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ONION IS BACK, PLEASE TRY IT AND REPORT ANY FURTHER ISSUES!

READ THE RULES


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What are some games you went into with little/no expectations but ended up loving every part of it? Likewise, what are some games you had very high expectations for but had to watch them wither away as you realized the game was terrible?
>had zero expectation for Tetris 99, thought it was just a lame cash grab meant to take advantage of the battle royale meme
>now one of my favorite vidya and will remain active for years

>was excited for Metroid Dread, the last game I actually paid money for
>as the game went on i became more and more disappointed at how awful it controlled, how bad the map was, and how very not good it actually was
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>>208490 (OP) 
>how awful it controlled
Skill issue, the game played just fine.
Replies: >>222963
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>>208490 (OP) 
Here's your datamining
Replies: >>208498 >>208503
>>208497
Bonerlord 2 is fine.
Replies: >>208501
>>208498
A fine mess and a solid heap of shit.
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>heard for years and years FF6 and 7 are the best things ever
>keeps topping every list
>decide to play it one day out of curiosity
<spend 6 hours on each of them, with zero fun being had and bored out of my mind the entire time

>some random guy in a thread years ago mention troubleshooter
>play it one day when I was bored thinking it would be terrible
<actually really enjoyable if a little rough around the edges and with a pretty bad story translation

>>208497
Can you explain to me what the purpose of datamining a board with like 10 people on it is?
Far Cry
>expected decent FPS
>no real options other than stealth sniping
>no memorable weapons
>enemies become massive bullet sponges that survive full mag dumps to the face at the end
>it looked pretty, at least

Space Marshals
>expected shitty mobage
>actually pretty fun
>decent weapon variety, both stealth and run&gun approaches are viable and have equipment for them
>level design allows different solutions for every level
Replies: >>208602
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>>208503
>ff6
I had the same experience with it. I found it incredibly boring, and I'm not even sure why. I really enjoyed FF1, 3, and 4. I've always hated the shift away from pure fantasy that started in 6, to the weird modern day magitek settings they go with nowadays, and I've always found female protagonists unwelcome in RPGs, JRPGs especially, but neither of those things on their own is enough to explain the sheer tedious boredom of 6.
I certainly think 6 is the most overhyped FF game, much more than 7, since at least that game has plenty of detractors to balance out everyone that puts it on a pedestal for some reason.
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>>208534
I've only ever found female protagonists good if they're a tomboy, mostly because if they aren't they're written terribly.
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>>208548
>mostly because if they aren't they're written terribly.
Give examples, westernshit doesn't count.
I prefer female MCs in my games, so I'm curious if anything I like comes up on your shitlist.
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>>208490 (OP) 
Bioshock Infinite
>Expected, Bioshock 1 and 2 but expanded with NPC's and grappling hooks visuals looked nice and remembered people praising the story
<Excitement went down the minute I found out I can only carry two guns
<Had zero shit related to Bioshock that made it intresting
<The story is fucking clusterfucked
<The entire game was just fucking eye candy that's also a generic shooter
<Didn't even bother playing it again after slogging through to the ending before leaving it to dust.
>Only good thing was the Elizabeth porn and nothing else I can remember from it
Etrian Odyssey The Millennium Girl
>Just bought it on the 3DS  by hopping in expecting some shitty weaboo stuff from Atlus
>The game tickled my autism of mapping out dungeons, atfirst I did story mode but switched over to classic
>Music was nice and relaxing
>JRPG combat had to make me consider looking up builds and playstyles
>Plus got to play the 3ds fully again.
<Only issue is that I'm gonna have to find an emulator or a torrent of ETO II and III to even play it, not touching the steam version of it either,
>>208551
>and remembered people praising the story
Never believe normalfags.
Replies: >>208554
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>>208552
I only remember people making fun of it when it came out.
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>twitter meme for an OP
>it's a nigger's face on full display
I come to imageboards to forget they exist, you niggerlover.
Replies: >>208628
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>>208490 (OP) 
>Tetris 99 
Oh yeah, Hideki enjoyed it too.
Replies: >>208580
>>208572
How couldn't he possibly like blocking his competition away?
<SotN
>came in expecting THE metroivania
>ended up being confused as to how I felt like I did absolutely fuck all but still had nearly 100% completion i know about the inverted castle so don't go all smartass on me
>quit about there and started playing some more recent metroidvania instead
It's not even bad in any specific way because it definitely looks good, sounds good undubbed and feels good to move around in but I feel like I'm doing nothing of consequence as even bosses barely do anything except get BTFO.

>Assault Android Cactus
>bought it not realizing it was early access (humble widget thing on the devs site)
>was riding the disappointment from the OG release of updated Crimsonland on steam trying to find some other time waster top down shooter
>artstyle isn't my favorite thing ever but looks decent and sounds good
>the more I play the more I realize the deep pit of autism I'm about to step into
>played that game for about 3.5k hours now

>>208503
><spend 6 hours on each of them, with zero fun being had and bored out of my mind the entire time
Those games don't get real good (by JRPG standards) until you get the airship
Maybe less so 7 because you can start to do some interesting build stuff rather early and there's some attempt at being a challenge at a few points.

>>208534
>but neither of those things on their own is enough to explain the sheer tedious boredom of 6.
The problem with 6 is that it's basically Midgard pacing but for half the fucking thing and it was balanced for people then who didn't know fuckall about playing JRPGs so no challenge to spice things up

>>208516
>>no real options other than stealth sniping
skill issue
Or maybe you got punked by one of the many modern system only issues that cause the AI to be far more brutal than they should
Replies: >>208630
>>208563
I find it quite humorous that the thread quality standards have dropped to a point where shit like this isn't even edited. The shantae thread is also a problem. I suspect I'm not the only one who shares this sentiment since the general activity has slowed down as well, except for /b/ I suppose.
Replies: >>208629
>>208628
I can understand this thread being a problem but how is the Shantae thread a problem?
>>208602
SotN has been outclassed by the many sequels. While aspects like the music remain good, the gameplay has been improved a lot over time, so it doesn't hold up as well when you play it now. I think it was kind of janky and buggy too, though I could be mistake about that.
Replies: >>208632
>>208630
The issue with SoTN is that it's too easy and there's a lack of moveset based weapons.
Aria is better in every way, but Symphony is still great despite those two issues and very influencial.
Replies: >>208643
>>208551
><Only issue is that I'm gonna have to find an emulator or a torrent of ETO II and III to even play it, not touching the steam version of it either,
You can put DS games on a 3DS with the help of homebrewing/CFW. Not too hard, I managed to do it when I was 13.
(sage because nigger pic op)
>>208554
Oh hey you reminded me of that game /v/ loves.
>FEAR
<ez gameplay literally only got stuck like 2-3 times but it's hardly any more difficulty than any call of duty on veteran
<boring story
<boring characters
<heavy reliance on gimmick slow motion
<not that impressive graphics
<horror isn't scary and relies on cheap jump scares
<small variety of weapons
<generic boring faceless enemies with no unique characteristics to tell one from another
<most map design is repetitive, linear and boring
>10/10
t. /v/

Slog of a game, I forced myself to play it and the expansions hoping they'd be better and I was utterly disappointed.
Replies: >>208740
>>208632
>The issue with SoTN is that it's too easy
grab the Hard Type ROMhack
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>>208490 (OP) 
>Overwhelming
Tropico, specifically 4. I knew they existed as fun, little city builders with nice music, but I just let it sit in my catalogue for years withouth giving it much thought. Then I installed it on a whim with its DLC and I had so much fun. It's unexpectedly a rather involved game, though what I think seals the deal for me is just how "fair" the game is. It's definitely not a hard one, nor a railroaded game: they give you all the tools you need from day one, and it's all up to you if you fuck it up or shine as the best dictator of the Caribbeans.
I realized just how well designed it was during a sticky situation I found myself in: due to the difficulty sliders and character traits, I had a Closed Border policy and high military spending forced onto me, superpowers pissed at my debt and unfulfilled missions. I spent a while trying to figure out a strategy that would at least put me through the finish date of 1980, and after a few failed attempts I decided to use the meme Print Money edict, which gives you a ton of cash while spiking the price of everything in accordance to what you need AND tanking your US support. By itself, the edict is a way for the developers to mock you, as it's a very low short burst of money against the more stable flow from America, but doing that allowed me to just barely buy a Bank. I then sent all my College educated, unemployed workers to scam Rich Tourists (I had only one patch of land with a high Beauty index and had built a Hotel there) which also gave me just enough money to buy a Foreign Office, which in turn let me throw my useless High School Teachers into missions to boost relations with the Soviets, while the US was happier that I got the Capitalists some money through Tourism.
It's not a perfect game by any means, some edicts and achievements are outright bugged, but damn if it doesn't feel good to have a plan go your way.

