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it's fucking video games, baby


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READ THE RULES


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Thread to talk about whatever you are playing at the moment, last thread reached bump limit.

It's been a while since I last played with my Vita, so I decided to play Uncharted Golden Abyss with it, I'm not a fan of the series, but I wanted to take a break from turn-based stuff.

In 2023 I only finished two games, I want to at least finish a game every single month, I miss playing vidya instead of browsing tiktok and social media every single day when I'm not working so I challenged myself to at least finish 12 video games in 2024.
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Been playing a lot of Kenshi lately. I finally got a base built that is well defended enough that I can just forget about it while I go exploring without worrying about cannibals busting through my gates. Now I gotta work on my main dude's combat skills while I hunt down more AI cores.
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>>230106 (OP) 
>I miss playing vidya instead of browsing tiktok and social media every single day
You're saying this as if it was a revelation and no one could tell from all the crusty normalfag memes and the tiktok videos reposted in the webm threads.
>I challenged myself to at least finish 12 video games in 2024
<he can't even play video games because he'd rather be browsing shittok
Replies: >>230163
>>230128
>he can't even play video games because he'd rather be browsing shittok

Yeah, that's how addiction works.
Replies: >>230164
>>230163
There's nothing there to be addicted to though, it's just fucking slop.
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Hooked my PC up to the big screen TV and been playing Twilight Princess the entire holiday season.
Cozy.
Tried out Risk of Rain Returns and RoR2 with mods, but I just reminded myself how bad I am at those games.
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>>230166
>>230166
I just started that a couple of days ago as well. I'm playing the Japanese GC version on real hardware though.
Replies: >>232812
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Yakuza, Kingdom Hearts 2 Final Mix, and Brutal Doom, I was playing Chaos Legion, the gameplay is interesting but the pacing is unforgivably boring and frustrating, its like a modern day cheap roguelite, repeat the same dungeon until you are strong enough to beat the boss, no skill involved.
Replies: >>230194
>want to play old vidya since new vidya sucks
>spend all my free time jerking off and reading shitposts instead
I try to open up emulators but it takes too much effort. My life is draining away and I'm not even wasting it on anything good. I bounce around between old MMOs sometimes - City of Heroes, Phantasy Star Online, some Runescape - but nothing that I actually want to play.
>>230184
Download a ROM for Super Mario World and play it RIGHT NOW.
Replies: >>230189 >>230201
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Its been on my backlog for like 5+ years. I've tried like 1 or 2 times to play it but i always got bored within an hour. Im just going to get it over with already. I remember playing on the xbox 360 around 10 years ago with modded weapons but thats it.
>>230186
>>230184
Play DKC2 instead.
Replies: >>230201
>>230188
>I've tried like 1 or 2 times to play it but i always got bored within an hour
Then play a good game instead.
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>>230191
But i dont want to play a good game right now.
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>>230192
Play a good game or I will kill you.
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>>230174
ASTLIBRA Revision is really good but I've only played it for a few hours.
>>230188
Dead Island is not fun and was extremely overhyped for no good reason.
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>>230192
Play terrible shooters in https://www.y8.com/categories/shooting and tell us if you find something good or at least funny.
That's a pastime of mine dont tell anybody
>>230184
>>230192
Punish yourselves with Hoshi wo Miru Hito now that it's got a proper English patch. And don't use the SRAM patch or save states if you're feeling particularly masochistic, or want a more authentic experience.
Replies: >>230203
>>230188
>i always got bored within an hour
same experience as well, it's so fucking boring it's unreal it didn't just straight up bomb and bankrupt the studio
>>230186
But anon, I've already finished SMW twice.
>>230189
I should. I only finished DKC four years ago. It's so difficult to do anything these days, though.
Replies: >>230227
>>230197
>伝説のクソゲ got an english patch
How could you even do that without fixing at least most of the bugs? I would think it would just collapse on itself even faster if you only hacked the text/font.
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>>230201
Play Donkey Kong Country RIGHT NOW.  This is a THREAT.
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>>230203
From the sound of it, it fixes a few bugs related to text, and has a variant of the patch with an SRAM hack as a convenience option, but nothing else. The creator apparently doesn't have that much actual hacking experience.
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I just finished Record of Lodoss War: Deedlit in Wonder Labyrinth.  It was beautiful and I got a kick out of seeing the characters depicted in Team Ladybug's signature beautiful sprite art, but the game was extremely easy and the mechanics suffered from the usual Ladybug problems of having obvious dominant strategies.  The story may as well not have existed, and the experience of navigating the map wasn't very fun compared to Touhou Luna Nights or Pharaoh Rebirth+.

Honestly, everything about this felt like a regression from TLN.  No time stop mechanic (which mean no throwing your own knives and using them as platforms), almost no interesting enemies, and forgettable music.  I genuinely wonder if the idea was to make something that felt like a carbon copy of Symphony of the Night because the people who watched Lodoss War are all in their 40s now and probably have their mental image of video games stuck in the 90s.
>>230188
I dropped the definitive edition because i found out the originals looked and played better. It was like you could feel the poz of the modern age creep into the new "definitive" versions of the dead island games. More like "definitively kikeshit".
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Tried playing Project Zomboid. It plays pretty well for a game still in early access and feels like it's already done. 
I really don't like the zombies too much, mainly cause of how they can gang rape you easily and trying to lose them is a fucking chore because they have a perception of a hawk and can spot you across windows on other sides of the wall. 
But I like how it had a time limit of 14 days until all electricity and water gets cut off, which gives the world of project zomboid a sense of dread world building wise as if the government just said "fuck it this shit isn't worth retaking"
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>>230299
>It plays pretty well for a game still in early access and feels like it's already done. 

Might have something to do with the fact it's been in "early access" for like a decade.
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I bought DOOM for tree fiddy and i'm having fun with it, even though it's not exactly what i expected. People hyped up this shit as a super gory, super intense FPS and it's mostly just walking with some decent fights here and there. Best one so far was at the bottom of argent tower, though it could have been better if they threw more than a single hell knight at you and some summoners as well.

It looks great for a game that is almost 8 years old and it surprisingly doesn't make my budget rig suffer, i maxed out everything and the CPU/GPU fans barely ramp up. This vulkan shit is amazing and i wish it were an option in more games.


I have some complaints though:

-I don't like "clambering" and i never will, it just makes the game feel even slower. Even with the upgrade it's still slow and kills the pace of a fight. It doesn't even add verticality to a fight because you can just strafe around the arena and completely destroy every single enemy without getting touched unless you wanna go in for glory kills or use the sawed off. It seems they just added it just so they could toss some platforming as well.
-Finding secrets is not that hard, but i wish the game were more consistent about it. Some areas are so obvious, you can see them from a mile away, and some others just make me go "since this area is kinda hard to reach, and the game is letting me climb up there, i bet there's something waiting for me", but 50% of the time it's just empty, i accidentally go out of bounds or just can't make my way back. If there's nothing there then just put up some invisible walls or something.
-The music, if you can't even call it that. It's just noise? I like the sound effects though, when you crush a demon heart (?) you can hear this horrible screech that makes me think of shitty screamo/metal music. I'm not turning it off until after i beat the game, maybe it does have a single decent track in it. On NG+ you bet your ass i'll just use the original DOOM's OST.
-The shotgun and heavy rifle are so broken and satisfying to shoot that i haven't used anything else. You don't need ranged options when the heavy rifle (which can be modded to shoot tiny rockets) can be fitted with a scope instead and still kill small fry in 3 shots. The shotgun can also lob grenades, which makes the super shotgun pointless because this thing doesn't need to get really, really close to kill. Mind you, i'm not shitting on id software for NOT making the usual suspects (shotgun, assault rifle) shit weapons, but they really should have made the super shotgun and plasma rifle the first weapons you get, just so they'd see some use. Or maybe i'm just a retard who's overlooking every other weapon.
-If the weapon upgrade points were only gotten based on how brutal you were during a fight that would be perfect, but you also have to do these shitty mission objectives that feel like "dailies" in your average gacha.
-There's too much ammo, i struggled a bit at first due to 20 shells and 120 cartridges not being enough (i picked the hardest difficulty available), but after maxing out ammo upgrades i don't even go through half of it before killing everyone. I haven't used the chainsaw even once for ammo drops, just to kill new enemies at least once with it to see how many fuel charges they take.

All in all i'd rate it 7/10, i'll report back once i beat the game.
Replies: >>230314 >>232582
>>230310
>There's too much ammo
I find not upgrading the ammo count or just upgrading it up once never again to be more challenging. 
Turns DOOM into a sorta of downgraded version of Doom Eternal. Just without the dashes.
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>>230106 (OP) 
>I miss playing vidya instead of browsing tiktok and social media every single day

zzzchan 2023 everyone
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>>230316
a tale as old as time:
OP IS A FAGGOT
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Been playing pic related the past few weeks. Haven't played a JRPG in awhile since I don't have the time anymore, but I've been having a lot of fun with it.
>>230317
If an imageboard moderator/admin had common sense they'd range ban such a post. As it is...
Replies: >>232584
>>230166
>pic 3
What does the Midna button do?
>>230328
She talks to you and gives you hints
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>>230328
You can pick her fetish (human or furry), look at her spinning animation to note that she is in fact completely round in her waist, or talk to her about boring stuff like what you're supposed to do in the game.
>>230328
She sucks your dick and calls you gay.
>>230328
The Midna button lets you hold hands.
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And just as i'm done shit talking DOOM's OST, i get bitch slapped with what is probably the best track in the entire game, which plays in the best level so far.

https://www.youtube.com/watch?v=DFppStNpssI

Fun fight after fun fight, cool scenery, some cool lore dump a tale about a man who previously went to hell, absolutely massacred everyone there and did such a good job that a fucking angel descended to give him his powers, i'm guessing this is a dramatic retelling of the original doom guy's exploits?, a bunch of new enemies that actually look like demons instead of cyborg abominations, fun platforming and a new weapon that completely made me reconsider my weapon choices, i now main the super shotgun and gauss cannon, can't wait to unlock its mastery level so i can charge a shot while moving.

Seriously though, why couldn't the entire soundtrack be death metal with some choir chanting here and there? It's great and fits the game like a glove.
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>>230358
>direct link to youtube
At least use an invidious instance, dude.
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>>230380
he's unironically enjoying nu-doom, do you expect anything good to come from him?
Playing starsector. With rapesector installed I rape my way through the sector while uncovering its mysteries.
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Fucking around in the Metroid Fusion Randomizer
So far its been mostly just the missile upgrades
>>230227
Okay, fine. I opened up DKC2 and played a few levels. It's pretty fun. Guess I have to finish it now.
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>>230547
Good.  You will break the cycle of addiction.  You will be more than an animal clicking on colored lights.  You will delete your TikTok account and remove it from your browser history.

You WILL enjoy video games again.  You WILL find joy in overcoming challenges.  You WILL lust for battle and the screams of joyous women.
Replies: >>230704 >>232310
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Finished Fatal Frame 4 HD. Now I can say I've played all the games, except Spirit Camera because that doesn't count. Near the end some of the enemies actually posed a challenge, but I'm so used to these games I wonder if other people just got really mad? The one that phase steps as he charges was a real pain in the ass, and these children keep nibbling at my feet.
Final boss was a joke. I thought that was just a Wiii wagglan thing, but no, she's still a joke even on PC. Fatal Frame 3 still has the only challenging final boss of the series. I still got Nightmare mode and the missions to do, but I'm in no hurry.
The sound design in 4 is also very nice.

I'd rate highly the modern version of 4, but I'm not sure where just yet.  3 is my favorite, but 4 HD is coming real close at the moment. Wii version sucked, I hated it. I hate wagglan.
I also found it really funny they added an option to skjip the piano sections entirely. I played it anyway because I'm not a loser. They also added a hint list for Doll locations, which was nice, instead of having to guess if a room even had one.
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>>230292
Seems like the original was kikeshit aswell. Holy shit. I just want to fucking play a game. Not get preached to.... Sure you can pick different characters but the only white person you can pick is someone who is a awful person. Then you have some chinese spy and some nigger rapper which both have sympathetic backstories. Thinking of just playing as the asian chick because shes hot but im also thinking of picking the white guy purely out of spite.
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>>230681
Couldnt help but notice that the white guy has the worst stats aswell. Even though hes supposed to be a former professional athlete.
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>>230682
Look at how beautiful she was in the promotional art. I mean shes still kind of pretty but im going to have to go with Logan.
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>>230683
I seem to have found something amazing while looking at some dead island porn. Apparently Xain Mei doesnt wear underwear IN THE GAME! I have to check this out. But heres 2 old videos i found on youtube showing it.
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>>230685
>while looking at some dead island porn
>>230685
Hot.
what game can I speak to slavs or has a good dub besides Massive Assault? not a slav just an American who's learn just for the fun of it.
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>>230689
What does this have to do with a thread asking you what you've been playing?
>>230689
stalker
>>230563
>TikTok
jesus christ, anon, i'm a retard but not THAT retarded
Replies: >>232310
I played through 流星のロックマン on the DS in its original Japanese.

Having no real expectations or knowledge of the series other that it was some EXE sequel where they can now use wireless technology instead of relying on Ethernet cables and that there were Wireless lmaos or some shit, what I ultimately ended up with was a children's game with writing not only surpassing the vast majority of post-2007 western video games aimed at adults, but also a game whose spirit and themes strongly mesh with the nature of Anon and the late pre-2007 times.

The game's main character 星河スバル starts the game out exhibiting a state of mind and being intrinsically familiar to many an Anon - he's an 11 year old 5th grader whose Dad disappeared in a mysterious accident at the Space station he worked at 3 years prior to the start of the game, traumatized so hard he became a shut-in who only attends school remotely and spends all of his free time reading books about space or washing the stars on a public walkway/viewing platform in the evening, refusing to engage in social contact as he has lost all trust in the people around him if not society as a whole.
One day, スバル receives a visor previously belonging to his dad which allows him to see the various 電波 flying around the world. Not long after, an Alien crash lands on the walkway in front of him.
The 異星人 is only visible to スバル thanks to his visor and introduces himself as ヴォーロック, an FM星人 who exists on the FM spectrum and hails from the FM Planet.
スバル doesn't really get it but before ヴォーロック can explain more Viri start infecting the local WLAN/5G Wave roads and take control of an old Steam locomotive that for some reason has an onboard computer with a wireless connection.
Steam trains blocking stairs are extremely dangerous and it's clearly impossible to just walk around the slow-moving locomotive, so for there to be gameplay ヴォーロック biomerges fuses with スバル into ロックマン and enters the local Wave roads basically the Internet from EXE but it's pasted over the in-game RL environments and the game begins in earnest.

