Bumping with what seems like a relevant interview, also has anyone played it further than >>261357?
Silent Hill creator Keiichiro Toyama made a prototype for an “AAA Siren successor” while at Sony, which became the basis for Slitterhead
https://automaton-media.com/en/news/silent-hill-creator-keiichiro-toyama-made-a-prototype-for-an-aaa-siren-successor-while-at-sony-which-became-the-basis-for-slitterhead (https://ghostarchive.org/archive/AAf45 )
>“Slitterhead was born out of the idea of What if I were to make Siren 3?” Toyama told Denfaminicogamer.
>Apparently, while the creator was still at Sony Interactive Entertainment (SIE), the Siren series saw a revival in popularity, which prompted talks about making a successor.
>SIE wanted this title to be an AAA game, so Toyama conceptualized a big budget game that had a “Siren-like concept.” He explains that one of the ideas he came up with for this “Siren 3” led to the prototype for Slitterhead.
>“Recently, there are more and more games that are labelled ‘horror,’ but I personally think that the horror genre and AAA game development don’t go well together,” Toyama admits.
>Working around this mismatch, he came up with the idea of making the stage of his Siren successor an open-world 90s Hong Kong. “I thought that if I chose a place that I really felt like visiting and experiencing, there would surely be others who felt the same way.”
>However, while Toyama was in the midst of conceptualizing the game, “various circumstances” led to his leaving SIE and going indie. As this meant his new project would no longer be a triple-A game, the creator had a lot to reconsider.
>Despite this change in circumstances, he ultimately decided against discarding the idea, and the rest of Bokeh Game Studio voted for developing it.