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[Hide] (172.6KB, 640x480) Reverse >>235711 (OP)
Best way I can describe it is things that felt fine then are hard to put up with now.
Lets talk UI. Look at most old computer games and you'll see large UIs taking up much of the screen. Marathon and System Shock come to mind, and any old dungeon crawler. Another mention goes to UI navigation. Fragile Allegiance has this animated UI thing where each screen slides out and "hooks in" to the frame. For every screen it has to dock and undock the panel. While cool, it's very cumbersome and navigating through information on your colony, build menus, fund allocation, fleet rosters, ship designs, etc. is all time consuming because of both the small screens and constant paging back and forth waiting for the menus to load. Honestly I wouldn't mind so much if the menus were more responsive and had more information available to view at one time and quickly. The aesthetic of these old UIs were great for getting you immersed. Even with all the modern improvements to UI design, throwing away the aesthetics in favor of bland simple minimalism is a mistake.