Gameplay is like the Battle Network series but instead of there being two identically-sized fields for each player the player character looks straight ahead the enemy playing field and can only more left or right for some reason.
Instead of Battle chips there's Battle cards, same shit but they can be chain-loaded if they're of the same type or element.
Then's some kind of special attack in which the player locks on and briefly teleports to the tile right in front of an enemy to attack directly, this is useful for attacks with a limited range of attack or a delayed animation permitting the enemy to dodge, but it doesn't improve AoE attacks and still leaves you vulnerable to enemy counterattacks or defenses, plus I never figured out how to deliberately trigger it so meh.
Later on there's some special cards specific to each game version, one gives you into a Furry/Scalie/Horsefucker powers and another late-game card gives you a rape attack which (You) can use to skip half the final boss fight.
Functionally a step back from EXE, but not so far back that it becomes unplayable.
The game's presentation is overall fine, the 3D battle graphics are acceptable and the spritework is of the same quality as the BN games, though the Wave roads' overlayed nature can cause mild perspective fuckery at times but they're a lot less painful to navigate than the Internet in the first BN game on the GBA.

Where the game truly shines is its story, I won't spoil it here as Anon should start to learn Japanese already but it features:
>Autists getting jewed out at work and becoming paranoid
>Epsteinian/Nickelodian talent managers forcing underage charges to work against their will
>Nipponese Parenting
>Direct-to-brain "Education"
>Garbage Day
>No niggers
>A world where everyone has Smartphones with apps specialized Navis, but no Goyslop media as Friendships are serious fucken' business which should be reserved for people you actually trust
As for negatives the game dumps a vertiable fuckton of sidequests on you, 90% of the NPCs have some kind of optional task you can complete in order to get cards/HP upgrades etc. and some cute extra worldbuilding, the sidequests by themselves aren't bad or overly complex but it's all fucked by the fact that you can only have a single sidequest active at any time for some reason.
This gets real bad when you have some quest whose objective isn't immediately discernible or requires some backtracking/luck, so you get bored and instead proceed with the game's story, go to a new area with shitloads of seemingly easy sidequests but you can't do any of them and can't complete the active sidequest either because the game sometimes won't let you leave an area until you've finished its respective story arc.

In total this game ought to be played by any self-respecting Anon capable of some Nipponese, it's largely 仮名-based because elementary schooler audience but that didn't stop me and overall gud times.
I don't know how much was lost in translation in the western releases and don't want to find out, didn't see much of what I assume to be longer sidequests with fully-fleshed out characters you can eventually befriend for bonuses or something as I focused on the main story and had no chance to try out the multiplayer mode.
Replies: >>230797 >>230802
>>230796
Is that the one with the cute twin drill girl?
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>>230796
EOP here. I'll let you know what's unchanged from the Japanese script when I start Star Force DX, a hack that I'm guessing isn't available in Japanese.
>>230797
Luna? Yeah.
Replies: >>230883
Dragon Quest Monsters - The Dark Prince
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>>230807
And? Is that all you have to say about the game, its title?
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>>230808
I am afraid I haven't gotten far enough to make better comparisons to Joker. It has a seasons mechanic that changes the map around. Most importantly different seasons make different monsters appear. There are also more mechanics in the game I haven't fully explored yet.

Battle system and monster progression is pretty much the same. What have I expected. Its Dragon Quest. Squenix would get razed to the ground if they try to many changes.
>>230807
Is that the censored one? I hope you didn't buy it.
I am playing Super Mario Bros Wonder as i got it for Christmas as a present.
It's quite fun but disappointing at the same time, because instead of going all out with the innovations, it is still derivative of NSMB.
I mean it's not bad, but could have been MUCH better.
All that potential this game had wasn't fulfilled simply because of Nintendo being Nintendo as usual, so god forbid doing something that isn't the same stale shit of the past 30 years.
I wrote it its own thread, but the situation of SMB Wonder is similar to Sonic Mania, another game that wasn't allowed to reach its full potential because the retarded suits at SEGA wanted the game to feature the same classic zones we played thousands of times instead of letting the devs give us the real Sonic 4 with only new zones.
Also i don't like how flat the stages still look, Rayman origins and legends were fully 2D, hand drawn, and yet the stages had more depth than those in Wonder.
New characters animations and sfx are good though.
>>230106 (OP) 
Uncharted golden abyss was surprisingly good.
Maybe because it was developed by Syphon Filter devs instead of NaughtyDog.
>>230580
>Project Zero 4
The only issue i had with it is that the "HD" version had very little high definition as it still had  those shitty pixellated textures that looked bad even on the Wii.
I writing a review of it for the magazzzine.
i am the same anon who wrote the review of Fatal Frame 5
Did you like "FF5 Maiden of the black water?"
>>230841
> it was developed by Syphon Filter devs instead of NaughtyDog.
shit really? now I kind of want to try it, not because it was devved specifically by the siphon filter devs but just to see the approach a different dev took compared to naughty dog, shame I don't gots a vita
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>>230870
Compared to ND's trilogy this one is more grounded in reality, so no supernatural shit or monsters.
The main villain here is some sort of fawx Fidel Castro commie scum.
Golden Abyss is my personal favourite alongside 2.
I started playing PAYDAY 2 and idk it had so many achievements. Also, I am bad at stealth
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Currently playing 3 games:
>Typing of the Dead
Decided to try it out after seeing a list of interesting games. It's ok but I guess it's one of those that can be played once per month
>Zeno Clash 2
Decided to play this game off my backlog since I liked the first game and wanted to see why the game had such a poor score in metacritic. The game feels like it drags on a little bit and when I thought I reached the final boss it's actually just another part of the story that has to be done.
Even with the interesting landscapes and combat it feels a bit draining for some reason, can't tell why. Maybe it's the shitty voice acting, the retarded plot, and the art direction not being strong enough to make the game as visually appealing.
Or it could be that the game is set in fantasy africa. Who knows really.
>Pizza Tower
Not many bad things to say about this game. It has plenty of characteristics that are fairly neat, so nothing to complain about.
Originally I refunded it because I thought the protag was too zany for me. But due to prices of all games being dollarized recently I decided to repurchase it and give it another go.
It's actually very ||fun|| if you don't expect WarioLand 4 and something more execution focused.
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>>230873
Great my spoilers got fucked, now everyone will hate me
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>>230874
What site even uses "|" for spoilers?
>>230878
It's standard for markdown which is used in modern forum backends, but most likely from discord.
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>>230878
This place used | for spoilers a few years ago.
Replies: >>230882
>>230878
>>230879
>>230881
jschan uses || by default, admin then changed it to ** to be like 8chan not too recently and there's someone who falls for the old habit every now and then
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>>230802
>those tights
I have many questions, but at the same time do not.
It's sad how far Capcom has fallen since 2007.
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Finished Golden Abyss, game was a good 10 hours experience, I finished it in like three days, like >>230841 says, It was developed by the Syphon Filter devs, I think the game was better that the PS3 Uncharted even if the touchscreen stuff was a little annoying.

If you got a Vita go ahead and play it, but it's not a must play, unless you are an Uncharted fan.

Master Detective Archive: Rain Code
I started it last Friday and finished the Prologue, I think it's better than Dangaronpa but it's too early to say yet, the minigames are cool and exploring a 3D environment for clues too.

Bravely Default
Nothing to say that hasn't been said before, it's basically FF V but I think it was praised at the moment because classic JRPGs were basically dead. Because 3DS online support was kill, a lot of features don't work anymore.

I just started the first chapter too.
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I'm nearly done with Ratchet & Clank: Going Commando.
I didn't like it.
The enemies are bulletsponges in every sense of the word and the level design is not nearly as interesting as the first one.
Hopefully Up Your Arsenal will be better.
>>230885
You should give Killzone: Mercenary a try next. It's my favorite game exclusive to the vita.
Replies: >>230891 >>230954
>>230885
>I think the game was better that the PS3 Uncharted even if the touchscreen stuff was a little annoying.
I think Golden Abyss was better than both U1 and U3 but i too wish that the Vita gimmicks could have been disabled from the options menu.
>>230885
>I started it last Friday and finished the Prologue, I think it's better than Dangaronpa but it's too early to say yet, the minigames are cool and exploring a 3D environment for clues too.
the environments are fantastic but the game is a bit of a slog and probably longer than it should be, i also dont like some of the character designs, personally they feel overdesigned (i would still fuck the girls though)
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>>230885
>I think it's better than Dangaronpa
Really not a high bar to beat but I've heard it's pretty shitty.
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>>230886
>hopefully Up Your Arsenal will be better
It isn't. Planets resemble bottom of the barrel FPS maps more than platformer levels, weapons don't do enemies a scratch, story's retarded and the characters are unfunny. The devs at Insomniac knew the game was a steaming pile of dookie and thought it would tank on release, only to be welcomed with bafflingly positive reviews instead.
If anything give Gladiator a chance. It's everything 2 and 3 were trying to do, except it tried making the weapons a bit more fun not too much. You can even play the entire campaign in couch co-op, which is pretty cool, cool until you have to backtrack missions to rack up points in order to unlock the next planet.
Shame Insomniac dropped the ball so hard after the first game. They had something very special going on with the first game.
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>>230891
That's a shame. I'll start up Gladiator. I'll also continue Size Matters since I liked the first two planets I played and only stopped due to a game-breaking bug on my copy. It seemed more back to basics.
Are any of the PS3 games worth playing or nah?
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>>230890
Nah it's actually really good, and Shinigami-chan is a cute. The main flaw is the long load times, but maybe that was fixed by a patch by now.
>>230897
the patch is called use ryujinx nigger lol
>>230890
>not a high bar
I hate retroactive contrarianism
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>>230896
>Size Matters
Never played that one so I can't tell. Go ahead and try it if you want to.
>PS3 Ratchet
I remember booting up Tools of Destruction to some little shit telling Ratchet he's the last of a mythical race, and Clank being teleported by some other little shits because he's the time keeper of space. You also had some of that UYA character formula with unfunny characters you had to put up with for the whole game and wouldn't go away, like cowboy bebop and his trusty green pigeon. I did 5 planets then never returned to the game again.
It amazes me how much the devs missed the mark with any games past 1, when Ratchet used to have the self awareness and the balls to call everyone out for their bullshit. I don't remember any of the weapons in ToD, which should tell you enough about gameplay.
I do not understand why Ratchet outlived the PS2. Insomniac should've come up with a new IP.
>>230897
Girl on the right looks like a chink got told to do a Danganronpa character. I'm not going to bother commenting on the shota in the bucket hat.
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Currently playing through Stella Glow on my hacked 3DS.
I expected an 魔法少女 Idol simulator type of affair, but lo and behold like 75% of Japanese games ever made it's an SRPG but with Witches that sing Idol songs for magickk.
Game has cute character designs and I'm pretty sure all the female 3D character models with skirts have pantsu even if the camera angles almost never show them, bury nice and bundled alongside strong conservative anime values with no trannies or niggers but one comically jewish jew who is somehow more jewish than the merchant jew you get as a playable unit and cute girls talking about cute girl things along with rather believable psychological problems stemming from nipponese work ethic and not enough ゆっくりしていてね which the MC solves by entering the girls' souls and fighting their heartless shadows so that afterwards he can stab the girls in battle with his magic dagger which causes them to sing mass AoE buff/debuff idol songs.
Am currently at the part where Hilda tried to 皆殺し at the fallen Imperial Capital of Temperature Unit measurement, I get the feeling the main characters are about to be berserk'd due to repeated mentions of an Eclipse by the Antagonists and the Angels not exactly being the good guys going by the game's lore in spite of having assisted the player multiple times so far.
I hope there's no Rape, in spite of the nice オッパイ/ペッタンコ character designs with expensive 声優 whom Sega couldn't afford to pay to voice the entire game the game has so far only had very mild alleviations to segs, but I'm sure Fatlus found some way to mangle and censor those in US release so I'm playing the Nipponese version.
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>>230905
Btw if you want the good ending make sure you spend time with Klaus to max him out asap.
>>230900
It's not retroactive you fuck. I played the first one when it came out and happened to not be a fucking fujo so I saw the cracks in the game and hoped that if they made a sequel it wouldn't be the same shit but even more sloppy and rehashed. When every game that comes after the first in a series gets objectively worse to the point even your devoted fanbase is calling you out, you didn't set a high bar.
And for the record, I like the first one.
>>230897
spoiler that shit what the fuck anon
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Man, that ending was gay.
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>>230908
Did you play it to the end, or did you watch it on Youtube, judging by that fadeout on your screenshot? I haven't played that game in 15 years, what was the ending?
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>>230912
>what was the ending
Clank gets a girlfriend who's never mentioned after that, Ratchet drops all the spaghetti out of his pockets, Qwark ends up as a test subject for MegaCorp products, and Angela is forgotten forever.
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>>230912
I played it to the end on my PS tripple. I looked up a picture online instead of taking a photo of my TV.
That final boss was a fucker.
>>230916
The ending of 1 was so great I was confused when the credits started rolling on this one.
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>>230916
Funny how the only point that was followed up in later games was Qwark being sold to MegaCorp, then ending up as a savage in the third game. Why the fuck did he appear in 2?
>>230917
I agree, 1 was peak Insomniac. They've been on a constant downward spiral ever since.
Going to start Playing mount and blade bannerlord again. Got a few QOL mods this time.
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>>230927
Did that ever get finished?
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Finished Mass Effect. Didn't finish most of the sidequests or the DLC because after the first five copypasted planet landing missions I had enough. I also forgot to max charm/intimidate despite having about 70% Paragon (I put those points into Killing) so I didn't get to talk Saren into getting off of his totally sick hoverboard and becoming an hero. The infinite conversation loop you get when trying to reason with him was funny though, as was the super-geth second phase. Killed the council because fuck those guys. Pretty much sleepwalked into banging Ashley. I talked to her a couple times after missions but didn't expect much to happen based on ME2, then she sprung a confession on me on the way back from planet 3.
By the way shops are mostly useless after about your second planet, the shit you get from crates and random drops is much better than what's in the shops. You level up enough to get the good manufacturer's weapons and rank V Tungsten/Shredder for your party's good weapons and you'll murderfuck everything that doesn't instagib you before you can shoot it. On that topic you're also very squishy until the end of the game when you get the good armors, most of my deaths came from surprise rockets/krogan/destroyers that took me from 100% health and a bar or two of shield to dead before I could turn around.

