>>9010
How is the initial rendering done? I just thought of this quickly, but if this isn't being done already would it potentially be faster and better looking?
>Assess screen size, scale, window dimensions, etc.
>Select closest size of the chosen font available to the rendered size ("A" of font X has (clean) sizes 1, 2, 4, 8, etc... A scale approximately 6.5 times larger than size 1 would select size 8 and scale it downwards)
>Cache the font approximation for speed (You could have 1000+ extremely high quality sizes of font Xs character set due to how cheap storage is nowadays...)
>Insert characters according to the arrangement of the text
>Combine characters together into one massive, static texture that only needs to be translated whenever a page is moved rather than rendered frame-by-frame game-engine style (Think of my entire posts body as being one single image with interactivity imposed on top of it like buttons (cursor "collision"? (If that's the right term to use here)), text "highlighting", etc.)
As far as I know, browsers render game engine style with each frame independent of one another, right?