>Underwhelming
The meme answer would be Skullgirls, but the real idiot was me for getting scammed and at least I had a good time with the artwork and talking about it with people online.
The real answer has got to be Mario Strikers Battle League. I adored the other two games, easily some of the greatest gamenights I had with friends and online, pirated the Switch version and after 17 minutes flat I had already seen all the game had to offer. I cannot believe Nutendo has the audacity of selling a game like this in the Current Year +...8 right now? I am losing track.
Every character screams when they get the ball. They scream when they receive a successful pass. They scream when they shoot. They scream when they dash. They scream when they tackle. They scream when they're tackled. And they all scream together, all eight on the pitch (I forgot if the goalies scream, but I would too if I was stuck in MSBL).
The music is Royalty Free Tracks on Youtube. The flow of the game is glacial. There are only like two main exploits/techniques, and they all require multiple players to pull off. The league system (from what I watched online, I couldn't bear to play more than a couple of matches with a friend) was broken at launch and dead a month later. Worst of all, they did that whole Nutendo "buy early access, receive free updates months later" shtick just to get Daisyfags to retweet the game - which didn't really work since nobody cared for its gameplay. The only saving grace are the cutscenes, but even then they're really sanitized for that cozy E10+ rating.
Replies: >>208726 >>215123
>>208709
>Tropico, specifically 4
Really? I would say 4 is the weakest of the lot since every other had something specific and 4 is just a rerelease of 3 with some godawful dlc on top.
>1 is the original and arguably still the best one
>2 was rushed and has cut content galore but the pirate aestetic is fantastic
>3 had some weak spots but the radio and trying to stay faithful to the original carries it a lot
>4 is where the modern building cancer begins
>5 has a great campaign and some mechanics were vastly expanded on and occasionally streamlined for the benefit of the game
>6 has the goddawful heist system has only recently fixed the military and is the cringiest of the lot when it comes to characters and scenarios
Replies: >>208741
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>>208637
Everything in your post is wrong and you're a faggot.
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>>208726
It's interesting how we have a completely different take on this. I only ever heard about Tropico from 3 onwards, having learnt about 1 and 2 only after being gifted 4.
I don't feel that T4 is such a bad game. The DLC definitely introduced as much good stuff as boring stuff. The Modern Day buildings are, quite frankly, shit. They do provide a lot of benefits, but not only do they clash a lot with the rundown aesthetic of the setting, they introduce this constant need for more electricity, so you are forced to build the incredibly space inefficient solar panel farms just to keep your city running. In general, all the Modern Times buildings have great output, but the amount of space and resources required for their input always makes me feel like disabling the DLC. MT edicts are pretty cool though, I like the idea of sending Brazilian sluts to cheer up the people into having more children.
Plantador introduces the Plantation building, which I honestly see just as  a sidegrade to the Tobacco/Sugar/Coffee farm - less space occupied but also less farmers that can be employed by it.
The Bunker though is just outright cheating. You remove the need for a college educated general, and for a nominal extra fee and a bit more space needed, you can have more soldiers than a Guard Station. It broke the game and as soon as I realized how op it was I just stopped using it.
The Haunted House is... okay I guess. It does give you some tangible bonuses to Tourist spots, but generally speaking Hotels are more important than attractions anyhow so it's not like you need it all that much.

By comparison, I played Tropico 5 right after finishing all the campaigns and dlc for 4, and it was super disappointing. You have very little liberty in how you can approach missions, Tropico has always been a grid-based game, but the size of each building is so much larger and made specifically to "fit" in neat little squares. The places you build have no charisma at all, they look modern from the Colonial era already minus the coaches roaming dirt roads. It simultaneously destroyed the fun parts of microing the nation (no workmodes, only 5 tiers of salary with only the least and the most being any viable) while simultaneously bloating what they left (having to put Managers onto each building for very small benefits is tedious and grinding their skills or finding more is just not fun, having to constantly eye out the research tab is also not what I want in my city builder game). The factions in 5 have no presence and the missions they offer don't feel custom tailored to a specific one. The music is much worse, I had to mute it at some parts (especially the old timey violin song) because they just get on your nerves, while the voice actors are fine but not nearly as memorable as in 4. Penultimo is the only character that makes me laugh in any capacity in 5, in 4 I loved pretty much every interaction. Elections in 5 are also royally fucked - I have had countless times where I was at about 60% Happiness rating with all factions okay with my rule, but the INSTANT Penultimo announces new incoming elections, all my voters get angry and won't budge unless you butter up to them with endless pay rises and favors.
I'll give you that, though, T5's campaign story and missions are much better than T4. But as a whole I was bored or annoyed most of the time I was playing it and didn't bother finish it.
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>>>/v/208637
>with no unique characteristics to tell one from another
Really nigger? Here is a (you).
>>208741
Well, I very much started from the original so I assume we didn't get same novelty from 3 and 4.

>The DLC definitely introduced as much good stuff as boring stuff
Bar none the dlc for 4 introduced pure garbage that's been plaguing the series ever since. Modern farms, borehole mines, fish farms, modern apartments and fucking shit like the ziggurat.

It also started the trend with the straight up cheat industries. Cement and chemical factories with are basically money printers and literal money printers such as offices.

>The places you build (in5) have no charisma at all, they look modern from the Colonial era already minus the coaches roaming dirt roads.
That's kinda the idea. It's what you might find in a caribbean nation in the 1960s-1980s, and no chrome skyscrapers everywhere.

>the size of each building is so much larger and made specifically to "fit" in neat little squares
That's bullshit. If anything most of the regular buildings are actually smaller. TV stations, hotels and banks to name a few of the top of my head.

>The factions in 5 have no presence and the missions they offer don't feel custom tailored to a specific one. 
True. But I don't consider it a particularly bad thing either. You shouldn't be forced to meme full communist or intellectual or whatever in every misson.

It actually reminds me why I dislike 6. Rather than having some characters usually impotently bitch over the radio they're constantly popping up and pretending to be funnier than they remotely are. Also getting vague flashbacks from 4, I think, where you have notPutin riding in on a dolphin every five munites.

>The music is much worse
No argument there. The soundtrack from the first two games is vastly superior to anything since, and it gets worse with each following game.

> Elections in 5 are also royally fucked - I have had countless times where I was at about 60% Happiness rating with all factions okay with my rule, but the INSTANT Penultimo announces new incoming elections, all my voters get angry and won't budge unless you butter up to them with endless pay rises and favors.
That's a feature that's been implemented more or less since the first game. There's happiness, there's faction approval and there's "personal" approval.

So, a die hard communist may vote for you because the communist party leader/faction loves you despite living in a shack and being a starving pensioner with no pension. His loyalty to the party overrode his lack of personal happiness to raise his personal approval to vote for you.

So, it's generally a good idea to coach and nurture a faction that aligns with your playstyle and interests by helping it grow with say schools, keeping it stable with say radio or newspaper propaganda and keeping it happy by buttering the faction leader.
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>>208745
>Modern farms, borehole mines, fish farms, modern apartments and fucking shit like the ziggurat.
I agree with these being bad, while the other Modern Times buildings being unnecessary, but as I told you, I find the other DLCs alright and their missions are pretty fun. Though I did not pay for them, so I guess if you did you'd be pretty pissed at how little they add to the game.
>It's what you might find in a caribbean nation in the 1960s-1980s
I liked it better in 4, and 3 probably does that look even better
>It also started the trend with the straight up cheat industries. Cement and chemical factories with are basically money printers and literal money printers such as offices.
Really? I always found Industry a worse investment than Tourism, since you only need uneducated citizens to run it and there's an infinite flow of slobs.
>It actually reminds me why I dislike 6. Rather than having some characters usually impotently bitch over the radio they're constantly popping up and pretending to be funnier than they remotely are.
Yeah, I saw some videos and it's really off putting, some of the "dialogue" they have is like five paragraphs long just to tell you to pass an edict.
>The soundtrack from the first two games is vastly superior to anything since, and it gets worse with each following game.
I think 6 has better songs than 5, aside from having like double the amount and an actual Tropican anthem too.
>That's a feature that's been implemented more or less since the first game. There's happiness, there's faction approval and there's "personal" approval.
I didn't find it too hard to figure it out in 4, but in 5 it really feels half assed. I built like six Catholic buildings one game and the bastards would still not vote for me. Even doctoring the elections is worthless.
Another thing I dislike in 5 and I imagine in 6 too, instead of having buildings with customizable modes, you now just get straight upgrades. Makes it feel much more mindless.

Man, all this talk about Tropico is making me want to play 1. I love pre-rendered shit, really reminds me of an era when developers did whatever the fuck they wanted.
Replies: >>208747
>>208746
>I liked it better in 4, and 3 probably does that look even better
Personal taste, I suppose. I do appreciate certain buildings going much better together in 5 than in some of the other games, 1 included. Banks and mansions for example or tenements and high schools.

>Industry a worse investment than Tourism
Debatable, but you need seed money to kickstart your tourism. Banking on the other hand is pulling money out of ether and generating more on your interest, but it demands a really large sum in your treasury and a high investment in both workers, banks which are expensive and it pisses off everyone other than the capitalists. It's also heavily capped in most games so you can't rely on it from the start.

