>>311293
>This is such a tourist take it could only come from someone born after the release of the 360/PS3 generation.
I was alive before the SNES came out. Can ZZZ niggers ever actually address an argument instead of immediately jumping to this same retarded shit?
> For example, it is inherently satisfying to get good enough at Super Mario Bros (NES) to be able to beat the game in a single life, because it is (rather, was) fairly difficult for the time, especially in the later stages.
No it isn't. This isn't the 1980s any more where you got a new game every few months. There are millions of games to play. If all you do is grind Mario 1 until you can 1CC it you didn't grow as a person, you didn't experience anything new. You just wasted time on a meaningless achievement literally no one will care about and brought no value to your life.
>The fact that you don't seem to understand this, or that you equate "I want to do that again, but better, because it's fun" with the sheer mental degeneration of speedrunning, further shows that you never actually lived in the era in question (ironically, like most speedrunners) and thus fundamentally don't understand why replayability is considered important.
Grinding to 1CC a game and grinding to get a fast time are the same thing. Sorry if you can't grasp that arbitrary goals where you repeat the same action again and again aren't fundamentally different.
>No way man, Resident Evil has a lot of worth in replaying and the originals had a really great way of onboarding players into the replaying mindset. The two playable characters being just different enough gets you to at least give it another go. Then you look at your rank screen and guess what? You probably cut your clear time in half in just one more go
I couldn't disagree more. Chris's campaign and Jill's campaign aren't different enough to be worth putting more hours into it. Unlocking infinite weapons that 1 shot enemies doesn't improve the experience.
Capcom were coming out of an era where the arcade was king. It's expected they would add additional challenges like that. But it quickly fell out of favour because it didn't hold any real value. I owned my copy of RE1 since the PS1 release and I never once wanted to play through it as Chris once I beat it with Jill. And in 2026 you can see the few minor story differences in a video.
>And even in 2026, a 10 hour "GREAT game" you play once is not better than a 200 hour replayable game that is actually good enough that you want to replay it if you're shelling out full price for it. You'll learn that once you're paying your own bills.
Games are stupidly cheap. If you aren't pirating you can still wait for sales or use key shops. Monster hunter Rise, Dragons Dogma 2, Re Remakes, DMC collection, DMC5 are all under $5s each right now. Those are just the easy examples as RE was being discussed. For $5s you can get 3 full DMC games, 4 unique campaigns in total. Paying your own bills as you put it doesn't mean you buy skyrim and grind it forever because it's cheap. Smart shopping and use of free game deals means you can play loads of different games for barely any cost.
>>311297
>Comfort isn't inherently a bad thing. Sometimes you just want comfy to counterbalance the desire for challenge. Speedrunning trannies are actually trying to squueze the last droplets of challenge out of a game, but that's not for the sake of fun or comfort, but to dilate their egos. I'm not saying that all of them are cutting of their genitals, though. Call me an idealist but if some speedrunner is having fun, good for him.
Comfort can be a very good thing. But you have to grow as a person and if all you do is grind meaningless games or play Skyrim and nothing more you're really not expanding yourself. Mario 1 is fun, but there's very little depth to it and ultimately there's things you will enjoy more that help you grow if you stop just playing mario 1 again and again.
I came to this conclusion from From games and my own issues. I can pick up Dark souls any time of day and spend hours playing it. I could play Elden Ring or Nightreign but what do I get out of it? Nothing. I've seen all the content, I've beaten all the bosses and using a slightly different weapon doesn't fundamentally change that. But if I pick up Lords of the fallen 202X or Mortal Shell 2. I'm back to exploring, seeing a new world, meeting challenging new bosses I have to learn and conquer. I am using my brain again, I am feeling rewarded by success, I'm engaging with something. I escaped the trap of "comfort souls", which was just draining my time for no reward. It's so easy to just boot up a From game, switch my brain off and waste my time. But it's also stagnation in a way I found disgusting looking back at it. It's like eating fast food rather than cooking a good meal. It's so easy and so wrong.
>>311306
>And isn't the point of video games, being an entertainment medium, to give you "comfort"?
Games have no objective as a medium. They're a passive thing people make with very little over lapping value. Manhunt was not supposed to make you comfortable, but faggot farm sim 7 wasn't supposed to make you paranoid and scared of being killed.