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ONION IS BACK, PLEASE TRY IT AND REPORT ANY FURTHER ISSUES!

READ THE RULES


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New Fallout 4 mod by American Krogan
Grounded Commonwealth
Public beta 
>Grounded Commonwealth is a Fallout 4 modification that overhauls hundreds of NPCs and alters thousands of records so that the experience now aligns more with what you would expect from a caricatured America that never moved on from its 1950s Atomic Age culture. No more sassy girl boss raiders. No more diverse demographics. No more modern political posturing. Dozens of main characters have been reworked and revoiced, and the dialogue of several quests has been adjusted.

Took over a year to complete. He uploads the releases to telegram. I downloaded it and reuploaded it to pomf2 and 1fichier
GC Public Beta 1.11.7z
https://pomf2.lain.la/f/oavqret.7z
https://1fichier.com/?q7lqcz6yr3ma1glgxeqn

Main Menu Replacer.7z
https://1fichier.com/?saoifuhp1i7phj2ugwpn
https://pomf2.lain.la/f/97ty219s.7z

Other banned mods
https://archive.is/83Hxi
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If you want to download it directly yourself.
Twitter
https://archive.ph/ppNaW
Telegram
https://archive.ph/wpHbr
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>>212277 (OP) 
>posted on nexus
<banned immediately because "removes diversity"
>posted on afkmods
<banned with no reason given
Replies: >>212936
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Does this do anything besides change some NPCs and reword a couple lines of dialogue?
Replies: >>212306 >>212374
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>>212283
>K.L.E.O.
Why? Fucking why? She just needed a better female voice.
>>212285
>a Fallout 4 modification that overhauls hundreds of NPCs and alters thousands of records so that the experience now aligns more with what you would expect from a caricatured America that never moved on from its 1950s Atomic Age culture.
Reading helps.
Replies: >>212311
>>212306
That says jack shit and you know it.
Replies: >>212313 >>212318
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>>212311
Are you retarded?

Looks neat OP.
>>212301
Mod author got that wrong. Sexy robots were always a thing.
Replies: >>212319 >>212325
>>212311
Wasted dubs on a retard.
Replies: >>212325
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>>212313
Maria is more uncanny than sexy, sexy robots weren't really a thing until much later. I personally blame Sorayama.
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>>212313
>>212318
I asked if it did anything more than change the visuals of NPCs and remove feminist dialogue, which it seems that's all it does from the description and videos. 
Does it remove some fundamental flaws with the game's characters, such as Preston not caring that you're raiding your own settlements and killing your own people, or does it just change the character from an annoying black retard to an annoying white retard? Does it make the game playable for people who want a non-retarded setting or does it just make the game better for the retards that already enjoyed it?
Replies: >>212329
>>212325
>Does it remove some fundamental flaws with the game's characters, such as Preston not caring that you're raiding your own settlements and killing your own people, or does it just change the character from an annoying black retard to an annoying white retard?
It seems like a "culture" mod rather than a gameplay mod.  There have been umpteen chances to fix (if such a thing is possible) FO4's myriad gameplay and character problems but the ship has sailed for the culture war angle.

>Does it make the game playable for people who want a non-retarded setting or does it just make the game better for the retards that already enjoyed it?
I'd wager the latter.  I remember watching a few of American Krogan's videos a few years ago and he seemed like a very intelligent guy who "got it," so to speak; his video about Red Dead Redemption 2's overt hatred of white men and white men's history is an extremely good watch and contains a lot of historical references and effort.
>>212301
>why? 
Because this is a world based off of a somewhat futuristic modern 1950s America. Krogan's goal was to provide a more accurate vision of what America would be like if it continued its culture of the 1950s. Which would mean all the shit that happened in 70-80s that lead America to what it is today would of never occurred.
Replies: >>212338 >>212374
>>212330
Female robots weren't a thing in the 50's?
Replies: >>212339
>>212338
no, women weren't invented until jimmy carter was in office
>>212285
His biggest change so far has been Danse and his quest, but he has changed some character motivations, especially those in Far Harbor and the Longs. A recent update let you tell the Railroad they're retarded in two ways. The first is by saying synths are objects. The second is by making fun of synths, saying you'd fight for them if you loved one like a dog. Despite Krogan saying he's making the game more grounded, you can't tell the Railroad they should be fighting against the inarguable slavery of real people happening in the Commonwealth and point to Nuka World. This is probably because Krogan presents the mod as "fixing Fallout 4," so dialogue extension mods are out of the question until he caves. Future updates might change more fundamental things like reactions to you becoming a raider.
>>212301
Krogan thinks KLEO is a tranny and uses the "I'm a woman, not a robot" lines as proof. Plus, he's puritanical. 
>>212330
While Pre-War America is largely based on the 50s/60s, it was clear in Fallout 2 and New Vegas that counter-culture had begun to develop immediately before the Great War. While the intro lesbians are impossible, I don't think it would be out of the question that some lonely engineer made himself a girlfriend out of an assaultron, especially when female Mr. Handies existed and socio-sexual dynamics hadn't changed since the 50s or that the massive drug den of Goodneighbor would have an idiot who tried to make a sex bot ala FISTO out of an assaultron but accidentally made a sentient assaultron who killed him but held the same grudges against people in Goodneighbor. However, that would mean more work for Krogan when he can just handwave his problems with KLEO by using a revoice and remodel as he had with every other character he disagreed with. This doesn't excuse his removal of the Irish either. He changed the Irish characters, including Cait. He also removed the Slavs, despite the large amount of emigres who would have left the USSR in a timeline where China became the dominant Communist power. His arguments for doing these were demographics and accents, but he could have had Russian-Americans and Irish-Americans revoice them. I would argue against his removal of blacks too, but I don't want them in the game either. However, I'm not pretending it's for lore reasons.
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>>212374
>Krogan thinks KLEO is a tranny and uses the "I'm a woman, not a robot" lines as proof. Plus, he's puritanical. 
What a huge fag.  It's a shame he's putting all this work into fixing a game with so many problems and removing about the only fun thing from it.
>>212378
When asked why he was putting all of this effort into "fixing" a fundamentally broken game, he said that's part of the point of doing it. He definitely means this in a way that it will gain him exposure. He obnoxiously posts about it on Twitter, even under posts that have nothing to do with it. He wants people to see that he's making a clown car mod to "de-woke" the Fallout game with the most mainstream popularity, despite him doing it in the laziest way possible. When it comes to making something artistic or of value for the game, or really anything, he skirts around the subject. For example, someone suggested he make an all black vault and include it in the mod, and he said this was a good idea that he had thought of previously but "didn't have the resources for" despite modding the entire game and planning more extensive reworks. Artistic capability aside, it's unsurprising that he wouldn't have the resources since he indirectly burned every bridge he could with potential black voice actors.
>>212374
>Krogan thinks KLEO is a tranny
>Plus, he's puritanical. 
Fucking normalfags.
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>>212390
>since he indirectly burned every bridge he could with potential black voice actors
lol,lmao even.
>>212301
>Fucking why?
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>/v/irgins have been begging for mods that remove gay shit from games
>guy goes and does exactly that
>retards still aren't satisfied and still get butt-hurt and have mental breakdowns because they can no longer have their fictional thoughts of fucking a robot that isn't attractive in any capacity
>admits they spend most of their time jerking off than playing games
You niggers truly deserve the "pozz" you detest so much.
>>212419
Issue is he removed the poz from a shit game. Would you suddenly love Gone Home if the sister ran away with a dude instead?
Replies: >>212426
>>212423
>Issue is he removed the poz from a shit game.
Then why are you bitching about the robot, or care at all on what's been removed in said shit game?
Replies: >>212429 >>212436
>>212378
>source: my dad works at bethesda
>>212419
FO4 is a terrible game in ways that have nothing directly to do with the racial demographics of its wasteland.  You're not fixing anything by reskinning and revoicing characters, you're just spraypainting a pile of shit.
>>212428
>>212426
>>212419
Cuckchanners cant help themselves but whine about everything. As you can see with their "but its a bad game anyways" replies to your post.
Replies: >>219886
>>212378
>implying megacorps don't back up everything every night into a tape library to stop this shit from ever happening
>implying that in CY+8 with infinite cloud storage that any big company ever has an excuse to lose anything, including critical company data/assets
fake and gay and retarded
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>>212428
>You're not fixing anything by reskinning and revoicing characters, you're just spraypainting a pile of shit.
You can install mods improving the gameplay aspects of it, there are plenty. No one before has done a mod that would change the characters with full voice overs. 

