hollywood and most of the game developers on the West Coast have decided that it’s appropriate to use films and video games as platforms to push their own political agenda. If you argue otherwise, I would expect a journalist like you to back it up with thorough research,” he went on.
>“Moreover, it’s become the norm to point fingers at others, particularly at those who may think differently from us. Rather than allowing others to be different and listening to them regardless, we attack them outright. It’s frankly eerily reminiscent of old Nazi tactics,” Mahler asserted.
>“Anyone who doesn’t conform is ridiculed, and it’s suggested they be shamed, fired, and have their careers destroyed,” he stated.
>“This has been the approach over the past few years, and I know plenty of people whose careers have been devastated by trivialities and misinformation, and they continue to suffer today. You seem unaffected, and thus you refuse to consider a more open perspective,” Mahler wrote.
>Next, he stated, “Your apparent lack of empathy in this matter is not only unhelpful but also shows a considerable amount of ignorance.
>“Allow me to also play critic for a moment: At Gamestar, you do the same thing. Instead of cleaning your own house, you wield the ‘We report and earn from our articles, but beware, those guys are the real villains!’ narrative, just to ensure the spotlight never falls on you, aligning yourselves just so,” he detailed.
>“That’s precisely why we’ve cut you off; we find such morally dubious practices unacceptable and refuse to support them,” Mahler asserted.
>“You lack the initiative to conduct your own journalistic investigations, as it seems too much work when the next clickbait article is due the next day,” Mahler accused. “The sad thing is that young journalists like yourself never knew anything else.”
>“The more outrage you generate, the more clicks you get, and that’s how you make your living—at the expense of others, which apparently doesn’t matter as long as you’re seen as the good guys,” he opined.
>“I hope in the future you will approach the world with more skepticism and openness, and truly consider both sides instead of aligning yourself with one to amplify their propaganda,” he concluded his message to Weber.
‘The Witcher’ Narrative Director Philipp Weber Targets Moon Studios CEO Thomas Mahler For Calling Out Cancel Culture And Defending Gamers Fighting Against Woke Ideology
After Disney’s Massive ‘Indiana Jones’ Failure, Amazon MGM Studios Hires Phoebe Waller-Bridge To Write New ‘Tomb Raider’ Series
Replies: >>245766
[Hide] (138.5KB, 256x363) Reverse
>SE's problems seemed to begin around 2005
Nope, Square before Y2K was on fucking fire with the amazing games put out. Suddenly in 2000 they shit this abortion out, a beat'em up that ... doesn't let you chain attacks. If you could, I never figured it out. Destructible backgrounds were gone. They were in the E3 trailer. The game drowned in cutscenes and load screens. Gameplay was less than the game's length. Sound familiar? After seeing this I became extremely wary of Square-shit. Time tells the rest of that tale. Such a huge disparity in quality told me something changed over there. I'm glad I followed my gut.
Replies: >>245762 >>245989
forgot to mention, Takashi Tokita and Seiichi Ishii were at the helm of this.
Takashi Tokita was lead designer for Final Fantasy IV, Director for Live A Live, Parasite Eve, Chocobo Racing, Chrono Trigger, among others.
Seiichi Ishii was designer of Virtua Racing, Virtua Fighter, Tekken/2, Tobal No. 1&2, Ehrgeiz. It wasn't lack of talent which sunk The Bouncer.
[Hide] (2.3MB, 640x480) Reverse
>What the fuck is this argument about anymore I've lost track of it.
I never had an argument to begin with, so he's just spewing nonsense.
<MK girls were NEVER meant to be sexy! 
<Why? Because i say so!
<If some autists finds apes sexy, does that mean that a game with apes is supposed to be sexy? No, so i rest my case!
Pure autism.
Replies: >>245767 >>245836
*He never had
[Hide] (365.1KB, 2000x1153) Reverse
>rare occurrence of go woke go broke actually working
>"rare occurrence"
So rare, that as a result, the whole industry and hollywood are crumbling down as we speak, and butthurt kikes are now writing articles about "anti-woke economic terrorist".

>‘No Rest For The Wicked’ CEO Thomas Mahler Rebukes Game Journalist And Defends Gamers Fighting Back Against Woke Ideology
He did make some valid points, but lost me when started with the whole "evil nazis, poor jews" faggotry.

