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READ THE RULES


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SPESS....THE FINAL FRONTIER...

You are going to talk about space games or I am going to break your fucking arm. You are going to tell me..
WHAT GAMES ARE YOU PLAYING IN SPESS???
Also which aliens would you fuck? 

I'm currently doing a run of Starsector after getting the itch again and this time I'm using R A P E S E C T O R which allows you to engage in a little snuggle struggle with enemy officers...or if you have enough marines anyone at all and maybe even an AI as well. Or you can engage in passionate headpatting and h*ndholding with an officer of your fleet you fancy. The sky's the limit, as long as that limit is rape. You might want to run a portrait replace with this one. I got me a sweet system with two Terran planets and a jump gate so it's time to satbomb the Hegemony until I'm bored or the sector runs out of fuel. 
Now engage with me you plebians and tell me what you are playing.
I miss Fractured Space
Replies: >>213299
X4, the second picture in the OP, is pretty fun. Everything runs on a simulated economy which your actions actually impact. Kill (or better yet, hijack) a faction's miners to cut off their production, covertly sabotage stations to get higher prices for your same product, or prop up allies by fixing their production chains. Only factions that spawn from nothing are the space bugs who have true (non-gate-to-gate) FTL, and one of the pirate factions. Everyone else has to be produced from raw resources on up.

I've heard the Star Wars mod hopes to have a version compatible with the newest version of X4 in ~2 months about half a month ago. X4 v6.0 totally overhauled a lot of things, but it also totally broke mods.
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>>213291
Same, it was fun.
>>213283 (OP) 
>last pic
Lewd mod?
Replies: >>213315
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I wish there was something like ED but not gay. First person space mercenary/trucker with friends sounds generic enough that it should have more than like three and a half games, though maybe calling star citizen half a game is too much. 
>Also which aliens would you fuck? 
Most of them. If the great old ones didn't want us to fuck their spawn they wouldn't have made them so fucking hot.
Replies: >>213348
>>213299
https://gitgud.io/rsdev/RapeSector
You can search starsector on this gitgud for more starsectormods bootleg or otherwise.
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How is the combat in X4? X3 needed a mod, MARS, to make turrets stop being retarded, but with that it was pretty good. Are there some must-have mods for X4 as well?
Replies: >>213343
>>213331
It works out of the box. There's a mod to give turrets tiered priority  (shoot fighters unless there's no fighters, then shoot any enemy seen) while the base game only lets you assign targets to one enemy type (meaning they'll do nothing if that type isn't present), your current target, or any hostile they see but they otherwise work.
Replies: >>214697
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>>213301
INTERDIMENSIONAL DICKINGS ARE MANKIND'S BIRTHRIGHT
I've been replaying Tyrian 2000 to see if it actually holds up as a shmup despite bearing the dreaded moniker of a euroshmup.  I think most people who dickride arcade shmups are too insular and pass over otherwise fine games because they don't have a very specific type of gameplay or design.

I played through the first episode, which took about an hour.  I remember having more fun with it when I first played it seven or eight years ago.  Returning to it, even with the intention of being sympathetic, has shown me the game's real problems.  Movement is muddy due to acceleration and a parallax scrolling effect on the stage - this gives it depth and makes it feel like you're really controlling a ship, but dodging becomes unreliable.  Mouse control helps alleviate this, but I'd still prefer to have the acceleration turned off.

Enemy patterns are kind of all over the place, and there's a lot of veering from one side of the stage to another with barely enough time to shoot down major enemies.  There's no scoring system except for coins/jewels that are dropped by certain enemies, or certain lines of enemies, which isn't very compelling; I don't care about picking up a 50-point coin when I reliably get 10,000+ points for clearing a level and every meaningful upgrade costs thousands or tens of thousands of points.

Enemies can be hard to distinguish from the background, and their shots can also be hard to make out.  It's also very tough to know what kind of shots can be destroyed by your own weapons vs which ones have to be avoided entirely.  Enemies deal damage on contact, which means they can and will drag you to your death in an instant if you get wedged up against a more durable one.  There's no indication you get hit at all when your shield takes damage, which almost makes sense because there's no penalty for it, but recharging your shields cuts into the power going to your weapons, so taking damage can affect how you have to fire so you should know about it through an audio cue or something.

The strongest thing the game has going for it is the atmosphere and style since it's a very obvious product of the 90s MS-DOS era: the bad guys are called MicroSol, every piece of technology is knobbly brown-gray, the humor is very cynical and jaded - that sort of thing.

It was a fun little distraction but I don't think I'll bother finishing it.  Once you get to the point of stacking hugely upgraded weapons on your ship and melting almost everything in your path the first time through a level, there isn't much to do.
Replies: >>213353
>>213350
Don't forget that scrolling left or right messes with bullet velocities for no reason.
Your shield makes a quick flash effect around your ship when it's hit.
Replies: >>213369
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I think I wasted to much time doing this.
>>213353
I sort of understand the bullet velocity weirdness because this game was made in the 90s and a lot of stuff was very experimental and janky at that time.  It doesn't "make sense" for an energy projectile to be affected by the velocity of its cannon, but it does "make sense" for something in a computer program to affect something that it's launching.
>shield flash
Yeah, I know, but I'm usually focused on lining up my ship with enemies and not looking directly at it.  By the time I notice I've taken 90% shield damage from some projectile that is randomly multi-hit, it's usually gone through my shields completely and melted half my armor.
>>213364
>webm
Reminds me of enemies from Space invaders 1999.
Kind of intimidating.
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After raping a captured officer into slavery I need a bit of cooling off and some high intensity headpatting will do the trick. My colonies are no longer bleeding me dry, not profitable yet but they will be. Then I'll start making some fucking WAR. I need to scav more now that I don't have to babysit these fucking colonies.
Replies: >>214706 >>223107
>>213364
autistic vadership looks comfy
Replies: >>213446
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>>213364
>>213410
Actually that ship is made up with a TIE Defender cockpit and TIE bomber wings.
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I'm ready to pirate it day 1.
>>213343
Thanks, guess I might try it when I get a toaster capable of running it. X3 was fun but I already know it to the point where any M6 is effectively god mode.

>>214694
>wubeth intensifies
>season pass
Nothing like Homeworld. Won't even pirate.
>>213404
Name of the mod?
Replies: >>214728
>>214706
see
>>213315
Replies: >>219025
>>214694
Didn't we used to call this tactical? Is this Hero arena shit now?
Doesn't make much sense when the old games were full on strategy.
Replies: >>219037
>>213315
>>214728
shit activates my almonds
>>213315
But why?
>>214694
I'm ready to forget it before it even comes out
Replies: >>219037
>>219024
no
>>219035
I hope it's good
I reinstalled Starsector and all the portraits mods that I was using don't work anymore, redownloaded them from the forum and it is the same, how can I fix this?
Replies: >>221559
>>221543
Edit gameVersion in mod_info.json
Replies: >>221576
Star Wars mod for X4 has (finally) been updated, allowing it run on the much more optimized X4 v6.0

https://www.nexusmods.com/x4foundations/mods/349

Grab this to use with it, since the mod has far, far more sectors with more spread out production than vanilla X4
https://www.nexusmods.com/x4foundations/mods/4
Replies: >>221582
>>221559
Naruhodo.
>>221564
How is it? I've been meaning to get back into x4, I always have trouble breaking into station building. I end up with some miners but flounder there
>>213283 (OP) 
How do you do you add girls into your harem in starsector?
If you think about it, all games are in space.
Replies: >>221625
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>>221623
So I recently got back into Aurora4X for the first time in a few years. Feel like there's not much progress made, gave it some 15h with rapid progression and it appears like there isn't much to do after you've mastered the mechanics. Is there really any point to this project now as even Distant Worlds has overtaken it by miles?
Also I've seen talk about how DW2 is finally in a playable state so I'm thinking about giving it a go, is this true and are there any things I should know before dipping in?
Then there's Shadow Empire in my backlog that I haven't dared to start on yet, but I guess it's not much about space but rather an advanced strategy4X.
I am playing a pirated version of Stellaris with all dlcs which are pirated as well. Because:
1. Fuck paradox, all of it, they can suck my dick
2. The species are generated with their own traits so you won't play against the same empire each time you play.
3. I love playing as genocidal machines.
Replies: >>221976
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Explored the whole map for the third time, killed 99% of everything, did some  of the quest and hugged a qt girl. Right now I'm trying to start the thingy that gets powered with the sun to boost my colonies, but I'm getting burned out. Maybe I will just kill that 1% and call it a day.
Had a lot of fun.
Replies: >>221995
>>221806
Is there any way to make the game run properly or is it still impossible to complete a campaign?
Replies: >>222905
>>221954
I hear the mod Random assortment of things has a dungeon to explore.
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>play starsector
>endgame equipment
>nothing can stop me
>find out you can do quests for the factions that I ignored since forever
>explore planets to find a good home is more fun
>decide to do quests
>woman priestsomething ask me to find a guy
>go find guy
>ask around
>nobody wants to talk to me
>decide to pick up more quest in the bar
>some rude guy drinks my motherfucking tea
>starts to talk to me
>my fucking tea that I paid for
>gone
>thinks he is in control, spills the beans on the guy i'm looking
>gets up and walks away
>get option to shot him on the back
>I do it
>go to find the guy
>same ol' ask around
>find out that some nigger might have him
>go with the nigger
>he wants my gun before I'm let into his house
>no way fag
>return to my fleet
>manage to hide a full flotilla of ships in a nebula
>go sneaky without the police ships knowing
>raid his house with 2000 marines making sure nobody knows it was me
>didn't find guy i was looking for but got the nigger in a cell
>give him tea to drink togheter
>I do not remove his cuffs, to remind him that is a nigger
>He will tell me where the guy im looking for is, if I promise I let him go
>Promise I let him go (Lie)
>He tells me everything
>I shoot him for not letting me in his house with my gun
So far, this questline has been more fun than the pilgrimage and the academy dorks ones.
Replies: >>222164
>>222157
I liked that one too.  I didn't shoot the guy the first time around but reloaded to do it the second.  The first guy you meet is a maddog and should be put down.  The rest are cool. 
>"I did not like that man. "
>"I did not like the things I would have to do to make that man like me. "
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>put AI cores everywhere
>build Autonomous Ai Battlestations on all of my planets
>227% fleet size
>2 nanoforges pumping ships
>solar system is full of human and ai ships
>99% independent except for drugs for some strange reason
>mfw have two dicks and nobody can stop me
Replies: >>222284
>>222281
>lewd starsector mods