>>212390
<despite him doing it in the laziest way possible
What would be the 'not lazy' way of doing this, if fully voiced rework is not enough?
>and he said this was a good idea that he had thought of previously but "didn't have the resources for"
Because he's just one guy making a mod in his spare time, he's been working on it for more than a year. He also had to pay for the AI voice program since the latest versions were paywalled.
>since he indirectly burned every bridge he could with potential black voice actors.
All of the non-AI VA's were either his friends or those who replied to him on twitter when he asked for volunteers. I don't think any nigger has shown up, and even if, I doubt whether a nig-vault would be in any way a priority.
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>>212428
FO4 isn't terrible, it is just so mediocre that the gunplay is one of the few things that can be named that cares it and could of been better if it weren't for the "RPG" mechanics. That and mods.
>>212433
>Cares
Meant "carries". I AM NOT AN ESL!
Replies: >>212442
>>212433
It is, in fact, terrible.  The gunplay is not good, it only looks good in comparison to the other 3D Fallout games.  Compare it to almost any real shooter, even other modern AAA slop, and it's putrid.
It's also not, to my knowledge, fixed by any mod out there.  There are some mods that make some decent progress toward fixing and improving other aspects of the gameplay, like Sim Settlements, but last I tried it SS was still pretty janky.  Maybe it's improved now, I don't know.
Replies: >>212438
>>212426
Am I? This is my second post ITT.
>>212435
>Compare it to almost any real shooter
Comparing something to another doesn't mean the former or latter is bad. The problem with the gunplay is mostly with the guns being poorly designed such as the Radium Rifle, submachine gun, acid shooter, and much more. And the RPG mechanics prevent you from using being able to use the best weapons at their full capacity. The combat is still fluid, but it is ruined by pointless shit Bethesda thinks players find fun.
Replies: >>212442
>>212390
>doing it for exposure bux
It's certainly a good way to boost his visibility but doing stuff like this without actually believing in it is incredibly shallow.
>burned every bridge he could with potential black voice actors
>implying voice actors are necessary in a post-AI world
Lol.  All the voices he's using for the mods are AI speech generation, including a line for the protagonist that he could have simply edited.

>>212434
>could of been better
Nice try, ESL.

>>212438
I'm pretty sure the combat is ruined by having braindead bullet sponge enemies that walk at you in straight lines just like every other Bethesda-era Fallout game.
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>>212442
>could of
>esl
That's how ameriniggers write because of their pronunciation.
Replies: >>212472 >>212491
>>212432
>if fully voiced rework is not enough
The majority of his voices are AI, and effort does not equal quality. Rather than reduce the overwhelming amount of minorities and women while making existing, salvageable content more in-line with the setting, the majority of his reworks are race and gender swaps. It's not hard to place some things in the Creation Kit and make up some backstories. Even a corpse and a note would be better. While he has made some good changes (i.e. Danse's Quest), others that could have been good have been half-baked. The new Desdemona dialogue options are "No" and "No (Harsh)" relative to the base game's "Yes" and "Yes (Sarcastic)".
>Because he's just one guy making a mod in his spare time
He spent all of this time doing what the majority of making an all black vault would be: making NPCs. They were all replacements and/or new voices, but that's a significant portion of the work to make a mod, especially one that would likely be self-contained. If the vault was already open, it would go against the goals of his overhaul. There are tons of tutorials and documents about using the Creation Kit if he has time to work on this mod instead of making videos, he has time to learn from tutorials.
>He also had to pay for the AI voice program since the latest versions were paywalled
I know it cost money. Most of that money was burned for almost no gain.
>would be in any way a priority
The tweet he mentioned having the idea in only notes that he lacked resources, not that he lacked a desire to do it. He could make a mod about a black vault to show his opinions on black people instead of spending all of his time doing the most basic of changes. His videos are decently researched, if not extremely biased. I'm sure he could apply some of that to a quest/location mod.
>>212447
That isn't very eggsalad of them.  They truly are a diamond dozen.
I never played fallout 4 so i think ill do a playthrough with this soon.
Replies: >>212474
>>212473
I'm tempted to do that too, but the issue with modern bethesda games is the fact that you have to autsitically install 100+ mods just to make their  games playable and not look like shit.
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>>212283
>removed the only good thing Todd's Fallout brought to this world
Niggers and bitches are the least problematic things of FO4, the voiced protagonist, limited number of dialog options, retard plot. the cawadutty scenarios do more damage to the game than a single black NPC or a female raider.
Remember Khans, the raider gang from FO1, had female members, female raiders don't break the world building, you know what breaks the world building, the 200 years old ghoul in the fridge, and retconning jet into a pre-war drug.
So what are the current loli mods for F4?
Replies: >>212513
>>212447
>ameriniggers
If you're talking about literal niggers, then you're half-right. But everyone in America talks like niggers.
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>>212483
>Niggers and bitches are the least problematic things of FO4
>cuckchan filename
EVERY. SINGLE. TIME.
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>>212483
Counter argument: the voiced protagonist could work, but they would have needed to put A LOT more money and work into it to not be shit.
Such as actually having more than 2 voice options for the main character, different personality types, selectable origin story for the protagonist that they'll mention sometimes, etc. 

Of course, that would mean hiring multiple voice actors and writing more dialogue to suit the player's choices. But we all know that Bethesda is a small company with a limited budget and can't possibly afford that.
Replies: >>212501
>>212483
Really, even worse than the voice protagonist was only giving a vague preview of dialog options. There is literally not a single advantage to that.
>>212498
Having a voiced protagonist is a negative for this style of game no matter what, because not only does it bloat the budget significantly it imposes the developers' ideas on the player's character.  You could have made it less bad with more resources invested, but you could also have done something else with those resources that would have provided more value.
AI TTS is good enough now that you could probably do a voiced protagonist for a reasonable investment and without destroying any value, but it wasn't an option at the time.
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>>212505
o /
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>playing bethesda games for the story or gameplay
>playing bethesda games

>>212487
https://mods.allthefallen.moe/index.php?title=Fallout_4
>>212505
Thanks for the salt.
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>>212408
I think the normalfags fear the qt androids.
Replies: >>212518
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>>212516
>>212408
>the original robot is not even attractive in any way
You niggers are not even serious. Download sex robots from loverslab if you want to but being upset about a character that is neither funny nor pretty is pathetic.
Replies: >>212520
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>>212513
>those style-clashing, inhuman bio-dolls
Just a little more work to make them some kind of synth offshoot and maybe they'd be acceptable. Things have to match. I can't empathize with people people who can accept such rampant break in tone or style. They seem to be mad.
Replies: >>212950
>>212518
You were already told why she's attractive in a previous post, but I'll reiterate and expand why she's hot:
>husky feminine voice
>teases the player
>boob breastplate
>coil ponytail
>dominant personality
>generally female frame
You might not be enough into robots to find her hot.
Replies: >>212529 >>212535
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Is there a mod that lets you have Jesse and doesn't include the ex-boyfriend line?
When will qt androids replace 3DPD women?
>>212520
I can't convey through a text medium how pathetic I believe you are. I don't give a flying fuck if you jerk off to robots or if you download sexmods for these games, but you're defending a poorly textured model with barely noticeable swellings in the chest area from a game that looked terrible in the year it released.
>You might not be enough into robots to find her hot.
I can understand being attracted to the robots from atomic heart. Your brain is fried to mush and you suffer from a severe porn addiction.
Replies: >>212534
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>Nexus literally allows people to upload actual cheats for online games but it will ban you for replacing female NPCs in a singleplayer game
Replies: >>212574
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>>212529
>biggest tits in the game 
>"barely noticeable swellings"
The game being shit and looking like shit doesn't change the fact that it's a sex bot with big tits.
Replies: >>212535 >>221236
>>212520
>husky feminine voice
<sounds like a tranny trying to be husky
>boob breastplate
>he thinks breastplates are boobs
>coil ponytail
????
>dominant personality
Are you from reddit or something?
>generally female frame
This is the only thing you're correct about. But the only aspect of the assaultron that can be said to be feminine are its hips and somewhat slim figure.

>You might not be enough into robots to find her hot.
You, and all the other tards must have very low standards if you find this thing "hot".

>>212534
That is a breastplate, anon.
Replies: >>212549
Too late and for a shit game.
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Notable changes explained and rationale behind the mod
https://archive.is/tTocE
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>>212374
> socio-sexual dynamics hadn't changed since the 50s 
This is not true at all. In the 1950s, America was the same as it had been since the 1800s; traditional values were the norm. I don't know what you mean by "socio-sexual dynamics".

>This doesn't excuse his removal of the Irish either.
While I don't think the removal of the Irish was necessary, the Irish population wasn't very large, even in 1950s Boston. Their numbers were at least somewhere around 100,000 residents, and knowing that the bombs wiped out most of humanity, the Irish would have been extinct in Massachusetts. So there's an actual excuse for why he removed them. The Fallout Bible also stated that 399,878,000 people died instantly when the nukes dropped. Where's the population of America used to be 400,000,000 residents. There's no way in hell a small population out in the open would survive. At best, there would be Irishmen in vaults or some contraption that could protect men from the nuclear blast.