I'm out of relevant Mass Effect images so you get this instead.
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Well, Bravely Default isn't clicking with me, there's nothing wrong with it, I'm probably just burned out from JRPGs and turn based games in general, so instead I'm gonna pick up Killzone: Mercenary like >>230886 said.
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>>230872
>Also, I am bad at stealth
The stealth in that game is hilariously broken when you figure out the system. You can hop in front of the guards, even if they get to the "!" alert state, and sometimes it just.. disappears and nothing happens. Also a lot of creative ways to get rid of the bodies without body bags, just bring a silenced shotgun with you next time.
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Continuing with 流星のロックマン2:ベルセルクxしのび after finishing the first game.

This game reminds the player that it is set in the far future of 220X, a fact that was mentioned at the start of the first but quickly forgotten due to none of the technology used throughout that game being anything that didn't already exist in the EXE series or could've existed a few decades down the line.
The Transers unfortunate naming convention for a pre-2007 phone/PDA combo but the devs couldn't have known how bad things would get with Obummer from the first game have been replaced with Star Carriers, these massively expand on the ブラザー system by expanding your personal profile, ((( quantifying ))) your friendship power level and adding shitloads of multiplayer features that may or may not(?) provide various bonuses in-game, which owing to a lack of 仲間 I cannot access.
In-universe the Star Carriers gain two additional abilities over their predecessor, the first being Star Cards which are more powerful versions of regular cards but are limited to a small number of Star Card slots in your active card library and the second being Star Trek-style temporary matter replication in the form of the マテリアルウェーブ, which replaces the Netnavis used in the first game.
Of course since this is a Japanese children's game in a Japanese-imagined future where everyone is bury nice people so there's no school shootings with pirated Wi-Fi StG88s or unloicensed Particle kn*fes and people use the waves for mundane things like skiing or airboarding instead.

Story wise I haven't played too far into the game, but from my current impressions it hasn't yet matched the sheer drive and purpose the first game had with its disturbed AnonMC who in this game is just your generic 少年主人公 who goes on wacky adventures with his friends where they save the day from silly evildoers......so basically EXE, which isn't bad by itself but not just the same as what was in the previous game.
ルナ's gang who got sidelined towards the end of the first game seem to get more screentime and better characterization this time around, the game's overall presentation has seen improvements in both slight visual upgrades and a generally "smoother" progression, Gameplay just meshes better than in the first game even if it hasn't fundamentally changed all that much.
Sidequests are still there with the 1-active-quest limit but they're far fewer in number and NPCs quest givers are now marked on your visor, which reduces some tedium in having to walk around the Wave roads and look at everyone's personal pages to see if they have anything to offer like it was done in the first game.
Unfortunately ルナ's character up to the point which I've played so far the Ski resort arc has seemingly regressed into your typical animu tsundeer, this is quite a shame given the excellent character development and pacing shown in the first game.
The main villain so far hasn't been shown in enough depth to make an judgement other than he's a clown in service to higher powers, I don't expect the game to go as far even as planetary genocide but the writing so far has been serviceable enough that there'll likely be some merit to whatever it ends up being.

>>230983
>he doesn't know about the Schrödingerian nature inherent to Anonymussé Imageboardings
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>scroll for random DS roms in my fullset
>see らき☆すた 萌えドリル
>probably some minigame collection, dress up shit or a dating sim
<it's a muhfuggen battoru gemu where you have to beat /a/ncient 萌えblobs and shitty character recognition at math
If this is what Jap schoolchildren used to play during recess it's no wonder their game industry is/was superior.
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>>230841
>I writing a review of it for the magazzzine.
I'm practically a tourist here. I don't know what that is.
If you're asking if I like Fatal Frame 5, the answer is yes. Personally, I thought that Miu didn't get much of an epilogue. All she did was walk for 2 minutes and then her story was over. Also, I really didn't like how if you wanted S+ rank you needed to run around and gather high value items in order to raise your score. This was really annoying near the end when the game lets you explore everything, so you're forced to cover the entire game just to pick up items you'll never use. You also are incentivized to not use items if you want the best rank. This is in contrast to the rest of the series where you save items for when you need them because they are limited throughout the game, whereas in Fatal Frame 5 items are isolated per Drop and don't carry over between them.
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>>231060
>I don't know what that is.
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>>231070
I've been here all Winter. :)
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>>231073
Huh so this place does get new blood once in a while.
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>>231091
Anyone retarded enough to admit they are new hasn't been lurking enough.
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Funnily enough I'm having more fun battling in the arena than playing the base game.
I'm farming bolts in order to become the ultimate life form and beat this game how God intended.
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>>231093
Who gives a shit it beats hearing your same anal suealing all the time.
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>>231100
>it beats hearing your same anal suealing all the time
>suealing
Why do you think this man's ass sueals and why is it always his suealing you hear?
Been replaying through Timesplitters, 

The first one really isn't quite as good as I remember and the mouse injection isn't helping (as it turns out the autoaim is just so fucking strong you really would rather use that most of the time) not to mention the crosshair swaying regardless, still working on the 100% because it's quite fun even with all the jank, though he fact that the game runs rather poorly is a slight bother if you're used to better especially for something so fast paced.
The second one is a massive improvement but holy shit did the dev really go overboard with difficulty, TS1 was already rather difficult but the bullshit was constrained to some specific thing you can work around TS2 relies on some really bullshit stuff as anyone who has platinumed the arcade leagues can probably attest (fuck "Top Shot" with a rusty pitchfork), and the story wants you to both play super careful and get fucked by one random sniper you can't see like it's MoHAA snipertown all over again but also play super fast because shit will fucking wreck you too fast to react if you don't run all over the place and prefire everything, though for everything that's bullshit the game has some genuinely fun stuff all over the place and the devs clearly did know how to polish a game from the rough outline TS1 was.
Same problem as 1 with the mouse injection, it's helpful in places but not in others and has some fairly janky jank attached, you have to use aim mode to not have sway and have your aiming center screen (default aim point in regular mode is slightly below center) and have a crosshair but doing so will forces you into zoomed mode with any weapon that has that (worse with snipers that have full screen overlay), aim mode is removed on death so you constantly have to  put it back, if you're not in aim mode and have autoaim it becomes a bit too easy with how strong the autoaim is, that said mouseaim turns the annoying challenges into a complete cakewalk so I'll take it (though the on monkey shooting challenges has some shitty hit detection so you'll still want to pull your hair out)
Haven't started FP yet, I never did do much in that game back when I played it for the first time so maybe I'll bother 100%ing it this time.

>>231094
Same, the other arena is more fun imo, but that might have to do with me always doing it with the lava gun
>>231060
>I'm practically a tourist here. I don't know what that is.
>>221665
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>Start up The Force Unleashed on the Wii
<Game's graphics look rather average for an early Wii game
<Feels like I missed some things in the tutorial as the game the isn't responding correctly to gestures I first learned
<Get rather bored because of how empty the entire thing feels
>At least the cutscenes are rather brief

<Get to the second hour of gameplay
<Unlock the force powers
>Game begins to open up with large environments consisting of dozens of enemies and able to pick up and throw almost anything in the environment at them
>Actually has one of the most responsive motion controls in a Wii game I have ever played (Along with the most senstive QTEs I have ever seen)
>Left wondering around destroying environments (And finding hidden goodies) because I had too much fun killing all of the enemies too quickly with my force abilities

>Wonder how EA's recent outing fairs
>Look up gameplay of last year's Jedi: Survivor
<Endless walk and talk segments on top of cutscenes and characters that never shut up
<Actual gameplay is just the same lazy Prince of Persia style of platforming all gaming has done since Sands of Time in 2003, and "popularized" by 2007's Uncharted
<The fighting is slow-ass weapon swings like he's weidling a sludge against enemies who barely register it and have a health bar hanging above their heads
<"First impressions" from actual "reviewers" is that it's a 3D "Metroidvania" world (Like we've seen since 2002's Metroid Prime, but closer to 2009's Arkham Aslyum) with characters that you interact with (Like seen since 1999's Shenmue, or any RPG since the dawn of time) and various ways to avoid ever actually fighting the enemies yourself (Like in 2011's Mindjack when you can "mind slave" enemies, and 2010's Epic Mickey when you can use paint to turn the blots into allies).
>But, hey, the graphics "look" nice

You know what, it only ever feels like you're "missing out" games when you're not actually playing anything.
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>>231369
I love Force Unleashed.
I prefer playing it on the PS2 though since I don't like wanglin the wiimote like an autism.
>Jedi: Survivor
I remember thinking Fallen Order looked fun to play. Was that one bad as well?
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>>231369
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>>231392
I also use PLW. So what?
>>231417
PLW gets posts?
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>>231422
Only Eden talking to himself when he posts those "game of the month" threads for absolutely no one and then reposts them on blacked.gov
>>231417
Ignore him, he's a shitstirrer who is currently seething in multiple threads right now. Possibly from the soyjak.party considering the state of the zelda thread. Report and ignore.
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>>231461
What happened to the Zelda thread?
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>>231462
Two Zeldaspergs meet. Both are madly in love but too tsundere to admit it, so they spend it sperging about some "Zelink" nonsense instead of kissing like the neurotic little homos they are.
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>>231479
I just saw the thread. How is that allowed to stay up?
>>231369
I remember finishing the game in my PS2 back in the day, in a single sitting too.
Playing Xenoblade 3. Only level 16 and it feels like the game keeps adding more and more mechanics. They already introduced that half the characters play with xenoblade 1 fighting mechanics and the other half play with xenoblade 2 fighting mechanics. Then there was the taste of stand/fusion ability in one battle. And the game forces you to switch everyone's classes to show yet another mechanic about maxing out classes to get permanently unlockable abilities and unlock more classes. I could never minmax Xeno 1/2/X but at least I could be good enough, but at this rate I feel I'll have to look up guides just to survive.
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>>231581
Reminder that to level up the classes you need to fight enemies around your own level, which is pretty annoying since it is easy to overlevel.
>>231417
oh hush, nobody goes there
the screenshot is from 8ch
same as the two zelda retards
Im playing FFVII for the first time. When i first started playing it i thought
>this is it?
I've only played 2 hours but i think i kind of like it now. Its a well made game.
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I hate how the saving in Crash Bandicoot works. Im playing it on the ps1 and you can only save on bonus levels meaning that if you fuck up on the bonus level you wont be able to save the game
>>231643
i used to play it without a memory card, eventually i could beat the thing in one sitting, but i do think it had passwords as well
>>231643
It sucks but it's also so much more satisfying when you do reach a save point.
>>231643
I hated it back then and i still hate it now.
It was one of the main reasons the game didn't age as well as Crash 2 (the best one) and Crash 3 warped.
Also the fact that you only had ONE try to beat the bonus levels was annoying too.
It is the only aspect the N-sane trilogy improved over the originals.
>play 幻想水滸伝
>nice JRPG with beautiful musics, excellent background artwork and the overworld has this nice effect in CRT-Royale giving the illusion of grass swaying in the wind when scrolling horizontally
>get to the part where we're introduced to the rebel/"liberated" army
>army is lead by cute redhead grill named Odessa Silberberg
>earlier in the game the party is sent on an epic quest to collect taxes
I-it's just a coincidence, right?
>天外魔境 ZIRIA
This is gaym is perhaps as 1989 as an early CD-ROM console game can get.
For all intents and purposes it's you're typical 和風 ファミコン JPRG with a Nippon-inspired setting, but someone applied a texture pack to the sprites and did a MSU-1 romhack to add CDDA musics and voice acting.
Yet for some odd reason just like the majority of latter PCE CD games and wholly unlike the Mega CD, most of the games' audio is still ran through the PCE's regular soundchip with voices having this raspiness to them that sounds like some type of early audio compression and not the lossless high quality audio you'd expect from a late 80s Analog-to-CDDA master.
Contrary what some might think this is by far the best way to integrate CD-ROM capabilities into 4th gen console games since with that you get plenty of voice acting, moar gaem and instead of ugly FMVs short, high quality cutscenes made with detailed sprites and backgrounds using proper CD Audio instead of Sega's ugly FMV garbage.
The game's voice acting has this pep and earnestness to it likely owing to the developers not being burned out suicidal diversity hired tranniggers on a paycheck and instead 潔い日本人 earnest to see how those new CD-ROMs could be used to make gaem better.
Gameplay is slow as balls though and not nearly as refined as SFC JRPGs, but the game is far from the worst of its kind in that regard and still playable if you like odd pixel aspect ratios and aren't a high-and-mighty "grown up" redditor whose elevated tastes are far above primitive anti-semitic racist gnazipponese children's bideo games.
I can't help but equate the 大問数教 to Bill Gates' Illuminati.
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>>232173
"Final" what you fuck face
FINAL FANTASY 7 SPOILERS
i cant beat sephiroth even with fucking cheese spell. Im fucking fuming because it takes like an hour to just reach sephiroth. I finally used the cheese spell on him and i didnt know you could only use it once. So i wasted it on sephiroths retarded nigger defence spell. I then tried again reaching sephiroth but died to jenovah and i fucking rage quit. It takes like 20-30 minutes for me to even start jenovah so just fucking dying there to the bullshit fucking spell ultima made me rage super hard. Im going to try again but im actually going insane just trying to fucking complete this game.
Replies: >>232274
>>232273
But those fights are so fucking easy. Post your stats.
Replies: >>232289
Currently playing the Kirby wii remake. It’s a sad state of affairs when the baby game does the whole remake thing right.
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I FINALLY FUCKING COMPLETED IT
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Fuck that was cancer. I fucked up the cheese spell again like last time. This time however i somehow killed the fucker. I was almost dead aswell. 1 hp on 2 characters. Fuck i feel satisfied now. I spent like the past 3-4 days just playing this game. I did not enjoy the game most of the time. My favorite part was The Rufus parade. Everything about it wad just perfect. The music. The comedy. It was a good moment. I fucking hated the constant fucking encounters. Walk 10 steps, fight. Walk another 10 steps, fight. In caves it was worse because it was every 5 steps. Im just glad i beat it. I never played it before.
Replies: >>232292
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>>232274
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>>232288
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Started Oogie's Revenge. Like everyone says it's like a baby version of Devil May Cry, but it's DMC 1 so there's a lot of backtracking and everything feels kind of janky if you're used to later curayzee games. Also there's a dance number mechanic. Somehow it works based on the mix of early-2000s Capcom funkiness, reasonable faithfulness to the movie's aesthetic and original music that's at a minimum better than when Kingdom Hearts 2 tried it.
>>230563
>>230704
I finished DKC2, 102%. Played a little of DK64 just to see what it was like and I can see why some people hated it. My life is empty once again, oh well.
>>232310
DK64 is one of the worst N64 games.
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Just finished Killzone: Mercenary like an hour ago, it was fun. Every weapon feels satisfying, you won't unlock all of them in a single playthrough but I look forward to replaying it and unlock them.

