atari.jpg
[Hide] (94.3KB, 591x900) >>4403
I was saying there isn't much room for libraries on 8-bit systems, so you'll end up learning more by having to implement your own stuff. It doesn't much matter what you do on modern systems, every user has accepted that bloatmax is normal now, just as are endless OS updates.
Now as far as compiled languages go, they can be very useful on 8-bit computers. Even if you're doing something like a text adventure, you might end up running out of memory (64KB is "high end", many had less). So then you start compressing your text, and doing other space optimizations. Well unfortunately now you've just slowed down your program... OK granted this doesn't happen with small text adventures, but with bigger ones it can. Ditto with other text games, you can run out of space if you start adding too many cool features to your turn-based simulator. There are sometimes other ways to deal with that, like splitting the program up into pieces and loading the piece when it's needed (text RPG system "Eamon" does this). But ultimately if you keep running into space problems, moving to compiled language or assembler will help.