Offices, offshore offices, hacking and other shit just prints money and usually out of highschool workers. It's like media advertisements but much, much stronger.

>I built like six Catholic buildings one game and the bastards would still not vote for me
No-one ever accused the Pope of being reasonable or easy to please.
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Trackmania Forever
<heard its only time attack, no collisions,no bots either
>had the most fun with it despite everything, playing for months non stop
>250 player cap, universal skins and custom tracks
>eventually discover there was more driving techniques,disciplines and tournaments from time to time
>nations is stadium but free and united has even more environments to play and mix with other cars
>ZERO input lag, you could play with 300 ping with no problem
i dont know how is not more popular

Tree of Savior
>Lauded has Ragnarok Online "successor" by the shitty media, "RO is back!"
<garbage gameplay, everything is linear has fuck, shitty quest that is just a chore list
<retarded p2w mechanics ( i even forgot about this )
<initial job progression made no sense and you could fuck it up easily, worse than RO somehow
<performance beyond horrible, forget about with barely 15 players on screen at the time
i still hate it to this day, they tried making it better but the core gameplay is still garbage, they tried to appeal to zoomers with video related
Replies: >>208761 >>208774
>>208752
>garbage gameplay, everything is linear has fuck, shitty quest that is just a chore list
Sounds like RO to me
>>208752
>i dont know how is not more popular
Because ubisoft in their infinite wisdom is trying very hard to kill the franchise at every step by making games worse / GaaS trash
Thankfully Nations / Nations Forever is free forever.and has a metric fuckton of content.
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I had very high expectations going into vice city but i found it to be very underwhelming. The radio wasnt good even though ive seen people say that vice city has the best songs. Shooting fucking sucked. I dont remember exactly but it was really bad like you had to stand exactly still or something like that. Story was forgettable and i cant remember a single part of it.
I played san andreas and gta 5 before i played it. I thought san andreas was pretty good. Had a good country music radio and just a overall good game. I mean, i think about san andreas right now and i remember Toreno,CJ,Big smoke and a few things more. You know its something that was memorable since it was pretty good.
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>>211565
Shit taste
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>>208551
>it's been over a decade since bioshock infinite came out
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>>211569
And popular videogames have been shit way longer than that.
<FarCry2
>Expecting some fun open world sandbox
>It's punishing but there's barely any survival mechanics
>Respawn outposts everywhere after you stray 10 meters from them
>Half the guns are worthless
>No inventory system
>Every voice actor feels like they're on speed talking 3X
>Nothing makes any goddamned sense including the retarded save system
>Literallly unfinished and a last minute hackjob by Ubisoft executives

<System Shock Remake
>Takes 11 fucking years to be released after Kickstarter funding
>Got scrapped like 3 times
>It was supposed to be a reboot initially
>Game is released
>Expect some half assed piece of shit
>It's actually very faithful to the original outside some pet peeves
>Game feels great to play and has a great atmosphere
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>>211633
>Takes 11 fucking years to be released after Kickstarter funding
I remember when they tried to make shodan a nigger.
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>>211635
That was System Shock 3
Mostly unrelated to them outside copyright fucker.
That was Otherside, and the retards behind that company botched that so hard that they completely lost the IP and sold it to Tencent of all companies.
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>hat in time
<play for the loli, fully expecting to hate the game 
>actually have fun
>movement is fluid, game lets you go fast, ends up being the first platformer I've enjoyed since SM64 
<devs make another game and it's a tranny walking sim with no redeeming qualities whatsoever 

>bright memory 
<china will grow larger
<game looks retarded in the trailers, give it a try
>it's retarded in the best way possible, it's got all the positive chink traits (i.e. the lack of copyright laws) 
>dash around mid air magdumping a literal dark souls boss with corny 80s action dialogue 
>fun 

>Shinovi Versus 
<have dick, install the game for the tits
<played anime games before and have zero expectations 
>combat is surprisingly fun, 1v1 is as enjoyable as fighting against groups which is surprising for any game 
>has that ultimate ninja store which I like 
>play the shit out of it until my HDD dies and takes my save with it 
>look into other SK games 
<they're all shit 

>Monster Girl Quest 
<game has that FF combat I always hated
<dick keeps pulling me along and I keep playing the game 
>something finally clicks
>sound track is a fucking banger, get invested into the story, actually want to win fights 
>the fucking angels 
>the fucking obvious twist 
>the actual fucking twist 
>go through the ending enjoying every second of it and knowing I'll never experience anything like it again in my life
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>>211642
I wasn't a fan of how MGQ basically went "monster girls can do no wrong they opressed an sheeit"
like, yeah, they got a bum deal, but they obviously weren't squeaky clean, either
Replies: >>211644 >>211649
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>>211643
Luka is a bit of a moralfag but I thought the game was pretty explicit about why humans would hate monsters. 
Even ignoring the more murdery monsters, the cuckfish, and the succubus traits being a recent thing, monsterification of human females is such a big problem even the rapebait had to acknowledge it.
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>>211643
Yeah I think the fact that so many vore or kill you instead of just fucking you and forcing you to live with them forever kind of works against the story.
That being said why were Ilias & co. trying to make a Humanity2 monster if she actually cared about them?
>>211636
>sold it to tencent
Jesus H. Christ.
>learnan the nipponese
>pirate random nipponese vidya, one of which happens to be black/matrix 00 for the PSX
>no idea what is, expecting an STG or Cyberpunk SRPG because the Nips rabu console strategy gayms
>It's a voice acted VN-SRPG affair about some holy war between faggot ((( angels ))) and asshole demons
>play it for a bit with jisho open
>the human shota MC's older gf(?) falls ill with AIDS after some gay nigger demon fails to kidnap her but then the hwite holy warriors that drove off the faggot demon kidnap her for reasons and the MC succumbs to autism, turns into an angel and murders the local village priest for no reason
>many SRPG battles and savestates later the opening sequence is 4 hours long with no savepoint he and masketta tenshi run off to some town to start searching for the missing grill
>masketta tenshi meets up with his mercenaries and leaves us alone to fuck around in town
>the Imperial Inquisition shows up while we're about to check out the local circus, accuses us of HERESY and attacks
>after fending them off with help from a Shounen Jump reject we find out the Circus owner ran off with all the shekels which is why the soldiers earlier were agitated enough to assault lone children because they suspected some connection between the Circus and demons
>Circus loli declares us to be the new boss, unlocking a series of minigames
>completely forget about the holy war and keep grinding the minigames for days instead
Gud gaem.
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>>211695
How difficult the nip in this game?
I want to find something to learn, but so far I only found games where either a) nip is harder than steel or b) fucking boring.
Replies: >>213241 >>222940
>>211695
>>212302
If I get no response can you at least share the gaem? The torrent on nyaa is fucking dead, and it's not on nopaystation.
Replies: >>213289
>>213241
>black/matrix 00
Not him. I found it, enjoy https://cdromance.com/psx-iso/black-matrix-00-japan/
Replies: >>213320
GTAIV was an underwhelming game for me. I initially played GTAV and found its story and simulation banal. Everyone died in one hit, and cars broke the same way most of the time. Not only this, but the game had no DLC due to a focus on GTAVO. I then played GTAIV after hearing many of these issues were resolved. While I played and enjoyed it for some time, upon picking it up again I found the characters to be boring, Niko's line delivery to be lackluster, and the gameplay to be frustrating, particularly for the lack of checkpoints in an action game with prolonged missions. Thus, I dropped it too and have begun GTA III. I enjoy its style more than IV and V, for it's closer to Manhunt and Bully than Red Dead Redemption. Missions are shorter, and the game doesn't hold my hand or cockblock me when it comes to exploring the city. My only complaints are the lack of diving from vehicles, lack of climbing, outdated UI, and how reminiscent the game is of mobile games in its simplicity. I hope San Andreas and Vice City resolve that final issue. 

