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READ THE RULES


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https://store.steampowered.com/app/220/HalfLife_2/

Half-Life 2 got a major update and is now free along with the expansions and Half-Life 2 Deathmatch. Half-Life 2 Deathmatch has a ton of modded co-op stuff.
Tell everyone you know so we can play together should such a requirement arise. It's free so you have no excuse.
Replies: >>261859
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>>261854 (OP) 
>It's free
All games are free.
>so you have no excuse.
Steam.
Replies: >>261878 >>261883
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>free
Do the update remove proprietary spyware required to run it?  I'd like to keep my computer free of that.
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>free
Replies: >>261878 >>261883
>>261859
>>261868
>>261875
These users officially fit in. Congratulate them for fitting in successfully!
Replies: >>261891 >>261953
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i'm waiting on the like a dragon: source mod, hope to god it'll work fine on goldberg with multiplayer cuz it'd make a fun game night
>>261859
>>261868
>>261875
This has got to be some of the lowest effort samefagging I've seen all year.
Replies: >>261891
HL2 Deathmatch gamenight tomorrow?
>>261868
How is steam spyware?
Replies: >>261887 >>261888
>>261886
Can you access, download, or even install your Steam games without first connecting to Steam's online servers?
>>261886
Read their "privacy" policy. Also VAC downloads and executes arbitrary code on your computer from Valve's servers and has been caught scraping your browser history from DNS lookups in the past.
Replies: >>261913
>>261878
>>261883
Cope from consumer whores who let their spine fall to the floor a long time ago.

You know Half-Life 2 isn't even a good FPS.  As a matter of fact, even if we give spyware a free pass and speak purely from a game design perspective, it's one of the most cancerous FPSs of all time.  Why go to such efforts to defend your master's yoke?
Replies: >>261895 >>261953
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I like the new font.
>>261891
>speak purely from a game design perspective, it's one of the most cancerous FPSs of all time
Not even close.
Replies: >>261897
>>261895
So you're saying that linear cinematic content munchers with tedious gimmick puzzles, bland weapons, unskippable cutscenes, and "episodic" releases were a good thing for FPSs?
Replies: >>261898 >>261901
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>>261897
Episodic releases? You mean both expansions? How is that any different from pic related?
>gimmick puzzles
Completely subjective point, if you want a more straightforward shooter that has always existed
>bland weapons
Compared to what?
>unskippable cutscenes
That's a valid complaint but it fits the narrative of the game at the very least, really no different from "Out of this World" having the cutscenes built into the game
Replies: >>261901 >>261929
Besides implying that HL2's puzzles were in any way influential on the industry completely disregards how almost every mainstream shooter since 2004 has had almost no puzzles to speak of
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>>261897
>>261898
>Episodic releases? You mean both expansions? How is that any different from pic related?
<Here's an interview that Valve gave back in 2006 for their justification for why they decided to make Half-Life 2: Episodes.
If you actually watch it, their excuse is that releasing the games in an episodic format allowed for them to "keep pace" with all the new technology coming out so that they don't have to spend "years" and "millions of dollars" developing a single game in the "hopes" that it still functions properly upon release. In short, the idea of releasing smaller games in a shorter amount of time so as to keep development costs low.

Expansion packs were nothing like that in mind. They were just bonus content added onto the main game that gave the player new levels, weapons, and enemies to experience.
Replies: >>261906
Oh yeah, forgot about the lack of enemy variety and the shitty vehicle segments.  More cancerous trends that Half-Life 2 helped foster.
Replies: >>262837
>>261901
>"keep pace" with all the new technology coming out so that they don't have to spend "years" and "millions of dollars" developing a single game in the "hopes" that it still functions properly upon release
Makes sense, I think people keep forgetting that Valve is that company that is all about pushing forward with new technology instead of making a new half life game on the same engine half life 2 ran on.
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>>261909
Where the fuck did they find this retard?
Replies: >>261914 >>261959
>>261909
Wow, Valve devs not bending over backwards to retard-proof their game. That's unusual for them.
>>261888
>Also VAC downloads and executes arbitrary code on your computer from Valve's servers and has been caught scraping your browser history from DNS lookups in the past.
Got any proof?
>>261910
Don't say that about Tim Cain
>>261868
HL2 has not required steam to be running nor installed for a while now.
Replies: >>261919
>>261917
So I can install HL2 without ever needing to install Steam in the first place?
>>261898
Compared to what?
Compared to nearly every other first person shooter ever. Enemies in HL2 are bullet sponges and the weapons suck ass. They only fun weapons in the entire game are the crossbow and blue gravity gun.
Replies: >>261932
>>261929
I dont get this at all, the enemies and weapons are about the same compared to almost any other type of that particular era.
HL2 stands out due to atmosphere, environment, puzzles and graphics, the combate is the same as in almost any other fps since about the time modern fpses exist.
Its been over 20 years ago too, what do you expect, that was about the time when technology went so far that these types of games actually started to look and feel good, dont try and tell me previous games did better at combat mechanics.

