>>16424
Dunno bout niggerjeetshills but the Skeuomorphnig UIs employed by late 2000s macfagware and Wangblows Vista+Sacred 7 were objectively superior to this Liquid Glass faggot design on account of not being based on flat/material design ESGDEIBRIDGE principles.
In addition to muh transparency and muh gradients the Windowns Aero UI not only had a stronger blurring effect, but the blurring itself was accentuated by various additional "fake" effects like fake windowpane light rays/"reflections" made out of sprites/simple vectors layered on top, and all the UI elements you could click on had noticeable accents and bulges which would light up/animate when you hovered over or clicked on them.
Aero was also not afraid to use a multitude of colors aside from the standard blue to further help distinguish between various elements and lead the eye onwards, and much like old iOS always remained in "style" even when it didn't need to the <- -> buttons in Windows Explorer are a good example of this.
Potemkindows 10 by comparison looked like some kid's first UI made on an Amazon tablet, and Liquid Glass is the equivalent of slapping a CRT >filter on a Californian "retro-inspired" 2D pixelshitter game from 2014 made in Flash with seamless sprite scaling+rotation.