Finally, I've a game which was overwhelming and in the same vein as GTA: Saints Row 2. I expected myself to be lost since this is the second title and annoyed by an immature silliness found in III and IV, which I played as a teenager, but I find the game to be very enjoyable. It's like watching ethnic stereotypes and hood rats perform a soap opera or play under a good director. Unfortunately, numerous bugs bring it down, even with GotR, and the "import from save" feature for new games will forever remain unused because of the loss of the first game's source code and the demolition of Volition. Otherwise, my main complaint about the game is the voice options. The White option was a strange choice, so I used the Black option and assumed my character was a wigger like Ed Wuncler.
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>>213307
I've said this once and I'll say it again, GTA:SA is peak GTA. I tried to improve upon everything from the previous 3D games and it all just fits together really nice. SA is easily my favorite and III the second best, even if I don't play it nearly as much. 
Vice City is just more of III. Still has many of the flaws and I don't like the map as much, but it has its moments. 
I would say IV isn't even a GTA game. It was the start of AAA gaming cinematic bullshit with how restrictive and scripted everything is, and they also changed or outright removed a lot of GTA's GTA for the sake of hollywood bullshit. 
>Unfortunately, numerous bugs bring it down
I was enjoying SR2 and almost beat it, then I learned the game had a random chance not trigger the last mission with no fix, permanently bricking the save. Haven't touched it since. 
It would be a shame for the game to stay in that broken state, but considering what happened to the classic GTA games and even to the Saints Row series maybe it's for the best.
Replies: >>213309 >>213317
>>213308
I don't understand how anyone can like 3 over vice city. Every core mechanic is better improved, characters are more interesting, the map is nicer. 3 is so bland and rough in comparison.
Replies: >>213311
>>213309
I don't either, usually the argument is between VC atmosphere and SA gameplay.
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>>213307
>>213308
>SR2
Whatever happened to that community patch one faggot was working on by himself? Did he ever post it somewhere? Was he doing it for free?
Replies: >>224475
>>213289
Thanks
>>213307
>GTAIV vs GTAV
Dunno, I liked IV better than V, but it's still a downgrade from the previous ones. 3 is pretty barebones, yeah, with a non-exactly lovable main character.
>SR2
Probably unpopular opinion, but I liked 3/4 better. Yeah, it's batshit crazy and nothing makes sense, but it's not a simulator. Probably the biggest mistake Volition made here is putting SR1/2 and the latter ones in the same franchise while being so wildly different, alienating all old fans.
>>213311
>VC atmosphere and SA gameplay
Yeah, I'm one of the VC guys, that neon 80s miami style is just peak comfy. Yes, the map is tiny, the engine is worse than SA (but still an improvement over 3), and everything is fake, but it's still The gta I go back if I want to have some random fun.
SA is just, like, niggers doing nigger things at literally the worst place on earth.
Replies: >>213328
>>213320
I actually found the beginning of Saints Row 4 funny.
>>213307
Saints Row 2 was worth it. Too bad PC port is bad. Gentlemen of the Row didn't help much and the game shuts down after I exit Trail blazing from Downtown District.
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>>211695
>Circus loli declares us to be the new boss, unlocking a series of minigames
>completely forget about the holy war and keep grinding the minigames for days instead
Is this the proto-Madam Tricella
>>208709
>Mario Strikers Battle League
Hope you enjoyed the review on Sleepy Station 4
>piratan moar nip PSX gemu
>see Alice in Cyberland
>a loli platformer/STG perhaps? Let's check it out
>unsurprisingly enough, it's a VN
>a wholesome VN made for Anons with music straight out of Gondola webbums
>and strong, conservative, undiluted 百合 as it was meant to be
>all in a linguistically easy to follow package that clocks in at under 10 hours
I miss the days when you could grab a random game off of a console library and in 75% of cases get something fun, playable and/or interesting with even bad games rarely being maliciously evil unlike modern Existentially Satanic Globalist "games".
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>licensed game for awful crash grab multimedia project that had failed by the time the game even came out
>based on a filler episode of the anime
>fun battle system with unique ideas that are actually executed pretty well
>the writers clearly had fun
>everything looks really good for a relatively early 3DS game
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>>208490 (OP) 
>Overwhleming and Underwhelming Games

<Overwhelming
>LocoRoco
>Hotline Miami
Both for the same reason, when i first got a look at screenshots on some gaming magazines i thought "WTF is this shit!?" then when i found them on sale (LocoRoro physical on PSP)  i ended up being surprised by how good, and addicting in the case of Hotline Miami, were.
>Dragon Quest Builders
I never liked Minecraft, but i found DQB to be quite enjoyable and appealing in its art style, unlike Mojang's pixel vomit.
>Mortal Kombat 9
From the first trailer looked cool and all, but i was afraid it was going to be the classic fighting game with only a few characters, a few stages, with nothing to do and thousands of paid DLCs.
Instead, i was amazed by the content and game modes it offered, the free unlockables on the crypt, the tower of challenges, the minigames, and that story mode that wasn't a replacement of the arcade mode like many fighting game are doing nowadays, it was a separate mode on top of the arcade mode, that was still there and had its own endings.
And the DLCs? Only 4 new character and were done with it, with every new update offering some free goodies to even those who didn't buy the new characters.
Still one of my favorite games today.
My only criticism that some iconic stages of the trilogy were scrapped and were never added back with updates, like The Kombat Tomb or The Portal.

<Underwhelming
>Batman: Arkham Knight
Loved Asylum, even more City, so i was clearly excited for this one.
I knew that Paul Dini's absence was going to affect the game negatively, but i never expected it do be so fucking dull and forgettable.
Graphically was outstanding and still looks great compared to most of current gen games, but the story was the most dumb and boring shit ever, and the gameplay was so repetitive that it became a chore.
My biggest disappointment were the boss battles.
In the previous games each villain had its own boss battle with a unique gameplay based around them.
(Remember the Mister Freeze one or the Killer Croc one on the sewers)
In this one when you met a villain you had to fight against a bunch of common enemies and after you were done the boss got arrested.
How lame was that?

>Dead or Alive 6
The game's new engine was so shit that the game ran poorly and even struggled on 1 on 1 battles, so they had to cut Tag battles, the most fun mode in DOA since 2.
Many stages were recycled from DOA5 Last Round, Rachel and Momiji were DLC, and the new characters were just shit, you had Marie Rose with a blue wig and glasses, and a boring spic that had the charisma of a background NPC.
Excessive grinding to unlock new costumes (not even full costumes, mind you, PARTS of them before you could unlock the whole thing) and most of them were just shitty recolors.
>>208490 (OP) 
I don't have anything underwhelming that turned out to be great, but I do have one that disappointed me to no end.

>recently find old PS3 my brother gave me years ago
>decide to go buy a fucktons of games for dirt cheap at the pawn shop and used Vidya store
>grab GTA4 because I have find memories of watching my brother play it and it being shilled when GTA5 was coming out
>play 2 hours, enjoy the characters but can't wait to fuck around with pimping out my car
>find out you can only repaint and repair like in older GTA games
>realize the game is just an overhyped movie with slightly interesting melee combat and garbage shooting

How the fuck did rockstar get away with this back in the day? San Andres had fucking vehicle customization and let you make CJ fat or buff, GTA 4 has fucking nothing in comparison. I just wanted my fix of car autism and shootan, but I was denied it. I might go buy GTA5 on PC when a sale comes out so I can play online or something since I hear it has nice gun autism and car autism, I just want my fix man...
Replies: >>222915
>>222856
>How the fuck did rockstar get away with this back in the day? 
Because many retards buy games like GTA, COD and FIFA based on the name alone regardless of their quality.
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>>212302
>nipponese learners scared of kanji
As a Mandarin enjoyer these memes never fail to make me laugh. Brings me to my games at least. China's game industry is plagued and they frankly deserver every bit of CPC crackdown for pumping out endless mobile gatchashit and ASSFAGGOTS.
<Battle for North Korea
>Get excited for some turn based tactics with strategic campaign
>It just sucks
Replies: >>222950 >>222952
>>222940
>nipponese learners scared of kanji
Nah, if you want to experience the true horror, find a kana only game. Preferably without spaces. Extra points if it's in half-width katakana where dakuten and handakuten are separate characters
Replies: >>222952
>>222950
Anon can't into マリオストリー?
That game is 90% 仮名。
Isn't inferring the meaning of a 仮名塊 from context, instinct and experience fundamentally the same as proper listening comprehension?
Nips don't have 漢字幕 floating in midair when talking yet they can still understand each other somehow.
>>222940
>Mandarin enjoyer
What's the legitimate Chinese game industry have to offer beyond Rabi-Ribi, Nobeta and that one horror game that got permanently yanked off the face of the earth for insulting Winnie the Pooh's 1,4 billion compatriots?
Replies: >>222953
>>222952
>talk
I can't understand shit when they talk.
>Rabi-Ribi, Nobeta
Both of them are Taiwanese
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>>222953
Taiwan is rightful chinese clay
Replies: >>222958 >>222968
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>>222956
lolno
>>208491
>Skill issue, the game played just fine.
I didn't like Dread but i agree that the game played fine, it's everything else that was dull, sterile and uninteresting.
Sure if it wasn't a Nintendo title it wouldn't get its dick sucked that much, same for BofW and TotK.
Replies: >>222965
>>222963
I pirated Dread, tore through it with ease by just countering everything. It became so boring I started ignoring entire bland looking rooms because slipping past foes required a tiny bit of effort and thinking. This results in the end game's backtracking/secret hunting to be very bland. Boss' weren't anything special or fun either. I remember the last boss dragging on, simply a chore like everything else. I would not say "the game played fine" when I become bored of wack-a-mole to the point of saying fuck it just bolt past everything. Sure as shit it didn't feel like a Metroid game.
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>>222953
>Taiwanese
台湾=中華民国、つまり合法的。
>>222956
*西台湾が民国の合法利用だな

