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[Hide] (100.6KB, 776x541) Reverse This is just one example, but compare Tropical Freeze to the old Country games. Donkey Kong didn't make annoying noises every time he jumped. Enemies made a noise when they died, but only to confirm that you actually hit/killed them. It's probably a small thing to get upset about, but there are so many sounds in games that serve no purpose at all. It's the same with voice acting. Not every line needs to be voiced. In general, voice acting just seems excessive and just drives up the production costs. It's almost as if people are scared of silence and constantly need some kind of noise in the background (besides non-stop music).
The Silent Hill games get it right, but what else is there? Can you think of any games with genuinely good sound design?