I have to know, why? and what mods?
Replies: >>222288
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>>222284
https://gitgud.io/rsdev/RapeSector
Just follow the instructions, add the skills into your skill bar, and rape swoon your qt officers.
There is something about defeating women, taking them prisioners and then headpating them into submision that really activates my almonds.
Anyone played Everspace 2? is it any good?
Replies: >>222334 >>224719
>>222291
Haven't played it yet, only watched the videos made by some guy that worked for the devs talking about the game, before it went out of EA. Looked like it was fun, but I still haven't finished played everspace 1.
Playing Nexerelin, if I sell blueprints to a pirate planet military are they going to arm their ships with them? Doing a pirate run, having fun bullying merchants.
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>>222481
Yes. They will be d-modded piles of shit but they will use what you give them.
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>>222483
Nice, do I need to sell it to the military market or the normal one?
Replies: >>222596
>Nexerelin
>play around
>get message
>Some faction won the game, you lose
Fug, I just want to explore while factions kill each other.
>>222505
>military market
You need to sell it on the non black market I think? I seem to recall free ports react differently so that may be a factor.
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>Starsector
>Legio raping everyone in nex again
I even turned off demons, they just shit out fleet after fleet. I should just disable them.
Also have a nifty chart for skills, might be outdated a bit.
Replies: >>222645
>>222631
Main reason legio kicks everyone's ass is just how big their fleets are. They got a 20% bonus to invasion points and I'm pretty sure all their planets have a bonus to fleet size. Plus they have a trait that prevents them from being targeted by enemies that are at war with multiple factions besides legio. I'm pretty sure there's also some trigger that makes them go into overdrive and really start fucking everyone up.
Terrible image btw.
Replies: >>222654
>>222645
I thought turning off demons would make a difference but apparently not. Now I'm going to have to deal with them and I'm still looking for a nanoforge. I'm about to invade swipe the starworks from the pirates for a free orbital works and then see about what I need next. 

>terrible image
I-its good if you open it in a new tab
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>>221976
The game went okay with me. I have the highest settings. Now if you play with thirty something AI empires in a huge galaxy it's expected for things to go slow. So far I never experienced a crash. At least in my pirated version which I'm not using mods.
>is it still impossible to complete a campaign
If by "complete" you mean finish the game, see the ending credits and it takes you to the main menu then no.
If by "complete" you mean achieve victory conditions by
>colonizing or conquering planets alone or in a federation
>kill everyone
>get higher scores
Then you can complete the campaign, but the game doesn't *technically* end. It's a sandbox strategy game. You can do what you want. Set your own goals. Create your own story. Have fun.
Replies: >>222908 >>223632
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>>222905
Get this tacospeak out of here.
Replies: >>222937 >>222972
I wanted to buddy up with tritach but it looks like they are getting their cheeks clapped by hedge and the church. I may as well take advantage and start helping myself to their colonies before everyone else takes them. They lost cydonia so they are fucked.
>>222908
Oye, este es un foro de imagenes en español, anonimo.
Replies: >>222972
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>>222937
>>222908
Finally snagged a corrupted nanoforge so I'm good enough to go to war with the sector. I have some good blueprints and some supership that's probably apart of a mod. Had to fight a remnant pack for it. I wonder if I should drop in on Legio first or consolidate a bit.
Fredrik Knudsen came back from a two-and-a-half-year dive into the history of EVE Online.  His video is six hours long.
https://yewtu.be/watch?v=BCSeISYcoyI
Replies: >>223054 >>223100
>>223051
Watched the whole thing. That was probably the most autistic thing I've seen so far this month
Replies: >>223056
>>223054
where would an eight hour video talking about why The Last Jedi is a shit movie fall on the autism scale?
Replies: >>223086
>>223056
Beating a dead horse scale.
>>223051
I thought that guy trooned out.
>>223100
considering there are no pronouns on his twitter I doubt it
>>213315
>>213404
Teaching Feeling but in space? Sounds nice. Really feel like Starsector's potential for these kind of mods is limitless since the story is entirely text-based. It is like one of those old cyoa programs in that sense.
>>223100
I don't know if he is a troon but he is some sort of faggot vtuber now. He at least has a slight shred of dignity to keep it on a separate twxtter account (or maybe he was just trying to hide it from his donators) but it is some seriously gay shit. Beware before you click this shit: twitter(dot)com/FredrikKnudsen_
While clueless retards continued to pay him money on patreon he was wasting months on this garbage nobody asked for. I expect this eve online video will be one of, if not his last video and he will just do this cancer full-time now.
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>>223107
V-tubers are really the worst thing to come out of humanity
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>one less jewtuber making 2-4 hour TL;DR video essays about shit nobody cares about
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>>223143
>one less
Can you read?
Replies: >>223216
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>>223107
What is this shit?
Replies: >>223214 >>224555
>>223206
It's a thing with vtubers to refer to the designer/animator as the character's parents.
>>223157
Yeah, I read 379060's claim that the guy's going to stop making video essays,
Does the GOG release of Schleichfahrt contain any ((( alterations ))) not present in the original german CD-ROM release?
Replies: >>223259
>>223255
Why would you ask that?
Replies: >>223266
>>223259
he's autistic
I have combed a shitload of the sector but a pristine nanoforge eludes me. If my tech mining op is a bust looks like I'm visiting Chicomoztoc to borrow theirs which I'm not looking forward to. 
I'm still beating off Legio with a stick which is another thing I have to deal with. I'm enjoying myself though.
>>222905
No I mean reaching 2500 without spending a whole real time year for an in game month. Graphics settings barely change anything, it's the retarded way the game's made. I disabled xenocompatibility but if the game can't handle its own default campaign settings then I don't know how you're supposed to play unless you turn it into a 4X 1v1.
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Okay so I'm playing rapesector for shits and giggles, but I just wanted to check the there was a system warning becon event that was from the mod and not the game right? It talks about biological contaminants and has no warning level next to a planet. How does one do that quest?
Replies: >>224325
>>224309
Not sure about that one. What other mods you rocking? 
I know rapesector just updated the other day, I don't think it added anything like that. 