Home run derby posting aside, are there any worthwhile West Taiwanese games that aren't gatchashit or riddled with anti-cheat rootkits?
Preferably something from 1991-2008 that doesn't require a permanent Internet connection to long-dead surveillance rights management servers.
Replies: >>222969
>>222968
Why would japan want the chinese to have anything other than a tumor?
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>>222965
>It became so boring I started ignoring entire bland looking rooms because slipping past foes required a tiny bit of effort and thinking. This results in the end game's backtracking/secret hunting to be very bland. Boss' weren't anything special or fun either. I remember the last boss dragging on, simply a chore like everything else. I would not say "the game played fine" when I become bored of wack-a-mole to the point of saying fuck it just bolt past everything. Sure as shit it didn't feel like a Metroid game.
I agree with everything you said.
The game unlike its prequels had no atmosphere, the story was shit, the music was uninspired garbage just like the whole planet ZDR, that had nothing interesting going on.
The only thing i liked?
Samus' default suit.
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>check the 海底囚人 website to see if there's anything new
>no new games but apparently the 大海原漫画 was resumed at some point??
>oh hey there's a new version of the afroimentioned ゲーム
>大海原 reboot
>apparently this makes the game somewhat more difficult but seems to be otherwise identical
>grab the game and play it
>don't notice any story changes but some enemies are a tad more difficult, though not by much
>difficulty picks up noticeably once the 兎津叉帝国 takes advantage of Steiner's disappearance from the Führerbunker, now you can actually die but it's still not exactly hard to progress
>get to the battle with the 3 hired guns
<

And the boss right after that is extra fun as well since you can't spam debuffs in order to give yourself any chance of survival once the boss heal-buffs herself to infinity where even you strongest attack does 0 damage but the fucken lifesavers you could collect in the early game somehow do.
Granted I played the game with a deliberately underleveled party in order to have a modicum of challenge but the 三人 had me eat 10 levels worth of bunny fodder before I managed to get past them, I don't even want to imagine what kind of rape the final boss is going to unleash.
Replies: >>223042
>>223038
speak english nigger
Batman arkham city was extremely underwrlming compared to atman arkham asylum. Im not a fan of the open world and all the "side stuff". It just felt like there wasnt much love put into it and more a game just to pander. Like open world for example. The first game worked fine without it.
Replies: >>223104 >>224466
>>223101
Ham city is definitely a lot less coherent than ham asylum but I think it makes up for it with better setpieces (the Mad Hatter twilight zone fight, the Freeze fight, the acid trip ninja fight; the Scarecrow sequences in asylum are on par for presentation but suffer for being stop-and-go platforming with mechanics that don't make stop-and-go platforming fun) and just giving you time and room to play with the glider. Ham asylum is actually pretty linear for a "Metroidvania" and the one handed combat has been outdone by Insomniac's Spider-Faggot game.
Replies: >>224466
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>>223104
>the Mad Hatter twilight zone fight, the Freeze fight, the acid trip ninja fight; 
I also loved the Iceberg Lounge part, to be honest.
>>223101
>Batman arkham city was extremely underwrlming compared to atman arkham asylum. Im not a fan of the open world and all the "side stuff".
I understand your point of view, Asylum was more of a single focused story where City had a bunch of side plots and sub-plots, but i wouldn't say it was "Underwhelming" at all, in fact, i think it had numerous improvements over Asylum.
What i did find "Underwhelming" was that Harley Quinn's revenge expansion that was superficially done in a hurry just to retcon the fact that Harley was pregnant at the end of the base game.
I think that Paul Dini's absence played a huge part in the quality drop that affected all Batman games after city, especially Arkham Knight, now THAT was disappointing.
>>213317
IdolNinja is dead and Volition as well
Replies: >>224631
>>224475
>nu-volition is dead
Good riddance
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I thought gemcraft frostborn was gonna suck but it was pretty great.
Astebreed is one of those games that looked amazing when I glanced at the screenshots and then I played it and it's pretty fucking terrible. The only saving grace is the protagonist's sisters.
The System Shock 1 Remaster is underwhelming because it's super easy and SHODAN is pathetic. Nothing she says is particularly scary, but I do like her sarcastic moments. Her plan is extremely basic and easy to foil. She's a normal machine with a god complex. If I blow up the reactor, I turn her off. 

How pathetic she is is exacerbated by the extreme ease of the gameplay. Enemies are pushovers even on Hard. The moment you enable a regen bay on any floor on anything but Hard, death is no longer a problem. Hard Cyber doesn't matter because of what I mentioned about regen bays. Junction Box puzzles are so easy a middle schooler could do them, so Hard doesn't matter there either. The only real challenge you can get from this game is if you set one of the settings to Hard, limiting regen bays to per-floor and enabling a timer, but this timer isn't staggered. It isn't as if SHODAN fires the laser at hour 3 then releases the virus at hour 5. You just lose the game. There's no save limit or ironman mode or currency to use the regen bays, and they never shut off. All of this compounds into making SHODAN pathetic. If someone turns on a regen bay, he has unlimited tries to shut SHODAN off because SHODAN is playing with him. 

Returning to SHODAN herself, many of the concepts SHODAN implements are scary but flop in execution. The cyborgs being reanimated corpses that think out loud is scary until you realize that this just telegraphs their attacks and movements, making them easier to kill. Not even Terminators do that. Her plan to populate the Earth with her creatures is scary until you see what these creatures are, mini-pterodactyls, emaciated humans, and gorilla-lion hybrids. The lasers to eliminate every city plot is scary until you realize that it can be stopped by an off switch and something you could find through normal exploration. The only scary thing she does, the slow then very rapid takeover of the station, isn't shown on-screen. She's a discount amalgam of AM and Skynet, and the remaster built around her is Baby's First "Immersive Simulation".
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>>225285
Is it different in the original?
Replies: >>225310
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I went into playing Far Cry 2 expecting something good. It's nothing more than a tech demo where you just drive to point A to point B. It's not terrible it;s just fucking boring especially when it works.
It's nice to look at is all I can say,
>>225293
When's the last time ubisoft even published a half decent game anyway?
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>>225300
Rayman Legends, i think.
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>>225301
>10 years ago
checks out
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>>225287
The original has difficulty settings, and they do about the same things, save for the absence of 0 settings, which disabled certain things. The original/remaster SHODAN sounds and looks menacing despite how pathetic what she's saying is. Her sprite is an AI that has cobbled itself a face out of machinery as a mockery of what it's trying to destroy, and her voice sounds like an amalgam of recordings. Remake SHODAN has a sprite similar to System Shock 2's SHODAN and sounds like someone trying to sound menacing with a voice filter. The Original Cyberspace is far different from the Remake Cyberspace. The Original Mission Difficulty gave more or less of the plot (i.e. Mission 1 gave basic audio logs, Mission 2 gave locked doors and the security system and full audio logs) but did have a timer, though it was 7 hours. Original Combat Difficulty is completely different. Original Combat dealt with enemy toughness and aggression while Remake Combat deals with enemy number. You can still save anywhere in the Original, but you would only resurrect if you had unlocked the Restoration Bay on the level you died on. The Remake toned down the scariness of the enemies. For example, Remake Avian Mutants are mini-pterodactyls. Original Avian Mutants are bat-lizard-bird monstrosities with flat, spiked elongated heads. The music also suffered a major hit. The electronics of the Original are replaced with generic ambient music.

Nightdive are hacks. Alongside this remake, they messed up the Blade Runner Remaster (which was really a remake, considering all of the visual changes), and they've never developed an independent property.
Replies: >>225311
>>225310
>they do about the same things
That shouldn't have been there. As you can see, I remembered more about the Original's difficulty settings as I typed. I'm too tired to be posting at length about this kind of thing.
>>225302
>10 years ago
And even back then, Rayman was like the only decent game Ubisoft released in years, as the rest of their releases was shit after shit.
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>try out Knuckles' Chaotix
>don't know much about the game other than it was a 32X exclusive no one played back in the day because lol32X, introduces the Chaotix feat. Mighty the Armadildo and has a bungee tether partner mechanic of sorts
>expect the tether to be relatively scripted with preset or even contextual actions/setpieces placed throughout the level so as not to impede player movement
>play the game
>a save system, huh
>the tether is always active regardless of you holding B to ground it for charging momentum
>the tether is woven into the classic 2D sonic physics engine, because of course it is
>end up flying all over the place like a retard
>finish the intro stage
>instead of a traditional menu or just progressing through levels like in normal 2D Sanig your player character has to walk to a slot machine in order to select a random level
>then proceed to a crane slot machine to select your partner, though this is only for single player mode with 2 player mode allowing everyone to pick their desired char
>instead of the Chaotix half the available chars are small no-name robots, if you get one of those the regular Chaotix are available as timed items in stages for some reason
>instead of the usual 2-Acts-with-boss-at-the-end levels are divided into themes and proceed beyond 2 Acts, hence the save system and the level select slot machine
>have not encountered a boss yet as I lack the autism to properly grasp the tether mechanics, though I can imagine speedrunners having a grand old time with it
I wonder how well this works in multiplayer.
>>225293
It's got a retarded cult who pretends it's good when it's at it's best a dumbed down STALKER and at it's worse a backtrack sim with re spawning AI.
>>225293
>It's nothing more than a tech demo where you just drive to point A to point B.
You described Far Cry 2 pefectly.
It was boring as shit, but people back then gave it a pass because "dude graphics lmao" as it was an early 7th gen game if i remember right.
>>208490 (OP) 
>Excited for a game only to be let down
Poker Night 2 by Telltale Games, one of the few games I bought where it wasn't a "fun for hours only to slowly sink into a slog of dislike," letdown, This one was a "blown up in my fucking face and completely ruined any excitement for me" letdown.

