>>2953
It's been a while since the previous remi disappeared so I'm trying to think of advice for you. I believe that 3A 2A is tight against most characters. Not sure if you were using it, It really is quite deceptive. I'd also recommend avoiding 22B/C unless you have a reversal card. It can be very punishable. Lastly, 236 is insanely good at cutting through bullets, so I would say use it more.
As for defense, I think you know remi fairly well, but you don't really know the match ups, so you end up getting over confident about when you can attack. It's pretty common to think your opponent to see your opponent be vulnerable in cool-down, try to attack, only to find that you are still at disadvantage because you just got out of bluckstun/wakeup, etc. What you really need is to avoid these disadvantageous situations in the first place through good use of BE's and pressure.
Now that I think about it, it's like this: you're over-committing to counter attacks while under pressure, but when it's your turn to pressure, you under commit. It should be the reverse of that. Be very careful while getting block-stringed/oki'd, and be more aggressive when you're doing the block string. You should be trying to get me in the corner, and I never really felt that scared that you would be able to. Practice some block strings in the corner with lots of j2a's and mix ups. Currently, I'm just BE'ing without thinking too much, so j2a is the solution to that. Don't fear the corner, use it as a weapon.