/japan/ - militarized easiness

for those we cherish, we die in glory


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Putin's given us the boot! Read about it here: https://zzzchan.xyz/news.html#66208b6a8fca3aefee4bf211

“…Many of today's problems are a result of yesterday's solutions.” - Otamin


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>What is chess
High impact racial violence simulator.

>Where to play?
https://lichess.org/
Also https://www.chess.com/ but I haven't used it.
To play with anons select "Play With a Friend". Pick a variant and time control. Pick a colour (random unless you're a shitter), and post link in thread.
To join follow the link and press "Join game". Then, let the race war begin. If the game has started, clicking on the link will take you straight to the board to spectate.

Game mechanics
The game is played on an 8x8 grid. The horizontal lines are called files, the vertical lines, ranks. These are given cartesian coordinates (A-G,1-8). (B,3), written B3, is the 2nd file, 3rd rank. The first two rows have your army, called pieces. Pieces have movement patterns they always follow explained below. White always moves first. Attacking is simply moving ontop of an opponents piece which captures it and it is now out of the game for the rest of play. Defending is done by having one of your own pieces attack in the direction of a friendly piece. If the opponent Initiates an attack and takes your piece, you capture their piece back. All pieces can move and capture in the same direction except pawns. Threatening to capture the king is called check. The king cannot voluntarily move into check. When the king cannot escape the threat, this is called checkmate. First do do this wins.

Time control: How long each person has to play. When you run out you lose. If not set, you or your opponent can choose to never play and not lose, but, if you trust your opponent and want to take it easy, you don't need to set one. 5 mins is reasonable. 3 mins for a fast game. 1 for a battle of speed and primal instincts. 10 mins for big think games. Increment is how many seconds you earn from making a move. 5+3 = 5 mins and +3 seconds to your timer when you move.

The game can be a draw if:
Either player cannot move. This is called stalemate.
The same position is reached three times. This is called three-fold repetition.
50 turns pass without a pawn move or a piece capture.
There are not enough pieces to checkmate. e.g. a bishop and a king. This is just another form of the 50 turn rule but saves time for the players.
Only one player is capable of checkmate but they run out of time. e.g. King and pawn vs king. If the king and pawn player runs out of time, the game is a draw.

Controls
M1 - Select pieces
MX,MY - X and Y mouse movment
f - flip board
left/right or h/l - scrolls through the game's timeline
up/down or j/k - go to the begining/end of the timeline

Some of these are also available on the right side menu. Also included is an analysis board where you are taken to a sandbox game of the current position to test moves. Once the game is over you can use an engine (computer AI) to analyse the position. There is also a list of all the moves played and their corresponding turn number. The notation for moves only inclued the destination with the source implied. On lichess piece symbols are used but usually the piece symbols are:
K - King
Q - Queen
R - Rook
B - Bishop
N - Knight
    -Pawn (pawn is ignored)

So, from the standard starting position, e4 means pawn e2-e4, Nf6 means Ng8-Nf6. When there are multiple choices for moves such as two rooks on the 1st rank then the corresponding file is used. e.g. Ra-d1 or Rf-d1 for two possible rook moves.

The extra options on the side of the board are: 
left turn arrow - Ask your opponent if you can undo your move. They won't accept it. :^)
1/2 - Offers the opponent a draw.
flag - Resign i.e. forfeit. Saves time if you don't want to play a lost position.
Once the game is over you get the option to offer a rematch so the host doesn't need to post another link. Also there's the option to use the analysis board but you can use the engine now.

It's not recommended to play against the computer. At lover levels, it is designed to play random mistakes to give you a chance. As the engine can't differentiate material and strategical value in it's algorithm, it will often just give away pieces for no reason. It wont make human errors to exploit and learn from. You won't be able to learn from it unless you put it to a higher level, but then you will just get crushed 1,000 times over in the opening.

