>>235370
>>235383
It doesn't matter if you like what old minecraft was or later became, the point is that from the very start it was just a tech demo for something that was supposed to become 3D dorf fort, with fully animated 3D models not made of purely squares (the first being the frog girl in >>235360 named Ranna) and all the textures were placeholders Notch threw together as quick as possible.
But then it blew up as virtual lego with some of the temporary gameplay elements it got, and the significantly harder original plan got thrown out for the low effort option that was already selling like hotcakes.
You can argue about whether you like what it became or was at some point, but that doesn't change what >>235351 said about it all being temporary and unfinished.
>>235369
Java edition can run properly too, you just have to treat it like a Bethesda game so it requires extensive modding from the get go.
For old PCs and versions this generally means just digging up the right version of optifine. For newer versions you're better off using Fabric modloader with a bunch of shit that changes the memory allocator, GC, optimizes a shitton of code, etc.
And if you have one of the top of the line Goyvidia cards you want to use nvidium, which just keeps all graphics data on the GPU at all times and multiplies both your renderdistance and framerate by 10 if not more.
The real issue is you can't actually make it fun on its own merit. Anything can be fun in multiplayer, even poking a pile of shit with a stick. But the main game hasn't added anything actually interesting ever, with all gameplay content being shitty dungeons with "epic loot" like a diamond shovel with one enchant. Mods just add either shit content or content that essentially turns everything into creative mode. And just as a building platform, for the lego autists, that is both fucked up by the shitty inventory AND is a toy, not a game.