>>235481
>>235485
>>235489
Funnily enough, that's basically what the people who made the Vita port of AM2R went with. "Another Monster 2 Remake", with any trademarked term changed from what I recall. Never actually beat it because, at least back when I played it, the port softlocked at Serris. I don't think it ever got properly fixed, either.
But as >>235513 says, a lot of people remaking games, or making fangames, regardless of how competent they actually are, are clout chasers. Sure, they might be big fans of the series/game they're working on themselves, but it's also an easier way to be talked about by other people than making something original, and that's not a benefit they get by keeping their project to themselves, or at least to a small group of people for testing. Instant buzz and a likely side of C&D versus delayed gratification and a truly finished, polished game.