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it's fucking video games, baby


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READ THE RULES


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Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. 
>Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.
>What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we’ll be kicking off the next generation of Epic with huge launch plans towards the end of the year.
>This isn’t our first time being here. Epic survived upheavals in 1990’s with the move from 2D to 3D with Unreal 1; in the 2000’s building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.
>Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That’s what we’re aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.
>At Epic, we pride ourselves in only hiring the industry’s best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.
For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.
>-Tim
I don't care about 4night.
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>fornite is almost 10 years old
>>304706 (OP) 
I bet tim bumped his paycheck still.
>>304706 (OP) 
>Fortnite “downturn” in popularity
So it "only" took what? 10 fucking years for those retards to finally get sick of that shit!?
Now if only Minecraft, COD and Fifa will finally die as well...
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Systemd’s New Feature Brings Age Verification Option to Linux
https://archive.ph/20260325012641/https://itsfoss.com/news/systemd-age-verification/
>If you have not been living under a rock, then you most likely know that age verification has been all over tech news lately, and the conversation surrounding it is a mess with a lot of information and misinformation flowing around.
>For people who are trying to understand what's going on, the TLDR is that laws in regions like California, Colorado, and Brazil now require operating systems to report age signals to apps and app stores.
>systemd, the init system and service manager used by most major Linux distributions, has made a change tied to this whole situation, but it is probably not what you are imagining.
>Warp Terminal
>If you have not been living under a rock, then you most likely know that age verification has been all over tech news lately, and the conversation surrounding it is a mess with a lot of information and misinformation flowing around.
>For people who are trying to understand what's going on, the TLDR is that laws in regions like California, Colorado, and Brazil now require operating systems to report age signals to apps and app stores.
systemd, the init system and service manager used by most major Linux distributions, has made a change tied to this whole situation, but it is probably not what you are imagining.
>What's going on?
>this is a screenshot of an accepted merge request on systemd's github repo that is titled: userdb: add birthDate field to JSON user records #40954
>The systemd project merged a pull request adding a new birthDate field to the JSON user records managed by userdb in response to the age verification laws of California, Colorado, and Brazil.
>This is the same record that already holds basic user metadata like realName, emailAddress, and location. The field stores a full date in YYYY-MM-DD format and can only be set by administrators, not by users themselves.
>Lennart Poettering, the creator of systemd, has clarified that this change is:
>An optional field in the userdb JSON object. It's not a policy engine, not an API for apps. We just define the field, so that it's standardized iff people want to store the date there, but it's entirely optional.
>In simple words, this is something that adds a new, optional field that can then be used by other open source projects like xdg-desktop-portal to build age verification compliance on top of, without systemd itself doing anything with the data or making it mandatory to provide.
>A merge request asking for this change to be repealed was struck down by Lennart, who gave the above-mentioned reasoning behind this, and further noted that people were misunderstanding what systemd is trying to do here.
Replies: >>304740
>>304706 (OP) 
>4nite is dying
FINALLY!
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SEGAGAGA gets an English translation... and it's AI
https://web.archive.org/web/20260301125351/https://www.timeextension.com/news/2026/02/english-translation-of-cult-dreamcast-rpg-segagaga-is-complete-but-theres-a-catch
National Videogame Museum acquires the only known SNES-CD devkit
https://web.archive.org/web/20260305103106/https://www.timeextension.com/news/2026/03/the-national-videogame-museum-has-acquired-a-mythical-nintendo-playstation
Super Mario 64 gets ported to GameCube in an afternoon
https://web.archive.org/web/20260316184129/https://www.timeextension.com/news/2026/03/this-super-mario-64-footage-may-not-look-like-much-but-marks-a-huge-change-for-gamecube-devs
>What this essentially means, according to Fradella and his collaborator Falco Girgis, is that developers will soon be able to "easily port [Dreamcast] software over" and"share code between the Dreamcast and Gamecube", making it possible to target both platforms with significantly less effort.
Decade-old Princess Crown translation project finally admits it's over
https://web.archive.org/web/20260309134854/https://www.timeextension.com/news/2026/03/what-a-terrible-waste-of-time-all-of-it-was-princess-crowns-original-translation-is-dead
The HG101 faggot is in the comments saying:
>I say: good.
>These guys sat on it for over a decade.
Replies: >>304731 >>304744
>>304726
>decade-old Princess Crown translation project finally admits it's over
Its hard not to blame them for this.
Fan-translation work is always a pain in the ass, but if you petulantly strike out against someone else who actually bothered to do what you said you were going to do, but didn't bother to, then you have nobody to blame but yourself.
Plus they put their work on Github, did they really not expect someone else would take over and do something themselves if people were getting impatient?
Moreover, nothing is still stopping them from releasing their own translation even now besides their own lack of motivation; multiple translations are good because it gives people more options.
Fucking retards.
Replies: >>304732
>>304731
That said, I'll give them credit for obviously laying some sort of foundation that was used in the end, but still, this is pathetic. A statement like this only proves the point of detractors against them.
Twatter will be de-emphasizing accounts having a say on topics and content that are foreign to the user's region
>Starting Thursday, we'll be updating our revenue sharing incentives to better reward the content we want on X:
>We will be giving more weight to impressions from your home region—to encourage content that resonates with people in your country, in neighboring countries and people who speak your language.
>While we appreciate everyone's opinion on American politics, we hope this will disincentivize gaming the attention of US or Japanese accounts and instead, drive diverse conversations on the platform.
>We invite creators to start building an audience locally. X will be a much richer community when there's relevant posts for people in all parts of the world.
https://archive.ph/BdeSz
Replies: >>304750
>>304721
For more information go to
>>>tech/18011
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>>304726
>Rather than abandon the idea, Kutaragi was bold enough to suggest turning the optical drive into a new games machine that could challenge both Nintendo and Sega
While there's little left to the Snoy name nowadays I'll at least give them credit for being the lesser of evils when it came to developing vidya in the late 90s/early 2000s. Considering the other options were
>joining Nintendo munching his boogers in the ball pit
>giving any leeway to Kikerosoft in the vidya market
While not as certain about Sega, all the games Snoy bothered developing/codeveloping/publishing/funding/sparking interest in made the loss worth it in my eyes. The PS1/PS2 home console experience sure beats opening drawers and staring clocks in Shenmoo any day of the week, and any other exclusives Sega had, which were mostly games intended for the arcade, already had a much better counterpart on the Piss.
Replies: >>304752
>>304739
Huh, that's actually not a terrible idea, even though the motivation is to bury [unsolicited opinions on israel] and people letting the likes of Sanseito know they're not alone. Still has almost nothing to do with video games though.
>>304744
>giving any leeway to Kikerosoft in the vidya market
microshit had EVERYTHING to win the vidya market, to have a fucking monopoly and they blew it, and letting the fat kike have the monopoly and be the lesser of two evils.
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Shadowverse shutting down after 10 years
https://archive.ph/20260325140431/https://nichegamer.com/shadowverse-shutting-down-after-10-years/
>Greetings from the Shadowverse Team!
>The time has come for us to announce that we will be ending service for Shadowverse at 7:00 p.m., June 30, 2026 (PT). All of us on the Shadowverse Team would like to take a moment to express our heartfelt gratitude to everyone who has supported us throughout the years.
>Shadowverse launched on June 17, 2016, as a spin-off of Rage of Bahamut, but quickly took on a life of its own. Over the course of a decade, the game grew and evolved in countless ways, from the introduction of Portalcraft and the Rotation and Unlimited formats, to the addition of the Take Two and Cross Craft game modes. Along the way, we released over 5,000 cards across 32 card sets, collaborated with various beloved games and franchises, and brought to life 20 epic story chapters featuring an original and lovable cast of heroes.
>With your continued support, Shadowverse was able to grow far beyond its origins. Our foray into esports was made possible thanks to our fans, culminating in several large-scale tournaments, most notably the World Grand Prix series—international tournaments that boasted grand prizes of 100 million yen. It also gave rise to a number of spin-offs, including the physical card game Shadowverse: Evolve, the Nintendo Switch game Shadowverse: Champion’s Battle, and the Shadowverse and Shadowverse Flame animated series.
>Though the original Shadowverse will conclude after a ten-year run, its legacy will continue through Shadowverse: Evolve and its direct successor, Shadowerse: Worlds Beyond. To commemorate the three remaining months of Shadowverse, we’ve planned a variety of events. For more information, please refer to this announcement.
>Once again, the Shadowverse Team is incredibly grateful for all the love and support our fans have shown us over the years. As we cherish these final months of service, we would be honored if you could share your favorite memories of Shadowverse with us on social media.
>Thank you for playing Shadowverse.
>>304753
>Shadowverse
That's the blandest, most corporate sounding name I've seen a game being titled. Shadowverse.
Replies: >>304766
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>>304706 (OP) 
Borknite is dying? Maybe now little Timmy will release source code for old Unreal games and their engines (at the very least UE 1 and 2)?
Right? RIGHT????
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>>304753
Damn, I kinda liked this game, bit if a shame seeing it go. The art and animations were very good, and it came with free single player stories. I played it for some time but then dropped it when I missed a month or two and then couldn't keep up with the meta. I considered getting back into it at some point but didn't because they added spyware to it. Sadly freemium digital tcgs like this one become jobs once the devs start releasing expansion after expansion within short time frames and you absolutely NEED to grind for those new cards, especially after they introduce seasons with limited card pools. Either way, F from me.
>>304756
A lot of the characters were from Granblue, along with a bunch of originals, I dunno why they didn't call it granblueverse or whatever the fuck to bank on the name.
>>304753
>F2P digital collectible card game
So a micropay jewfest? One less tumor on the world.
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>I am shutting down the site within the next few months.
>Guess I'm not allowed to even do that in peace. -Vistarrr
>>304826
Lolicons piss off groomers just by existing
>>304826
So the blackmail from the commie (former) mod isn't a problem anymore?
>>304826
I hope this gives him the motivation to purge the unironic chomos infesting his site the way they do anything loli related.
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>>304826
>"lolisho"
Replies: >>304868
>>304847
What's wrong with ロリ書?
>>304826
What a legend.
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Sony Raises PlayStation Prices By $100
https://archive.ph/6HJg8
>Sony’s recommended retail price for the standard PlayStation 5 will rise to $649.99 on April 2, the company announced Friday, a $100 increase, while the price of the PS5 Digital Edition will also jump $100 to $599.99.
>The more expensive PlayStation 5 Pro will jump $150, rising to $899.99 from its previous price of $749.99.
>The company cited “continued pressures in the global economic landscape” and said the price hikes are “a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences.”

20 years later, we've managed to now come full circle to see a $600 standard PlayStation with no games.
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>>304978
>20 years later, we've managed to now come full circle to see a $600 standard PlayStation with no games.
and the weebs are not coming to save sony this time.
>>304978
I have seen a PS5 in the wild. They are fucking MASSIVE.
Replies: >>304986 >>304987
>>304981
The slim PS5 is about the size of a fat PS4. The fat PS5 is almost as big as a fat PS3 and most of that space is for a big and inefficient squirrel cage fan because they were too cheap to use a cooler with decent thermal mass and tried to compensate with liquid metal (which as a bonus gives every PS5 a maximum life of about 5 years before the metal migrates inside the heatsink and stops working as TIM) and direct die cooling. Truly soyny fags get what they deserve this gen.
>>304981
Yeah I went camping with my dad and in the morning when we opened the tent we saw this huge PS5 rummaging through our stuff, but the zipper sound scared it and it ran away into the woods. It was indeed huge, I was scared for a moment because we didn't have guns.
Replies: >>304996 >>304997
>>304987
If you shot at the PS5 would warranty take care of it?
>>304987
>scared of something that isn't even considered big game
lmfao pussy
Bomberman 64 Recum-piled
https://github.com/RevoSucks/BM64Recomp
>>304706 (OP) 
That Fortnite is free and is getting back on the apple app store means it will be around for a while yet. Mind you they are also trying to steal the children playing Roblox by having Fortnite have custom games that are basically Roblox games. Essentially have the players make the games and make Epic rich.
>>304978
The PS5 Pro comes with no disk drive, which is an $80 add-on. With various taxes, that will easily bring the price past $1,000.
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MS explains sudden death of "this is an Xbox" campaign
https://web.archive.org/web/20260327163959/https://www.windowscentral.com/gaming/xbox/why-did-microsoft-end-this-is-an-xbox-marketing-microsoft-responds-it-didnt-feel-like-xbox
Investor lolsuit claims Nvidia hid $1B+ of crypto revenue in gaming division
https://web.archive.org/web/20260326145243/https://www.tomshardware.com/pc-components/gpus/class-action-alleges-nvidia-hid-more-than-usd1b-crypto-gpu-income-within-its-gaming-revenues-investor-lawsuit-concerns-business-spanning-2017-and-2018
Xbox bought for 5 quid at boot sale holds legendary beta build of GTA IV
https://web.archive.org/web/20260330100322/https://www.tomshardware.com/video-games/xbox/xbox-360-devkit-bought-for-usd5-at-car-boot-sale-came-with-2007-beta-build-of-gta-iv-with-unreleased-assets-version-includes-cut-ferry-system-zombies-and-more
>>305195
>betas being found in the most ass backwards locations on earth
Its happened how many times now?
Replies: >>305205
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>>305202
Here's a different irrelevant, time wasting question: how many of these >invaluable prototype builds, developer tools and scrapped releases have been lost to time due to the buyer being profoundly /tech/ illiterate and/or knowingly sabotaging their release? However many more did the developers themselves get rid of, and how come do they find their way into these yard sales to begin with?
Replies: >>305212
>>305195
>UK
I'm surprised the coppers there haven't arrested the man on behalf of Rockstar, considering their recent track record.
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>>305205
>how many of these >invaluable prototype builds, developer tools and scrapped releases have been lost to time due to the buyer being profoundly /tech/ illiterate
I'd guess not that many since if you're willing to buy devkits at exorbitant prices, you'd want to take precautions to avoid destroying anything in them.
>and/or knowingly sabotaging their release?
If you wanted to be spiteful then you'd probably want to make any destruction public, especially for the amount of money you may pay.
>However many more did the developers themselves get rid of
From what I understand modern game companies hire data disposal companies to get rid of hardware.
Replies: >>305214
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>>305212
Remember that redditor who bought an Xbox alpha devkit (read: running real PC hardware, could have given invaluable insight to Linux and emulator devs) and gutted it to use the case for a generic gaymen rig?
>From what I understand modern game companies hire data disposal companies to get rid of hardware.
And those companies turn around and sell it to grey market scrappers, who then sell it on ebay/taobao. This is how we found out Sony had finally abandoned Vita development entirely a couple years ago, a bunch of Vita devkits popped up on the shenzen markets with "PROPERTY OF SONY COMPUTER ENTERTAINMENT INC." stickers and homebrewers immediately surmised they were from the firmware development team.
Replies: >>305216 >>305252
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>>305214
>of all the leddit corporate bootlicker horror stories, that's the one you remember 
I take your "turned an alpha XBox devkit it into a PC case" and raise you "gave up the Starcraft source code for a donut and an afternoon tour around Blizzard HQ, sealing the entire RTS genre's fate".
Replies: >>305220 >>305222
>>305216
You act like a smorgasbord of games using Starcraft's source code would've flourished when in reality Activision-Blizzard would be suing the fuck out of everyone who tried that.
>>305216
>2nd pic
Honestly its that person's loss. Wings of Liberty was great.
Replies: >>305223
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>>305222
Replies: >>305309
>>305195
Has someone been following the GTA 4 build situation? I wonder if it's actually playable and if so, if it's been shared. Hopefully it's not a bajillion gigabyte drop like with the recent Teraleaks, my new SSD hasn't arrived yet.
Replies: >>305252
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>>305214
>Remember that redditor who bought an Xbox alpha devkit (read: running real PC hardware, could have given invaluable insight to Linux and emulator devs) and gutted it to use the case for a generic gaymen rig?
It may be a loss when it comes to original hardware preservation, but for emulation purposes the original Xbox has already had its internals leaked, including kernel source code and schematics.

Going back to the post that started this discussion, I still think game developers destroy development hardware and software much more than clueless (or not) normalfags.

>>305249
Hidden Palace has the files, but hid them out of DMCA fears: https://hiddenpalace.org/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29

Files:
Grand Theft Auto IV (Nov 23, 2007 prototype): https://files.hiddenpalace.org/5/5b/Grand_Theft_Auto_IV_Leftover_Nov_23%2C_2007_Data.zip
(IA backup: https://web.archive.org/web/20260329220106if_/https://files.hiddenpalace.org/5/5b/Grand_Theft_Auto_IV_Leftover_Nov_23%2C_2007_Data.zip )
Defraged xex: https://files.hiddenpalace.org/f/f9/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29_Defraged_xex.zip
Fixed nj_03.im: https://files.hiddenpalace.org/e/e1/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29_fixed_nj_03.img.zip
Fixed componentpeds to work in the game: https://files.hiddenpalace.org/f/f0/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29_componentpeds_fixed_to_work_in_the_game.zip

If you get a 404 page on these links, try using a proxy in a different country than yours.
I'm still downloading the prototype, so I don't know if there's any issue with these archives.

There's also some public discussion about the prototype on https://gtaforums.com/topic/735829-grand-theft-auto-iv-beta-hunt with fags posting screenshots of what they find.
>>305252
>If you get a 404 page on these links, try using a proxy in a different country than yours.
>I'm still downloading the prototype, so I don't know if there's any issue with these archives.
How big is everything combined? I am short on data right now and I am indeed getting 404 errors.
Replies: >>305255
>>305254
Original data: ~6GB
Defraged xex: ~10MB
Fixed nj_03: ~68MB
Fixed componentpads: ~240MB

Don't know how big they are uncompressed.