Speaking of starsector fuck Legio, I just rolled a new playthrough without them. On the one hand I like a big faction that I can kick when I'm Boss Nigger of the sector but they just get really trying to deal with after a while.
Replies: >>224423 >>225394
>>224325
The only one I added was rapesector for the lols.
>>223100
>>223206
According to the farms, he fell into some sort of depression and was subsequently "groomed" by furfags who smelled weakness.
Replies: >>225231
>>222291
Installed it a couple of days ago, right now I'm in level 7 and having fun. If you liked Everspace I, you will like this one, of course the whole roguelite mechanics are gone.
Is the original X: Beyond the Frontier any good?
Replies: >>224767
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>play Everspace 2
>intro gets you a wigman that takes care of you
>best guy so far
>best guy gets into trouble in tutorial
>fuck, don't you fucking dare kill him devs, 5 minutes in the story and I really give a fuck about him
>doesn't die
>get captured by pirates
>get thrown in prison with nigger
>HeH
>escape with nigger
>nigger wants to fuck off and leave my friend behind
>NO WAY FAG
>rescue best guy and escape
>fast foward
>nigger promises that we will find a space hospital in sector
>trust me bruh
>chink in sector that i do missions for tells me that there are no space hospitals in sector
>nigger lied to me surprising no one
>I go proactive mode and steal medical equipment to save best guy
>Medical equipment has a qt red head in cryo
>nice.webm
>fast foward
>enter base
>nigger is on the floor
>get shot with tranq gun by red head
>somehow she manage to get out of cryo all by herself, win against a nigger and win against me
I almost dropped the game right there and there, but I love space, so I hope she doesn't go full strong independant womyn on me again.
I miss MC sister in everspace 1, she was best girl.
I was imagening how the whole deal will go down, like her freaking out about getting kidnapped by mistake, but nope.
>>224761
Never played it, I started in X3.
Replies: >>224779
>>224767
>somehow she manage to get out of cryo all by herself
IT WAS A TIME RELEASE DON"T TRUST THE BITCH
Replies: >>224785
>>224779
>IT WAS A TIME RELEASE
I don't believe two paranoid guys not notice the cryo was going to release the red head, it is just the writer not wanting a women in distress or something, hell you could just have a radio com like.
>nigger: good job on doing the mission... the fuck? i'm having a energy malfuction in the base, going to check it out.
>cryo opens up because it has no power or something
>redhead gets out and stuns the nigger
>mc gets to base and finds the nigger, he is confused and before he could get do something he gets stun by redhead
At least that would had been miles better of what I got.
Anyway, great news! The nigger is dead And even better news! Best guy is up and walking thanks to the readhead, maybe she is not that bad.
Replies: >>224786
>>224785
>thanks to the readhead
She's a spy!
Replies: >>224787 >>226492
>>224786
Please spoiler the spoilers, anonchan.
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>see a button with a door next to it
>shoot it
>doesn't open the door
>shoot it more times bucause fuck you
>notice that the door was a little bit open
>can see inside
>3 treasure chests
>get close to them
>can grab them
>grab all of them
>notice that there is a brain dead puzzle related to the damn thing
>do it anyway to get 100% done in the sector
>i'm still missing something in the sector
What a fucking pain, I'm going to get the fuck out of here.
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>there is a Scam Yidizen free flight event going on right now that lasts until the 30th
Apparently they finished the Hull-C jpeg after 9 years or some shit but still haven't implemented the hyper-realistic real time cargo loading that should make hauler jpegs like the Hull series with its container spindles more easy to load/unload in spees using Argo jpegs compared to ships with enclosed cargo bays.
Any Anon feel retarded enough to go on another jpeg pilgrimage like the one on 8/vg/ 5 years ago?
I'm curious to see how the game overall has further devolved since then.
Replies: >>224935
>>224894
>9 years 
>it still isn't done
>dev haven't been linched by a mob yet
I'm baffled by the normalfag stupidity.
Replies: >>224939
>>224935
Even normalfags know star citizen is a scam at this point. The only "people" still buying in are flightsim boomers obsessed with Wing Commander and the same class of addict that made gachafaggotry such a success. Star Citizen players are beneath pity, they deserve only your scorn.
Replies: >>225001
>>224939
I'm pretty sure X, Elite and Evochron did everything SC promised already, with multiple releases and a much smaller budget.
Replies: >>225008 >>225040
Are the Endless Space games worth playing?
Replies: >>225032
>>225001
Add EVE to that list since the major selling point in the beginning was a player-driven economy where most of what you would buy/sell/haul/steal was generated by other people playing the game.
>>225005
Yes, it is fun, haven't played much thought. It is one of those "one more turn at 2:00 AM" kind of games.
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I have been playing a lot of everspace 2, still fun blowing shit up and watching numbers go up. They actually put a puzzle that almost made me look a guide, the logic was so fucking retarded or maybe I'm the retard for not looking it the correct way.
I wish I could kill that mafioso and his slut girlfriend, the super mega weapon that his uncle gives me for the reward of the end of the quests almost makes up for it, almost.
>>225001
>did everything SC promised already
They aren't mmos.
Replies: >>225042 >>225045
>>225040
>They aren't mmos.
Wasn't the idea to make a singleplayer game first?
Replies: >>225045
>>225040
Elite Dangerous is.
>>225042
Yes, Squadron 42 was supposed to release in 2014 and the full game in 2015 or you get your money back. These were all promises of the original kikestarter.
Replies: >>225047 >>225064
>>225045
There are multiple videos around detailing how SC fucked up and showing how the game missed its original release date, and those videos are almost a decade old now. 
I wonder if this shit is ever going to come out or if it's just going to die silently.
Replies: >>225050
>>225047
>come out
It already "came out" with the release of Alpha 3.0 which is when they updated their legal gymnastics to redefine SC's PU as a minimum viable product and stopped handing out refunds to evil non-believers.
Real development on the game only started in 2021 anyway and SQ54 is now feature complete according to Christ Robbers himself, the age of the BDSSE and its realistic hygiene mechanics where if your ingame character doesn't take regular shits and showers using the highly detailed facilities unique to each individual jpeg and station/city/outpost etc. his physical reputation will drop too low for most NPC vendors/mission givers to provide their services unless he's in an ethnic area are surely upon us.
They also started adding wall-mounted upside down toilets with dedicated ass scratchers intended for Xi'An Aliens that aren't flight ready yet in their most recent jpeg.
Source code leak followed by Gamenight when?
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>>225045
>Elite Dangerous is.
Dual Universe also did this, but it is a paid subscription, I think only the kikestarter backers don't pay monthly feed.
Replies: >>225070
Elite Dangerous looks mildly interesting but unfortunately it's always online game. No true singeplayer. According to the devs, the reason is economy economy balancing something something which is bullshit if you wanted to player in the first place.
Replies: >>225067 >>225070
>>225065
It's probably meant to be always online DRM with a bullshit excuse to justify it.
>>225064
Some fag tried to get me into Dual Universe but it just looked like another EA scam at the time.
>>225065
I don't know about the expansions but when it launched there really wasn't much variety to it, turned into a grind fairly quickly.
Replies: >>225073
>>225070
>it just looked like another EA scam at the time.
It looks OK, but the thing that I found interesting was the whole player location thingy, which helped to have a shit ton players on a map, don't know if it worked in the end.
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My ship has a tendency on getting stuck in trash.
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The cinematic experience art is really nice, but the avatar art is fucking horrible, I wonder why?
Also a new qt girl, she will lower her defences eventually, I swear if she is used goods like the divorced merchant I'm going to lose my mind.
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Everytime I go to this damn place my gpu temp goes up to 90C.
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How bad is Terra Invicta? It's from the fags who made Long War and I've seen it described as one third Paradicks, one third X-COM and one third Homeworld, which sounds like a total fucking mess that could still be awesome if they managed to deliver.
>>225205
>one third homeworld
3D RTS space combat?
Replies: >>225210
>>225205
Haven't played it myself but I have watched Arch play it a bit and while there appears to be a ton of depth to the diplomacy/inter-faction conflict all of it is handled through the world/system map. There are no xcom style battles and given just how long simply managing things from the world map takes and how many different conflicts can be active at once adding them in would drag turn time out to absurd lengths. One big reason for the long turn time is that there's basically no way to automate anything. Every agent action, every base layout, even fleet refueling/repair has to be done manually by the player. The amount of  micro required just ramps up and up as the game goes on. Space battles are instanced for real time control and do a decent job at simulating orbital trajectories (every fight is basically a drive between fleets orbiting close to each other) but the aliens have the defensive advantage and there's no wearing away at their armor so if you can't punch through they can just mulch your fleet. Shit looks tedious as fuck.
Replies: >>225210 >>225234
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>>225207
I'm guessing that refers to the create-a-fleet system.
>>225208
>Every agent action, every base layout, even fleet refueling/repair has to be done manually by the player. The amount of  micro required just ramps up and up as the game goes on.
Yep, that sure sounds like Long War. Thanks for the heads up so I didn't have to waste my bandwidth downloading it.
>>213283 (OP) 
>starsector
updated my mods a month or so ago and got modders fatigue, probably inspired by this thread, and ended up playing again this last week up to today. Sex robot is nice would put a ring on her.
>>225205
It's like they forgot it was supposed to be a game and not just a collection of barely interacting systems. I played multiple games when it launched and the pace is glacial, virtually nothing happened in ~10 hours of gameplay. On the surface the seems to be some interesting systems like merging the nations until you realize you can only do specific preset combinations with most options being locked behind eons of research.
It's a shame because it's the closest thing I've seen to a vidya version of those X-COM style tabletop/LARP megagames.
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>>223107
>"troon"
>using the Twitter URL pattern instead of nitter
>"nobody asked for"
the same phrase used to discourage game nights for years.  interdasting
>>223143
>nobody cares about
You wouldn't know this because you don't create anything, but being creative requires you to act first and ask questions later.  I never would have asked for a 6-hour video about the history of EVE, but now that it's in front of me it looks pretty appealing and I'm learning a lot about people whom I never would have cared about otherwise (like the players who became developers and promptly used their powers to cheat for their own factions).  The story of the game's creation and the kind of insane obsession it inculcated is unlike almost anything in video game history.

Even if you think this kind of long-form video isn't worthwhile (and from most people it's not, in fairness), Down the Rabbit Hole's most recent videos cover several topics that have been widely misunderstood or misrepresented.  The Battle of May Island was covered up by the British Navy for nearly a hundred years because the loss of life was simply that embarrassing, and I believe the families of the sailors were never compensated or acknowledged in any way other than a plaque on a statue somewhere.  The Austrian Wine Poisoning has almost no coverage in English; anecdotally, I had never heard anything about it except for a joke on The Simpsons.  Most people wouldn't touch the topic of Terry Davis and TempleOS, but it's one of his most viewed videos.

Maybe Fredrik Knudsen an attention whore vtuber in his spare time.  But there is real, genuine good he's done with the channel in terms of informing people about human history.