Overview of variants
-Standard. Checkmate to win. Don't run out of time of course. Can't go wrong with some good old simple chess. Pieces start from a standard position. Welcome to tryhard heaven.
-Crazyhouse. Standard but you can place down any piece captured from your opponent as a turn. If the exponential complexity of chess wasn't enough for you then crazyhouse is for you. For shogi weebs and those that wish to create the ultimate pawn fort. You can also make a game of collecting all the pieces to humiliate your opponent.
-Chess960. The pieces behind the pawns have their position randomised. Are you a scrub and blame your losses on your opponent memorising openings? Play 960! Now your ego has no protection from your own retardation.
-King of the Hill. Standard position. You win by getting your king into any of the 4 centre squares. Be careful not to get checkmated on crazy king walks.
-Three-check. Standard position. Check three times and win. Extreamely fun. You can instantly lose from conventionaly safe positions, and, after enough games, ptsd will cripple any and all decisions you make.
-Antichess. Standard position. Win by loosing all your pieces. Any piece that can be taken must be taken. Great to jape a person who thought they were playing standard.
-Atomic. Standard position. The pieces explode. You can have it all, a great position and material advantage, but one sneaky nigger will send you into a spiral of dispair. Fun until you learn the opening. Then it's only fun for white. Enjoy your ethnic cleansings.
-Horde. Black has a standard position, white has 36 pawns. You will sacrifice a knight for a pawn in this variant and you will like it, or you will lose.
-Racing Kings. Both players start at the bottom and must move their king to the top. The start position is non standard. Still 8x8 board but you start with a 2x4 area next to your opponent. You aren't allowed to check in this version.
-From Position. Standard rules. You can create your own starting position and play from there. Generally used for studying a position. Can be as unbalanced as you want but no more than 1 king per side. Jape your opponent into joining a game where all your pieces are knights or where one of your rooks is an extra queen.
Replies: >>5835 >>5840
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Piece summary
Piece: Value
Pieces are often assigned values to define their relative abilities. The computer analysis uses approximately these values. There's also strategic value as well as material value. There isn't an easy way to quantify the strategic value of a position, but the material value generally represents the average strategic value of a piece. A position may make a piece worth much more or less.

Pawn: 1
The foot soldier of chess. Moves forward one square or two from the starting row. Attacks diagonally one square. Able to support itself along diagonals. Can transform into any piece when it reaches the 8th row except for pawn and king. Use to define your territory as well as attack your opponents. Expendible enough to consider sacrificing but not enough to do carelessly. An extra pawn attacking can tip the ballance of a stable position, but they can't move backwards to defend a counter attack.

Knight: 3.05
Tricky piece that moves in L shapes as well as over pieces. Worth learning how many turns it takes to get from one position to another with these. The colour it sits on changes each time it moves. Foresight is greatly rewarded with this piece as it takes some time to get into its optimal position but shines once this has been done.

Bishop: 3.25
The sniper. Moves diagonally any number of moves. Just as powerful at long and short ranges. Put your pawns on opposite coloured squares to allow your bishop free movment around them. Put them on the same colour if you wish to use a bishop to defend them, but be careful not to get stuck behind your own pawns. Somewhat vulnerable to getting boxed out by your opponent. Powerful in the endgame when attacking multiple sides of the board, especially if not opposed by an enemy bishop.

Rook: 5
The battering ram. Moves in straight lines. Strong late game hitter since it is long range and can attack any colour, it can quickly infiltrate less crowded positions and attack weaknesses. Tends to get blocked in during the early game by pawns and harassed if brought out too early. Put it on an open file to claim control or put it behind a pawn to support a pawn push. Put both roocks along the same line for maximum firepower.

Queen: 9
Best girl. Moves like a rook and bishop in one. Great supporting piece since it can line up with your own bishops and rooks, switch colours and move into tricky positions to support a knight. Like many great characters it makes all those around it excel. Powerful checkmating piece due to the number of squares it controls. Prone to bullying since all the other pieces are worth less and will trade efficiently against her. You must protect her but also be ready to use her as a tactical NTR against an unsuspecting enemy king and queen. A ballance of recklessness and caution can get the best out of her.