>giving this slop anything above zero immediately reveals vermin
It's just damage control, they tried the same shit with TLOU2 going: 
<"It's not the niggerfaggot shit that made the game fail, people like niggers and faggots in their games, it was just the bad writing!"
When the game failed because of the kike propaganda.
Replies: >>245786 >>245790
[Hide] (17.9KB, 474x221) Reverse
>I never had an argument to begin with
This honesty is so wholesome. Good on you anon
[Hide] (7.9MB, 406x300) Reverse
>The game is a sequel is Reboot despite not being a remake supposedly
It's about saying the most retarded things he can think of until everyone else gets frustrated and finally stops replying.
>He did make some valid points, but lost me when started with the whole "evil nazis, poor jews" faggotry.
He lost me when his game was shit
>souls shit
>in diablo clothes
>with roguelike elements
>with crafting
>with real world timers for crafting (as in wait 4-24hr in the real world for X to be done)
>needs top of the line hardware to barely scratch 1080p60
>since the combat looks fun
It's very middling. Not really fun, but not offensively terrible to be subjected to. I'd say it's a slightly better version of whatever the fuck Kingdom Hearts had going on.

>but lost me when started with the whole "evil nazis, poor jews" faggotry.
Yeah, it's really weird how so many "anit-woke" niggercattle never want to talk about where the woke ideology come from in the first place.
Replies: >>245797
[Hide] (74.3KB, 275x295) Reverse
>Yeah, it's really weird how so many "anit-woke" niggercattle never want to talk about where the woke ideology come from in the first place.
It's like when leftypol blames "porkys" but refuse to acknowledge their "porkys" are all jewish.
[Hide] (56.1KB, 805x527) Reverse
>"I'm HULKING out"
Who the fuck is writing this shit.
Replies: >>245805 >>245808
>Who the fuck is writing this shit.
Post-wall roasties, niggers, faggots and troons puppeteered by kikes.
[Hide] (73.9KB, 900x600) Reverse
>Who the fuck is writing this shit.
Definitely someone who looks like this:
Replies: >>245819 >>245945
Why would you assault my eyes like that anon?
Replies: >>245909
>MK girls were NEVER meant to be sexy!
There is a difference between having a few sexy characters and saying sexy characters are core to a game's identity. Sexy characters are not core to MKs identity.
i do not like that this game is actually getting praised, i wish dead upon all Overwatch Players
Replies: >>245843
Because they want to play as superheroes and want to watch the tons of porn it is going to regenrate. Can't blame them, the girls look cute
i can't wait to see all the characters that will get ruined because of this mess.
They were already ruined since forever, that is why nobody buys comics anymore.
Odds are they are going to add their pozz and later add ugly characters, just like in overwatch.
[Hide] (176.2KB, 217x434) Reverse
>characters that will get ruined
You only need to look back into its last 15 years of publications if you want to see ruin beyond repair.
Regardless, we're talking about superhero comics, which may be the most nonsensical thing to gatekeep. They're all make believe fantasies about flying asshole with powers #23581 fighting pointless battles for no purpose other than pushing another issue.
Does anyone on this board care about these?
Replies: >>245851 >>245856
there are some good ones if you go back long enough, besides i don't like seeing hobbies being destroyed even if they are not my personal preference.
Replies: >>245858
why did you posted this twice?
[Hide] (4.1KB, 200x150) Reverse
> i don't like seeing hobbies being destroyed even if they are not my personal preference.
There's lots media i don't care about but i empathize to those who are disappointed or pissed off watching their favorite series or characters going to shit by being actively sabotaged for propaganda purposes.
Replies: >>245900
[Hide] (3.6MB, 256x188) Reverse
Square Enix to lay off employees in American, European offices
>Square Enix is reportedly preparing to lay off employees in its American and United Kingdom offices. According to Video Games Chronicle's Andy Robinson, who spoke with sources familiar with the plans, Square Enix President Takashi Kiryu shared the news with employees earlier today.
>Kiryu informed workers that it would be dismissing employees working in publishing, information technology, and the Square Enix Indie Collective in the month ahead. Employees in the United States may be ousted as early as June 2024, while UK employees will benefit from the legally-required one-month consultancy period.
>A spokesperson for Square Enix confirmed the news to Game Developer. "After several months of analysis and discussion among our leadership team, we have made the difficult decision to restructure our Western organization," a company spokesperson said in an e-mail exchange. "This restructuring will unfortunately include a reduction in the overall number roles across America and Europe."
>"We are grateful to the talented Square Enix team members who will be leaving us and will support them during this transition."
>Apparently after this news was shared, the company barred access to many of its internal Slack channels.
