>>239547
the existance of Sigurd, Seth, and all the OP pre-promotes. on top of some classes just being better, more usable, and broken (Cavalier Emblem), invalidate your entire argument
it is far more egregious when really the only difference between, say, gilliam and a enemy armored knight is just a fucking statline, there is no reason as to why the game cannot give you 1 or 2 pirates and/or brigands or allow you to reclass freely so that you can play with anything that isn´t 5+ cavaliers and a grand total of ONE fucking pirate, ONE monk, and TWO dark magic users (that appear in the second half) in the entire fucking game
i´ve been saying this as far back as >>233409
Fire emblem is not the ultimate Tactical RPG, nor is it the only one, nor is it even the best one, there are plenty of other games that have confronted the same or similar issues and have solved them in their own ways
Vandal Hearts has you losing gold when you lose units, Classes are effective aganist eachother regardless of individual stats (Archers beat fliers, fliers beat swords, swords beat archers, Armored beats physical, Magic beats Armored), DA:O has units being crippled when they die and can only recover with injury kits or returning to camp, and classes are more versatile into what weapons and equipment can they use
Fire Emblem is special, Fire Emblem is Fire Emblem (TM), unlike any other game, it refuses to fix its issues, not content with that, it embraces them and turns it into a marketing Psyop, "Christmass cavaliers", "Cute but bad archers" (Neimi and Rebecca), "Jagen", "Kaga hates axes", these are now "Staples" of the game, and every game must contain them no matter what, if you remove them then you´ll have the resident purist whining about "Waifu emblem!!!! >:(((" because how dare you try to fiddle with the sacred cow of the weapon triangle, or permadeath, or unit reclassing, or whatever the fuck, Gaiden (NES) is testimony to how different the game could be and still be a Fire Emblem game (no inventory management, a resurrection shrine that lets you resurrect not one, but THREE units, mages actually use spells and not just re-skinned bows), but god forbid you actually try to make a good game and not just circlejerk around parasocial relationships on the internet
Intelligent Systems is too corporate to give a shit, the "community" (or whatever term you prefer) is too busy doing totemism and just wants to sacrifice you to some Antediluvian entity
>personality
a name, a portrait, and imagination, is all you need for a character´s personality, anyone who has played tabletop knows this, also, Valkyria chronicles has all characters deferring to their class, its not that their individuals stats don´t matter, its that they don´t have any to begin with, Vandal Hearts has only Atk, Def, and Agl, as attributes and in effect works similar to Valkyria chronicles, both games have a wide cast of characters with their own personality
this isn´t Dungeons and Faggots 3.5/Faggotfinder, you don´t need 8 pages of Feats to make that Rogue/Fighter multiclass bitch feel unique like a snowflake, much less do i need a designated corporate NKVD attaché telling me what characters am i supposed to like or not like by making them "Good" or "Bad" units