>>322659
The default gauntlet is garbage. Not only does upgrading it to any of the other gauntlets improve its vis efficiency, but there are certain upgrades that can be done to every gauntlet except the starter one which add a ton of modularity to them. If you have another mod you're working on in tandem with thaumcraft, consider making the gauntlet that has crossover with that mod (assuming there is one). For example, when I was still playing on the server, since I was progressing blood magic, I made the blood magic crossover gauntlet which gave a larger vis discount for the cost of a small amount of blood per cast.
>>322400
Forgot to say this in my last post, but there's no such thing as true damage. I'm fairly certain the only damage type in the game that bypasses armour is magic damage, which is what stuff like potions of harming do. The important part about that is that void thaumaturge armour defends against magic damage, so completely hard counters parasites, to the point where, when I was still playing on the server, I was taking approximately 0 damage from what seemed to be the highest tier parasites that could spawn. I'm not sure if ichorium or awakened ichorium also has that property, but I wouldn't be surprised if they do. That interaction is also one of the reasons I consider thaumcraft and its addons to be the only mods installed on the server, they are the only mods with gear that lets you resist magic damage, making them basically the only mods worth progressing if you intend to ever fight even a single parasite.