>>230742
This thread already has a bit of momentum, so I feel deleting now would be a bad idea. I also forgot the subject, oops.
>>230765
>>Sector 83 (tag 0) has no lines
Could you take a screenshot of what's going on with your map? I haven't encountered an error like that, so I'm curious what's causing that.
>>230767
>Why the arbitrary complevel and texture limits?
Mostly due to the fact that I want to keep this a bit simple. If there's enough support for switching to UDMF and provide more textures, I'll consider it.
>>230769
>Is there a good tutorial for changing textures?
In the 2D view of your map, to change the texture of a wall, go into Linedef mode (either by clicking it on the toolbar or pressing 'L'), right click/double click the wall, and then click on the current texture used to open up a menu of textures. To change the texture of floors and ceilings, go into Sector mode, and do the same thing for a floor/ceiling.
In 3D mode, you can just right click or double click a wall, floor, or ceiling to open up the texture menu.