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it's fucking video games, baby


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Found the bug in my proxy switching, the onion is back

READ THE RULES


f_3506aee0e34dd40c.mp4
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Hi everyone, I wanted to start a broader discussion about game music and atmosphere. I've been revisiting a lot of Japanese games from the 2000–2009 era, and I noticed a very specific trend: even in calm or quiet scenes, the music often feels unsettling. It's not just 'scary' music; it feels claustrophobic, like a 'closed-off world' or a place you shouldn't see. It's fascinating to listen to, but at the same time, it can feel genuinely terrifying.

I'm curious if anyone else here has felt this way about the sound design of that era. To give you an idea: some tracks are about 5% scary from the maximum, others are 10%. But something like the Killer7 soundtrack is 100% insane psychedelia.
Replies: >>324792 >>324833
a_webm_for_ants.webm
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>that video
small.png
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>>324777 (OP) 
minimalist thread
>>324777 (OP) 
What's the first game in this video for ants?
Replies: >>324834
bujingai.jpg
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Trigun:_The_Planet_Gunsmoke_PlayStation_2_Gameplay.mp4
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>>324833
Recognized it immediately. Bujingai, from the same people as Gungrave, Thousand Arms and that Dororo game.
They also got their hands on the Trigun license but sadly that one's a never ever.
Shut the fuck up retard. Your post sounds like a clickbait title
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