Ok nerds, it's time once again to be eaten by wolves, mauled by bears, and frozen by inclement weather.
>What is this nice looking minecraft mod?
No mod, but a rather similar block game made by russians in a real programming language. Unlike that other cube game everything you do is a 5-step process and general pain in the ass.
>What is new since the last server?
-General server performance improvements. Now only consumes half the available RAM idling with zero players.
-Cave-ins can now occur while mining if your roof is not properly supported.
-New and generally annoying first-person arm animations
-New varieties of animals to murder
-Pigs are now aggressive if piglets are around.
-Capturing small animals in baskets is now part of the base game.
-New surface ruins. I've installed the mod that does this better anyways.
-General chiseling improvements.
-More varieties of plants in the base game. A cosmetic improvement only.
-Glider in the base game to kill you from fall damage.
-Rafts in the base game. Slow and shitty. I've installed a mod that makes them usable.
-Generally nicer terrain generation. Oceans and more coherent landforms.
-More and bigger doors
-Angled beams, cosmetic only.
>Wow that sounds really underwhelming for an entire year of development.
It is.
>Server info?
Version 1.19.3
51.81.23.55:27145
No password
I shelled out the extra $5 for the wooping 6GB of RAM. That should be enough for about 8 players in different locations.
>Settings?
Map and coordinate HUD: OFF
Reminder that even mineman doesn't have a map by default. Surely you're not too casual to play without one?
I'll turn it back on if everyone gets hopelessly lost inna woods.
World Height: 256
Days/month: 30
Underground farming: ON
True winters: On
Cave-ins: On as soon as the devs tell us the server command that turns it on.
Body hardiness: 5C
Tree growth time: 8x
Propick radius: 8
Microblock chiseling: All
Land claiming/ global auction house: Off
>What notable mods are installed?
Alchemy - Plants and potions autism. Avoid using mushrooms and flowers until some farming mod is updated.
That OP backpack mod
Wearable Light - Buy from a trader. Hold in hand and press ctrl+RMB to turn it on then you can equip as clothes.
Better Ruins
Better Crates + Storage Controllers
Bricklayers - Colored brick autism
Ceramos - Tile glazing autism
Millwright - More wind power
More Classes - exclusive recipes disabled. Ignore those when choosing
Primitive Survival - A bunch of things that should be in the base game
Rivers - Adds rivers and an infinite supply of water based mechanical power. Going downstream is fast, going upstream is miserable without
Joy of Sailing - Adds half decent sailboats that help you navigate rivers.
Joy of Painting - Allows you to upload 32x32 pixel pornography directly to the server.
All the mods that add material variants of blocks
>The game update is 2 weeks old, what mods are missing?
Expanded Foods - Update expected soon
Xskills - update expected not soon. I've done what I can to mitigate the absence of that one blacksmithing skill.
Wild Farming - This guy has to be bullied into maintaining his mods
Wildcraft/Herbarium - A giant mod that is a compatibility nightmare that has inexplicably been sectioned off into multiple smaller mods and is typically only updated in time for the next big dev update to come out.
Those mods that add varieties of creatures - More RAM overhead for no functional value and not up to date anyways.
>>Wtf is this new captcha
Last edited by Hidden User