>This wave of layoffs would mean Square Enix is joining the ranks of companies of all shapes and sizes that have spent the last year eliminating thousands of jobs across the globe. Some like >Microsoft have been making massive cuts at the studios they purchased. Others like Prytania Media have been imploding under the weight of mismanaged projects.
>The timing of these layoffs coincides with today's news that the company is making major changes to how it operates. Those changes follow major drops in year-over-year operating income after cancelling several in-development projects.
>Going forward, the company will be downplaying exclusive releases in flavor of multiplatform titles, planning possible mergers and acquisitions, and rebuilding its overseas (re: outside Japan) operations from the ground-up.
>Last year the studio replaced long-serving president Yosuke Matsuda amidst reports that the studio was struggling with "mismanaged" game development.
>Whatever business shakeups Square Enix needs to undertake to meet its bottom line (if it wasn't making "unforgettable experiences" before...will it actually do so now?)—needing to do them at the cost of jobs is disappointing news.
Replies: >>245909
[Hide] (227.5KB, 800x764) Reverse
Stellar Blade studio head says outfit redesigns were intentional, not censorship: "Just because the costumes are vulgar doesn't necessarily mean they're good"
>Kim Hyeong-tae, CEO of Stellar Blade developer Shift Up, has dispelled censorship allegations regarding protagonist Eve's clothing.
>The costume redesigns that altered a handful of the heroine's original outfits, as seen in promotional materials, are a result of a day-one patch that had always been intended as the "final result", according to Kim (via GameAbout). 
>Some Stellar Blade fans had taken these visual changes as evidence of publisher Sony wanting to censor Shift Up's original design by stifling its creativity, sparking online debate surrounding Eve's "stupidly sexy" attire and how it impacts the player's experience of the action game. 
>But whether you love or loathe Eve's NSFW skin suit, Kim stresses that Shift Up didn't remove that extra hint of cleavage here or add tights there in an attempt to deprive gamers of anything, but to provide stylish finishing touches to each ensemble. 
>"I don't think that just because the costumes are vulgar doesn't necessarily mean they're good, so this is something that was modified for quality," he says. "As a result, there are parts where eroticism is lessened or emphasized. This is the final product that we want to show as the intended result." In short: Eve's outfits are fashion-first, not sexy-first. 
>Eve's sartorial choices weren't the only changes that came with the Stellar Blade day-one patch, with the addition of New Game+ giving players an incentive to stick around long after the credits roll.
What a pathetic attempt at damage control.
Replies: >>245969
[Hide] (72.7KB, 1280x720) Reverse
That's complete BULLSHIT and he knows it.
This is is what he managed to come out with after being asked if he was going to address the censorship issue?
I am pretty sure Soyny gave him the script of this act.
The stupid shit here is that SONY contracts are so bullshit there's a non zero chance they're being forced into doing shitty damage control, but it also could be genuine since worst Korea.
Makes it real hard to wanna support them despite this.
Replies: >>245877
As some people said, Sony surely offered them to publish the game not because they believed in it, but because they wanted to control it.
>make skimpy costume
>asian releases get skimpy costume as is
>western release get a modified skimpy costume with a day one patch to show less cleavage and hips
<i-it's not censorship you white piggu!
Good to know these faggots have no backbone and will fuck over paying customers at the behest of ideologs who's only interest in video games is as a medium to spread their evil. I was thinking about actually buying it if it ever got a PC release and turned out to actually be good, but now it's a pirate if at all.
Replies: >>245902
>tons of porn it is going to regenrate
>but i empathize to those who are disappointed
Is there some kind of dementia going around?
>asian releases get skimpy costume as is
Huh? It is censored in all regions.
Replies: >>245972
Square Enix won't learn and thats a good thing. A console exclusive for a console that only sells PS4 games and COD isn't going to help you and expecting the Splatoon clone to sell at all is hilarious.
Would you rather he assault your ears? Unless he goes to your house and assault you directly there isn't many choices here.
>Square Enix points out it needs to redevelop international dev teams
>Immediately fires what it has left
Not that publishing or information technology needs to stay, But it didn't seem like the Indie Collective was entirely useless.
[Hide] (97.4KB, 600x527) Reverse
[Hide] (59KB, 600x518) Reverse
[Hide] (55.3KB, 600x471) Reverse
Nothing a few lobotomies can't fix.
Replies: >>245963 >>245971
>she is no longer bothered by her fears and obsessions
She's probably no longer bothered by anything because she's missing part of her brain.
Replies: >>245969 >>246059
it's more about everyone around her doesnt have to put up with her shit and hear her complain all the time about everything. And as a bonus these people are happier.
This was before they had 10 different medications to put people like this on. 
Anyone who's been around unmedicated annoying neurotic women long enough understands why this was done.