>I am indeed getting 404 errors.
Try using tor and rotating circuits until you get a download started.
It'll be slow, but it seems to be working well for me so far.
Replies: >>305256
>>305255
If it's only 6GB a pop I should be able to figure something out. I wonder if there is any juicy info yet, I haven't really done my research on GTA 4 before but I do know I infinitely preferred Niko with the gloves, he lacks those in the final game.
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https://archive.ph/0ITkT
Steam On Linux Use Skyrocketed In March - More Than Double The macOS Gaming Marketshare
>If Valve's latest Steam Survey monthly figures are accurate, Steam on Linux enjoyed a very wild month of March. Steam on Linux is now above the 5% threshold and more than twice the size of the Steam on macOS marketshare. 
>Steam on Linux ended 2025 at around a 3.5% marketshare, dipped a bit in January, and fell to 2.23% in February. That's still much better than several years ago in the pre-Steam-Deck days when Steam on Linux was at around 1%. In absolute terms with the continued growth of the Steam user base, 2~3% was rather healthy considering all of its bumps over the past decade. 
>But Valve just published the Steam Survey results for March 2026 and they have never been so incredible for Linux... 5.33%! Steam on Linux was never above 5% and easily an all-time high for the Linux gaming marketshare, especially in absolute numbers. It was a massive 3.1% spike in March while macOS also jumped surprisinfly by 1.19% to 2.35%. The Steam Survey numbers show Windows losing 4.28%, down to 92.33%. 
>Part of the jump at least appears to be explained by Valve correcting again the Steam China numbers. Month over month they report a 31.85% drop to the Simplified Chinese language use and English use increasing by 16.82% to 39.09%. Other languages also showed gains amid the massive decline in Simplified Chinese use.
>The latest numbers for March show around a quarter of the Linux gamers are running Steam OS. 
>Due in part to the Steam Deck APU being a custom AMD product and the popularity of AMD hardware on Linux for its open-source nature, AMD CPU use by Steam on Linux gamers remains just under 70%. 
>All the Steam Survey results for March can be found via SteamPowered.com.
Replies: >>305314 >>305327
>>305223
I'm not going to pretend like I didn't have fun with a game to conform to some faggot's opinions.
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>>305292
It's a little terrifying how much steam hardware survey gets determined by whether the PC-bang chinks evaded their bans this month. I swear if China was just cut off from the internet forever the only thing we would be missing is mokoufag.
Replies: >>305315 >>305325
>>305314
If I had to cut one species, it would be the kikes.
>>305252
The backup web archive files fail for me at about 2GB in. Does anyone else get this problem?
Are there any other re-uploads?
Replies: >>305326
>>305314
mokoufag is a woman
>>305324
>>305252
From what I am seeing, the files just might be gone by this point, and the leak was relatively low key so not many people know about it(let alone backed the files up). I certainly can't find a reupload in the usual places. 
At this point it might be best to just re-upload those files somewhere and link them here. I doubt T2 will ever find this place lol
>>305292
The survey is flaky as shit. How do they calculate users that use both Linux and Windows? Why haven't I been asked to participate in at least 6 months when I launch Steam almost every day?
Replies: >>305702
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>>305360
>I was playing Halo, a real man's game by the way.
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GTA VI never ever
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>>305663
smh no cap fr fr we gon get gta 6 before gta 6 on god fr bixnoodnshieta 6
>>305663
Now wouldn't it be funny if the entire game leaked and rakstar lost 3 billion haha
Replies: >>305700
>>305663
>your snowflake instances were compromised
What exactly did they mean by this?
Replies: >>305696
>>305683
https://en.wikipedia.org/wiki/Snowflake_schema
>>305682
>Now wouldn't it be funny if the entire game leaked and rakstar lost 3 billion haha
I fucking wish, considering how cancerous current Rockstar is.
Replies: >>305708
>>305327
>How do they calculate users that use both Linux and Windows?

All hardware and software is determined by when users are given the survey and accept the invite.
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>>305700
>I fucking wish, considering how cancerous current Rockstar is.
Its sad how they became a parody of their former self, the jokes and parody from gta1 and gta2 was the topping of the cake on what was a simple but fun idea.
It makes me wonder if any of the original devs remained, im sure each one already left the sinking ship a long time ago.

There are no games like gta1 and 2 nowdays and it puzzles me why nobody has yet picked up on it, san andreas had some influences of it, but it was barely a shadow of what the original had.
Gangs with flamthrowers and missile launchers walking streets, if you had max wanted level you would have tanks and army dudes walking rolling everywhere unloading on each other.
Not to mention vehicle oil slicks, drop that shit on the street watch motherfuckers drive into each other and explode, tell me of one game that has that level of carnage.
Even tho by technical standards gta2 is pretty primitive, but the world feels alive and fun, everything after that felt so painfully like you were in the matrix and try to escape from it.
Replies: >>305715
>>305708
What do you think of the following games?
>Total Anarchy
>The Precinct
>Deliver At All Costs
Replies: >>305722
>>305715
Doesnt ring a bell, i dont keep up and theres so many old games out there i cant keep track.
Replies: >>305732
>>305722
I mostly watch Alpha Beta Gamer to check out upcoming games and have for years. 
Total Anarchy is a mash up between Hotline Miami and early GTA. Heard it's lackluster though.
The Precinct is GTA but you are a cop trying to catch criminals doing GTA stuff.
Deliver At All Costs is a silly deliver game with mission like in GTA and fully destructible environments but is still in development.
Replies: >>305823
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>>305663
Rockstar's not paying what they fucking owe.
First round of leaks, apparently GTA Online makes $36,000,000 a month. To put that into perspective that puts it in the upper-rankings of gachapon revenues, which is a nice chunk of passive change for 0 effort on a 13yr old game. For the most profitable one, Monopoly Go! aerages over $65,000,000+, because boomers have the real money and are the perfect trained goycattle consumerslaves, and need to spend your inheritance as quickly as possible before they die.
>>305795
>per month and week
jesus christ people pay top dollar for fake currency.
Replies: >>305817 >>305830
>>305795
Probably the only reason GTAVI was made is because they found a new iteration of GTA ONLINE by incorporating the FiveM real life role play into the game officially. This way  they can sell the Online again and convince people to move
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>>305795
What I thought videogames in the future would be like:
https://www.youtube.com/watch?v=iwhPkBHLdqE
What it's:
>picrel
>>305795
>Xbone only half of PS4
>Xbone 2 only 1/3rd of PS5

Honestly more (relative to Sony) than I expected for either. I guess it explains why they think they could get away with spending 2 billion over the entire life of GTA6: That's only a yearish of revenue (before taxes) and they'd expect at least 10 years of  GTA Online 2 bringing in money.

Speaking of which: I do hope we get a better number on how much RS has actually spent so far rather than have to parse the 2 billion lifetime number from the last round of leaks (which was before several delays)
Replies: >>305815
>>305811
The amount of embezzled money on this thing must be insane.
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>>305796
Quick reminder this is in NO WAY unusual, and hasn't been for a LOOONG time:
https://undelete.rdrama.net/r/dataisbeautiful/comments/1qreef7/oc_the_evolution_of_global_gaming_revenue_by/

Games as an actual product instead of a pipeline for abusing whales hasn't  been the industry's focus since broadband rolled out.
Replies: >>305818
>>305817
I don't buy that PC graph. PC was the birthplace of the MMO (and the subscription model by extension), but they're saying that the biggest PC game in the world for almost a decade (WoW) didn't bring in that much money during its peak relative to the market?
I call bullshit.
Replies: >>305822
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>>305818
WoW did dominate the market, even doing surprisingly well overseas, to peak at $1.2B/year globally. But remember those Asian MMOs started flogging the MTX horse a lot earlier and harder, so they punched far above their still substantial weight in terms of revenue.
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>>305732
Most of them are new i guess, i quit after gta4, which i only played once and it was a terrible experience, except for the graphics and physics there was nothing else appealing at its time, it was a spiraling downward slide from gta2 onwards.
I did enjoy driv3r, but never finished it, it had that matrix feeling tho like san andreas(you could see people (de)materializing into thin air.
Open world racing games like need for speed most wanted are very enjoyable for me too, just driving around is the main appeal to me with these games.

I cant believe they still make these gta games, they gotten so boring and stale i cant see why anyone would want any of this anymore.
Replies: >>305831
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>>305796
well, they are paying for top of the line 2D qt girls.
Replies: >>305836 >>305837
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>>305823
I liked GTA 4, driving was fun, and shooting felt good up to certain point, but that's all the game offers, driving and shooting; you drive from point A to point B and shoot people. But that's gets repetitive and boring very quickly. The most fun thing to do in the game was to drift around the small roads trying to dodge the traffic, like in those car chase scenes from old movies (the aesthetic reminded me of that ronin 1998 scene, bmw+city+cloudy weather. the BMW is the best car in GTA4 too). But there's nothing in the game that makes you go through all of those narrow roads, the fucking game doesn't even has proper car chases. And the races suck so much. And the shooting? There's only one type of enemy: infantry. Dude with pistol and dude with rifle, second one deals more damage, that's all. In a game where everything you do is drive and shoot. Seriously?

And then, you have GTA 5, which is the same shit as gta 4 (drive from point A to point B and shoot). BUT WORSE, driving is shit, feels like shit. Map is bigger, roads are bigger, so you don't even have to drift or make turns, and this added to the lower traffic density, makes roads big and empty, so is very hard to actually crash against a car, at least in GTA IV it was fun dodging all the traffic in those small roads. GTA 5 removes this. Then you have the shooting: Even worse than 4, all weapons feel the same, in fact, the bad weapons at least feel better because they have some slightly degree of recoil, but as soon as you get past the tier1 of weapons, is all the same, all guns feel the same, basically zero recoil. And enemies doesn't have the cool physics or reactions of GTA 4, so is even worse. And they didn't even add a different type of enemy, just weak people with rifles that die from 4 shoots of a normal gun. For a fucking game that is about 2 things: DRIVING AND SHOOTING. It doesn't even delivers those two things properly! What the hell rockstar?! And this is without getting into of how the fucking open world is fucking empty in basically every GTA, specially in GTA 5. Another thing I hate of GTA5, is how you can steal a jet, but is pointless, because there's no enemy aircraft in that game, like, I have guided missiles for attacking aircraft, but what's the point if there's no enemy jets to dogfight or something? At least give be a bomber or something to bomb the ground police units idk. It's a frustrating game, because it feels like it could be fun, but is done by people who don't understand videogames or something, I don't know, maybe they spend all the budget on their cinematic experience.

Maybe this is a hot take, but for me, the best GTA game is Watch Dogs 1. And is done by FUCKING UBISOFT of all. What a shame.
Replies: >>305865
>>305830
gachagoyim slop will never be good no matter how many semen demons they throw at them
Replies: >>305838
>>305830
>consume fan material and doujinshi of the girls without wasting $5000 to get a picture of them in their mobile game
What now, kike?
Replies: >>305844
>>305836
What's worse, the addiction loop sucks any and all energy from the poor bastards that feed it, energy that could be put to use in perfectly good 同人 fangames and projects. Nothing like punching a hole every day to receive your bare minimum but otherwise necessary loot, eh goyim?
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>>305837
Why not both, goy?
Replies: >>305851 >>305852
>>305844
If you picture gacha developers as pimps, $5000 to jack off to what amounts to a mag cutout of a whore seems like a stupidly profitable prostitution scheme.
In all fairness my only peeve with the gacha community is not being the one at top flogging retards like (You) out of their monthly income. Money is money, and a business scheme that can turn so much profit from so little effort is nothing short of genius.
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>>305844
Why not send me $5000 instead, and I will post some gacha sluts in this thread? My XMR address: 897XTe6K1EoapSK8oaPVJsH9hBc6FHEmXMfHUcRGokwi4VhYa7M5JMYHVm6weVrCKPAwKfKkp2uVpNjA79DRYdJ3GnreEuA
Why don't you do it?
Replies: >>305861
PS: I hope mods won't treat my shitpost as e-begging or spam.
Replies: >>305861
>>305852
Use tegaki and draw a gachaslut.
>>305853
Of course they will, they are THAT retarded.
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OFFICIAL R-RATED BLOODBORNE ANIMATED MOVIE BY JACKSEPTICEYE
>The news is out of Sony’s presentation at CinemaCon, where it’s been revealed that Sony Pictures and PlayStation productions are making an R-rated animated movie in partnership with a YouTuber, Seán “Jacksepticeye” McLoughlin, who has 31 million subscribers.
>The involvement of a YouTuber is a bit eyebrow-raising, but McLoughlin is something of a Bloodborne superfan, so it’s not as random as it seems. He posted this in the Bloodborne subreddit after the announcement:
>“I am producing this project and you have no idea how incredibly excited I am to finally be able to talk about it!! I am going to do everything in my power to make this the BEST Bloodborne adaptation possible. Not only is it my favourite game ever made but I know how truly passionate the fans of this game are and how much hunger they have for more of it. I can’t share much about the project right now but man does it feel good to let you all know it’s happening!”
>It’s funny to watch the immediate hope turn to a remaster/remake/sequel/60 fps patch to go along with this release, but there has obviously been nothing like that announced, and this odd tug of war between Sony and FromSoftware may continue indefinitely, hence no movement on anything in the Bloodborne realm…ever. Now, when there is news, it’s an animated movie.
>It’s unknown whether this will see a full theatrical release like the Spider-Verse movies or be sold to a streaming service, as Sony did with KPop Demon Hunters (which, in hindsight, was probably not the right call). But mentioning those two films, it should be noted that the Bloodborne movie is not being animated by Sony Pictures Animation, but rather by Lyrical Animation, a subsidiary of a larger production company behind films like Bruiser and How to Blow Up a Pipeline. Its animation division has apparently not released any films yet, but is reportedly working on a Death Stranding movie with Kojima Productions.
https://web.archive.org/web/20260415133731/https://www.forbes.com/sites/paultassi/2026/04/14/an-animated-bloodborne-movie-is-coming-from-sony-and-a-youtuber/

<NEXT SUMMER
<EVERYONE'S FAVORITE HUNTER
<IS COMING TO THE BIG SCREEN
<*cuts to Vicar Amelia voiced by Zendaya* If you want me to bark for you, that's like, gonna cost you more souls....
<Ke$ha starts playing* NEED TO WAKE UP TO THE MORNING HELP OUT OLD MAN G.DIDDY


SUBNAUTICA 2 DEVS FIRED BY CHATGPT
>When Changhan Kim, Billionaire CEO of the South Korean gaming company KRAFTON, decided he needed a way out of a costly acquisition deal, he didn’t call his lawyers—he opened ChatGPT. The result is one of the most striking cautionary tales about AI-assisted decision-making in corporate America, and it ended with a Delaware judge ordering the company reverse everything it had done.
>A Delaware judge found Kim used ChatGPT to engineer the removal of Unknown Worlds Entertainment (the indie studio responsible for the underwater survival game Subnautica) CEO Ted Gill from the company to dodge a $250 million bonus payout. 
>“Fearing he had agreed to a ‘pushover’ contract, KRAFTON’s CEO consulted an artificial intelligence chatbot to contrive a corporate ‘takeover’ strategy,” Delaware’s Court of Chancery Vice Chancellor Lori Will wrote in a ruling on Tuesday. 
>In 2021, KRAFTON, the publisher behind the global phenomenon PUBG: Battlegrounds, acquired Unknown Worlds Entertainment for $500 million. As part of the deal, KRAFTON agreed to pay an additional $250 million earn-out bonus if the studio’s hotly anticipated sequel, Subnautica 2, hit certain sales targets. The contract also guaranteed that Unknown Worlds would remain independent, with cofounders Charlie Cleveland and Max McGuire, along with Gill, retaining operational control—and only being removed for cause.
>Usually, it’s a good thing to hit and even exceed sales targets, but for KRAFTON, trouble started when their own internal sales projections showed Subnautica 2 was well on track to trigger that payout. When Maria Park, KRAFTON’s head of corporate development, told Kim a “dismissal with cause” would not rid the company of its $250 million bonus obligation without exposing the company to “lawsuit and reputation risk,” Kim looked toward an AI chatbot for guidance. 
Kim, spooked by what he privately called a “pushover” deal, bypassed his own legal team and turned to ChatGPT for help. When the AI chatbot responded that the earnout would be “difficult to cancel,” the ruling read, Kim didn’t accept the answer. He pushed further—and the chatbot obliged with a detailed, multi-stage corporate takeover strategy dubbed “Project X.”
>ChatGPT advised Kim to form an internal task force to renegotiate the earnout or force a studio takeover; if negotiations failed, to “lock down” Steam and console publishing rights and control over the game’s code; to frame the entire conflict as being about “fan trust” and “quality” rather than money; and to prepare systematic legal defense materials while logging all communications. The chatbot even suggested drafting a public-facing message to win over Subnautica fans—a message Kim then asked ChatGPT to write. It backfired spectacularly, alarming the gaming community and heightening suspicions that something was deeply wrong at the studio.
>Throughout this process, Kim’s own team warned him the strategy was dangerous, but Kim pressed ahead anyway. “Over the next month, Krafton followed most of ChatGPT’s recommendations,” Will wrote in her opinion. Cleveland, McGuire, and Gill were all removed from their roles without what the court determined was legitimate cause.
>Will found KRAFTON had improperly ousted the Unknown Worlds leadership, and noted company executives are expected to exercise independent human judgment—not outsource good-faith decisions to an AI. Gill has now been ordered reinstated as CEO, with the authority to bring back the cofounders. The earnout period has been extended to account for the disruption.
>In a statement sent to Fortune, a KRAFTON spokesperson said, “KRAFTON puts players at the heart of every decision, and that will never change. Over the past several months, KRAFTON and the Unknown Worlds team have worked tirelessly to strengthen the game and prepare it for an Early Access release.”
>“While we respectfully disagree with today’s ruling, we are evaluating our options as we determine our path forward. Today’s ruling does not resolve the former executives’ claim for damages or an earnout related to Subnautica 2, with further litigation still pending,” the statement continued.
http://archive.is/Zkhfi

<be a developer for a cursed IP
<given an impossible target
<hit it anyways
<fired anyways because the wannabe-cyberpunk gook won't pay
Replies: >>305864 >>305869
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>>305863
>bloodborne comes to theaters before being ported
nice meme
Replies: >>305878
>>305831
Not a hottake since I share much of your opinion, to me GTA V felt like they tried to do too many things at once but thanks to the internal fractures at Rockstar during development and the enormous budget, 7th gen console hardware, ((( multiplayer ))) focus and the looming 8th gen consoles with their decidedly non-PPC CPUs ultimately resulted in a game that while a considerable technical accomplishment given the 256mb RAM of the PS3 just fails to live up to its predecessors in the artistic and gameplay department.
In a way it was the spiritually last game of the 7th generation yet at the same time the forerunner of what the 8th generation would entail, albeit far more feature complete than the vast majority of AAAAAA niggerware that released after it.

