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[Hide] (423.4KB, 961x751) >What is chess
High impact racial violence simulator.
>Where to play?
https://lichess.org/
Also https://www.chess.com/ but I haven't used it.
To play with anons select "Play With a Friend". Pick a variant and time control. Pick a colour (random unless you're a shitter), and post link in thread.
To join follow the link and press "Join game". Then, let the race war begin. If the game has started, clicking on the link will take you straight to the board to spectate.
Game mechanics
The game is played on an 8x8 grid. The horizontal lines are called files, the vertical lines, ranks. These are given cartesian coordinates (A-G,1-8). (B,3), written B3, is the 2nd file, 3rd rank. The first two rows have your army, called pieces. Pieces have movement patterns they always follow explained below. White always moves first. Attacking is simply moving ontop of an opponents piece which captures it and it is now out of the game for the rest of play. Defending is done by having one of your own pieces attack in the direction of a friendly piece. If the opponent Initiates an attack and takes your piece, you capture their piece back. All pieces can move and capture in the same direction except pawns. Threatening to capture the king is called check. The king cannot voluntarily move into check. When the king cannot escape the threat, this is called checkmate. First do do this wins.
Time control: How long each person has to play. When you run out you lose. If not set, you or your opponent can choose to never play and not lose, but, if you trust your opponent and want to take it easy, you don't need to set one. 5 mins is reasonable. 3 mins for a fast game. 1 for a battle of speed and primal instincts. 10 mins for big think games. Increment is how many seconds you earn from making a move. 5+3 = 5 mins and +3 seconds to your timer when you move.
The game can be a draw if:
Either player cannot move. This is called stalemate.
The same position is reached three times. This is called three-fold repetition.
50 turns pass without a pawn move or a piece capture.
There are not enough pieces to checkmate. e.g. a bishop and a king. This is just another form of the 50 turn rule but saves time for the players.
Only one player is capable of checkmate but they run out of time. e.g. King and pawn vs king. If the king and pawn player runs out of time, the game is a draw.
Controls
M1 - Select pieces
MX,MY - X and Y mouse movment
f - flip board
left/right or h/l - scrolls through the game's timeline
up/down or j/k - go to the begining/end of the timeline
Some of these are also available on the right side menu. Also included is an analysis board where you are taken to a sandbox game of the current position to test moves. Once the game is over you can use an engine (computer AI) to analyse the position. There is also a list of all the moves played and their corresponding turn number. The notation for moves only inclued the destination with the source implied. On lichess piece symbols are used but usually the piece symbols are:
K - King
Q - Queen
R - Rook
B - Bishop
N - Knight
-Pawn (pawn is ignored)
So, from the standard starting position, e4 means pawn e2-e4, Nf6 means Ng8-Nf6. When there are multiple choices for moves such as two rooks on the 1st rank then the corresponding file is used. e.g. Ra-d1 or Rf-d1 for two possible rook moves.
The extra options on the side of the board are:
left turn arrow - Ask your opponent if you can undo your move. They won't accept it. :^)
1/2 - Offers the opponent a draw.
flag - Resign i.e. forfeit. Saves time if you don't want to play a lost position.
Once the game is over you get the option to offer a rematch so the host doesn't need to post another link. Also there's the option to use the analysis board but you can use the engine now.
It's not recommended to play against the computer. At lover levels, it is designed to play random mistakes to give you a chance. As the engine can't differentiate material and strategical value in it's algorithm, it will often just give away pieces for no reason. It wont make human errors to exploit and learn from. You won't be able to learn from it unless you put it to a higher level, but then you will just get crushed 1,000 times over in the opening.
Overview of variants
-Standard. Checkmate to win. Don't run out of time of course. Can't go wrong with some good old simple chess. Pieces start from a standard position. Welcome to tryhard heaven.
-Crazyhouse. Standard but you can place down any piece captured from your opponent as a turn. If the exponential complexity of chess wasn't enough for you then crazyhouse is for you. For shogi weebs and those that wish to create the ultimate pawn fort. You can also make a game of collecting all the pieces to humiliate your opponent.
-Chess960. The pieces behind the pawns have their position randomised. Are you a scrub and blame your losses on your opponent memorising openings? Play 960! Now your ego has no protection from your own retardation.
-King of the Hill. Standard position. You win by getting your king into any of the 4 centre squares. Be careful not to get checkmated on crazy king walks.
-Three-check. Standard position. Check three times and win. Extreamely fun. You can instantly lose from conventionaly safe positions, and, after enough games, ptsd will cripple any and all decisions you make.
-Antichess. Standard position. Win by loosing all your pieces. Any piece that can be taken must be taken. Great to jape a person who thought they were playing standard.
-Atomic. Standard position. The pieces explode. You can have it all, a great position and material advantage, but one sneaky nigger will send you into a spiral of dispair. Fun until you learn the opening. Then it's only fun for white. Enjoy your ethnic cleansings.
-Horde. Black has a standard position, white has 36 pawns. You will sacrifice a knight for a pawn in this variant and you will like it, or you will lose.
-Racing Kings. Both players start at the bottom and must move their king to the top. The start position is non standard. Still 8x8 board but you start with a 2x4 area next to your opponent. You aren't allowed to check in this version.
-From Position. Standard rules. You can create your own starting position and play from there. Generally used for studying a position. Can be as unbalanced as you want but no more than 1 king per side. Jape your opponent into joining a game where all your pieces are knights or where one of your rooks is an extra queen.