>>242777
>What are some strange bizarre choices for licensed videogames you know of?
Dororo. Not so much bizarre by way of the subject matter (an action/adventure manga/anime with a clear goal lends itself well to vidya), but the timing of it, as unlike the Astro Boy license Sega had the rights to make games for at the time, as faras I've been able to tell, there was basically nothing "current" then regarding Dororo for that game to capitalize on, let alone here in the west. Nor was there the "novelty" of consoles capable of reasonably detailed 8bit graphics being remotely new by 2004, the way the Famicom, MSX, and Game Boy saw adaptations of various other Tezuka works. Always struck me as strange it didn't happen sooner than the PS2, given that. Then again, maybe it's for the best they waited until then, as the arm blades being shorter than an actual sword can still work well enough in a 3D setting without the player taking damage from merely touching an enemy, whereas I could imagine them being an utter joke if it had been a sidescroller on the NES or something, like the player's swords in The Legend of Kage.
There's also an 8bit platformer based on The Great Gatsby, but I'm not sure if that really counts when the joke was to use a property that would be baffling to try to turn into a game, and while it can be played as an NES rom, it's actually a conversion of a flash game as a throwback, and not something anyone lost money on buying the rights to.
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>>242899
Some of the older Breath of Fire games have one.