Quite a shame as it's one of the last western games with genuine talent working on it and results to show for it, but so much of it is seemingly wasted by poor design choices.
Only 40% of the map is ever gameplay relevant outside of specific missions or events making the visually gorgeous Mt. Chiliad scenery a meme in both single and multiplayer, the driving is dogshit compared to IV probably in response to game journos and peasant rabble unable to comprehend the civilized man's enjoyment of inertial cornering and the otherall map design just doesn't have the same coherence as that of prior games.
It's especially embarassing considering how the baseline SA map functions fantastically in a modded multiplayer environment without any additions to the map itself, but V just has too many corners on its map that just don't make sense outside of a closed off multiplayer environment.
Also what the fuck was the Senora desert even, its entire existence feels like a giant checkmark for having a desert biome because SA had one.
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>>305863
Daily reminder anything forbes/sites/ is effectively some random's livejournal.
>krafton run by chatgpt
I mean he's a chaebol exec, he probably just didn't realize there could be any kind of punishment or drawback for anything he did.
>>305864
This is just to drum up hype for bloodboRnE.
Then all the hardcore bloodborne fans that never played it can get up to the cleric beast and say how much better it is than the original, and defend it on social media, then move on to the next highly anticipated game release.
Replies: >>306594
>>305663
Does anyone think this has a chance of being as good as GTA4?
Does anyone think this will be better than even GTA5?
>>305663
Well its the 15th, anything fun leak yet?
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>>305878
>Then all the hardcore bloodborne fans that never played it can get up to the cleric beast and say how much better it is than the original, and defend it on social media, then move on to the next highly anticipated game release.
Man you hit the nail on the head.
I hate those "people" with a passion.
>>306592
>((( Jeremy Blaustein )))
EVERY FUCKING TIME
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>>306592
Thats what you get for hiring a fucking evil kike, when will these retards learn? Not only that but any non jewish translator would have careers ruined permanently over being this retarded and petty. Which means this creature is another turbo kike from the burning sewer pits.
>>306599
I see she has 2 feet, but where's the 11 inches?
Replies: >>306632
>>306627
In a drawer by her bed.
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>>306592
>End fascism
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SONY SILENTLY ENABLES ONLINE DRM FOR ALL PS4 AND PS5 GAMES
IF THE CLOCK BATTERY DIES YOU LOSE ALL YOUR GAMES
https://megalodon.jp/2026-0429-0208-41/https://www.tomshardware.com:443/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online
consolefags always lose
buyfags always lose
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>>306712
Good, fuck the normalfags.
Replies: >>306752
>>306712
I guess if you have a pirated PS4 this wouldn't work because is on the latest firmware version. In first place, why would you even pirate a ps4? To play bloodborne? Imagine that you want to play bloodborne and buy a ps4, then you'll have to get one with an older firmware version so you can pirate it, and never connect it to the internet, or if you do, block Sony by DNS.
Replies: >>306715 >>307550
>>306714
you can just emulate Bloodborne these days with modern PC components at least in 60 FPS to boot.
On replay I found Bloodborne to not be good, just halfway through they just re-use so many enemies - many encounters are ambushes which can be fun but they overuse those asinine blood bell maidens, once she knows where you are, the blood enemies she summons will too infinitely until you deal with it. 
It makes the fuckin' chalice dungeons a slog every other minute two to six or MORE blood summoned dweebs will appear to shank your ass. Now if you haven't played BB the chalice dungeons become very unfun, quite quickly also it's quite same-y if you do many of them like I have. Having to fight Rom the vacuum cock spider in a teeny ass room is one of the worst experiences you can have in a game utterly infuriating for no reason.
All Rom has for attacks is an AoE that'll one shot you or meteor summons that have a large hitbox.. oh and the room is full of tiny spiders that are quite quick it isn't fun at all the hp pools of chalice dungeons & late enemies is fucking ridiculous too
Elden ring is shit for doing what BB did, reuse so many things but at least BB is fairly tight an experience - ER was one of the worst games I ever played lol.
Replies: >>306717
>>306715
Can you emulate ps4 nowadays? I'm kinda outdated in all those things...
I own a ps4, but never played bloodborne, I tried dark souls 3 but I never finished it. I guess dark souls like games are not for me, I don't understand why they have so much appeal. PS4 barely had any games, PS5 even less... is so shameful.
Replies: >>306718
>>306717
>Can you emulate ps4 nowadays? I'm kinda outdated in all those things...
Fairly decently even on modest hardware for some title, last I checked a lot of things you'd wanna play are starting to work well, I've played the Vanillaware stuff personally, I know Gravity Rush is working well enough to be considered playable, DRIVECLUB is heavy as fuck but that's playable too I guess it's apparently very good so I'll have a look once it runs a bit better, Bloodborne obviously is very playable in ways the PS4 couldn't even dream of, Knack has recently got a few issues fixed though not sure it's even worth playing, only thing left I'd care about is the Medievil remaster and Gran Autismo (though even if it booted this wouldn't do much without a connection to the official servers)
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El equipo cohete ha atacado otra vez!
Replies: >>306727
>>306719
Speak english, you goddamn commie fuck.
Replies: >>306732
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>>306727
>Where is Dominic Camila? Alleged homicide of Pokemon Card reseller is currently being investigated
>Two suspects apprehended in relation to said crime
Any thoughts on the PS DRM news?
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>>306734
My thought is that while 8th Gen had a slim but contrarianly valid usecase early on in the gen (as in 2015 at the latest) leading some to be stuck on the platform in it's later years, 9th Gen has literally (and I genuinely mean, literally) no reason to exist aside from laziness and blind consumerism. No exclusives, scams around every corner, lower quality product and experience and a rapidly shrinking userbase outside of GTA, CoD, FIFA, Madden and NBA. It's been over a decade since consoles have been made invalid, anyone on current-gen console will eat the slimiest wettest diarrhea corporate bullshit, and they'll eat it with a smile. Even with the RAM price hikes, it's cheaper to build a mid-tier gaming PC with infinite free games and free internet usage, and it's been made practically plug-and-play retardproof. People really downplay $70/game and $80/year for online, 2 years and 5 games in on the "cheapest" PS5 model will put you back ~$900, and that price only ramps up the longer you're suckered in. Pretty sure all the current gen controllers also still use non-Hall-Sensor joysticks too (despite being almost 2 decades old tech at this point), so don't forget replacement proprietary controllers for the inevitable stick drift.
It's not even a case of PC master race faggotry these days, it's more a case that PC is just the standard, Linux are the farthuffing masterfags and console is genuinely subhuman. I could feel a shred of pity for PS4 users, I feel nothing but disgust for PS5 users.

This Sony DRM is just them yanking the chain on the people who have willingly enslaved themselves. They already get locked out of their online-only games if they don't cough up for the paid-internet package, this is just extending it to the "offline" games - shit people said "would never happen" after the XB1 launched with the same shit pre-backlash. It was always on the books, and now's the time to implement it. Nobody will fucking do anything, they will own nothing and they'll love it.

<tl;dr
Deserved.
>>306734
Very bad. Another major company helping the world encroach upon the dystopia where we own nothing. Sure xbox tried it with the xbox one and steam does it with an easy bypass,  longer times, and dependent on which game; But it is one of the major modern systems that a lot of people will just comply with and allow the standard with people that "muh company has to have access to my hardware to check for piracy and other information on my system". You can say that it will never happen to PC or any other system or service but it just happened to Playstation which was "supposed" to not adopt that DRM. It will just embolden every other company to figure out worse ways to strip our rights to just play videogames.
Replies: >>306749
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>>306734
>>306736
>>306739
>too lazy to read the thread
>not too lazy to schizobabble
Jotego interviews on Neo Geo AES+
https://retrorgb.com/jotego-confirms-neo-geo-aes-features.html
https://www.youtube.com/watch?v=rgHGL5TSR-s (warning: macaco)
tl;dr
>it's real
>it's basically the MiSTer neogeo core baked into a chip
>but they hired the developers to go back and make tweaks they couldn't do on the MiSTer to make it more accurate
The neogeo core was already pretty much a gate-level recreation of the original hardware so this sounds like it's going to be the real thing unlike the crap Analogue's put out. Also they're selling carts of good games for $80-$100 each so they might get murdered by scalpers.
Replies: >>306753
>>306712
>>306734
IMHO there is a serious possibility Sony will get class action suit'd over it

>>306736 
That's true now, but it wasn't when 9th-gen launched. Remember the PC HW market in 2020 was taking it in every hole from cryptoponzi, scalpers, supply shocks, and gen-to-gen perf stagnation price gouged by nVidia/AMD/Intel, on top of mounting woes from the Win 11 transition. Whereas for $300 you could get a console that outspec'd 90% of Steam user's PCs, smack in the middle of lockdown when gud goys had nothing better to do.

Contrariwise, 8th-gen was the nadir of consoles. 7th-gen had been unnaturally extended due to underperformance and global recession for a "2nd launch" accompanied by Motion+/Move/Kinect casualbux to scrape back some of their (especially Sony's) massive losses, with 7th-gen overstaying its welcome so badly, especially with the breakthrough success of Steam/GoG (remember 7th-gen started back in the zenith of "PC is dying" propaganda), that by itself should've been enough to kill consoles.

8th-gen landed smack in the middle of this as the only gen ever to be undercut on price spec-for-spec ON LAUNCH DAY by PC. If Valve's initial swing at the Steam Machine hadn't been fumbled, even the most mindless console sheeple easily could've been herded off with something indistinguishable in look, feel, and price, from a console, but with all the same games and more cheaper.
>>306713
>Good, fuck the normalfags.
Do you think the normalfags will get affected?
Normalfags are the retards who think once they played the game once they might as well throw it away and that even a 3 years old game needs a remake in order to be played.
This only affects those who value their purchase.
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>>306750
For a moment here I was about to ask why they wouldn't release some writeable flash cart to go with it.
It took me a while.
Replies: >>306754
>>306753
Supposedly the carts are the lowest-margin part of the whole scheme because they had to be sourced from some boutique vendor in germoney to make sure they would work on original hardware still. I call bullshit on that but realistically they know anyone in the market for something like this knows what a NeoSD is and where to get one.
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>Please submit your goverment ID to use your computer
>Please submit your goverment ID to use your console
>Please submit your goverment ID to shitpost
Replies: >>307199 >>307211
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>>307195
Just never upgrade hardware/OS and make your own games, like back in the day. And maybe setup a local BBS.
>>306734
From what I understand, it's to prevent refund scamming buying a game, taking your console offline, then refunding it while still playing. After the refund window then games can be played fully offline.
Still pretty gay, but if you're a console fag at this point you deserve the bad things that happen to you.
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>>307195
>it's happening
Holy shit. Reality is getting more retarded than fiction.
>adapting for the UK online safety act
They should make the UK illegal instead, drop the entire infrastructure support for the entire region. Maybe refuse to do business inside the U Gay so gaymers rise up
Replies: >>307551 >>307554
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>>306714
>In first place, why would you even pirate a ps4?
Second hand PS4s are cheap where I live (around 100 bucks), and my PC can't run games from the past decade or so, so if I wanted to play recent or semi-recent games it would be cheaper to buy a PS4 than to buy a scalped graphics card (especially in the AI hype era) and upgrade my PC, especially since I'm almost exclusively into Japanese games.
>>307211
>>>/tech/18011
Please come join the thread and spread the word to fight this shit. GUARD act is another one they're trying to shove down our throats.
>>307211
Global ID architecture is coming in everywhere. Why do you think OS's are being told they need age verification.
Replies: >>307562
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>>307554
Fat chance of that working on ye olde hobbyist era computer, or a re-creation thereof (RC2014, mycpu.eu...) Or even say, a low-end microcontroller that you implement Forth on and then BASIC. Frankly I just don't care about much of anything after the 1980's.
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Japanese H-game developer gets debanked
https://gyo.tc/1vFtA
Note: Automaton is a respectable media news site in Japan that happens to have a western branch, so this is getting actual news coverage as opposed to clickbait for niggergaters. Also note: report and ignore niggerpill.
Adult VN Dimension Totsu Lovers!! sells out nationwide, additional printing ordered
https://gyo.tc/1vG3a
>The game debuted as the number one best-seller on FANZA GAMES’ monthly rankings, and it seems like its popularity has only been rocketing from there. Consequently, due to supplies of the physical version of the game running short across the whole country, CRYSTALiA announced the production of additional copies, with a gradual restock scheduled to start in late May.
Japanese man arrested after threatening to bomb Nintendo Headquarters
https://gyo.tc/1vG4G
Replies: >>307732
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Kickstarter changed their rules because of Stripe, developers are not allowed to publish anything that has a hint of sexuality.

https://www.kickstarter.com/rules
Replies: >>307702
>>307700
Jew kike payment processors playing international lawmakers
Replies: >>307703
>>307702
>"I care not what puppet is placed upon the throne of England to rule the Empire on which the sun never sets. The man who controls Britain's money supply controls the British Empire, and I control the British money supply."
Always were. The ideal jewish world was always a sexless, racially amorphous tikkun olam one where you own nothing, are vaxxed, and are (un)happy.
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>>307716
Will Martin, is cheering for Jewish victory a strategy for reducing your chances you'll ever get splashed with holy water? I doubt your steampunk tulpa demon would take it very well.
>>307684
>Japanese man arrested after threatening to bomb Nintendo Headquarters
Less threatening and more action!
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Chrome Is Quietly Downloading a 4GB AI Model Without Your Permission
https://archive.ph/20260515214920/https://www.pcmag.com/news/chrome-is-quietly-downloading-4gb-ai-model-without-your-permission
Replies: >>307766 >>307783
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>>307760
>4gb+ browser
Replies: >>307768 >>307772
>>307766
checked it's the new normal, goy.
Replies: >>307770
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>>307768
I guess it won't be much different than the old normal.
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>>307766
Install the gayI slop, goy.
Replies: >>308030
>>307760
>/v/ news
>google chrome
okay
Replies: >>308013
>>307783
>thread for news
>someone posts news about the most popular browser in the world
>gay retard complains
Just another day on /v/
Replies: >>308068
>>307772
That's literally an option to install FOSS models (and SD3.5) and things they require, which is normally a bitch to install on AMD. It's not nefarious.
>>308013
<"I like to talk about ((( popular things ))) of which I personally am effected by to the point it is off topic"
<"I am an obnoxious normalfaggot, here me roar" 
[insert imageboard] 20XX
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Ubisoft posts record $1.7b loss for fiscal year
https://gyo.tc/1vaYa
Bungie reportedly planning mass layoffs
https://gyo.tc/1vaZ9
>In an update posted on its website on Thursday, Bungie confirmed that it will release “the final live-service content update” for Destiny 2 on June 9. The news follows declining player numbers for the live service shooter, and a disappointing recent expansion.
Best Buy confirms GTA 6 preorders begin next week
https://gyo.tc/1vaZn
Replies: >>308319 >>308321
>>308315
Instead of making a cool new Marathon game everyone would have liked, they made Escape from Tarkov which appealed to nobody.
Replies: >>308321
>>308315
Honestly surprised they decided to Old Yeller Destiny this fast. Is Sony going to finally put Bungie out of our misery? Try a Fortnite/Overwatch type asset strip to recycle nuMarathon into something that might actually earn back some money? Do the thing Bioware is doing now where their staff is pared down to a bald nub while supposedly working on another new game?

>>308319
<old bungie corporate motto
>kill your enemies, kill your friends' enemies, kill your friends.
<new bungie corporate motto:
>we create worlds that inspire friendship
These are the people capable of choosing the infamously hardcore griefer PvP genre fad of extraction shooter to build a hoped AAAA blockbuster game with mandatory 3-man teams, and yet intentionally left out voice chat due to "toxicity" in alpha. The irony here goes back even further than Halo 2's pioneering role in XBL's infamously trashtalk rich voice chat, as the original Marathon was probably the first FPS with built-in voice chat.
Replies: >>308335
>>306736
Missed this post but I think we are rapidly reaching the point where normalfags crash the gaming market like in 1983 but for different reasons.
https://invidious.nerdvpn.de/watch?v=ZMh3kSHfvG0
This fag pointed out a very good point I think everyone else missed. All these talking heads are expecting GTA to save them like it's the messiah when it's more likely it will be the last nail in the coffin regardless of if it is good or bad.
GTA will soak up all the attention for at least a full year before normalfags try to branch out and if/when they do they won't find any games worth a damn in the AAA gaming space. That's not something AAA gaming can survive.
>>308321
Not too surprising with Bungie. Sony overpaid for $3.6 billion. Their recent earnings marked an additional $700 million loss from Bungie. $4.3 billion down the drain. Sony was blinded by the live service scam that it bought a company that doesn't own a good portion of its biggest games and only had one forever project with nothing to fall back on. Bungie pretending it has more games in the works sounds like desperately fighting off Sony Execs who want their money back.
>>308332
>GTA will soak up all the attention for at least a full year
GTA V went from 300k to 78k in 4 months from release according to SteamDB. 3-4 months looks to be the typical timeframe a game gets popular then the hype dies down. Unless nothing is released for a year after GTA VI comes out, then the newest game will take the hype. I also highly doubt GTA VI adds that much more to the formula that it can feel completely different to GTA V. 
What is more likely to crash gaming is that NVIDIA/AMD don't care about the consumer market while budget PCs die.
Replies: >>308372 >>308409
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>>308332
Remember there's basically two different game markets, one that's entirely composed of casual freemium whalemilkers mostly (but far from entirely, those annual sportsball roster updates and their ilk still dominate the console & PC charts) on phones, and the ("core") one that runs primarily on up-front purchases of actual new content in full-priced games.

The former is a zillion times bigger, shows every sign of endless growth, and is quite obviously never going to even hiccup unless MTX is criminalized globally or something. The latter is what AAA/AA/indie are fighting over, and within that arena I think AAA as an industry has arguably already started crashing. Depending on their revenue structure and management agility, I think in the next couple years the first major publisher (Ubisoft, Activision, EA, etc.. Probably Ubi) is going to die, and 5 years from now all of could easily go extinct.

The overall market, composed in the future of healthier midsize AA/indie studios, will probably continue growing against the backdrop of AAA messily going down in flames.

>>308335
>What is more likely to crash gaming is that NVIDIA/AMD don't care about the consumer market while budget PCs die.
Even APU SoCs are so powerful now, anything that isn't totally unoptimized AAA slop runs decently. There's also some hope the chinks might also restore some sanity to dGPU pricing alongside Intel.
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>>308372
>The overall market, composed in the future of healthier midsize AA/indie studios, will probably continue growing against the backdrop of AAA messily going down in flames
This is a very optimistic projection that I think belies a fundamental misunderstanding of why "AAA" games and whalemilkers exist in the first place.  They are both an outgrowth of a fundamental industrial truth: the more you automate the production of something, the less profit you derive from discrete sales of that thing.  Why?  Because eventually you have to compete with others who have picked up on your labor-saving innovation, and this drives the overall socially-understood value of a thing down.  Ultra expensive megagame projects arose because investors could no longer be enticed by the weak return on small project investment.  There is no happy middle ground for an investor: they want to see the greatest gain on their investment, and pooling all their resources into massive single projects makes more sense than spreading around investments on small projects with marginal gain.

There is no incentive for investors to put their resources into "AA" games with weaker lump profitability than AAA monsters, and it's a mistake to lump them in with independent developers which have a much lesser incentive to place profitability as their #1 overriding concern.  As long as profit is the ultimate goal of the commercial games industry, the trend will always be in the direction of expanding budgets.  When the crash happens it's going to murder everything in the corporate investment area and that certainly includes whatever is a grade below AAA slop.

The only thing left standing will be the hobbyist developers who don't need profitability to secure their existence.
Replies: >>308378
>>308372
>unless MTX is criminalized globally or something
They might be collateral damage from the facefuck/instagram lawsuits. They were finally forced to admit social media is designed to be addictive, and they have dozens more to pay off to try to keep a consent decree from sticking. There's no reason to think the same process can't be applied to the likes of Monopoly Go given a lawyer whose ass is sufficiently covered.
Replies: >>308487
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>>308376
>TRPF
Absolutely true, but I think "core" gaming will probably turn into one of those stagnant margin industries where the barriers to entry and capital costs are fixed at practically zero and tastes are simply too niche to corner with smash hits. A good example is book publishing, where the idea of mega hits like Harry Potter aren't habitually aimed for by even the most delusional exec, and the most they've tried is focus on ghostwritten/licensed slop, which I think still doesn't dominate the market.

The fact that expensive studios built around publishers ever came to be was more a result of the need for physical distribution and office space than anything inherent to gamedev itself, so the fact it took SJWs making games big enough to have bureaucracies to subvert unsalable really just sped up the inevitable.