I loved Poker Night at the Inventory. I loved playing it, I loved the characters, and it was fun. Poker was pretty fun too, and I was hype for it, not just for the TF2 items, but also to see how it played...

Completely fucking bonkers. I've seen the entire Evil Dead series. Ash is so fucking inconsistent and feels like he was made from a TTG-Back-to-the-Future version of himself and not the actual character. Brock, Sam, and maybe claptrap were the only consistent characters in their writing. GlaDOS was insufferable, and I -would- have turned them off, if it weren't for the core problem of the gameplay... being the gameplay.

I don't know how I hadn't noticed it in the original game, but Poker Night the series has rubber band AI. This fucks up absolutely everyone trying to play a poker game like an actual poker player, because every time you try to bluff with large bets early-on, you will guaranteed get fucked by the game. 

This legitimately killed any interest I had for both games, even moreso than 2's character inaccuracies (especially because Ash isn't voiced by Bruce Campbell). Red orchestra as a series also had a similar effect with me, because I was expecting "THE MOST REALISTIC SHOOTER IN EXISTENCE" and the entire experience just wasn't fun to play in the first place.

>Had no expectations for a game only to be pleasantly-surprised
Got two of them - Sleeping Dogs, and Yakuza 0

I was expecting Sleeping Dogs to be something like GTA Chinatown wars (which I haven't played, so I didn't know what to expect period), and I was pleasantly-surprised to have a fun Hong-Kong-based GTA-Like with beat-em-up and TPS elements. The story itself, is also surprisingly-well-made, which despite it's flaws is actually good.

Yakuza 0?... Well, I heard there was a lot of minigames, which I liked, and bought the game for. What I didn't expect was how-true-to-classics the beat-em-up gameplay was, and the actual scope of the sheer quantity of minigames. Like, holy shit there are a LOT of minigames. And the detail at which you can customize yourself is insane, like, holy shit.

One of the best games I've ever played. But fuck. I need to stop browsing TVtropes and spoiling myself on the games I play like I did BOTH of these games. Why the fuck do I still visit that site?

>>211565
Vice city is a good game, but it's a victim of it's age, specifically with shooting being lifted from GTA3, completely unchanged. GTA;SA fixed the janky gunplay for what it's worth.

The problem with the story, is that it really glosses over what it really is meant to be: The story isn't about getting the drugs and money back from the asshole that screwed you. it's about blue-balling and fucking-over your piece of shit boss who does nothing but be an abusive prick to you for basically no fucking reason other than to feel like he's the boss.

The biggest crime about VC's story, is that it didn't hammer home that the point is to slowly fuck-over your shitty boss. The only times where you actually get a semblance of this storyline, is the goddamn biker bar, which isn't even part of the main story.

>>208503
The pacing on both games is a lot slower than the previous entries. That's mostly because each entry as the series went on tried to escalate how cinematic it was. When it comes to characters arcs, I like 6 for how much more content there is, but that also can do you dirty.

>>208534
The steampunk/magitech setting was pretty fresh in 6. However, they absolutely when full-throttle for 7 & 8  to the point that fans wanted more "real fantasy", which is why 9 leaned more into fantasy with mild magitech.
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>>225937
>I need to stop browsing TVtropes and spoiling myself on the games I play like I did BOTH of these games. Why the fuck do I still visit that site?
Why indeed I don't know how you can stand spending more than a couple minutes looking at that heap of retarded nonsense, even disregarding the SJW faggotry TVtropes hasn't been worth looking at since like 2009 when spergs began overanalyzing everything and labeling every ass scratch a character makes a trope.
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>>225945
For some fucking bizarre reason nowhere anywhere else on the internet will talk about some obscure game but then there's like a 4 page tvtropes article on it detailing every minor plot point.
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>>225945
>Why indeed I don't know how you can stand spending more than a couple minutes looking at that heap of retarded nonsense, even disregarding the SJW faggotry TVtropes hasn't been worth looking at since like 2009 when spergs began overanalyzing everything and labeling every ass scratch a character makes a trope.

I think it might be a habit at this point. sheeeeiiittt.

>>225955
Bonus points if their over-analyzation of those plot points turn out to be either assumptions of it being a gay/trans fantasy (myhouse.wad) or when plot revolving around morally-checkered characters is assumed to be good to evil rather than morally-complicated (Axiom Verge).
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>>225963
I know a guy who would jokingly add false information on the Kuroinu TV tropes page, which has since been used in the majority of fanfictions for it. Apparently people who write "fix it" fics for it will not bother reading the VN and just leech info off other fics or TV Tropes.
They deserve to have false info in their fics too. The majority of "Fix it" fics for Kuroinu are generally "Naruto kills Vult and consensually turns the Seven Shield Alliance into his harem"-type autism.
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>>225967
I thought for a minute you were talking about Kara no Shoujo instead of Kuroinu and was thinking to myself
>who the fuck is writing fan fiction for that?
>>225963
I can understand, years long habits are hard to break.
>assumptions of it being a gay/trans fantasy (myhouse.wad)
>myhouse.wad
Fuck it I'll ask, what was the insane mental gymnast reasoning behind a surreal horror wad totally being about the ACK population?
>>225975
There's a trans test where the patient is asked to draw a house.
I'd have to play it to uncover more symbolism. So, does myshithouse.wad work with any other port than gzdoom?
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>>225975
It doesn't matter what the angle is. Realistically, you can say that anything is about trannies and faggots if you try hard enough. Which is why pinkos are always campaigning for the word of the author to be a non-factor in deciding the message of a work.
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>>225985
>There's a trans test where the patient is asked to draw a house
What? Does it mean you're a tranny if you draw an RV or something?
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>>225975
>>225985
>>225988
>>226008
The tranny assumption comes from a sequence at the airport part of the mod.

>Airport level.
>Enter Men's bathroom, nothing happens.
>Enter women's bathroom, get empty pill bottle.
"Refill needed"
>Spooky shit happens.
>Exit. Grab full pill bottle.
"Feelin' fine"
>Weirdly, the men's bathroom and women's bathroom signs have switched.
<OHMYGAWD IT'S ABOUT THE STRUGGLE OF TRANSGENDERISM AND BLAH BLAH BLAH BLAH
No. It's part of the author's trauma dump on a nightmare he had involving an airport. Those tranny faggots are making assumptions because anything that confirms or denies their worldview kicks them into emotional overdrive.

The gay-assumption part comes from the ambiguous unnamed references that the author makes to people in his life in the journal. The only named person in the journal is Tom, the author's assumedly-deceased best friend. Among this, was at the tail-end of the game, is a tree carving in a heart that says "S + A", and since Tom's last name was Albert (or something like that, it started with an A). The tranniggers assumed that it meant "{S}teven (the author) and (Tom) {A}lbert".

It wasn't Tom. The "A" in the Heart carving, is "Amy", the author's (amicably-divorced) ex-wife, who is alluded-to, but not directly-named in the journals on MyHouse.Wad's google drive, specifically the valentine's day entry. The only reason this is brought up, is because Amy herself actually did Q&As through tiktok about Myhouse.wad, and showed pictures that lined up completely 1 to 1 with MyHouse's levels.

>>225985
It's primarily meant for GZDoom, but there are GZDoom forks out there if you look them up. I haven't looked into detail on them, or checked to see if they were compatible with MyHouse. MyHouse actually is a good map, it just got latched-onto by tranniggers because several popular streamers played it. 