>He also removed the Slavs, despite the large amount of emigres who would have left the USSR
Most of the emigrants were Jews. And most of them didn't arrive in Massachusetts, but in New York. They would of been mostly killed off as well.
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>>212540
>obnoxious misandrist undertones
>mfw
Normalfags.
Replies: >>212594
>>212535
The breastplate looks like tits. If memory is right, she has a coil ponytail on the back of her head, unlike other Assaultrons. 
>>212545
>I don't know what you mean by "socio-sexual dynamics"
Jock-Nerd culture, admiration of strength, putting down the intelligent and ugly and dorks. While a deranged version of this, the stealth test in OWB can be used for reference. There wasn't room for computer nerds in the sexual hierarchy, and whoever made KLEO would have been one.
>the Irish would have been extinct in Massachusetts
>Most of the emigrants were Jews. And most of them didn't arrive in Massachusetts, but in New York
Mass emigration from New York would have been likely due to its economic and political importance leading to greater bombing than other targets. Enclaves and cultural minorities tend to stick tighter to each other in times of hardship. If any survived, they would have become more insular and maintained Americanized versions of their accents. I don't think Russian immigrants from the USSR after China took political hegemony in the East would be majority Jewish because of the differences in Communist ideologies.
Replies: >>212556
>>212540
>capital-W White
This is normally a sign of terminal retardation, but at least he's using a capital-B Black and being consistent, which is marginally less retarded.
>KLEO has "obnoxious misandrist undertones"
It's a sex bot some horny writer shoved in, and any Fallout robot would be more than capable of doing the arithmetic required to be a vendor unless I'm missing something.
I like his changes to the "all-faiths chapel" to make it explicitly about Jesus Christ, at least.

>New Vegas's quest "Come Fly with Me" has ghouls fly away in rocket ships to escape prejudice.
I think reading into that quest as an analog for persecuted minorities is pretty insane.
Replies: >>212594 >>219916
>>212549
>Mass emigration
What he and I actually meant was immigration from the USSR. What I said is still correct.

>if any survived, they would have become more insular and maintained Americanized versions of their accents
It is more likely they would have forgotten their culture and adapted and assimilated into the common denominator, Anglo and German Americans, because that's probably going to be the majority of those who would have survived the blast. With mankind desolated, this will bring forth a greater sense of general unity, especially If humanity is on the brink of extinction. If any survived, then it would at best be a few hundred, which would probably be absorbed by the majority of former WASPs, willingly or not.

>Russian immigrants from the USSR after China took political hegemony in the East would be majority Jewish 
The thing here is that we're talking about 1950s America and the aftermath of a long continuation of it. There were a lot of Jews immigrating into the United States from the Soviet Union due to Stalinism and disapproval of a Zionist take-over which result in purges of many of Jews.