In a more dystopic projection, I guess the worst plausible scenario would be some sort of Roblox type platformization could gobble up the entire industry. Unity/Unreal have a dangerous amount of market consolidation in devtooling, while Valve/Google/Apple/Sony represent a chokehold over distribution, but as Unity's recent failure to impose Roblox-style license fees show, this scenario is far from inevitable.
Replies: >>308406 >>311963
>>308378
>Single player no-DLC not-online games will be considered like reading books.
Yeah. I can see that.
>>308335
I'd like to point out that most people play GTA on consoles. Steam is a different platform with higher standards and more options than consoleniggers could fathom.
>>308372
>Remember there's basically two different game markets, one that's entirely composed of casual freemium whalemilkers mostly (but far from entirely, those annual sportsball roster updates and their ilk still dominate the console & PC charts) on phones, and the ("core") one that runs primarily on up-front purchases of actual new content in full-priced games.
That's not how execs see it. Even if they are fundamentally different market with little overlap they will attempt to treat them as the exact same markets and believe that they can expand into a new audience while keeping their current one. This happened with He-man too.
https://web.archive.org/web/20180613210407/disneystarwarsisdumb.wordpress.com/2018/02/06/learning-from-the-past-rather-than-letting-it-die/
Replies: >>308487
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Star Citizen has raised one billion dollars and it’s still in alpha
https://archive.ph/20260525171524/https://nichegamer.com/star-citizen-has-raised-one-billion-dollars-and-its-still-in-alpha/
>Star Citizen has achieved an impressive yet highly controversial milestone by raising one billion dollars through crowdfunding.
>The campaign, run by Cloud Imperium Games through Roberts Space Industries, originally launched back in 2012, and more than 13 years later the game is still in its alpha stage of development. Despite that, the project has attracted more than six million registered players worldwide.
>Funding continues through the sale of virtual ships, subscriptions, and various premium packages, allowing the game to keep expanding while development moves forward. The studio now operates offices across several countries, with development built around the modified Star Engine.
>Of course, not every player is happy with the way the project is evolving. For years, many have criticized the fact that the game remains in alpha, is filled with bugs, has performance issues, with ongoing concerns about whether the enormous amount of money has been spent effectively.
>Because of this, some people consider Star Citizen the biggest scam in gaming history, while others see it as one of the most ambitious live-service projects ever attempted.
>According to current development plans, the single-player campaign Squadron 42 is expected sometime in 2026, while the full multiplayer version of Star Citizen may not arrive until 2027 or even 2028.
What the fuck is a Star Engine?
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>>308421
>>308421
<There is no hope left for mankind
<Exhibit 43,512,401
>>308421
>1 billion dorra
>nogaem
>six million registered players
Hmmm...

To answer your question, it's an absolutely heretical mangled clusterfuck of C++ code that used to be CryEngine 3.8 eons ago, endlessly "iterated" over by a rotating number of unpaid interns, pajeets, and paid interns leaving the company as soon as they've finished their tour of duty.
...which is why the game "reworks" (or removes and re-adds) core gameplay mechanics and features every 2-4 years, they've had like 7 or 8 cockpit UIs to name an example.

Niggerpill aside the niggest thing to come out of this is that Scam Yidizen somehow became a benchmark for hollowed out AAA development practices, Anons and Redditors would both joke at the game's absolute state circa 8-9 years ago but then Fallout 76, Saint's Woke, Starfield etc. showed that industry leaders were definitely taking notes.
Replies: >>308433
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>>308430
1. boomers are barely human and deserve no regard
2. money laundering (with the Roberts family skimming from the top to churn out a piece of crap as a front operation and to pay themselves) has yet to be ruled out
Replies: >>308435
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>>308421
Not all scam artists can get that many rubes
>>308433
I dunno I'm gonna use occams razor on this one
The options are
>people are retarded + herd mentality + roberts paying himself to do nothing
vs
>grand conspiracy to launder money through crowdfunding for a ship game for retards made by a company that has eyes on it 24/7, even though most laundering is through shell companies that intentionally avoid attention
Replies: >>308459
>>308435
>occams razor
These days it's almost more reliable to use /pol/'s razor: if something doesn't add up and money or culture is involved, the jews did it.
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>>308332 
Just got around to watching the video, and a face kept flashing in my mind as he described R*'s unique current prospects:
>"everything game" that's every genre at once 
>replayability from larping/sidequests that can completely sidetrack players from main story
>evergreen fountains of expansions/ports/remasters that stick around on sales charts forever
>cultural juggernaut
>no serious sustained direct competitors
>pivot to online that prints money
>finally an official modding sdk, complete with attempt at a paid mods marketplace
The difference is, after repeated success from dumbed down for consoles hiking sims after Morrowind, Todd finally made something so incredibly bland with Starfield that even the gormless normalfags only took the bait in comparatively mediocre numbers. I'm not sure how they fucked up so bad, a video from PatricianTV speculates a sudden aversion against a universe bible combined with distant management style robbed the game of any coherent unified vision during development.

There's also, of course, the earlier mediocre performance of TSO and F76 stillborn, in spite of NetImmerse literally being created for MMOs, and the forced retreat from paid mods after players revolted. Speaking of modders, Starfield seems to have chased most of them away with delayed tools and hostile engine changes. One possible wrinkle I wasn't aware of until just now was a a scifi MMO by the TSO team with its own original IP setting, its development period mostly overlapping with that of Starfield, canceled just a couple years ago.

Also, his choice of the Wii exergame casuals as a "lifted all boats" analogy for 7th-gen was poor. It was a fad with no attach rate, its sole contribution to 360/PS3 was the similarly disassociated flash-in-the-pan success of Kinect/Move, and that audience's disregard left Nintendo in such a lurch for the Wii U they had to rebuild from scratch for the Switch. 7th-gen's main strength was the entire industry going blitz putsch on "PC is dying" with watered down PC features, before PC HW prices nosedived and Steam happened. Better analogies would've been Myst for CD-ROM, FFVII for 5th-gen, or WoW for online.

>>308377
Whether by law, extralegal moral panic, or simple cultural fatigue, this is entirely possible. I keep eyeing those reports of how Facebook's growth among the youth plateaued and nothing else has reached the same numbers. It would be an amazing conclusion to the dead Internet years if normalfags just outgrew social media and other hamsterwheels like freemium games generationally, in an exodus causing 99% of cyberspace to simply collapse, the entire era looked back on as some weird cringe fad like disco or radium water.

>>308409 
Probably the most personally infuriating part of the leadup to GG for me was its coming in the immediate wake of predatory mobileshit/socialshit gaming addictions among girls. And when cries of "what can the game industry do to help gals" rang out, what was their priority? Shitting on non-predatory games guys played with the alt-med-tier justification of rape culture Thetans, with a side-order of shitting on the Japanese shonen/shojo/seinen/josei model that had a proven track record of making legit games more girls actually play.
>>308332
>soytuber video essays
https://inv.nadeko.net/watch?v=XnMFd9ikAXY&t=1739
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The Pokémon Company is considering authentication via government-issued IDs to battle TCG scalping in Japan
https://archive.ph/20260527235100/https://automaton-media.com/en/news/the-pokemon-company-is-considering-authentication-via-government-issued-ids-to-battle-tcg-scalping-in-japan/
>The Pokémon Company has published a statement via the official Japanese portal of the Pokémon TCG Trainers Website announcing that it’s considering the introduction of a robust identity verification system. The system would rely on My Number Cards, which are Japan’s government issued ID cards (also serving as Social Security Number cards). 
>This comes as part of the company’s efforts to “provide all customers with fair and safe opportunities” to purchase TCG-related products and participate in official events, meaning it’s likely another measure against the rampant issue of Pokémon card scalping and possibly a precaution against cheating via “stand-ins” at tournaments (which became an issue during the 2026 Pokémon Yokohama Champions League). 
>According to The Pokémon Company, the system will apply to priority product lotteries, sales of certain products on Pokémon Center Online, as well as participation in select official tournaments and events held within Japan. 
>As for how this will work, the company intends to have users authenticate their Trainer Club accounts by scanning their My Number Cards via smartphone using an external service. It promises not to acquire or store people’s personal ID numbers in the process. 
>The verification system is being considered for introduction as early as August 2026. Given that it’s not yet obligatory to own a My Number Card in Japan, the Pokémon Company has encouraged users who don’t have one to start the application process as soon as possible.
<Please insert your goverment ID to buy "My little sisters can't be this cute, Why can't I stop impregnating them!" comic.
>>308704
There are already people robbing and murdering for fucking cards. This won't do shit.
Replies: >>308708 >>308712
>>308707
In Japan?
Replies: >>308709
>>308708
Dunno, people don't harp on jap crime statistics as much as the rest of the western world.
>>308704
They do know that most of their customers are little kids, not adults or scalpers, right? Do kids even get IDs issued to them in Japan? If not, then that means that their parents will have to buy packs for them instead of the kids just using their own allowance money. This seems like a retarded way to cut off your biggest source of income for...what, exactly? A PR victory? Like
>>308707
said, this won't stop niggers in America from doing drivebys or robbing stores for cardboard.
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>>308712
>Pokemon
>TCG
>2026 kids
I think nearly all their customers are adults.
Replies: >>308744
>>308716
Especially for
>priority product lotteries, sales of certain products on Pokémon Center Online, as well as participation in select official tournaments and events held within Japan.
Even if it is just the camel's nose, this is focused on spendthrift adult weebs, not little squirts who just want to play the game.
>>308704
This might take a chunk of the "purist" market, or weebs who only scalp Japanese pokemon cards. It has been hilarious seeing these card stores where the base price of these cards are $300-$3000 like its a tulip market on meds.
Now Tekken 8’s game director has followed Harada out the Bandai Namco exit door
https://web.archive.org/web/20260601111944/https://www.videogameschronicle.com/news/now-tekken-8s-game-director-has-followed-harada-out-the-bandai-namco-exit-door/
>In an announcement posted on his X page, Ikeda gave no reason for his departure, but claimed that the Tekken team would be left in good hands.
>In a recent interview, Harada said he was still recruiting for his new studio, and it was confirmed that Yuichi Yonemori, the director of multiple Tekken games, including Tekken Tag Tournament 1 & 2, has followed him to SNK.
Everybody's jumpin ship!
Replies: >>308865
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>>308862
Harada may have screwed over the franchise immeasurably in the eyes of some anons but damn this is a bad look for Bamco. I wonder why they chose now to quit, I guess we'll find out in a couple years if Tekken 9 comes out and it's full of default meta"human" trannies or something.
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Holy shit a PC port of Ace Combat 0!
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>this is what will martin is literally shidding and farding over
lol
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>>308865
A whole CGI remake of Rayman Legends has been revealed. Now with voice-acting and "I think that enemy got, the point!" lines. Why they are so dead-set on making this the only game in the series to be focused on anymore is beyond me. Billy Crystal is back as Murphy though, so nostalgia bonuses have been activated.

There seems to be a Mr. Dark looking guy as a new villain instead of just magically multiplying the Magician, which could be good. 
But more importantly than everything else; they seemed to have shrunken Barbara's tits, which considering that she and her sisters were already a downgrade from the Nymphs, does not bode well if it's true.
>>309071
It's jewbisoft. What the hell did you expect? I just hope this is the last gasp before the franchise gets sold to Embracer and shelved for another decade so that the decrepit frog running the place can get more yogurt enemas, or whatever it is decrepit frogs do.
Replies: >>309078
>>309057
>if you want to play as a female you're an incel gooner loser
>if you don't want to play as a female you're an incel misognyst loser
>normalfag logic
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>>309057
 mom of war looks fine, it is a dad of war game, what did you expect, it is a game aimed at women because snoy needs that sweet sweet late 30s single mom revenue.
If you did not get mad when Kratos was turned into a cuck, then don't get mad over mom of war, it is a waste of time.
Replies: >>309083
>>309071
and its shit
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>>309071 (me)
>Billy Crystal
Sorry, Billy West.
>>309074
True enough. I was momentarily excited when I saw that Barbara image because I thought, for one brief moment, that we might be getting a new game. I wasn't exactly getting my hopes up though. It really speaks to the idea that "CGI = Betterer" that so many executives seem to have. I would have liked some more expansion and more levels in both Origins and Legends, especially in regards to the story (or lack thereof) since Rayman 3 for all of it's faults really had a pretty grand climax with just the wee bit of narrative to make it feel slightly more impressive.

Also it seems that the Nymphs are back, or at least Betilla is. However, she has been forced to pull an Eren, and is bird. Or background art. Maybe both.

I don't like these model's eyes...
Replies: >>309089 >>309093
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>>309076
>when Kratos was turned into a cuck
Story aside? I think the worse thing they did was delude themselves into thinking their DSP-tier ameritrash amounted to 1/100th of the mechanical sophistication it should, so they would never have the aspiration to improve.
Replies: >>309088
>>309083
I don't even bother with gameplay arguments and comparisons anymore because Dad of War is not God of War in any shape or form, it is not the same genre, is melee focused Gears of Wars or Uncharted.
Fucking Vanquish feels more in line with the gameplay feel of God of War Trilogy.
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>>309071
>>309078
Why.
Replies: >>309090 >>309103
>>309089
Because Ubisoft hates (you) and Rayman equally. They also recently remastered AC 4 Black Flag(the only good one) and made everyone's breasts smaller/turned women into trannies(this is not a joke, they gave women male bodies). Ubisoft is actively going back thru it's portfolio and ruining whatever few good games they made a decade ago.
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>>309071
>>309078
>not even an attempt at Rayman 4
Replies: >>309096 >>309097
>>309090
>>309093
Where the fuck is Michel Ancel? Not just Rayman 4, when am I getting my tomboy furfag game?
>>309093
Does Ubisoft even have enough staff at this point to make a Rayman 4?
Replies: >>309099 >>309101
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>>309096
He left Ubisoft 6 years ago. Supposedly a bunch of Ubisoft devs celebrated this because he was "toxic" (not that I'd trust them, as every single Ubisoft employee I've seen online was a massive cunt), but now the  party is over, as the company has dragged him back for a consultant position on the remake.
>>309097
Can any amount of Ubisoft employees make a good game nowadays?
Replies: >>309101
>>309096
Ancel was let go a long time ago, no actual talent or creativity is allowed in Ubisoft now.
>>309097
Rayman 4 is being made by fans now, there was a leak on cuckchan a while back and with it came builds and development tools. From what I've seen, it's looking pretty good, altho it has the same problem DNF 2001 team has that it's mostly trannies working on whatever, no milestones or anything in sight. Still better than hoping Ubisoft will make a 4th Rayman game. 
>>309099
Reminder that Ubisoft hire ups were regularly accused of rape, groping and choking of female employees and they always get away with it. Ancel did nothing, they just wanted him gone.
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>>309101
Funny I didn't hear about that from the guy I used to know who had all those contacts inside Ubisoft. Said contacts instead preferred to bitch about Ancel being a dick and how they were all creative geniuses inside an inexplicably lame company.
Replies: >>309104 >>309105
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>>309096
>>309089
Way I remember it he was canned by the Ubi-softheads because of "creative differences" regarding the fact that he liked making good games and wanted to release the production software that Origins was built on for free.
I mourn for the Nymphs, a for the beautiful 2D games that could have been...
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>>309102
And? applies equally to post and filename
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>>309102
Sounds pretty typical. I once watched a vid comparing old interviews with the Bungie staff during the development of the only real Halo games and the ones obsessively working on "Marathon". One's talking about how they feel that they can never do things good enough to meet their own standards graphically or gameplay wise, but keep trying anyways, and the others just can't shut up about how brilliant they are for making a wall pink or importing a shitty pizza arcade into an FPS
It wasn't that hard to find these btw.
>>309096
Looks like the last games he worked on were Rayman Adventures in 2015 as creator, and Beyond Good & Evil 20th Anniversary Edition as Director in 2024. Everyone between and after that has either been just as special thanks, or an interview in the case of that Rayman 30th anniversary compilation.
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>"Hey boss, you know how the king agreed to give us sexy sex slaves as part of our deal with the Magic Ore exchange?"
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>>309190
Replies: >>309195
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>>309190
BEAUTIFUL WOMEN DON'T EXIST OUTSIDE PORN AND PHOTOSHOP REEEEEEEEE
Do these people never go outside? Do gamedev studio drones just surround themselves with ugly women all day? Do-
Shit, I think I inadvertently answered my own question.
Replies: >>309194
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>>309190
>anything above an A cup is unrealistic
Replies: >>309197
>>309192
It more about subverting European culture than being accurate. The three pillars of traditional European culture is Beauty, Truth, and Morality which if you haven't noticed the ((( Controllers ))) of modern culture oppose at every opportunity.
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>>309191
Gothic Remake, sadly. 
It's interesting because despite the original game actually having that kind of "diverse" cast, they clearly went out of their way to make the swarthy guys even swarthier.
>>309195
IIRC there was one black guy in the original game, I think he was working for the mages, everyone else was some flavor of southern and central european ethnicity.
The remake looks like shit, there is no style or identifying aesthetics.
Replies: >>309642
>>309193
While the faces are awful, the breasts are just average so B or C, you wouldn't notice breasts at all (with clothes over them) if they were actually A cup.
>>309195
>Gothic remake
>Soul sucking fog
>Washed out colours
>Generic ass modern graphics with no style or any life to them
The original gothic game was supposed to look drab because you're in a shithole and it look like it has 20 times more life than whatever the fuck this remake shit is.
And that message blatantly lying to people about their agenda. It's "kingdom cum 2: fag edition" all over again.
>>309190
WEW!
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>>309195
Posting more images as I come across them. I'm not entirely sure about what this might mean, I'll have to keep looking to sort things out. No full body, face forward pics of the girls yet.
>>309190
>>309195
>>309213
You can tell this constipated turd was supposed to come out a few years ago, during the peak of DEI/SBI era, but since the devs are probably some retarded third worlders it will come out at the worst possible time and flop.
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>>309213
This artsyle just makes me imagine the devs where like:
>"Hey, the Witcher was successful, let's just do that!"
I played Gothic. It had it's problems, but the design of the world was distinct and looked charming. I can still remember individual unimportant travel sections because of how everything looked so clear cut. Now I can barely see 10 feet away from the characters
>>309213
maybe if you could put bags on the female npc heads, it could be salvageable.
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Rayman LR model leaks
Replies: >>309488 >>309498
>>309474
link?
Replies: >>309490
>>309488
Unknown. I just found the photos. Sorry.
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>0 attractive fairies with big bountiful busts
Die, Ubisoft, die
>>309474
Leak? It was intentionally shown by Ubisoft.
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Gog games shutting down on September 6th
Replies: >>309517
>>309516
I jinxed it.
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It's the orc from the Todd Howard's Elder Scroll 5 Skyrim, and generic tentacle creature from DUUM and The Elder Scrolls Online.
Gothic Remake looks like a mod for Skyrim.
Replies: >>309636 >>310256
>>309632
Undead Orc just looks like "Orc with AUTHENTIC BATTLE DAMAGE"
Developers should be forced to make games with lower polygon counts until they've learned to work within their limitations.
>>309196
>IIRC there was one black guy in the original game
One too many.
Niggers have no place in that that genre of games.
MMORPG Wild Terra 2: New Lands is currently free to keep on Steam through this weekend.
https://web.archive.org/web/20260614105824/https://www.polygon.com/free-steam-game-wild-terra-2/
>Wild Terra 2 is an isometric MMORPG built around role-playing a life in a medieval world. You can focus on farming, fishing, or a variety of other crafts, but it also features PvE dungeon crawling and combat and PvP zones where you can face off against other players.
No idea if it's good. Since it's free I'll find out.
Replies: >>310263
>>309632
>Soul vs Souless
>>310251
Check this page for free games
https://store.steampowered.com/search?maxprice=free&specials=1&ndl=1
Replies: >>310266 >>310270
>>310263
o shit eets is free
>>310263
Something is wrong, I don't see a torrent link.
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Bobby Prince, composer of classic id Software and 3DRealms FPS video game music, dead at 81
https://archive.ph/XCK2f
>Robert Caskin Prince III, also known as Bobby Prince, has died at the age of 81. The iconic video game composer and sound designer worked on classic FPS video games Doom, Doom II, Wolfenstein 3D, Quake, and Duke Nukem 3D back in the 1990s and his work helped legitimize video game music as an artform.
>Robert Caskin “Bobby” Prince III, beloved husband, father, grandfather, brother, uncle, veteran, attorney, musician, composer, and friend, passed peacefully into Heaven’s Musical Gates on June 16, 2026.
>Prince had a long life that was not limited to the video games industry. He served in the United States Army during the Vietnam War and became a lawyer before composing some of the most iconic video game songs of all time. 
>The online memorial for Prince offers people an opportunity to send flowers or plant a tree in his name.
Replies: >>310711 >>310717
>>310705
another victim of ligma
>>310705
RIP, dude was a genuine legend. I have to fire up a Doom playthru in his memory sometimes.
Matthewmatosis posted a new video!!
https://youtube.com/watch?v=IuBIW9h4qw4
Replies: >>310753 >>310779
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>>310748
Who?
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>>310748
>hack designer makes another pseud video acting like he's the penultimate scholar of game design
>his only actual contribution to gaming is a shitty ripoff of dungeons and diagrams
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Petition: Protect Against Sexualization of Youthful Characters in Stellar Blade Blood Rain
https://web.archive.org/web/20260621173000/https://www.change.org/p/petition-protect-against-sexualization-of-youthful-characters-in-stellar-blade-blood-rain
Can somebody thing about the digital children?!
>>310900
Why do people even bother with these? They never do anything.
>>310900 almost like you faggots intentionally give attention to these totally irrelevant faggots
Replies: >>310909
>>310908
Leftist bait-biting is so tiring, it should warrant a ban.
Replies: >>310930
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>>310900
>>310909
You sound like quite the snowflake.
Replies: >>310932
>>310930
That’s not what snowflake means you retard. Fuck off back to your shithole.
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Did you think UE5 was cancer? Then boy, do I have knews for you, because Epic is trying to turn UE6 into an online metaverse platform with built-in Fortnite integration.
The road to Unreal Engine 6
https://web.archive.org/web/20260621132509/https://www.unrealengine.com/news/the-road-to-ue-6
>...
>Fortnite cosmetics will be our first real proof point of portability. We will start by moving the base system to an open UE6 module. This means you’ll have the option to use a player’s entitled Fortnite Outfits in your own games, and you’ll get the tools to build Outfits for your own games that work inside Fortnite. We’re tackling this problem first because we want to prove things out with a system that’s complex enough to be a meaningful existence proof of the idea, and one that inherently comes with a ton of player value by respecting their purchases across an interconnected ecosystem of games.
>...
>UE6 converges two threads we've been running in parallel: UE5 for high-end stand-alone game and content development, and Unreal Editor for Fortnite as the live environment where the new programming model has been getting battle-tested. 
>As UE5 and UEFN merge into one editor, you will be able to ship traditional games and projects exactly as you do today. You’ll be able to ship directly in Fortnite, or ship to your own ecosystem, and optionally, make it compatible with ours. You’ll have an easy path from one to another.
>Our philosophy through this transition is to bring existing projects along, not to force a hard break. Studios shipping on UE5 today should expect a manageable, and clear path forward when UE6 is ready for them. To allow for this, Actors and Blueprints will be in early versions of UE6. Eventually, these will be deprecated when the new framework is sufficiently mature, and you’ll have conversion tools to move projects from one framework to the other.
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>>311026
Why make new goyslop for fornite, if you can just make the goys import it for you?
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>>311026
>>311027
Am I reading this correctly, that unlock cosmetics themselves are being a vehicle you can import to any UE6 game in order to tap into the dopamine train of lottery-based gaming? In other words, it's like Steam's item unlocks for TF2 crossed into other games such as Red Orchestra or Killing Floor, except explicitly locked to accounts and used as digital phantom ownership of land / property similar to Meta's concept?