At it's core MyHouse is not-hyperbole, a fever-dream disguised as a DooM mod with vague references to House of Leaves. Great map, but the route to the best ending can get obtuse without a guide, as some of the items required can be lost if you take a wrong turn. It's worth it though. You''ll know when you've found the best end. There's no credits sequence or text dialogue, but once you reach it, you've found everything. Except maybe the Navidson closet maze.
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I ended up pirating jewberpunk 2077 mainly cuz I wanted some "latest title"(tm) to test my new rig's power and show it to the normalfag family members.
Went in with absolutely zero expectations but did ended up liking it quite a bit. Not the best I've ever had, but it is pretty fun to dick around in, and they're slowly updating it to "their dream vision"(tm) such as finally adding in gangs wanting to kick your ass in the middle of the road if you screwed with them before. There's even some movement fuckery if you're into that, but my first run's with what's essentially a stealth nethacker build. I can tell they WANTED it to be tactical and tricky, but I can just fucking go in any encounter, slow down time, and shock them to death from even further and more accurate than even a smart sniper rifle (smart weapons will actually fucking change the trajectory of bullets to home in on them, for reference). By the time I'm detected, everyone's just fucking dead due to purely powerhousing it. 
That and, in a future where you can actually get your DNA changed to be whatever the fuck you want, they still had the fucking gall to shove a trans flag in your face with one of the substories. On the back of a butch girl's truck, that which if you don't have a good car of your own to use, you HAVE to race with.

So in some ways I'm pleasantly impressed, and in other ways I went in with no expectations and was still disappointed. It's a bittersweet kind of feeling.
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>>227353
You could have pirated Project Wingman if you wanted a graphically demanding game. Even the Insomniac Spiderman game would have been a better choice.
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>>227359
Yeah I could've, but my normalfag family really doesn't even know either of those games. They're good people, just with shit taste in entertainment. I should definitely give Project Wingman a shot though.
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>>227360
It would be very strange if they knew about cybercuck but not spiderman, given how hard Sony was pushing it through ad buys. It even did well enough to get a sequel starring the Interracial Spider-Mutt. I could see them being surprised by a PC port but they should at least have been told to like it based on the PS4 version.
>>227353
So you're trying to tell me if I wait five years for bugfixes and more based mods, I might end up with something playable?
>>227353
I am glad you pirated at least so those faggots at CDprojektRed won't get any money.
After Witcher 3 they went too big for their own good, and then fired their talend to hire pajeets feminist dykes and faggots.
Fuck them.
And to think i used to like them
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I couldn't stop hearing how good this was, how huge the map was how you could never run out of things to do, etc.
So you can imagine how excited 12 year old me was when I finally got it, and how disappointed I was when I realized how boring, repetitive, clunky (even for 2002) and ugly it was, just completely unappealing to me
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>>236153
>I couldn't stop hearing how good this was
Same to me with pic related, i kept hearing how good and fun it was, and when i finally played it, i really couldn't understand all the praise it gets.
It was boring as fucking shit and wasn't even all that appealing graphically, only the screens at the start of every chapter were cute, but that was it.
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>>236157
>I really couldn't understand all the praise it gets.
I'm sure it having literal tranny propaganda has nothing to do with it
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>>236159
I am glad i haven't paid a single cent for that shit.
But the problem is that i heard even anons praising that game, i wasn't talking about jewtube, or any kosher site.
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>>236162
I think anons just want to fuck the loli, friend.
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>>236157
it's basically super mario sunshine but not as shitty which there's not much else to talk about
it tries way too hard to be nostalgia bait for early 2000s  while not really feeling unique at all
>>236157
>>236162
>doesn't understand why a platformer with cute lolis is popular among weebs
You are 'autistic right?
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>>236157
I heard the same, but didn't try it before I found out about the tranny flag and lost all interest in even giving it a shot.
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>>236175
>I heard the same, but didn't try it before I found out about the tranny flag and lost all interest in even giving it a shot.
Anon, tranny flag apart, you didn't miss anything.
I went not even half way through it, and i dropped as it bored me to death.
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>>236174
>lacks reading comprehension
you are retarded, right?
rhetorical question
>>208551
This was the first time I was dissapointed with a Triple A game.
It's funny how now the last time I played any of those was a long time ago. Funny
>>236153
>and ugly
The way the characters look is the sole reason I never got into it. I can deal with the gameplay quirks and weird looking environments, but I really hated the character models. I know it's stupid and oetty but I never could get over it for some reason despite playing other games with ugly as fuck characters (like Postal 2 for example) and enjoying them.
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>>236249
Man that's crazy. I always found them pretty endearing but maybe that's because I played oblivion first. I will say I appreciated Morrowind a lot more at higher levels, nuking the shit out of everything and having tons of money feels great in that game.
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>>236153
It isn't perfect by any measure but I sure as shit will take it over the trash that came after any day of the week.
>>236264
Yeah it's a dumb as fuck reaction but I can't get over it.
>>236153
almost identical story to me except with skyrim
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>>237652
>he couldn't get to the cloud district
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>>237659
>redguards
>>236153
>I was when I realized how boring, repetitive, clunky (even for 2002) and ugly it was, just completely unappealing to me
>>236249
>I know it's stupid and oetty but I never could get over it for some reason despite playing other games with ugly as fuck characters 
I think it's pretty normal to be turned off by a game that could even be mechanically good if the characters (playable or otherwise) are unappealing or straight up ugly as shit.
People at times forget that vidya is still and audio/visual experience, after all.
Good gameplay can't make up for a game that looks and sounds like shit.
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Prototype.
>skimmed through some description I found
>thought it was some kind of stealth game trying to run from doctors because you're infected or something
<best movement in any open world game I've ever played (barring spiderman 2 on the gamecube)
<seamlessly combines movement and combat without there being two different "modes"
<good challenge
<great story and plot twists
<still untopped
Every now and then I get the itch to play it again. But I've played it to death.
There's nothing like it, and that agonizes me so.

Especially because here's how the sequel went down
>Activision rewards Radical's surprise hit by firing everyone involved
>hire people that hate the original to make the sequel (in pre-release interviews they call the original "too hectic" "confusing" "main character is creepy")
>they shit all over the original's fast paced gameplay by making the new one slow as fuck and replace the main character with a nigger (one of the earliest franchises sacrificed to egs/dei pre-GG)
>sequel bombs, studio shut down, IP never touched again
>>240493
>Prototype
I looked up some gameplay. Not the same but the fast pace made me think of Vanquish. Have you played it?
>(in pre-release interviews they call the original "too hectic" "confusing"
This is a joke. Prototype did not look as if it's hard to keep up with the action. I'll have to grab this and give it a spin. Thanks anon.
>>240493
The same company that made prototype made a incredible hulk game that's pretty similar b4 it
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>>236157
It's a fun quick-paced 3D platformer. The distinct level-design in each stage with different themes is cool. There's a lot of charming humor as well.
I hate the political messaging in the game as much as the next anon which is why I'm glad I never paid for it but I can't deny that the game still very well made and fun.
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>>237669
>People at times forget that vidya is still and audio/visual experience, after all.
>Good gameplay can't make up for a game that looks and sounds like shit.
You say that but Cruelty Squad is one of the ugliest games I've ever seen combined with bizarre sometimes outright unpleasant audio, but it still manages to be enjoyable imo.
>>240557
The problem with the game is that it never escalates. It introduces very safe mechanics but never really does anything memorable that sets it apart. I really don't see the appeal. There are some sixth gen platformers with more complexity and that should really say it all.
>>240556
Is that an incredible game about the hulk or a game about the incredible hulk? Either way, hulk isn't a blood bath.
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>>240603
I can't remember if the game was challenging but the level themes are quite unique and introduce mechanics to go with it like the train murder mystery level, the movie set and the horror mansion.
>>240603
There are hundreds of user made levels on the steam workshop that range from kirby difficulty to kaizo tier, worth a look if you enjoyed the original
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>>236157
>>240557
The issue I have with indie 3D platformers is how keen they are in introducing three gorillion jump mechanics and "air dashes" to extend your air time that all look retarded and artificious.
Rarely do you ever lay your character's feet on the ground on these games for a genre that's called platforming.
>>240610
User levels can't fix an unfun game when map design was never the problem. In m64, merely moving around is fun.
Replies: >>240952
Only finally played Morrowind after trying it a decade ago and not being able to get into it, played openMW with the vanilla+ experience so not much in the way of graphics mods or anything. Actually had an amazing time, huge turnaround from last time I tried to play, where I just got bored after a couple hours. Probably sank 30 hours into my first playthrough and there's still content I want to do. I definitely would not have had the patience for it in 2002 though.
>>240637
Mario 64 is pretty barebones movement wise, i think banjo is more fun.
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>>240493
>Activision rewards Radical's surprise hit by firing everyone involved
Not the first time that shit happens.
Probably their idea was: 
<"thanks for giving us a new successful IP, you are not needed anymore we'll make it ourselves from now on, bye!"

>hire people that hate the original to make the sequel
>replace the main character with a nigger
>sequel bombs
What a surprise :^)

Also:
>"main character is creepy"
<let's replace it with something gross instead!
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>>241362
Just report him he's on his bullshit again.
>>241357
I think you articulate it well, suits assume brand loyalty, and not that the product held its own. They assume that the original concept was novel, and you only need to perpetuate the brand (and honestly this somewhat works when you look at stuff like mario spinoffs). But at the end of the day, they won't understand that games are not like other products because suits only understand business and profit.
who the fuck thinks that other M is better than dread
>>208490 (OP) 
For me, it was Chrono Trigger, the game always gets on the top JRPG of all time, but it's anything but that, the people that praise it just played it as a child.