>>224555
>kiwifarms
Must you?
Replies: >>225273
>>225208
> agent action, every base layout, even fleet refueling/repair has to be done manually by the player. 
>its the future where you can travel in space
>still hold back by burocracy
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>>225231
God you're so right. Where will jewtube be without video essayist #451? I didn't even consider how he influenced all the Millennials and Gen Z's who will immediately forget about the content of the video as soon as autoplay cycles to the next video. jewgle was right, this site shouldn't be a hub of creative expression and fun, it should be a digital museum and complete safe space for advertisers.
But really, I think that the worst part of your post is that there are probably a lot of people on that site who are as delusional about the "impact" about their own videos as you are about theirs, and that probably factors into why they make such content.
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>>225273
Replies: >>225288
>>225281
Your point is that you wasted six hours on your life on the cinematic version of a bag of off-brand potato chips, and now you're trying to convince me that the guy is actually changing the world and shit instead of just owning up to it.
Replies: >>225289
>>225288
Or you're an overreacting faggot. Calm down moron you're acting like he was saying Knudsen is god or some shit not everything is an extreme statement that needs an extreme reaction you fucking child.
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>get hit with a full paint-chip-in-mouth tangent in response to my one line post
>hone in on the most egregious bits
>anons get mad because I'm not treating the whole argument fairly and equally like a debate club fruitcake
Just another night on nuternet, I guess.
Replies: >>225294 >>225414
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>>225292
>nuternet
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>find qt xeno
>she tries to kill me
>can't say no to some snuggle struggle
>mfw pic related
They are just friends right? She is like a sister to him right?
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>>224325
>rapesector odd beacon.
Ok, after diving in the mod files, I think that's an unfinished questline from RS. In the files (graphics/bodyparts/xray) there's several files showing parasites in the uterus/vagina
>Pic spoilered
Replies: >>225404 >>225418
>>225394
>parasites
Are you sure that isn't an artificial womb or something from the remnant drone?
Replies: >>225409
>>225404
Pretty sure it's not the reminant drone. For the artifical womb I don't think it is either. There's no reference to it being used in the code since it just increases the sex counter + sometimes has the cum overlay
>>225292
>telling you to calm down = mad
You're only fooling yourself when you act like an uppity faggot and then make a dumb post like this when anyone can just scroll up and see you acting like a histrionic nigger.
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>>225394
>spoiler
Replies: >>225420
>>225418
Come now anon, RapeSector is a high quality mod complete with all the features one would expect of it. If you don't want to see the xray of your raped prisoners, officers, random base commanders, ect, the  you can either merely switch it off in the JSON file or use Yunalib to adjust mod options from a very nice UI.
Replies: >>225421
>>225420
Yeah, I know, but I do wish it had an colony structure vanilla option to boost your population.
Replies: >>225759
>>225421
I think commerce might? I know going free port  ups the growth by a fair amount but then you have to deal with stability issues and the occasional suppression fleet. 
Speaking of that there was a new blog post.
https://fractalsoftworks.com/2023/11/

Hostile activity is getting a rework which is great because it was a fucking chore dealing with the path and pirates. Kanta can be paid off easy enough but I can't justify giving that weapon to the Path. Also I'm sure promising Kanta a favor can bite you in the ass but no where as bad.
The post talks about how other factions are going to be getting hostile activity meters,  looks like you will have to deal with the league trying to muscle in on you. I'd bet they are looking to make you join. Also having an AI base in system will actually be a problem. 

I'm doing another playthrough with a bunch of mods. Someone bootlegged the Yuri mods so I can watch a bunch of nazilolis turn the sector into a glowing crater.  I wonder if Aria will be as aggressive as Legio.
Replies: >>225763
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>>225759
>I think commerce might?
No, an actual "vanilla" option for the mod. The rapesector has a breeding factory where you send broken slaves to be raped to boost your population in the colony, I wish there was a facility or something that assisted on marriage and fertility, to help boost your population growth.
Replies: >>225786 >>225881
>>225763
Be the change you want to see. I bet you could jusy copy and paste some code, change a few descriptions and call it a day. Maybe I'll even take a look when I get home.
Replies: >>225805
>>225786
>Be the change you want to see.
Maybe one day I will make a starsector mod just the way I like it.
>>225763
There is a slightly more vanilla option for growth with the Aria faction, it's like  a nature preserve given to Aria colonists land to do what they see fit with. then again, maybe that's a bad idea.
It gives something like +18 growth but takes a colony slot. 
I started playing with all the Yuri mods, you can find Yuri here. this is the bootleg mega. Most should be up to date
https://mega.nz/folder/ph1lhRyS#vI4rxIFVMwFVsHUkCDRDRw

If you want Aria the Escalation and Royal Azalea you needs these two.
https://cdn.discordapp.com/attachments/1112253451045441609/1171723587049230396/Kingdom_of_Royal_Azalea_v2.0.0_RYAZ.zip
https://cdn.discordapp.com/attachments/1112253451045441609/1171724202244579389/Aria_the_Escalation_v1.0.4_ARIA.zip

>inb4 discord
Not my links but they are the ones I used. I got them from somewhere else. The mod maker is named Creature who apparently also makes Dominions 5 mods.
Replies: >>226013
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>>225881
>Yuri
Replies: >>226015
>>226013
What kind of homo doesn't like yuri?
Replies: >>226062 >>226160
>>226015
Yuri undertones are OK.
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>>226015
>What kind of gaye
Probably the nonconsentual locker room wrestling for him.
>>226011
>preachy space nigger psuedo-god
No thanks.
Replies: >>226199
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>>226195
You are going to cease to exist, you like it or not, anon!
Aria fleets are massive flying bricks with fighter and nissle spam which would be annoying but the sound effects of the weapons make it a massive rumble, I love it.
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>let nigger in my base
>goes full "where ar da whute wuman at!?"
I hate this, I lost grumpy uncle and got this instead? Damn...
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Just finished the game, clocked 100 hours, got my to level 30, got three legendaries, which I can only equip 2 at a time, had a lot of fun playing the game, wish there were more boss fights like the last one, story was ok, nice characters, except for the last nigger that I hate. All in all a great game.
>>224786
I was expecting her to be a spy, but she wasn't, her escaping cryo was bad writting.
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I installed rogue trader because it seemed fun but I regret being autistic and reading the EULA
>you are not allowed to make fan content 
>you are not allowed to cheat on this single player/coop game 
>you are not allowed to make mods without emailing us and asking begging for permission beforehand
>if you make a mod you can't make a single cent off it even indirectly 
>if you make a mod you are giving us permission to steal it and sell it 
>if you don't follow our rules we can steal the game from you and you can't sue us 
Games Workshop deserves to fucking die, not even EA is this fucking faggy. That's what I get for considering buying a game.
>>228638
You didn't buy it right?
Replies: >>228654
>>228652
I would never buy a modern game before trying, I just didn't expect it to be this anti-consumer.
>>228638
I would actually like to see a boobytrapped mod for shit like this, just as a fuck you for GW if they actually steal and sell it.
>>228638
You own nothing and you will be happy, anon. Now click on agree.
>>228638
I bet it's like that because the devs don't want anyone to make mods removing the gay faggot shit they've added. I recall saying they wanted to make it gayer but couldn't due to the time and budget constraints.
Replies: >>228787 >>228794
>>228786
>saying
meant to say seeing
>>228786
>the gay faggot shit they've added
What did they add?
Replies: >>228899
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>>228794
The Eldar companion (female) mentions that a crewman (female) on your ship tried to seduce her. This drove the Eldar into a fit of rage due to bestiality being infuriating to her sensibilities, so she killed the crewman (female). You don't see any of this, it's all retold via her annoyed conversation with you.
There's also this woman Han Solo companion who mentions she was having a private intoxication gathering with some people and they were all nude, she makes specific note of another woman who was there who she found to be attractive. So probably it was an orgy or something. The cute navigator stumbles upon the meeting because it's offensive to her sensibilities and tells them to stop being annoying. Once more, not seen but rather retold.
That's all I've noticed so far and I'm usually pretty annoyed by faggot shit. I think the game is fun.
Replies: >>228901 >>228909
>>228899
I guess I will skip this game, I'm into sodomy in my vydia.
>>228899
Games Workshop is a cancer. Everything people like about 40k is either a holdover from 30 year old fluff they haven't desecrated yet, fan fiction /tg/ wrote eons ago that was so popular people started mistaking it for canon, or the Ciaphas Cain novels.
>>213283 (OP) 
Post mods please.
Is the infinite credit thing new?
I remember trying the fable glitch before and I only bled money
Replies: >>229823
>>228983
In starsector? What are you looking for? Faction mods are a mixed bag from vanilla  theme fitting to interdimensional nazi anime girls.
Have then finished adding all species in x4? And is there a mod that removes niggers?
Looks like Rebel Galaxy devs are dead.
F
Looks like they didn't get enough Niggerrock shekels.
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Any have recommended games where you have a spaceship and handle a crew while they explore the galaxy while trying not to die?
>>230069
Star Trek Online :^)
>>230069
Space Haven was alright but seemed to be moving in the wrong direction last I checked.
Replies: >>230143
I have downloaded the Serria mod for Statsector and I have to say I am loving my shipwife right now. I'm just looking for the last thing that triggers her final quest.
>>230075
>but seemed to be moving in the wrong direction last I checked.
What are they doing?
Replies: >>230311
Armaa faction just updated for Starsector. We have more mechs, now with quickboosts. Also some new contacts and faction music. Downloading it now for another Sleepers start.
>>230143
Don't remember the stuff I read in the patch notes but last I played they had completely removed the powergrid system because it was 2hard for normalfags or something, basically they seemed to be dumbing it down in general.
>>230069
Pulsar was always fun.
So I think I've finally reached a point in Starsector where I can't make enough money to keep up with fuel and supply costs anymore. I tried to scale my fleet back but this means that I can't take any of the bigger bounties. What do I do at this point? Is this when I should take a commission?
Replies: >>230847 >>230849
>>230845
You could do commissions or make your colonize your own planet.
Replies: >>230850
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Arma Armatura updated finally. Added some new mechs, a new sub faction, a unique officer you can recruit, and some cute girls. The Sleepers start in Nex is fun as shit and you get enough contacts to feed you. I am cruising around with the Pilot I got from that and the AI ship you get from Secrets of the Frontier and having fun. 