King: inf
The main character. Moves one space in all directions. Like in all good harems he's a wimpy fag for which the world revolves around. Generic, boring, but really important! Likes to claim victory in the end after everyone else's effort.
The king has an extra technique called castling where he takes two steps towards a rook and pulls the rook over to the other side. Do this to protect the king and bring a rook towards the center. Castling on the kingside is called kingside/short castling, on the queenside is called queenside/long castling. He cannot castle if he has moved before castling. Forcing an opponent's king to move "uncastles" their king. The same is true if the rook moves. Moving the king and rook back to their original square does not allow castling. If a square between the king and its castling destination is attacked by an enemy the king would be in check if it went on it. The king cannot castle through check.

I will start hosting NOW.
This was supposed to come out yesterday. Sorry chess fans but it's here now.
Click and join.

Standard rules.
https://lichess.org/cY1E5udp
https://lichess.org/NKoyvxLe
https://lichess.org/EWNPyvaF

Crazy House.
https://lichess.org/TLPVCAwl
Replies: >>5829 >>5833 >>5836
prefer go tbh
Replies: >>5879
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>>5827
>join game 5 minutes after post is made
>no one plays
I need to reload the page for the game to load so I may take a sec
Replies: >>5832
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finally a chess thread for nigger brains like myself
>>5830
don't play with this man he's russian and a hacker
Replies: >>5833
>>5827
Game 1.
I made a dubious move 4.f6 in the oppening by mistake and my ego was in shambles, but my opponent made the even more dubious 11Qe3 sacrificing the queen and restoring the balance.

I set the time control high enough so that I could play four nigs at once. You niggers stand no chance unless you push my to my limit.

3 games still up come and play.

>>5832
I went for the lesbian ending. A valid stratergy. No foal play here no way!
https://lichess.org/fGMCvPY7
chess time
come play
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>>5825 (OP) 
I will never forgive school for randomly forcing the children to all play chess and embarrassing me by placing me against students from other classes who were strangers to me (increasing my hate) that played this shit all the time when I only knew the basics. I can't even look at people who play chess normally, I just feel disdain. I'll join a game one of these days...
Replies: >>5836 >>5854
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>>5827
Unused links 404d. Seems they last 2 hours which is good to know. You get to play a fun minigame if you click on them now. No I'm not tricking you into joining. I'm not lying, please click on the links.
Will rehost upon request with the phrase "Host me up" or somthing to the same effect. I am around for a few hours. Other hosts I will leave to let other anons join as to not bully. Thread will need some time to grow. Will also be around alot tomorrow.

I expected lichess to auto censor words but that seems to only happen on public que. Do not be afraid to yell any and all profanities at your opponent in the chat.

>>5835
I used to have a friend come round once a week on the condition we went to chess club. You weren't allowed to play the same person twice but you also had to find the person yourself. Having to try and approach people and ask for shitter games when I didn't want to play was horrible. The solution to this was for me and my friend to spend hours in the toilet together with the end result being the entire buildings soap supply running out. We were just boys and didn't know better, please forgive.

I only got into it properly ~4 years ago when google's Alphazero AI came out. I watched all the games online and began going through them myself before I began watching human games. Chess niggery has now reached down into my soul and I engage with  it on an almost daily basis. It's a really good game when you approach it on your own terms and are on the right spectrum.
Replies: >>5838
https://lichess.org/ftV3jx1t
more chess
>>5836
k nobody is joining me, please rehost
Replies: >>5839
>>5838
Standard:
https://lichess.org/LBNVhsjQ

Atomic:
https://lichess.org/hHfPZNkE
>>5825 (OP) 
An addendum.
YOU CAN'T CASTLE OUT OF CHECK. I FORGOT I'M SORRY.
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To finish up for today I have 3 puzzles to solve in your own time if you wish.
Theres a bit of a gap between 2 and 3 but it'll be better tommorow.
It also seems the name field autofills accross boards. What terrible opsec I have.