Also i already got the original realease hl2, unless there is a non steam download link, who cares.
Replies: >>261938 >>261956
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>>261932
>HL2 stands out due to atmosphere, environment, puzzles and graphics
No, it doesn't. When HL2 came out, the games it was "directly competing" against Doom 3 (Which came out three months earlier), Killzone (Which came out two weeks earlier), Halo 2 (Which came out a week earlier), and arguably F.E.A.R (Which came out a year afterwards). And of those five comparable games, only F.E.A.R is really the considered "good" because of it's incredibly AI, incredibly fun gameplay, and it's excellent use of lighting and atmosphere. Doom 3 was a System Shock clone only really has the fantastic lighting engine going for it (id Tech 4 really stole a lot of Source's thunder in case you don't remember), Halo 2 was rushed out the door in less than a year and ending on a cliffhanger when Bungie realized that the everything outside of the E3 demo was broken but still managed to have a decent AI system that iterated upon the first game, HL2 has dumb as shit AI and keeps breaking the game's pacing to show off it's physics engine with puzzles (Making it no better than Doom 3 in terms of it being a tech demo), and I cannot really comment on Killzone because I never see anyone ever mention the series.
>dont try and tell me previous games did better at combat mechanics.
There's a reason people still play the original Half-Life and only ever talk about the sequels.
>the halo 2 contrarian has become the half-life 2 contrarian
It all makes sense now.
>>261878
Why are you a paypig for a company that hates you?
>>261891
This, so much this! Every zoomer is cope seethe rent freeing the coomer doomers and sneed feed and seed, they're locked and KEYED and SOVL and /pol/cel bloomer soulless slop black people(nah but seriously I'm not a racist, that's a /pol/cel thing, so please don't tell me to go back to /pol/ cuz I'm not ok) kino peak fiction!
>>261932
HL2 is a shit game. HL1 is a decent game.
I played through Hl2 like twenty times when I was younger on the xbox. >>261938
i actually own a copy of HL2 for xbox. It's shit.
Replies: >>261968
>>261909
>>261910
I wonder if this is the guy they had for ep2 that looped around in a circle for an hour.
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>>261956
Replies: >>261998
Such a great game. Defined the early internet for me.
>steam
Yeah it's not free.
As for the game itself, I did enjoy it for what it was. Atmosphere, visuals and sounds initially distracted me from the problems, some of which are inherited from Half-Life 1.
>pistol is sniper rifle
>submachine gun is inaccurate with unsatisfying sounds
>pulse machine gun or whatever is wildly inaccurate and carries unfunny small amount of ammo
>shotgun is so and so (Doom 1 shotgun being the yardstick)
The mapping/modding scene never seemed to take off like it did for HL1. Some of the single player maps/mods etc for HL1 are fun to play even today as there's ton of variety, and Day of Defeat was a great multiplayer mod. DoD for HL2 shat the bed.
>>261938
Killzone < Doom 3 < FEAR < HL2 < Halo 2
Replies: >>261990
>>261989
You are literally going to hell for posting that
>>261968
It was over ten years ago, in my argument I was a teenager. After so many times I figured out HL2 is very stale. Unironically I haven't played HL2 ever since. I do replay HL1 & Opposing Force from time to time.
>>261938
I only played Half-life 2 and Fear, and I liked Fear more, because of the ghost cunny. What do I get in HL2? A mutt that saves my ass all by herself? No thanks.
>261878
You have to kill yourself immediately, anti-gatekeeping normalfag (+ steam shill).
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I have Steam but I crack most of my games with Goldberg and other tools so I can play them without the spyware, but then I'm relegated to LAN only. 

Would it be possible we all download something like Hamachi and play together on a fake LAN? Someone would need the premium account to get more connections
Replies: >>262472
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>>262466
I do the same thing except I don't have steam or a steam account. I just use goldberg or whatever to play multiplayer games by just sharing IPs with random faggots and toxfaggots and putting it in the broadcast ips file. ive used zeroier and hamachi in the past but its often unplayably slow. Openvpn works great but you need direct contact with people to get that going, and in that case you might as well just use the broadcast ip method.
It's been getting harder to play games this way lately. I'm still trying to get EDF6 working.
I hated steam the day it came out, and hate it more now than I ever did. But game devs being lazy is making it harder and harder for me to pirate their games and play them on my unicorn pc config and then play them online without using a steam account.
Replies: >>262696
Synergy got an update after 9 years.

https://store.steampowered.com/news/app/17520/view/4456970437737316612
>>262472
>ive used zeroier and hamachi in the past but its often unplayably slow
Ah man that's a bummer, why would it be unplayably slow? Is it just the bandwidth Hamachi allows you? I wonder if this could be fixed with buying one of their premium accounts, or using a different service altogether. I don't see why it would be any different than regular internet speeds
Replies: >>262727
>>262696
I 100% believe the issue is the limitation on bandwidth with free accounts.
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>>261904

One of the worst gameplay trends it popularized was enemies having zero reaction to being shot or damaged besides pain sounds, it wasn't the only FPS that did it but the success and popularity of it cemented that as a "professional" design choice for the next 20 years.
Replies: >>263689
Every game are free, if you know how the things are really work.
>>263567
Or 2000 dollary doos if you don't and get caught.
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>>262837
It's a 20 year old game engine. I don't know how hard it would be to just add in some better enemy AI, but I'm playing through Black Mesa again and I know what you mean. Hard is the only acceptable difficulty level, but even then all it does is make the enemies have more health and I assume damage me more. The military enemies have way too good of accuracy with their weapons, and it just feels synthetic. Like it's obvious I'm fighting a computer and not a real person or even a character. The zombies are insanely retarded, to the point of being non functional. Enemy AI is a big problem on the source engine
>>263567
Oh yeah? How about Black Myth Wukong? Or even Persona 5. Are those free?
>>263567
Can you torrent games older than 5 years without being hueniggered yet? Because I'd rather just buyfag than deal with that shit.
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