The story's okay, there's a "twist" halfway through but it's not the main dish of the game and why you should play it. If you have a Vita, play it, but it's not worth buying the console for.

I'm not interested in the rest of the series, I heard the first one isn't that good so I might start from Killzone 2.
Replies: >>232566
>>232310
You will now play Donkey Kong Country 3. Then you will play Donkey Kong Country Returns. Then you will play Donkey Kong Country Returns: Tropical Freeze.

Then you will find another game series to explore. You WILL be happy. You WILL continue to play video games and enjoy them.
Replies: >>232566 >>233520
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>>230106 (OP) 
Replies: >>232567
>>232403
Glad you liked it. I myself haven't finished it.
Indeed, Killzone 2 is the best one aside from Mercenary.
>>232310
Ignore this nigger >>232407
Play God Hand or the Yakuza series.
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>>232560
Switch has a screenshot button you know.
Replies: >>232569
>>232567
Sounds like extra steps
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If you ever play this game do NOT accidently play the US version like I did without realizing it.
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>>232571
I think the PS3 port allows you to change region OST.
Replies: >>232576
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>>232572
Oh. I wasn't even aware there was a remake that fixed a bunch of stuff.
Replies: >>232577
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>>232576
It contains the fully animated intro as well.
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>>230106 (OP) 
I  would like to finish more games as well but often I just don't feel in the mood for playing games
currently trying to beat Wolfenstein the new order when I feel like playing it

>>230310
Doom16 and eternal just wasn't fun for me
it feels like a retard's version of doom the only really impressive part for me was the optimization
the sound design and music clash so hard and it's practically impossible to hear anything but screaming demons

it's  way too static to be Doom and the gameplay  is way too artificial to be fun 
I remember at one point they shown the monsters fighting but never does it actually happen in real gameplay
I really enjoyed Serious Sam and expected to enjoy it but never does it really  get to the level of challenge I expected
>>230324
If they had common sense they would slap a coffee break ban on you for trying to bait as a supposed newfag. Find a better hugbox where nobody gets called a faggot.

As for what I'm playing now, I just found out that in the Doom RPG SE (or called Extended on the load-up screen) the random drop weapon called Marksman Rifle that I have bought in the marine outpost map and modded with sniper and firestorm (rate of fire) mods seems to be bugged. It shoots without decrementing its ammo count at all, which would be impossible normally, because there the mod recipe for infinite ammo needs four mods and that weapon has only two slots. Not complaining here, because it's still good only for long range plinking, bug or no bug, so it usually has little use anyway.
Replies: >>232923
Any anons know more RPGs where you can play as a cop or detective? The big one so far just seems to be Disco Elysium.
Replies: >>232695 >>232697
>>232692
Zero/Ao no Kiseki
Parasite Eve
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>>232692
Sam & Max
Police Quest
Wolf among us
Frog detective
Where can I buy digitally Parasite Eve?
>Just pirate fag
It's unethical.
>>232717
Build a time machine.
>>232717
weird  retardation over a game that decades old
but if you insist   it should be on PS Store on ps vita/ps3
Replies: >>232729
>>232717
Here's a (You)
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>>232717
>>232719
>paying for a game on a console that's been out of circulation for more than 20 years
>It's unethical
I know you're taking the piss here but there are people who genuinely think like this. There are people in this world who would rather jump through multiple hoops, subscription fees and digital storefronts to pay for something they could've downloaded in a minute, all because it's somehow unethical to not pay for a game made by some long gone employees that aren't going to see a penny from their creation, and currrently owned by a global corporation that wants its costumers.
If you want to play the game on a console, chip a PS1 and loot some old CD burner from some 30 years old PC from your local dumpster. It's dirt cheap and lets you keep a collection of burnt games for that authentic late 90s experience.
>PS Store
Buying the game from PS Store is paying for emulated games. Might as well boot up Duckstation and fiddle with its options for what it's worth.

I repeat, I'm assuming you were making some stupid post to lure (You)s. If you're otherwise genuine about this my advice would be for you to chew on a cyanide pill.
Replies: >>232737 >>232852
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>>232729
>I know you're taking the piss here but there are people who genuinely think like this. 
"people"
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>>232737
I agree, these things are not human.
<why would you esitate to buy it again even if you just played it and this new edition offers nothing different or may be even bad?
These are the same braindead morons who justify the increase in prices and incomplete games with "so what? Can't you spend 10 bucks more on a Zelda expansion? Don't you have a job!?"
Because having a job means you must let corporations fuck you in the ass without lube for these retards.
It's not that because you "can afford it" you should spend 10 bucks for a single toothpick,  because that only proves that you are fucking retard, not that "you have a job".
I hate these braindead morons, they make things worse for sane minded people too.
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>>230171
I finished Twilight Princess. I wish it had a happy end where Link stayed with Midna.
Replies: >>232842 >>232876
>>232812
I've always wanted to get into the series, should I start from Ocarina?
Replies: >>232849 >>232852
>>232842
Start with A Link to the Past or Link's Awakening. Though really you can jump in anywhere except Zelda 2, Majora's Mask, or Tears of the Kingdom since those are direct sequels.
Replies: >>232850
>>232849
What? You can easily play MM without touching OoT, outside of a one minute flashback to remember the song of time and the opening scene where it shows Link wandering in the woods looking for Navi there's pretty much nothing connecting the two and even those aren't necessary to understand anything going on in MM.
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>>232729
>>232737
>>232806
<Not sure if you guys have seen this video yet.
Looking up the source on JewTube, there were a LOT of comments ridiculing the kid for being "ungrateful", despite the fact that the kid said that he wanted a PC prior to. I don't know about anyone else, but in the family I grew up in, I was taught that the "rule" that you either buy the thing that the person asks for or not at all, you don't substitute anything. I make the exception that I I go off the cuff and buy present for family members that they didn't ask for and think that they may enjoy, but I ALSO do that after I buy the stuff they want.

>>232842
>should I start from Ocarina?
As a general rule, start playing ANY vidya series with the first entry.
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>>232852
>As a general rule, start playing ANY vidya series with the first entry
Zelda 1 hasn't aged very well in my opinion. I tried to get into it and it just couldn't keep my interest. I agree with the other anon that Link to The Past is probably the best place to start.
Replies: >>232864 >>232881
>>232863
You should still play it even if you don't finish it.
Replies: >>232866
>>232864
That's fine, but it doesn't need to be the first game you play, you can always come back to it after getting through the other games.
Replies: >>232881
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>>232852
>x2mate.com
Those 3 posts you replied to were talking about how some normalfags got the moral obligation to pay for every videogame and "support the developers", demonizing anything resembling piracy and behaving more like cult fanatics than customers looking to be entertained. The kid in your video just got an unwanted Christmas present, that's all. I don't see how it's related to those posts.
>>232812
>spoiler
>that emaciated face
>those fake caterpillar eyebrows
>that garish transvestite makeup
Oh God she's uh'glee.
>>232876
It's well known that true Midna is worse than her goblin self.
>>232863
>Zelda 1 hasn't aged very well in my opinion.
Anytime and every single time I see this phrase thrown around, it seems to come mostly from people who think that video games have "magically" passed a point after a certain year where "They were good for the time, but we have a higher standard now", as if the quality of the game somehow "changed"  in retrospect. And it always seems to be the same people (Not necessarily you, just pointing out a pattern I'm noticing)  who declare if a game is good or shit after playing only the first couple hours, without even trying to understand where the "fun" in the game is.

>>232866
>but it doesn't need to be the first game you play
Yes, you absolutely should. That's the standard people expect when you play almost any other video game. You're seeing the evolution of the gameplay.

>>232876
>x2mate.com
Not by video, just found it. 
>The kid in your video just got an unwanted Christmas present, that's all. I don't see how it's related to those posts.
The kid in the video wanted a PC, the parents wanted a PS5, so they bought a PS5, gave it to the kid saying it was his, and then were "surprised" that the kid was upset because they didn't get him what they wanted, and then added the cherry on top with the dad saying, "I guess I'll take it". It's showing how much these adults are cult fanatics.
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>>232852
I think giving a 5-year-old a PC would be dumb, especially since I doubt he will build it himself, but I also think not telling him before hand that you won't give it to him or you can't afford it and "surprising" him with a nogames5 is retarded.
I remember wanting a PS2 for my birthday when they were new but my parents couldn't afford it so they asked me if I mind they get a second hand PS1 instead.
I begrudgingly agreed but looking back that was nice for them to do.
>>232881
>the parents wanted a PS5
If that's true, that's fucked.
>>232881
As someone who finally recently beat Zelda 1 after like 25 years of getting bored and dropping it, I gotta say it certainly has a lotta problems. I'm not sure if I'd say the game has somehow gotten worse, but options were more limited when it came out and I guarantee if Link to the Past somehow came out first everyone would think Zelda 1 was hot garbage.

That being said, it is a fun enough time and if you can stomach wandering around lost for hours trying to burn every random bush you see then by all means give it a go. It's not a very long game at all if you know where to go and it's definitely neat to see all the ideas that are still present in the later games.
>>232876
I've kind of see that being more prevalent and the reasoning seems kind of faulty. If support for a game no matter how bad the game with an excuse of "well, don't buy it then but you should support the developers!" Is their golden egg, it's pretty sad.
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>>232897
>If support for a game no matter how bad the game with an excuse of "well, don't buy it then but you should support the developers!" Is their golden egg, it's pretty sad.
It's to guilt trip people over how Little Timmy's dad got layed off because YOU wouldn't buy their shitty games and now they're going to freeze to death because now their homeless. And it does influence some people, meanwhile it will radicalize others who will declare "THIS is the reason why we need welfare and UBI."
Replies: >>232919
Currently playing Kirby Fighters 2. It's a pretty fun for "Baby's first fighting game". It's more of a fighting game than smash is because it actually has health bars
>>232899
The problem with UBI is that it's always set too fucking high. The trick is to give out just enough to increase spending confidence without making businesses think they can get away with gouging. And when tens of billions of dollars are being created every day and issued to kike bankers with no strings attached, it'd be nice for some of it to go to the people who actually drive the economy. Polite sage for political nonsense.
Replies: >>232932
>>232881
> it seems to come mostly from people who think that video games have "magically" passed a point after a certain year where "They were good for the time, but we have a higher standard now", as if the quality of the game somehow "changed"  in retrospect

The sheer bullshit buy a strategy guide levels of nonsense in Zelda 1 is unacceptable even by LttP's era. The sheer number of things you're supposed to bomb with no indication is absurd.
>>232584
The idea about RPG-like progression is flawed for a retro shooter. Most opponents gradually turn into bullet sponges with time because the rising levels translate into more time it takes to remove anything that moves on average. All what you manage is getting crowded more easily the further you go. So the opposite the usual philosophy of a RPG, when the longer you play, the more OP you become. The level scaling is a bastard child of Bethesda and it should die with it.
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>>232923
forgot the pic
>>232919
>The problem with UBI is that it's always set too fucking high.
No, the problem with UBI is where does the money come from?
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>>232927
Lookin' good.
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>>232932
The same place as the billions of dollars that banks get for free (Federal Reserve bullshit), except it's put in your pocket instead so you might benefit from it a little before the system burns to the ground.
>>232944
It's a death cam pic, what else?
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>>232950
>>232950
He means turn off that horrible filter.
>>232950
He wants you to use voxel doom instead
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>>232927
>>232927
Should've kept forgetting
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>>230891
>It isn't
You lied. I'm 3 planets in and I'm loving Up Your Arsenal so far.
Each level has a distinct design, enemies aren't bullet sponges (so far at least). cutscenes are charming again with Ratchet and Clank throwing quips at each other, Captain Quark's inclusion feels more natural this time and his vid-comics are pretty fun.
Plus the president's daughter is more cute than that lombax bitch in 2.
Hopefully it stays good.
Replies: >>233019
>>233017
Up your arsenal is better than going commando in some ways, worse in others. I enjoyed both, but it's been a long time since I've played them.
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I saw a funny TikTok video about circus, so I wanted to play it, but there's no physical copies anywhere, is it that rare?

It's latest release was with Konami Classics Series: Arcade Hits for the DS.
I beat DOOM today, i forgot to take a screenshot before uninstalling (70 fucking niggabytes, jesus christ), it definitely needed more levels set in hell and music that wasn't just mindless droning, there is only one good track in the entire game and it doesn't loop nearly enough (see https://yewtu.be/watch?v=DFppStNpssI from 0:00 to 2:24), you'll hear the best part maybe once every 15 minutes, and considering fights tend to be over in a flash you'll hear it maybe once per level unless you drag out the fight, and it only plays in 2 fucking levels.