1. White to move. An obvious in hindsight checkmate in 1. I missed it but it's there. Second best is mate in 8. Find it if you're a madman.
Replies: >>5844
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2. Black to move. Checkmate in 2.
Replies: >>5844
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3. Todays big brain puzzle is stolen from elsewhere because making them is hard and I have no preparation. Black has checkmate in in 9 with an interesting first move. There are a few other good moves but checkmate is the goal.
Replies: >>5844 >>5874
>>5841
knight takes pawn
>>5842
rook takes pawn and then rook takes rook
>>5843
too stupid for this one
Replies: >>5876
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Chess for the chess god.
https://lichess.org/mmqqc7hc
Replies: >>5846
>>5845
fug I'm here. Might need a nudge since the website doesn't make a sound on join.

extra
https://lichess.org/43fzqdLp
Replies: >>5860
>>5835
Chess is fun. Should be mandatory teaching 100 times over most of the shit you're forced to remember that is a search away and has no real function to an average human bean in society. You just didn't like losing. That's something else.
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Did you know? They say that in chess, the player who moves first is twice as likely to win.
Replies: >>5869
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>>5846
is luxembourg a real country?
Replies: >>5869
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I am unexpectedly tired today so will only host upon request.

>>5859
This post looks familiar.
Anyway I will now become a nerd. Pic related is the lichess data for high level players. The numbers give something like
1038*0.33 + 826*0.34 + 235*0.34 + 158*0.34 / 1038*0.25 + 826*0.23 + 235*0.23 + 158*0.23
I don't want to put this into a calculator but it should be ~34/24 = 1.4 < 2.0

I'd expect first turn advantage  to decrease with worse players since white white won't know how to exploit it as well.

>>5860
YES Not really
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>>5843
Pawn to B2.
White decision splits outcome, one is an unavoidable checkmate, the other is much more interesting:
>King takes pawn at B2.
Queen to A2. Check.
White King cannot kill the Queen due to the Bishop at E6. Only possible move is King to C1.
Rook to C2. Checkmate in 3 moves.
>King is not moved on white's first turn. Checkmate is avoided only if C2 is opened by moving the pawn this turn.
If the white pawn is smartly moved in front of the Bishop's path at C4, black must retaliate by moving their Queen to A1 to put the King in check.
The King cannot capture the Queen due to the pawn at B2. It must move to C2 this turn.
Rook takes pawn at C4. Check.
From here there are options for white. 
[If the king moves to B3 for safety, Queen to A4. Check.
Only option left for the king is to finally take the pawn at B2.
Rook to C2. Check.
With the Queen covering for the rook, the white king can only retreat to B1.
The bishop is free to checkmate by moving to A2. Six moves.]
[If the King moves to D3, Black Queen takes rook at D1. Check.
King must move to E3 to survive.
Rook to C3. Check.
King is again forced onto a single square: F2.
Queen to C2. Check.
From here the King can sacrifice a bishop and continue the game in a very strong defensive position. Congratulations!]
[If the king moved to D2, Black queen to A5. Check.
There are no moves that would trap the King at this point if he simply moves to the right of the board. Congratulations white, you've (((found the answer))).]
If the white pawn is moved to C3 however, Bishop to A2.
King must move away to C2, or take the pawn at B2.
If the King moves to C2, Black Queen takes pawn at C3. Checkmate in three turns.
If the king takes the black pawn at B2 instead, black Queen takes white pawn at C3. Check.
White King takes Bishop at A2.
Black Queen to C2. Check.
White King must move to A3 or A1. The same outcome will occur from here on out, no matter which choice is made.
If King to A1, Queen takes Rook at D1. Check. 
White Queen may be sacrificed for no reason by moving to C1.
Black Queen takes white Queen if so at C1. Check.
King to A2 no matter what.
Queen to C2. Check
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Queen to C2. Check.
King to A1.
Queen to C1. Check.
King to A2.
Replies: >>5875 >>5876
>>5874
Why?
Boards.png
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Time for the puzzle answers.

>>5844
These are all correct.

>>5874
Uh oh.
I went to sleep and things are already getting out of control.
I forgot some notation in op. Nxe4 means a night takes a piece on e4. Ne4+ means night move with check and Ne4# means checkmate. Can be combined for Nxe4+. e8=Q means a pawn has turned into a queen on e8.

1.axb2 gives black a winning advantage but white still has 2.gxf8=Q Kxf8 3.Qxd6+ Kg8 before moving the pawn.
3.Kxf8 is better than Rxf8 because the rook is more useful in the attack and black is in no danger from being checked.

