>check what the gta VI mapping project is doing now that the map has been fully leaked
>maybe they're doing some cool comparisons and whatnot
>see this
>Statement
>On handling GTA VI leaks
>Dear Community,
>For years, anticipation for Grand Theft Auto VI has been part of this community. For many, the game is more than a release, it is a long-running project that has been discussed, speculated about, and waited for together. That is exactly why the handling of unauthorized leaks is also a matter of responsibility within the community.
>Leaks serve neither the developers nor the teams behind the game, nor those waiting for the finished release. They take away Rockstar Games' control over when and how its own work is presented. Unfinished material can be taken out of context, create false expectations, and reduce years of work to fragments that were never intended for the public.
>Especially relevant here is the role of content creators, news channels, mapping sites, and others with reach.
>Leaks do not spread only through the original publication, but also through continued coverage. A leak can generate attention for weeks even when the content is already widely known, through follow-up videos, speculation, analysis, and repeated discussion of the same topic.
>This does not mean the current situation cannot be reported or discussed. Clear context and personal views are legitimate. What matters is the difference between a measured, one-time assessment and ongoing coverage that repeatedly turns a leak into content and keeps it artificially alive.
>Not every leak requires its own video. Not every piece of information needs a new analysis. Not every debate needs to continue for days.
>Reach comes with responsibility. Criticism of Rockstar Games and respect for the people developing this game are not mutually exclusive. Behind GTA VI are thousands of people who have invested years of time, skill, and work. Regardless of one's view of individual company decisions, that work deserves a measured approach.
>Criticism, expectations, and concerns can be expressed clearly without dismissing developers and without unnecessarily amplifying unauthorized content.
>This statement is therefore expressly directed at content creators and people with reach: Please consider how much weight you give to leaked material. Inform your audience when necessary. But do not give leakers, through continuous coverage, speculation, and repetition, the attention such releases depend on.
>No platform for leakers.
>No unnecessary reach for leaked content.
>No recurring content built around every leak.
>Respect for the work of the development teams.
>Priority for official releases from Rockstar Games.
>Attention is a choice. Those who do not continuously redistribute, analyze, and revisit leaks help protect not only the surprises intended by official communication, but also their own experience of the game and that of everyone who wants to encounter GTA VI for the first time as intended.
>We ask for a calm, responsible approach: no attacks, no personal hostility, and restraint where reach would otherwise amplify the spread of leaks.
esto es un bro momento.
a fucking redditor did the comparison though, the map is just barely bigger than V, like 1.3, 1.4 at best, vice city is basically the same landmass as los santos, just a different layout.