The boss fights suck. Strafe shooting and the perk that gives you full control while airborne just fucking breaks the AI in half. Ammo is never an issue, you can chainsaw something in half to fully refill your weapons, but you never need to do such a thing because enemies also drop ammo if you're low on it. Nothing hits hard enough (at least in ultra violence) to justify the perk that drops 10 health and 9 armor per glory kill. The weapons are pretty boring outside the shotgun (decent range + grenade launcher alt fire) and rocket launcher (specifically with the upgrade that lets you detonate rockets on demand so they deal splash damage and spread multiple grenades around, it's like 3 times the damage of a direct hit). The story just doesn't fucking matter, as no matter what hayden, bald girl or vega say and do, the zoomslayer just breaks shit for no reason at all and ruins their plans. Have i already mentioned how godawful the music is?

It's a decent shooter, a solid 6/10, but please get it on sale, it's not worth full price.
Replies: >>233039
>>233026
i had this one as a kid on a bootleg famicom
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>>233037
>DOOM
>70 fucking niggabytes
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>>233026
>I saw a funny TikTok video
<Tiktok
>I wanted to play it, but there's no physical copies anywhere
<physical copies
<an NES game
<you're morally obligated to buy a physical copy for an NES game to "support the developers"
>it is* latest release was in a ROM collection for the DS
<you need to buy a used copy of a shitty ROM frontend because piracy is a no-no
Go back to Tiktok and stop using this website.
Replies: >>233059 >>233068
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>>233026
don't listen to him >>233056 go front to kitkot and keep using this website
>>233056
I can use both, I spent like 7 hours yesterday watching tiktok, there's no need to be contrarian to everything anon.
Replies: >>233080
Helped a girl beat Hogwarts legacy. Game itself is the very definition of the too big openworld game with a bunch of minor copy pasted challenges but it was better than I thought it would be. My favourite moment was when she had to redo a bossfight before learning avada kadavra (the insta kill spell) because in the dialog she was giving the person shit and picked “No one should know that curse” instead of “everyone should know that curse” because what she meant was “ONLY I SHOULD KNOW THAT CURSE, I’ve already killed like 1000 evil wizards”. I still think the spell that transforms people into an exploding barrell you can throw is more cruel. Bit disappointed that the talked up evil route was less inconsequential than even a mass effect dialouge choice.
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>>233068
>I can use both
Your post history with that ID is a fucking embarassment. You can't use imageboards for once.
>there's no need to be contrarian to everything
>contrarian
I'm going to crack your head open with a hammer and whisk what little brain matter you've got left with a mortar mixer.
>>233080
Wow anon you are so tough! You are a real channer, the girls must love you!
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>>233080
Just ignore the bait, mang.
>>233080
You gonna suck his cock too homo retard? The fuck are you going to do about anything but be a bitch?
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>>233094
What are (You) going to do? Welcome them with open arms to the point when this site's overrun with the most normal of faggots? Are these the >people you want to share a venue with?
Replies: >>233124 >>233180
>>233099
Normal or not, this website's full of faggots already so not much is lost.
>>233099
>over run
lol don't kid yourself you obnoxious angry chode, the entire webring has done nothing but lose users. Congratulations on that btw, you gatekept real fuckin good didn't ya? Now you're stuck herebwith a tiny handful of fags you apparently despise anyway.
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So far its pretty shit. Playing on the intended difficulty and the enemies are just bullet sponges. Story is nothing special and im just quite bored playing it
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>>233235
Tell me, is this FPS game kikeshit as well?
Replies: >>233238
>>233237
How could you tell it was me?
>>233238
>game cover styled as a movie poster
>ClipboardImage.png
>short, blunt sentences meant to elicit (You)s
>lack of apostrophes and generally bad punctuation
I honestly didn't know. I was taking the piss at how similarly styled the post was, not that I thought you were in fact the same poster.
>>233235
Skill issue.
Use your magnum and beat the shit out of the elites with your fist like a man.
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>>233235
>>233238
Could you try not being hopelessly autistic?
>>233238
When you bajoo too hard everyone can tell.
>>233026
>TikTok
>jfif
>physical copy of circus charlie
So this is the power of the Lure™...not bad...
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Like the first one I find it pretty meh
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Playing Zomboid and I have to question why does trailer trash need a fucking house alarm in the middle of the boonies.
And this is on low population HOLY SHIT
I mean I had a shotgun on me but I just dropped it and booked it to the woods.
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>>233333
Please hear me out on fucking up that screenshot in a single video.
Replies: >>233339 >>233357
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>>233333 (idiot digits)
>>233335
>>233333
>windows
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>>233340
Not only windows, windows 11
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>>233353
But that's Windows 10.
Replies: >>233358
>>233333
>>233335
lol what an idiot
>>233355
oh i thought 11 added the little search thing
Is Shadows of Doubt good? It looks interesting enough. I'm downloading the steamrip right now
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>>233398
Without a shadow of a doubt.
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Jagged Alliance 2
I honestly thought that the game was going to disappoint me, but even after fucking 25 years since it's release, it blew my mind.

I've only played for a couple of hours, I've liberated a single city and a SAM site but it was a lot of fun, both the strategic and tactical layer are well done.

Sometimes codex fags are right.
Replies: >>234516
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>>233410
>>232310
>>232407
>>232566
lol fuk u nerds, I'm playing Diddy Kong Racing. The mechanics are cool - like the stacking powerups and the boost system - but controlling the little bastards is frustrating and wildly inconsistent. Getting anywhere is almost impossible and yet it's still fun somehow.
Replies: >>233578
>>233520
Use the little yellow mouse and you'll breeze through the game.
Replies: >>235380
>>233333
lmao2browser!
>>230905
I have since completed the game and gotten the ending where Eden is evicted from Niggerpill's head turning Niggerpill mentally white and 大丈夫。
What is it with Nip games from the early to mid 2010s somehow being allegorical predictions of Imageboard history a few years down the line?
And why are Dorothy's attack animations the only time any blood is displayed in a battle?

The presentation was quite good by 3DS standards, the maps have lots of detail and with the 3D effect on do a decent job at pulling off the little train set/diorama feel some of the games with tasteful use of 3D on the system are known for.
Be it due to the small screen or well-done artwork, the game had me fooled into thinking all the in-game characters were rendered in 3D instead of using sprites right until the final boss, bury imbressive but probably looks like ass on Citra. 

Overall 1936/1945, I enjoyed most of the 85 hours it took me to beat it and had fun.
Biggest criticism in my nigger opinion has to do with 主人公の年齢、if he was 19 instead of 17 some of the plot would make a little more sense.
Replies: >>233908
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>>233891
That's your biggest criticism? Not the terrible true final boss or how easy the game is?
Replies: >>234151 >>234796
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Got stuck on the tourney trial on Bagpipe Classic on Everybody's Golf. Bagpipe being a deceptively fucked course itself, asshole devs had to give insane requirements to pass the test.
>back tee
>final result must be equal or higher than -3
>final score must be higher than 2800
That alone shouldn't have been much of an issue, but
>+2 on rough
This is insanity. It's inhumanly impossible to not land on the rough at least a few times just by how maliciously designed most of these holes are. I know I beat this course on back tee on -8 once with Garuda, though I must've landed the balls a couple of times on the rough. If not from those +2 added to the sum I would've failed on the score requirements if it counted, and I was very lucky with the sliders there.
I've been binging this game for an embarassingly long time, and yet it feels I'm at square one each time I turn the game on. Most of the wins I've got felt haphazard rather than hard fought, when I can't even consistently score twice on the same hole, and the game can take as much as it gives. I can't count the number of times this game has undone any right guesses I'd had made with altitude/tie/rotation/wind because the stupid fucking sliders were a few miliseconds off. Considering the batshit insanity of the +2 on rough requirement here I've got my entire lead of birdies thrashed, from optimistically doable to unwinnable, in a matter of a single hole. Worst of all, once you start a course the game wants you to finish it regardless of how much you want to reset it. There's no exit to main menu outside of training mode, so the only way out is to reset the entire console each and every time. The only thing that made this who;e cycle bearable for all 8 hours I've sunk into it today was blasting some Disturbed album in the background. I hate this fucking game so much it's unreal.
Replies: >>234136
>>234131
>Everybody's Golf
On the Vita?
Man i liked that game but at some point it really demands perfection from you, and the CPU challengers get way too precise that you can't keep up with them.
Holy shit.
Replies: >>234160
>>233908
My biggest criticism is that there is a severe lack of Hilda art. The second one is that the game is really slow. The third is that they didn't do more with that part of the game where they disband for a while.
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>>234136
>on the vita?
No, my bad. I hadn't realized there were 4 games in the series that shared the exact same name. I have neither a piss poor nor a Vita so I went with the PS2 game, which feels like the best choice here. I'm fond of the 6th gen aesthetics on the fields, and there are some cool visual effects added here and there, like the ripples on the surface of the water and the reflections on the rain droplets. Besides, the more realistically proportioned characters on later games seem very uncanny compared to the SD faggots on this one, oddly enough. God forbid laying a finger on the American version. What's Kongol doing in this game?
>it really demands perfection from you
Precision in the most arbitrary, artificial way. I don't find an issue with having to position the ball given wind and terrain; the real issue here is with the retarded sliders that will overthrow any attempt at a good shot you'll ever have by a matter of a fraction of a second. Makes me wonder if there's any other way to design a golf game without using those fucking sliders because I can't think of any. Even Neo Turf Masters used them.
>holy shit
I agree. I don't even know why I bother putting up with this shit, pun unintended.
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>>234160
I guess it's not for everybody.
Replies: >>234522
>>234160
>Makes me wonder if there's any other way to design a golf game without using those fucking sliders
Everybody's Golf 5 for the PS3 doesn't use the slider, it uses your club's backswing instead. It makes it a little more difficult to judge the distance of your swing, but I think it adds some fun challenge.
Replies: >>234167
I began playing Elona again,  I'm using the +gx version. I had a character using throwing and gets by using skills like dancing wire, poison nail, and suck blood to keep my sp up envisioning her as an assassin or ninja. She also plays music. I'm enjoying the fun of using feats so much that I created another guy who uses martial arts with a somewhat similar set up. Originally I had a gunner but that was a bit boring.
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>>234163
>it uses your club's backswing instead
Is it any more consistent than the regular sliders? From what I've seen they ditched the option come the Vita game, then again that last one has a slower slider than the PS2/PS3 games.
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For me the best golf games are for the wii, because you move the controller like a stick.
>>234171
Other than the putt on the first hole, you are trash at this game. I'm sorry ma'am, but it appears terminal.
Replies: >>234182
>>234167
>Is it any more consistent than the regular sliders?
Well the only guideline you have is the yellow flash at half power and the red flash at full power.
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>>234171
>you move the controller like a stick
Where? I can't see any cue to wagglan' the remote in that gameplay video you've posted. It looks to me exactly like Everybody's Golf, except much cheaper and uglier than the PS2 game.
I'd rather not put up with retarded motion controls for playing a golf game even if it seems logical for the given game. Motion controls are just a gimmick, and having to git gud on a game exclusively reliant on those must be martyrdom.
Replies: >>234183
Playing Dominions 6, and the new dogmen rape independents.

>>234171
I have VR mini golf. it's fun
>>234172
is a gameplay from youtube, but yes, the dude has several skill issue.
>>234178
That particular game has button mode and motion mode, and the dude of the video is using button mode because motion control is worse, i think the only good game with motion control is wii sports. But is cool feature for golf games, i have to admit.
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EDF World Brothers
Really not that good
Gaining new weapons and increasing armor is a chore and the self-aware nature of the story gets really grating really quickly
Also every weapon feels either too low range or too low damage
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>trying to beat the +2 on rough Bagpipe torture routine with Jak
>land 6 birdies in a row
>hole 9
>aim the ball into a pretty patch of green, full distance, full force
<???????
>see with my eyes open wided as the ball flies in a seemingly random direction
>lands into high grass in the rough, +2
>high grass is a wasted turn, it'll eat all the drive in the ball
>lands 40y away, into the rough again, +2
>end hole 9, par 5 on 10 strokes, +5
>my -6 lead turns into -1, requirement is -3
>next holes are a mix of birdies, pars and bogeys undoing my streak in the beginning
>end hole 17 on -1
>mfw
There are some tiny armour-like figures lying around the 1st stroke platform on each hole on Bagpipe Classic. They are genuinely small, but they do have a collision box. Playing on back tee and on a max distance shot made the ball fly so low it hit the little soldier nigger, bounced off of him and landed on the shittiest spot in the entire field (high grass). This was my 8th tour today.
I think I'm going to shit out my soul.
>>233515
They're right most of the time if you're not an ADHD ridden nigger.
I don't even know what I want to play anymore. Any recommendations?
Replies: >>234521
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>>234518
if you don't mind demos
Out Of Action
Made by a single dude who made the dokucraft texturepack for minecraft 13 years ago
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>>234162
Playing through Eternal Arcadia's original Dreamcast release.
I am now convinced 9/11 wouldn't have happened if the Dreamcast had survived somehow.
>>233908
>terrible true final boss
Hi Eden, are you retarded?
Just park Jizel and another floater at the orange dummy core and everyone else at the center or left, keep 1-2 niggerhands alive to prevent add respawns and use Nonoka or Sakuya to inflict DOT status effects while spamming Risette's song for free SP and heals.
If the Orange core teleports a floater away to the Bidenlands they can be quickly brought back into the fold with no damage, Jizel's satellite cannon is enough to rape the Orange core to death on its own and if the Silver core respawns there should be more than enough party members to kill it before it heals the boss to a significant degree.
Klaus with his constant niggerpilling and retard strength meele attacks coupled with warp movement in a space and elevation constrained map while being assisted by high HP fire support platforms was far more painful to fight.
>easy
Yeah, bit of a shame how doing the optional grinding missions basically turns your characters into Mecha Death Christ and trivializes any challenge the game tries to throw at you unless you don't do them.
They didn't change the gameplay in the international releases, right?
t. only played the nip version
Replies: >>235119
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This is one of the worst controlling videogames I've ever played. Strafing is non-existent, the lock button doesn't follow the enemy around but rather points you where it last was. You won't shoot your opponent unless you're constantly pressing the lock button every few seconds to refresh to their new position. Locking onto an enemy and jumping share the same button. Unless you're down on the ground, you will hop each time you have to lock onto an enemy. You can cancel the jump itself by pressing the lock button twice. This creates some sort of feint in which the robot will hop rapidly in place, which both looks extremely out of place and is cumbersome to work around with. You can't use this animation to land rapidly once you're in the air either, since the cancel window's only there when you're about to jump. The dedicated enemy lock switching button uses some "intelligent" system which omits enemies to lock onto depending on your position. In any arena that features multiple enemies you'll be constantly fighting against the game locking you onto any enemy except the one that's in front of you. I reached the convoy mission and knew I wasn't getting any further because of this reason. Camera won't help you either, rotating the right analog stick takes forever and won't matter given how your movement is binded by the direction set by the lock button.
I've never been much into mecha games, so I don't have much to compare it to. Do all mecha games play this badly? Why does the game not let you change the direction the mech's facing with the right analog stick is beyond me, in spite of these games being originally designed around twin stick cabinets. Even Ghost in the Shell on the PS1, which is notorious for having you use 6~7 buttons at all times, controls better than this. At least you have a degree of control over your mech, is somewhat responsive and most importantly, can strafe.
Replies: >>234863
>>234804
Use the Twin A control scheme; it's closest to the arcade. You should have a semi-passive auto lock when your reticle passes over the target, while jumping also rotates you towards the target, incidentally locking on in the process. The lock button was never in the arcades, so don't rely on it.