>>212555
>/leftypol/ unironically thinks everyone had gay butt-sex and was trans
Great argument. You truly showed me by not presenting anything of subsistence other than being a typical retard.
Replies: >>212572
>>212556
>What he and I actually meant was immigration from the USSR
I am that anon. I wrote "mass emigration" as in "mass emigration from New York to Boston," thought "mass" here would be relative to the remaining population, so, admittedly, it might not be much.
>which would probably be absorbed by the majority of former WASPs, willingly or not
That could be true, but it would depend on which communities would be organized first. I will concede that the Anglos have the government and military on their side, so they'd be organized and more likely to assimilate minority groups before they can establish themselves.
>due to Stalinism and disapproval of a Zionist take-over which result in purges of many of Jews
Stalinism wouldn't be the prevailing ideology among the Communist world by the time the shift to China occurred. It would be Maoism. While the American government was Hyper-Capitalist from the point of divergence onward, it wasn't an ideological monolith. I suspect the Communist powers weren't either, just that the winner would always be the more Communist as opposed to the American winner being more Capitalist, and that would naturally slide to Maoism.
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>>212532
>literally allows people to upload actual cheats for online games
what's the point of playing online games without hacks?
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>>212574
Kill yourself.
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>>212550
>>212548
She's supposed to be a sassy strong indepedent robutt that needs to man.
She's not sexy at all unless you're some masochist numale.
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>>212594
>robutt that needs to man
?
Replies: >>219599
Calm your bitching about virtual robot tits, you dumb niggers, and tell me if there are anymore good "Banned Mods" that can't be posted on sites like Nexus. I heard of a few, like that NV one where you get to join the powder gangers(it was removed because Nigger word was used) or joke ones like one that made X6 from F4 into an aryan. The biggest one I know of is the one Legion overhaul one for NV since Legion bad, any other big ones that are verbotten?
>>212513
>liking garbage
>>212513
Disgusting.
Replies: >>212950
>>212277 (OP) 
>>212280
I can understand Nexusmods banning this because of their stance on previous similar mods and how wary they are with hosting controversial content, but afkmods as well? I understand banning this kind of content stems from wanting to avoid engaging with controversial topics and the ensuing shitstorm, but really it just gives more attention to these kinds of mods, makes you look weak and cowardly, and sends the controversy somewhere else to stew.
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>>212513
>>212519
>>212627
Maybe I'm really gone in the head and my remaining neurons have been deep fried for too long, but I wouldn't mind those vaseline succubi to follow my guy any day of the week, artstyle or uncanny valley be damned.
In fact, I've never felt so compelled to try out Todd's game before. As long as I get a chance to spray one of those Sumerian vaseline demons with my hot glue pistol I'd be content, in spite of the triple ayy cancer.
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>>212513
>>212950
I'm not particularly upset by it either. The body maybe clashes with the head a little bit somehow, but otherwise I don't hate it or anything. Though I think I'm a lot more tolerant of uncanny valley stuff than most anons, so I don't know, maybe I'm too low-functioning for it to bother me or whatever.
>>212936
see
>>212505
>>212950
amo cupido beastarum
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>>212961
Do you mean beastiarum?
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>>212966
yes but no, supposed to be accusative not genitive ie. beastias
Since I have no talent or skill at modding and this thread has been de facto dedicated to Fallout modding so far, I have some dream mods I've wanted the thoughts of others on for a while:
>The Oasis of Vault 22
A port and rewrite of Oasis from Fallout 3 as being above Vault 22 with Harold's heart contained within it. Keeney would have received Harold's permission to enter the Vault because of her being a ghoul from Gecko. Her companions Koch and Bohr would be restored as well. Harold's progression into a tree in such a short time from New Vegas would be explained by him being infected by spore carriers after Bob had reached a point of hobbling him. After waking up from his attack, he would have turned into a tree and integrated with the vault, reminiscent of the Master. Having heard the dangers of Vault 22 from Keely and wishing to die. The Treeminders would still exist, but the hallucinogen from Bob would be because of the influence of Vault 22 seeping into his sap in a diluted form, something Harold could purify if he consciously allowed Bob to spread through the Wasteland. The rest of There Stands The Grass would play out the same, but the ultimate fate of Oasis would be dependent on whether you gave Vault 22's data to the OSI and whether you allowed Bob to spread. If you gave Vault 22's data to the OSI and didn't allow Bob to spread, OSI scientists come to examine him and test on the Treeminders. If you gave Vault 22's data to the OSI and allowed Bob to spread, the OSI would massacre the Treeminders and burn Oasis. If you didn't give Vault 22's data to the OSI and allowed Bob to spread, OSI researchers would come with NCR troops to examine Harold and keep the Treeminders from interfering. If you didn't give Vault 22's data to the OSI and didn't allow Bob to spread, a NCR garrison would be established at Oasis for supply purposes. Alternatively, you could inform the Legion that Oasis is real or make a deal with them to trade with the Followers as an alternative to the Van Graffs. On the Legion side, you would convince Laurel she and the rest of the women of Oasis would be given religious positions within the Legion and that Harold/Bob would be rightly venerated. This is a lie, of course. Caesar would never allow someone other than himself and Lanius to have such a title. However, the natural terraforming abilities of Harold would be useful to the Legion if he were made to slumber and Bob allowed to grow. Thus, you would be tasked with rendering Harold comatose and destroying Vault 22's data. On the Followers side, Harold would vouch for them from his experience in the NCR and knowledge of their aid to the protagonists of previous games. Unfortunately for the Followers, they would find out too late that anything medicinal produced from Bob would be addictive and hallucinogenic. Oasis would swell in population as citizens of Freeside flock to it. Ironically, one of these new followers would be Dixon, who tried the medicine to formulate one of his knockoffs from it and unintentionally became an addict. This would indirectly aid the quest to fix Freeside's water situation. If the player killed everyone at Oasis, it would become a nest for spore plants and spore carriers. These would spread into the surrounding area. Another ending for this would be if the player told Hardin about Vault 22 without completing There Stands the Grass. Hardin would send paladins to gut and burn Vault 22, regardless of resistance by the Treeminders in an action that would waste Brotherhood resources.
>38 and Feelin' Great
An expansion of the Lucky 38 to make up for missing aspects of the Strip's management and characters. Particularly, you would be able to meet Mr. New Vegas. After clearing out Sloan and entering Red Rock Canyon for the first time, you would receive a new radio signal from Lone Wolf Radio that would stretch across the Southern side of the map from the Mojave Outpost (which would jam it, lowering morale there) to the Cottonwood Cove (who would turn off their radios). The host would be an anarchistic conspiracy theorist broadcasting information against all sides of the conflict while being sympathetic to the Khans, Kings, Followers, Brotherhood, and other minor factions. He would rail against Kimball and the NCR's abandonment of the gold standard, Caesar and the Legion's repeated incompetence with its revolving door of Legates, and House and his negligence toward the Omertas and White Gloves. A special target of his would be Mr. New Vegas, who he would regularly parody. Upset by the competition and its flouting of his directive to inspire people to come to Vegas, Mr. New Vegas would task the Courier with ridding the Mojave of the pirate radio station. Similar quests would exist to get rid of Black Mountain Radio and the DLC radio stations. When the player reaches Lone Wolf Radio, he finds a bunker filled with traps constructed by its original owner beneath it. The player would find bodies of various faction members scattered throughout the bunker, each killed by the traps. The owner has writings about the Pre-War government, the Resource Wars, among other things. Hidden deep in the bunker are two notable characters. First, the original owner of the bunker, now a glowing one with an apparatus similar to the Forecaster's on his head and a body covered in tinfoil. Second, a large broken monitor displaying the stars of America's flag. On the ground beside it would be distinct cigarettes. After answering a quiz about the "truth" of each faction and the Pre-War government, the screen would greet the player in the Lone Wolf host's voice before switching to Yes Man. This would either be the introduction to Yes Man or a reveal of one of Benny's many schemes to undermine House, a radio host who would act counter to the existing factions of the area but turn on a heel to praise Benny and the Chairmen after their takeover. Here, the player could shut down, destroy, or override Lone Wolf. Since Yes Man has to follow the orders of whoever he's assigned to, he would, if this wasn't his only form, still be able to be used for the Independent path. If this was his only appearance, the player would have to be careful to not soft lock himself from completing the game. The NCR and Legion would have alternate ways of starting this quest, sending the Courier from Cottonwood Cove or the Mojave Outpost. The NCR would have the player secure the bunker for its use by a human DJ or supply management while the Legion would turn the bunker into a base for Frumentarii. Ending the quest for Mr. New Vegas would see the bunker taken over by Powder Gangers or raiders until the Securitron army is upgraded. Alternatively, you could reroute Lone Wolf's signal to Black Mountain where he would repair the dishes and boost Lone Wolf's signal. Leaving Lone Wolf intact would also let the player control how much its host talks, giving options for 150%, 100%, 50%, and 0% or completely shutting off the station while leaving Yes Man around.
>Arizona Dreamin'
An expansion of the map past into its flanks to show life under the Legion and modern NCR, allowing the player to have a better idea of what life would be like after Vegas is conquered. Both would have dummy endings where the player leaves New Vegas to its fate, departing for either the Legion or NCR. Outside of making use of the vacant two thirds of the map, this would also make pre-Lonesome Road Dry Wells and Long 15 playable and expand the more organized raiders by giving them NCR-side bases. Some examples of quests and activities are boxing, working for brahmin barons, and manipulating elections for the NCR and gladiator fighting, slave recapturing, Frumentarii investigation of towns not officially part of the Legion for the Legion. Quests would fail depending on which side the player nukes in Lonesome Road, and the areas would be completely devastated by the nukes. Many of the NPCs in these areas would become ghouls. However, not everyone would instantly know the player was at fault. Many now ghoulified characters there would be lost or hopeless. The player could tell them they did it for bad karma. After a few weeks, the OSI and NCR troops would set up camps around their territory but have skirmishes with Marked Men coming from the Divide, Tunnelers, ghoulified survivors, spore carriers, and raiders while being sabotaged by Frumentarii. Tunnelers and Marked Men would also start leaking into the southwest of the Mojave. On the Legion's side, it would be complete devastation. Woefully unprepared for use of extreme technological force against them and socially divided, Legionnaires would battle their ghoulified brothers, incursions from a Mexican expedition, and, after Restoring Hope is completed, NCR rangers and heavy troopers. The player would be unable to complete the game for the faction he nukes. If the player nukes both, he can no longer complete the game for House either. On a lighter note, and one more plausible to make, the player could clear hostile but strategically useful territories in the Mojave so factions could repopulate them. For the NCR, these would be Nipton and its Rest Stop and Pit Stop, the Nevada Highway Patrol Station, the NCRCF, and Sloan. For the Khans, these would be the Tribal Village, Vault 19, and Bonnie Springs. For the Legion, these would be Nelson, the various mines, and Searchlight Airport. I would include the Fiend-controlled areas of Outer Vegas for the NCR, but the sheer number of Fiends there and their geography would make them impossible to immediately occupy. Additional aspects of this would be caravans coming from Legion territory and trains coming from the NCR as certain quests are completed.
>Junked Up
An expansion of the effect of drugs and drug production on Outer Vegas, including a questline to seize Freeside from the King and work with the NCR given by Dixon, whose drugs would no longer be "Dixon's X" but knockoff names that would expand as he's given more recipes. The player would sabotage Freeside's various vendors to either evict or buy them out. The Van Graff's could be replaced by one of their dimwitted cousins, the King with Pacer, and the Atomic Wrangler with a restaurant led by Genaro. Dixon would take over Mick and Ralph's. The only places left intact would be the Strip Gate, NCR Relief Center, and Followers. The Followers would have a huge amount of people coming in to be treated, but the Relief Center would, outside of its leadership, see the influx of Freeside residents seeking food as a good thing. Westside and North Vegas would dry up as Freeside becomes a junkie's paradise. That said, people would still be able to reach Vegas because of Orris. He would use Freeside's thugs to run a hiked up protection racket for visitors. On the flipside, the player could get rid of Dixon and expand the Khans into Outer Vegas with the option of having them work as an alternate partner for the Followers if the NCR was kicked out, the Khans were provided with recipes for medical chems, and the Legion's link to the Khans was broken. While Khan presence in Freeside would be minor due to Camp McCarran, they would come in from the north in small numbers. The Kings would welcome the Khans as long as they got a cut of the action, something the Khans could be convinced of as a necessary evil.
>Sunset Reserve
An alternate outcome to the Crimson Caravan's request to get rid of the Sarsaparilla Bottling Plant: seizure by the NCR to fund its war effort and plummet the exchange value of the cap relative to the nation's dollar or establishment of a munitions factory, the latter potentially repeating the mistakes of the past by using prison labor. Yes Man and House could use the site to control the cap as the Strip's official currency, restart the creation of Sunset Sarsaparilla, or use it to make parts necessary for further repairs to the Strip. The Legion would always destroy the press. While flooding the market with caps to favor denarii would be a good idea, Caesar would never allow the use of factories in territories the Legion directly controls until the Legion had advanced to the point of its own industrial revolution. After seizure by the NCR, the price for items in caps in the Mojave and the surrounding area would inflate over time until the cap became worthless, and multiple vendors would switch to NCR dollars. Exceptions to this would be Freeside, if it was hostile to the NCR, and Outer Vegas, which is naturally hostile to the NCR. The Khans would switch to denarii. The Strip would universally accept NCR dollars, but Legion-sympathetic casinos would accept denarii too. Legion-aligned casinos would only accept denarii. Of course, this is assuming the Strip wouldn't have its own currency backed by electricity.
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>>212597
Robot that needs to (fuck a) man. I.E. any robot.
>>213500
I have a couple simple mods that are rotting in my hard drive until I feel like finishing them.
It's only when you start using the engine that you can understand just how jank most mods have to deal with.
Replies: >>219693
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>>219677
>dull short post followed by a link to a Youtube video
>>219585
>dull short post followed by a link to a Youtube video
>>219676
>dull short post followed by a link to a Youtube video
>>219675
>dull short post followed by a link to a Youtube video
Goddamnit you worthless subhuman bugman. Fuck off to another website already.
If I wanted to watch Youtube I'd be watching Youtube instead of logging into an imageboard. At least have the decency to download the video instead of embedding it.
Replies: >>219681 >>219683
>>219678
Pretty sure you're responding to an AI.
>>219678
I keep reporting them but mods do nothing
/r/ing a mod in tes 3/4/5 that has all the books ingame organized neatly in a library
>>219677
Damn, that redhead has man's hands.
I really want an Uplink mod that brings it close to the feeling of the X-Files Universe (X-Files, Lone Gunmen, Millennium). Hacking into databases to find information on government officials, uncovering or causing minor conspiracies, performing or unveiling a coverup, finding or planting grainy images of aliens and cryptids, and all other kinds of things. Tangentially, I think an Uplink 2 could really do with the manipulation of visual media. You could have stick figures model movements and positions in pictures and videos, perhaps even automating it with premade poses.
>>219599
Yeah, I know most of those mod ideas are unviable without an extreme amount of work, especially since they would touch main quests, but I've built up an informal idea of how I would finish New Vegas in my head after a decade of playing it. What are the mods you've made, anon?
>>219693
What's uplink?
Mystique_(Part_I).opus
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>>219696
>What's uplink?
It's a videogame, anon. Do you want to know anything else?
>>219696
yo what's up bro
>>219693
Modding Uplink into whatever you want would be fully possible if you can find the dev CD with the full source that they used to sell, that's how most mods were made. I never did find a pirated version though.
There used to be a gorillion fan projects too, I wonder if they ever went anywhere.
>Uplink 2
They've known for almost two decades that a sequel to Uplink would print money but Introversion has always been near terminally mismanaged and has only survived this long by pure luck. I suspect they had to sell Prison Architect to Paradox just to stay afloat despite selling millions.
Replies: >>219750 >>219919
>>212277 (OP) 
I don't think any mod could fix Fallout 4.
>>219703
>They've known for almost two decades that a sequel to Uplink would print money but Introversion has always been near terminally mismanaged and has only survived this long by pure luck.
It doesn't even have to be made by Introversion. It's baffling how there isn't even a clone that comes close to the original Uplink. There are a million clones of Harvest Moon released every 5 minutes but not one good hacking game?
Replies: >>219776
>>219750
There's Hacknet, Hacker Evolution, and while finding those two I remembered playing years ago I also found World WIde Hack which looks similar as well. While the former two certainly aren't as good, I think I remember them being enjoyable?
Some of the reviews for WWH though, my sides:
<Before I bought this game, I heeded the warning of another negative reviewer regarding your actual IP address being displayed. They were right; the game ACTUALLY does display it for OTHER users to see which could become a problem. The ‘streaming mode’ which claims to hide your IP doesn’t even seem to work
<The first missions objective is to hack into the george floyd trial and send the bribe money to either george floyds father or to yourself.
>>212430
>everyone I don't like is from cuckchan
Replies: >>219916
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>>219696
He can't talk, dude.
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>>219693
>What are the mods you've made, anon?
None yet but I have some files I haven't touched in months. 
One is a better female version of the t-51b power armor because the closest I've found to something I like is from a porn mod and I want to modify the armor to have less prominent tits. 
The other mod is a weapon to access the inventory of the NPC you're shooting at. That's surprisingly hard to do in engine because of how fucky scripts are. I think doing it with scripts alone might be impossible because scrips don't run if you don't damage the NPC but if you do then they will try to kill you. You can make the value low enough that they always accept a surrender but that makes usage extremely annoying. Making the bullet also pacify the NPC doesn't work because there's no guarantee the pacify part of the script will run before the NPC aggressiveness script and it doesn't work reliably. 
I've found a mod that does something similar and the way it works is by having the bullet cast a spell that makes the NPC temporarily passive so that he ignores the damage. Because this is a brand new engine for fallout 3 and totally not the same engine we used for morrowind.
>>212550
>terminal retardation
Nice to see that kikes post on even the most obscure boards.
>>219886
Cuckchanners always make cucked posts, ergo the identification as cuckchan (no never mind that you are a newfag who can't into filename).

