>>198382
Something similar would be a game like Commands Ops 2, you play as an officer during WW2 in your comfy HQ with a radio and you give orders to your troops, and the orders have delay, and the troops need to listen to your order, if they are engaged in combat, or in the moving, it will take more time to organize them, because their officer needs to listen to you and tell those fuckers what to do. But if you move your HQ or you can't access your communications you can't send orders, probably one of the most realistic ww2 games out there, pure autism. For example, you only can see the enemies if your troops do recon and report them to you, but you will only see the last reported enemy location, because you are just a dude staring at a map.
There's a game called stellar monarch that plays exactly how you say, you play as the emperor of a galactic empire, you send tasks and your admirals do the war for you, but i didn't play it, so i don't know how much of this is true.
>>198422
Well, in crusaders kings you play as a king, indeed, but you can control every army, even mercenaries. In victoria 3 they tried to do something like "you can only send orders because you play as the leader and can't move the troops" and end up like shit, making war a joke against two useless AI, making the one who have more numbers always win.
>>198410
>pic
I think in total war you can set up the battle realism mode, which adds fog of war, making things like hills very useful for having vision of the battlefield