Genuine jewish nightmare fuel. I just wanted to play video games.
Replies: >>311029 >>311030
>>311028
Where the fuck does it say that? All I read is that they're adding the editor into the engine but they said it in the dumbest way possible.
>>311028
>>311026
They are simply copying what Roblox and minecraft servers have done, but with more conscious schemery involved, going from caffeine to meth baby.
Replies: >>311031
>>311027
Note that their scheme would require Fortnite avatars to become the universal standard for UE6 character models. 
>>311030
Yes.
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https://github.com/bohemiainteractive/CWR
https://github.com/ofpisnotdead-com/CWR-CE
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Report: Nearly half of US adolescents avoid games that portray women in "stereotypical and harmful ways"
New study also finds that 47.8% of respondents struggled to find characters that represent them

https://archive.ph/dM7Co

>Over 40% of adolescent gamers in the US avoid media depicting women in a "stereotypical and harmful way", according to a new study.
>The Teens and Screens Report 2025, conducted by the Center for Scholars & Storytellers (CSS) at UCLA, surveyed 1,500 adolescents (ages 10-24) about their experiences with gaming.
>The report found that 42.1% of women and girls steer clear of games that portray women in a derogatory way, as do 36.8% of boys and men.
>One of the biggest issues amongst those surveyed was a fear of harassment.
>The study found that over half of women and girl gamers felt as though they had to "act a certain way" when gaming because of "gender, race, or other identity."
>Boys and men held similar sentiments, with 64.5% feeling a similar pressure to present themselves differently while gaming.
>"Overall, across identities, adolescents reported feeling pressure around social conformity, performance or skill expectations, and acting out or counteracting stereotypes," the CSS noted.
>"The social features that make video games a place for community can also lend themselves to social pressures."
>Diversity also remains an important subject for adolescent gamers, with 41.6% considering "racial diversity in characters and storylines" when choosing titles to play.
>However, 47.8% of respondents said they struggled to find games with characters that represent them.
>Over half of Asian (55.9%) and Hispanic or Latino (56.3%) players were especially affected by this issue.
>On the positive side, the Teens and Screens report found that 88% of respondents found "a little community" through gaming, with almost 70% making them feel more connected with friends.
>The study also found that 52.3% felt that gaming helped regulate their emotions, with less than a third reporting that playing games made them "feel more aggressive" (32.9%) or "stressed" (27.8%).
>>311044
>doesn't put the source anywhere in it
Some fine reporting
Replies: >>311047
>>311045
Delicious slopaganda.
>>311044
>The report found that 42.1% of women and girls steer clear of games that portray women in a derogatory way, as do 36.8% of boys and men.
So the majority of women, girls, boys, and men DO NOT steer clear of games that portray women in a derogatory way. Sounds like a win to me.
>>311044
Well, its over...
Replies: >>311054
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>>311050
what is what? over
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>>311044
>derogatory way
A loaded term that can mean anything. Not making women ugly enough? Slightest hint of eroticism? Aren't bitchy female characters derogatory and stereotypical? Oh, sorry, that's supposed to be empowering.
>47.8% of respondents struggled to find characters that represent them
Does Pac-Man or Ms. Pac-Man adequately represent you, gamer? Out of all the buzzwords and myths, the most interesting is this supposed craving for representation. Smells like narcissism to me.
>social pressures
Social pressure can also be a good thing: for example, in games where reputation matters, players will quickly learn that extremely disruptive actions (e.g. pulling a Leeroy Jenkins, excessive whining etc) will be punished by other players.
Replies: >>311069
>>311026
Thay has been the case since they bought Psyonix (Rocket League devs) then Harmonix (Guitar Hero devs) and put rocket league and some guitar hero game into Fortnite. Epic also thought it could be Valve and went hard on the Epic Games store. Currently Epic thinks Roblox is going to take over video games and wants to take a piece of that pie, to the point of letting Fortnite become nothing but braindead AI slop minigames. Though it might make the shitty games easier to spot if they all sport Fortnite skins, or they all fuckoff to try to flood Fortnite and not release games elsewhere at all.
I would also hazard a guess that the ease of transitioning from UE5 to UE6, if true, means they just incremented only for the Fortnite add-ons and the optimization still sucks ass.
>>311044
What a loaded question. What they consider derogatory or harmful is going to be completely different. Immediately makes study pointless because they need to spell it out to remove misinterpretation. Ask enough muslims and of course a woman driving a car is harmful while a fag in san francisco is going to say womyn not ruling the world is harmful.
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>>311061
There is also NO FUCKING SOURCE so the numbers are pure bullshit.
Replies: >>311067
>>311063
Studies show that 83% of people are happier when they do what I want them to.
>>311060
<47.8% of respondents struggled to find characters that represent them
What does this retarded statement mean even viewing it from progressive eyes? I'm not represented by the blonde, elf-like Hero of Time ocarina-playing knight. I'm sure as shit not represented by the big tittied British-accented archaeologist-hunter-adventurer heroine. I don't identify with the pale Fox-Wolf Japanese God which paints imaginary concepts into reality with a tail.
>>311044
The usual like bullshit
>according to the experts
>some studies show that...
>a certain percentage of people affirms...
Who are those "experts"? Where are they? Which studies? By who? A percentage of people where?
It's all vague shit that is mostly bullshit and means nothing.
Replies: >>311071
>>311070
*kike bullshit
https://www.rockstargames.com/VI/
$80
deluxe edition is $100
physical is literally a piece of paper in a box
preorder bonus is 1 month of GTA online subscription
no PC port
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>>311087
damn son this looks nowhere as good as I thought it would and yet it's still going to be the single best selling piece of media in history after all the self generated hype. also lolz at all those preorder "bonuses" which A all look like trash, B are each going to be their own separate microtransaction so if you don't preorder the goodest of goyim edition you're gonna go around the map see a shop that's locked and be prompted to "enter the R* of david to purchase additional DLC and unlock this shop" and C are likely going to be included in the pc edition by default to make up for it releasing 1/2 years later. also all this "content" showing off but still not an ounce of gameplay shown, I'm supposed to preorder solely on goodwill, hype and empty promises. bravo R*!
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>>311087
>online getting a subscription
ebin

Also spotted this in the screenshots, take it as you will.
Replies: >>311106
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>>311089
Nice try demoralizing but I think cockstar actually waited too long and a lot of the normalfags who would jump on this have moved on to more modern slops and won't be willing to drop $80 on this crap. Even GTAO cattle may not see the point unless they start actively fucking with the game to get people to migrate which has a high risk of backfiring. It's going to sell based on name recognition but it won't be topping any all time lists outside of raw weimarbux of revenue, and in the end it may end up like most Disney movies where it barely breaks even or loses money due to the obscene development and marketing costs.
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>>311100
double posting to check this fucking full house here
Replies: >>311117
>>311105
>normalniggers will have moved on
Jews News is already coming out with headlines that so many normalcattle are booking their 2 weeks yearly mandatory break for GTA6 that it's going to cause economic issues for their masters.
And we're still 5 months away.

They'll pay $150 +tip if they could. You massively.underestimate the ground level hype. Convicts crying that they'll miss GTA6, multimillionaire nigger rappers reserving their own radio station in-game, it basically being the default /v/ talking point in most lower income workspaces.
I'm not saying "go outside"/ "touch grass" / etc, I'm saying trust the word of someone who unfortunately has (me).
>>311087
And the normalfags will eat it up like good goys.
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>>311106
This is at least my second time seeing this picture and I just want to express that I don't find this western Tumblr artwork cute. Get better 2D pirate girl pictures, bud. (Pro tip: GelBooru has a pirate_costume tag)
>>311117
https://gelbooru.com/index.php?page=post&s=view&id=13148012
:^)
KONAMI IS TRYING TO ASSRAPE THE GOD KING EMPEROR WHO LEAKED THE MGS2 SC
https://aftermath.site/konami-metal-gear-solid-2-lawsuit/
>The lawsuit, filed on June 2 in a California court, is a way for Konami and its lawyers to uncover who stole and leaked the source code, then punish them for it.
>The company sent cease-and-desists to 4chan and the file-sharing sites to get the source code taken down. They've been removed from the original file-sharing websites, Konami said, but the damage has already been done.
>Konami did an internal investigation, but was not able to identify the leaker, according to court documents.
>The three sites removed the links, but have not provided any information regarding the identity of the leaker. Konami has not been able to subpoena the two file-sharing websites, and filed for permission to serve the companies subpoenas by email; that was denied without prejudice, because the judge found that Konami lawyers didn't provide enough evidence to show they've done due diligence in looking for contact information, like a physical address.
Replies: >>311124 >>311125
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>>311117
I like the art.
>>311119
Hopefully the hero used 7 proxies and a disposable email.
>>311119
I hope they leak MGS4
>>311117
Those ain't pirates
These are just women looking to get handheld by the next crew they meet against their will with untold consent.
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>pic 3
What's wrong with yuri, nigpil?
Replies: >>311154
Why is niggerpill posting about how much he loves sucking cock?
Nobody cares, you disgusting faggot.
>The European Commission did not support the initiative to preserve the Stop Killing Games
https://archive.ph/cWeaJ
<As explained by the European Commission, to some extent, the Stop Killing Games initiative is hindered by copyright law. The fact is that gaming companies hold exclusive rights to their projects: they alone decide when to withdraw them from sale and whether to shut down servers. Therefore, they cannot simply be required to maintain access to games indefinitely.
<Moreover, the European Commission believes that EU laws already adequately protect consumer rights. For instance, platforms and retailers are obligated to inform gamers about the terms and conditions of the contract that is concluded when purchasing games, and gamers themselves have the opportunity to request a refund if they are dissatisfied with the titles.
<Nonetheless, the European Commission has promised to take a couple of steps “to address players’ concerns”:
Their "steps" are just PSAs about your "rights" as a customer and a guide on how to determine EoL support for games.
<In response to the European Commission’s statement, the authors of Stop Killing Games admitted that they were prepared for such an outcome, but they do not plan to give up. They are currently working on an amendment to the European Digital Fairness Act.
>>311134
>Source: Another tabloid
Quality journalism.
Replies: >>311163
>>311134
Does this mean you can finish a pile of shit, be dissatified and call for mass refunds?
>>311132
ok now post two 9 year olds kissing fucking faggot
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>>311134
> they alone decide when to withdraw them from sale and whether to shut down servers. Therefore, they cannot simply be required to maintain access to games indefinitely.
That is not what the SKG was asking, is like talking to a goddamn braindead retard, I despise politicians and I hope at some point they are completely replaced by machines, at least I know the machine is fucking retarded.
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What a great day, goyim.
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>>311136
You're probably talking to that ban-evading faggot from the Stop Killing Games thread. He copypasted it from his post on /animu/, where he's going so completely insane that he tries to derail the anime game thread any time he sees anons discuss pirated video games. In his mind, any mention of a pirated game means you are directly responsible for Steam or GOG (which he also hates) making more money off that game in the future. Nevermind that he hardly has anything to say about the games he approves of and can't hold a conversation about them, everyone else must be perfect or be punished by him for eternity.
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>>311134
>Therefore, they cannot simply be required to maintain access to games indefinitely
>>311158
>That is not what the SKG was asking
What the fuck is wrong with these retarded boombooms? All that was requested, over and over in the clearest possible language, is an offramp process so we can host our own servers if we have to, it's no different from Right to Repair advocacy.

Are they merely pretending to be retarded, or are they really this stupid?

I swear, it's almost (aaalmost) as frustrating as trying to convince a LOLbert that banning lootboxes is not a free expression issue, but purely one of monetization.
>>311183
>Are they merely pretending to be retarded, or are they really this stupid?
Come on, anon, you know the answer. You will own nothing, goyim.
>>311183
>Are they merely pretending to be retarded, or are they really this stupid?
it is just malice 
>boombooms
it is not even boomers, these fucks have young twats as assistants, the problem is the old money families like Guillemot family have direct access to the ears of these fucks, they pay for trips, expensive dinners, expensive gifts and prostitutes, they are not going sacrifice their free gibs, they know what they are doing is wrong but think of the free gibs, elite university for the children/nephews, expensive cars, jailbaits, a date with a famous actor/actress.
Replies: >>311221
>>311183
>All that was requested, over and over in the clearest possible language, is an offramp process so we can host our own servers if we have to, it's no different from Right to Repair advocacy.
The argument does go in the direction of why you even "need" such a process in the first place when The Crew, the very game that was used as THE reason for the current campaign, is now playable again without any involvement on Ubisoft's part.
>>311185
>these fucks have young twats as assistants
They could easily all be AWFULs that know even less about vidya or tech than the boomers do

>>311202 
At least, because reverse engineering a remote server is an imperfect and exceptionally difficult task. At most, because some games increasingly keep so much data and especially logic serverside that they can pretty much only be recreated from scratch, rather than reverse engineered per se.
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>shitsong
I've seen arguments (that I disagree with most/all of) against the rest, but what could anyone possibly have against this game other than "it's so universally popular that some of its fanbase (and filthy secondary "fanbase") are really annoying" or "it took a long time to come out so there's some overblown hype"?
>>311231
It’s an uninspired game that just copies Castlevania.
Replies: >>311246 >>311250
>>311234
Reminder that the devs were caught shilling their slop on cuckchan multiple times
>>311234
You could say that of any Castlevania style game. They're all going to be variants of 2d side-scrolling platformer.
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>>311250
Then they’re all also plagiarizing Castlevania. What’s your point?
Replies: >>311253
>>311252
Okay so how would you do an inspired Castlevania style game?
>>311134
Likely lobbied to hell by the game companies. The tell is
>Therefore, they cannot simply be required to maintain access to games indefinitely.
That has been a lie pushed by companies from the start. The Stop Killing Games Initiative only asks that compabies allow the users to have the tools to make their own servers and/or play the game. Game devs are not expected to run servers forever and keep updating the game. Ibstead they are allowed to the bare minimum and let the users do what they will. That the European Commission is using the marketing line form the gaming companies thats a straight lie means the lobbyists were too embedded.
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>>311410
>The Stop Killing Games Initiative only asks that compabies allow the users to have the tools to make their own servers and/or play the game
Except those tools already exist, as is the point of this post: >>311202
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>>311202
>>311485
Most of the dead ones aren't saved by fans, dipshit.
https://stopkillinggames.wiki.gg/wiki/Dead_game_list
Replies: >>311515
>>311511
And? They could be, as we've seen with everything from The Crew to that Nier game. At this point, the only reason they're not playable is arguably because no one cares. Not these companies, nor the people bitching.
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>>311485
>>311515
As I noted before, much of the server-side stuff, both logic and data, is beyond anyone's ability to mine or packetsniff. As such, not only are some of these games extremely difficult to restore to usability, some of them are COMPLETELY IMPOSSIBLE to make usable, and the best that can be done is REPLACING parts of them FROM SCRATCH. This was also true of The Crew, though not to the extent of some other games with much larger parts entirely serversides.
Replies: >>311521
>>311517
You're missing the fact that the law, politicians, and lawyers don't care. It's possible, and people have proved that it's possible, end of discussion. Doesn't matter how many hoops you have to go through, or that you have to replace entire parts of the game from scratch, it's possible. And it's possible to accomplish without any action on these companies. That's all the matters. Anything else IS exactly that the EU stated, which is these companies having these games hosted online indefinately. And if you don't like how the companies programmed these games to function, requiring you to essentially reprogram the game from scratch in order to play it offline, then play something else. Those are you options, take it or leave it.
Replies: >>311528
>>311089
>yet it's still going to be the single best selling piece of media in history after all the self generated hype.
No idea why GTA got this "you must buy it regardless of quality" cult among normalfags.
It's like they don't even care about the game itself, just to be part of "the event".
And i speak as somebody who did enjoy some of the games in the series (mainly when they were still cartoony)
Quantic Dream faces strike as Star Wars Eclipse development comes under pressure
https://archive.ph/20260628144143/https://nichegamer.com/quantic-dream-faces-strike-as-star-wars-eclipse-development-comes-under-pressure/
>French developer Quantic Dream is facing growing internal unrest after employees launched a strike over planned layoffs, with union representatives warning that the cuts could seriously impact the development of Star Wars Eclipse.
>The strike follows the commercial failure of Spellcasters Chronicles, an eight-year project that was shut down only weeks after entering Early Access.
In response, Quantic Dream announced plans to lay off 115 employees who had worked on the multiplayer title. However, the STJV union argues that these developers are essential to the studio’s future and should instead be reassigned to Star Wars Eclipse.
>According to employees participating in the strike, the highly anticipated Star Wars project has already been affected by shifting creative direction, poor communication and frequent changes that have resulted in significant amounts of discarded work.
>Developers claim that removing another 115 staff members would make it increasingly difficult to complete the game, with some describing the project as “dying” under its current conditions.
>The protest was deliberately organized on the same day Lucasfilm executives visited the Paris studio to review Star Wars Eclipse, with workers hoping to draw attention to their concerns.
>Reports also allege that management requested overtime shortly after announcing layoffs while discouraging direct communication between employees and parent company NetEase. Developers from Ubisoft, Don’t Nod and Gameloft have publicly expressed support for the strike.
>Negotiations remain ongoing as the union seeks to have the layoffs blocked or reduced under French labor law. Neither Quantic Dream nor Lucasfilm has announced any changes to the development schedule for Star Wars Eclipse.
OH NO! Anyway...
Replies: >>311527
>>311526
>Quantic Dream
Had no idea that studio still existed.
>>311521
>It's possible
It's not. As I said, while most of TCU could be mined from offline caches or sniffed while the servers were still running, some of it is outright lost forever and had to be replaced from scratch.