>>230845
I used to really turn  my nose up at commisions thinking that not having friends was bad but then I started using them to keep me afloat and pulling in like 50k a month. That really helped build my fleet and cash, don't sleep on them. Plus you get money for fighting their enemies. It's not a bad deal at all. You should look around for a place to lay your head down too and start a colony.
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>>230847
>>230849
Alright, now this raises another question. If I take a commission, settle planets, then cancel the commission, what happens to my settled planets? Do they remain loyal to me no matter what? Because there's plenty of unoccupied planets in the core world systems ripe for the taking.
Replies: >>230852
>>230850
I'm pretty sure they stay yours.
What is this Star Sector game you guys keep talking about? I've never heard of it before.
>>230854
mountain blade in space
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>Arian Fleet attacking colony

Jesus christ, these nazi lolis are fucking tough. I feel like the AI has a panic attack when trying to engage them. I might just have to support my own rebellion and hope for the best.
Replies: >>230859 >>233328
>>230858
Alright. I went ahead and let them nuke that station then swept in and dumped a ton of Marines on the planet and beat them in the ground game. Not ideal but I still have a planet, and now it's actually turning a profit.
Meanwhile, Bethesda is using fake accounts to give positive reviews to Starfield

https://steamcommunity.com/profiles/76561198107557751
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>>232145
What are you talking about? There are more good reviews that bad reviews in Starfield, the people loves it!
Replies: >>232164
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>>232149
Bethesda drones gonna bethesda-drone.
>>230854
A 2D space sim where you can do what the hell you want. It sports engaging lore, good combat and even the option to create your own faction. Just look it up on Youtube. Most obvious result should give you a good overview.
>>230854
It is a fun space game where you take a fleet full of fuel and supplies to explore space! And try your best not to explode or starve to death!
You should play vanilla first and then when you have your fill, you should add mods to it. Some might say to add mods first, but that would be your call.
https://fractalsoftworks.com/
>>232145
In recent days  I noticed accounts on steam with only Starfield in their catalog giving it good reviews, lmao, the absolute state of Todd
>>232145
Are they paying people to post AI generated reviews of soyfield now? Pretty pathetic Todd.
Is the Automated Ships skill worth taking?
Replies: >>232583
>>232579
That Radiant still  fucks so I would say yes.
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The niggerat cheating bastard of a phase dreadnought is busting my balls. I can get it down to about 1/3 of its hull before it finishes me off. This is my combat fleet comp. Do I slim down the frigates for more destroyer/cruisers or just try to drown it with more ships and guns?
Replies: >>232983 >>232985
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its all fun and games on the ISS Tentacle Rape untill the OSA Spook starts hoarding the laser pistols
Replies: >>232994 >>233608
>>232948
Fighterspam can work, but that works for everything. You might need more capitals. The thing is, you're going to lose ships and that's just how it's going to go. Once it's flux is up hammer the shit out of it like any other phaseship.
>>232948
>that executor
What in the fuck are you doing.
The easiest answer to ziggy is 20+ condors with piranhas. Ziggy's only PD is its motes and piranhas fill the space with so many bombs the motes can't keep up so it gets fluxed out and forces to unphase on top of a ton of bombs and die. Also add pilums if you want, maybe they will do something once its armor is gone. Frigate spam also works for the same reason. Frigates are fast enough to back off when they get moted so ziggy can't kill them. I bet a fleet of vanguards (LP brawlers too) with assault guns could slap ziggy.
Replies: >>232993
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>>232985
>executor
my best
In all seriousness it's the freebie I scammed off the la creatura in the diktat and I didn't really have that many good weapons in my stash, so I brute force fitted it with whatever I had on hand. You can see with the Falcons and Eagles that I ran out of maulers, breaches, and ion beams. For whatever reason I'm having trouble finding weapons that I want in any decent quantity. It's not how I would've liked to design it but 
I was able to kill it after a couple more tries. It came down to luck of not having my destroyers and light cruisers get dunked on too quickly, and taking the Executor in close when ziggy dropped below half. Locusts were fired near constantly to fuck with the motes and negate reapers while the plasma cannons were fired where they could. The Executor death explosion was what finished it off. Actually landing a hit or two with the gigacannon was nice as well. Of that fleet only the Apogee, the officer'd Falcon, and officer'd Sunder survived, but none without hull damage. The rest were recovered after the battle with only a few d-mods. God bless Hull Restoration and thankfully we're a stones throw from the core worlds, lost a lot of crew and don't have enough supply to cover it all. Sucks we can't use ziggy at its full power, really hits the meme of bosses when you fight them vs bosses when you recruit them.
As a point of principle I refuse to take any ships touched by Luddics, Pirates, and especially Pathers.
Replies: >>233045 >>233718
>>232963
Goddamn I love those audio filters. Bizarre Diego didn't get a unique portrait while part of the Many, unlike Korenchkin who became a psi reaver.
>Bronson
I hate that whore. Your military graded ship gets invaded by a hyper-intelligent alien singularity and you entrust your last forces to a butch lesbian with a bad temper. No wonder they're all dead.
Replies: >>232997
>>232994
>butch lesbian
They were lesbians?
So I put in rapesector for the lols, and why the fuck did the dev think the harpoon weapon was a good idea?
Replies: >>233047
>>232993
I don't mind the Executor, the SD one has that annoying "enhancement" on it meaning all my shit is disabled for a year and a half while pilums are pounding my ass.
>>233040
What harpoon weapon? In Armaa?
Replies: >>233049
>>233047
>Armaa
No, in Rapesector there's a harpoon weapon which you can use to impale and then pull back enemy ships with like harpoon whaling. It says in the changelog you can turn it off but I think that is bugged. From the changelog:
harpoon cannon
        nerfed reload & fire rate
        reduced spawn rate in fleets
        smoothed harpoon rope trail
            reset rope limit setting and set default to 40
        switch from cutting trails to zeroing opacity to fix scrolling
        fix phase cloak effect crashing with no rope
        fix render hashmap stutter from creating visual links & particles every frame
        fix hyperion jump rope spin
        fix crash with eis missile reflect system
        fix rope color not changing with stretch
        add setting to remove weapon from non-player markets & fleets
Replies: >>233159
>>233049
I don't think I've ever seen it before.
>>230858
How did you get one with the faction working?
Was there a new update?
Replies: >>233451
>>233328
There a bootleg for Aria which is what that anon is using.  However at long last Yuri has updated which means royal azelea and Aria aren't far behind. 
I've also discovered a Touhou faction for starsector
Replies: >>233494
>>233451
The 2hu mod makes me wish for more officer slots.
Ships suck though
Replies: >>233552 >>233554
>>233494
How did they make the ships bad? One would think they would be OP considering Touhou is power levels wank.
Replies: >>233682
>>233494
I will confess I haven't played it yet, just downloaded it. Do they suck? I just wanted gay toowhoo memes, also to have them rise up and crush the other gay animay factions. Speaking of animay I got UAF installed even though I never bothered to interact with them. They are a speshul snowflake faction, the mod author stealthnerfed other factions vs his because he felt they were "op" and killing his ships. Also their home planet is OP as fuck, however if you can capture the queen and some of her lackies they get special portraits in rapesector.
Replies: >>233682
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Decided to finish some SS2 playthrough I had never finished.  Something about the lightning and shading of these old 3D games speaks to my soul.
Threw all my points this time into strength and heavy weapons instead of energy weapons; the nuke cannon may be shit but the stasis field generator breaks the game, more so with the amount of prisms there are around. I hate spiders and flies so much it's unreal.
>>232963
Where did you find that audiolog? I barely had any points in cyber/hacking so I barely opened any chests.
Replies: >>233804
>>233552
>>233554
Get your ships from the other annie mays. The 2hu ships get completely outclassed point for point.
There isn't even a cute niche you can have fun in.
> the mod author stealthnerfed other factions vs his
Maybe we can rework the 2hu ships....
Replies: >>233723 >>234438
>>232993
Actually the executor is not a bad ship per se, but rather a "meme ship" where if you use it like it should be used (by using energy bolt based weapons) you'll end up with a overfluxed flying brick with good energy resistance because the devs decided the Diktat should be le ebin oppressive space natzees despite having all sorts of melanin infused portraits and their special ships should be space jokes based on the persona of Andrada the lion of Sindria (which actually sounds more like a Fidel Castro, but whatever).
I end up using the free executor too before i have access to a paranog hull, but instead of plasma cannons i put double HIL, graviton beams on the mid energy ones and a pair of hypervelocity drivers (leaving the front slot empty for more vents), and depending on the encounter i switch the missile launchers. You end up with a sniper battleship that the moment you turn on the ship system the gravitons will soft-flux up the enemy ship shields, god bless the buff to those weapons, and if they decide to turn off the shields the HIL will turn it into creamy butter, and the best part is that you have 3 charges of that.
>>233682
Aw man. Like outclassed by vanilla ships or just mod faction ones?? I'm on with having nonOP bullshit with maybe one super ship in the faction.
Replies: >>233762
>>233723
I just kept losing more 2hu ships compared to others, even diable ones.
Let's just rework them the yukari thing isn't working out
Replies: >>233781
>>233762
Are you sure this isn't a skill issue, anon?
Replies: >>233791
>>233781
Whatever helps you sleep at night, anon
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Star Citizen bundle costs $48,000 and includes every ship
>The new and updated “Legatus 2953” bundle costs a whopping $48,000 and includes every ship in the game, a massive number of over 175 ships.
>Since its initial reveal and private crowdfunding in 2012 and subsequent Kickstarter, the game raised millions of dollars from fans but since then has raised over $650 million in total – with a staggering $100,000 in funding every day.
Replies: >>233801
>>233800
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>>233608
>I barely had any points in cyber/hacking
YOU PLAY AS HACKERMAN
<no wanna
<wanna smash things
<why no see things
BECAUSE YOU DONT EMBRACE HACKERMAN
Replies: >>235007
>>233682
>niche
You'd think the faction based on Touhou would go off the deep end on overwhelming bullet/missile density with one or two heavy hitters.

