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Since pic related will no doubt be shit, what's some good games with dinos? 

Dinobreak looked interesting. Is it actually any good, or is it just another cheap Unity made cash-in?
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>>222718
Replies: >>227705
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>>227702
>Why make a new thread with it's own unique topic instead of just cram everything into the QTDDTOT thread?
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>>227705
you really really need to go back
Turok is fun but I never finished it
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>>227701 (OP) 
Wasn't there a dino game where you could check your health by looking at your tits?
Replies: >>227790 >>227792
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Didn't Turok 3 just get released on PC or something?
I still need to beat the first one though.
I really like Carnivores.
Replies: >>228227
My personal favorites are Jurassic Park: Operation Genesis and King Kong. JP:OG is basically Zoo Tycoon, so you'll build your own little Jurassic Park, breed dinosaurs, attract guests, and then, when you've got all the cool dinosaurs like velociraptors and T-rexes, you can let them loose and have them eat all the guests. King Kong is basically Turok meets Rampage in the 30's. Shoot and spear bugs, bats and dinos, and then beat the shit out of them as Kang Kong. 
>>227750
I know that feel, since I haven't finished the second one. I just don't like it compared to the first. I honestly think it suffers from too much structure compared to the first. 
>>227757
Jurassic Park Trespasser.
Replies: >>227800 >>228228
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>>227757
>a dino game where you could check your health by looking at your tits
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>>227790
>King Kong
Was always curious about checking that one out. Is the PC version still unplayable, or has that finally been fixed?
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>>227705
When did she become jewish?
>>227800
I think so. You might need to jump through some hoops but I recall seeing Mandalore review it years ago so I imagine it's at least playable.
>>227800
There are two separate PC versions because for some reason Ubisoft ported both the PS2 and XBOX 360 releases that look very differently.
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>>227701 (OP) 
>what's some good games with dinos? 
It's not like there's a whole lot of it, i can only remember Dino Crisis 1 and 2, the Turok series and any Jurassic Park licensed game.
My favourite ever is Dino Crisis 2, i remember also liking the mega drive/genesis Jurassic Park game but it didn't age well, or maybe it was never that good to begin with (graphics apart, that for that time were impressive i guess, especially the intro)
Replies: >>228308
I AM TUROK
>>227785
Turok 3 blows donkey dick. Unless the PC release had some major overhauling it's probably just a polished turd.
>>227790
>I honestly think it suffers from too much structure compared to the first
Are you talking about how there's objectives in each level that goes beyond "collect keys and chronoscepter nuke parts"? Some of those were pretty annoying but I thought the game was worth completing and was very fun overall.
If you mean literal structure as in the level design then yeah a couple of them were labyrinthine in a bad way, particularly the Lair of the Blind Ones where everything looked the same.
Replies: >>228322
>>228218
I've been waiting for the Classic REbirth guy to finish the DC2 mod before playing it. I thought 1 was okay, but was overall disappointed it wasn't on the level of the RE games just with dinosaurs.
Replies: >>228320
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>>228308
>I've been waiting for the Classic REbirth guy to finish the DC2 mod before playing it.
I had no idea he was working on it, that's pretty cool.
>I thought 1 was okay, but was overall disappointed it wasn't on the level of the RE games just with dinosaurs.
I really don't know if dinosaurs are really suited for survival horror, i can see the potential, like having the player witness the massacre they left behind, but usually survival horror is supposed to be slower paced genre, so i don't know how fast predators like Raptor can work if you don't also sped up the MC actions, and in that case, the gameplay will lean more towards action than survival horror.
What i am trying to say, is that maybe Dino Crisis 2 was really the right direction for the series since the beginning.
>>228228
>Are you talking about how there's objectives in each level that goes beyond "collect keys and chronoscepter nuke parts"?
Yeah, the objective-oriented gameplay just doesn't click in my mind the same way Turok 1's simplicity did. It's weird because I'm fine with objectives in other game, but it just doesn't work for Turok. 
>If you mean literal structure as in the level design then yeah a couple of them were labyrinthine in a bad way
That's a good point; I frequently ragequit the Lair of the Blind Ones because of how bad it was.
Replies: >>228355
>>227792
>back when games were allowed to be fun
>>228322
>but it just doesn't work for Turok
That and some of them were seriously poorly implemented or nonsensical, like finding the distress beacons in the first level. You not only have to hunt the beacons themselves down, but also find batteries that are hidden elsewhere to activate them, which is retarded both gameplay and story-wise. Who the fuck would hide the power source for their highly important emergency signals? No wonder your city got fucked in the ass by lizards.
I think part of the reason behind the objectives was to force the player to explore the maps. I know the River of Souls had a few almost completely empty areas that you could've otherwise skipped entirely if you didn't have to look through them to find some graveyards and kill a bunch of undead or whatever.
>I frequently ragequit the Lair of the Blind Ones because of how bad it was
I think that one and the Primagen's Lightship were the two most insufferable levels. Shit now I'm thinking it was more mediocre than I was initially remembering. Still though the guns were mostly pretty cool, the enemy death animations were entertaining, and while the two levels I mentioned sucked the level design overall was pretty interesting. You could tell the guys in charge of drawing them up put a lot of thought into it at least.
Was there ever a serious dinosaur horror game?
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>>237480
What do you mean by serious?
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>>237481
i want a guro pic where she gets screwed by a cerebral bore and her head explodes.
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>>237481
As in it's not a theme park ride like Dino Crisis.
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>>237488
Your cebral boring lmao
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>>237503
>not a theme park ride like Dino Crisis
The first Dino Crisis is the most serious dinosaur game I know of in general though, then you're asking for horror along with it and it becomes the only one I know of. I don't think anyone's ever made a Condemned tier serious horror game about dinos if you're looking for something where your character can't rely on guns the whole time and also has a scary atmosphere.
I guess that piece of shit 2008 Turok reboot was super serial, though it wasn't scary at all and it was completely unremarkable outside of having the Turok name slapped onto it.
>>237480
>Was there ever a serious dinosaur horror game?
That's what the first Dino Crisis was trying to do.
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Here's the best Dinosaur vidya ever made.

     :^)        
At the time is was actually impressive though, that T-REX model would have looked good on a next generation console too.
Replies: >>237693
>>237685
this was pretty deceptive, there was no way a ps1 game with a lot more going on could have handled that model and a framerate above 5
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>>237693
Apparently, this tech demo was showed to developers to showcase the PS1 capabilities and convince them to develop for it.
It was deceptive indeed, i can't imagine how many devs thought this was the level of graphics the PS1 could handle for every single element in a game, but in reality this level of quality graphics was only possible because the T-Rex was the only thing on screen.
Usually when you watch old stuff you only have blurry memories about, you think: "Man, i remember this looking better" but for this one, i think it looks way better than i actually remembered.
Deceptive, yes, but still impressive, in a way.
I remember having this demo and being absolutely stunned by how good it looked and by the mere fact that i could control something like that with a gamepad.

In the same demo there was also a Manta, but, while still looking very good for a PS1 tech demo, it wasn't as impressive i think
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 >>237505
you're not funny
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>>237715
It was mildly humorous, and you're severely autistic.
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>>237696
Gotta love the disparity between actual games on old hardware, and what a skilled programmer can do with it for a limited demo.
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>>227792
This game makes me sad, because the world was super cool and after a few community patches the final product is playable and at least somewhat enjoyable. 
I'd love to see them take another crack at a game like this but the bad publicity just destroyed any chances of that.
>>237742
That's impressive, actually.
If wonder if a game with that quality would be possible on the N64 using high capacity cartridges.
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