A more extreme example is Diablo III PC cracks, which are in practical terms a completely new game written from the ground up using the same clientside assets, because Bliz learned enough from fighting WoW server emus to make the DIII servers totally opaque.
>>311044
This is a fake statistic. Dumber than the one where they tried to claim that video games were mostly played by women because moms play mobile games and bought Timmy's Xbox. And as dumb as the one where they tried to claim that not being bigoted against minorities and women = gud gamer. They're getting desperate.
>>311044
If I had to guess they likely just surveyed some random people with a question like “does the character you play as represent you” which the answer should be no if the person answering is remotely reasonable if they didn’t just make the numbers on the spot.
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>>311054
IT'S
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2hu enters its terminal recline
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>>311587
Recline you say!?
Replies: >>311591
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>>311588
What makes it sad is I can actually see the value in an HD remake of EoSD, and if it was a physical CD exclusively for sale at Reitaisai there would be nothing to bitch about. The eXa-Arcadia team already did one for their hardware (with anime VA, no less) and trying to play the game on modern hardware requires tracking down a copy someone's willing to part with and fighting WoW64 before tracking down the vsync patch, or else using a pirate repack. But a global simultaneous release on goystation and Switch 2 with "accessibility features" tells you the real intention here.

At this rate, ZUN won't be able to go to Hell.
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>>311587
>>311591
Trying to get western normalfags to play danmaku is like pulling teeth. Somehow I doubt even infinite lives will convince most of them to try it.
>>311587
God I can't fucking unhear ronald when I hear flandre's theme
>>311597
I like them space shooters, I just don't care for Touhou as a video game. I've also met dozens of Touhou fans and every single one of them is into dudes. Coincidence? No.
Replies: >>311607
>>311603
stop hanging out at gay bars then
>>311591
>trying to play the game on modern hardware requires tracking down a copy someone's willing to part with
Considering how autistic Japs are about copyright and piracy, I wonder how many hundreds or thousands of Japanese "Touhou fans" didn't play the most important games in the series (despite engaging with and possibly creating content based on them) simply because '"'pirating'"' them is "wrong" and they couldn't bother tracking down used copies. Did ZUN himself say anything on that matter?
I guess this opens up a more broad question of how Japs feel about doujin media (as opposed to non-doujin) preservation ("piracy") in general.
>>311597
I LOVE the art style of that image.
Replies: >>311630
>>311183
>All that was requested, over and over in the clearest possible language, is an offramp process so we can host our own servers if we have to, it's no different from Right to Repair advocacy.
>Are they merely pretending to be retarded, or are they really this stupid?
((( They ))) are pretending to be retarded, like when they conflate people wanting to own that specific copy of the game they bought with them wanting to own the intellectual property.
>>311231
>"it's so universally popular that some of its fanbase (and filthy secondary "fanbase") are really annoying
It's an exceptionally good game made by people who are probably mildly insufferable hipsters in person, which triggers a lot of image board autists. Remember that the crab bucket nigger mentality has become widespread in the last several years.

The IP hopping faggot you're replying to is a prime example. You know why he screams "copies castlevania" as opposed to any other asinine argument? There were some comparison videos showing that Hornet's cape and turnaround animations look similar to Alucard's in SotN, and rather than acknowledge this as either a coincidence or just good animation principles or an homage to one of the most influential games of its age, this anon felt like using it as an attack vector. THING LOOKA LIAEK OTHER THANTNG. THATING BAADAUD.

>what could anyone possibly have against this game
The usual hipster talking points. Both HK and HKSS believe in gender identity and that "nonbinary" gender identities exist, and while that's a somewhat relevant plot point for the first HK because the player character is literally a construct meant to have no identity whatsoever, it's definitely a point in the blue-haired faggotry column. The explicit gay relationship for the Green Prince in HKSS is probably the worst because it seeks to subvert male brotherhood by replacing it with homosexuality.

In terms of gameplay, however, nothing. The game's a modern masterpiece mechanically, despite (or perhaps because of?) how much salt it induced in people trying to headbutt their way through early game skill checks.
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>>311622
your reply, sir
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>>311623
That still isn't an argument. Not that you're trying to argue a point.
>>311231
Level design is pretty bad. A lot of places look the same and they aren't laid out in memorable ways. Enemies are often placed in ways that are annoying to deal with, not challenging just annoying. Like ninja gaiden birds knocking you in puts annoying. 

SS as a game hasn't kept up with the advances of the genre. Metroidvanias are some of the most common games released and there's lots of new things you could take from them. There's very little interesting or novel here.

Grinding beads to unlock maps is retarded. There's no benefit to making maps cost an annoying currency like this. 

I was bought SS. I put a few hours in and quit because I found the game tedious. It's outdated in a genre full of clones of what came before it. And I wasn't keen on HK either because it felt very bare bones and leaning heavily on it's art style with core mechanics I didn't enjoy.
Replies: >>311629
>>311231
>"it's so universally popular that some of its fanbase (and filthy secondary "fanbase") are really annoying"
I can get this, usually when you see that a game is so pushed as a "masterpiece" with no dissenting opinion allowed, often turns out it is yet another case of viral marketing with paid shills just ike they did with Undertale, and the game itself actually isn't that good.
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>>311625
>A lot of places look the same and they aren't laid out in memorable ways.
>I put a few hours in and quit because I found the game tedious.
So you saw small portions of 3 areas?

>Grinding beads to unlock maps is retarded. There's no benefit to making maps cost an annoying currency like this.
The currency being limited early game is an intentional design choice to make upgrades meaningful. Exploration is not free, but you can write down your own maps if you want to save money. The same principle applies to the currency for sub-weapons, because if you had an infinite supply of them then they would break every encounter; they still break every encounter if you build around them, but at that point you're making a choice to rob yourself of the joy of overcoming a challenge.

The rest of your post is hollow whining and bitching due to lack of skill, which is something you could improve if you cared. I can only assume you play MMOs, roguelikes, or some other equally worthless genre where progression comes from gaming the system rather than fundamentals like spacing, timing, and enemy awareness.

I'm sure this will continue to derail the thread but it's not like there was anything else simulating going on.
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>>311613
Then do I have news for you: the artist has made around two hundred images in that style, with over a hundred being Reimu.
https://www.pixiv.net/en/users/657633
Replies: >>311631
>>311630
Mixteca-Pueblo -> Art Deco -> whatever the fuck this is. I wish I could describe in words whatever tf I'm even seeing.
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>>306712
https://reclaimthenet.org/sony-deletes-551-studiocanal-movies-playstation-owners-paid-for
Sony yanking movies people paid for.
https://geeksandgamers.com/gta-6-will-have-no-physical-disc-release/
GTA6 is to have no physical disc.
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>>311597
And trying to get eastern weaboos to play shooters is like pulling toenails, what’s your point?
Replies: >>311643
>>311631
OCD person has fun with rulers/geometric doodles..
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>>311640
*Unless you can pack it full of enough gachashit to trigger the azn paypig reflex
>>311631
Some of it reminds me of origami and crystal cubism.
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>>311631
It's the y2k vector spaghetti aesthetic.
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>What if we turned turok into a coop slop
>because it worked so well the last 2 fucking times
I fucking hate saber.
Xbox weighs canceling Blade game and shuttering Arkane
https://web.archive.org/web/20260630170130/https://www.theverge.com/report/959467/microsoft-xbox-cancel-blade-game-arkane-studios-closure
Anyone have a list of the gayming studio holocaust? Seems that is worse than ever before, and that is a good thing.
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>>311693
I don't have one but I wish there was. I know Ubisoft just shitcanned one support studio and is laying off hundreds elsewhere, IO is laying off fags because an unannounced project was canceled, Embracer exploded to hide how much debt the original company had racked up and Microshart is expected to close more studios.
No more physical discs for PlayStation.
https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/

PS3 and PS Vita stores to shutdown.
https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/
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>>311753
Own nothing blah blah blah. This is for the Agenda 2030-compliant PS6 and anyone paying money for that is going to face the wall alongside their masters.
Replies: >>311772
>>311753
>>311755
They only way they win is if you're supporting this shit. And by "support", I mean buying a NoGames5/SexBox after the announcement of an all-digital versions of the device, buying a Switch 2 after the announcement of Game Key Cards and how crazy Nintendo has been with DRM, and continuing to buy and play games on Steam despite being the platform that effectively killed physical ownership of PC games 15 years ago with their own version of GKC.
Replies: >>311773 >>311788
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>>311772
As even niggerera was able to point out, this is way worse than Steam, which at least has regional pricing, frequent sales, multiplayer that doesn't charge you to use your own damn connection and DRM that's basically a legal fiction. Consoles have none of that.
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>>311773
>this is way worse than Steam
No, it's the exact same shit no matter how much you attempt to justify it. Regional pricing? That's determined by Steam as we just saw in court. Fequent sales? Your games are still locked down to the Steam ecosystem meaning you are only allowed to play your games on Valve's terms. The only "advantage" is "free multiplayer", but I wouldn't hold my breath for Valve to consider the possibility of reneging on that because "where else" are you going to go?

As I said, ALL of this shit is the problem.
>>311775
>wHy ARe yOu buyINg reTRo gaMes?
Because they're physical, so it means I own them in perpetuity.
>lol get w t time old man
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>>311773
steam sucks the same way nigger cultist.
Replies: >>311782 >>311788
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>>311775
>>311779
I know reading comprehension is a challenge for your race but come on. The only way Steam became the cancer it is today was, like Netflix streaming fucking over DVDs, by offering a cheaper and more convenient service than what it was trying to replace. You didn't have to deal with SafeDisc rootkitting your computer or making you call an activation hotline, and instead of waiting for a secondhand store to get the game you wanted at a decent price Steam (originally) had -75% sales on games people wanted to play on a regular basis. That's not the based contrarian chungus opinion today but that's how it played out back when you were in middle school and we didn't understand just how satanic these fuckers really were.

Meanwhile this decision just drops a fat cleveland steamer on anybody dumb enough to consider Sony products while offering nothing in return.
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>>311782
steam sucks nigger. it's DRM loicence + spyware client. not reading cope.
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>>311785
I accept your concession.
>>311772
>>311775
>>311779
>>311785
Absolute bullshit. Steam like GoG has a 100% officially supported mechanism for backing up installers locally, for perpetual reinstallation on devices linked to your account, even for games that have been delisted or removed from the store. None of the console or mobile stores have this feature.

That said, Steam's DRM, trivially bypassed though it may be, did set a bad precedent.
Replies: >>311790 >>311794
https://desuarchive.org/_/search/text/i%20accept%20your%20concession/
imagine unironically using le owned line  used by 1000s of drones every day
Replies: >>311790
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>>311788
Until they push a mandatory client update that says you can't. This doesn't magically make Steam not a jewish monopoly that explicitly does not sell games, only arbitrary leases they can steal from you at any point. It just galls that Sony has decided they don't even have to provide the minor concessions Valve did to make the poison go down smoother.
>>311789
https://desuarchive.org/_/search/text/imagine%20unironically/
>>311790
Sure, theoretically, since unlike GoG (which is legally, explicitly selling ownership exactly the same as a physical diskette) the installers do still require a phone home ping. But for whatever it's worth, Valve has never blocked verification for any installer, and has promised that if for any reason they have to shut down their servers or go out of business, they will strip DRM and verification checks as their final act.

That's not legally binding, but it's not nothing. And nothing is exactly what console and mobile stores have promised. Equating them to Steam is pretty faggy of you.
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>>311790
Yes you're right but the big point is 
if 
you don't own your game files you don't own your game. If people start owning their game files and seed their torrents there is nothing they can do and based pirates win. That is the solution.
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>>311792
Piracy is good, but even better is piracy plus the 100% legal and officially condoned right to own a copy for transferable personal use in perpetuity by even the lowest of normalfags.
>>311782
>You didn't have to deal with SafeDisc rootkitting your computer or making you call an activation hotline
No, instead you have to install Valve's spyware, and then enter in the CD key through said spyware. I have the physically PC editions of CoDMW2 and Star Trek DAC to prove it. Even GFWL somehow didn't manage to be that fucking Jewish.
>and instead of waiting for a secondhand store to get the game you wanted at a decent price Steam (originally) had -75% sales on games people wanted to play on a regular basis
That is locked down to their store and limiting your ability to play "your" games exclusively on Valve's terms.

>>311788
>Steam like GoG has a 100% officially supported mechanism for backing up installers locally, for perpetual reinstallation on devices linked to your account
So I can only install and play my Steam games so long as I phone home.

>>311791
>Valve has never blocked verification for any installer, and has promised that if for any reason they have to shut down their servers or go out of business, they will strip DRM and verification checks as their final act.
So your entire gameplan is hoping that a company, that you have no ownership nor control over, is benevolent enough to keep the "pinky swear" they promised ages ago even during a time when the company is ceasing to exist. Even though their own EULA outright states that Valve is under no onbligation to provide you with the games you "bought", and can revoke your access to you games at any point in time and for any reason.
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>>311790
<le steam is bad but console is way worse
also
>This doesn't magically make Steam not a jewish monopoly that explicitly does not sell games
did you ingest fumes or something?
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>>311791
>promised
If you haven't figured out what the promise of a jew is worth by now you are truly beyond saving.

By the way, how do you feel about Stop Killing Games?
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>>311796
>I do not have a functional theory of mind and cannot distinguish the views of other people at other times from my own stream of consciousness
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>>311798
pathetic samefag, and i was talking about your horrible english. are you the saar from the other thread?
>>311794
My gameplan is that even if some others like GoG do basically everything right, Steam still does 90% of the right thing (plus aside from Steam, Valve's tireless work de-LOLcow-fying Linux as a gaming platform deserves unequivocal praise), and has behaved honorably so far. Whereas...

>>311796
<le steam is bad but console is way worse
Yes, Steam is a gazillion times better than any major alternative. Singlehandedly saving PC gaming from the nadir of 6th/7th-gen "PC is doomed" propaganda was extremely important, and if they're able to kill consoles for good this gen, it will be a historic victory possibly even paving the way for the conquest of mobileshit walled gardens.

>>311797 
Every battlefront is potentially important, but not all our enemies are equally malignant. External regulatory pressure (e.g.: Australian gamers forcing refunds worldwide) has improved both evil-er storefronts and Steam itself in the past.
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>>311800
>Steam still does 90% of the right thing
What "90%" when you don't own the games you buy on Steam, cannot install the games without Steam, and have dominated the multiplayer space to the point that some games cannot even function without Steam?
>Valve's tireless work de-LOLcow-fying Linux as a gaming platform
You mean by making it a hundreds times worse by making the issue more about how Linux doesn't operate like Windows, instead of making the issue about how developers don't want to support Linux?
>Steam is a gazillion times better than any major alternative
How many times do I have to explain how Steam started this modern trend console are now taking as far aback as 2011? When Steam first enacted the Game Key Card policy of companies selling retail copies of games that only contained the Steam installer on the disc, and the game existed as a CD key you then had to download through Steam. And how there is almost not one single PC game you can find released after 2011 that doesn't require an activation and download through Steam (Or an equivalent service). Valve destroyed PC gaming, they didn't save a damn thing.
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>>311801
As another anon noted, DRM and online services on physical PC games was already getting infinity times more cancerous than any version of Steam's trivially emulated APIs or trivially cracked DRM, and consoles were only any different because they were too incompetent to get online working reliably until XBL. If you want to look at the real patient zero for the cancer you're complaining about, look at smartphones starting with Java BREW, modeled directly on the devkit licensure model from consoles.
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>>311802
>DRM and online services on physical PC games was already getting infinity times more cancerous than any version of Steam's trivially emulated APIs or trivially cracked DRM
You're moving goal posts. Also what do you mean by "worse" when at least GFWL and Uplay at least allowed me to install Assasin's Creed II and Viva Pinata without connecting to their cancerous store?
>If you want to look at the real patient zero for the cancer you're complaining about
That would be Phantasy Star Online, the game directly cited as inspiration for XBL. And Taito's WOWOW which charged you for game downloads and had no phyiscal media. And SegaSoft, which developed a habit of shipping games incomplete that had missing game modes only accessed through online patches. And Sega Channel and Satellaview, which did live game broadcasts and distributions, half of which can no longer be played since the services was axed. And the Famicom Disk System, which implemented a system of creating rewritable disks and overwrote whatever game you had on said disc thereby destroying the used game market.  And the GameLine for the Atari 2600, that destroyed games after 24 hours. Should I bring up how SEA wanted the Vita to originally be a digital-oinly device?