Most mech games have a very different approach to controls, since Virtual-On is designed around 1v1 combat. Gungriffon is almost like being a steel-plated Doomguy. Armored Core follows a "one function for every button" approach, and the earlier games at least (haven't played past the PS2) require some deep understanding of your animation timing to avoid janky-feeling play. Phantom Crash and Steel Lancer Arena International are basically simpler, more arcadey Armored Cores. Zone of the Enders is extremely fluid and changes your attacks based on how you're moving and how close you are to an enemy because it's the "super robot" to Armored Core's "real robot". Steel Battalion is more like VOTOMS ("realest robot") in that you're in a clunky tank on stilts with a million controls that folds like wet paper. Steambot Chronicles uses two sticks like Virtual-On but is much more relaxed on timing, as befitting its nature as an adventure RPG/comfy simulator.
Replies: >>234865
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>>234863
How about strafing? That's my biggest gripe with the controls, you can't rotate your mech around to aim at the enemy. In the end I couldn't aim at the opponent unless I jumped as well, and it only helps so much when the game's locking you onto everyone but the enemy in front of you.
>the Twin A control scheme
How does that one work? Left stick moves your mech around and right stick changes the direction your mech's facing? Knowing how ass backwards this game is it might fuck that one up as well.
>the lock button was never in the arcades
Which one? The jump/lock amalgam or the target switching? Is there no control scheme that separates the lock on mechanism from the jump button?
>Steel Lancer Arena International
I've been looking forward to that one. Might play it instead if the game becomes unbearable to handle on later stages. Never played Armored Core games either, so I might consider those as well.
I should have formatted my post better before posting. What a word soup.
Replies: >>234869
>>234865
Twin A actually controls like Katamari: move both sticks to the same direction to move in that direction, move one upward and the other downward to turn, and move both sticks away from each other to jump. Strafing is just moving left or right; the reticle will still lock and guide your attacks for you.
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Probably one of the GOATs for me.
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>>234876
What game?
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>>234879
>he doesn't recognize spark
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>>234880
Why does he need to recognize some indieshit character? I don't think I'd heard of it either wasn't it for SRB2K.
Replies: >>234884
>>234882
Oh I thought he was some old character the guy got the rights to.
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>>234884
>I thought he was some old character the guy got the rights to
<Spark the Electric Jester was created by Felipe Daneluz, a developer from São Paulo, Brazil
<He had previously immersed himself in Sonic the Hedgehog fangame development after having discovered the open-source game engine Sonic Worlds
<The idea for Spark the Electric Jester originated from a concept in After the Sequel dubbed "Beam Sonic", a mixture of Sonic the Hedgehog and the Beam power-up from the Kirby series
Had to look it up. The character's efectively a Sonic OC with about as much intellectual integrity as Sonichu, except it's not a 1:1 rip-off made by a no-dev autistic waste of sperm.
Replies: >>235013
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I wasn't playing YGO for a few months and it turns out that there was an actual functional deck revealed in the interim that supports the Insect type. I'm pretty excited - finally, a proper home for my nigger, Fusion Parasite.
Replies: >>235014
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>>235000
My misunderstanding came from reading the description for the first game.
>heavily based on best classics from the 16-bit era from both sides of the aisle
Thinking it was referring to an existing franchise. 
Yes I realize how retarded I am now.
Replies: >>235036
>>235002
>he still fucking plays YGO
Jesus christ how? It's awful.
Replies: >>235080
>>234880
>>234884
>>235013
>wow, how could you NOT recognize this classic character?
<he's some indie game character from the last 10 years
>oh, is he? i haven't looked into the situation
The epitome of /v/ users.
Replies: >>235043
>>235036
I feel like the epitome would've doubled down.
>>235014
Well, I want to play the Digimon card game, but last I checked there was no proper simulator. And I'd like to know what the fuck I was playing before I'd start buying the cards. Right?
Replies: >>235085
>>235080
Last I checked Digimon was in fact the least retarded CCG still being actively played, but Bandai C&D'd the last attempt to make a simulator. If you want to just try it out your best bet is to find an LGS that has locals and ask someone to teach you the game.
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Finished the first Yakuza for the PS2, rough around the edges but enjoyable.
Replies: >>235091 >>235099
>>235086
i played it recently too, i hope you played the undub version.
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>>235091
The dub is funny
Replies: >>235104
planning on playing Stellaris
>>235091
dub
>>235086
The first game is janky fun but I am glad it was my first Yakuza game else I don't think I could enjoy it after playing the other games.
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>>235092
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>>235104
I bet a fucking yakuza posted this
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>>234796
Dude you can just hit the final boss with delay over and over and it can't do anything. For some reason they forgot to maximize it's resistance to delay.
Also the game is still too easy even without doing anything optional.
WHERE IS ALL THE HILDA ART NO WONDER THIS COMPANY WENT BANKRUPT
>>230106 (OP) 
Cat & Mouse
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What's with all the Stella Glow talk lately? Did some jewtuver talked about the game? All the games from image pooch that I've played were pretty mediocre. 

I'm about to play pic related, because a game about managing adventurers sounds good, and the fact it got a sequel means it sold well.
Replies: >>235216 >>235472
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>>235215
Why is the art style so weird though?
>>235216
Either the artist is not good enough of he's trying too hard to be different and give it a 'unique' shit distinctive style.
Replies: >>235249 >>235253
>>235248
*or
>>235216
>>235248
It looks good idk what youre talking about
>>235216
It's cute. CUTE!
Holy god armored core 6 is so fucking good. Like my eyes start glowing when I see perfection. This is why I love video game, this is why buying new hardware is necessary. Damn I feel good seeing art being cooked in the modern age. I waste too much time with bullshit.
>>233578
Already did, I couldn't believe how much faster things started going when I could actually control things. I used T.T. for adventure two (the mirror mode), though. It was far, far faster with his top speed, even considering that the silver coin challenges were a bit of a bitch because he doesn't handle anywhere near as well. The boss races, in particular, took no time at all, often just one attempt.
Then I did Mario Kart 64, and it was almost as bad. It has the same kind of control issues (turning inexplicably pushes your kart in the opposite direction), just not nearly as bad, which made it far more playable. The rubberbanding sucked, though, your position against CPUs is mostly random because of it.
Now I don't know what to do again. I had Dewprism / Threads of Fate started, I should get back to that. I could use the moonrune practice anyway.
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>>234884
>Oh I thought he was some old character the guy got the rights to.
Hahaa
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Been playing HellDivers 2. I'm pretty impressed, I played a little bit of one before but not a ton. Going from top down to 3rd person was a big gamble that I think paid off. 
This is more starship troopers than that other SST game that came out recently.  Perfect amount of campiness. They have this "DM" type mode where the can create missions or just hop into games and mess with players. I'm pretty sure they are using it now to slow down map progression, I don't think they expected this many players.
I wonder what other enemy factions they are going to add.
Replies: >>235406 >>235657
>>235404
Doesn't that game have a bunch of battle pass shit?
>>235406
Seems to be the new FotM shit so probably
>>235406
Has one with some armor and weapons, they are more sidegrades than pay to win and you can just pick then up off a body if the guy using it dies. Everything else you unlock in game. There is this superstore you can buy shit in using creds you get in game, you can also buy the creds but I have no idea why you would. The armor you get by playing if fine enough and by the time you can to spend creds you will be sitting on a fat  stack. I feel like it was tacked on to appeal to Sony.
>>235406
Microtransactions and kernel level anti-cheat are the two biggest issues with the game itself. However a lot of people were also turned off by the race-mixing advertisements. The TL;DR I've seen is advising people to go play EDF.
Replies: >>235416 >>235702
>>235412
Edf was delayed until the summer. This will tie me over until then.
>>235215
The 7th Dragon series is Imageepoch's best.
Replies: >>235479 >>235499
>>235472
>7th Grindin'
No, SG was the objective best.
>>235472
7th Dragon 2020-II felt like a cheap reskin with many of the same maps from the last game. Music was good and otherwise the games were fine.
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What did the Nipponese meme by this?
>>235566
Why fucking write in english if you can't even get the words right?
Replies: >>235573
>>235567
What's weird is the first half is just fine. It's like they were paying a good translator by the word and ran out of money mid paragraph.
Replies: >>235587
>>235566
>Will be prosecutedt to the full extent of the jam
The legal system would improve immensely if it were required to be musical.
Replies: >>235589 >>235612
>>235573
They knew nothing about english and were copying the text letter by letter and mistook "law" for "jam"
Replies: >>235589
>>235581
Would that mean you could get away with murder if you are a musical prodigy?
>>235587
That doesn't explain "violator and subject" "prosecutedt" and "full extent" though. That's a lot of obvious misses if they were just copying from a printed version.
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>>235566
>>235581
Prosecuted to the full extent of the jam, thrown in for a full sentence in the slam.
Replies: >>235613
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>>235612
I'm going to commit jam
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>>235566 (checked)
>...and will be prosecutedt to the full extent of the JAM
I have no issues with that, go ahead and prosecute me.
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Imagine the Japanese birth rate and associated Jesus-tier SC-88 midis PC-98 games with a midi option shit so hard on w*stern DOS games it's not even funny if the US hadn't shitcanned O'Neill cylinders and permanent Moon bases in favor of ((( economic interests ))) in the 1970s.
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>>235619
>the ocean
Very creative.
Replies: >>235665
>>235404
Someone else should play so we can play together.
>>235622
If there's only one you don't need a name for it.
>>235412
>However a lot of people were also turned off by the race-mixing advertisements.
Meaning human-alien or human-nigger?
Replies: >>235772
>>235702
The latter. People have zero issues wanting to fuck xenos.
Replies: >>235774
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>>235772
That's what i was thinking, if it was human-alien i couldn't have cared less, but that fucking shit?
Fuck that game, fuck who made it and fuck who bought it.
I played and finished Arzette. It was alright. Way too short though. I'd fuck the perpetually tweaked out fairy.
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>hey Doc, can you explain to us why your AI assistant looks like girl and uses a one piece swimsuit ?
Finished Ape Escape for the PS1, for a PS1 title the graphics were great too look at especially the beach levels, framerate sometimes dropped to 20 fps, irritating but wasn't a deal breaker, the gameplay was fun, using the analog sticks to activate items was interesting experience, however I still prefer the classic button press, the camera was kind wonky, not bad, not great, there is a small input lag in the game and its was irritating, monkeys were the best part of the game but some levels were annoying to complete, especially TV tower and City Park, I had to use a guide to capture the last monkey in TV Tower, and the voice acting was goddamn awful.
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>>236387
The PSP version was better
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>>236387
Great game. Hopefully everyone on this board can come to the conclusion nothing comes close when it comes to 3D platforming on the PS1.
>your AI assistant looks like girl and uses a one piece swimsuit
Are you complaining? What he should've done is give that bitch Natalie the boot. Casi needed more screentime.
>using the analog sticks to activate items was an interesting experience
For what it's worth it was intuitive to use on the saber and the radar. The real pain comes with the tools that require you to spin the stick around, like the flyer and the hula hoop. Mashing the flyer off a ledge with the hoop on or moonjumping with the slingshot requires you to murder the controller in ways I wish you hadn't.
>>236389
No it's not. No analog controls, flat shading, cheap lazy textures and those washed out colors on the environments. It looks like some safe toy you buy to your 5 year old kid instead of a blockbuster platformer game looking for a wide audience. PS1 is cuter
Replies: >>236416 >>236436
>>236389
PSP looks like a shitty indie calling it self a retro throwback except for it has way too many polygons on the models so it actually looks half way decent
Replies: >>236416 >>236425
>>236389
I haven't played either but this definitely looks better. Gouraud shading on human characters like that doesn't look good. That's usually something the N64 did since it couldn't display high res textures, it just looks wrong in a PS1 game.
>>236387
>>236389
>>236399
>>236404
>>236412
Can someone actually look up the development of the PSP version? The reason I ask is that, in the theme park level, there's actually a cutscene that uses the voices from the original PS1 release despite the fact that they recast all of the characters.
>>236404
The modern concept of indies wasn't even a thing when that game came out in 2005, you have brainrot for even comparing the two.
>>236412
But aaanon, the ps1 version being older and having gimmicky controls clearly means its better, don't you know that newer thing = bad, old thing = good?
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>>236412
Casi looks cuter but the in-game looks fucking terrible compared to the PS1 game.
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>>236399
I'm not complaining, I just found it funny, I forgot to mention, Natalie is a giant walking cunt, also, checked.