Today these women would be running around screeching about politics, telling people theyre trannies, telling people they have a micropenis, telling everyone how to live while downing a cocktail of prescription medications and birth control daily to keep themselves from committing suicide. They would be redditors.

Imagine being this tone deaf and fumbling your IP this badly. This is mind boggling to me. The main thing that got anyone talking about this game was the sexy character in an era where that's become rare outside of actual porn games.  The guy that made the game became fairly well known in a short time simply because of this game.  He had to of known it was making waves, and why.
Sony/playstation is a dying platform.

What would possess him to do this and say this kind of stuff? He is destroying his own reputation, destroying his own game, in defense of a dying platform.  I can't imagine why anyone would do something so stupid.
Replies: >>246064 >>246121
>patient make nice household pets after operation
What did he mean by this?
Was it? I heard that the jap and korean versions didn't the stealth DEI treatment.
Replies: >>245973
The only "uncensored" version are the discs, except for a few cases.
The gooks and theseknees all got the same version, I think.
stellar blade is just a lesser nier automata with a easy pornifiable main character.
at least 2B had underwear on.
Replies: >>245976 >>245977
>at least 2B had underwear on.
How is that a positive
Replies: >>245979
A2 and 2B dont have genitals. There are no vagina or nipples and her anus is just an exhaust port. 2B weighs 148.8kg.
Replies: >>245979
[Hide] (13.6KB, 250x245) Reverse
it was sexy and more of a normal character design, the white panties became an iconic part of her outfit, stellar blade can only be know for the main character's ass and you know the korean studio knew this the moment they decided to her off.
pic related, your brain, probably
Replies: >>245980
I wouldn't mind her running around naked for all I care.
Because developers always make models that they show off in previews and put on the finished disc and only change them to the "intended" one in a patch.

We need Power Pack in the "game" so their models can be used for fun stuff.

Launch titles based on a console exclusive gimmick (PS2's pressure sensitive face buttons) are rarely good. It used to be when devs were free to go nuts and do all the crazy shit they wanted because anything would sell in launch window. From Software put out all kinds of crazy stuff for launch window, only a few (Lost Kingdoms) well remembered today.
[Hide] (701.8KB, 660x895) Reverse
>she's missing part of her brain
Lobotomies don't remove a part of the brain. Everything is still inside the skull.
Lobotomies separate typical female brain networks.
Replies: >>246073
>Anyone who's been around unmedicated annoying neurotic women long enough understands why this was done.

>Today these women would be running around screeching about politics, telling people theyre trannies, telling people they have a micropenis, telling everyone how to live while downing a cocktail of prescription medications and birth control daily to keep themselves from committing suicide. They would be redditors.