I am not denying that any of this shit existed. Nor am I attributing Valve to being the one's who pioneered these practices. What I AM saying is that none of this shit should be acceptable. I don't care if Valve is the "least evil" of the arbitrary "options" you limit yourself too, they are still an evil company. I am not going to support an evil company. And I am going to shit on all of the people who do defend this evil company and their evil practices.
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>anon still bending over backwards to defend Steam in 2026
Did we step into 4chan circa 15 years ago?  What the actual fuck?  Sunk cost fallacy is a helluva drug.
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>>311803
>what do you mean by "worse"
SecuROM, rootkits, open talk I'm not aware of any of them actually doing it in the USB era of bringing back dongles, etc.. And yes, online verification, sometimes on every single launch.
>none of this shit should be acceptable
Agreed
>I don't care if Valve is the "least evil" of the arbitrary "options" you limit yourself too, they are still an evil company.
>>311805
>anon still bending over backwards to defend Steam in 2026
Strictly a matter of personal opinion on strategy, but I think Steam is simply too big to ignore, and too much less evil compared to the forces they're vying against to dismiss.

Devs need a way to be incentivized toward writing games for open platforms, drawing gamers away from insanely eviler airtight walled gardens, from a pool of literally hundreds of millions of normalfags. It would be ideal if that was GoG or Itch or whatever on Linux, but Windows via WINE/Proton on Steam is still a MASSIVE step up from the alternatives, at least for now.
Replies: >>311813
As someone who regularly installs really old games, I do not miss the old finnicky DRM and some of the fucked up installers that games used to have, and taking an eternity to swap discs. Discs which are melting by the way, even if stored perfectly and 100% scratch free, as I know from personal experience.

Digital is much more convenient, I can back it up to a hard drive or on a disc if I really want. I don't have to wait 50 seconds for the CD-ROM drive to spin up and then give me a SafeDisc error. Instead I double click the binary and the game launches immediately.

Plus if you can't find a pirated copy, a Russian will sell you a key for 3 zenny, and now you can share that copy with everyone.
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>>311807
>I think Steam is simply too big to ignore
I haven't used Steam for the past eight years.
>Steam is still a MASSIVE step up from the alternatives
No, it's not. Even the whole WINE/Proton situation doesn't solve anything as just gives developers an excuse to be even more lazy with supporting different platforms. Why put in the effort of making a Linux version of a game when people will just emulate the Wwindows version and put up with whatever problems exist? Actually, that's the entire Linux userbase in a nutshell. Bending over backwards to make their OS an inferior version of Windows instead of doing their own thing.

>>311810
>Discs which are melting by the way, even if stored perfectly and 100% scratch free, as I know from personal experience.
None of my hundreds of CDs have "melted" and work perfectly fine. And even then, that's not the issue.
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COMING THIS SUMMER
RETARD VS ANGLO
>no matter who wins, /v/ loses
>>311813
>I haven't used Steam for the past eight years
Have you used cracked Steam games that would've been a massive PITA with additional DRM, or maybe never been on PC at all?
>just emulate the Wwindows version and put up with whatever problems exist?
Which is much better than total brokenness. Not to mention that, Proton aside, much of the improvement in native Linux game APIs is also thanks to Valve employees forcing actual solutions down the throats of the obstructive twerps squatting repos.
>Bending over backwards to make their OS an inferior version of Windows instead of doing their own thing.
Speaking as a lifelong *N*X hater and classic Macfag rapefugee, the main problem with post-NT Windows on a technical level really is just Microsoft itself.
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>>311815
>Have you used cracked Steam games that would've been a massive PITA with additional DRM, or maybe never been on PC at all?
Care to rephrase the question?
>Which is much better than total brokenness
How about you support the developers that make games natively for Linux and ignore everyone else? Ever consider that?
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>>311816
>Care to rephrase the question?
Steam games are typically much easier to crack, and less troublesome to use once cracked, than most other DRM middleware. Many games (even those which later appear on other stores) appear on PC due to the attraction of Steam.
>Ever consider that?
Yes, I prioritize them just as I prioritized old Apple/Mac games back in the day. But I think such a purist niche market is presently too small to pull devs and players away from console, mobile, web portal, and the threat of Microsoft going full-Apple with the Windows Store.
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>>311813
>None of my hundreds of CDs have "melted"
They will. They look fine from the outside until you take a closer look and notice they're oddly colored or dark in certain spots. You should back up all your discs immediately before it is too late.
I backed up all my discs, and found some that were fucked up, even though they had no damage on them at all and were otherwise pristine. Couldn't read data off them anymore.
I researched it online, and found out this is a common issue. Eventually all CD-ROMs will be coasters.
Some of my discs haven't been dumped online yet either, so you might have rare versions of games that should be shared with the world.
>>311817
>Steam games are typically much easier to crack, and less troublesome to use once cracked, than most other DRM middleware.
You do realize that you just admitted that Steam is DRM right? And that you're now moving the goalposts that it "doesn't matter" what problems people have with Steam being DRM because at least Steam is "easy" to crack.
>Yes, I prioritize them...BUT...
And that's all I needed to see.
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>>311819
I'm referring to three tiers: 1) Fully unrestricted games 2) Pirated or otherwise hacked games that typically require at least some technical expertise and fuckery 3) Normalfags blindly gobbling up whatever is waved in front of their noses

While the eventual goal is to move everything as close to the first one as possible, all three should be purged of as much obstruction as possible at all times.
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>>311820
>While the eventual goal is to move everything as close to the first one as possible, all three should be purged of as much obstruction as possible at all times.
If that is the ultimate "goal" why don't you drop using Steam entirely in favor of exclusively using alternate platforms that have none of those problems? While I have my problems with GOG and Itch, the overwhelming majority of their games have no DRM.Similar circumstance with DLsite. And there's other platforms like Zoom-Platform and Booth that don't have any DRM.
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>>311822
Impactfulness of individual autists like us aside. Steam dying would ultimately be a good thing. Steam dying while mobile, console, and even worse major rival PC storefronts exist, would be catastrophic.
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>>311823
>Steam dying while mobile, console, and even worse major rival PC storefronts exist, would be catastrophic.
How?
Replies: >>311825
>>311824
They are the single point of failure holding up PC gaming, and without them it would instantly implode, just like it was doing in the early '00s. Phones, consoles, Facebook, Epic, Roblox... Every horror imaginable is still far too strong and would surge toward PC like a piranha swarm.

The balance of power must be shifted far enough before they can safely be eliminated
Replies: >>311826
>>311825
>They are the single point of failure holding up PC gaming, and without them it would instantly implode, just like it was doing in the early '00s.
Yes, please ignore my shelf full of PC game releases from the Aughts. With such titles like The Suffering, Star Wars: Republic Commando, Axis & Allies,Tron 2.0, and Shogun: Total War.
>Phones, consoles, Facebook, Epic, Roblox... Every horror imaginable is still far too strong and would surge toward PC like a piranha swarm
Didn't Epic suffer a slight decrease in Fornite's revenue, and caused them to immediately lay off hundreds of people?
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It can happen, and will happen to your discs, sooner than later. You're dead wrong if you think you're too cool and smart for it to happen, and you believe your discs will be the exception.
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>>311839
Compact Disc fags btfo!
>>311839
Ive never seen this and ive stored disks in moldy cellars, maybe if you shit and piss on your disk and leave it in the water.
Replies: >>311853
KIDS ACT (digital ID legislation, includes KOSA) just passed the House:
https://reclaimthenet.org/the-house-just-voted-for-kosa
Passed with 2/3 majority. They're speedrunning it through, too.
>>311849
Pretty much all known cases of disc rot going back to the laserdisc era have been caused by dye-based recordable media with a limited design life or manufacturing defects letting corrosive elements like water vapor reach the metal layer. It's a problem for the protoype-chasing spergs, ancient backups and maybe pressed discs another 20+ years from now, not today.
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>>311777
https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/
2028: no more games. ALL games will be license only.
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>>311852
Thank God, the pedo goverment is thinking about the children!
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>>311852
Remember laws like this have passed before multiple times back to the blue ribbon campaign in 1994, but the supreme court has still blown away every one of them. Fingers crossed.
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>>311852
Gee If this was actually about "protecting children" arresting all the pedophiles would be much easier.... instad of censoring their names and never arresting anyone. They all know every single person in the epstein files and telecom traffic to the island.
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>>311864
>>311858
reminder ((( they ))) ran a smear campaign against thomas massie because he was about tk name all the epstein clients

zion don is the worst president in american history
>>311862
It also has to pass the Senate. Maybe at least...call your senator? At least to try to do something?
>>311867
Birthright citizenship is such an idiotic idea, what are even the arguments given in its defence?
Replies: >>311874
>>311852
This is co-ordinated, the same thing is being preposed in the UK and Australia already has the legislation in place for social media and is seeking to expand it. Funny how it's all the five eyes countries that are looking to lock down their internet infrastructure like this.
Replies: >>311874
>>311872
It's a New World thing, sheer inertia. Look at a map, and basically all of The Americas have jus soli, while basically the entire rest of the world instead has jus sanguinis. We could change it if we voted to, and lots of other countries have.

>>311873 
It's already law in bongistan. Remember, bongs doing that in 2023 is the event that kickstarted this age telemetry thing as a global issue. Previously, various flavors of real ID requirement had quietly stewed in other countries (Worst Korea was probably the first) since the 2000s.
Replies: >>311875
>>311874
No in the UK it was originally for major porn sites then it was expanded again to include social media for 16's and under and now they are proposing that it be expanded to all that want access to the internet with a supplementary ban on vpns completely. The pretence of the free democratic world is wearing increasingly thin.
Replies: >>311876
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>>311875
https://en.wikipedia.org/wiki/Online_Safety_Act_2023
Wikipedo sez the pr0n pretense was on the basis of POTENTIAL pornographic material, immediately requiring not only dedicated porn sites to require age verification, but all other sites knowingly hosting porn anywhere (e.g.: Social media, streamers) to require age verification. That was day 1.

On top of that, though TEMPORARILY blocked for reasons of "practicality", likewise mandated day 1 was that all forum, chat, messaging, or talk services, even E2EE private ones, must immediately begin work toward botscraping ALL communications for anything from sex to "extremism".

On top of which, what distinguished this from earlier instances like the gooks or antipodes, was bongistan's insistence this applied not only to bong businesses or bong users, but to foreign users on foreign businesses that operated AT ALL in bongistan. That's what forced the issue into a global inferno.
Replies: >>311878
>>311876
Holy shit god save the king or something
>>311813
>No, it's not. Even the whole WINE/Proton situation doesn't solve anything as just gives developers an excuse to be even more lazy with supporting different platforms.
Proton actually massively increased the amount of native Linux ports by making people bother to use Linux for gaming in the first place, making Linux an actual target for development. I would link numbers but archive.org is being shit.

>Actually, that's the entire Linux userbase in a nutshell. Bending over backwards to make their OS an inferior version of Windows instead of doing their own thing.
What's a decentralized FOSS ecosystem supposed to do, hire devs to make exclusives for it? Not make compatibility software because it's cucked to let people run games made for Windows? I want to hear your idea of doing your own thing.
Replies: >>311943
You know between the AI jewpocalypse, the bullshit goy war, Epstein files, leluigi's imminent martyrdom (they'll probably suicide him when they can't find a jury willing to follow the script) and this crap I think 2026 is the year we see people start taking effective political action. Even on featured youtube videos I see comments openly talking about "tiny hats" and gibbeting billionares.

>>311753
The best part is this shuts out both Japan and most of Europe.
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>>311854
>new games releasing on PlayStation consoles
what games lmao
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>>311895
>leluigi's imminent martyrdom
Who?
Replies: >>311922
>>311895
seriously it's fucking wild how many people out in the normalfag sphere are talking about tiny hats, "goyslop" has become a fairly popular meme term now.
guess absolutely nothing's out of our reach after all
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>>311908
>That picture
There's something funny about a company that bent over and lost all its edge saying that.
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also even though i disagree with steam having drm at all it's still the second-best next to gog
mainly because it gives zero shits if you pirate and it hasn't updated its DRM in forever to where cracking it has been automated for over a decade now
plus it's legally allowed to do nothing as its model is fully based on sales and not bending over for shareholders
>but it could in the future!
when it does then i'll put it in the shitter but right now i like it on linux. you could become a cockguzzler in the future but we aren't talking about that now are we
Replies: >>311943 >>311950
>>311909
You know, now you can post that link as PROOF that Playstation has no games.
>>311911
More like the kikes made a major miscalculation and now we have influence over the normalfags instead of the kikes. One thing I don't see enough people doing is deprogramming people from anti-white hate though.
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>>311910
Luigi Mangione.
Replies: >>311930
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>>311895
>You know between the AI jewpocalypse, the bullshit goy war, Epstein files, leluigi's imminent martyrdom (they'll probably suicide him when they can't find a jury willing to follow the script) and this crap I think 2026 is the year we see people start taking effective political action. Even on featured youtube videos I see comments openly talking about "tiny hats" and gibbeting billionares.
>>311911
>seriously it's fucking wild how many people out in the normalfag sphere are talking about tiny hats, "goyslop" has become a fairly popular meme term now.
I also often hear normalfags talk about "noticing" when kikes are involved in some bad shit, and lots of people saying stuff like "racist means nothing anymore and I wear that accusation like a badge of honor".
I guess the "great awakening" wasn't just a meme.
It's impressive the progress we are making with the normalfags compared to like 3-4 years ago.
>>311920
>More like the kikes made a major miscalculation and now we have influence over the normalfags instead of the kikes. One thing I don't see enough people doing is deprogramming people from anti-white hate though.
We are making progress there as well, many people are noticing the double standard in treatment for white people and invading shitskins and how every "anti hate" measure and law is a deliberate and targeted attack on white people and white people only.
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>>311922
Oh, I only recognize him by his online handle: x_CEOxKiLLa_x
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>>311928
>>311895
reminder that they are resorting to calling us "third worlders" for noticing
Replies: >>311942 >>311963
>>311936
One of these is not like the others.
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>>311937
>this empty eyed dysgenic mutt creature even having an opinion about anything in your country
>supposedly its successful
>it can't even write it's opinions properly
This alone proves that countries that promotes multiculturalism like america is a failed experiment. Automatic failure.

Even the successful non whites only carry infinite resentments inside of White countries for not being White themselves instead of going back and smelling their own poo theft and rape where they came from. Literally all they think about all day is not being White and how it hurts their mutt feelings while constantly acting retarded. They could go back there and live like kings but prefer not to as they will be exposed to all the poo and rape theft and that scares them, so they would rather just seethe about Whites instead.
Replies: >>311945
>Bunch of (1)s popping up
>Unironic soyjacks posted
Sure is feeling like Cuckchan around here.

>>311881
>Proton actually massively increased the amount of native Linux ports by making people bother to use Linux for gaming in the first place, making Linux an actual target for development.
Do you have a source for that?
>I would link numbers but
So you don't have a source?
>What's a decentralized FOSS ecosystem supposed to do, hire devs to make exclusives for it?
Someone could, or just start making games themselves for Linux.

>>311914
>also even though i disagree with steam having drm at all it's still the second-best next to gog
>mainly because it gives zero shits if you pirate and it hasn't updated its DRM in forever to where cracking it has been automated for over a decade now
Valve doesn't care about people cracking their DRM because there is no other platform for the overwhelming majority of the games out there. If someone is interested in buying Fuga: Melodies of Steel or River City Girls 2 or Space Marine 2, what are their options?
>plus it's legally allowed to do nothing as its model is fully based on sales and not bending over for shareholders
Valve is in court right now suffering a lawsuit over actively committing monopoloy practices. And not just against fucking Indies, but AAA companies like Warner Bros. and Ubishit.
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>>311942
When you think about that being a life, that's essentially the life of every nonwhite opportunist shitskin invader who's managed to infiltrate societies they don't belong in. They always feel like the monkey and that's because they are. 

They genuinely all behave and talk the same way. When those thoughts about being a genetic joke and a constantly rejected monkey shunned by the public kicks in the autopilot is just seething about White people all day and some blabber about muh opression while demanding everyone like them.