>>236425
The aesthetics of the PSP version make it look like a cheap knock-off compared to the original PS1 version.
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>>236425
>you have brain rot for comparing the two
how?  they look very similar
like cheap trash
>>236436
>The aesthetics of the PSP version make it look like a cheap knock-off compared to the original PS1 version.
The PS1 version has absolutely abhorrent shading that makes them look like plastic toys, the PSP version is much closer to the later entries.
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>>236438
>the PS1 version has absolutely abhorrent shading
Nigger >>236426 has already been posted on the thread. Does the 1st image look like a plastic toy to you, compared to the 2nd image?
>much closer to the later entries
Later entries that launched with next to zero fanfare and were all received worse than the first game. Do you think the first game has no merits of its own?
>>236425
>don't you know that newer thing = bad, old thing = good?
I've 91%, I've still got some time trials to do the PS1 game. I know what I've played and I can tell the PSP game looks like dog anus. Now come choke on my old man penis, bitch.
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>>236444
>Does the 1st image look like a plastic toy to you, compared to the 2nd image?
Yes, that's what I said, mr old man penis anon.
>>236444
>Later entries that launched with next to zero fanfare and were all received worse than the first game. Do you think the first game has no merits of its own?
Ape Escape 3 is objectively the best entry in the series, who the fuck cares about "reception" and nostalgiafagging millenials?
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Tactics Ogre for the PS1, I think its a better SRPG than FFT, you can grind without having to worry about game overs, you don't need grind individual classes for individual units, the game does the grind for you, monsters are useful, single experience pool rather than two like in FFT. 
It does have a few problems, classes play identically to each other, most maps are flat squares or rectangles, the class restriction and the alignment system, general encounter pacing.
Still on chapter 2.
>>236681
PSP version is better since it has detailed portraits and a cute new girl.
>>236681
PS4 version is better because GRAFIX
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>>236692
>GRAFIX
Which one, this version?
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>>236692
>>236693
>>236693
>>236694
Yes, this one!
>>236693
>>236694
Looking good!
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>>236693
>>236694
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Finished the Shore Leave questline for Mass Effect 3, finally ready to get my Golden Saucer on and make my real point of no return save. Before this I cured the genophage (krogan > gay frogs) and killed the quarians (cool robots > gypsy bionicle goat jews, plus Tali was already dead so I don't have the guilt of pissing her off) and got most of the war assets so I'll be able to get the "best" (Flamin' Hot with high EMS) ending after cheating myself some multiplayer wins.
Gameplay is still pretty competent for a 7th-gen cover shooter, but a bit of a mixed bag compared to ME2. Enemies vary from wet toilet paper (husks and cannibals, Cerberus mooks) to "a bit nasty but doable" (guardians, Atlas mechs, banshees, Marauder Shields and his 10000 brothers) to blatantly unbalanced (ravagers, Cerberus turrets which appear in the first story mission and can pop your shields in 2 seconds) and knowing how to spam powers for max effectiveness is still important. Weapon damage is terribly low for the first half unless you're using the DLC guns, probably to give some semblance of ammo pressure. If you're using the DLC guns it's about on par with Mass Effect 2. Also they nerfed the crap out of Shockwave and I'm still a little butthurt about it, even if "Biotic Charge and then punch them until they die" is still a valid tactic.

Exploration-wise, the war assets system is effectively a big pile of fetch quests but the overall effect is a lot less grating than it was in the first game. This is because instead of grinding your face off in a featureless soup of interchangeable UE heightmap levels, you just run around the Citadel eavesdropping on people.
>"oh woe is me, the Reapers will kick our asses unless someone can recover the Buttplugs of Smiting we were forced to leave in the Bumblefart system"
<go to the Bumblefart system
<mash L2 around a few choice planets
<pick up the Buttplugs of Smiting with the mineral scan system from ME2 but not garbage
<run from the Reapers like you're an Alabama nigger
<go back to the Citadel
<"I'm Commander Shepard, and these are my favorite Buttplugs of Smiting on the Citadel"
It sounds worse than it is because in practice you end up making big loops around the galaxy map completing a half-dozen of these fetch quests at once in between story missions. It gives you an excuse to experience more of the ambient dialogue and side content you wouldn't have touched otherwise.

The writing is... okay. Definitely less bad than I thought it was going to be. Unlike in the rest of the series the Hard Choices you have to make (cure the genophage/let the krogan think you cured it at the cost of breaking poor Mordin's heart, kill the geth for being synthetics with a history of running to the Reapers because reasons/kill the quarians for bringing everything bad that has ever happened to them upon themselves when the geth just wanted to be their robros) have valid arguments on either side and negative consequences for each, but at least in the case of the genophage the writers still had a definite opinion on what was the right choice. Ambient dialogue on the Citadel and in priority missions still rocks, but making it loop infinitely is annoying as shit.
For character writing, I am officially convinced: BioWare dropped the ball for female Shepards and journos were right to bitch for once because every romanceable male NPC in the series is a boring slab of meat compared to Tali, Liara, Ashley and even Jack. I never had any interest in a female Shepard playthrough and I'm still offended by proxy. Fuck, even the nigger in ME2 had a kind of interesting loyalty mission. I thought they were supposed to be good at this.
Other characters are either on par with ME2 or actually improved; Garrus in particular has a lot of great character moments stemming from the reaming the turians get early on, and seeing Jack graduate from dyke bitch to bitch-with-a-heart-of-gold was awesome considering I hated her and barely used her in ME2. Most ME2 characters get their character arcs resolved in a satisfying way, except Kasumi because she was always a shoehorned bitch. The Wakandan Prothean was a bit of a disappointment; most of his dialogue is funny and I ended up bringing him for most missions where I didn't bring Liara, but making the Protheans space nazis was probably the laziest thing they could have done; keeping the enlightened-precursor-race bit while layering on a "you can't make an omelet without breaking a few planets" mentality with Javik would have been far more interesting.

Pic unrelated, but I'm out of real Mass Effect images and this kind of reminded me of the series so now you must suffer as I have.
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>>236759
>Mass Effect 3
Why would you even play that?
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>>236770
Not anon, but playing as douche Shepard was still fun enough, especially telling Kirrahe he either lets me genocide the Krogan or gets a bullet. Though nothing beats the first game where you can tell the ayy fleet to die and make humans take over the council which goes backs to being controlled by ayys for no reason in the later games
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>>236777
Can't have white human supremacy.
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>>236770
>mfw
Because I already played the other two games, I liked the gameplay in 2 and it's been long enough that I don't care about the ending being a hackjob because they ran out of time and budget.

>>236777
I've ended up at least 60% Paragon in all my playthroughs, partially because I'm a pussy about these things but mostly because the entire reputation system is just a coat of paint on KOTOR dark side points, so your deep moral choices® always end up being "do your job" vs. "be an asshole for no reason."
>spoiler
They probably realized having the Alliance just walk in and say "hey I'm the boss now, respect me" made no sense when the Council is supposed to represent all of the most powerful races in Citadel space. Shepard saving the Citadel (and the galaxy) more or less singlehandedly lets the Alliance strongarm their way to full Council membership but the other races won't be happy about letting their ambassadors fugging die, no matter how necessary it was, and they still kick more ass on a galactic scale than the Alliance does at that point.
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>>236784
>other races won't be happy about letting their ambassadors fugging die, no matter how necessary it was
Do you really think they care if politicians die in a fight against a super xeno? They will just apoint new council members, is not like they are short on politicians.
>>236785
>Do you really think they care if politicians die in a fight against a super xeno?
Yes.
>>236759
>Fuck, even the nigger in ME2 had a kind of interesting loyalty mission.
Tracking down his deadbeat dad? Yeah, it was neat.
>Jack graduating from dyke bitch to bitch-with-a-heart-of-gold was awesome
What exactly happened with her again? I didn't love or hate her in ME2 so I wasn't too invested in her ME3 personality.

I had lower standards in general when I played ME3 but I do recall the gameplay being one of the better 7th gen console shooters. I used Adept so I had a lot of nonsense grenades and powers to help, though.
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>>236785
Imagine if a US president died in some snackbar attack. How long do you think it would take for the media and most burgers to shut up about it?
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>>236785
>>236832
So much so that the plot of ME2 is nonsensical.
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>>236831
>What exactly happened with her again?
If she survives the suicide mission in ME2 you find her at a school for biotics, playing mama bear for a bunch of Alliance kids to work through her angst over what Cerberus did to her. As a result she's mellowed out and isn't a galaxy-class fuckwad out to kill everything that looks at her funny anymore. She also looks a bit less like Jared Leto, which helps.
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>>236832
>>236834
Imagine if Mossad summoned a giant fuckoff demon and it stepped on the US president. That's really the better analogy here, and how long do you think that would take to disappear from the news? One of the few recurring threads in Mass Effect is that the council is useless and refuses to do anything against the Reapers because they refuse to believe anything could be more important than their own interests. ME2 also takes great pains to insulate you from any situation where you would see the consequences of killing the council by confining you almost exclusively to fringe systems again.
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>>236836
The Council shouldn't be a nest of ostriches, especially after the Battle.

And Cerberus should never have been a rogue organization.
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>>236841
Didn't I kick you off of a cargo ramp not too long ago?
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>>236848
And I got back up. You need to work on your stairclimbers, Shepard.
>>236835
Right, right. I guess it makes sense for her to want to help other young people given what was done to her. The transition from her normal fucked up self towards something resembling a nurturing role is the kind of thing that absolutely would not pass DEI review these days, so I think I had mentally discounted it despite having played the game myself. In hindsight, it's nice for a woman to be a mother in some small way.
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>>230106 (OP) 
>What are you playing?
Shadow of the Tomb Raider
To be honest, I expected much, much worse.
It must be said that I am only playing it now after the numerous updates and bug fixes, so my experience is different than those who played it at release (I am aware it was an unplayable mess at launch)
I read the update chronology, and it said that the last one was:
>"a complete remaster of the game since the high number of graphical updates and bug fixing patches caused issues related to memory and loading". 
But again, I expected way worse, instead I am finding it to be quite playable, even enjoyable, if you will.

I'm playing it because talking about the 2013 reboot with another anon, I decided to replay that one to see if it was actually worse than I remembered, and it was really an unremarkable Uncharted rip off (graphics were not bad though).

I also played Rise of the Tomb Raider and i remember not linking it at all, so i decided to try this one just because, since i played the other ones and i could play this for free.

Graphics are stunning, the locations are very nice, even breathtaking at times, but the issues are still the same of any nu-Tomb Raider.
<Nu-Lara while not ugly, is dressed like a nun, and all the alternate costumes are fucking garbage, you just can feel that the devs actually put effort in having her not showing even an ankle in this fucking game.
<No idea why they were okay putting the old low-poly Lara in the game as a skin but not giving nu-Lara her classic costumes.
<I don't know why they keep pushing this "Jonah" ugly fat fuck as Lara's sidekick when he just fucking sucks (at least the annoying fugly niggress of TB2013 is gone).
<You shoot the enemies in the fucking face with a fucking shotgun and they disappointingly just fall down, i am not asking for extreme gore and to see their brain explode (even though it would have been cool) but at least some blood splatter to make the shooting more satisfying would have been enough.

I reserve my final judgement for when i finish it, but so far is not as shit as i feared it was going to be.
If they gave Lara some tank top and shorts outfit, and left her alone, or at least gave her a more appealing sidekick than this samoan (or whatever the fuck he is) fat fuck, then i would even go as far as say that it was a decent Tomb Raider game.
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>>236867
>pic
>fixed
Here is the real fixed pic, anon.
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>>236873
Not going to lie, that made me laugh
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Replaying Swordcraft Story 2. This game is as fun as it is gay. Translation of 3 never ever. Non-crabsticks translation of mainline never ever.
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>>236881
They are just good friends.
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>>236882
Hmm... Maybe they are.
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>>236885
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It is finished. The vibrator has been inserted. The Doritos have been primed. Not even the Reapers can endure in the face of such spiciness. Flamin' Hot will be released into the mass relay network, ensuring complete galactic saturation.
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>>237216
but what bout the mtn dew?
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>>237218
That's the secret, the hidden meaning behind the Mass Effect 3 ending that nobody else had found. It's not about picking your favorite color, red, green or blue. It's about something much deeper than that: which flavor of Doritos is powerful enough to conquer the galaxy.
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>>237219
You went for flamin' hot, naruhodo. Going to the store right now to buy some Doritos™.
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>>237219
>third image is real
At first I thought it was a meme, but they actually made a mountain dew doritos chip. Why do Americans feel the need to mix the most unhealthiest things together?
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>>237222
Because they taste good. You can 100% blame /v/ for willing Dewritos into existence, though.
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>>237223
I don't think it's worth getting the diabeetus. But I've always thought /v/ hated the whole doritos and mtwdew crap being seen as apart of "gamer culture".
>>237222
>Why do Americans feel the need to mix the most unhealthiest things together?
Because we like living on the edge. The only problem is that were not Slavic, so drinking an ungodly amount of vodka in order to survive the suffering isn't a solution. Therefore the next best thing is heart disease.
>>237224
Geoff Keighley may have started it, but /v/'s constant shitposting about it well after the journalist spin cycle had forgotten is almost certainly what made Dewritos™ a reality. This is what the /fringe/ guys meant when they said you have to meme responsibly.
>>236681
and just like FFT I gave up, the grinding was getting on my nerves, I thought that the lack individual class level would be an improvement, but I was wrong, partially wrong, problem is how the game is balanced, the enemy is always be one level above mine, on paper its not bad, but in practice it means the enemy will take away 1/3 of the character's health on each attack, I know I should use debuffs like stun against the enemy units, but, it won't solve the grinding problem, at some point I will have to grind all my units, and I'm already 22h in, I rather play something else.
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>>237254
Please stop raping the comma key.
>>237224
>But I've always thought /v/ hated the whole doritos and mtwdew crap being seen as apart of "gamer culture".
I can't speak for anybody else, but i do.
This idea that you must eat and drink that specific brand of garbage while playing vidya always felt so forced and fake as shit.
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Left 4 Dead 2
Late to the party, I know, but I've had a lot of fun playing it with friends. Only two more maps until I finish the game, and that will be tonight.

Dungeon Travelers 2
Love me some first person dungeon crawlers, simple as. It's not my first time playing this game, I've dropped it a couple of other times but I decided to start a new save file and I've been pretty much clearing one dungeon a day, to not burn out. Everything is voiced and the game events are really fun.