>Congratulations white, you've (((found the answer))).
Nigger IT'S BLACK TO PLAY AND WIN. NOT WHITE TO AVOID CHECKMATE.
>all that shit
THIS IS ILLEGAL CHESS THE GAMES ENDS AFTER 3 REPETITIONS THIS IS NOT ALLOWED. Come on. Chess is a well made game with a proper base case to make sure it always ends. Please do not disrespect the rules.

All this and the best move has not been discoverd. It has been almost a day so I will give the solution. Black to play. Pic related is boards to help visualise. Boards are horizontally then vertically.
1.Ba2+ (Board 1)

Three options for white. Kc1,Ka1,Kxa2.
2.Kc1 axb+ 3.Kxb2 Rb8+ (Board 2) 4.Bb5 Rxb5+ and both Ka1/a3 are met with Rb1#.
2.Ka1 axb+ 3.Kxb2 Rb8+ and it is the same as above.

Finally
2.Kxa2 axb+ 3.Kb3 b1=Q+ (Board 3) 4.Rb1 blocking the king making checkmate quicker with Rc3 5.Kb2 Qa3#
Instead of trying to ignore the pawn, taking the pawn gives
3.Kxb2 Qc3+ (Board 4) Both 4.Kb1 and Ka2 lead to Qxc2+ with the only outcomes 5.Ka3 Rc3+ with mate in 2 or 5.Ka1 Qxd1+ (Board 5) 6.Qc1 Qxc1+ 7.Ka2 Rc2+ (Board 6) 8.Kb3 Qb1+ 9.Ka3 Ra2# (Board 7).

6.Ka2 is also mate in four with a few variation but I'll just show one. 6.Ka2 Rc2+ 7.Ka3 Qa1+ (Board 8) 8.Kb4 Rb1+ 9.Bb5 Rxb5# (Board 9)

I will get better at formatting with practice please forgive.
To see the moves on a board there is a game here showing a mate in 9.
https://lichess.org/lqNBOLDlUbk9r
Replies: >>5877
>>5876
I mean this link
https://lichess.org/lqNBOLDl
>>5828
play go with me anon what's your ogs
1.Black_to_play_and_win.png
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Hello chess fans. Here are the puzzles.
1. Black to play and win with checkmate.
Replies: >>5884
2.King_and_pawn_win_white_to_move.png
[Hide] (15.7KB, 543x544)
2. White to play and win by premoting the pawn. If the pieces were one square back the position would be a draw. Once you have a queen or rook that is enough. Don't list 20 moves of a rook and king checkmate please. You can look up how the checkmate works if you want.
Replies: >>5886 >>5888
3.King_and_pawn_win_black_to_move.png
[Hide] (15.7KB, 544x544)
3. Black has the first turn but then it's white to play and win. Same as 2 but the pieces are one space further back. There are a few options black has but if you can beat 1.Kc7 you should be able to beat them all. This position is actually won no matter how far back the pieces are.
4.White_to_win.png
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4. White to play and win. White can get opposite blacks king with black to move. Should reduce to the same as 3. There is another way without doing it though.
>>5880
knight to g3, check
white captures g3 knight with h1 pawn
Rook to h5, checkmate
Replies: >>5885
5dd5edc3ed16e13a5958973f32272f9235e5d2c4b7a0357174c0e1c3160fefc9.png
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c13d524e09e46a07ee4406b81ae3e95ad58b0938200e25129f2edcb57c9872ac.png
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>>5884
I roll a d20, clap my hands twice, and play "Pot of Greed" which allows me to get Park Place for free and deal three cutting damage points to your king granting me a victory.
>>5881
move the king left or right one, doesn't matter what black does, can't put himself in check. move the pawn forward and keep stepping it toward the other end by positioning either it or the king so that neither can be taken because black can't put himself in check. get da queen and step him down to whatever side in essentially the same manner used to get the pawn to the end. same with the next one why did you post the same one twice
>>5881
>Don't list 20 moves
You can't stop me.
https://lichess.org/DJC6t1iL
game here pls join
https://lichess.org/G96LowOQ test
I play a 5AAA > 6A > 2B (3hit) > 9hjc > 6D > j.5A > j.8A > j.6C  gambit which lets me trade my queen for 1/3 of your damage bar. Your move, Yugi!
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