Re: the entire fucking thread, it doesn't matter if you play it or not, mods that piss off SJWs are good and should be promoted, even if you personally think they are garbage--unless of course you love letting them run everything and tell you what to do and how to game, think, believe, etc.
>>219703
>Dev CD.
There was a copy of it downloadable on their own forum for a while.
>Uplink 2
Delay has the issue of never working on the same thing (boring) and his partner can't seem to stop his risk seeking behavior. Darwinia and Mutiwinia come to mind as the exception. My understanding is that they sold PA because they felt there wasn't enough drive to create something new and sellable.  At least thats what they said.
Of course chronic mismanagment is also possible. I really wish they'd finshed subversion though. Had a premise of a good game in the vein of an insurgency simulator.
Scanner Somber sold like 5k (or 500, cant remember) copies. I remain to be convinced on The Last Spaceship being a decent game. Seems like dumbed down factorio with no real goal as of now.
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>finished touching up a model I want to use as a skin in one game
>model's posed, rigged and weighted, seems to move as well as the game will allow me to (no corrective weights to add influence)
>since the model's a girl in a skirt, and the original had no pelvis, decide to add her one
>pelvis looks acceptable and has been UV mapped
>start working on the texture for the pelvis, which would need to be some panties
>...
>how am I supposed to find some panties to make some texture of?
<discard to use my mother's panties as a base for my texture right away
<go to my local walmart, start looking for women's underwear
<walk casually around adjacent aisles a few times as if I wasn't really looking for panties
<finally decide to pick one pair of panties, waste no time to snatch them and move immediately out of the aisles
<proceed to checkout, sink my head as low as I can to avoid eye contact with the cashier
<5 bucks, proceed to inspect the underwear once I return home
<XXL hi-waisted panties, looks nothing like the mesh I want to skin
<the panties came wrinkly and dirty
<some old lady has fondled them before I bought them perhaps even tried them since the seal was tampered
<can't wash/iron them since my mother would notice
<realize I've wasted 5 bucks on some panties on the premise no old lady had laid her filthy crotch on, and they might be used
>m-maybe some images from the Internet would do
<can't find a proper reference image on gravure photo shoots since the panties fold between the girls' ass
<common search engines don't provide anything of use
<flickr search results consist entirely of elderly trannies in underwear
Please help me, anon. I need a few images of some plain white panties being seen from multiple angles as they're worn by a woman. I've come far enough to be cockblocked by the idea of not being able to see this girl's underwear in my vidya.
>>219960
It would probably be easier to generate it with AI.
>>219960
you're the same anon that bought 1000 euros of dreamcast and saturn equipment that you knew you couldn't afford so i'm not inclinded to help you. go be retarded somewhere else and stop shitting up the site.
>>219960
topkek
>>219960
Anon, just ask your mother to buy some panties for a texture of your game.
>>219960
Download some heavily modded illusion game and take it from there.
>>219919
>There was a copy of it downloadable on their own forum for a while.
Must have been after my time, used to check it every now and then for mods and the off chance that some fan project actually got somewhere.
>Scanner Somber sold like 5k (or 500, cant remember) copies.
Jesus, I knew letting normalfags pick "oh shiny colors" instead of just making Wrong Wire or something else was an extremely bad idea but that's beyond my worst expectations. No wonder they sold PA, the bread and water years of Subversion sounded painful whenever they talked about it.
>I remain to be convinced on The Last Spaceship being a decent game. Seems like dumbed down factorio with no real goal as of now.
I don't get the comparison to Factorio, and with its timing it was pretty obviously a Space Haven ripoff. That game has sadly been moving in the wrong direction for a while though so TLS will probably be the superior game in the end, if not already.
>>219960
VRchat retard detected
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I man the torrent. Please help it spread, the only website that posted it has an error that dissuades spreading. I renamed the .torrent extension to be uploaded here.
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>they work
Feels like the end of a journey I should've never taken. It may have taken me forever but here are a few models I've ported over to Killing Floor 1. They don't have a unique portrait yet, and form the looks of https://wiki.tripwireinteractive.com/index.php?title=Profile_Texture_Creation being lost to time they likely won't in a long time; and sadly none of the characters have any unique soundbanks either. It's been enough hell for me to compile the code that has the models work in-game, moreso a bunch of soundclips and gib groups. Nonetheless, these models are looking much better than I anticipated them to, which is great. It almost feels as if the effort paid out.
I originally planned to port 24 models into the game; however, I've undershot to 16 instead. What I presumed would be a fairly simple in-engine port has taken much more than I'd like to admit. In spite of Killing Floor technically being a UT2k4 mod, for the time being it uses a skeleton that differs both in weights and proportions from all retail rigs in UT2k4; the skeleton features finger weights, weights I've had to add into those models I had ported from the previous game; and most importantly these skins had to be compiled into a .u file first to be read in-game by the Server Perks mutator. All of this, adding the effort to modifying the hands to be fully posable took stupidly long. Even all low-poly models have posable fingers to some extent, as you can tell that they're all clutching their hands. Needless to say, I'm quite discouraged from porting anything else into the game, even if I still have some leftovers:
>the Q3A huntress, though posing a vertex animated mesh's too much work
>Strelok, even if redownloading the game's too much of a hassle
>some MonHun whore, perhaps from MHFU
Besides, my crippling autism prevented me from porting over some other previous gamenight models that should be here, like Hitler and Moonman. I wanted to port in exclusively vidya characters, and I did. Regardless, I'm still yet to post a download link because there are some kinks I want to iron out. I've given up on weights since they're too autistic and time-draining to fix. In fact, there are some particular parts (the shoulders, the wrists, etc) that look like ass on my ports, and some other very obvious issues that should be fixed as well hopefully no one will notice, but them's the breaks. For once I'll be shrinking the models since they're fuckhuge compared to the retail models, not to mention those shitty 2hu models; and perhaps darken the textures a little more, since this game has the same issue as UT2k4 has where it's much brighter than it should be. Screenshots are how the models should look without the added brightness.
Does anyone have experience hosting this game? I'm not hosting this game immediately, since the modelpack's not finished yet and I'm taking a long break either way. Regardless, I'll try posting what I've shown here in a few days from now. I'm simply glad it's all almost over now, really.
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>>221061
Sweet jesus Anon, good fucking job.
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>>221061
where is ivy
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>>221063
How can you tell they look good? You haven't even tried them yet :^).
>>221065
>where is Ivy
She isn't.
You raise a good point though, it wouldn't be a vidya skin pack without skimpy whores.
I don't know, I'm tired faggot. That's all I can tell you.
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>>221061
is that KF? wtf are you doing you madman
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>>221071
>How can you tell they look good?
I can tell from the pixels and having seen a few KF-skins in my time.
>>221085
>wtf are you doing you madman
Also this.
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>>212277 (OP) 
>good mods
Oh boy.
>adding funny man to KX (uberreich)
A mod that adds in post GCW content and new path for supposedly dead hitler
https://gothub.frontendfriendly.xyz/ajaxxxxxxx/Deutsches-Uberreich-Updated
<indevelopment mods
>minutes to midnight 
A former tno redux by 4chin, now it's own thing. Looks great so far.
>fpw teams mods
From stahlvorhang which is a really intresting and kinda realistic scenario for a berlin moscow axis scenario.
To cursed days which is really intresting cold war scenario
And lastly fallout pre war which is self explanatory.
There are other mods that I find intresting. But unsure if to post them
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>>221203
>HOI4 
least we forget the best mod of all, I wish it still kinda worked on vanilla, last time I tried it around 90% of the country leader, army, navy, ace and spy portraits would actually be replaced as expected, ever since they introduced unique portraits for most ideologies and most country leaders and generals with the newest updates, the filenames don't match anymore and thus only the menu background and voices apply, which is a real bummer since I don't really want to actually play kaiserreich
Replies: >>221207
>>221206
Try out kaiserredux.
>>212534
You read way too much DoubleDeck, anon.
>>221203
>Uberreich
I'll put a disclaimer here about GCW content in KX: it's totally busted. Rotger Morgen's additions are unsupported and were made by a drug addict who is now jokingly referred to as living in a drug den. The GCW breaks every country's focus tree because they're all dependent on Germany or on each other.
>Minutes to Midnight
That sounds cool. Someone really needs to take TNO and remove all of the narrative garbage and bloat. Is the Fish Boat Holocaust still a thing?
>Stahlvorhang
>Cursed Days
Do you have any links to those or information on them
>Other Mods
I'll post a few I found interesting:
>Twilight of the Anthropocene ("What if Konrad Zuse accidentally invented a superconductor during the early Reich but Germany still lost?")
Zuse invents superconductors by accident then invents computers after having money and resources shoveled to him. Germany loses because Hitler dies in a plane crash in 1941, leaving the Reich in chaos. Japan makes a gamble in East Asia and has a conditional surrender, keeping Manchuria (which loses much of its land to the wildly incompetent Communists) and Korea while losing everything else but having none of the laws on the Home Islands change. Germany is divided between the super liberal non-country Westphalia, the communist Prussia, and the conservative-turned-right wing Austro-Bavaria buffer state. Britain goes socialist under Atlee and decolonizes while France abandons North Africa for the more welcoming West Africa, putting itself under immense strain. Because the entirety of the 80s/90s tech boom occurred fifty years early and in under ten years, society in general in the 21st century is radically different. The Soviet Union still exists, Globalism never spreads (inadvertently making 90s/00s era web design the standard), Japan has its !Co-Prosperity Sphere, Apartheid doesn't end, California and Idaho have autonomy but for different reasons, the Seychelles are ruled by a PMC, Communist China isn't a super power because Mao's wife took power and went even harder than Mao, Israel is still leftist, Africa is a mess, Japan is a /clang/ paradise, Nick Land is Japanese, primitivism and accelerationism are entering the mainstream, and more. They're focusing development on fringe nations (i.e. South Africa, the Seychelles, Israel, Biafra) to distinguish themselves from other mods and prevent the typical trap of hyper focusing on Europe and America. Only the Seychelles, South Africa, and Biafra are currently playable, but Nigeria and Israel should be playable soon.