New .97 release is out for Starsector. What are our thoughts on it?
Dragonfire torps are still pretty bad. 
Fuel consumption is through the roof with Containment Procedure nerf, but just means a single dram can't support large fleets anymore. 
I think the Squalls are getting hit with the nerf bat too much. 
I like what they went with for Electronic Warfare for capping points, but aeiiii my Missile Spec. I really grit my teeth on some of these skill changes though.
SO on Monitor is now gone but it was a meme build anyway, still sad to see my immortality ball go.
Ships don't enter from smallest to largest anymore so that's nice from a resource perspective as missiles aren't wasted on small fry.
Not sure how I feel on the market trading changes. Free trading in general feels worse.
I don't like that the uninhabited core stars are now claimed, but it makes sense since it's in the core worlds. I guess you can treat Penelope's Star as a LC loot vending machine.
He REALLY doesn't want you to use AI admins without war with the Hegemony.

I haven't tested any mod compatibilities yet.
Replies: >>234451 >>234629
>>234438
>AI with hedgemony war.
He should just make it war with the LC first. You would think the church and LP would be the first to try and become martyrs versus random jackass paid for a job trying to not die.
Also player balances
>Demand filled through player trade stays filled longer (was: 30 days, now: 120 days)
>Officers found in sleeper pods: all of the level 7 ones and some of the level 5 ones now use preset skill selections
The Hyperspace slipstream changes are intresting, not sure what the gate changes are for. I think maybe in the future about NPCs using gates as well?
>Reworked "Hostile Activity" as "Colony Crises"
>No penalties, just risk/reward opportunities whenever a crisis happens
<No penalities
I don't even...
>unclaimed core worlds>
>Can be turned off in settings.json -> factionsClaimUnpopulatedCoreSystems
The neural link is meeeh, I think officers should be able to obtain it and make a non-removable trait, and allows for you to shift officers on ships rapidly.

>Mod compatibility
lazy lib, magic lib, luna lib, graphics libs work. UAF and iron shell seem ok. Rapesector still fully functional of rape,  using SOTF or nexelin with opening UI will crash the game for me sometimes at the intel screen.
Replies: >>234459 >>234629
>>234451
>Officer skill preset
I overlooked this one since I still haven't found any cryoniggers. I'd say it's good since I got burned in the past by officers having a shit skill lineup, like both Energy Mastery and Ballistic Mastery and some other garbage. Though he has toyed with the idea of burning a story point to repick.
>Colony Crises
I can get the idea behind the Hostile Activity rework. The penalties before were honestly a chore to deal with since you go whack the meter back a few points so you don't ever reach the first penalty checkpoint. You'd be stupid to ever let it grow to the point of popping the big repeatable event since letting all your colonies sit at -4 stability and -40% accessibility for any duration is shooting yourself in the foot.
From what I gathered about rereading the blogpost on crises, the idea is that the major bad things happen if you let it grow to critical mass and removes the little hard penalties along the way. By hard penalties I mean the -X accessability, -Y stability. Instead it's replaced with hostile fleet spawns that increase as you approach the "main event". The penalties are still there but aren't given as arbitrary milestones, having trade fleets blown up by pirates or what whatever happens to be harassing you still affects your colony through commodity shortage like it does for every other planet.
>officer neural link
I like this in concept as you can hotswap different officers depending on the situation, but the problem is practicality. It can't be removed and is competing with other skills like Field Modulation. You'd need an officer with fitting skills for other ships, and while it effectively can double the amount of officers you have, you also have the OP costs from the Neural Interface on all those ships. Whereas Support Doctrine—which received Ordinance Expertise as well—does that for free and lowers DP cost.
Replies: >>234475
>>234459
>Officer neural link
I threw that out there as an interesting idea. It would be more interesting if they could transfer after their original ship retreated. And it would be an intresting dynamic with the proper debuffs. I just feel like the tech skills should have some crossover with the fleet versus combat skills not having any crossover (and training skills obviously being fleet only)
A thing that bothers me is that LP commanders and officers can have gunnery implants. Isn't the entire path extremely hostile to this shit in the first place?
>skill presets
Personally I think the system should be reworked to were the officer slowly gains /looses skills depending on the ship they pilot. Moving a commander on an onslaught to the Astral? Slowly  loose the Ballistics and missile mastery  and gain energy weapon mastery, PD and maybe a officer version of a carrier bonus.
(This is only because I am dumb enough to keep my entire fleet  at 10 speed minimum)
>>234438
So absolutely no reason to update or buy this shit.
Got it anon.
I would a full on Raiden boss tier capital ship for 2hus
>>234451
Maybe one of the many autist fanfic mods can give us an option to expose hegenigger corruption instead.
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>>233804
>YOU PLAY AS HACKERMAN
What's the point when hacking's just some cookie clicker garbage you won't do shit in unless you compensate in cybermodules? Is this what amounts to hacking in videogames, reskinned tic-tac-toe?
At least shooting and swapping weapons is fun, specially when you reach The Many and you're surfing on its slopes while airshotting jellyfish. Is Uplink any better at hacking?
Replies: >>235067
What's the current word on the starsector update?
Replies: >>235051 >>235113
Are any of Derek Smart's old spees gayms (Battlecruiser series, Universal Combat) fun or at least playable in some way?
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>>235028
Wait till he's got all the hotfixes out of his system. Otherwise I think it's good and the issues with fleet vermintide on your colonies is getting addressed. It doesn't feel like enough content for a new major version though as the colony hostile activity rework was the bulk of content. The abyss doesn't have a whole lot going for it, it's interesting sure, but it doesn't have a whole lot and it removes room for a constellation or two from that corner of the map, kinda wish there was a "large" sector option.
Replies: >>235064 >>235113
>>235051
That sucks, I actually used the bottom left of the map a lot since it was relatively safe from the AI hordes while allowing me to loop around a lot of planets and make bank as an explorer.
>>235007
>Is Uplink any better at hacking?
Of course, that's the whole game. It gets a bit too easy once you know the trick though.
Replies: >>235074
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>>235067
>that's the whole game
What's the draw, though? What exactly do you do in-game? How do you hack?
Try to sell me the game so I don't need to plug its name into a search engine. Imageboards are for talking, you see.
Replies: >>235083
>>235074
It's a classic pre-9/11 sandbox/simulation game based on hollywood hacking. The gameplay loop is something like:
>find server
>connect to server
>discover protections
>run counterprotections
>fuck with server
>delete logs showing you fucked with server
>get paid
>buy better hardware and counterprotections so you can hack better servers and get paid more for your hacks
You do all of this racing against a timer representing the sysadmin backtracing your IP, the timer can be increased by bouncing the hack across the internet. If you get caught you have to pay a fine, and if you forget to delete your logs the glowniggers will backtrace your IP in the background. If you don't delete your logs in time they will /fucko/ you which deletes your save unless you bought an expensive late-game upgrade. The main appeal is in the chainsaw-juggling that is the hacking process itself, but there's also a lot of roleplaying stuff you can do. You can play Global Thermonuclear War, investing in the competitors of the companies you hack, hacking into the criminal database and handing out felony convictions in prostitution, or reading about the consequences of your hacks on the Uplink netnews server.
Replies: >>235089
>>235083
That does sound pretty cool, but tell me, what's exactly the hacking part? My complaint was that there's effectively no hacking in SS2, only some stupid matching minigame. Is hacking in Uplink about running fictional commands though a simulated terminal?
Replies: >>235098 >>235111
>>235089
There's a terminal but it's basically just used to wipe a system. The game is mostly controlled with the mouse. 

Just download it and try it, it's tiny and will run on a potato.
Replies: >>235108
>>235098
To add to this, there are a number of Uplink-alikes like HackNet that claim to be "like real hacking" but I've never investigated them. I imagine they're just as abstract and unrealistic as Uplink but with whatever command names the dev could find on a Kali liveusb in place of Uplink's purely descriptive names.
>>235089
The only game I've seen with terminal-based system-cracking mechanics was Enter the Matrix. If you just want a programming terminal game, check out TIS-100.
Replies: >>235114 >>235128
>>235028
>>235051
>updating
>ever
>>235111
>TIS-100
Zachtronics games scratch that itch. Exapunks is fun too.
Replies: >>235128
>>235111
>>235114
Exapunks at least tries to be hacking themed, but TIS-100 is purely programming to debug a system. It's about as far removed from "hacking" as most people think of that term as Shenzhen I/O (their other programming game) is. Of course if you go by actual old definitions Exapunks is cracking and the other two hacking, but that's not how it's been used throughout this conversation.
For anyone who wants to scratch that itch some more and has already played those games, check out SIC-1. It's free and has a pretty cool mechanic. You have one instruction, but you can use it to do math, conditionals, and the code lives in RAM so you can (and have to) modify your code at runtime. It can be tough to grasp at first but it's interesting, more so than most games I've tried that try to copy the Zachtronics formula.

