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What happened to all of the rhythm games that were present during the Aughts? It seemed like we had everything from Guitar Hero and DDR and Rhythm Heaven to now where the only thing still coming out is just...Just Dance, I think? Where did everything go?
AI thread
Replies: >>230085
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>>230045 (OP) 
Damn it, this was suppose to be the fourth pic
>>230045 (OP) 
Wasn't there a miku game that came out this year?
Replies: >>230053
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>>230050
Denuvo'd since it was released by Sega. It's also not even a new Migu game, just a mere port, and not even a definitive one at that. Though you can mod the missing stuff, as well as SEGAH's bullshit telemetry that causes additional stuttering in-game.
Ubisoft and Activison oversaturated the genre.
>>230046
This is actually a topic that can get a decent number of posts (unlike eg. the "make video games even better with this One Weird Trick" thread) so it's probably not the AI tier poster. Calm yourself.

>>230045 (OP) 
In a word, Japan. Rhythm games were doomed to be a passing fad in the west Friday Night Funkin doesn't count, that's mostly about the porn because arcades were in a state of living death until the barcade meme happened and the arcade controls are what really make the experience work. Compare playing DDR on a foam pad to playing on even a run-down arcade stage and you'll understand what I mean. These are the JP/asian rhythm games I know are still active in arcades:
>Dance Dance Revolution
>Pump it Up (gook DDR clone made by exploiting StepMania devs)
>GitaDora (GuitarFreaks and DrumMania sold as a single cabinet)
>Taiko no Tatsujin
>Chunithym (taiko for thirsty betas)
>Beatmania IIDX
>Sound Voltex (easier beatmania for thirsty betas, complete with annoying bootleg vtubers yapping at you)
>DJMax (gook beatmania clone to the point of getting sued by konami for it)
>Project Diva
>pop'n music
>some idolfag game I didn't bother remembering the title of because it's about doing stupid idol poses in public, hopefully Bamco sees sense and buys the hardware to make a DBZ game from it
>jubeat (despite being made by konami, this has nothing to do with jews)

You can play most of these by going to Japan and finding a game center or by finding a Round 1 in the US. (This is also the only reason to go to a Round 1 in the US unless it's one of the three locations with スポーチァsince otherwise it's just a Dave and Buster's without the restaurant. The shaker bag fries are tasty though.) The great white hope for rhythmfags outside Japan is StepManiaX, which is exactly what everyone's been wanting from Konami for decades: more DDR, with better hardware, more balanced difficulty and no shitty subscription that sends you a bill for a percentage of your earnings. They seem to be doing well since I keep finding them in new locations about once a year and every time I check their website they're sold out. There's also a trickle of bootleg Konami games that have been hacked to disconnect them from e-Amusement, and I've heard rumblings of a national network emulator for operators so you can dunk on people playing three states over, just like the elevens do.
Replies: >>240588
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>play rocksmith
>browse for custom charts
>fan of demetori 
>wonder if anyone charted any of their songs
>look them up
>to my surprise there are a bunch of their more famous songs 
>download some of my favorites
>they're ok could definitely be improved
>most of them were made by one dude a few years back
>wonder if he's still active
>send him a private message thanking him for the work and asking if he was planning to chart more demetori or revisit and fix past charts
>he replies saying abloo abloo depression this and that
>check his profile
>furry and tranny
>tfw in a different universe this guy isn't mentally ill and still cranking out demetori charts possibly even better
Replies: >>230146
>>230104
Rhythm games are full of mentally ill people for some reason. One of the only strikes I could find against the SMX devs is that their graphic designer (Jason Bolt) is a furnigger and posts on padsim forums about the game with his fursona avatar.
>>230146
Maybe unbalanced pleasure seeking in all its forms leads to mental illness.  Music too is a pleasure.
Replies: >>230290
>>230288
Imageboards are also a pleasure.
It probably has something to do with dance/techno music scenes being associated with GRIDS going back to the disco days mixed with speedrunner autism. DDR and that narrow slice of dance and eurobeat from the 90s just lucked into mass appeal.
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>>230085
What about Nostalgia?  Is that not still active?
Replies: >>240615
>>240588
Nostalgia is up to Op.3 released in 2019.
>>230146
>Rhythm games are full of mentally ill people for some reason
This is an important thing to note. Rhythmic elements in platformers, action games, and other genres are good, but a "rhythm game" is often a pure exercise is memorization that is totally abstract from any kind of intermediary gameplay or physical fun like handling an instrument/playing DDR on a cabinet. Thus, they attract people who are incredibly obsessive and autistic since playing one is like mainlining heroin.

It's possible for there to be relatively well-adjusted people in speedrunning communities for both new and retro games, but I have never seen someone who played a lot of rhythm games who wasn't either a tranny or some kind of self-hating weirdo. The "best" option here is to become a Japanese dude playing the same songs on the same game for hours a day in the same arcade.
>>230146
Trannies have no life and want people to pay attention to them and praise them. They're naturally going to be attracted to games that demand a lot of your attention and reward you with accolades. It's just a fact of the matter.
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