Yeah, most likely.
Today it seems like some kind of barbarian practice, but they also did those for valid reasons.
Next time put on the intended outfit before release.
[Hide] (279.3KB, 1439x2048) Reverse
Watching retards discuss something you understand is truly horrendous. Lobotomy never turned women into your ideal wife, they just turned them retarded or more deranged, and most of the time they were catatonic. This is ideal for the people who had to deal with the people in the mental wards going apeshit, which is why it's effectiveness was played up to stupid americans by charlatans. The guy who invented the lobotomy got shot and had his spine shattered by a former patient who he lobotomized.
Replies: >>246076 >>246090
I wish a cute lobotomommy would shatter my spine if you catch my drift
[Hide] (11.6MB, 3824x2152) Reverse
[Hide] (1.8MB, 1657x897) Reverse
[Hide] (784.6KB, 839x517) Reverse
[Hide] (10.7MB, 3827x2129) Reverse
Leaked screenshots from upcoming valve game "Deadlock"
Looks fucking terrible
>guys what market should we hit for maximum profit
<uhhhhh let's hit the assfaggot market
Someone needs to turn the valve off on their game development. I feel like they intentionally want games to flop now so they have an excuse to never make them again.
Characters look ugly and ~diverse~ and the levels look boring and uninteresting like some TF2+MOBA hybrid without any of the unique characters and artstyle
With Valve sucking on the Sweet Baby straw, only a matter of time before Steam goes the same route
All of you Steamfags better start looking to alternatives, maybe even a bit of high sea sailing
Replies: >>246082
[Hide] (131.1KB, 600x600) Reverse
Replies: >>246083
newfag alert
But you don't seem to understand lobotomies. Or what the person you replied to typed.
The person that shot him was a schizo patient of his that was not lobotomized.
so basically Overwatch but Valve?
[Hide] (72.7KB, 899x896) Reverse
So TF2 died for this, huh?
[Hide] (342.5KB, 670x827) Reverse
>second pic
I can't tell if that is a man or a female. Working as intended I guess.
SURELY not even /v/alveshitters can defend this one, right?!
>hey blizzard fucked up overcuck 2 so bad even the retards that liked the first pile of shit don't like the second we need to capitalize on this
<just make a shitty copy and put the diversity hires in charge of character design
I'm going to guess it'll be ((( free ))), but have in game microtransactions, battle pass, all the usual bullshit and the drooling retards will lap it up because it's from valve.
Replies: >>246118
Especially if CS2 doesn't get to the level CS:GO got to in the way of community and skins
Then again CS2 is at 1 million players even though VAC apparently isn't working to curb the cheaters
And as well, I don't know if people are gonna be interested in a League of Overwatch: Valve Edition. Reeks of just cramming multiple games together and hoping to make a new genre out of it, or trying desperately to compete against LoL and Overwatch at the same time, especially since it'll most likely be online-only and therefore shit off the bat. Is the Gaben loyalty still that strong?
Replies: >>246119
there is no community as brain washed as steam shitters, at least i cannot name a single one
[Hide] (22KB, 472x482) Reverse
So they looked at their 2nd most successful game ever, Team Fortress 2, and they decided that the #1 reason people like it is because of LOLSOWACKY cosmetics and bright team colors. 
Everything here looks like a soulless chink TF2+Overcuck hybrid.
[Hide] (54.9KB, 500x321) Reverse
>Imagine being this tone deaf and fumbling your IP this badly. This is mind boggling to me. The main thing that got anyone talking about this game was the sexy character in an era where that's become rare outside of actual porn games.  The guy that made the game became fairly well known in a short time simply because of this game.  He had to of known it was making waves, and why.
>Sony/playstation is a dying platform.
He had the main character bend over and showing her ass every chance she got, and then suddenly this faggots says: "we had to cover her hips and cleavage because it was 'vulgar'! " And even expects people to believe him when the entirety of Stellar Blade's marketing was around Eve's body.
This is bait and switch plain and simple, reminds me of when Rocksteady promoted the Arkham City release with the fact that you could play as Catwoman and only right before the release date those cunts at WB came out and said that Catwoman and her campaign weren't included in the game and you had to pay extra for the DLC, when they never implied that until that moment.

>What would possess him to do this and say this kind of stuff? He is destroying his own reputation, destroying his own game, in defense of a dying platform.  I can't imagine why anyone would do something so stupid.

Because he admitted of being a SoyStation fanboy, so when Soyny approached him and offered to publish the game he went: "my dream came true!" while Soyny only did it to fuck him and his whole studio in the ass and have the last say to what his game can or can't have in it.
Imagine being that fucking naive and stupid.
It's like this gook lived under a rock for the last 15 years and still thought Sony was the same of the PS1- early PS3 era.
Replies: >>246124 >>246137
>Because he admitted of being
Could you at least try to type proper English?
Replies: >>246130
[Hide] (501.9KB, 594x618) Reverse
Good sign for Lollipop Chainsaw.
Replies: >>246128 >>246129
[Hide] (2.4MB, 453x498) Reverse
Only time will tell.
The Stellar Blade devs said the same things, and here we are.
Hope is a dangerous thing especially in the current year hellscape.
Replies: >>246130
The more someone types the more likely they glitch something. You barely type anything ITT at once then bash someone typing out a literal essay length block of text. You are the one not trying. You also bring up junkies in a comment of which is further evidence of your being overly critical towards people. 