And back on topic, I just remembered that fatfag Notch wanted to make a game called 0x10c, where you would have a space ship in a procedural universe and every piece of machinery ran on real code you could edit. Too bad he's only good at coming up with ideas, cobbling something together, and then selling his unfinished product that doesn't deliver on initial promises for billions of dollars.
Replies: >>235132 >>235141
>>235128
I feel like most Zachtronics games are programming games. Spacechem is just programming with an unintuitive interface.
Replies: >>235138
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>>235132
Spacechem, Infinifactory, Molek Syntez, and Opus Magnum are effectively abstract visual esolangs yes, for instance like Piet (Pic related is an instance of Hello World in Piet, for reference). Though Molek and Opus are more a mix of machine design and programming in an abstract language since the two steps are separate, but the other two have the machine be its own code so they 100% count. They're also all turning complete, or at least as turning complete as you can be with the playing field limitations since a true turing machine needs an infinite tape.
Eliza, Mobius Front, and Nerts! aren't programming, nor is the Solitaire Collection obviously.
Last Call BBS is a mixed bag. The "main game" is PLC programming, the alien name one is designing decision trees for cellular automatons which is programming, but the last one that kinda fits is ChipWizard which much like their old flash game KOHCTPYKTOP is just just designing silicon layouts. Which is firmly in the engineering field, not programming.
Replies: >>235140
>>235138
>PLC programming
The food one where it's relay cables? PLC is easier in the respect that you can see and overview whatever you wrote in whatever language you did it in very easily as Ladder Logic and Function Block Diagrams are simpler to look at and understand what it does. Some of the later puzzles of that were hard mostly because you had a limited module surface and all the cables blocked what you were looking at; it's more like hardwiring relays in that case. The nice thing about PLC programming is that you can run all different languages in the same process: something computation heavy? Call a Structured Text routine. Have discrete inputs and outputs? Ladder Logic. Got a PID loop? FBD. At least with the Rockwell stuff anyway.
>>235128
>0x10c
They even had an alpha but then Notch got bored and stopped working on it, and with his dev team being glorified minecraft janitors it got quietly dropped. The closest thing I know in that it lets you actually program things is probably Space Engineers.
>SIC-1
Thanks anon, I was looking for a new programming game to play just the other day.
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Has anyone else modding starsector seen this shit? The maintainer for a bunch of mods is having a full autistic breakdown over the rapesector mod and is updating all his shit with crashcode for people using it.
>>238200
Heh, time to fire up the old SSG archives.
Almost makes me wanna start playing again.
>>238200
Rapesector will get you banned on some shitcord too if you have it in your crashlog. The threads on /vst/  on 4chan usually mine salt from the hideously autistic modders in the starsector community. It's a fun watch.
Replies: >>238238
>>238229
>actually using cuckchan
Replies: >>238242
>>238238
I don’t see you giving any alternatives
Replies: >>238244
>>238242
https://allchans.org/
https://zzzchan.xyz/boards.html
>>238200
Not this again. Let me guess, it's the same commie who somehow didn't get banned the last time he pulled this shit?
Replies: >>238262 >>238593
>>238249
No.  Looks like he got a perma by Alex himself,  all his mods locked,  and is removed from both the reddit and discord. Alex is going to review the rules about what mods are allowed and not allowed to do.  The era of crashcode might be over.  
This is also made mildly more amusing by the fact that his not rape sector mod, take no prisoners,  was removed by the forums by the guy himself likely due to worry of his new code activating off of it.  Remember,  rapesector uses his mod, take no prisoners as a base. So now in an epic self own, you cant even get the OG mod if you dont like rape.

Keep in mind this wasnt just crashcode, this shit would brick your save.
Replies: >>238266 >>238408
>>238262
I looked into it after posting and the guy hadn't gotten banned yet, neat. The reddit thread that propped on search was pretty funny, apparently they have some new rules that get you banned if you even so much as allude to NSFW mods because of rapesector so discussing the malicious code at all is technically a bannable offense.
>Remember,  rapesector uses his mod, take no prisoners as a base. So now in an epic self own, you cant even get the OG mod if you dont like rape.
I didn't think so but, fuck, I think you're right. The specific variable it targets $coff_isprisoner seems to be in the last Take No Prisoners release before he pulled it again, because of rapesector. He was going to make a Take No Prisoners 2 but never released it.
Replies: >>238270
>>238266
Even more amusing is the thought that the cabal does in fact use rapesector despite crusading against it. Meaning he splashed a few of them with the change.
Replies: >>238313
>>238270
And it looks like Alex has spoken.  No mods can interfere with the operation of other mods now.  Crashcode is over.
Replies: >>238317 >>238318
>>238313
Suddenly I'm interested in this game. Are there any noob guides I should be aware of before starting? Should your first playthrough be vanilla or are there "mandatory" mods that don't ruin the game if you're just starting out?
Replies: >>238331 >>239004
>>238313
I don't know, wasn't it bordering on illegal to begin with?
Replies: >>238329
>>238318
I mean you could make an argument about the Computer Fraud and Abuse Act, but nobody's going to sue some pseudonymous clown on the internet over fucking with his rape porn mods.
>>238317
Vanilla is imo the best way to start. Noob guides? Jist stuff like easy early game money run guns and loadout tips to help manage flux. Let me see if I can rustle up a list of vanilla+ to ohshitniggerwhatareyoudoing
>>238200
Looking it up, it reminds me of old some old browser games. It's a 2d space shooter. Way to destroy a probably already very small community.
>>238200
What mods?
Replies: >>238408
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>>238391
It might be moot now but anything under PresidentMattDaemon is in the shadow of this spergatory now.

>>238262
The vindictive destruction of his own mod is what really irks me, especially considering that it's essential to some cross mod content in a wildly unbalanced meme mod and had room to grow as a concept. Such is life in the modding sphere.
Replies: >>238493 >>240580
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>there were mods still on the forum with NGO crashcode that only now got removed under the new "no malware" rules
What the fuck? The moderators knew and did nothing? I thought this was settled a long time ago.
Replies: >>238484 >>238493
>>238481
What a fucking nigger.
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>>238200
Not just Rapesector, but TNP as well which is his own fork. He says it shouldn't target TNP users because the malware looks for capturing important people which TNP doesn't do by default, but can be easily modified to do so.

>>238408
The dozen forks of Diable that popped up is amusing. It's a shame he put the crash code in all the mods he was maintaining, but because of that the awareness of shitty practices was amplified. The rest of the mods he maintained are not super important, Diable Avionics is a big one I know a lot of anons can't live without, but by now you should be used to updating the .91 version yourself with notepad. Let it be known that this retard never made any mods himself, it's all forks and maintinence from existing mods. Take No Prisoners was itself a fork off of Capture Prisoners and Crew which he stripped the organ harvesting out of, the modding cabal made a stink about memory leaks from the original so people would use his fork. Then Rapesector forked off TNP and it's been a salt mine ever since. Let us also remember that the modding cabal discord instantly banned a youtuber for showing 2 seconds of Rapesector UI in a joke about handholding, but only temp banned MalwareDamon and waited for Alex to "give his blessing" so they could move on like nothing happened. Alex permabanned him and is finally getting around to cleaning house.

Honestly, this whole domino effect was fun to watch. 
RS shown for 2 seconds in a 40 minute mod review video, youtuber gets banned by the person who self inserts in the mod he reviewed, awareness of RS is further signal boosted by CuckDamon taking down his TNP mod thus leaving RS as the only active fork (Genius!), things die down for a bit until he spergs out with crashcode in everything he could get his hands on, inactive reddit jannies come out of the woodworks to make rules on discussing no-no mods (including support of crashcode), the fag gets banned everywhere, and now everyone was made aware of RS.

TL;DR good fucking riddance and back to business as usual. With luck Alex follows through and uproots the rest of them from his forums.

>>238481
When told that his mods were now in violation of the new rules: rather than remove the offending code, he instead threw a fit and moved them to Github. These faggots are mentally ill, it should come at no surprise.