>The Sun Shining on the World ("What do Japanese people think an Axis victory would have been like?")
The Axis wins totally, and some time has passed. Hitler is getting old, and the struggle in China looks to be reigniting. Hitler looks around him and sees the party he worked so hard to build fall into factionalism, and he choses to make Goebbels or Goring his successor or name none at all after he suddenly falls ill. If he declares neither, he can spiral into a depression and take up the needle or shoot one of the two potential successors or Himmler. If Goebbels wins, he exposes the SS for its incompetence and shadowy actions, potentially being couped by the SS who can then be couped by the Wehrmacht. If Goring wins, he can lead the Reich and stay in his position or realize his own incompetence and decide to democratize, allowing for a peaceful transition. Prior to this but after the game starts, the Lebensraum begins to fall apart due to market troubles and Hitler's health. You have to pull out, but you can choose to what extent and what the territories will be reorganized into. The unfortunate fact is that the mod has many interesting systems (i.e. launching nuclear weapons, automatic research, elections), but it doesn't have a lot of interesting content. It's very barebones outside of Germany, Italy, and especially Japan, but it shows promise. The German focus tree implies the potential for an earlier, closer to post-war, start date where you can keep Hitler alive sometime in the future.
>Avatar the Last Airbender ("What if Avatar had a GSG?")
If you liked the original show, you'll probably like this. It takes the world of Avatar and lets you play around with it at multiple start dates, beginning with the immediate aftermath of Roku's death. The game is deeper, including cultures at the state level and new resources and variety in equipment types to vary playstyle, but it seems like the Fire Nation is the only country with depth so far. Plus, updates are slow. It's worth keeping an eye on. The devs have said there will be no Korra-era content.
>Dawn of the Motherland ("What if Russia fell apart?")
Before the intervention in the Ukraine, Putin is killed by a mysterious terrorist organization and a large, continuous attack occurs. The nation shatters into pieces ruled by various warlords. Play as Wagner in Omsk, Communists in Siberia, Conservatives near Moscow, Socialists near Saint Petersburg, Monarchists in Crimea, and much more. Once you unite the nation, face against the ultimate enemy, NATO. Upon your unification, NATO will move to intervene or you will strike at NATO in their occupied zones. It's pretty easy right now, but the creator is dedicated to making it.
>Pride and Fall ("What if Poland collapsed in the near future?")
Play as one of many warlords in a collapsed Polish state in a potential future. Experience Polish internet culture and politics. Unite Lodz through Dialogue, Communist Jewish Football, Witcher LARPing, or Anarcho-Capitalism. Right now you can only unite the Lodz area, and development is super slow. It's another mod to keep your eye on.
Replies: >>221322 >>239514
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>>221260
>more info on stahlvorhang and cursed day. 
They have a discuck but it's fairly nonfaggy and usable even if they don't show much. Reddit is another option. But if you know russian VK should be the better option.
>ToTA
I like the idea. But the demo or I think it's a demo is dissapointing and doesn't have mych of an intresting tech tree, you could call it a nit pick, but a mid that focuses on technological advance yet has stole tech tree or absultly shitty one is like really dissapointing 
Also focusing on literally who nations might be fine. If you had content for others. But they aren't intresting at all. And many midders focus on europe and Americas because there's a lot to explore. 
Still was dissapointed in how the mod is.
Also let's forget the demo was supposed to be out a year ago.
>TSSW.
Intresting mod. I like some of the stuff but also dissapointed in some.
Replies: >>221388
>>221322
What's the lore behind CD's Europe? What caused the ideological split between Eastern and Western Europe? Do you have the rest of the German successor flow chart? When can we expect these mods to release?
>ToTa
The tech tree was ripped from Extremis Ultimis with its permission, which has a notoriously too wide tech tree. I hope they'll make their own changes to it. I think the focus on literally who nations is interesting because it allows the creation of scenarios that will make things later on. Plus, it prevents a KX/KR Germany situation where everything is hooked up to a central nation that cannot be modified radically without changing everything else.
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>>221121
Well you'll be the judge, faggot. No 1st person hand replacement since those are impossible to do on KF, no unique voicebanks, all characters use the same portrait.
Here's the .zip: https://files.catbox.moe/xqioo4.7z and make sure you've got ServerPerks installed. If not https://gamebanana.com/mods/39167 should do.
I'm not done yet though; the pack's short on one character I haven't finished yet. I've posted it here because I want someone to check whether the models work and I need someone to post that one Q3 naked Hunter mod that was shared on /b/'s banhammer thread long ago.
What are the commands to see your player model in 3rd person in-game? I know Alt+F4 gives you an over-the-shoulder angle on your guy, though there has to be some that has you seeing them from the front.
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>post link to models
>entire site immediately dies
>latest posts are not recovered
Wew lad. Here I was porting Kainé since I thought she would be a funny pick. It would all fair and well wasn't it for how autistic her hair is, with that stupid amount of hair strands she has. I may be retarded, but sorting out her hair I had to do with 86 material slots to sort the render order properly and the hair to not clip.
It's such a shame PS3 era games and higher have such drab looking diffuse maps. Porting one of these models into an engine with that doesn't support normal maps/emissivity/lightmaps/etc means the model will look uncanny and/or shit. I've been testing out Kainé for a while and she'll terrible under anything that's not lily white lightning. On the topic of UE2 being a flaming piece of shit I couldn't make her hair shine either, since UnrealEd doesn't like shaders with alpha channels for some reason.
Counting these back and forth I've got 19 faggots in. Problem is, my 'tism's getting the best of me and I want to round the number even, off to 20. I wanted to do Reisalin, but weebshit models look terrible under UE2's harsh lightning, see those Senran kagura UT2004 models for instance. If someone's got any ideas I'm free for suggestions. I'm still waiting for someone to post that naked Q3A Hunter mod as well.
Here's the new link: https://files.catbox.moe/xez0ya.7z
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Some more screenshots I was in the process of posting before the site shat the bed.
>>221684
>kaine
>she
Replies: >>221731 >>221735
>>221726
Kaine is the opposite day YWNBAW, she's a girl despite being a mutated psycho who will core out your asshole for holding hands
>>221684
>still waiting for someone to post that naked Q3A Hunter mod as well.
https://ws.q3df.org/model/hunter/skin/undressed/
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I've been thinking whether to learn to host the game myself. This should be fun. Does anyone have any past experience here hosting this game? Timing's perfect too.
>>221726
>she
She's a girl, it's just that her clitoris is just unusually large; aim exclusively for her clam when licking and you should be fine. Otherwise, just amputate her front tail if it bothers you that much.
>>221733
You're a big guy. Now I can import her niggertits into the game in their full 256x256 texture glory.
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>>221735
Be sure to save that link anon. You never know when you'll want any of the thousands of other quake3 models, with more being made by the community on occasion.
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>>221735
>She's a girl, it's just that her clitoris is just unusually large
the rest of the world calls that a COCK
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>>221779
SECRET NINPO
Does anyone know where to start in making a Kaiserredux submod? I have ideas on how to improve it (i.e. Goring cares about Germans in Germany but thinks nothing of the rest of the world outside of potential resources to fuel Germany so he "decolonizes" Africa to start Neo-Colonialism and swell the army in preparation for the Second Weltkrieg if he becomes Chancellor, the Junkers are exposed after Wilhelm II dies causing snap elections which militant republicans in the SPD can use to make the Kaiser into a figurehead and eventually remove or spark a Civil War between Republicans/Socialists and Monarchists by pushing for an immediate Republic if the FAUD is allowed to operate above ground, the SPD can drop Marxism and merge with the FVD to make the People's Wing and the Progressive Wing of a new party, Schleicher can use the support from a failed assassination attempt by Goring to break from the Junkers and use public support to make Germany more absolutist but better for the average person, Himmler can be a potential Social Conservative/Paternal Autocrat candidate if his chicken business booms) and show its developers that a rework of Germany without rewriting the rest of the mod isn't impossible if it's made within the current bounds of the content it's attached to. For anyone who has played Kaiserredux, what would you want to see in a reworked Germany?
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>>221684
Added two naked versions of two models and finishing up one character from Morrowind no one's ever asked to play as.
Does anyone have any requests? I'm willing to do one as long as it fits with what I've added and is vidya related.
Replies: >>222679
>>222675
If you're adding Morrowind models how about Jiub, Dagoth, Fargoth, Vivec, or Nerevar.
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>>222679
Morrowind models are much harder than I expected them to, specially those characters that aren't specific in-game creatures unlike Dagoth and Vivec. You'll be scrambling for 20 unweighted bodyparts scattered in the game's unsorted mesh/texture folder, and those meshes that were attached to bones I had to redo the weights for. For instance, a Morrowid hand uses 4 bones for the fingers when it would logically use 15 in a more sophisticated, high-poly model. He doesn't even look all that good in-game.
>Dagoth
He's available at models-resource so he shouldn't be too hard. Problem is, he's too gonzo for a playermodel, and judging from that last UT2k4 gamenight no one sticks to the weird ones.