Is it a bad game? No, but the only good thing it's good for is as an introduction to the genre, a veteran wouldn't even put the game in a top 50.
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>>240493
>main character is creepy
>get replaced by a nigger
>>240493
No more CoD. I wanna see Prototype 3
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>>241407
Chrono Nigger is what happens when Squaresoft at its objective peaks makes a SFC RPG that condenses all the subjective good parts of JRPGs up to that point while removing all the cruft, like high random encounter rates to pad out dungeons or filler story arcs where nothing happens other than padded out dungeons with high encounter rates.
Objectively it's far from the best game ever made, but it feels good to play nonetheless to my shit taste at least, other JRPGs might exceed it in certain parts but they always come with some downside later on while CT just soars at full blast for the entirety of its (short) length.
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>>241455
>Prototype 3
>player character is now a 'gender fluid' tranny fighting the white cishet patriarchy that tells xim/xur isn't a real wumon
>soyny branded over the shoulder 3rd person perspective
>no longer an open world power fantasy action game now it's a linear story heavy walking simulator
Probably shouldn't want a new Prototype from ((( modern vidya developers. )))
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>>241407
CT's draw is all about interactivity: Make your team members do flashy combos and beat the absolute piss out of enemies. Interact with the world and see how your actions will shape history in ways big and small. At the end of the day however, despite how flashy and cinematic quite a lot of techs are, they aren't very balanced at all. Triple techs, despite being flashy as all hell, aren't much-more-damaging than the dual techs, in fact with the right setup, certain dual techs can out-damage most of the triple-tech lineup.

And I figured this out when I played it back as a kid in 95. Drop Kick, was basically the only combo you'd ever need for doing maximum damage to enemies. And that was if you didn't powerlevel yourself specifically to get Ayla's Gold fist, whose crits actually hit the damage cap. Of course, by that point, you could basically solo the game with any character. 

>>241457
>CT is a short JRPG
Short relative to other JRPGs of the era and other square titles, It still packs a considerable length.
Can't fuck up certain concepts. NFS will always be about racing and cars for those who love racing AKA racists.
>>241477
You forgot
>the main character has a son, and that makes the game "deep"
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>>241516
um ashukally it's  a woymnz
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>>241517
Oh, and i forgot that:
>the game world is filled with faggot flags everywhere
Of fucking course, just like in Spiderpoz and Gotham Faggots.
I recently finished F.E.A.R., and it underwhelmed me. It had been hyped up as some awesome FPS with high destructibility and great AI, but it's the easiest FPS I have ever played. 

The AI would stop in the middle of hallways, not detect me, or turn around and stand still, and it couldn't detect environmental noise. I made it a habit to break every piece of glass or electronics I could with the melee attack, which someone thought was a good idea to map to the right mouse button, and the AI never detected it. It would detect mines and grenades, but when I broke every glass pane down a hallway, there was nothing. Slides and jump kicks are useless because stealth is half-baked and guns do too much damage to use it in the middle of active combat. It also doesn't break environmental objects, so you can't do leaping kicks through glass panes or open doors, though I know Extraction Point fixes the latter of these. You can't shoot out lights. Instead, you can only make them flicker, so you can't make the most of stealth. The inclusion of non-clone human enemies in the latter chapters borders on pointless. It is far easier to kill them than it is to kill clone enemies, yet they don't appear in great enough numbers in encounters to justify their presence. On the flipside, mech enemies are almost unbalanced because they spam rockets. The ASP Rifle shouldn't exist, for there isn't enough long range combat to justify its presence over the Particle Rifle. The Auto-Cannon feels like a last minute addition and should have been something you rip off of mechs. The inclusion of slow-mo breaks tension in combat as much as having a gun breaks tension in horror.

The level design is passable, but it's extremely easy to intuit the designer's choices, even if you only play the game once. The game encourages you to look for alternate routes, but it also has areas that could have been fully mapped  but weren't (i.e. the areas past gates which open high enough that you could reasonably slide under them), weird environmental limitations (i.e. the multiple windows that you can break and should be able to use to get into rooms, but the game doesn't let you pass through them), and lacks mobility, the most notable fact of this being the absence of a crouch-jump. The level designers have multiple masturbatory levels where they encourage exploration by forcing you to use vents, for that's almost all encouraging exploration really is. The turret-exclusive level can be almost entirely bypassed by using vents, rather than wasting resources. That's not exploration, that's an alternative. There are multiple open areas where there should be enemies or could be cool entrances for hard enemies to chip away your resources, but there are no enemies present. For example, the area where the clone soldier helicopter deploys enemies when you reach the exit. There are only two enemies in that open area, and you can spawn camp the soldiers as they leave the helicopter if you have mines or grenades. The level was obviously designed with the intention of having you retreat from an overwhelming force, something the introduction of the ASP Rifle makes clear, but it didn't work in execution.

The game's environmental destructibility is overhyped in a major way. As I mentioned in the first paragraph, you can't kick through doors or windows. Most electrical boxes don't explode or shoot electricity. You can't shoot through thin walls. Concrete pillars barely chip. I think the hype around destructibility comes from the obvious, almost obnoxious, placement of explosives by the level designer. Be they explosive barrels, electrical boxes, or fire extinguishers, you'll have a dopamine-inducing explosion that sends up smoke which almost completely obscures your vision, a graphical technique meant to replicate the stunt powder overused in Hongkonger cinema. This gives the illusion of destruction when there really isn't much of any. Also, bullets don't ricochet.

The tone is split terribly between a deconstruction of FPS plots through the bumbling of the corporate suits who are trying to cover up Origin and the horrific nature of your vaguely Arab half-brother and Alma, all the while trying to capture the feeling of Metal Gear Solid. The first half of this is conveyed through optional poorly mixed voicemails and CODEC-ripoff files, but these aren't truly optional. Unless you listen to them, you will barely know who the people you are interacting with are or what is going on, and this is a shame, since the meat of the story and its personality is in them. This tone of corporate bumbling is undermined by the comical presence of Mapes, the fat bastard whose antics pad the game and soften the game's premise yet are expected to be taken seriously. The other half of this, the horror aspect, is greatly underused yet forms the basis of the game's driving force. The hallway scene must have been someone on the team's favorite, for it makes up the majority of the game's horror sequences, and does so to diminishing returns. There's a clone army made by a failing defense company, and most of the soldiers who compose it are normal guys. The heavy and stealth enemies are underused in favor of reskins who lack cool designs or attacks. There's nothing horrific about them. They're just copies of people. I should be getting claustrophobic and questioning whether I should use vents to bypass enemies because there are invisible stealth soldiers crawling through them rather than facing what may as well be the same enemy with some stat changes over and over again. As for environmental horror, most of that is reduced to occasional gore and overused audio stings as you see Alma or the vaguely Arab antagonist, the same antagonist who may as well not be in the game because of how forgettable he is. Most of the game's horror segments that aren't what I've already described are large, open office or utility settings with creepy music. The ghost enemies only appear in these settings at the end of the game, and they're all the same enemy, paper-thin grey guys who move fast. I appreciate the game's tone at times, but the designers should have chosen one tone and stuck with it. Instead, it's a weird split between the two that lands neither.

Finally, the game and its protagonist lack a personality. In Half-Life, Duke Nukem, and Max Payne, you can feel the character's personality in more than just his commentary or what others say about him. How he reloads guns, what guns he uses, what he uses in his environment to solve his problems, how he moves, and other visual and gameplay aspects define the character and leave him in the mind of the player. Who is Pointman? He's not the foil to the vaguely Arab antagonist. He's obviously Alma's second son from the moment you learn about her. He's not recognized by Harlan Wade as his grandson. His melee attacks are just hitting things with the butt of his gun. His methods of solving problems are pressing buttons. He's barely around his squad. The intention behind him may have been to deconstruct the typical FPS protagonist by revealing that he's not only like his enemy, but also someone who may as well be one of the clones he's fighting, though we're never given any indication of who these are clones of, despite the most obvious answer being Pointman. However, his concept of not having a backstory is senseless when what the game presents is taken into account. It wasn't as if he was grown in a test tube. He is implied to have had a childhood and a very brief history with his squad and was born from a mother, yet everything we know about Pointman as a person is from his half-brother, who gives an exposition dump at the end that Pointman is nobody. The only good part of this is Alma's last words, "I know who you are." It gives an impression that she is in his psyche while he was in the facility and that his mind might have been wiped prior to joining F.E.A.R., things that could have been explored in sequels.

Despite having typed five paragraphs in which I rail against this game, I don't hate it. F.E.A.R. is a very mediocre and unimaginative game that I desperately want to like, but I was completely underwhelmed by it. Given everything about it, I have to say that it's a fancy tech demo like Half-Life 2.
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