Putting that behind us, let's talk ships. I saw someone post about a schizophrenic Omen build with Omega weapons. Which makes me think what kind of other unorthodox meme ships that could be effective.
>>238493
I've never used the omens and just always squat inside my pillow fort on a capital ships bridge. The only small ships I used were the mechs from ArmA. I really want to give a destroyer run a shot but it feels like its sunder or bust.
Replies: >>238521
>>238493
Adding onto the fleet comp question, I've considered running atlas mkll's as a backline and just having them shit out squall for penies in DP
>>238493
>wasting minipulsers on Omen
Do you have no bigger high-tech ships that would actually benefit from omegagay weapons? Omen's main purpose is to taze everything around it, weapons are secondary. 
>>238506
Consider Manticores. Escort package makes them more useful.
Replies: >>238526
>>238521
>escort package
Oh shit that's right,  that's a thing now.  I haven't actually played the new update. I know colony shit was changed and there is a tad more story.  I like to do the updates vanilla aside from qol like speedup and the like.
Replies: >>238551
>>238526
If you're on 96 still, just give up on destroyers.
Replies: >>238553
>>238551
So how do we make touhou great again then?
Replies: >>238578
>>238553
What's wrong with the faction?
Replies: >>238598
>>238249
>Commie
That was the Legio Infernalis guy? I remember how he added some balance code so people who used X mods and certain ships (included all the doritos) would have his damaged reduced against his ""Challenging"""" content. It's a shame since i really love pwning his absolute lore unfriendly space weeb edgelords.
Replies: >>238595 >>238631
>>238593
Not him. It was some guy called Matt Damon.
Replies: >>238598 >>240580
>>238595
I know, i was talking about how the other guy got caught doing shadow balance against other modders back in the day.
>>238578
The 2hu ships? They are nice but last time i checked vanilla ones are better in terms of efficiency. You can still use them for roleplaying.
Replies: >>238626 >>238631
>>238598
>Even vanilla ships are better.
We could make them better.
And unlock officer caps
>>238593
That code doesn't exist anymore and hasn't for a long time. Now he opted to make them get special hullmods if your fleet has too many smods. And the ships themselves are bullshit. Fucking demon retribution.
>>238598
I just did a playthrough with them + diable ships. I didn't touch their cruisers or destroyers (besides the miko which is amazing but only works for the player since the AI won't shoot the main cannon) but their capitals are pretty good and the yatagarasu frigate is amazing with their homing energy. The other frigates seem kind of meh. The only other ones that seemed interesting are the monitor-like one and the other one that makes nearby allies take less damage or something. They all make up for it with the fleet wide shield efficiency buff though.
Replies: >>238888
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Anyone here knows how to edit the mission texts? Updated Nex the other day and ran into the new quest for the Remnies and found pic related. At first i thought they were talking about a team of researchers but nope, pronoun shit in my dark age future where everyone sat bombs each other but have time to respect each others pronouns. What a way to break the inmersion, and i replaced every pather portrait with Orks and still feels right. Speaking of going fasta: if you guys run Arma Armatura put the HI-Mac Maneuver system on a capital ship and engage the thrusters in short bursts.
>>238631
Agree with that, those super dooper challenging ships are a boring slog to deal with, or even field them thanks to the 120 skill cap, ludicrous high maintenance and mandatory ECCM unless you want them to go haywire on your ass since every fleet has at least 4 command capitals. That's what i call a hackjob.
Replies: >>238917 >>238925
>>238888
To edit mission text and just about any text in game you need to abandon all hope and edit rules.csv.
You can find that specific mission as "nex_remLostSci".
>>238888 (checked)
>At first i thought they were talking about a team of researchers but nope
Maybe it is using 'they' because the portrait is random?
Replies: >>238926
>>238925
I'm pretty sure that portrait is predetermined, the name certainly is, even if it isn't there is a $HisOrHer function to deal with that. Unfortunately a lot of modders are leftists and/or trannies.
Replies: >>238928
>>238926
Well, there is only one way to find out, you could go to the forum and ask the author.
Started a new save with the newest update intending to keep a small fleet and the game keeps throwing cruisers at me. I'm actually going to try out an Atlas MK2 as some shitty firesupport and see how it does. I feel like there is a way to make it less shit.
>>238317
>guide
>for piss easy game
Just space truck and scavange until you get some good ships, then bounty hunt until you get some better ships, get a tanker and cargo ships, space truck some more, explore and battle with your fuel, and start a colony on a safe planet once you have 1mil in the bank.
Replies: >>239012
>>239004
An easy start after the tutorial is just running some guns to the Panthers. They usually have a shortage and the pirates usually have a surplus. I use that as a cash injection whenever I need some.
What are some space games with an amazing story?
Replies: >>239116
>>239101
I have that game (specifically the remastered version) but the controls are god awful and often don't work properly
>>239097
>amazing story
>Homeworld: Cataclysm
>Space Wolves 3: Civil War
>fun games
>void destroyer
>Strike Suit Zero
>Everspace
I finally got the zig in starsector. Gulps supplies so I might shelf it now that I'm done with the main story. Need to explore for colonies now.
whats following me in hyperspace giving off motes?
Replies: >>240061
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>>239713
Just check your seals thrice, spam the interdiction ability, and don't ask too many questions.
Good job, you're the owner of the "Metal Gear" of the Starsector universe because almost every modder always try to make a ship to surpass it, now slap two Tachies on the big front ones, two heavy needlers on the first medium slots, or just 4 in all medium and ignore the small slots for vents and add the phase anchor hullmod. This is the "noobie first loadout" that will let you see the basic capabilities of that ship so later you might find more advanced loadouts for it.
Don't be ashamed to use it, that's a good ship that makes every supply worth it.
Currently using efficiency overhaul on the Zig right now makes the supply cost batter. Now I'm on the Grind for a Terran planet to colonize. I was going to attack a League fleet but even with my transponder off they knew who I was. Game descrip said it was likely due to a ship in my fleet, or it's description. Very fun detail. 
I hope I can find a system I like, I have all the goodstuff. Found a pristine forge, that spool, refiner, syncotron, the works. Then I need to dive into the abyss. I hear spooks happen in there now.
Replies: >>240147
>>240124
One of a kind ships like the Zig will do that. A capital sized phase ship is going to be notable. When it comes to keeping yourself incognito, your best bets are ambushing in hyperspace away from jump points, like in the space between stars. You'll still get rep hits because all they have is suspicions, but that's all they have on you.
When it comes to planets, you don't *need* to have an earthlike world though it's nice if you do find one. What matters more is resources and planet conditions since different colony items need different things. The refinery and syncotron need a place without an atmosphere, soil nanites can't have rare metals, the mantle bore can't be used on a habitable world, and you shouldn't put heavy industry (and nanoforge) on a habitable world as it makes it polluted. Basically for your Terran world if you find one, I'd recommend light industry, commerce, farming, and mining. Mining should be last since it removes luddic majority and keeping that helps grow the colony faster. Another option relevant to any world with ruins is to start with tech mining as your first industry and kill it after the first month or so since you're unlikely to get anything else good from it after that.
Make sure you stock up on supplies for the abyss as the distance to Limbo is effectively 4x as far, also don't build a buoy, relay, or array on the stable points since it's used for something else. Poke around a few lightyears past it too.
>>238595
>Matt Dameon
Isn't that the rapsector dev? Or am I thinking Not President Matt Daemon
>>238408
My money is on the dev trooning out and loosing his shit like SS14 devs.
Replies: >>240629
>>240580
Not President Matt Damon is RSdev and the name was a jab at President Matt Damon who sperged out over the fact that "his" mod was forked without his permission and has no-no eww icky content in it.
>SS14
I haven't heard that. What happened?
Replies: >>240684
>>240629
>Jab at the original
Wait, wasn't President Matt Damon the one who inserted code to crash TNP once before already? I recall he was really upset at rapesector for some weird ass reason.
<SS14 faggotry
In a nutshell two things:
>SS14 head dev puts hardcoded tranny colors in game.
>SS14 dev says he was groomed by SS13 devs in disuck (not even once) at age 14 and trooned out
>Someone makes a "right leaning server instance" (idk what the designation for that comes from)  thats EN and not RU
>Furries are valid
<Yeeted off hub and can only manually connect
<We won't stand for transphobia bullshit
>SS14 head dev looses it and goes on tard range
>Gets mocked by the RU servers harder

>SS14 alternate launcher dev gets banned for complaining about adminbuse with delisting servers silently
>An SS14 github janny deletes the thread partially and locks it
>Their launcher is blocked(?) from copying the og serverlist
>Said SS14 janny gets "doxed" via email to a fag95 account 
>alt launcher dev self doxes their main job is making shitty 18+ game because REEE STEALING MY MONIES, PIRACY BAD
>Makes a large blogpost on their alt launcher site
>Blacklisted from the ss14 launcher
And nothing of value was lost.
Replies: >>240924
My Sector game is heating up. 
OH god  it's really beginning. I just gave Kanta a bunch of lobster to make her happy and now everyone else is starting to lick their chops looking at my sector. Hegeniggers came because I was using a S I N G LE D E L T A C O R E. I let them fondle me and they went away. I kicked the Persean patrol in the fucking teeth though, fuck those guys. I hate it because the guy you talk to seems to genuinely believe in the league and maybe is right to put the squeeze on you for the potential to upset the balance. I'll send him a fruit basket after I vent his entire officer corp to space with concentrated fire. I also have TriTach realizing the free market is in fact, free. But maybe it shouldn't be. They are sending over commerce raiders to my little kingdom. I'll let you guess what they are doing.
Replies: >>240941
>>240684
I mean none of that should be surprising to anyone who had tried to interact with coderbus after about 2012. I only care about SS14 to the extent that it can be forked and turned into a replica of old /tg/code, so we can finally, FINALLY play Space Station 13 again.
Replies: >>240941
>>240924
>forked into old /tg/ replica
They are simplifying a lot of the mechanics down and skipping shit in the original ss13. Personally I feel it lacks to ritalin requirements of the old one to learn some departments (atmos/engineering/virology) I half expect them to insert spyware in it to keep the "wrong" people from making mods at this point. We're not far off from them deciding to blacklist you from joining the ebil servers that actually have fun and aren't troon infested.
Also ERP stations on ss14 are a thing to.  Bring back valid rules on catbeasts.
>>240919
>tri tach
The tri tach nigger in the janus device storyline is quite useful. Find him
At least you aren't dealing with Diktat fools like I am. Then again, literally everyone but the pirates, tri tach and luddic path (Only sometimes) hate me. Probably doesn't help I sat bombed half of the hedge colonies to decivilized status.
Replies: >>240944
>>240941
>I half expect them to insert spyware in it to keep the "wrong" people from making mods at this point. We're not far off from them deciding to blacklist you from joining the ebil servers that actually have fun and aren't troon infested.
It's L I T E R A L L Y open-source. They can try, but someone will always be able to patch it out and the edgy SS13 community can stay autistic longer than the trannies can stay alive.
>They are simplifying a lot of the mechanics down and skipping shit in the original ss13.
Depending on what they're skipping this could actually be a good thing. Atmos is concerning given porting LINDA to a real programming language should have been a slam dunk, but I could honestly leave virology at home. In my time playing it had even less reason to exist than Toxins. And Toxins only exists to give antags an IC deniable source of bombmaking supplies.
Replies: >>240963
>>240944
>longer than the trannies would stay alive.
fixed that for ya
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