I'm looking forward to the post game autism everybody talks about.
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>>237224
>>237258
In a way I feel the Dewrito transcended into these drawings with this blatant Monster worship. I don't know why I keep seeing these stupid fucing cans on drawings here or who posts these, but I doubt the faggots who drew thes
Replies: >>237266 >>237267
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What the fuck is this shit and why are there 1,4K hits on Danbooru? I know I've seen worse posted here but I've never bothered saving them. Why would you go out of your way to draw these brands in your main venue of escapism?
>>237264
*but I doubt the faggots who drew these got paid a single cent by Monster Inc. Absolutely abhorrent product placement.
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>>237264
>I don't know why I keep seeing these stupid fucing cans on drawings here 
My two guesses are that Monster pays starving anime artists to advertise their drinks to weebs who will buy anything as long as it has an anime girl on the cover. Or artfags just draw the cans for the maymays.
>>237261
A tip if you're not too far in: before you face the boss after the kemono village get your party to their final classes. Melvy's final dps branch dunks on enemies if she doesn't die before using them.
Replies: >>237302
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I find it far more likely that Monster™ has simply attained meme status as the standard gaming beverage. People then draw it simply for that, similar to Doritos™ and Mountain Dew™ back in the MLG Montage Parody™ age.
Replies: >>237279
>>237275
>mtn dew monster razer nvidia
what is it with everything green  being a gamer thing?
>>237254
>at some point I will have to grind all my units
Another thing the PSP has over the original is that you only have to level each class, any unit that is that class will be the same level.
>>237269
I dropped the game at the sewers last time, so I cleared the village before.

I want to try new classes this time, even if they're not optimal, like samurai, souls summoner or sniper.
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>>230328
Why don't you find out?
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So I decided to try Robotech: Battlecry...
Replies: >>237805
I just beat Armored Core 6. Great game. FInished all the endings. Heavily used guide online to cheese and win. My best build is dual flamethrowers and dual neddle stun launchers.
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>Grab myself a copy of Test Drive Unlimited on the PSP
>Decide to just load up the game and see how long it takes me to get from one side of the island to the other
>45 minutes later, after driving through the wilderness in a sports car as I make a B-line straight North, finally get to the other side of the island
>Decide to follow the GPS back to the "tutorial mission"
>It's 40 miles away
>Takes me another 45 minutes just to get back from where I started
>Realize just how huge this game is
>And all of this seamlessly loads
>On a portable device from 2004
Where did things go wrong?
Replies: >>237807
>>237325
I rented that when I was kid.
I don't really remember much about it, but I was jealous that the GBA one let you play as a hot Christmas cake-lady...Even though the only thing playing as her did was simply change the color of your mech.
currently slapping together some ridiculous spaghetti in factorio
>>237797
>Where did things go wrong?
2007. You should already know this.
Replies: >>237808
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>>237807
*2001
Replies: >>237817
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>>237808
To this day I still love driving in GTA3.
The shooting sucks but the atmosphere is great.
Resident evil 8, its a good game. What I like the most is the main character, a normal person hellbent on saving his daughter and kill all the freaks in the way. I want to be like that man.
I started Crystal Project. Despite being a 2D FF ripoff meant to have modern features, it lacks character customization and defaults the first member of the party to a monk rather than a warrior. When I started the game proper, I was met with prose of how the best adventures are those you make for yourself, which I don't disagree with. After the first area loaded, I was approached by a moralizing maternal negress meant to be my guide as an overly busy 2.5D landscape made it hard to focus and the C-list feel good tune of a single flute rang in my ears. As I played through the tutorial, I found even the Hard difficulty to be easy and the damage outputs of the different classes lacking noticeable differences. There were infinite clones of the initial negress as I followed her, and each of them gave me more moralizing and platitudes meant to make me feel good. When I gained a level, the UI attempted to comfort me by saying that the classes chosen aren't permanent. Upon reaching the cottage the initial negress was leading me to, I spoke to a white male thief (there are no others) who commented that the place had clones of the negress everywhere. I thought he was exaggerating, that the developer wouldn't fill a building with copies of this negress. I entered the cottage and found that I was wrong. It was filled to the brim with negresses. They were everywhere. Infinite negresses. Given everything so far, I had a gut feeling that the developer was molested. I activated the first home point and turned the game off. I still have the game installed. It could be fun in the future, but playing it at this moment gave me a sickening feeling. The first Final Fantasy sees you come across a prostitute almost immediately upon entering the first town and gives no tutorial. This game feels like it was made for people who want the childishness they felt when they played JRPGs for the first time but without any sharp edges.
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>>239281
Alright, what about your screenshot, anon?
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>>239283
Its a bonus level called Church in the game Severed Steel.
Replies: >>239288
>>239287
Well what do you do in that level, you shoot Jesus?
Replies: >>239289
>>239288
Well you enter the church and you walk downstairs in the bottom section and then the enemies start spawning. Then you kill everyone and make your way upwards and then outside the church to fight against other enemies and a tank aswell!
Replies: >>239291
>>239289
Okay, you posted that screenshot because you've just played that game or that particular level?
Replies: >>239292
>>239291
I posted it because i was playing that game. I only ended up playing that level.
Replies: >>239293
>>239292
Is there anything you enjoy about the game or was it shameful for you to post that screenshot?
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Just finished Terran Command, on to Armored Core 6
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Umihara Kawase (snes)


Man this game is hard, but really good
Replies: >>239428
>>239425
Sayonara Umihara Kawase was rage inducing when i played the pc version.
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Why does Postal 2 keep crashing on me? I was having fun asking signatures to clones of that one cute NPC then all of a sudden the game blows up on me.
This is at the church on Tuesday, I keep trying to exit the building after confessing then this happens. This is UT2004 all over again.
Finished resident evil 7. its great, much better than 8 in terms of horror. I really like it, like its just good you know. I like the Bakers, the humors, Zoe's bras, jiggle physics, Jack brother Joe,....
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I BUILD FOR CHINA
Replies: >>239594
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Last Epoch
Its pretty bad

>>239590
You playing the newly released steam version?
Replies: >>239650 >>239679
>>239594
>You playing the newly released steam version?
No, why would I do such a thing?
I downloaded Palworld. Maybe I'll report about it tomorrow.
>>239671
Spoiler: it's boring
Replies: >>239856
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>>239594
I think it's good.
But could have been better if Tencent never got involved.
Replies: >>239755 >>239810
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>>239679
There are some neat thing in the game, but I think stuff like the dungeon keys, the small skill hotbar that desummons my skellies if I change the skill or the sudden ending are really shit (just to name a few things)
Replies: >>239810
>>239755
>>239679
Isn't it always online?
Replies: >>239835
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>>239810
IIRC it used to be, but I´m playing a freebooted version and I can play without any problems
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Murdering entire cities in BG3 because someone looked at me funny.
Good thing is that this game lets you do it.
Replies: >>239859 >>239867
>>239671
>>239672
It's okay. Average farming game but not very good or bad.
Replies: >>239860
Maybe it is bad but not as trashy as Craftopia was. Some elements are very similar.
>>239836
>Good thing is that this game lets you do it.
Surprising. Normally with games that have nigger, faggot and tranny shit prominently in them, they're usually really particular with who they let you kill.
Replies: >>239866
>>239671
>>239856
I'm mostly mad about them locking the guns on the later levels.
Is there even an end goal? Like a set amount of bosses?
Replies: >>239865
>>239860
I think at some point you're gonna run out for things to grind for just like in Craftopia.
>>239859
Despite all the poz shit, it's a pretty good RPG. Combat is very fun.
>>239836
I murdered last light accidentally because I let the guy take the priest and it turned them all into ghouls or some shit.
Replies: >>239868
>>239867
I didn't even enter the town. I triggered the combat while talking with Jaheira because I'm roleplaying as a dumb barbarian and she was trying to be tough.
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Almost done with Chrono Trigger. I'm currently finishing the optional character quests, starting with picking up the Sun Solar Stone only to get brutally memed on by Son of Sun. The best word I can use to describe it is competent. Maybe it's because it's a 90s Square RPG and I'm playing it 30 years later after everyone and their dog has had a chance to copy it, but it doesn't really have a lot of "wow" moments, maybe the first times you visit the ruined future and Zeal as well as the first unwinnable fight with Lavos. It's just really solidly done for a vanilla-ish JRPG that's new enough to not make to grind your balls off but not so new that you get gimmicks like Tales of Phantasia's truly real-time battles. Worst thing I can say is it's easy, there aren't a lot of gimmick bosses to keep you from just spamming your strongest techs and there are only a couple places where money is a limiting factor. Ethers grow on trees here. The only non-story deaths I can remember are Nizbel's second appearance and Magus Vgeta. Also Frog Squash is the best ability in any JRPG ever, prove me wrong.

If you also want to play this because you give a shit about Toriyama dying I can officially recommend the "kWhazit final cut" retranslation patch. It has a couple awkward spots (but what translation doesn't) but nothing seems out of place or a memesub. The official isn't bad as far as Woolseys go, but it's still a Woolsey so you have shit like the Magus Vgeta Castle bosses getting named after metal guitarists. naming the one who's literally pants on head retarded after Ozzy was a stroke of genius tbh
I beat Deus Ex recently.  I've beaten it about 20 times since 2000, and it had been about 10 years since the last time, and I can't get over how much fun it was.  Every level is another opportunity to go out of bounds or commit a warcrime or freak out the AI in UNATCO HQ by hauling a dead body back from a mission and leaving it on the ground for people to find and go AUUUUUUUUGH.

The documents the writer inserted into the nooks and crannies are interesting to revisit after all this time.  Thomas Paine bemoans people "confounding society and state" while labeling the latter as a necessary evil.  This game (which nowadays is said to "lampoon" pre-millennial conspiracy theories) has this, and Chesterton, and it namedrops Voltaire in ways which not only dovetail with the sincere views of modern dissidents, but suggest that thought criminals have more in common with the giants of early American philosophy than with Alex Jones.


Before that, I 100%ed Ocarina of Time for the first time and discovered a use for the fake Biggoron's Sword: boss-killing.  Buy it, but keep it for the boss.  Jump-slash for 2x damage.  The sword will outlive the boss.  I also played the entire thing without equipping a shield until puzzles at the end require the Mirror Shield.  This makes things somewhat more difficult.


Next I want to play Metal Gear Solid blind except for having seen LPs, years ago but having meticulously drilled the VR missions.  Is it possible to clear the game with zero alerts if you haven't memorized everything?  I enjoy sneaking through DX, but even now I remember where most of the enemies are.

I've always wanted to find out whether stealth in videogames is a real skill, and not just systematic memorization and trial-and-error.
Replies: >>240032
>>240031
>Is it possible to clear the game with zero alerts if you haven't memorized everything?
Probably, as long as you use first person view to look around and assess dangers, and pay attention to your map. There is one mandatory alert part though, but I dunno if it counts for the final result.
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Im enjoying playing some forgotten games. Its like a time capsule of sorts.
Replies: >>240820 >>240824
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Unicorn Overlord
Amazing tribute to Ogre Battle games, which even improves the formula instead of doing a 1:1 copy of the games. They basically added a gambit system similar to the one in FF XII and seeing it play out it's really satisfying. There's also a shit ton of cute girls, of every type you can imagine except lolis.

Project Zomboid
Picked it up after 10 years since the last time I played it, I've clocked around 20 hours in two weeks, so I'm satisfied with the product. Some of the criticism I've seen online is how slow the updates come and the lack of an end game, I don't have a problem with neither of those things because I just roleplay without minmaxing so the lack of endgame isn't a problem to me. The thing I dislike is the lack of enemy variety compared to CDDA.
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>>240816
>except lolis
Damn, are the girls pure, atleast?
Replies: >>240820 >>240821
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>>240778
I recently ran into Close Combat series. I'm not going to play it, but I was fascinated to see a game not change at all for over 20 years

https://www.youtube.com/watch?v=p8g1ymmezpw

>>240819
>>240816
pedos, the lot of you
Replies: >>240824 >>240825
>>240819
I mean, yeah, you've to give them the "ring of the maiden" and if you dare betray your lover, an Unicorn kills you.

That plays a role in the story btw.
Replies: >>240823
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>>240821
>you've to give them the "ring of the maiden" and if you dare betray your lover, an Unicorn kills you.
Nice.webm
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I´ve been playing way too much Starsector for the past week 

>>240778
Fun game
Does it run well on modern systems or do you need to jump through some extra hoops to get it running?

>>240820
>I was fascinated to see a game not change at all for over 20 years
For better or worse
The pathfinding in those games is atrocious
Replies: >>240827
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>>240816
I thought at first it was another one of these 2.5D hybrid RPGs with sprites, 3D environments and post processing effects up the ass.
>vanillaware
I'm pleasantly surprised. Girls don't look as erotic as you'd expect from their games though. The kemono girls can die in hellfire though.
>>240820
>pedos
Replies: >>240829
>>240824
>Does it run well on modern systems or do you need to jump through some extra hoops to get it running?
It runs well and i didnt have to do anything outside installing it.
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>>240825
>I'm pleasantly surprised. Girls don't look as erotic as you'd expect from their games though.
You might be gay.
Replies: >>240836
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>>240829
We're speaking from the people who conceived and sold a game featuring the Sorceress.
In that regard what you've posted is a clear downgrade.
Replies: >>240837 >>240845
>>240836
Depends on your taste
Replies: >>240839
>>240837
Downsizing tits is a crime against men everywhere.
>>240836
>sorceress
Well, he did say there was no loli.
Replies: >>240860
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I'm doing a play through of perfect dark. So far its a been a really intresting experince seeing how its just Goldeneye 64 but with more polish. 
What I find kind of cool is how difficulty affects gameplay and I kind of want to see it being used more in games.
Ex:
Agent: Easy-modo with more focus on action
Special Agent:Same thing but with some objectives you need to do to progress.
I know theres that HD version of Perfect Dark but microsoft was being lame and gay only having it available on Xbox Live Arcade for the 360.
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>>240845
Fuck off Jason. Don't you have a gaming news outlet to be fired from?
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