success1.webm
[Hide] (9.5MB, 960x480, 01:16) medley1.jpg
[Hide] (281.7KB, 1920x1080) Reverse medley2.jpg
[Hide] (281.1KB, 1920x1080) Reverse >>313997
I looked up some strats and learned two things: you can simply grapple on top of the rock pillars to avoid them easily, and while hopping is significantly faster than chaining attacks normally. Also, never stop running. Also, stunlock the boss whenever you can to limit his screen pollution.
Apparently Wheel Man Bit, the Shift Circuit is the easiest boss in the game so I'm going to take him on. Don't know what his stage will look like, or what his remixed attacks will look like.
The issue with these remixed master levels is they are only available on hard mode, which roughly doubles all damage dealt and gives enemies +1 hit taken (at minimum; perhaps more for bigger enemies). If I could have normal mode damage numbers and the remixed levels/enemy behavior then it'd be perfect. As it is, the first level and boss were fucking miserable but each subsequent one will be easier because I'll be collecting health and energy upgrades.
The soundtrack is absolutely worth $5 USD, and you can get it on Bandcamp easily ( https://dominicninmark.bandcamp.com/album/gravity-circuit-original-soundtrack ).
>>314003
Your base moveset and speed are already incredibly OP so I wanted to do a challenge run and not acquire any chips or burst techniques - especially the latter because you can easily stunlock bosses by juggling them with the uppercut chip several times. It's very cheesy.
>dark souls parry breaks 2D platformer combat
You don't say. Thanks, Finland.
>>314013
>How solid is the level design?
Probably the unequivocal best part of it. Both the regular levels and the remixed master levels are fun to play through, and the latter are a steep but welcome difficulty upgrade from the normal levels. Each level has 8 civilians to rescue, a health/energy upgrade to find, and a palette swap that gives you game-breaking powers like a hoverpack or phasing through certain walls.
I'm happy that I got it for free. Its current price is on the higher end for indie games but I'd say it's worth it if you like MegaMan and are annoyed Capcom has abandoned the series for no reason. There isn't a lot of story or character dialogue outside of the hub base (aside from an exposition dump at the end which is quite clumsy) but the characters manage to have a lot of personality based on their designs.
Also, pretty robot woman.