News about 20XX+ (no it won't change) games is so awful... why look at it? Masochisms or are you people actually planning on buying this shit? The abhorrent society isn't going to get any less abhorrent. I guess it's funny to watch people fuck up and yet you hate that of. 

If one were to want to have hope or even be sane the last thing they'd do is look up any sort of news. It's by design making money through making you upset. Nice things are boring, you click negative things faster and thus give them or clicks.
Replies: >>246246
>"my dream came true!"
And it turned into a nightmare, I want to feel bad, but he is a chink after all, so...
Replies: >>246143
I am not kidding, in the early stages of development (before Soyny became the publisher) he said something like his dream was to release a game on PlayStation (TM) specifically, and not simply to release a game regardless of platform.
That's why HE WANTED IT to be a PS exclusive.
I am not holding my breath here, but HOPEFULLY he'll learn the lesson.
Ubisoft shares slump after guidance disappoints
>Shares of "Assassin's Creed" maker Ubisoft Entertainment plunged Thursday after the group set guidance below analysts' expectations for the current quarter, signaling a slow start to the new fiscal year following a strong fourth quarter.
>At 0830 GMT, Ubisoft traded 15% lower at EUR19.86. The stock is down 22% in the last 12 months.
>The French videogame maker expects net bookings of around 275 million euros ($299.3 million) for its fiscal first quarter to the end of June. Citi analysts said in a note to clients that Ubisoft's forecast is somewhat underwhelming since Visible Alpha consensus stood at EUR361 million.
>The disappointing guidance paints a stark contrast with a strong closing quarter of fiscal 2024, marked by robust growth at Ubisoft's Assassin's Creed and Rainbow Six franchises.
>Ubisoft reported net bookings of EUR872.7 million for the three months to the end of March, more than double the EUR313.2 million it posted a year earlier and above Visible Alpha consensus of EUR782.4 million.
>Meanwhile, Ubisoft said it had decided to stop development on "The Division Heartland" and redeployed resources to bigger games such as "XDefiant" and "Rainbow Six". The line up this fiscal year to the end of March 2025 includes "Assassin's Creed Shadows" and "Star Wars Outlaws" as well as "Rainbow Six Mobile", "The Division Resurgence" and "XDefiant".
>For the new fiscal year, Ubisoft expects solid net bookings growth and a slight increase in non-IFRS operating profit. UBS analysts pointed out in a research note that the operating profit guidance is somewhat below Visible Alpha consensus of 18% growth.
[Hide] (18.9MB, 426x240, 14:52)
[Hide] (110.2KB, 603x768) Reverse
Assassin’s Creed Shadows: Ubisoft Hires LGBTQ+ Activist As Consultant Who Wants To Challenge Moral Standards Around “Transgenerational Sex”
Report: ‘Call Of Duty’ Developer Activision Installs DEI Officers On Every Development Team To “Ensure The Message” Is Propagated
>This new report comes from former World of Warcraft Team Lead Mark Kern and his developer contacts and friends. Kern posted on X that bonuses and reviews for Activision employees “depend on how hard you DEI.”
>He also detailed that “DEI Officers are installed on every dev team to ensure THE MESSAGE.”
>Furthermore, Kern relayed, “Of all the AAA Studios out there, my dev friends and contacts who have come forth tell me that Ubisoft and Activision are the very worst.”
CD Projekt Red Touts Diversity Charter Award For “Menstrual Leave” Benefits As Part Of Diversity, Inclusion, And Equity Push
>The company posted to X, “We’re proud to receive the Diversity Charter Award for our Menstrual Leave benefit in the category of “Innovative Approach to Diversity, Equity, and Inclusion in Business”, which honors organizations showcasing outstanding commitment to fostering an inclusive workplace.”
Senior Writer For ‘Assassin’s Creed Shadows’ Declared: “There’s More Than Enough Games Out There With White Men As The Only Playable Characters. Let’s Do Better.”
>we're such an inclusive work environment
<what's that you said? you want more pay? you're fired.
People still playing Ass Creed are even more stupid than CODtards at this point.
Imagine not getting bored after playing the same fucking game for 15 years, and wanting more of that shit.
Replies: >>246163 >>246171
>Activision Installs DEI Officers On Every Development Team
what the hell is this? the soviet union?
Replies: >>246161
I am not an expert on burger law, but shouldn't shit like that be illegal?
Replies: >>246164 >>246173
>Senior Writer For ‘Assassin’s Creed Shadows’ Declared: “There’s More Than Enough Games Out There With White Men As The Only Playable Characters. Let’s Do Better.”
>making a game set in japan
>a country that even today is like 99% ethnically asian
Actual fucking brain damage.
I think at this point it's gotta just be stupid children buying into a game series (read: Big popular name) piggybacking off of the handful of titles that were actually good. I wonder if that's not the same for a lot of these games, a bunch of retard children in high school/middle school that don't have the luxury a lot of us had with actual original titles instead just screeching to each other "have you seen CoD 37!?!? It has FIVE season passes and TWO expansion passes and two free skins if you pre-order plus a paid subscription! That's one more free skin than the other 6 CoDs that released the past year had!!! I can't wait to spend mommy's money on this!"
Just rinse and repeat for all this shit, there's no way rational adults can play this and go "Yep Assassin's Creed/Call of Duty/(Modern Game Title Here) just gets better with every new release"
Replies: >>246184
What, ruining games to please investors? No, it's not illegal.
Replies: >>246167 >>246173
>we wuz samurai
The wikipedia article concerning "Yasuke" became a warzone after the game was announced with multiple people (completely unrelated to ubisoft, of course) trying to edit the article to support their claim that he was a samurai.
What a fucking monkey's paw game, I remember people asking for an AC game set in Japan when the first game was released and ubi just stubbornly refused year after year.

