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 Dress to impress!


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People always talk about art and programming and game dev and there's threads and generals for them, but why do people rarely discuss music creation? How do you learn to make music?
Music production is pretty self-explanatory. You have stuff that generates sound like your oscillator and then most other is used to shape that sound like a filter, LFO, etc. Sequencing is how you arrange a song. It's really not that difficult or in depth.
Replies: >>248989
>>248986
Art is pretty self-explanatory. You have stuff that makes lines and colors like your brush and then most other is used to shape that color like transforms, filters, etc. Layers are how you arrange a picture. It's really not that difficult or in depth.
Replies: >>249003
>>248984 (OP) 
You mess around and make noises that sound cool. I don't take anything seriously and do everything for fun thats what it's about.  If you want to be a musician it is an actual lifestyle at the end of the day, unless you have enough fun to where you can really embrace and live it every single day it's whatever. 

So just be cool have fun and don't worry about it. I don't think it takes more than lots of lots of work on practice, talent and luck that people actually like your shit.
Replies: >>248993
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>>248984 (OP) 
Oh silly Anon tell me truth. What you really want is for me to spoonfeed you books like the little pampered boy you are don't you dear?
Replies: >>248993
>>248991
>it is an actual lifestyle
There's people like Eric Barone and Toby Fox who make their own music for their videogames. I doubt they could fit in the art and programming skills and time to make videogames into their lives if music was their lifestyle, but their music is still considered some of the best in indie games.

>have fun and don't worry about it
I get what you're saying, but imagine giving this advice to someone who's trying to learn art or programming.

>>248992
Are you supposed to learn from books? Seems like a strange place to learn music from.
Replies: >>248995
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>>248993
>Are you supposed to learn from books?
If you're asking about the technicalities involved with the software that makes the music. Yes.
If you're presenting a philosophical question like "What is music?" "Why do people like one composition over another?". Maybe.
Replies: >>248996 >>248997
>>248995
I did not know boondocks had a Japanese dub I feel like that should not exist.

>>248984 (OP) 
the only way you can learn anything really other than doing the same thing again and again until it's stuck inside your head until 15 years later it's deleted from your memory bank.
FUCK AROUND AND FIND OUT
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>Eric Barone and Toby Fox
Actually, now that I think of it, the music in their games is probably elevated by the fact that they convey the desired emotion correctly. Since the same person made the game and the song, the music fits into the game's atmosphere very accurately, so it becomes very emotional and memorable. Then again, being able to convey the right mood is a skill too.

>>248995
Learning how to use software is easy, but when I try to make music I always get lost in the sauce trying to produce the sounds I want or find the right samples. I'll forget whatever idea I had in mind before I can get the right sounds, and by the end of the day I feel like I've accomplished and learned nothing.

The only thing I know how to learn are chords, I could just start memorizing them, but I don't know what I would do with them. I dunno, maybe I would know what to do with them if I was familiar with them.
>>248989
Painting and drawing take a lot more technical skill than music production. Music production is probably at the same level of difficulty as learning the ins and outs of an RTS game. There are free DAW's that you can go in and try out right now.
Replies: >>249010
Here's a free softsynth:
https://vital.audio
You will unironically learn a lot just from messing around. 

This website has a series of quality articles that will teach you everything you need to know about what you'll find in a synth and/or DAW (Digital Audio Workstation). 

https://www.perfectcircuit.com/signal/learn-synthesis

I swear it's not hard.
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>>249003
I have a feeling that you're comparing apples to oranges. When you act like music is easy, you're talking about the music equivalent of pic related. I can say that "art is easy" while thinking of something like this, it looks kinda nice and it's easy to do, but there's no intentionality or story or meaning or goal to it, it just looks nice.
Replies: >>249012
>>249010
Not really. I'm talking specifically about music production - not playing guitar, violin or anything technically demanding like that. You need to learn the functions of the vast array of tools at your disposal, but once you've done that, it's not difficult to get into programming some basic tracks and as you do that more and become more familiar with your tools, you will naturally progress. You're going to start at pic related, but getting to the music production equivalent of the Sistine Chapel is a much shorter and easier journey than painting or drawing. 

Here's a free DAW:
https://ardour.org

I'm being serious. Music production isn't hard.
Here, I'll try and explain some basic things. 

Usually if you have a traditional synth, whether physical or digital, you have one or more oscillators. Oscillators is what produces your starting sound. You can generally switch between square, saw and triangle waveforms. 

From there, you will run the sound through a filter. A filter is what it sounds like, it filters out part of the wave and leaves the rest. This is one of the ways you shape a sound. 

You also have an LFO (low frequency oscillator). Short explanation is that this also shapes the sound, just differently than the filter. Everything works in conjunction and nothing is in isolation. 

You'll have effects like distortion, reverb, delay and so on. Again, you're just further manipulating the sound that is coming from the oscillator or wavetable. That's what music production is, manipulating sound. It's a sequential process and it all flows together very naturally. 

Finally, when you have a sound you like, you will either program it into a sequencer or play it with MIDI depending on what equipment you're using. If you want to see how easy it is, just start programming drum beats and you'll quickly get the hang of it.
Replies: >>249017
>>249015
I excluded envelopes because they're a little more technical, but I'll try and explain those, too. Envelopes are what you use to manipulate the time of your sound. So, if you want something to play for a long note or a short note, or to play quickly or drawn and things of that nature, that's where envelopes come in. You can take a sound and make it long and spacey or short and dense with an envelope. It's an oversimplification, but hopefully I'm conveying the idea sufficiently.
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How should one go about making GBA music? I'd like to give it a try but I'm too retarded to know where to start.
Replies: >>249025
>>249021
https://famistudio.org

Close enough.
if the fucker that made undertale can do it, it really must not be that hard
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