/v/ - Video Games

it's fucking video games, baby


New Reply
Name
×
Email
Subject
Message
Files Max 5 files32MB total
Tegaki
Password
Flag
[New Reply]


ONION IS BACK, PLEASE TRY IT AND REPORT ANY FURTHER ISSUES!

READ THE RULES


doom_carmack_romero_young-100370747-orig.jpg
[Hide] (47.6KB, 801x532) Reverse
Half-Life_Snacks.webm
[Hide] (27MB, 640x480, 06:26)
I would've loved being a part of a 90s small videogame dev team.
I guess it's technically still possible now but it's much harder to find a group of like-minded people and most projects just happen through discuck nowadays.
I like the idea of getting with a handful of cool guys and work on a cool game in an office filled with snacks and arcades (no girls or fagshit allowed).
How about you? Is this your ideal scenario if you became a gamedev?
>>241111 (OP)  (checked)
If I was a richfag and had the opportunity on making a dev team to make a game, it would go like this.
>are you open sourcefag?
>what is your fetish?
And I will hire them depending on their answer and if they are white or yellow.
>>241111 (OP) 
I don't want to be a game dev.
>>241114
>And I will hire them depending on their answer
which answers would satisfy you?
Replies: >>241117
Vanilla_masteRace.jpg
[Hide] (963KB, 2000x1171) Reverse
>>241115
karen.jpg
[Hide] (202.5KB, 1200x1700) Reverse
>>241114
<yes
<exclusively vanilla POV doujins and romance VNs sir
-8_milfs_workout.mp4
[Hide] (12.9MB, 480x352, 03:38)
>>241114
>uhhhhhhhhhhh
>workout leggings
1279302963471.jpg
[Hide] (9.7KB, 320x240) Reverse
Sounds great, but unfortunately I have 0 skills. But in the ideal scenario I would like to be character designer and composer or something.
It's much easier to find like minded people nowadays, the issue is finding actually competent people and getting funds.
Replies: >>241130
>>241126
I don't think either of those things is true. There are cool little indie games being made for game jams and other reasons all the time, but the true problem that most artists face is being noticed in a sea of 24/7 garbage noise force fed to them through algorithms on every site they use. I've seen talented musicians with barely any views on their YT channels or Bandcamp profiles, as well as animators, writers, and visual artists. Even being a porn artist isn't a guarantee that anyone will care about what you make.

Ironically, I think it was perhaps easier to be noticed before or in the early days of the internet because all the ways people took in new information had a total stranglehold on it: if you were in a magazine, you existed, and if you weren't then you didn't; the magazines themselves were created and published by relatively small groups of real people whom it was possible to network with. Nowadays even people who get millions of human views can be ignored the next week and no-one is ever accountable.
Replies: >>241138 >>241253
>>241130
the real problem is trying to make the algorithms give you the stuff you want if it even exists
but when it comes to searching for games yeah that's practically impossible because steam is just filled with crap and filters don't work because the page refreshes the more you scroll
>>241130
>Being noticed 
You don't need to be noticed to be part od a dev team and plenty of 80s and 90s groups didn't get noticed.
OP used one of the best most successful examples, but everyone always forgets the 100 other duds at around the same time that didn't sell, good or not.
>>241111 (OP) 
Nice digits.

Having a team is nice, but I'm used to being a one-man army.
>>241111 (OP) 
Awesome
[New Reply]
12 replies | 6 files | 11 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.4.1