>DEI Officers are installed on every dev team to ensure THE MESSAGE
<they've got actual fucking political commissars now
Replies: >>246425
Coercing your employees into making propaganda
Replies: >>246170 >>246173
No, a private business can tell their employees to make whatever message they desire.
>but shouldn't shit like that be illegal?
It already IS illegal. In fact, the SCOTUS ruled last month that people can file a lawsuit against the company they work for if their were promoted/demoted/passed-over for practically ANY reason that can be seen as "discriminatory".

>ruining games to please investors?
Except, they're not. Even at the most absolutely pozzed companies like Yidsney, investors are absolutely furious with the people making these decisions.

THAT specifically is "legal", in almost every country, because you can simply leave if you don't care to making the products your managers demand that you make (Unless you're under contract, then there's some other rules you have to follow).
Replies: >>246177 >>246248
well, thanks for clearing that up anon.
>Artifact gets booed and bombs
>We should do it again but make a boring generic multiplayer shooter!
That HL:Alyx was received well and they still push more multiplayer crap is just retarded.
[Hide] (394.3KB, 316x316, 00:03)
Nope, it's literally 30-40 year old retards buying the same brand for almost 2 decades because "brand".
A lot of the news posted seems handpicked to cause as much outrage here as possible.
Replies: >>246213
You pick up on things quick, you must be pretty smart.
Replies: >>246223
Being a smarmy asshole doesn't make you cool and it doesn't get as dramatic of a reaction as you probably imagine it does unless you think someone snorting in mild frustration is totally epic and epin dood.
>The more someone types the more likely they glitch something. You barely type anything ITT at once then bash someone typing out a literal essay length block of text. You are the one not trying. You also bring up junkies in a comment of which is further evidence of your being overly critical towards people. 
Are you an AI or some kind of Indian redditor? The combination of illiteracy, not having standards, and crawling through the post history of that ID is astonishing.
Replies: >>246252
>In fact, the SCOTUS ruled last month 
Wow! I bet all the white men who have been prohibited from being hired will launch lawsuits against every mid-sized or larger company in the US!
As opposed to being a useless nigger on a mongolian basket weaving forum?
>having this much brain damage
Foot fetishists are truly more subhuman than child molesters.
Replies: >>246258 >>246261
Who the fuck talks like this?
Are you an AI? what the fuck is this about feet?
[Hide] (32KB, 720x777) Reverse
Dude what?
It was ruled last month. Cases which might want to take advantage of the ruling take months for the discovery phase alone.
 Fucking newfags. Post your garbage in the dedicated GAMERGAYTE thread. Ever since that Stellar Blade shit you've been shitting up these threads with garbage noone gives a shit about. Where is the video game news huh?
[Hide] (172.7KB, 910x568) Reverse
[Hide] (9.8MB, 1349x13790) Reverse
>Senior writer for Ass Creed: We Wuz Samuraiz n'shit says that are too many games with white people
Fucking retard doesn't understand that no single white guy wanted white people in a game set in Japan, we are not niggers that want to pretend they had a part in other people's heritage and culture because they know very well that don't have one on their own and always lived as parasites to populations that actually contributed to civilization, unlike them.
Replies: >>246435
[Hide] (920.7KB, 1366x768) Reverse
[Hide] (558.8KB, 1366x768) Reverse
[Hide] (588.1KB, 1366x768) Reverse
[Hide] (1.6MB, 1366x768) Reverse
so today we got a new Multiversus "launch" trailer (not sure why they call it launch, the game won't be out until next week)