I thought I had finished porting models into the game but I guess not, I may do some requests. I don't know, perhaps it tickles my autism injecting retarded characters into the game. I've long changed the mod container's name from Anon's Fun Pack to Anon's Autism Pack, that's an logical name change all things considered. Weighing what I've ported so far, it's either nerds, edgelords, old men or modest and/or retarded looking female characters. Excluding women and all thoes brown people that lurk the site, it's exactly what I'd imagine a zzzchan meetup would consist of, nerds and old people.
Replies: >>222772
>>222770
>nobody sticks to the weird ones. 
I remember seeing some of the weird ones, but in general stuff like pringles and captain tofu weren't played at all. Actually no I take that back I saw captain tofu once. Dagoth and Moonman seemed to be the go to characters. Oh and if you're here UT2K4 anon I found a nude model of Ivy if you want it. Also found one of Alice and some mortal kombat characters.
I also remember solomon sharing his UT2K4 model pack that had a naked anthro arbrok which he later removed.
Replies: >>222783 >>222784
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>>222772
>I remember seeing some of the weird ones
If you're talking about seeing people using PMs such as Ultros/Tofu/Piposaru/Firebrand/Moonman/Ganondorf/the SMT penis monster/Oni/etc, that was me. Whenever I have the choice I always play with the weirder characters no one else would play as in vidyo. IIRC the most bizarre characters fags did use were Dagoth Ur, used by one guy in a time when he was meme material for AI shit; Tux; the resistor man, and Moonman, who was barely used by another fag during the 2nd weekend when no one showed up.
From what I remember seeing, the more popular choices boiled down to either normal looking male characters, women, or borderline normcore choices like TF2 mercs, of which Killing Floor has gladly none of, excluding that one official Pyro model that's replaced by the 2hus either way.
I didn't even see all that much weebshit when playing either. There wasn't much of it in UT2004 so to speak, but still. Granted, lightning in Unreal Engine 2's too coarse and creates very strong shading on in-game models, hence why I haven't bothered porting much weebshit into Killing Floor. I've been meaning to port Reisalin into Killing Floor but held it off because I believe she'll look like hot garbage, just like the 2hus or those 2 Neptunia models.
>if you're the UT2K4 anon
I am. I had the knack to port some more models, and since KF is a UT2k4 mod I thought porting models would be trivial. I was wrong
>I've found a nude model of Ivy
I ported Ivy into UT2k4 at Shlomo's request. He's not hosting anything anymore so I have no reason to port her again. Besides, I've never liked Ivy all that much. She's just a fapbait whore with a large butt, and not a particularly interesting one at that, same as 2B.
If you can think of any other vidya whores you want to see in don't hesitate and request me. I may port one or two more models before I'm done with KF.
>Alice
What Alice? McGee's Alice?
>Pringles
What? There's never been a Pringles PM for UT2k4. What are you talking about, you madman?
>I also remember solomon sharing his UT2K4 model pack that had a naked anthro Arbok which he later removed
>
>>222772
>I also remember solomon sharing his UT2K4 model pack that had a naked anthro arbrok which he later removed.
why do they spread lies about me
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>>222784
>lies 
Explain to me what the fuck this is then.
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>>222785
shit you added yourself
https://www.mediafire.com/file/dwvhmkw0492fa7l/UmodpackT2004.7z/file
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>>222786
>trying to memoryhole the yiff models
Like anon said, those were on New Years, not on May. I remember them as well.
>>212545
>the Irish population wasn't very large, even in 1950s Boston
I initially wasn't going to comment on this silly thread about a silly mod by a silly person for a silly game. But fucking seriously my dude, that is definitely among the top pointlessly contrarian comments I have ever seen. Boston is and even moreso in the past was the most Irish city in the most Irish state in the union:
https://en.wikipedia.org/wiki/History_of_Irish_Americans_in_Boston
<By 1870, Boston had 250,000 residents, 56,900 of whom were Irish.
<As of 2014, Irish Americans made up 22.8% of the population of the metropolitan Boston area—the highest percentage of any of the 50 most populous U.S. cities—and 21.5% of the population of Massachusetts.
>Their numbers were at least somewhere around 100,000 residents
I can't find a specific number for Irish-Bostonians in the 1950s, but the ENTIRE CITY's population was 801,444 in 1950 and 697,197 in 1960. Also, Boston aside, per:
https://en.wikipedia.org/wiki/European_Americans
In the 1980 census, 17.73% of Americans nationwide described themselves as of at least primarily Irish ancestry.
Im looking to get into playing various types of mods. Any personal favorites?
Replies: >>224710
>>224709
Someone ported the entirety of Mario 64's movement engine into garry's mod.
https://github.com/ckosmic/g64
this has also been ported to minecraft, sonic generations and grand theft auto. it's pretty cool
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>>212428
>FO4 is a terrible game in ways that >>212433
have nothing directly to do with the racial demographics of its wasteland.  You're not fixing anything by reskinning and revoicing characters, you're just spraypainting a pile of shit.
Ummm that's been debunked xir's, Fall Out 4 is a highly rated game and you should buy a copy for the Nintendo Switch. 10/10 would play again.
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Well that's an embarrassing fuck up of a post on my part but the point still stands...
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Posted this in another thread. Havent tried it myself yet but it should make make the game like the video if you pair it wih the touhou little maids mod
https://www.mediafire.com/file/vfxrsy8kjfj5taw
>>237537
Obsidian games are truly terrible. Even more than Bethesda games.
>>237537
It is better to make a game than instead of working on a shitty one.
>>237537
>other obsidian releases
Like what? The trash that is outer worlds?
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>>237598
>like what?
I was at a blank so I had to look up what they had. You can start with these ones:
>Alpha Protocol
>Dungeon Siege 3
>South Park - The Stick of Truth
>Skyforge
>Pentiment
>Grounded I don't know either
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>>237617
He said de-pozzing. As far as I'm aware those games are just bland.
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>>237617
They also made KotOR2.
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The only good types of mods  exist on good games to begin with
>hurrdurrr spend weeks modding a game
>you replaced everything but the basic game logic and it's still shit
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>>237620
Grounded has sorta pozzed character selection, though more "captain planet" pozzed than modern day pozzed.
>>237675
Well tell me, is GROUNDED GROUNDED GROUNDED GROUNDED salvageable with mods? Can we play GROUNDED GROUNDED GROUNDED GROUNDED without fearing the poz?
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>>237675
Kid on the left fucking broke his humerus
>>237621
And it's horrible.
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>>237675
not even rule 34 can salvage these designs
>>237676
>would be nice if their other titles got depozzed
<WHY THESE ARE THEIR GAMES ARE THEY POZZED?
>well this one kinda is
<YES WELL IS THERE A DEPOZ MOD?
You having an areurism there, anon?
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>>237743
He's having a WAHHHHneurysm.
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>>237744
WAMBALAMB
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>>237781
WOOOOOOOAH BLACK BETTY
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>>237743
>you having an aneurysm there, anon?
No. I couldn't care less about Obsidian's games, only I found GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED a funny name and wanted to spell it out for you.
GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED GROUNDED
Replies: >>237815
>>237814
>the average brain of a tvchan poster
Replies: >>237818
>>237815
>bogeyman accusation out of nowhere
Are you telling me you're not the one with brain damage here?
Replies: >>237819 >>237828
>>237818
>cannot handle a joke and feels targeted
uh huh
>>237818
< Average Warosu fag
Now endangered species are visiting this place. Pretty cool.
>no Joint Ops Radmod
Is it dead?
Replies: >>237913
>>237843
Dead from a terminal case of IRL. I don't think there was anything left that could be added or fixed though. 3.14 is the final version IIRC.
Replies: >>237916 >>239498
>>237913
>dead from a terminal case of IRL
Operator died from cancer? That's terrible. Can you post a mirror to the old mod at least?
Replies: >>237917
>>237916
>cancer
No, radmod devs just got old and responsible so they stopped having time to work on the mod.
Replies: >>237941
>>237917
what's an "old and responsible"
what's a time
if you bitch out of completing work, say so clearly, no need to use pretty words about it
Replies: >>237978 >>239431
>>237941
The only Novalogic game I've ever played was the first Comanche, so I hope you'll forgive my ignorance when I ask what's incomplete about Radmod?
Replies: >>237983 >>239431
>>237978
idk no dinosaurs
did they declare it feature complete though
Replies: >>239431
>>212433
>it's not terrible it's just mediocre
The story alone is terrible.
The settlement system is terrible.
Hiding virtually mandatory settlement mechanics behind 6 CHA is terrible.
The SPECIAL + perks system being mostly a vehicle to unlock a 2x damage multiplier + accessories for the weapon type you want to use is terrible.
The engine with its framerate-murdering shadows and horizontal-only LoD and previs and heap of silent corruptions is terrible.
The inventory management is still terrible, despite the enormous efforts to streamline it.
The scaling giving some random raider leader 10x the effective hp of a legendary deathclaw is terrible.
The legendary gear system is terrible.
I could go on, but the only thing I'd call "mediocre" is the gunplay itself.