If I was a dumb nigger I would choose to go back and live like a king regardless, It's almost impossible to imagine a permanent life of hanging around people you have absolutely nothing in common with.
>>311943
>there is no other platform for the overwhelming majority of the games out there
there is: nintendo, microsoft, and sony are the obvious ones.
you know what they keep doing though?
shooting themselves in the foot while gabe sits on his no-longer-fat-ass lmao
Replies: >>311949 >>311963
>>311948
Trannycasing
>nintendo
A company who will ban your console because of what a previous owner did to the game that you now own.
>microsoft, and sony
Have had system wide DRM for both of their flagship devices since 2013, that will prevent you from playing any games on your console unless you phone home.
>shooting themselves in the foot while gabe sits on his no-longer-fat-ass lmao
So because all these other companies are evil, that gives Valve an unlimited license to be evil?
Replies: >>311950 >>311963
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>>311949
you are moving the goalpost
i said valve isn't a monopoly and provided other companies that clearly sell games with massive markets
>>311914
i already said i disagree with the drm and said it's second-best to gog
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>>311950
>you are moving the goalpost
Didn't you do that by taking the conversation away from the fact that Valve is right now fighting over being directly accused of participating in monopoly practices in a court of law? And doing so to such an extent that it's been revealed that they've manipulated massive billion dollars companies, and actively preventing them from actually doing business in a manner they see fit.
>and provided other companies that clearly sell games with massive markets
You do realize that both Microsoft and Sony sell officially licensed Xbox and PlayStation games on Steam and have been doing so effectively for the past decade, right?
>it's second-best to gog
GOG, Itch, and Steam are all equally shit. The "only" thing the latter two have over Steam is that the storefront isn't the DRM itself. Outside of that, there are several other platforms that are much better, most simply on the account that they're not being controlled by political activists.
>>311951
>conversation away from the fact that Valve is right now fighting over being directly accused of participating in monopoly practices in a court of law
and i'm calling it bullshit and i'm calling the courts bullshit, because the involved companies suing Steam are just pissing their pants over Steam managing their shit better than other companies.
also, being challenged in a court doesn't mean you're assumed guilty in burgerland. in burgerland you can sue for whatever the fuck you want but no matter what you're innocent until proven guilty. which is where the lawsuits are taking place if i'm correct.
>sell officially licensed Xbox and PlayStation games on Steam and have been doing so effectively for the past decade, right?
and they sell it on their own stores too. the stores that are still doing more than well and still getting customers, just less customers than Steam.
>Outside of that, there are several other platforms that are much better, most simply on the account that they're not being controlled by political activists.
list 'em
Replies: >>311953 >>311954
>>311952
Why are you continuing to Trannycase your posts?
>because the involved companies suing Steam are just pissing their pants over Steam managing their shit better than other companies
https://archive.ph/dDiVz
<Information related to the goings-on at the gaming tech company comes from an extensive Bloomberg report (paywall). The site stated that, as indicated by emails uncovered as part of an antitrust lawsuit against the Half-Life developer, there has been more than one occasion where Valve used aggressive tactics against publishers looking to bolster their own digital storefronts.
<Perhaps the most significant example presented in the report involves Assassin's Creed publisher Ubisoft and its tactical first-person shooter, Rainbow Six Siege. Undated emails related to the incident paint a picture that reportedly saw Valve employees threaten to delist the popular video game from Steam in response to a cheaper $15 starter pack option offered by Ubisoft on its UPlay store. Valve allegedly told the publisher it would remove Rainbow Six Siege from Steam "by end of day tomorrow" if the situation was not rectified.
<Bloomberg reported that Warner Bros. Interactive once found itself entangled with Valve, too. Steam business team member Kassidy Gerber allegedly wrote to the game publishing arm regarding Middle-earth: Shadow of War in 2017.
<The interaction saw her telling executives at the company that pre-orders for the project had been deleted from Steam because the price was "significantly higher than what was available at other retailers for the same version of the game." Warner Bros. Interactive's then-president, David Haddad, allegedly hopped on the phone only a few hours later to work on a fix.
<Additional details from the lawsuit allege Gerber denied that Steam has a policy regarding pricing parity. "I don’t really know what you mean by 'policy,'" she said during the lawsuit. "In general, I don’t feel like we have a lot of policies. That sounds kind of bureaucratic to me." When plaintiffs presented Gerber with one of her own statements saying otherwise, she replied that she didn't remember saying that.
https://archive.ph/Qswl6
<Notably, when the Valve head was shown correspondence between some developers and the Steam team which confirmed the existence of this rule, Newell still disagreed with the accusation. When asked how Valve would react to a studio’s decision to lower their game prices in another store, he said he did not understand the question. Later, Newell added that many developers and gamers are satisfied with Steam’s services.
<Separately, Bloomberg’s piece described the current state of affairs at Valve. The agency found that Newell rarely intervenes in business processes, preferring to play Dota 2 or relax on his yacht, while the company practices a very liberal corporate culture. Nevertheless, it is claimed that Newell, along with several other executives, once vetoed a proposal to reduce the commission fee for games earning under $1 million — top managers were concerned that this could negatively affect Steam’s revenue in the long term.
So actively threatening to remove an entire company's catalog from your platform over one game, lying and playing ignorance under oath, and actively harming indepenent creatives is just "better business practices"?
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>>311952
>list 'em
Booth, DLsite, JAST, MangaGamer, Saikey, Zoom-Platform
>>311951
>GOG, Itch, and Steam are all equally shit.
As many bad decisions as GOG has made over the years, their mistakes still pale in comparison to the plague that Valve inflicted on PC gaming.  This kind of hyperbole is really silly.  And I'm not aware of anything bad whatsoever Itch has done.
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>>311955
>And I'm not aware of anything bad whatsoever Itch has done.
I take it you haven't see all their progressive bundles to support things like the alphabet sex, BLM, and "opposing Trump's fascism"? And just like GOG and Steam, they've banned anime games on their platform because of "Muh children": https://archive.ph/JhdaW
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>>311953
what the fuck are you talking about trannycasing?
either way i will at least concede on that because i thought you were talking about similarly big, public companies funded such as microsoft funded by shareholder jews trying to sue the a video game company based in the US that is private and based on sales, the kind of thing dodge vs. ford hates.
i will not call ubisoft independent as it is also funded by jews.
i'll await the actual case and see if steam's guilty or not guilty and hope we can actually look through the trial should it be televised, because even though i wish to see ubisoft burn, it's the idea that they can do it to things smaller than jewbisoft as well and would like to see the rule actually addressed.
that being said
https://archive.ph/Qswl6
the bloomberg article your second link linked to is also already archived, could have just linked that because i really do not trust a quick summary.
that and i really wish ph would fucking load and make me not have to refresh into the main site and then paste the link there.
>>311955
itch, if i recall correctly, chose to remove all adult games due to a patreon scare. steam however was forced to do so with loli games due to the UK throwing a shitfit
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>>311957
>what the fuck are you talking about trannycasing?
Trannies have taken to making posts online with a distinct lack of capitalization and punctuation because "LOL, it's so qwerky"
>chose to remove all adult games due to a patreon scare. steam however was forced to do so with loli games due to the UK throwing a shitfit
Steam willfully choses to ban anime games all the time. Unless you're talking about the incident from last year, where Steam and Itch started wiping games upon the insistence of payment processors. But I still don't see that as an excuse when Steam has enough money to fuck around with creating consoles and operating system, yet doesn't have the funds nor balls to fight companies actively doing something ACTUALLY illegal. Especially when it's what they've been doing all along, just on a more massive scale.
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>>311959
>started wiping games upon the insistence of payment processors
the issue with that is that, realistically, that's the jews freezing your bank accounts and dropping your credit scores, meaning you are taking the world's biggest kick in the dick, especially if you're a private company that is wholly based on sales and not appealing to shareholders. payment processors are the biggest jews in the world and run a monopoly bigger than anything in the gaming sphere could do. the minute steam starts taking crypto (especially monero) you know that much like tobacco companies not being the only source of nicotine, there's gonna be even more shitfits in the legal space.
it's not that i disagree with you, ideally steam would take the fight to courts about payment processors monopolizing, the issue is that they'd implode in the process because legal fees do not generate more profit to keep you afloat than making portable consoles with the intent of making a profit off it.
>Trannies have taken to making posts online with a distinct lack of capitalization and punctuation because "LOL, it's so qwerky"
well then they're fucking retarded but what's new there
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>>311826
>please ignore my shelf full of PC game releases from the Aughts.
Those were the exception, not the rule. 1st pic related, statistically in terms of both declining overall numbers and crappy consolized backports of franchises that started on PC, PC gaming was taking it in every hole during the early '00s, until Steam almost singlehandedly turned the tide.
>Didn't Epic suffer a slight decrease in Fornite's revenue, and caused them to immediately lay off hundreds of people?
That was their internal studio, not their services unit. Unreal accounts for only ~5% of Epic's revenue right now, but as I noted >>308378 1/3rd of all games and growing are built on their engine.

>>311937
>the countries stolen from to create the first world
Reminder that imperialism has in fact always been an unprofitable scam for imperial societies as a whole, instead functioning solely to siphon productivity from the imperial core's own working class into its ruling class, with the oppression imposed on foreign lands as a nothing but a smokescreen, in every empire around the world from antiquity to modernity. The unprecedented wealth of the Industrial Age, ultimately the foundation of the first world, instead came wholly from the ingenuity of its engineers and honest sweat from the brows of its ever better equipped freemen workers in the metropolitan core:
https://iea.org.uk/media/empire-and-slavery-did-not-make-britain-rich-finds-new-iea-book/
Above all else, even with what totally unprofitable meddling neolib imperialists still do, turdworldism itself is the millstone around the neck of the undeveloping world, a pathological inferiority complex that is the ideology of losers. I have absolutely no guilt owed to third worlders, having gained nothing at their expense, only a common enemy in the transnational system that impoverishes us both.

>>311943
>Do you have a source for that?
For one obvious thing, Linux share on Steam has tripled from 2% to 6% after Proton was enabled by default alongside the Deck release in 2022:
https://www.gamingonlinux.com/steam-tracker/
It's harder to find even proxy data to separate gaming share from desktop share overall going back to 2010 for perspective, but what I can see indicates that Linux gaming probably doubled in size soon after Steam was ported, after having been quite stagnant at ~0.5% for a long time before.

>>311948
>there is: nintendo, microsoft, and sony are the obvious ones.
Irrelevant. On PC, Steam has 75% marketshare, their monopoly share on PC has been the case for a very long time.

>>311949
>So because all these other companies are evil, that gives Valve an unlimited license to be evil?
Because these other companies (and consoles/phones as platforms even moreso) are extremely evil, that gives Valve a license to be strongly preferred because Valve is only slightly evil but still strong enough to challenge them.

>>311951
>The "only" thing the latter two have over Steam is that the storefront isn't the DRM itself.
That is a very, very big thing.
>controlled by political activists
My general impression is there's a few bad apples that sometimes work at Valve, and their dumb decisions are frequently overruled by coworkers. Like a schizo forum modteam with undisciplined jannies, as individuals and not even cliques.

That is absolutely nothing whatsoever like what Sony or (more recently) Nintendo has been doing, where there's standing policy of rejecting heckin problematic nipshit or aut right edgelord wrongthunk.

>>311956 
To be fair, it feels like the majority... No, the OVERWHELMING majority, of games sold via Itch are cub rape troon Ren'Py western pseudo-VNs. That's maybe not activism, just giving your customers what they want.

>>311960
>freezing your bank accounts and dropping your credit scores, meaning you are taking the world's biggest kick in the dick
This. Whether or not Valve ultimately sues the payment processors, tries to pull an eBay/PayPal and end-run around them, or whatever, in the meantime they must immediately comply with their requests or instantly be cut off from basically their entire revenue stream.
Replies: >>311964 >>311988
>>311963
Reminder that Imperialism came to be, because its easier to bomb 85IQ retards back to the stone age and then take their stuff than dealing honestly with them. A look at the history of the relationship between the Brittish Empire and Quing China will reveal this to you.
I also dislike the use of third worldism as buzz word. Its a concrete ideology the Soviets came up with during the cold war.
Replies: >>311966 >>311988
You can’t engage in this website anymore because of the derailment. It’s like the same person replying to himself over and over again. Weird off topic nonsense and incomprehensible babble.
>>311964
>Imperialism actually came about from scammers scamming scammers, and bongs vs chinks was a perfect example of that. Drug addicts forcing drug addiction on drug dealers over autistic silverbuggery, and also to help bail out their equally pointless fiasco in hindoostan, all originally over a dickwaving contest with the Dutch.
>Turdworldism was not actually invented by the russkies, nor even the chinks. Properly "Maotism-Turd Worldism", in spite of the name, it was actually invented by disaffected 1st-world LARPers in the 1970s, instigated by CIA cutouts such as the SDS, as part of a bizarre scheme to discredit or displace Soviet influence on the Western left from the inside. This CIA scheme in the same period also produced postmodern critical literary, gender, race, etc., theory, directly ancestral to the SJWs that kicked off GG.
Aren’t game key cards the same shit as only digital why are nintendo subhumans acting like they’re the good guys?
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>>311965
It's not quite derailment, since this all started from one anon reacting to KuSony killing their disc stamping and pre-PS5 online stores, by equating Steam to be "just as bad", and other anons such as myself disagreeing with that comparison.

>>311968 
That's a bit of a sliding scale, since even many disc console games had mandatory day-1 patches.
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>>311943
I still can't link the numbers because of archive.org not working
Go to Steam's website and compare native Linux titles before and after Proton. It ramps up dramatically like I said, Proton is great as a foot in the door to establish the platform, then native ports become more common.
Replies: >>311988
>>311968
they're dumb cattle like every console war faggot. they're like that japanese WW2 general who thinks he's still at war.
>>311969
Steam is indeed just as bad because it has DRM. But Steam doesn’t matter as there’s other store fronts and cracked games. You have a choice if you want to buy on Steam or not. So it’s more like PC vs PlayStation not Steam vs PlayStation.
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>>311972
Sure, but a very large reason, arguably the largest, that PC gaming even exists to anywhere near the extent it does today is thanks to Steam.
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>>311965
>conversation turns to the fire rising, for real this time
>crapflooding instantly restarts
It's those "innovative" tactics again. Just global report, hide and try talking about video games for once.
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>>311974
Yes but that’s a different matter entirely. So people owe steam money because they supposedly saved pc gaming? No there was customers and Steam provided them service. That’s what Gaben always said.
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>>311960
>realistically, that's the jews freezing your bank accounts and dropping your credit scores, meaning you are taking the world's biggest kick in the dick
You do have options. In fact, ask yourself why Valve, the most power gaming company on the planet, didn't immediately turn this into a massive shitstorm accross all media, and instead kept silent leaving it only for the public to be the ones who caused the massive backlash and public outcry?

>>311963
>Those were the exception, not the rule
Seeing native PC ports of almost every major game, from Metal Gear Solid 2 to Halo:CE was an "exception"? Not to mention all the rise of PC original series from that era, from Hitman to Call of Duty.
>Linux share on Steam has tripled from 2% to 6% after Proton was enabled by default alongside the Deck release in 2022
Except, that wasn't what was declared. You said that Steam saw an "explosion" of native Linux releases after Proton got released. So where is the proof to back that up?
>that gives Valve a license to be strongly preferred because Valve is only slightly evil
They're still evil. And you do, as a customer, have options. I'm not going to ridicule developers releasing games on every platform possible (As they should), but I am going to ridicule people for using Steam when there are other options.
>My general impression is there's a few bad apples
Who have been doing this shit for years? And the stunt last year just so happens to allign with what those "few bad apples" have been doing all along?
>and their dumb decisions are frequently overruled by coworkers
Except for all of the games that still never see release unless there is a MASSIVE public backlash. And sometimes, not even then.

>>311964
>A look at the history of the relationship between the Brittish Empire and Quing China will reveal this to you.
You mean when the Qing dynasty told the Brits to fuck off because there was "nothing" they could sell them that the Chinese wanted, made it illegal for any foreign to be taught the Chinese language, and implemented "Opium laws" that gave the Qing the unlimited right to raid and seize any Western ship on the excuse that it was to "prevent" the sale of opium (Which the Qing royals themselves were huffing by the truckload as opium was available in China before the Brits arrive, but it was a status symbol and effectively illegal for "lower people" to smoke it)?

>>311970
>I still can't link the numbers because of archive.org not working
>Go to Steam's website and compare native Linux titles before and after Proton.
Proton was first released on August 21st, 2018. In April of that year, of Steam's "total" 44,400: https://archive.ph/7LYh4
9700 (21%) were "Linux native": https://archive.ph/G5YR1
In December of that same year, four months after Proton came out, that total was 55,300: https://archive.ph/o30BS
With 11,600 (21%) being "Linux native": https://archive.ph/mYGAu
Over a year later in October 2019, Steam's total was 65,800 games: https://archive.ph/Jlx98
With 11,200 (17%) being "Linux native": https://archive.ph/Jlx98
In August 2021, Steam's total was 101,200: https://archive.ph/cpAFV
While 16,700 (16.5%) were "Linux native": https://archive.ph/rjzTZ
In February 2023, Steam's total games was 138,500: https://archive.ph/WfvL6
23,800 (17%) were declared as being "Linux native" games: https://archive.ph/cb90R
On October of 2025, that game total expanded to 241,400: https://archive.ph/VWMHK
With 35,300 (14%) being "Linux native": https://archive.ph/gmN3D
As of today, Steam has 266,000 games: https://archive.ph/NiLxQ
With 44,500 (16%) being "Linux native": https://archive.ph/2cKLU
But that data is based upon games in the store total, not "new games" coming out. So from the two data points listed in 2018, 10,900 games came out with 1900 (17%) being Linux native. By 2019, 10,500 games had released, with Linux "losing" 400 titles? By 2021, 35,400 games had released with 5500 (15.5%) being Linux native. By 2023, 37,300 games had come out with 7100 (19%) being Linux native. By 2025, 102,900 games had come out with 11,500 (11%) being Linux native. And to today, 24,600 games have come out with 9200 (37%) being Linux native.

So, based on this data, at "Best", Proton had zero effect on the release of Linux based games, with the single biggest increase only happening over the past several months. At worst, Proton resulted in an immediate drop in the amount of native Linux games available and has never recovered.
Replies: >>311989 >>311994
>>311986
It's more like, uh. Does giving volvo money make PC worse or better? If a game is available on a better store, obviously you should buy it there instead. Does the dev of a Steam-exclusive seem open to putting it on better stores? Maybe it's worth holding onto your money and pressuring them over it. A giant faceless dev (e.g.: Newly minted Nip consolebabbie converts) that just blindly shits stuff on Steam? Buying that does no harm, and probably helps PC by winning over more devs.

>>311988
>native PC ports of almost every major game
LOL no there weren't
>Halo:CE
>Call of Duty
The first was a MacPC game consolized during development, the latter almost immediately became a genre-wide emblem of dumbed down for console. Speaking of which
>Republic Commando
Decent, but still at best a pity prize after Dark Forces was put down for good.
>>311988
>total games
The majority of these are shovelware no one has heard of with 0 players or single digit players, you would have to take the top 100 or top 1000 and compare how many of those had native ports before and after Proton for a more realistic statistic.
Replies: >>311997 >>312008
>>311994
Also, admittedly shifting the goalposts, WINE might be argued by some as a superior target even for Linux compared to native. I myself am not quite that infuriated at the ABI instability driving containerization evil crap like Snap/Flatpak/AppImage at least not yet.
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>>311965
>>311969
>>311975
The main guy who's flooding the thread got banned from /animu/ a couple days ago for doing the same shit. He's such a loon that he now believes no anon may ever ever mention video games sold on Steam, Itch, or GOG even if he pirated them, as this could potentially cause sales through the butterfly effect. His solution to this? As seen in the first screenshot of >>311163, announce that he will personally ruin any thread which dares mention any game sold on the above through being as annoying as possible.
He's essentially declared that he wants to become the new Barneyfag. This isn't over DRM at this point: he wants to police what games you're allowed to discuss if they're sold on stores he personally doesn't approve of.
Replies: >>312002 >>312008
>>312000
>/animu/
you mean the place that just got a new BO that's now banning a shit-ton of stuff?
Not the best argument against whoever this alleged fag is.
Replies: >>312004
>>312002
>no BO
Nope, new janny. I don't think he deleted anything besides that sperg and a futa thread. The BO is still around, but didn't log in for a while.
>>311994
>The majority of these are shovelware no one has heard of with 0 players or single digit players
You know another system with untolds amount of shovelware present? The PlayStation 2, one of the most successful systems of all time. And one is the Nintendo Wii. The fact that shovelware is even being made for and released on your platform is entirely indicitive of just how successful your platform is. If people are not even bothering with making shovelware for Linux, what makes you think actually good games will be made for it?

>>312000
>he now believes no anon may ever ever mention video games sold on Steam, Itch, or GOG even if he pirated them, as this could potentially cause sales through the butterfly effect
Yes and? Word of mouth marketing works every single time. And it's not even I have a problem, it's that I get tired of everyone else proceeding to bitch about how "terrible" the situation is and then proceed to still fund and participate in the activities that making the situation terrible. You want to continue using Steam? Fine by me, but then I don't expect to ever see you then complain and bitch about practices like digital-only games. You want to play the latest AAA shlock coming out, even if you're pirating, then you don't get to complain about the quality of games declining when you went out of your way to play those games for free. And I have every right in the fucking book to give you endless shit for that incessant stupidity.
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>>312008
>And it's not even I have a problem, it's that I get tired of everyone else-
Correction: you do have a problem. You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like. People who agree with you on other things tell you that's fucking retarded and won't convince anyone, but you do it anyways.
If you truly cared about this, you would find a better strategy or talk about all those non-steam games you supposedly like to give them good word of mouth. From what /animu/ saw, you don't. It's obvious that throwing fits and screaming at anons is more important to you than actually convincing anyone, or enjoying video games for that matter.
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>>312015
>You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like
<Who are the one's that sperge whenever someone posts this image? And endlessly defend about how Steam isn't "that bad"?
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>>312020
>n-no YOU'RE the slave!
Grow the hell up and have some self accountability rather than projecting it on others, nigger.
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https://archive.ph/20260706182915/https://xcancel.com/asha_shar/status/2074124008795369482
>This is an important email I sent today to all employees at XBOX:
>Team,
>We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
>I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
>Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
>First, we will reset our content portfolio.
>Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
>Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
>We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
>In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
>Second, we will reset our platform.
>We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
>We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
>Third, we are resetting how we operate.
>As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
>For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
>Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
>These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
>I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
>History is full of companies that mistake longevity for inevitability. We will not be one of them.
>Asha poo in the loo
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