the rumors were true, WB managed to get a hold of the rights to use Jason Voorhees in the game.
the trailer has multiple easter eggs to characters that have yet to be announced (samurai jack, Wicked Witch, aquaman and PPG just to name a few) and i have feeling people will be greatly disappointed that the playable Raven in this game might be based on her TTGO incarnation since that seems to be where the stage her easter egg comes from.
confirmed characters to come on re-launch so far:
joker - DC
banana guard(joke) - Adventure Time
Jason - Friday 13th
Agent Smith - the matrix
there's still a week left for this game to actually launch so that list could very well expand.
[Hide] (15.1KB, 228x220) Reverse
He was a samurai, here is a picture of him.
Replies: >>246490 >>246507
[Hide] (52.2KB, 945x500) Reverse
um ackchually sweaty, what's yours is mine therefore wypypo inventions are black kangz inventions, get it right and get rekt chud incel lmao
[Hide] (581.7KB, 480x354) Reverse
Report: Shift Up Corporation Developing New Project While Also Discussing Sequel and PC Version For ‘Stellar Blade’
>A new report details that Stellar Blade developer Shift Up Corporation is discussing a PC version of the game as well as a sequel along with confirming they are working on a new cross-platform title going by Codename: Witches.
The report comes from X user Kami who detailed, “Stellar Blade developer Shift Up! confirms both a PC version and a sequel are under consideration.”
He added that this consideration comes as the game’s sales are “exceeding expectations.” Furthermore, Kami notes that the “studio will continue to expand AAA efforts and invest in new IPs moving into 2025.”
Next, he detailed the new project, “New project ‘Codename Witches’ in development (cross-platform gacha game for PC, console, and mobile)”
In a subsequent post, Kami shared a translation from Shift Up’s IPO document. that states, “There are several precedents for AAA titles evolving into IP franchises by extending their lifespan and maintaining a long-term revenue base through a series of high-quality sequel. Accordingly, we are considering producing a PC version and sequel to Stellar Blade.”
The new development, Codename Witches was confirmed by Korean website Inven. A translation via DeepL details, “‘Project Witches is a subculture genre game created with a new IP. It will be cross-platform, allowing players to move between mobile, PC, and console. Project Witches is currently in the early stages of development and will be hiring developers this year.”
Inven’s report also details that Shift Up plans to “add new projects to the development pipeline every two to three years.” Furthermore, the report notes that the company does have plans to acquire IP and develop games based around this acquired IP.
Stellar Blade launched back at the end of April and was the #1 most sold game in the United Kingdom for the week it launched. The game stayed strong in its second week dipping to second behind Cyberpunk 2077 Ultimate Edition. In its third week, the game dropped to 13th on the sales charts in the United Kingdom.
According to Gematsu’s translation of Famitsu’s physical sales data, the game has sold over 80,164 physical units in Japan as of May 16th.
CD Projekt Red Senior Lead Weapon Artist Apologizes For Noting Criticism About ‘Assassin’s Creed Shadows’ Is Valid
Action RPG ‘Reynatis’ Will Not Feature an English Dub, Confirms Publisher
>people actually fell for that AI generated image and keep propagating it as actual proof
>when photography wasn't invented for hundreds of years after Japan's First Housenigger died
I hate this timeline. Please, at least tell me you're shitposting unlike some of the retards that repost that shit,
Replies: >>246525
(citation needed)
AI is the future anon ;)

⊖ Thread has reached reply limit.

450 replies | 216 files | 202 UIDs
Show Post Actions



Select the solid/filled icons
- news - rules - faq -
jschan 1.4.1