Also Krogan is a complete retard, not because he's an attention whore (par for the course for modders) but because he's made a mod NO ONE will ever play due to it being incompatible with virtually any other mod: my negro, learn2script instead of shitting out 9000 form overrides.
Replies: >>239534
>>237941
>>237978
>>237983
>they didn't complete their work
<what's missing?
>idk
Impressive.
>>237913
Where is the final version, I saw 3.0 on Gitgud
>>221260
TNO needs a Redux that cuts the lefty cartoony bits while keeping and expanding the things that have punch. Like the Black League.
>>239232
>The legendary gear system is terrible.

I remember only finding a single piece of worthwhile random legendary gear in my entire playthrough despite killing dozens of legendary enemies. It was a piece of armor that gave me a stealth boy effect whenever i stood still. Trivialized everything . Everything else was just vendor trash. Light and medium armor (most of it the designated trash "raider" armor) with random stat boosts (in a game where raw stats except agility and maybe strength do very little beyond letting you qualify for perks). Lots of pipe shit (and the occasional missile launcher) with random effects that wouldn't matter on an actually good weapon. 

Morrowind was Bethesda's best effort at a gear system because there was a clear, conscious, design decisions behind it beyond "number get bigger". >iron (leather, ringmail) gear was basically worthless for the weight, and even a player who hadn't touched the first dungeon could get better, but it let the developers arm random bandits and put weapons next to corpses without flooding the economy with money. 
>normal gear (steel, bonemold, chitin) was the standard and the player is going to trade the loot they find in the first dungeon for a full set
>superior gear (silver, dwarven, dragonscale, enchanted weapons) is used in moderation to reward the player for adventuring in areas that are beyond bottom difficulty with serious foes later in the game having a full set. It won't make you invincible but it will be an appreciated upgrade over steel (and is needed to deal with ghosts/daedra).
>high quality gear (orcish, ebony, glass, dreugh) is found when the player starts dealing with serious shit
>legendary gear (daedric, artifacts) is rare beyond measure with every piece being unique (or it would be if the leveled list weren't so fucked up) and treasured by a player that finds it

Now Morrowind breaks this way too often for it to work perfectly (leveled daedra giving you more daedric weapons than you know what to do with being the biggest offender) but it would work fine in any open world game. Sawyer's philosophy for NV that guns aren't just a treadmill of stats and each "better" gun will always be missing some nice feature of a previous one (.357 revolver lacks both the 9mm's reload speed and thus sustained DPS and its suppressor) would pair well with such gear progression
Replies: >>240129
>>239534
Yes, even with NV's barebones shooting mechanics the weapons have more noteworthy characteristics than simple damage output: you start adding on mods for proper recoil/spread/skill requirements/non-hitscan projectiles/a dozen other finishing touches, and you can get a really saisfying gear system.

Meanwhile Bethesda still has incredibly primitive melee combat that can't even be bothered to time melee hitboxes so that they sync with attack animations instead of causing damage half a second before the swing takes place.
Forget about meaninfgul spacing, forget about attack commitment, just equip whatever has the highest DPS and mash M1.

And if they learn anything from soulslikes it'll be to add a spammable dodgeroll with comical amount of iframes, and give every enemy animu tier moves.
Replies: >>240133
>>240129
I know it's a FPSRPG and all and while it's nice that modders have done so much to make the shooting in NV not complete dog shit, it's a real shame no one's put even a fraction of the effort into making melee good. But from what I understand despite their best efforts Skyrim modders haven't been able to make melee combat in Skyrim not shit either, so it might just not be possible with the basic foundation of the engine.
Replies: >>241303
ROMhacks are sort of like mods. Does anon like Chrono Trigger+ or Chrono Trigger: Bugfix and Uncensoring Patch more? Is there a better option than these two when it comes to Chrono Trigger ROMhacks?
Replies: >>241307
>>240133
Ultimately, janky shooting is more tolerable as the jank is further away from the camera and somewhat masked by muzzle flashes, impact decals, recoil...
Meanwhile, janky melee means you get a clear fullscreen view of your sword phasing through the enemy without causing an appreciable reaction, and a blood decal spawning half a second later in the wrong place.
Also there have been some impressive efforts on Skyrim's side to make melee less awful, shame most of them won't ever make it to older games due to tech limitations.
>>240686
AI generated post.
Replies: >>241341 >>241557
>>241307
>every low effort post is AI
"Does anon like" in place of "Do anons like" suggests an ESL poster, chatbots don't make that kind of mistake nowadays.
Replies: >>241557
>>241307
Nigger generated post.
>>241341
I used anon in the singular form to refer to the reader. I didn't want to use the plural form, as that would assume a consensus. I'm not ESL. I was tired when I typed that.
Replies: >>241593
>>241557
>explaining yourself to whiny nitpicking faggots
No point in that, they've already decided to be niggers so you're not going to get a useful interaction past that point.
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