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To me it was Street Fighter Alpha, especially Alpha 3.
>Great gameplay
>fun
>God tier OST (At least for Alpha 3, the first two were just okay)
>Great presentation (Alpha 3)
But:
<Shitty art style and character design: Gave start to the ugly "giant hands and feet" character design that sadly got into SF3-4 and 5 as well, Charlie Nash with his dumb Goofy costume and boomerang/banana hair, added schoolgirls to the roster, went way too silly anime compared to previous entries.
<Retarded story changes and retcons: Cammy being Bison's clone, Birdie retroactively turned into a nigger for no reason, later justified it by claiming that in SF1 he was "pale" because he was sick, Ryu with his "ow the edge!" evil version... 
But i would lie if i said i didn't play the shit out of it, or that i didn't enjoy it, but i still wish it wasn't called Street Fighter and was its own thing instead, like Rival Schools.
Replies: >>226323 >>226503
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Rising Storm 2
>It is RS1 set in Vietnam, just slightly more fast paced with a few improvements here and there 
But,
<Most of the maps are terrible 
<Unlockable skins, some paywalled 
<Taunts/Combat Phrases are terrible, RO2/RS1 completely shit on RS2's voice acting 
<Overall artstyle feels downgraded and less gritty compared to RO2/RS1
<In classic RO fashion, the game was left unfinished 

It's still fun, but if I want to feel immersed I play RO1 or RO2 instead. RS2 is only for when you just want to get 45+ kills with zero effort by just running around.
>>226320
>image
Looks like John Lennon didn't give peace a chance, then.
Replies: >>226484 >>226493
>>226315 (OP) 
The alpha games are bad AND look bad too. Gameplay wise they set the bar for what a bland SF clone tries to be. I have no idea why you like playing them.

>>226320
Some mod team is making RO2 in RS2 so you can get something out of the game.
Replies: >>226332 >>226334
>>226323
>Some mod team is making RO2 in RS2 
Kinda, but I'm not sure why. RS2 is not anywhere near as immersive as RO2. From the gameplay I've watched it's just RS2 with a WW2 skin.
>>226323
>The alpha games are bad AND look bad too. Gameplay wise they set the bar for what a bland SF clone tries to be. I have no idea why you like playing them.
I think alpha 3 was solid gameplay-wise, even thought the art style was shit and the story (with its changes to the SF lore) retarded.
If i could, i would make those games not canon.
Replies: >>226390
>>226334
>I think alpha 3 was solid gameplay-wise
Do you enjoy being infinite comboed by half the cast at round start?
Replies: >>226391
>>226390
Skill issue
Replies: >>226503
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>>226322
Replies: >>226493
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>>226322
>>226320
>>226484
>looks like him
>set in Nam on top of it
deliberate
>>226315 (OP) 
>>226391
Alpha2 > Alpha3
Giving everyone air-throws and having a clear best groove in V-ism does not a good game make..
Devil May Cry 3
The first DMC was my favorite because it was the perfect blend between an action game and a survival horror, and Dante was a manly, elegant badass who cracked a joke once in a while to ease the tension.
DMC3's gameplay was definitely an improvement over the first one and i enjoyed playing it, but the rest was a complete downgrade:
>Dante was turned into an effeminate j-pop faggot with Justin Bieber hairstyle that looked like he was designed by Tetsuya Nomura, dressed like a yaoi bait Final Fantasy reject.
>He acted like a total goofball all the time and completely lost the charm he had in 1
>demons were more goofy than creepy like in 1
I wish Hideki Kamiya directed the sequels as well, at least the trilogy, so maybe the series today wouldn't have been as crap as it turned out after he left.
>>234443
You say this as if
>being a goofball is a bad thing
>bayo turned out any better
Replies: >>234446 >>234448
>>234443
How the fuck is he effeminate? He has a different style because he's younger and thinks he's hot shit.
Replies: >>234448
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>>234444
>>234444
>being a goofball is a bad thing
When you try too hard to be funny to the point of having the opposite effect, it is bad
>bayo turned out any better
Because Kamiya is a lazy fuck and let other people direct the sequels, that got the same similar issues the DMC sequels had.
That's why the first Bayo is still the best one.
>>234445
>He has a different style because he's younger and thinks he's hot shit.
Nah, Itsuno was clearly going for that J-Pop or Visual Key gay aesthetics when he redesigned Dante, the fact that 3 was a prequel and he was younger was only an excuse for that.
That's why he then made the redundant Nero, which was Dante but with that gay Nomura design.
Replies: >>234457
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>>234443
>Dante was turned into an effeminate j-pop faggot with Justin Bieber hairstyle that looked like he was designed by Tetsuya Nomura, dressed like a yaoi bait Final Fantasy reject.
You do remember he's an entire decade younger than he was in DMC1 and that he just got out of the shower and quickly put on his jacket when the game started, right?
>He acted like a total goofball all the time and completely lost the charm he had in 1
Nigga, he's a hot-blooded teen and it's a damn prequel.
>>234448
Dante has a different look in every game though there was no set standard for him.
>inb4 bringing up 2
>>234443
>perfect blend between an action game and a survival horror
DMC1 is a serviceable action game and a fucking terrible survival horror game.

>effiminate
>J-pop
>Visual Key gay aesthetic
This reads like a forum post made in 2004 by someone who expected every action hero to look like Kratos. Dante is a pretty typical mix of a tough guy and pretty boy
Replies: >>234466
>>234464
>someone who expected every action hero to look like Kratos
Maybe by someone who expected the main character to look the same person from the first game?
DMC3 was a good game but the style change towards anime was pretty clear,  Dante in 3 does look more androgynous than the first one, when it could be defined "handsome" but not a "pretty boy".
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I'm having a blast playing it. Sonic is really fun to control and the maps have a lot to discover. The boss fights are really cool too.
But as everybody knows, its biggest flaw is looking like an asset flip. 
It can look fine at times, specially the first map, but the day and night cycle makes it look off most of the time.
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