>>11698
>I mean, one hit and I'm already stunned and can't block anymore
I'm staggering during block strings. As in, you successfully blocked and can keep blocking, but you are now in blockstun. I stagger some 4As or go for a 3A with basically no risk (if timed properly), but if you mash from blockstun you're going to potentially get full combo'd (If I don't fuck up. Which I will sometimes.) As I said before, it is possible to get away with this sometimes, and it's worth trying, but when you see it getting countered you need to respond. There is similar mental gymnastics involved for mashing in hitstun too. You need to be considering what's better: gambling on "mash out of hitstun" or simply holding block and getting back into blockstun if they fuck up their string. To make it clear
>Mash out of hitstun:
Pros:
+success can decide the game if your opponent is low on health
+can open up the opponent to a big combo if they are asleep at the wheel
Cons:
-hard to react, usually you will just get a small attack and then keep getting hit
-can lead to counter hit, causing attacks to deal more damage than if you just afk'd
-might not even hit, it's a gamble
>Block out of hitstun:
Pros:
+Safe, there is no real consequence to attempting it
+Increases your options on success. You can border escape, attempt to right block all your opponents attacks, reversal card, OR mash (later)
+Your opponent can still fuck up or whiff, and you can then punish them for it because you might not even be in blockstun
Cons:
-If you block too much your opponent will guard crush you, so you must learn your options to block effectively.